Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55038 Multi-casting "[IP] 192.168.0.54 [Port] 55038 [Flags] 2 [Guid] 1352062129 [EditorId] 2480121072 [Version] 1048832 [Id] WindowsPlayer(Nils-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55038] PlayerConnection already initialized - listening to [0.0.0.0:55038] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...). d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: VRAM: 4002 MB Driver: 27.21.14.6079 Begin MonoManager ReloadAssembly - Completed reload, in 0.198 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.776300 ms [21:46:11.656] [1] [INFO] KProfiler: Start [21:46:11.753] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [21:46:11.754] [1] [INFO] Low Res Textures? No [21:46:11.759] [1] [INFO] release Build: EX1-444834 [21:46:13.372] [1] [INFO] Expansion1: True [21:46:13.372] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 7 (6.1.0) 64bit OSversion=6.1.7601.65536 CPUmodel=System Product Name (System manufacturer) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz SystemMemoryMegs=16326 GPUgraphicsDeviceID=5121 GPUname=NVIDIA GeForce GTX 960 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.0] GPUmemoryMegs=4002 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=German [21:46:15.635] [1] [INFO] Initializing at 2020-12-14 21:46:15.635 [21:46:15.635] [1] [INFO] Save path: C:\Users\Nils\Documents\Klei\OxygenNotIncluded [21:46:16.187] [1] [INFO] Using builtin mod system. [21:46:16.240] [1] [INFO] Creating SteamManager. [21:46:16.327] [1] [INFO] Localization.Initialize! [21:46:16.334] [1] [INFO] Test Data Location / docs / C:\Users\Nils\Documents\Klei\OxygenNotIncluded [21:46:16.334] [1] [INFO] Test Data Location / local / C:\Users\Nils\AppData\Local\Klei\OxygenNotIncluded [21:46:16.349] [1] [INFO] Reporting error. [21:46:16.349] [1] [INFO] ASSERT: Test Data Locations / failed to write C:\Users\Nils\Documents\Klei\OxygenNotIncluded\test: Access to the path "C:\Users\Nils\Documents\Klei\OxygenNotIncluded\test" is denied. [21:46:16.349] [1] [INFO] at Global.TestDataLocations () [0x00133] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:631 at Global.Awake () [0x00263] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:454 at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <8394ca5da704498eb22d4c15abb7a39b>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <8394ca5da704498eb22d4c15abb7a39b>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00023] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00001] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x0009d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198 at LaunchInitializer.Update () [0x000a5] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58 [21:46:16.514] [1] [INFO] Submitting crash: [21:46:16.628] [1] [INFO] Test Data Locations / C:\Users\Nils\Documents\Klei\OxygenNotIncluded\test / write False / read False / removed False [21:46:16.628] [1] [INFO] Test Data Locations / C:\Users\Nils\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [21:46:16.628] [1] [INFO] Logged into Steam with ID:76561198030745880, NAME:[UNTERMENSCH]Ainz Ooal Gown [21:46:16.630] [1] [INFO] [Account] Requesting auth ticket from Steam [21:46:16.792] [1] [INFO] Cannot initialize filesystem. [WriteTestFail] [21:46:16.792] [1] [INFO] Localization.Initialize! NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpDisable () [0x00032] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:77 at KMonoBehaviour.OnDisable () [0x00016] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:197 UnityEngine.GameObject:SetActive(Boolean) ConfirmDialogScreen:OnPrefabInit() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ConfirmDialogScreen.cs:25) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:255) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:291) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:280) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:264) InitializeCheck:ShowErrorDialog(String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:65) InitializeCheck:ShowFileErrorDialogs() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:90) InitializeCheck:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:51) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 77) NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpEnable () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:65 at KMonoBehaviour.OnEnable () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:183 UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:287) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:264) InitializeCheck:ShowErrorDialog(String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:65) InitializeCheck:ShowFileErrorDialogs() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:90) InitializeCheck:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\InitializeCheck.cs:51) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:219) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:281) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:226) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:198) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:58) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 65) [21:46:17.866] [8] [INFO] [Account] Got login for user KU__OVS0ChM [21:46:19.914] [1] [WARNING] PlugSlug_voice_hurt has unknown parameter 4 [21:46:22.794] [1] [INFO] UnauthorizedAccessException during IO on C:/Users/Nils/Documents/Klei/OxygenNotIncluded/mods/mods.json , squelching. Stack trace was: Access to the path "C:\Users\Nils\Documents\Klei\OxygenNotIncluded\mods\mods.json" is denied. at Klei.FileUtil.DoIOFunc[T] (System.Func`1[TResult] io_op, System.Int32 retry_count) [0x00086] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:92 at Klei.FileUtil.DoIODialog[T] (System.Func`1[TResult] io_op, System.String io_subject, T fail_result, System.Int32 retry_count) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:173 [21:46:22.796] [1] [INFO] Error encountered during file access: IOError error: C:/Users/Nils/Documents/Klei/OxygenNotIncluded/mods/mods.json [21:46:26.042] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpDisable () [0x00032] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:77 at KMonoBehaviour.OnDisable () [0x00016] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:197 UnityEngine.GameObject:SetActive(Boolean) ConfirmDialogScreen:OnPrefabInit() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ConfirmDialogScreen.cs:25) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:255) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:291) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:280) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) FileErrorReporter:OnSpawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:8) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 77) NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpEnable () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:65 at KMonoBehaviour.OnEnable () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:183 UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:287) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) FileErrorReporter:OnSpawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:8) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 65) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:71) FileErrorReporter:OnSpawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:8) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 589] (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs Line: 71) [21:46:26.432] [1] [INFO] UnauthorizedAccessException during IO on C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml , squelching. Stack trace was: Access to the path "C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml" is denied. at Klei.FileUtil.DoIOAction (System.Action io_op, System.Int32 retry_count) [0x00085] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:142 at Klei.FileUtil.DoIODialog (System.Action io_op, System.String io_subject, System.Int32 retry_count) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:152 [21:46:26.432] [1] [INFO] Error encountered during file access: UnauthorizedAccess error: C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpDisable () [0x00032] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:77 at KMonoBehaviour.OnDisable () [0x00016] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:197 UnityEngine.GameObject:SetActive(Boolean) ConfirmDialogScreen:OnPrefabInit() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ConfirmDialogScreen.cs:25) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:255) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:291) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:280) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetInt(String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:302) KleiMetrics:IncrementSessionCount() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:159) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:514) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 77) NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpEnable () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:65 at KMonoBehaviour.OnEnable () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:183 UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:287) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetInt(String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:302) KleiMetrics:IncrementSessionCount() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:159) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:514) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 65) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:71) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetInt(String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:302) KleiMetrics:IncrementSessionCount() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:159) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:514) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 589] (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs Line: 71) [21:46:26.437] [1] [INFO] UnauthorizedAccessException during IO on C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml , squelching. Stack trace was: Access to the path "C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml" is denied. at Klei.FileUtil.DoIOAction (System.Action io_op, System.Int32 retry_count) [0x00085] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:142 at Klei.FileUtil.DoIODialog (System.Action io_op, System.String io_subject, System.Int32 retry_count) [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:152 [21:46:26.437] [1] [INFO] Error encountered during file access: UnauthorizedAccess error: C:\Users\Nils\Documents\Klei\OxygenNotIncluded\kplayerprefs.yaml NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpDisable () [0x00032] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:77 at KMonoBehaviour.OnDisable () [0x00016] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:197 UnityEngine.GameObject:SetActive(Boolean) ConfirmDialogScreen:OnPrefabInit() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\ConfirmDialogScreen.cs:25) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:255) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) (at C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:291) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:280) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetString(String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:323) KleiMetrics:GetInstallTimeStamp() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:200) KleiMetrics:AddDefaultSessionVariables() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:398) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:516) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 77) NullReferenceException: Object reference not set to an instance of an object at KModalScreen.OnCmpEnable () [0x00025] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ui\KModalScreen.cs:65 at KMonoBehaviour.OnEnable () [0x0000c] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:183 UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:287) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:65) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetString(String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:323) KleiMetrics:GetInstallTimeStamp() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:200) KleiMetrics:AddDefaultSessionVariables() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:398) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:516) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs Line: 65) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) FileErrorReporter:OnFileError() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\FileErrorReporter.cs:71) Klei.FileUtil:ErrorDialog(ErrorType, String, String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:41) Klei.FileUtil:DoIODialog(Action, String, Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\FileUtil.cs:157) Klei.YamlIO:SaveOrWarnUser(KPlayerPrefs, String, List`1) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:37) KPlayerPrefs:Save() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:99) KPlayerPrefs:SetString(String, String) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KPlayerPrefs.cs:323) KleiMetrics:GetInstallTimeStamp() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:200) KleiMetrics:AddDefaultSessionVariables() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:398) KleiMetrics:StartSession() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\KleiMetrics.cs:516) Global:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Global.cs:762) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 589] (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs Line: 71) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:420) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 420) Setting up 1 worker threads for Enlighten. Thread -> id: d48 -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1607982392954,"processId":8260,"allocatedMemory":58067,"memoryLabels":[{"Permanent":40},{"NewDelete":552},{"Thread":144},{"Manager":1200},{"Physics":32},{"Serialization":40},{"File":21820},{"String":862},{"DynamicArray":25056},{"PoolAlloc":56},{"Sprites":8},{"GI":296},{"VR":2024},{"Secure":6601},{"Subsystems":-664}]}