Potential infinite transition loop detected in state machine: FallMonitor(root.entombed.recovering) Goto stack: root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering root.standing root.entombed.recovering UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1088) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417) Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366) <>c:b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) Context:Set(Boolean, Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356) Parameter`1:Set(Boolean, Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238) Instance:UpdateFalling() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:316) <>c:b__12_0(Instance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:31) BucketUpdater`1:Update(Instance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)