Mono path[0] = 'G:/Games n Music/Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'G:/Games n Music/Games/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from G:/Games n Music/Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55344 Multi-casting "[IP] 192.168.10.6 [Port] 55344 [Flags] 2 [Guid] 2499644167 [EditorId] 844492989 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-5SR1LVS) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55344] PlayerConnection already initialized - listening to [0.0.0.0:55344] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path G:/Games n Music/Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1ec7) Vendor: VRAM: 8011 MB Driver: 27.21.14.6589 Begin MonoManager ReloadAssembly - Completed reload, in 0.787 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (PlantRadiationMonitorUpdater) on this Behaviour is missing! (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334) UnloadTime: 57.240900 ms [19:59:35.442] [1] [INFO] KProfiler: Start [19:59:35.959] [1] [INFO] Applying resolution 3840x2160 @60hz (fullscreen: True) [19:59:35.959] [1] [INFO] Low Res Textures? No [19:59:35.962] [1] [INFO] release Build: EX1 S10-461084 [19:59:40.080] [1] [INFO] Expansion1: True [19:59:40.080] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.19042.0 CPUmodel=System Product Name (ASUS) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=16 CPUtype=Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz SystemMemoryMegs=32679 GPUgraphicsDeviceID=7879 GPUname=NVIDIA GeForce RTX 2070 SUPER GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=8011 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [19:59:43.407] [1] [INFO] Initializing at 2021-04-22 19:59:43.407 [19:59:43.407] [1] [INFO] Save path: C:\Users\Admin\Documents\Klei\OxygenNotIncluded [19:59:43.756] [1] [WARNING] An error occurred trying to load the Mod Database. C:/Users/Admin/Documents/Klei/OxygenNotIncluded/mods/mods.json [19:59:43.757] [1] [INFO] Using builtin mod system. UnauthorizedAccessException: Access to the path "C:\Users\Admin\Documents\Klei\OxygenNotIncluded\keybindings.json" is denied. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at GameInputMapping.LoadBindings () [0x0002b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\input\GameInputBindings.cs:468 at GameInputManager..ctor (BindingEntry[] default_keybindings) [0x0000f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\input\GameInputManager.cs:31 at Global.Awake () [0x001c1] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:418 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) NullReferenceException: Object reference not set to an instance of an object at InputInit.Awake () [0x00039] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InputInit.cs:9 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InputInit.cs Line: 9) [19:59:44.087] [1] [INFO] Cannot initialize filesystem. [Ok] [19:59:44.087] [1] [INFO] Localization.Initialize! [19:59:46.898] [1] [ERROR] GameAssets(Clone) Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x0007d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\animation\SoundEvent.cs:74 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval) [0x00095] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\GameAudioSheets.cs:119 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame) [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\AudioSheets.cs:44 at AudioSheets.Initialize () [0x00073] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\AudioSheets.cs:23 at GameAudioSheets.Initialize () [0x00072] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\GameAudioSheets.cs:65 at Assets.OnPrefabInit () [0x0023f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:202 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x0007d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\animation\SoundEvent.cs:74 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval) [0x00095] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\GameAudioSheets.cs:119 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame) [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\AudioSheets.cs:44 at AudioSheets.Initialize () [0x00073] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\AudioSheets.cs:23 at GameAudioSheets.Initialize () [0x00072] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\audio\GameAudioSheets.cs:65 at Assets.OnPrefabInit () [0x0023f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:202 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) [19:59:46.901] [1] [ERROR] CustomGameSettings(Clone) Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetUserID () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:462 at SaveLoader.GetCloudSavesAvailable () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:739 at CustomGameSettings.OnPrefabInit () [0x00097] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\CustomGameSettings.cs:136 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetUserID () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:462 at SaveLoader.GetCloudSavesAvailable () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:739 at CustomGameSettings.OnPrefabInit () [0x00097] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\CustomGameSettings.cs:136 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x000b2] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:46 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:23 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at ReportErrorDialog.Start () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ReportErrorDialog.cs:48 (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) [19:59:47.123] [1] [ERROR] GameAssets Error in GameAssets.Assets.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\Disease.cs:284 at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\FoodGerms.cs:30 at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives, System.Boolean statsOnly) [0x00056] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\Disease.cs:96 at Klei.AI.FoodGerms..ctor (System.Boolean statsOnly) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\FoodGerms.cs:16 at Database.Diseases..ctor (ResourceSet parent, System.Boolean statsOnly) [0x0000e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\DbDiseases.cs:21 at Db.Initialize () [0x001a6] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:106 at Db.Get () [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:20 at Assets.OnSpawn () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:235 at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 Error in GameAssets.Assets.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\Disease.cs:284 at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\FoodGerms.cs:30 at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives, System.Boolean statsOnly) [0x00056] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\Disease.cs:96 at Klei.AI.FoodGerms..ctor (System.Boolean statsOnly) [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\diseases\FoodGerms.cs:16 at Database.Diseases..ctor (ResourceSet parent, System.Boolean statsOnly) [0x0000e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\DbDiseases.cs:21 at Db.Initialize () [0x001a6] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:106 at Db.Get () [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:20 at Assets.OnSpawn () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:235 at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:292) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x000b2] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:46 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:23 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at Global.OnApplicationQuit () [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:841 (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) Setting up 4 worker threads for Enlighten. Thread -> id: 4a7c -> priority: 1 Thread -> id: 51b4 -> priority: 1 Thread -> id: 487c -> priority: 1 Thread -> id: 521c -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1619121611342,"processId":22196,"allocatedMemory":70343,"memoryLabels":[{"Permanent":40},{"NewDelete":552},{"Thread":144},{"Manager":1680},{"Physics":32},{"Serialization":40},{"File":29716},{"String":835},{"DynamicArray":35584},{"PoolAlloc":56},{"Sprites":8},{"GI":296},{"VR":2024},{"Subsystems":-664}]}