Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55129 Multi-casting "[IP] 192.168.0.192 [Port] 55129 [Flags] 2 [Guid] 2852806819 [EditorId] 2800240980 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-BE6333R) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55129] PlayerConnection already initialized - listening to [0.0.0.0:55129] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: VRAM: 2007 MB Driver: 27.21.14.6109 Begin MonoManager ReloadAssembly - Completed reload, in 4.040 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.774000 ms [16:59:05.996] [1] [INFO] KProfiler: Start [16:59:06.241] [1] [INFO] Applying resolution 1920x1017 @60hz (fullscreen: False) [16:59:06.242] [1] [INFO] Low Res Textures? Yes [16:59:06.248] [1] [INFO] preview Build: EX1 S6-447892 [16:59:08.151] [1] [INFO] Expansion1: True [16:59:08.151] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.19041.0 CPUmodel=4157FH5 (LENOVO) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Xeon(R) CPU W3550 @ 3.07GHz SystemMemoryMegs=24567 GPUgraphicsDeviceID=5121 GPUname=NVIDIA GeForce GTX 960 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=2007 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=French [16:59:11.011] [1] [INFO] Initializing at 2021-01-19 16:59:11.010 [16:59:11.011] [1] [INFO] Save path: C:\Users\LeGrosFélin\Documents\Klei\OxygenNotIncluded [16:59:12.206] [1] [INFO] Deconstructable POI Props: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.207] [1] [WARNING] Deconstructable POI Props: No supported content for mod, skipping content. [16:59:12.209] [1] [INFO] Favorite Resources // by @Ony 👾: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.209] [1] [WARNING] Favorite Resources // by @Ony 👾: No supported content for mod, skipping content. [16:59:12.211] [1] [INFO] Compact Info Cards: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.211] [1] [WARNING] Compact Info Cards: No supported content for mod, skipping content. [16:59:12.212] [1] [INFO] Buildable POI Props: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.213] [1] [WARNING] Buildable POI Props: No supported content for mod, skipping content. [16:59:12.214] [1] [INFO] Pliers: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.214] [1] [WARNING] Pliers: No supported content for mod, skipping content. [16:59:12.216] [1] [INFO] Bigger Camera Zoom Out: No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.216] [1] [WARNING] Bigger Camera Zoom Out: No supported content for mod, skipping content. [16:59:12.218] [1] [INFO] No 'Long Commutes': No mod_info.yaml found, default its supported content to 'VANILLA_ID' [16:59:12.218] [1] [WARNING] No 'Long Commutes': No supported content for mod, skipping content. [16:59:12.220] [1] [INFO] Fast Save Enhanced: No mod_info.yaml found, default its supported content to 'VANILLA_ID' InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at KMod.Mod.GetMostSuitableArchive () [0x00280] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:332 at KMod.Mod.ScanContent () [0x000c7] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:251 at KMod.Manager..ctor () [0x0032a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Mods.cs:1114 at Global.Awake () [0x00196] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:402 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: <351e49e2a5bf4fd6beabb458ce2255f3> Line: 0) NullReferenceException: Object reference not set to an instance of an object at InputInit.Awake () [0x00039] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InputInit.cs:9 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InputInit.cs Line: 9) [16:59:12.467] [1] [INFO] Cannot initialize filesystem. [Ok] [16:59:12.468] [1] [INFO] Localization.Initialize! [16:59:12.550] [1] [ERROR] GameAssets(Clone) Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at Assets.LoadAnims () [0x0010a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:303 at Assets.OnPrefabInit () [0x0021c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:194 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Error in GameAssets(Clone).Assets.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at Assets.LoadAnims () [0x0010a] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:303 at Assets.OnPrefabInit () [0x0021c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:194 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) [16:59:12.556] [1] [ERROR] CustomGameSettings(Clone) Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetUserID () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:468 at SaveLoader.GetCloudSavesAvailable () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:745 at CustomGameSettings.OnPrefabInit () [0x0008b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\CustomGameSettings.cs:103 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit System.NullReferenceException: Object reference not set to an instance of an object at SaveLoader.GetUserID () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:468 at SaveLoader.GetCloudSavesAvailable () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:745 at CustomGameSettings.OnPrefabInit () [0x0008b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\CustomGameSettings.cs:103 at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x000b2] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:46 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:23 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at ReportErrorDialog.Start () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ReportErrorDialog.cs:48 (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) [16:59:12.699] [1] [ERROR] GameAssets Error in GameAssets.Assets.OnSpawn System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at AsyncLoadManager`1[AsyncLoaderType].GetLoader (System.Type type) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\AsyncLoader.cs:111 at AsyncLoadManager`1+AsyncLoader`1[AsyncLoaderType,LoaderType].Get () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\AsyncLoader.cs:57 at Database.Personalities..ctor () [0x00009] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\DbPersonalities.cs:76 at Db.Initialize () [0x00029] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:80 at Db.Get () [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:20 at Assets.OnSpawn () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:235 at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 Error in GameAssets.Assets.OnSpawn System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at AsyncLoadManager`1[AsyncLoaderType].GetLoader (System.Type type) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\AsyncLoader.cs:111 at AsyncLoadManager`1+AsyncLoader`1[AsyncLoaderType,LoaderType].Get () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\AsyncLoader.cs:57 at Database.Personalities..ctor () [0x00009] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\DbPersonalities.cs:76 at Db.Initialize () [0x00029] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:80 at Db.Get () [0x00020] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\db\Db.cs:20 at Assets.OnSpawn () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:235 at KMonoBehaviour.Spawn () [0x00078] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:201) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:292) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 152) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x000b2] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:46 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0 at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:23 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at Global.OnApplicationQuit () [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:841 (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0) Setting up 2 worker threads for Enlighten. Thread -> id: 23c0 -> priority: 1 Thread -> id: f2c -> priority: 1 NullReferenceException: Object reference not set to an instance of an object at JobManager.Cleanup () [0x00009] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\JobManager.cs:181 at GlobalJobManager.Cleanup () [0x0000e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\JobManager.cs:68 at App.OnDestroy () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\App.cs:216 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/JobManager.cs Line: 181) ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1611075557048,"processId":9000,"allocatedMemory":55032,"memoryLabels":[{"Permanent":40},{"NewDelete":552},{"Thread":144},{"Manager":1360},{"Physics":32},{"Serialization":40},{"File":23284},{"String":852},{"DynamicArray":27008},{"PoolAlloc":56},{"Sprites":8},{"GI":296},{"VR":2024},{"Subsystems":-664}]}