[00:00:00]: System Memory: Memory Load: 41% Available Physical Memory: 1805m/3061m Available Page File: 4426m/6120m Available Virtual Memory: 3993m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 11m Working Set Size: 11m Quota Peak Page Pool Usage: 187k Quota Page Pool Usage: 184k Quota Peak Non Paged Pool Usage:18k Quota Non Paged Pool Usage: 17k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 462849 [00:00:00]: Current time: Wed May 05 17:33:12 2021 [00:00:00]: Don't Starve Together: 462849 WIN32_STEAM [00:00:00]: Build Date: 6210 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -tick 60 [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 6649126 [00:00:01]: ....Done [00:00:01]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/429218731/ [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (3436) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:01]: Texture Streaming: ENABLED [00:00:01]: Threaded Renderer: ENABLED [00:00:01]: ProfileIndex:5.87 [00:00:01]: THREAD - started 'SimUpdateThread' (5816) [00:00:01]: THREAD - started 'RenderThread' (6380) [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: THREAD - started 'Ping Job Thread' (4300) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:02]: Network tick rate: U=60(0), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (5812) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198389484459 [00:00:02]: SteamID: 76561198389484459 [00:00:02]: THREAD - started 'AsynTextureLoadthread' (5176) [00:00:02]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3 name Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz manufacturer GenuineIntel clockSpeed 2200 RAM megsOfRam 3072 GPU name Intel(R) G33/G31 Express Chipset Family driverDate 20090923000000.000000-000 megsOfRam 256 refreshRate 60 videoModeDescription 1280 x 720 x 4294967296 colors driverVersion 8.15.10.1930 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: THREAD - started 'AsynTextureLoadthread' (1404) [00:00:02]: CreateEGLContext: 16 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: WindowManager::SetFullscreen(0, 1360, 768, 60) [00:00:03]: GLInfo [00:00:03]: ~~~~~~ [00:00:03]: THREAD - started 'WindowsInputManager' (3824) [00:00:03]: GL_VENDOR: Google Inc. [00:00:03]: GL_RENDERER: ANGLE (Intel(R) G33/G31 Express Chipset Family) [00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:03]: OpenGL extensions (15, 15): [00:00:03]: GL_ANGLE_framebuffer_blit [00:00:03]: GL_ANGLE_pack_reverse_row_order [00:00:03]: GL_ANGLE_texture_compression_dxt3 [00:00:03]: GL_ANGLE_texture_compression_dxt5 [00:00:03]: GL_ANGLE_texture_usage [00:00:03]: GL_ANGLE_translated_shader_source [00:00:03]: GL_EXT_read_format_bgra [00:00:03]: GL_EXT_robustness [00:00:03]: GL_EXT_texture_compression_dxt1 [00:00:03]: GL_EXT_texture_format_BGRA8888 [00:00:03]: GL_EXT_texture_storage [00:00:03]: GL_OES_get_program_binary [00:00:03]: GL_OES_packed_depth_stencil [00:00:03]: GL_OES_rgb8_rgba8 [00:00:03]: GL_OES_standard_derivatives [00:00:03]: GL_MAX_TEXTURE_SIZE = 2048 [00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 2048 [00:00:03]: GL_MAX_VIEWPORT_DIMS = 2048, 2048 [00:00:03]: GL_MAX_VARYING_VECTORS = 8 [00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0 [00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29 [00:00:03]: 4 compressed texture formats [00:00:03]: texture format 0x83f0 [00:00:03]: texture format 0x83f1 [00:00:03]: texture format 0x83f2 [00:00:03]: texture format 0x83f3 [00:00:04]: Renderer initialize: Okay [00:00:05]: Compiled shader anim_haunted: (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:05]: Compiled shader anim_bloom_haunted: (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:06]: Compiled shader anim_fade_haunted: (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:06]: Compiled shader anim_holo: (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:07]: Compiled shader anim_holo: (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:07]: ERROR: HWTexture::DeserializeTexture failed on images/trans.tex. glGetError returned 0x502 [00:00:07]: 4x4 format: 0x83f3 mips: 3 [00:00:07]: AnimManager initialize: Okay [00:00:07]: Buffers initialize: Okay [00:00:07]: cDontStarveGame::DoGameSpecificInitialize() [00:00:07]: GameSpecific initialize: Okay [00:00:07]: cGame::StartPlaying [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:08]: taskgrouplist: default Together [00:00:08]: taskgrouplist: classic Classic [00:00:08]: taskgrouplist: cave_default Underground [00:00:08]: taskgrouplist: lavaarena_taskset The Forge [00:00:08]: taskgrouplist: quagmire_taskset The Gorge [00:00:08]: running main.lua [00:00:08]: loaded modindex [00:00:09]: ModIndex: Beginning normal load sequence. [00:00:09]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:11]: Compiled shader anim_holo: (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (99). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:13]: Compiled shader postprocess_moonpulse: (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:14]: Compiled shader moonstorm: (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:15]: Compiled shader moonstorm_goggles: (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (107,38): error X5608: Compiled shader code uses too many arithmetic instruction slots (155). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (159). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:15]: Compiled shader anim_haunted: (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (178,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (126). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (132). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:16]: Compiled shader anim_fade_haunted: (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (186,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (138). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:16]: Compiled shader anim_bloom_haunted: (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (190,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (131). Max. allowed by the target (ps_2_0) is 64. (1,1): error X5609: Compiled shader code uses too many instruction slots (137). Max. allowed by the target (ps_2_0) is 96. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:16]: ERROR: HWTexture::DeserializeTexture failed on images/ui.tex. glGetError returned 0x502 [00:00:16]: 2048x2048 format: 0x83f3 mips: 12 [00:00:23]: Compiled shader postprocess_moonpulse: (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags. [00:00:23]: LOADING LUA SUCCESS [00:00:25]: ERROR: HWTexture::DeserializeTexture failed on images/bg_spiral_fill5.tex. glGetError returned 0x502 [00:00:25]: 2048x1024 format: 0x83f3 mips: 12 [00:00:25]: PlayerDeaths loaded morgue 6468 [00:00:25]: PlayerHistory loaded player_history (v2) len:18875 [00:00:25]: ServerPreferences loaded server_preferences 2 [00:00:25]: bloom_enabled false [00:00:25]: loaded shardsaveindex [00:00:25]: OnFilesLoaded() [00:00:25]: OnUpdatePurchaseStateComplete [00:00:25]: Klump load on boot started. [00:00:25]: Klump files loaded: 0 [00:00:34]: Load FE [00:00:38]: Load FE: done [00:00:38]: THREAD - started 'FilesExistAsyncThread' (2288) [00:00:38]: FilesExistAsyncThread started (17911 files)... [00:00:38]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/429218731/client_save/blocklist.txt (Success) [00:00:38]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/429218731/client_save/adminlist.txt (Failure) [00:00:38]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/429218731/client_save/whitelist.txt (Failure) [00:00:38]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=BR&lang=brazilian&version=462849 [00:00:38]: SimLuaProxy::QueryServer() [00:00:38]: Check for write access: TRUE [00:00:38]: Check for read access: TRUE [00:00:38]: Available disk space for save files: 10027 MB [00:00:38]: ModIndex: Load sequence finished successfully. [00:00:38]: Reset() returning [00:00:38]: Do AutoLogin [00:00:38]: [Steam] Auth Session Ticket requested... [00:00:38]: [Steam] Got Auth Session Ticket [00:00:39]: [MOTD] Done Loading. [00:00:40]: [200] Account Communication Success (3) [00:00:40]: Logging in as KU_zYf7-jQn [00:00:41]: There is no active event to get the status of. [00:00:42]: loaded inventory_cache_prod [00:00:42]: using inventory state token from cached file [00:00:43]: saved APP:Klei//DoNotStarveTogether/429218731/client_save/inventory_cache_prod [00:00:43]: saved APP:Klei//DoNotStarveTogether/429218731/client_save/inventory_cache_prod_sig [00:00:44]: ERROR: HWTexture::DeserializeTexture failed on anim/dst_menu_moonstorm_background.zip:dst_menu_moonstorm_background--atlas-0.tex. glGetError returned 0x501 [00:00:44]: 2048x2048 format: 0x83f3 mips: 11 [00:00:52]: ... FilesExistAsyncThread complete [00:01:22]: Getting top mod details... [00:01:22]: Frontend-Unloading mod 'all'. [00:01:23]: GOT top mod details...50 [00:01:23]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [00:01:23]: ../mods/workshop-2376883615/images/modicon.tex is 120x120 but compressed textures must have power of 2 dimensions. [00:01:23]: ../mods/workshop-2250176974/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:01:23]: ../mods/workshop-1852559465/modicon.tex is 400x400 but compressed textures must have power of 2 dimensions. [00:01:23]: ../mods/workshop-606039272/modicon.tex is 72x72 but compressed textures must have power of 2 dimensions. [00:01:32]: ../mods/workshop-2376883615/images/modicon.tex is 120x120 but compressed textures must have power of 2 dimensions. [00:01:32]: ERROR: HWTexture::DeserializeTexture failed on ../mods/workshop-2376883615/images/modicon.tex. glGetError returned 0x501 [00:01:32]: 120x120 format: 0x83f3 mips: 7 [00:01:33]: Network tick rate: U=60(0), D=0 [00:01:33]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:33]: About to start a server with the following settings: [00:01:33]: Dedicated: false [00:01:33]: Online: true [00:01:33]: Passworded: false [00:01:33]: ServerPort: 10999 [00:01:33]: SteamAuthPort: 8766 [00:01:33]: SteamMasterServerPort: 27016 [00:01:33]: ClanID: false [00:01:33]: ClanOnly: false [00:01:33]: ClanAdmin: false [00:01:33]: LanOnly: false [00:01:33]: FriendsOnly: true [00:01:33]: EnableAutosaver: true [00:01:33]: EncodeUserPath: true [00:01:33]: PVP: false [00:01:33]: MaxPlayers: 2 [00:01:33]: GameMode: survival [00:01:33]: OverridenDNS: [00:01:33]: PauseWhenEmpty: true [00:01:33]: IdleTimeout: 1800s [00:01:33]: VoteEnabled: false [00:01:33]: InternetBroadcasting: true [00:01:33]: Intent: social [00:01:33]: [Warning] Could not confirm port 10999 is open in the firewall. [00:01:34]: Online Server Started on port: 10999 [00:01:34]: SUCCESS: Loaded modoverrides.lua [00:01:34]: Found a level data override file with these contents: [00:01:34]: K: desc V: The standard Don't Starve experience. [00:01:34]: K: hideminimap V: false [00:01:34]: K: id V: SURVIVAL_TOGETHER [00:01:34]: K: location V: forest [00:01:34]: K: max_playlist_position V: 999 [00:01:34]: K: min_playlist_position V: 0 [00:01:34]: K: name V: Standard Forest [00:01:34]: K: numrandom_set_pieces V: 4 [00:01:34]: K: override_level_string V: false [00:01:34]: K: overrides V: table: 08E01760 [00:01:34]: K: alternatehunt V: default [00:01:34]: K: angrybees V: default [00:01:34]: K: antliontribute V: default [00:01:34]: K: autumn V: default [00:01:34]: K: bats_setting V: default [00:01:34]: K: bearger V: default [00:01:34]: K: beefalo V: default [00:01:34]: K: beefaloheat V: default [00:01:34]: K: beequeen V: default [00:01:34]: K: bees V: default [00:01:34]: K: bees_setting V: default [00:01:34]: K: berrybush V: default [00:01:34]: K: birds V: default [00:01:34]: K: boons V: default [00:01:34]: K: branching V: default [00:01:34]: K: brightmarecreatures V: default [00:01:34]: K: bunnymen_setting V: default [00:01:34]: K: butterfly V: default [00:01:34]: K: buzzard V: default [00:01:34]: K: cactus V: default [00:01:34]: K: carrot V: default [00:01:34]: K: carrots_regrowth V: default [00:01:34]: K: catcoon V: default [00:01:34]: K: catcoons V: default [00:01:34]: K: chess V: default [00:01:34]: K: cookiecutters V: default [00:01:34]: K: crabking V: default [00:01:34]: K: day V: default [00:01:34]: K: deciduousmonster V: default [00:01:34]: K: deciduoustree_regrowth V: default [00:01:34]: K: deerclops V: default [00:01:34]: K: dragonfly V: default [00:01:34]: K: dropeverythingondespawn V: default [00:01:34]: K: evergreen_regrowth V: default [00:01:34]: K: extrastartingitems V: default [00:01:34]: K: fishschools V: default [00:01:34]: K: flint V: default [00:01:34]: K: flowers V: default [00:01:34]: K: flowers_regrowth V: default [00:01:34]: K: frograin V: default [00:01:34]: K: frogs V: default [00:01:34]: K: fruitfly V: default [00:01:34]: K: gnarwail V: default [00:01:34]: K: goosemoose V: default [00:01:34]: K: grass V: default [00:01:34]: K: grassgekkos V: default [00:01:34]: K: has_ocean V: true [00:01:34]: K: hound_mounds V: default [00:01:34]: K: houndmound V: default [00:01:34]: K: hounds V: default [00:01:34]: K: hunt V: default [00:01:34]: K: keep_disconnected_tiles V: true [00:01:34]: K: klaus V: default [00:01:34]: K: krampus V: default [00:01:34]: K: layout_mode V: LinkNodesByKeys [00:01:34]: K: liefs V: default [00:01:34]: K: lightning V: default [00:01:34]: K: lightninggoat V: default [00:01:34]: K: loop V: default [00:01:34]: K: lureplants V: default [00:01:34]: K: malbatross V: default [00:01:34]: K: marshbush V: default [00:01:34]: K: merm V: default [00:01:34]: K: merms V: default [00:01:34]: K: meteorshowers V: default [00:01:34]: K: meteorspawner V: default [00:01:34]: K: moles V: default [00:01:34]: K: moles_setting V: default [00:01:34]: K: moon_berrybush V: default [00:01:34]: K: moon_bullkelp V: default [00:01:34]: K: moon_carrot V: default [00:01:34]: K: moon_fissure V: default [00:01:34]: K: moon_fruitdragon V: default [00:01:34]: K: moon_hotspring V: default [00:01:34]: K: moon_rock V: default [00:01:34]: K: moon_sapling V: default [00:01:34]: K: moon_spider V: default [00:01:34]: K: moon_spiders V: default [00:01:34]: K: moon_starfish V: default [00:01:34]: K: moon_tree V: default [00:01:34]: K: moon_tree_regrowth V: default [00:01:34]: K: mosquitos V: default [00:01:34]: K: mushroom V: default [00:01:34]: K: mutated_hounds V: default [00:01:34]: K: no_joining_islands V: true [00:01:34]: K: no_wormholes_to_disconnected_tiles V: true [00:01:34]: K: ocean_bullkelp V: default [00:01:34]: K: ocean_seastack V: ocean_default [00:01:34]: K: ocean_shoal V: default [00:01:34]: K: ocean_waterplant V: ocean_default [00:01:34]: K: ocean_wobsterden V: default [00:01:34]: K: penguins V: default [00:01:34]: K: penguins_moon V: default [00:01:34]: K: perd V: default [00:01:34]: K: petrification V: default [00:01:34]: K: pigs V: default [00:01:34]: K: pigs_setting V: default [00:01:34]: K: ponds V: default [00:01:34]: K: prefabswaps_start V: default [00:01:34]: K: rabbits V: default [00:01:34]: K: rabbits_setting V: default [00:01:34]: K: reeds V: default [00:01:34]: K: regrowth V: default [00:01:34]: K: roads V: default [00:01:34]: K: rock V: default [00:01:34]: K: rock_ice V: default [00:01:34]: K: saltstack_regrowth V: default [00:01:34]: K: sapling V: default [00:01:34]: K: season_start V: default [00:01:34]: K: seasonalstartingitems V: default [00:01:34]: K: shadowcreatures V: default [00:01:34]: K: sharks V: default [00:01:34]: K: spawnprotection V: default [00:01:34]: K: specialevent V: default [00:01:34]: K: spider_warriors V: default [00:01:34]: K: spiderqueen V: default [00:01:34]: K: spiders V: default [00:01:34]: K: spiders_setting V: default [00:01:34]: K: spring V: default [00:01:34]: K: squid V: default [00:01:34]: K: start_location V: default [00:01:34]: K: summer V: default [00:01:34]: K: tallbirds V: default [00:01:34]: K: task_set V: default [00:01:34]: K: tentacles V: default [00:01:34]: K: touchstone V: default [00:01:34]: K: trees V: default [00:01:34]: K: tumbleweed V: default [00:01:34]: K: twiggytrees_regrowth V: default [00:01:34]: K: walrus V: default [00:01:34]: K: walrus_setting V: default [00:01:34]: K: wasps V: default [00:01:34]: K: weather V: default [00:01:34]: K: wildfires V: default [00:01:34]: K: winter V: default [00:01:34]: K: wobsters V: default [00:01:34]: K: world_size V: small [00:01:34]: K: wormhole_prefab V: wormhole [00:01:34]: K: random_set_pieces V: table: 08E017A8 [00:01:34]: K: 1 V: Sculptures_2 [00:01:34]: K: 2 V: Sculptures_3 [00:01:34]: K: 3 V: Sculptures_4 [00:01:34]: K: 4 V: Sculptures_5 [00:01:34]: K: 5 V: Chessy_1 [00:01:34]: K: 6 V: Chessy_2 [00:01:34]: K: 7 V: Chessy_3 [00:01:34]: K: 8 V: Chessy_4 [00:01:34]: K: 9 V: Chessy_5 [00:01:34]: K: 10 V: Chessy_6 [00:01:34]: K: 11 V: Maxwell1 [00:01:34]: K: 12 V: Maxwell2 [00:01:34]: K: 13 V: Maxwell3 [00:01:34]: K: 14 V: Maxwell4 [00:01:34]: K: 15 V: Maxwell6 [00:01:34]: K: 16 V: Maxwell7 [00:01:34]: K: 17 V: Warzone_1 [00:01:34]: K: 18 V: Warzone_2 [00:01:34]: K: 19 V: Warzone_3 [00:01:34]: K: required_prefabs V: table: 08E017F0 [00:01:34]: K: 1 V: multiplayer_portal [00:01:34]: K: required_setpieces V: table: 08E01838 [00:01:34]: K: 1 V: Sculptures_1 [00:01:34]: K: 2 V: Maxwell5 [00:01:34]: K: settings_desc V: The standard Don't Starve experience. [00:01:34]: K: settings_id V: SURVIVAL_TOGETHER [00:01:34]: K: settings_name V: Standard Forest [00:01:34]: K: substitutes V: table: 08E018C8 [00:01:34]: K: version V: 4 [00:01:34]: K: worldgen_desc V: The standard Don't Starve experience. [00:01:34]: K: worldgen_id V: SURVIVAL_TOGETHER [00:01:34]: K: worldgen_name V: Standard Forest [00:01:34]: Loaded and applied level data override from ../leveldataoverride.lua [00:01:34]: Overwriting savedata with level data file. [00:01:34]: Not applying world gen overrides. [00:01:34]: Collecting garbage... [00:01:35]: lua_gc took 0.34 seconds [00:01:35]: ~ShardLuaProxy() [00:01:35]: ~cEventLeaderboardProxy() [00:01:35]: ~ItemServerLuaProxy() [00:01:35]: ~InventoryLuaProxy() [00:01:35]: ~NetworkLuaProxy() [00:01:35]: ~SimLuaProxy() [00:01:35]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:36]: lua_close took 1.10 seconds [00:01:36]: ReleaseAll [00:01:36]: ReleaseAll Finished [00:01:36]: cGame::StartPlaying [00:01:36]: LOADING LUA [00:01:36]: DoLuaFile scripts/main.lua [00:01:36]: DoLuaFile loading buffer scripts/main.lua [00:01:37]: taskgrouplist: default Together [00:01:37]: taskgrouplist: classic Classic [00:01:37]: taskgrouplist: cave_default Underground [00:01:37]: taskgrouplist: lavaarena_taskset The Forge [00:01:37]: taskgrouplist: quagmire_taskset The Gorge [00:01:38]: running main.lua [00:01:38]: loaded modindex [00:01:38]: ModIndex: Beginning normal load sequence. [00:01:38]: SUCCESS: Loaded modoverrides.lua [00:01:39]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:40]: Compiled shader postprocess_moonpulse: (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (77,15): error X5608: Compiled shader code uses too many arithmetic instruction slots (89). Max. allowed by the target (ps_2_0) is 64. Warning: D3D shader compilation failed with prefer flow control flags. [00:01:40]: LOADING LUA SUCCESS [00:01:41]: ERROR: HWTexture::DeserializeTexture failed on images/bg_loading_loading_wendy_trailer2.tex. glGetError returned 0x502 [00:01:41]: 2048x1024 format: 0x83f3 mips: 12 [00:01:41]: PlayerDeaths loaded morgue 6468 [00:01:41]: PlayerHistory loaded player_history (v2) len:18875 [00:01:41]: ServerPreferences loaded server_preferences 2 [00:01:41]: bloom_enabled false [00:01:41]: OnFilesLoaded() [00:01:41]: OnUpdatePurchaseStateComplete [00:01:41]: SUCCESS: Loaded modoverrides.lua [00:01:41]: Found a level data override file with these contents: [00:01:41]: K: desc V: The standard Don't Starve experience. [00:01:41]: K: hideminimap V: false [00:01:41]: K: id V: SURVIVAL_TOGETHER [00:01:41]: K: location V: forest [00:01:41]: K: max_playlist_position V: 999 [00:01:41]: K: min_playlist_position V: 0 [00:01:41]: K: name V: Standard Forest [00:01:41]: K: numrandom_set_pieces V: 4 [00:01:41]: K: override_level_string V: false [00:01:41]: K: overrides V: table: 29DF2B08 [00:01:41]: K: alternatehunt V: default [00:01:41]: K: angrybees V: default [00:01:41]: K: antliontribute V: default [00:01:41]: K: autumn V: default [00:01:41]: K: bats_setting V: default [00:01:41]: K: bearger V: default [00:01:41]: K: beefalo V: default [00:01:41]: K: beefaloheat V: default [00:01:41]: K: beequeen V: default [00:01:41]: K: bees V: default [00:01:41]: K: bees_setting V: default [00:01:41]: K: berrybush V: default [00:01:41]: K: birds V: default [00:01:41]: K: boons V: default [00:01:41]: K: branching V: default [00:01:41]: K: brightmarecreatures V: default [00:01:41]: K: bunnymen_setting V: default [00:01:41]: K: butterfly V: default [00:01:41]: K: buzzard V: default [00:01:41]: K: cactus V: default [00:01:41]: K: carrot V: default [00:01:41]: K: carrots_regrowth V: default [00:01:41]: K: catcoon V: default [00:01:41]: K: catcoons V: default [00:01:41]: K: chess V: default [00:01:41]: K: cookiecutters V: default [00:01:41]: K: crabking V: default [00:01:41]: K: day V: default [00:01:41]: K: deciduousmonster V: default [00:01:41]: K: deciduoustree_regrowth V: default [00:01:41]: K: deerclops V: default [00:01:41]: K: dragonfly V: default [00:01:41]: K: dropeverythingondespawn V: default [00:01:41]: K: evergreen_regrowth V: default [00:01:41]: K: extrastartingitems V: default [00:01:41]: K: fishschools V: default [00:01:41]: K: flint V: default [00:01:41]: K: flowers V: default [00:01:41]: K: flowers_regrowth V: default [00:01:41]: K: frograin V: default [00:01:41]: K: frogs V: default [00:01:41]: K: fruitfly V: default [00:01:41]: K: gnarwail V: default [00:01:41]: K: goosemoose V: default [00:01:41]: K: grass V: default [00:01:41]: K: grassgekkos V: default [00:01:41]: K: has_ocean V: true [00:01:41]: K: hound_mounds V: default [00:01:41]: K: houndmound V: default [00:01:41]: K: hounds V: default [00:01:41]: K: hunt V: default [00:01:41]: K: keep_disconnected_tiles V: true [00:01:41]: K: klaus V: default [00:01:41]: K: krampus V: default [00:01:41]: K: layout_mode V: LinkNodesByKeys [00:01:41]: K: liefs V: default [00:01:41]: K: lightning V: default [00:01:41]: K: lightninggoat V: default [00:01:41]: K: loop V: default [00:01:41]: K: lureplants V: default [00:01:41]: K: malbatross V: default [00:01:41]: K: marshbush V: default [00:01:41]: K: merm V: default [00:01:41]: K: merms V: default [00:01:41]: K: meteorshowers V: default [00:01:41]: K: meteorspawner V: default [00:01:41]: K: moles V: default [00:01:41]: K: moles_setting V: default [00:01:41]: K: moon_berrybush V: default [00:01:41]: K: moon_bullkelp V: default [00:01:41]: K: moon_carrot V: default [00:01:41]: K: moon_fissure V: default [00:01:41]: K: moon_fruitdragon V: default [00:01:41]: K: moon_hotspring V: default [00:01:41]: K: moon_rock V: default [00:01:41]: K: moon_sapling V: default [00:01:41]: K: moon_spider V: default [00:01:41]: K: moon_spiders V: default [00:01:41]: K: moon_starfish V: default [00:01:41]: K: moon_tree V: default [00:01:41]: K: moon_tree_regrowth V: default [00:01:41]: K: mosquitos V: default [00:01:41]: K: mushroom V: default [00:01:41]: K: mutated_hounds V: default [00:01:41]: K: no_joining_islands V: true [00:01:41]: K: no_wormholes_to_disconnected_tiles V: true [00:01:41]: K: ocean_bullkelp V: default [00:01:41]: K: ocean_seastack V: ocean_default [00:01:41]: K: ocean_shoal V: default [00:01:41]: K: ocean_waterplant V: ocean_default [00:01:41]: K: ocean_wobsterden V: default [00:01:41]: K: penguins V: default [00:01:41]: K: penguins_moon V: default [00:01:41]: K: perd V: default [00:01:41]: K: petrification V: default [00:01:41]: K: pigs V: default [00:01:41]: K: pigs_setting V: default [00:01:41]: K: ponds V: default [00:01:41]: K: prefabswaps_start V: default [00:01:41]: K: rabbits V: default [00:01:41]: K: rabbits_setting V: default [00:01:41]: K: reeds V: default [00:01:41]: K: regrowth V: default [00:01:41]: K: roads V: default [00:01:41]: K: rock V: default [00:01:41]: K: rock_ice V: default [00:01:41]: K: saltstack_regrowth V: default [00:01:41]: K: sapling V: default [00:01:41]: K: season_start V: default [00:01:41]: K: seasonalstartingitems V: default [00:01:41]: K: shadowcreatures V: default [00:01:41]: K: sharks V: default [00:01:41]: K: spawnprotection V: default [00:01:41]: K: specialevent V: default [00:01:41]: K: spider_warriors V: default [00:01:41]: K: spiderqueen V: default [00:01:41]: K: spiders V: default [00:01:41]: K: spiders_setting V: default [00:01:41]: K: spring V: default [00:01:41]: K: squid V: default [00:01:41]: K: start_location V: default [00:01:41]: K: summer V: default [00:01:41]: K: tallbirds V: default [00:01:41]: K: task_set V: default [00:01:41]: K: tentacles V: default [00:01:41]: K: touchstone V: default [00:01:41]: K: trees V: default [00:01:41]: K: tumbleweed V: default [00:01:41]: K: twiggytrees_regrowth V: default [00:01:41]: K: walrus V: default [00:01:41]: K: walrus_setting V: default [00:01:41]: K: wasps V: default [00:01:41]: K: weather V: default [00:01:41]: K: wildfires V: default [00:01:41]: K: winter V: default [00:01:41]: K: wobsters V: default [00:01:41]: K: world_size V: small [00:01:41]: K: wormhole_prefab V: wormhole [00:01:41]: K: random_set_pieces V: table: 29DF3FD8 [00:01:41]: K: 1 V: Sculptures_2 [00:01:41]: K: 2 V: Sculptures_3 [00:01:41]: K: 3 V: Sculptures_4 [00:01:41]: K: 4 V: Sculptures_5 [00:01:41]: K: 5 V: Chessy_1 [00:01:41]: K: 6 V: Chessy_2 [00:01:41]: K: 7 V: Chessy_3 [00:01:41]: K: 8 V: Chessy_4 [00:01:41]: K: 9 V: Chessy_5 [00:01:41]: K: 10 V: Chessy_6 [00:01:41]: K: 11 V: Maxwell1 [00:01:41]: K: 12 V: Maxwell2 [00:01:41]: K: 13 V: Maxwell3 [00:01:41]: K: 14 V: Maxwell4 [00:01:41]: K: 15 V: Maxwell6 [00:01:41]: K: 16 V: Maxwell7 [00:01:41]: K: 17 V: Warzone_1 [00:01:41]: K: 18 V: Warzone_2 [00:01:41]: K: 19 V: Warzone_3 [00:01:41]: K: required_prefabs V: table: 29DF3D08 [00:01:41]: K: 1 V: multiplayer_portal [00:01:41]: K: required_setpieces V: table: 29DF3C78 [00:01:41]: K: 1 V: Sculptures_1 [00:01:41]: K: 2 V: Maxwell5 [00:01:41]: K: settings_desc V: The standard Don't Starve experience. [00:01:41]: K: settings_id V: SURVIVAL_TOGETHER [00:01:41]: K: settings_name V: Standard Forest [00:01:41]: K: substitutes V: table: 29DF3918 [00:01:41]: K: version V: 4 [00:01:41]: K: worldgen_desc V: The standard Don't Starve experience. [00:01:41]: K: worldgen_id V: SURVIVAL_TOGETHER [00:01:41]: K: worldgen_name V: Standard Forest [00:01:41]: Loaded and applied level data override from ../leveldataoverride.lua [00:01:41]: Overwriting savedata with level data file. [00:01:41]: Not applying world gen overrides. [00:01:41]: WorldSim::SimThread::SimThread() [00:01:41]: ABOUT TO INSTALL STACKTRACE [00:01:41]: DoLuaFile scripts/stacktrace.lua [00:01:41]: DoLuaFile loading buffer scripts/stacktrace.lua [00:01:41]: INSTALLED STACKTRACE [00:01:41]: WorldSim::SimThread::SimThread() complete [00:01:41]: THREAD - started 'WorldSim' (1216) [00:01:41]: WorldSim::SimThread::Main() [00:01:41]: DoLuaFile scripts/worldgen_main.lua [00:01:41]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:01:41]: Check for write access: TRUE [00:01:41]: Check for read access: TRUE [00:01:41]: Available disk space for save files: 9412 MB [00:01:41]: ModIndex: Load sequence finished successfully. [00:01:41]: Reset() returning [00:01:41]: DLC enabled : false [00:01:42]: taskgrouplist: default Together [00:01:42]: taskgrouplist: classic Classic [00:01:42]: taskgrouplist: cave_default Underground [00:01:42]: taskgrouplist: lavaarena_taskset The Forge [00:01:42]: taskgrouplist: quagmire_taskset The Gorge [00:01:42]: running worldgen_main.lua [00:01:42]: SEED = 1620246893 [00:01:42]: Generating world with these parameters: [00:01:42]: level_type SURVIVAL [00:01:42]: level_data: [00:01:42]: K: desc V: The standard Don't Starve experience. [00:01:42]: K: hideminimap V: false [00:01:42]: K: id V: SURVIVAL_TOGETHER [00:01:42]: K: location V: forest [00:01:42]: K: max_playlist_position V: 999 [00:01:42]: K: min_playlist_position V: 0 [00:01:42]: K: name V: Standard Forest [00:01:42]: K: numrandom_set_pieces V: 4 [00:01:42]: K: override_level_string V: false [00:01:42]: K: overrides V: table: 38A7D488 [00:01:42]: K: alternatehunt V: default [00:01:42]: K: angrybees V: default [00:01:42]: K: antliontribute V: default [00:01:42]: K: autumn V: default [00:01:42]: K: bats_setting V: default [00:01:42]: K: bearger V: default [00:01:42]: K: beefalo V: default [00:01:42]: K: beefaloheat V: default [00:01:42]: K: beequeen V: default [00:01:42]: K: bees V: default [00:01:42]: K: bees_setting V: default [00:01:42]: K: berrybush V: default [00:01:42]: K: birds V: default [00:01:42]: K: boons V: default [00:01:42]: K: branching V: default [00:01:42]: K: brightmarecreatures V: default [00:01:42]: K: bunnymen_setting V: default [00:01:42]: K: butterfly V: default [00:01:42]: K: buzzard V: default [00:01:42]: K: cactus V: default [00:01:42]: K: carrot V: default [00:01:42]: K: carrots_regrowth V: default [00:01:42]: K: catcoon V: default [00:01:42]: K: catcoons V: default [00:01:42]: K: chess V: default [00:01:42]: K: cookiecutters V: default [00:01:42]: K: crabking V: default [00:01:42]: K: day V: default [00:01:42]: K: deciduousmonster V: default [00:01:42]: K: deciduoustree_regrowth V: default [00:01:42]: K: deerclops V: default [00:01:42]: K: dragonfly V: default [00:01:42]: K: dropeverythingondespawn V: default [00:01:42]: K: evergreen_regrowth V: default [00:01:42]: K: extrastartingitems V: default [00:01:42]: K: fishschools V: default [00:01:42]: K: flint V: default [00:01:42]: K: flowers V: default [00:01:42]: K: flowers_regrowth V: default [00:01:42]: K: frograin V: default [00:01:42]: K: frogs V: default [00:01:42]: K: fruitfly V: default [00:01:42]: K: gnarwail V: default [00:01:42]: K: goosemoose V: default [00:01:42]: K: grass V: default [00:01:42]: K: grassgekkos V: default [00:01:42]: K: has_ocean V: true [00:01:42]: K: hound_mounds V: default [00:01:42]: K: houndmound V: default [00:01:42]: K: hounds V: default [00:01:42]: K: hunt V: default [00:01:42]: K: keep_disconnected_tiles V: true [00:01:42]: K: klaus V: default [00:01:42]: K: krampus V: default [00:01:42]: K: layout_mode V: LinkNodesByKeys [00:01:42]: K: liefs V: default [00:01:42]: K: lightning V: default [00:01:42]: K: lightninggoat V: default [00:01:42]: K: loop V: default [00:01:42]: K: lureplants V: default [00:01:42]: K: malbatross V: default [00:01:42]: K: marshbush V: default [00:01:42]: K: merm V: default [00:01:42]: K: merms V: default [00:01:42]: K: meteorshowers V: default [00:01:42]: K: meteorspawner V: default [00:01:42]: K: moles V: default [00:01:42]: K: moles_setting V: default [00:01:42]: K: moon_berrybush V: default [00:01:42]: K: moon_bullkelp V: default [00:01:42]: K: moon_carrot V: default [00:01:42]: K: moon_fissure V: default [00:01:42]: K: moon_fruitdragon V: default [00:01:42]: K: moon_hotspring V: default [00:01:42]: K: moon_rock V: default [00:01:42]: K: moon_sapling V: default [00:01:42]: K: moon_spider V: default [00:01:42]: K: moon_spiders V: default [00:01:42]: K: moon_starfish V: default [00:01:42]: K: moon_tree V: default [00:01:42]: K: moon_tree_regrowth V: default [00:01:42]: K: mosquitos V: default [00:01:42]: K: mushroom V: default [00:01:42]: K: mutated_hounds V: default [00:01:42]: K: no_joining_islands V: true [00:01:42]: K: no_wormholes_to_disconnected_tiles V: true [00:01:42]: K: ocean_bullkelp V: default [00:01:42]: K: ocean_seastack V: ocean_default [00:01:42]: K: ocean_shoal V: default [00:01:42]: K: ocean_waterplant V: ocean_default [00:01:42]: K: ocean_wobsterden V: default [00:01:42]: K: penguins V: default [00:01:42]: K: penguins_moon V: default [00:01:42]: K: perd V: default [00:01:42]: K: petrification V: default [00:01:42]: K: pigs V: default [00:01:42]: K: pigs_setting V: default [00:01:42]: K: ponds V: default [00:01:42]: K: prefabswaps_start V: default [00:01:42]: K: rabbits V: default [00:01:42]: K: rabbits_setting V: default [00:01:42]: K: reeds V: default [00:01:42]: K: regrowth V: default [00:01:42]: K: roads V: default [00:01:42]: K: rock V: default [00:01:42]: K: rock_ice V: default [00:01:42]: K: saltstack_regrowth V: default [00:01:42]: K: sapling V: default [00:01:42]: K: season_start V: default [00:01:42]: K: seasonalstartingitems V: default [00:01:42]: K: shadowcreatures V: default [00:01:42]: K: sharks V: default [00:01:42]: K: spawnprotection V: default [00:01:42]: K: specialevent V: default [00:01:42]: K: spider_warriors V: default [00:01:42]: K: spiderqueen V: default [00:01:42]: K: spiders V: default [00:01:42]: K: spiders_setting V: default [00:01:42]: K: spring V: default [00:01:42]: K: squid V: default [00:01:42]: K: start_location V: default [00:01:42]: K: summer V: default [00:01:42]: K: tallbirds V: default [00:01:42]: K: task_set V: default [00:01:42]: K: tentacles V: default [00:01:42]: K: touchstone V: default [00:01:42]: K: trees V: default [00:01:42]: K: tumbleweed V: default [00:01:42]: K: twiggytrees_regrowth V: default [00:01:42]: K: walrus V: default [00:01:42]: K: walrus_setting V: default [00:01:42]: K: wasps V: default [00:01:42]: K: weather V: default [00:01:42]: K: wildfires V: default [00:01:42]: K: winter V: default [00:01:42]: K: wobsters V: default [00:01:42]: K: world_size V: small [00:01:42]: K: wormhole_prefab V: wormhole [00:01:42]: K: random_set_pieces V: table: 38A7BFB8 [00:01:42]: K: 1 V: Sculptures_2 [00:01:42]: K: 2 V: Sculptures_3 [00:01:42]: K: 3 V: Sculptures_4 [00:01:42]: K: 4 V: Sculptures_5 [00:01:42]: K: 5 V: Chessy_1 [00:01:42]: K: 6 V: Chessy_2 [00:01:42]: K: 7 V: Chessy_3 [00:01:42]: K: 8 V: Chessy_4 [00:01:42]: K: 9 V: Chessy_5 [00:01:42]: K: 10 V: Chessy_6 [00:01:42]: K: 11 V: Maxwell1 [00:01:42]: K: 12 V: Maxwell2 [00:01:42]: K: 13 V: Maxwell3 [00:01:42]: K: 14 V: Maxwell4 [00:01:42]: K: 15 V: Maxwell6 [00:01:42]: K: 16 V: Maxwell7 [00:01:42]: K: 17 V: Warzone_1 [00:01:42]: K: 18 V: Warzone_2 [00:01:42]: K: 19 V: Warzone_3 [00:01:42]: K: required_prefabs V: table: 38A7B700 [00:01:42]: K: 1 V: multiplayer_portal [00:01:42]: K: required_setpieces V: table: 38A7AA10 [00:01:42]: K: 1 V: Sculptures_1 [00:01:42]: K: 2 V: Maxwell5 [00:01:42]: K: settings_desc V: The standard Don't Starve experience. [00:01:42]: K: settings_id V: SURVIVAL_TOGETHER [00:01:42]: K: settings_name V: Standard Forest [00:01:42]: K: substitutes V: table: 38A7A8F0 [00:01:42]: K: version V: 4 [00:01:42]: K: worldgen_desc V: The standard Don't Starve experience. [00:01:42]: K: worldgen_id V: SURVIVAL_TOGETHER [00:01:42]: K: worldgen_name V: Standard Forest [00:01:42]: ####### # # Generating SURVIVAL Mode Level # ####### [00:01:42]: Prefab Swap Selection: regular grass [00:01:42]: Prefab Swap Selection: regular twigs [00:01:42]: Prefab Swap Selection: regular berries [00:01:43]: Sculptures_1 added to task Lightning Bluff [00:01:43]: Maxwell5 added to task Badlands [00:01:43]: Warzone_1 added to task Great Plains [00:01:43]: Maxwell3 added to task Badlands [00:01:43]: Chessy_5 added to task For a nice walk [00:01:43]: Sculptures_3 added to task Forest hunters [00:01:43]: New size: 50 small [00:01:43]: Creating story... [00:01:43]: [Story Gen] Generate nodes. Starting at: 'Make a pick' [00:01:43]: [Story Gen] LinkNodesByKeys [00:01:43]: Finding valid start task... [00:01:43]: ...picked Make a pick [00:01:43]: Has start node Clearing [00:01:43]: Adding Background Nodes [00:01:43]: [Story Gen] Adding Cove Nodes [00:01:43]: [Ocean] Processing ocean fake room content. [00:01:43]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:43]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:43]: GenerateVoronoiMap [100]: [00:01:53]: ...Done. [00:01:53]: [Frogs and bugs:BG_0:BGGrass] poly.size() == 0 [00:01:53]: [!] edge == NULL [00:01:53]: [Mole Colony Deciduous:2:DeepDeciduous] poly.size() == 0 [00:01:53]: [!] edge == NULL [00:01:53]: [Story Gen] Finding nodes on mainland to connect a region to. [00:01:53]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards' [00:01:53]: [Story Gen] RestrictNodesByKey [00:01:53]: [Story Gen] Adding Cove Nodes [00:01:53]: [WorldSimActual::WorldGen_AddNewPositions] [00:01:53]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:53]: GenerateVoronoiMap [50]: [00:01:59]: ...Done. [00:01:59]: [Frogs and bugs:BG_0:BGGrass] poly.size() == 0 [00:01:59]: [!] edge == NULL [00:01:59]: [Mole Colony Deciduous:2:DeepDeciduous] poly.size() == 0 [00:01:59]: [!] edge == NULL [00:01:59]: [Make a pick:BG_59:BGGrass] poly.size() == 0 [00:01:59]: [!] edge == NULL [00:01:59]: ... story created [00:01:59]: Baking map... 50 [00:01:59]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:59]: [WorldSimActual::ConvertToTileMap] [00:01:59]: [ConvertToTileMap] [00:01:59]: [WorldSimActual::ConvertToTileMap] complete [00:01:59]: [WorldSimActual::SeparateIslands] [00:01:59]: [SeparateIslands] [00:01:59]: [WorldSimActual::SeparateIslands] complete [00:01:59]: Map Baked! [00:01:59]: [WorldSimActual::ForceConnectivity] [00:01:59]: [GenerateLandmasses] [00:01:59]: [GenerateLandmasses] islands: 11 [00:01:59]: [MergeConnectedLandmasses] false [00:01:59]: [WorldSimActual::ForceConnectivity] complete [00:01:59]: [WorldSimActual::DrawRoads] [00:01:59]: [DrawRoads] [00:01:59]: [WorldSimActual::DrawRoads] complete [00:01:59]: Encoding... [00:01:59]: [WorldSimActual::CreateNodeIdTileMap] [00:01:59]: Encoding... DONE [00:01:59]: Checking Tags [00:01:59]: Populating voronoi... [00:02:01]: Warning! Could not find a spot for tallbird_rocks in node Mole Colony Rocks:1:GenericRockyNoThreat [00:02:01]: Warning! Could not find a spot for Rotted Base in node Squeltch:3:Marsh [00:02:01]: [ReplaceSingleNonLandTiles] Validating... [00:02:01]: [ReplaceSingleNonLandTiles] Replaced 7 tiles. [00:02:01]: Not checking for disconnected tiles. [00:02:02]: [Ocean] Placing ocean set pieces. [00:02:02]: [Ocean] Placed 8 of 8 ocean set pieces. [00:02:02]: [Ocean] Convert impassible to water... [00:02:02]: [Ocean] Square fill... [00:02:06]: [Ocean] Ground fill... [00:02:07]: [Ocean] Noise... [00:02:08]: [Ocean] Blend... [00:02:08]: [Ocean] Adding shoreline... [00:02:09]: [Ocean] Void Outline... [00:02:09]: [Ocean] Populating the ocean with lots of fun things to do... [00:02:09]: [Ocean] Placing ocean set pieces. [00:02:09]: [Ocean] Placed 9 of 9 ocean set pieces. [00:02:09]: [Ocean] Placing ocean set pieces. [00:02:09]: [Ocean] Placed 1 of 1 ocean set pieces. [00:02:09]: [Ocean] Placing ocean set pieces. [00:02:09]: [Ocean] Placed 1 of 1 ocean set pieces. [00:02:09]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab sculpture_bishop has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab moon_fissure has at least 2 instances (56 found). [00:02:09]: Checking Required Prefab sculpture_rook has at least 1 instances (2 found). [00:02:09]: Checking Required Prefab hermithouse_construction1 has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab sculpture_knight has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab waterplant has at least 1 instances (67 found). [00:02:09]: Checking Required Prefab gravestone has at least 1 instances (27 found). [00:02:09]: Checking Required Prefab crabking_spawner has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found). [00:02:09]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found). [00:02:09]: [ReplaceSingleNonLandTiles] Validating... [00:02:09]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:02:10]: Done forest map gen! [00:02:10]: Checking map... [00:02:10]: Generation complete [00:02:11]: WorldSim::SimThread::Main() complete [00:02:11]: Serializing world: session/19D125FB5BADDA7F/0000000002 [00:02:11]: Klump load on boot started. [00:02:11]: Klump files loaded: 0 [00:02:12]: Unload FE [00:02:12]: Unload FE done [00:02:19]: LOAD BE [00:02:50]: Could not preload undefined prefab (alterguardian_spiketrail_fx) [00:03:02]: LOAD BE: done [00:03:03]: Begin Session: 19D125FB5BADDA7F [00:03:03]: saving to server_temp/server_save [00:03:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:03:04]: Loading 17 new character(s) [00:03:10]: Total 17 character(s) loaded [00:03:13]: Loading Nav Grid [00:03:13]: World generated on build 462849 with save version: 5.065, using seed: 1620246893 [00:03:31]: Reconstructing topology [00:03:31]: ...Sorting points [00:03:31]: ...Sorting edges [00:03:31]: ...Connecting nodes [00:03:31]: ...Validating connections [00:03:31]: ...Housekeeping [00:03:31]: ...Done! [00:03:31]: 1 uploads added to server. From server_temp [00:03:31]: Telling Client our new session identifier: 19D125FB5BADDA7F [00:03:32]: Attempting to send resume request [00:03:32]: Resuming user: session/19D125FB5BADDA7F/A7NM593VLLLH [00:03:32]: ReceiveResumeNotification [00:03:32]: Deleting user: session/19D125FB5BADDA7F/A7NM593VLLLH/0000000003 [00:03:33]: Validating portal[1] <-> [1] (inactive) [00:03:33]: Validating portal[2] <-> [2] (inactive) [00:03:33]: Validating portal[3] <-> [3] (inactive) [00:03:33]: Validating portal[4] <-> [4] (inactive) [00:03:33]: Validating portal[5] <-> [5] (inactive) [00:03:34]: Validating portal[6] <-> [6] (inactive) [00:03:34]: Validating portal[7] <-> [7] (inactive) [00:03:34]: Validating portal[8] <-> [8] (inactive) [00:03:34]: Validating portal[9] <-> [9] (inactive) [00:03:34]: Validating portal[10] <-> [10] (inactive) [00:03:35]: Best lobby region is aws/US (ping 157) [00:03:35]: Registering master server in US lobby [00:03:45]: Registering master server in US lobby [00:03:52]: Spawn request: wormwood from [Host] May [00:03:52]: Skin request: (wormwood_shadow) () () (legs_walter_ice) () [00:03:53]: Assert failure 'mEffectHandle != INVALID_RESOURCE_HANDLE' at ..\source\game\render\imagenode.cpp(180): Trace follows...