Mono path[0] = '/mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' PlayerConnection initialized from /mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55203 Multi-casting "[IP] 192.168.0.75 [Port] 55203 [Flags] 2 [Guid] 110368594 [EditorId] 2522461725 [Version] 1048832 [Id] LinuxPlayer(192.168.0.75) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55203] Preloaded 'libSimDLL.so' Preloaded 'libfmod.so' Preloaded 'libfmodL.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' PlayerConnection already initialized - listening to [0.0.0.0:55203] Display 0 '55P605 36"': 3840x2160 (primary device). Desktop is 3840 x 2160 @ 60 Hz Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path /mnt/sdb1/user/steamfiles/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: Radeon RX 560 Series (POLARIS11, DRM 3.27.0, 4.19.0-5-amd64, LLVM 11.0.1) Vendor: AMD Version: 4.6 (Core Profile) Mesa 20.3.4 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB _texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_ rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decod e GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 14076624 Begin MonoManager ReloadAssembly - Completed reload, in 0.122 seconds Default vsync count 1 requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 3840 x 2160 @ 60 Hz UnloadTime: 0.404188 ms [01:56:58.040] [1] [INFO] KProfiler: Start [01:56:58.184] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [01:56:58.185] [1] [INFO] Low Res Textures? No [01:56:58.188] [1] [INFO] release Build: EX1 S6-449549 ERROR: ld.so: object '/mnt/sdb1/user/steamfiles/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [01:57:00.071] [1] [INFO] Expansion1: True [01:57:00.071] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.19 Debian GNU/Linux 10 64bit OSversion=4.19.0.5 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=16 CPUtype=AMD Ryzen 7 2700X Eight-Core Processor SystemMemoryMegs=32161 GPUgraphicsDeviceID=26607 GPUname=Radeon RX 560 Series (POLARIS11, DRM 3.27.0, 4.19.0-5-amd64, LLVM 11.0.1) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=AMD GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.3.4 GPUmemoryMegs=2756 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [01:57:02.209] [1] [INFO] Initializing at 2021-02-08 01:57:02.209 [01:57:02.209] [1] [INFO] Save path: /home/user/.config/unity3d/Klei/Oxygen Not Included [01:57:02.914] [1] [INFO] Wounded Go To Med Bed: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.914] [1] [WARNING] Wounded Go To Med Bed: No supported content for mod, skipping content. [01:57:02.926] [1] [INFO] Trapdoors & Floor Hatches: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.926] [1] [WARNING] Trapdoors & Floor Hatches: No supported content for mod, skipping content. [01:57:02.926] [1] [INFO] Shinebug Reactor: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.926] [1] [WARNING] Shinebug Reactor: No supported content for mod, skipping content. [01:57:02.933] [1] [INFO] Advanced Electrolyzer: Successfully loaded from path 'archived_versions/spaced_out' with content 'DLL'. [01:57:02.935] [1] [INFO] Pliers: Successfully loaded from path 'root' with content 'DLL'. [01:57:02.935] [1] [INFO] Self-sealing Airlocks: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.935] [1] [WARNING] Self-sealing Airlocks: No supported content for mod, skipping content. [01:57:02.936] [1] [INFO] Liquid Bottler: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.936] [1] [WARNING] Liquid Bottler: No supported content for mod, skipping content. [01:57:02.936] [1] [INFO] Thermal Interface Plate: Successfully loaded from path 'root' with content 'DLL, Animation'. [01:57:02.936] [1] [INFO] Radiator: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.936] [1] [WARNING] Radiator: No supported content for mod, skipping content. [01:57:02.937] [1] [INFO] Reverse-Cycle AquaTuner: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.937] [1] [WARNING] Reverse-Cycle AquaTuner: No supported content for mod, skipping content. [01:57:02.937] [1] [INFO] Planet Adder: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.937] [1] [WARNING] Planet Adder: No supported content for mod, skipping content. [01:57:02.937] [1] [INFO] Radiates Heat In Space: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.937] [1] [WARNING] Radiates Heat In Space: No supported content for mod, skipping content. [01:57:02.937] [1] [INFO] Bleachstone Refinery: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:02.937] [1] [WARNING] Bleachstone Refinery: No supported content for mod, skipping content. [01:57:02.938] [1] [INFO] High Pressure Mod: Successfully loaded from path 'root' with content 'DLL'. [01:57:02.939] [1] [INFO] Mod Updater: Successfully loaded from path 'root' with content 'DLL'. [01:57:02.939] [1] [INFO] Care Package Manager: Successfully loaded from path 'root' with content 'DLL'. [01:57:02.939] [1] [INFO] 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]: Successfully loaded from path 'root' with content 'DLL'. [01:57:02.940] [1] [INFO] Using builtin mod system. [01:57:03.000] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/mnt/sdb1/user/steamfiles/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198345523987 [API loaded no] [01:57:03.042] [1] [INFO] Localization.Initialize! [01:57:03.047] [1] [INFO] Logged into Steam with ID:76561198345523987, NAME:Limonene [01:57:03.048] [1] [INFO] [Account] Requesting auth ticket from Steam [01:57:04.223] [4] [INFO] [Account] Got login for user KU_84Tfuu92 [01:57:08.572] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBay [01:57:08.573] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBayUnderConstruction [01:57:08.573] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: LiquidCargoBayPreview [01:57:08.573] [1] [WARNING] Tried adding a tech item called LiquidCargoBay Large Liquid Cargo Tank but it was already added! [01:57:09.760] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 3840 x 2160 @ 60 Hz System memory in use before: 380.0 MB. System memory in use after: 381.4 MB. Unloading 989 unused Assets to reduce memory usage. Loaded Objects now: 50771. Total: 126.118426 ms (FindLiveObjects: 3.526325 ms CreateObjectMapping: 1.705880 ms MarkObjects: 118.532425 ms DeleteObjects: 2.351941 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.512278 ms System memory in use before: 475.6 MB. System memory in use after: 483.1 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 52950. Total: 135.868684 ms (FindLiveObjects: 3.234868 ms CreateObjectMapping: 1.692465 ms MarkObjects: 130.839581 ms DeleteObjects: 0.099677 ms) [01:57:10.778] [1] [INFO] -- MAIN MENU -- [01:57:10.868] [1] [INFO] Checking which steam branch we're on. Got: [] [01:57:10.939] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [01:57:10.963] [1] [INFO] Using local MOTD at version: 16, web version at 14 [01:57:11.251] [1] [INFO] Steam: updating info for mod Planet Adder [01:57:11.252] [1] [INFO] Steam: Preview image load failed [01:57:11.271] [1] [INFO] Steam: updating info for mod Liquid Bottler [01:57:11.271] [1] [INFO] Steam: Preview image load failed [01:57:11.272] [1] [INFO] Steam: updating info for mod Trapdoors & Floor Hatches [01:57:11.272] [1] [INFO] Steam: Preview image load failed [01:57:11.344] [1] [INFO] Steam: updating info for mod Radiator [01:57:11.344] [1] [INFO] Steam: Preview image load failed [01:57:11.358] [1] [INFO] Steam: updating info for mod Shinebug Reactor [01:57:11.358] [1] [INFO] Steam: Preview image load failed [01:57:11.393] [1] [INFO] Steam: updating info for mod Reverse-Cycle AquaTuner [01:57:11.394] [1] [INFO] Steam: Preview image load failed [01:57:11.394] [1] [INFO] Steam: updating info for mod Radiates Heat In Space [01:57:11.394] [1] [INFO] Steam: Preview image load failed [01:57:11.394] [1] [INFO] Steam: updating info for mod Bleachstone Refinery [01:57:11.395] [1] [INFO] Steam: Preview image load failed [01:57:11.411] [1] [INFO] Steam: updating info for mod Self-sealing Airlocks [01:57:11.412] [1] [INFO] Steam: Preview image load failed [01:57:11.412] [1] [INFO] Steam: updating info for mod Wounded Go To Med Bed [01:57:11.412] [1] [INFO] Steam: Preview image load failed [01:57:11.422] [1] [INFO] Steam: updating info for mod Mod Updater [01:57:11.422] [1] [INFO] Steam: Preview image load failed [01:57:11.422] [1] [INFO] Steam: updating info for mod Thermal Interface Plate [01:57:11.423] [1] [INFO] Steam: Preview image load failed [01:57:11.424] [1] [INFO] Steam: updating info for mod 打印舱物品刷新(PrintPod Select) [Vanilla + DLC] [01:57:11.424] [1] [INFO] Steam: Preview image load failed [01:57:11.441] [1] [INFO] Steam: updating info for mod Care Package Manager [01:57:11.441] [1] [INFO] Steam: Preview image load failed [01:57:11.441] [1] [INFO] Steam: updating info for mod Pliers [01:57:11.441] [1] [INFO] Steam: Preview image load failed [01:57:11.442] [1] [INFO] Steam: updating info for mod High Pressure Mod [01:57:11.442] [1] [INFO] Steam: Preview image load failed [01:57:11.442] [1] [INFO] Steam: updating info for mod Advanced Electrolyzer [01:57:11.442] [1] [INFO] Steam: Preview image load failed [01:57:11.447] [1] [INFO] Planet Adder: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.447] [1] [WARNING] Planet Adder: No supported content for mod, skipping content. [01:57:11.448] [1] [INFO] Subscribe to mod Planet Adder [01:57:11.449] [1] [INFO] Liquid Bottler: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.449] [1] [WARNING] Liquid Bottler: No supported content for mod, skipping content. [01:57:11.449] [1] [INFO] Subscribe to mod Liquid Bottler [01:57:11.449] [1] [INFO] Trapdoors & Floor Hatches: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.449] [1] [WARNING] Trapdoors & Floor Hatches: No supported content for mod, skipping content. [01:57:11.449] [1] [INFO] Subscribe to mod Trapdoors & Floor Hatches [01:57:11.449] [1] [INFO] Radiator: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.450] [1] [WARNING] Radiator: No supported content for mod, skipping content. [01:57:11.450] [1] [INFO] Subscribe to mod Radiator [01:57:11.450] [1] [INFO] Shinebug Reactor: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.450] [1] [WARNING] Shinebug Reactor: No supported content for mod, skipping content. [01:57:11.450] [1] [INFO] Subscribe to mod Shinebug Reactor [01:57:11.451] [1] [INFO] Reverse-Cycle AquaTuner: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.451] [1] [WARNING] Reverse-Cycle AquaTuner: No supported content for mod, skipping content. [01:57:11.451] [1] [INFO] Subscribe to mod Reverse-Cycle AquaTuner [01:57:11.451] [1] [INFO] Radiates Heat In Space: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.451] [1] [WARNING] Radiates Heat In Space: No supported content for mod, skipping content. [01:57:11.451] [1] [INFO] Subscribe to mod Radiates Heat In Space [01:57:11.452] [1] [INFO] Bleachstone Refinery: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.452] [1] [WARNING] Bleachstone Refinery: No supported content for mod, skipping content. [01:57:11.452] [1] [INFO] Subscribe to mod Bleachstone Refinery [01:57:11.452] [1] [INFO] Self-sealing Airlocks: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.452] [1] [WARNING] Self-sealing Airlocks: No supported content for mod, skipping content. [01:57:11.452] [1] [INFO] Subscribe to mod Self-sealing Airlocks [01:57:11.452] [1] [INFO] Wounded Go To Med Bed: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [01:57:11.452] [1] [WARNING] Wounded Go To Med Bed: No supported content for mod, skipping content. [01:57:11.452] [1] [INFO] Subscribe to mod Wounded Go To Med Bed [01:57:11.460] [1] [INFO] Mod Updater: Successfully loaded from path 'root' with content 'DLL'. [01:57:11.460] [1] [INFO] Subscribe to mod Mod Updater [01:57:11.461] [1] [INFO] Thermal Interface Plate: Successfully loaded from path 'root' with content 'DLL, Animation'. [01:57:11.461] [1] [INFO] Subscribe to mod Thermal Interface Plate [01:57:11.462] [1] [INFO] 打印舱物品刷新(PrintPod Select) [Vanilla + DLC]: Successfully loaded from path 'root' with content 'DLL'. [01:57:11.462] [1] [INFO] Subscribe to mod 打印舱物品刷新(PrintPod Select) [Vanilla + DLC] [01:57:11.462] [1] [INFO] Care Package Manager: Successfully loaded from path 'root' with content 'DLL'. [01:57:11.463] [1] [INFO] Subscribe to mod Care Package Manager [01:57:11.463] [1] [INFO] Pliers: Successfully loaded from path 'root' with content 'DLL'. [01:57:11.463] [1] [INFO] Subscribe to mod Pliers [01:57:11.465] [1] [INFO] High Pressure Mod: Successfully loaded from path 'root' with content 'DLL'. [01:57:11.465] [1] [INFO] Subscribe to mod High Pressure Mod [01:57:11.466] [1] [INFO] Advanced Electrolyzer: Successfully loaded from path 'archived_versions/spaced_out' with content 'DLL'. [01:57:11.466] [1] [INFO] Subscribe to mod Advanced Electrolyzer [01:57:25.993] [1] [INFO] World settings reload complete! Unloading 2 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.55 GB. System memory in use after: 0.52 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 53055. Total: 148.220853 ms (FindLiveObjects: 2.753715 ms CreateObjectMapping: 1.573161 ms MarkObjects: 142.666214 ms DeleteObjects: 1.226280 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.632644 ms System memory in use before: 0.57 GB. System memory in use after: 0.57 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 69041. Total: 201.489621 ms (FindLiveObjects: 3.587399 ms CreateObjectMapping: 2.495050 ms MarkObjects: 195.257362 ms DeleteObjects: 0.147968 ms) [01:58:10.081] [1] [INFO] Loading save file: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s059.sav headerVersion:1, buildVersion:449549, headerSize:354, IsCompressed:True [01:58:10.081] [1] [INFO] GameInfo loaded from save header: numberOfCycles:339, numberOfDuplicants:12, baseName:Quarantined Factory, isAutoSave:False, originalSaveName:Quarantined Factory s058.sav, clusterId:clusters/SandstoneStartCluster, worldTraits:none, colonyGuid:8d172fbc-779d-4d4b-94f2-e8a80a8e2cf8, saveVersion:7.22 THREAD - started 'SimThread' (140200783087360) [01:58:10.751] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [01:58:10.839] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [01:58:10.895] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [01:58:10.980] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [01:58:11.034] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [01:58:11.114] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [01:58:11.166] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [01:58:11.246] [1] [INFO] copying image Space type DXT1 size 2048x2048 [01:58:11.298] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [01:58:11.378] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [01:58:11.430] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [01:58:11.511] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [01:58:11.563] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [01:58:11.643] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [01:58:11.695] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [01:58:11.779] [1] [INFO] copying image Metallic type DXT1 size 2048x2048 [01:58:11.834] [1] [INFO] copying image Barren type DXT1 size 2048x2048 [01:58:12.141] [1] [INFO] 75.98885 Level Loaded.... backend -------- Shader compilation failed #version 460 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1 #if HLSLCC_ENABLE_UNIFORM_BUFFERS #define UNITY_UNIFORM #else #define UNITY_UNIFORM uniform #endif #define UNITY_SUPPORTS_UNIFORM_LOCATION 1 #if UNITY_SUPPORTS_UNIFORM_LOCATION #define UNITY_LOCATION(x) layout(location = x) #define UNITY_BINDING(x) layout(binding = x, std140) #else #define UNITY_LOCATION(x) #define UNITY_BINDING(x) layout(std140) #endif uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; UNITY_BINDING(0) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; UNITY_BINDING(1) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) SceneInitializer:PostLoadPrefabs() SaveLoader:Load(IReader) SaveLoader:Load(String) SaveLoader:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 445] (Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 445) -------- Shader compilation failed #version 460 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require #define HLSLCC_ENABLE_UNIFORM_BUFFERS 1 #if HLSLCC_ENABLE_UNIFORM_BUFFERS #define UNITY_UNIFORM #else #define UNITY_UNIFORM uniform #endif #define UNITY_SUPPORTS_UNIFORM_LOCATION 1 #if UNITY_SUPPORTS_UNIFORM_LOCATION #define UNITY_LOCATION(x) layout(location = x) #define UNITY_BINDING(x) layout(binding = x, std140) #else #define UNITY_LOCATION(x) #define UNITY_BINDING(x) layout(std140) #endif uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; UNITY_BINDING(0) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; UNITY_BINDING(1) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) SceneInitializer:PostLoadPrefabs() SaveLoader:Load(IReader) SaveLoader:Load(String) SaveLoader:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 445] (Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 445) Shader warmup: 69 shaders 222 combinations 0.300s [01:58:26.615] [1] [INFO] Custom Settings: ClusterLayout=clusters/SandstoneStartCluster,World=worlds/SandstoneDefault,WorldgenSeed=1230800240,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled,SaveToCloud=Enabled, [01:58:26.809] [1] [INFO] Loaded [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s059.sav] [01:58:26.809] [1] [INFO] World Seeds [1230800245/1230800245/1230800245/1230800245] [01:58:27.028] [1] [INFO] -- GAME -- Unloading 1 Unused Serialized files (Serialized files now loaded: 1) [01:58:30.001] [1] [INFO] Checking which steam branch we're on. Got: [] [01:58:33.711] [1] [WARNING] Cell 33967 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:33.711] [1] [WARNING] Cell 33968 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:33.712] [1] [WARNING] Cell 33969 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:33.814] [1] [WARNING] Cell 85308 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:33.814] [1] [WARNING] Cell 85309 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:33.814] [1] [WARNING] Cell 85310 already has a utility network endpoint assigned. Adding FlowUtilityNetwork+NetworkItem will stomp previous endpoint, destroying the object that's already there. [01:58:39.129] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [01:58:40.695] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [01:58:43.057] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True System memory in use before: 1.34 GB. System memory in use after: 1.38 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 549897. Total: 1893.246104 ms (FindLiveObjects: 28.859623 ms CreateObjectMapping: 8.183139 ms MarkObjects: 1854.953326 ms DeleteObjects: 1.248292 ms) [02:00:21.119] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:04:24.713] [1] [INFO] Average frame time: 0.0225426 [02:04:25.090] [1] [INFO] Deleting old autosave: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s053 launch Cycle 334.sav [02:04:28.413] [1] [INFO] Saved to [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s059 Cycle 341.sav] [02:04:29.149] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/auto_save/Quarantined Factory s059 Cycle 341.png [02:06:14.905] [1] [WARNING] Failed to Unsubscribe event handler: UtilityNetworkLink+<>c.Void <.cctor>b__20_0(UtilityNetworkLink, System.Object) Not subscribed to event [02:06:14.905] [1] [WARNING] Failed to Unsubscribe event handler: UtilityNetworkLink+<>c.Void <.cctor>b__20_1(UtilityNetworkLink, System.Object) Not subscribed to event [02:06:14.905] [1] [WARNING] Failed to Unsubscribe event handler: UtilityNetworkLink+<>c.Void <.cctor>b__20_0(UtilityNetworkLink, System.Object) Not subscribed to event [02:06:14.905] [1] [WARNING] Failed to Unsubscribe event handler: UtilityNetworkLink+<>c.Void <.cctor>b__20_1(UtilityNetworkLink, System.Object) Not subscribed to event [02:06:36.212] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:06:36.229] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:06:38.255] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:06:47.523] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 12 members [02:07:18.404] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:10:30.265] [1] [WARNING] Failed to Unsubscribe event handler: AttackableBase+<>c.Void <.cctor>b__12_1(AttackableBase, System.Object) Not subscribed to event [02:10:47.182] [1] [INFO] Saved to [/home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s060 landing.sav] [02:10:47.829] [1] [INFO] Saving screenshot to /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s060 landing.png [02:10:57.169] [1] [ERROR] Assert failed: Tried to burn more oxidizer than was available in rocket 0.0008544922:Sol II Assert failed: Tried to burn more oxidizer than was available in rocket 0.0008544922:Sol II UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean, Object) Clustercraft:BurnOxidizer(Single) Clustercraft:BurnFromTank(Single, RocketEngine, Tag, Storage, Single&) Clustercraft:TryTravel(Single) Clustercraft:Sim200ms(Single) Sim200msUpdater:Update(ISim200ms, Single) UpdateBucketWithUpdater`1:Update(Single) BucketGroup:AdvanceOneSubTick(Single) StateMachineUpdater:AdvanceOneSimSubTick() Game:SimEveryTick(Single) Game:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [02:12:30.580] [1] [INFO] Save_file: /home/user/.config/unity3d/Klei/Oxygen Not Included/cloud_save_files/76561198345523987/Quarantined Factory/Quarantined Factory s060 landing.sav [02:12:37.839] [1] [INFO] Reporting error. [02:12:37.839] [1] [INFO] Assert failed: Tried to burn more oxidizer than was available in rocket 0.0008544922:Sol II [02:12:37.839] [1] [INFO] UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean, Object) Clustercraft:BurnOxidizer(Single) Clustercraft:BurnFromTank(Single, RocketEngine, Tag, Storage, Single&) Clustercraft:TryTravel(Single) Clustercraft:Sim200ms(Single) Sim200msUpdater:Update(ISim200ms, Single) UpdateBucketWithUpdater`1:Update(Single) BucketGroup:AdvanceOneSubTick(Single) StateMachineUpdater:AdvanceOneSimSubTick() Game:SimEveryTick(Single) Game:Update() [02:12:37.846] [1] [INFO] Submitting crash: Game.OnApplicationQuit() Setting up 4 worker threads for Enlighten. Thread -> id: 7f8309df8700 -> priority: 1 Thread -> id: 7f825ffff700 -> priority: 1 Thread -> id: 7f825f7fe700 -> priority: 1 Thread -> id: 7f825effd700 -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1612750363292,"processId":29927,"allocatedMemory":3568117,"memoryLabels":[{"Permanent":40},{"NewDelete":3487477},{"Thread":256},{"Manager":1584},{"GfxDevice":264},{"GfxThread":224},{"Physics":64},{"Serialization":40},{"File":24788},{"String":740},{"DynamicArray":28996},{"Sprites":256},{"GI":296},{"VR":2024},{"Secure":21732},{"Subsystems":-664}]}