[00:00:00]: PersistRootStorage is now /Users/thykierziegler/Documents/Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 456207 [00:00:00]: Current time: Wed Mar 17 11:56:19 2021 [00:00:00]: Don't Starve Together: 456207 OSX_STEAM [00:00:00]: Build Date: 5569 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 6391127 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /Users/thykierziegler/Documents/Klei//DoNotStarveTogether/49425526/ [00:00:00]: THREAD - started 'GAClient' (123145518911488) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:02]: Texture Streaming: ENABLED [00:00:02]: ProfileIndex:2.90 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: THREAD - started 'Ping Job Thread' (123145522094080) [00:00:02]: Platform: 1 [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: could not load ping_cache [00:00:02]: THREAD - started 'StreamInput' (123145524203520) [00:00:02]: Offline user ID: OU_76561198009691254 [00:00:02]: SteamID: 76561198009691254 [00:00:02]: THREAD - started 'AsynTextureLoadthread' (123145526312960) [00:00:02]: HardwareStats: OS name Darwin version 20.2.0 platformSpecific architecture 64-bit CPU clockSpeed 2600 name Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz manufacturer GenuineIntel numCores 6 features RAM megsOfRam 16384 GPU megsOfRam 0 videoModeDescription name driverVersion driverDate refreshRate 3881578528 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: Creating window with size 1280x720 at 805240832x805240832 [00:00:02]: THREAD - started 'AsynTextureLoadthread' (123145528422400) [00:00:03]: THREAD - started 'SDLInputManager' (123145530531840) [00:00:03]: Num Joysticks detected: 0 [00:00:03]: OSX version 10.16.0 [00:00:03]: GLInfo [00:00:03]: ~~~~~~ [00:00:03]: GL_VENDOR: ATI Technologies Inc. [00:00:03]: GL_RENDERER: AMD Radeon Pro 5500M OpenGL Engine [00:00:03]: GL_VERSION: 2.1 ATI-4.2.13 [00:00:03]: GL_SHADING_LANGUAGE_VERSION: 1.20 [00:00:03]: OpenGL 3.0 not present, detecting extensions the old way [00:00:03]: OpenGL extensions (137, 137): [00:00:03]: [00:00:03]: GL_APPLE_aux_depth_stencil [00:00:03]: GL_APPLE_client_storage [00:00:03]: GL_APPLE_element_array [00:00:03]: GL_APPLE_fence [00:00:03]: GL_APPLE_float_pixels [00:00:03]: GL_APPLE_flush_buffer_range [00:00:03]: GL_APPLE_flush_render [00:00:03]: GL_APPLE_object_purgeable [00:00:03]: GL_APPLE_packed_pixels [00:00:03]: GL_APPLE_pixel_buffer [00:00:03]: GL_APPLE_rgb_422 [00:00:03]: GL_APPLE_row_bytes [00:00:03]: GL_APPLE_specular_vector [00:00:03]: GL_APPLE_texture_range [00:00:03]: GL_APPLE_transform_hint [00:00:03]: GL_APPLE_vertex_array_object [00:00:03]: GL_APPLE_vertex_array_range [00:00:03]: GL_APPLE_vertex_point_size [00:00:03]: GL_APPLE_vertex_program_evaluators [00:00:03]: GL_APPLE_ycbcr_422 [00:00:03]: GL_ARB_color_buffer_float [00:00:03]: GL_ARB_depth_buffer_float [00:00:03]: GL_ARB_depth_clamp [00:00:03]: GL_ARB_depth_texture [00:00:03]: GL_ARB_draw_buffers [00:00:03]: GL_ARB_draw_elements_base_vertex [00:00:03]: GL_ARB_draw_instanced [00:00:03]: GL_ARB_fragment_program [00:00:03]: GL_ARB_fragment_program_shadow [00:00:03]: GL_ARB_fragment_shader [00:00:03]: GL_ARB_framebuffer_object [00:00:03]: GL_ARB_framebuffer_sRGB [00:00:03]: GL_ARB_half_float_pixel [00:00:03]: GL_ARB_half_float_vertex [00:00:03]: GL_ARB_imaging [00:00:03]: GL_ARB_instanced_arrays [00:00:03]: GL_ARB_multisample [00:00:03]: GL_ARB_multitexture [00:00:03]: GL_ARB_occlusion_query [00:00:03]: GL_ARB_pixel_buffer_object [00:00:03]: GL_ARB_point_parameters [00:00:03]: GL_ARB_point_sprite [00:00:03]: GL_ARB_provoking_vertex [00:00:03]: GL_ARB_seamless_cube_map [00:00:03]: GL_ARB_shader_objects [00:00:03]: GL_ARB_shader_texture_lod [00:00:03]: GL_ARB_shading_language_100 [00:00:03]: GL_ARB_shadow [00:00:03]: GL_ARB_shadow_ambient [00:00:03]: GL_ARB_sync [00:00:03]: GL_ARB_texture_border_clamp [00:00:03]: GL_ARB_texture_compression [00:00:03]: GL_ARB_texture_compression_rgtc [00:00:03]: GL_ARB_texture_cube_map [00:00:03]: GL_ARB_texture_env_add [00:00:03]: GL_ARB_texture_env_combine [00:00:03]: GL_ARB_texture_env_crossbar [00:00:03]: GL_ARB_texture_env_dot3 [00:00:03]: GL_ARB_texture_float [00:00:03]: GL_ARB_texture_mirrored_repeat [00:00:03]: GL_ARB_texture_non_power_of_two [00:00:03]: GL_ARB_texture_rectangle [00:00:03]: GL_ARB_texture_rg [00:00:03]: GL_ARB_transpose_matrix [00:00:03]: GL_ARB_vertex_array_bgra [00:00:03]: GL_ARB_vertex_blend [00:00:03]: GL_ARB_vertex_buffer_object [00:00:03]: GL_ARB_vertex_program [00:00:03]: GL_ARB_vertex_shader [00:00:03]: GL_ARB_window_pos [00:00:03]: GL_ATI_blend_equation_separate [00:00:03]: GL_ATI_blend_weighted_minmax [00:00:03]: GL_ATI_separate_stencil [00:00:03]: GL_ATI_texture_compression_3dc [00:00:03]: GL_ATI_texture_env_combine3 [00:00:03]: GL_ATI_texture_float [00:00:03]: GL_ATI_texture_mirror_once [00:00:03]: GL_EXT_abgr [00:00:03]: GL_EXT_bgra [00:00:03]: GL_EXT_bindable_uniform [00:00:03]: GL_EXT_blend_color [00:00:03]: GL_EXT_blend_equation_separate [00:00:03]: GL_EXT_blend_func_separate [00:00:03]: GL_EXT_blend_minmax [00:00:03]: GL_EXT_blend_subtract [00:00:03]: GL_EXT_clip_volume_hint [00:00:03]: GL_EXT_debug_label [00:00:03]: GL_EXT_debug_marker [00:00:03]: GL_EXT_depth_bounds_test [00:00:03]: GL_EXT_draw_buffers2 [00:00:03]: GL_EXT_draw_range_elements [00:00:03]: GL_EXT_fog_coord [00:00:03]: GL_EXT_framebuffer_blit [00:00:03]: GL_EXT_framebuffer_multisample [00:00:03]: GL_EXT_framebuffer_object [00:00:03]: GL_EXT_framebuffer_sRGB [00:00:03]: GL_EXT_geometry_shader4 [00:00:03]: GL_EXT_gpu_program_parameters [00:00:03]: GL_EXT_gpu_shader4 [00:00:03]: GL_EXT_multi_draw_arrays [00:00:03]: GL_EXT_packed_depth_stencil [00:00:03]: GL_EXT_packed_float [00:00:03]: GL_EXT_provoking_vertex [00:00:03]: GL_EXT_rescale_normal [00:00:03]: GL_EXT_secondary_color [00:00:03]: GL_EXT_separate_specular_color [00:00:03]: GL_EXT_shadow_funcs [00:00:03]: GL_EXT_stencil_two_side [00:00:03]: GL_EXT_stencil_wrap [00:00:03]: GL_EXT_texture_array [00:00:03]: GL_EXT_texture_compression_dxt1 [00:00:03]: GL_EXT_texture_compression_s3tc [00:00:03]: GL_EXT_texture_env_add [00:00:03]: GL_EXT_texture_filter_anisotropic [00:00:03]: GL_EXT_texture_integer [00:00:03]: GL_EXT_texture_lod_bias [00:00:03]: GL_EXT_texture_mirror_clamp [00:00:03]: GL_EXT_texture_rectangle [00:00:03]: GL_EXT_texture_sRGB [00:00:03]: GL_EXT_texture_sRGB_decode [00:00:03]: GL_EXT_texture_shared_exponent [00:00:03]: GL_EXT_timer_query [00:00:03]: GL_EXT_transform_feedback [00:00:03]: GL_EXT_vertex_array_bgra [00:00:03]: GL_IBM_rasterpos_clip [00:00:03]: GL_NV_blend_square [00:00:03]: GL_NV_conditional_render [00:00:03]: GL_NV_depth_clamp [00:00:03]: GL_NV_fog_distance [00:00:03]: GL_NV_light_max_exponent [00:00:03]: GL_NV_texgen_reflection [00:00:03]: GL_NV_texture_barrier [00:00:03]: GL_SGIS_generate_mipmap [00:00:03]: GL_SGIS_texture_edge_clamp [00:00:03]: GL_SGIS_texture_lod [00:00:03]: GL_SGI_color_matrix [00:00:03]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:03]: GL_MAX_VARYING_VECTORS not supported [00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported [00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported [00:00:03]: 4 compressed texture formats [00:00:03]: texture format 0x83f0 [00:00:03]: texture format 0x83f2 [00:00:03]: texture format 0x83f3 [00:00:03]: texture format 0x8837 [00:00:03]: Renderer initialize: Okay [00:00:03]: AnimManager initialize: Okay [00:00:03]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: taskgrouplist: default Together [00:00:03]: taskgrouplist: classic Classic [00:00:03]: taskgrouplist: cave_default Underground [00:00:03]: taskgrouplist: lavaarena_taskset The Forge [00:00:03]: taskgrouplist: quagmire_taskset The Gorge [00:00:03]: running main.lua [00:00:03]: loaded modindex