Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55295 Multi-casting "[IP] 192.168.15.219 [Port] 55295 [Flags] 2 [Guid] 3533271787 [EditorId] 1347663649 [Version] 1048832 [Id] WindowsPlayer(Office) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55295] PlayerConnection already initialized - listening to [0.0.0.0:55295] Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 3992 MB Driver: 27.21.14.5148 Begin MonoManager ReloadAssembly - Completed reload, in 0.112 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.535714 ms [09:40:46.433] [1] [INFO] KProfiler: Start [09:40:46.560] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.561] [1] [INFO] Low Res Textures? No [09:40:46.564] [1] [INFO] release Build: EX1-436846 [09:40:46.589] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:92 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.659] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.659] [1] [INFO] Low Res Textures? No [09:40:46.659] [1] [INFO] release Build: EX1-436846 [09:40:46.659] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.675] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.687] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.687] [1] [INFO] Low Res Textures? No [09:40:46.687] [1] [INFO] release Build: EX1-436846 [09:40:46.687] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.696] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.696] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.696] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.697] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.697] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.712] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.712] [1] [INFO] Low Res Textures? No [09:40:46.712] [1] [INFO] release Build: EX1-436846 [09:40:46.712] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.721] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.722] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.722] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.722] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.722] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.736] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.736] [1] [INFO] Low Res Textures? No [09:40:46.736] [1] [INFO] release Build: EX1-436846 [09:40:46.736] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.746] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.759] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.759] [1] [INFO] Low Res Textures? No [09:40:46.759] [1] [INFO] release Build: EX1-436846 [09:40:46.759] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.769] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.769] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.774] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.787] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.787] [1] [INFO] Low Res Textures? No [09:40:46.787] [1] [INFO] release Build: EX1-436846 [09:40:46.787] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.797] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.797] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.797] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.802] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.812] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.812] [1] [INFO] Low Res Textures? No [09:40:46.812] [1] [INFO] release Build: EX1-436846 [09:40:46.812] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.827] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.837] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.837] [1] [INFO] Low Res Textures? No [09:40:46.837] [1] [INFO] release Build: EX1-436846 [09:40:46.837] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.847] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.847] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.860] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.860] [1] [INFO] Low Res Textures? No [09:40:46.860] [1] [INFO] release Build: EX1-436846 [09:40:46.860] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.871] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.874] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.888] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.888] [1] [INFO] Low Res Textures? No [09:40:46.888] [1] [INFO] release Build: EX1-436846 [09:40:46.888] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.897] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.897] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.898] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.898] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.898] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.916] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.916] [1] [INFO] Low Res Textures? No [09:40:46.916] [1] [INFO] release Build: EX1-436846 [09:40:46.916] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.925] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.925] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.926] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.926] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.926] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.930] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.939] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.939] [1] [INFO] Low Res Textures? No [09:40:46.939] [1] [INFO] release Build: EX1-436846 [09:40:46.939] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.947] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.948] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.948] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.948] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.948] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.952] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.961] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.961] [1] [INFO] Low Res Textures? No [09:40:46.961] [1] [INFO] release Build: EX1-436846 [09:40:46.961] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.974] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:46.983] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:46.983] [1] [INFO] Low Res Textures? No [09:40:46.983] [1] [INFO] release Build: EX1-436846 [09:40:46.983] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:46.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.995] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:46.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.008] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.009] [1] [INFO] Low Res Textures? No [09:40:47.009] [1] [INFO] release Build: EX1-436846 [09:40:47.009] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.022] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.031] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.031] [1] [INFO] Low Res Textures? No [09:40:47.031] [1] [INFO] release Build: EX1-436846 [09:40:47.031] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.039] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.040] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.040] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.040] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.041] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.044] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.053] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.053] [1] [INFO] Low Res Textures? No [09:40:47.053] [1] [INFO] release Build: EX1-436846 [09:40:47.053] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.063] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.075] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.075] [1] [INFO] Low Res Textures? No [09:40:47.075] [1] [INFO] release Build: EX1-436846 [09:40:47.075] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.090] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.099] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.100] [1] [INFO] Low Res Textures? No [09:40:47.100] [1] [INFO] release Build: EX1-436846 [09:40:47.100] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.108] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.108] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.113] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.122] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.122] [1] [INFO] Low Res Textures? No [09:40:47.122] [1] [INFO] release Build: EX1-436846 [09:40:47.122] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.130] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.130] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.135] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.144] [1] [INFO] Low Res Textures? No [09:40:47.144] [1] [INFO] release Build: EX1-436846 [09:40:47.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.154] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.157] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.166] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.166] [1] [INFO] Low Res Textures? No [09:40:47.166] [1] [INFO] release Build: EX1-436846 [09:40:47.166] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.174] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.179] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.188] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.188] [1] [INFO] Low Res Textures? No [09:40:47.189] [1] [INFO] release Build: EX1-436846 [09:40:47.189] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.197] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.211] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.211] [1] [INFO] Low Res Textures? No [09:40:47.211] [1] [INFO] release Build: EX1-436846 [09:40:47.211] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.219] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.224] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.233] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.233] [1] [INFO] Low Res Textures? No [09:40:47.233] [1] [INFO] release Build: EX1-436846 [09:40:47.233] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.242] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.242] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.242] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.243] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.243] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.246] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.257] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.257] [1] [INFO] Low Res Textures? No [09:40:47.257] [1] [INFO] release Build: EX1-436846 [09:40:47.257] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.280] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.280] [1] [INFO] Low Res Textures? No [09:40:47.280] [1] [INFO] release Build: EX1-436846 [09:40:47.280] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.294] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.303] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.303] [1] [INFO] Low Res Textures? No [09:40:47.303] [1] [INFO] release Build: EX1-436846 [09:40:47.303] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.312] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.312] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.312] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.313] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.313] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.326] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.326] [1] [INFO] Low Res Textures? No [09:40:47.326] [1] [INFO] release Build: EX1-436846 [09:40:47.326] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.335] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.335] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.349] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.349] [1] [INFO] Low Res Textures? No [09:40:47.349] [1] [INFO] release Build: EX1-436846 [09:40:47.349] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.372] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.372] [1] [INFO] Low Res Textures? No [09:40:47.372] [1] [INFO] release Build: EX1-436846 [09:40:47.372] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.380] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.380] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.396] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.396] [1] [INFO] Low Res Textures? No [09:40:47.396] [1] [INFO] release Build: EX1-436846 [09:40:47.396] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.407] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.410] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.420] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.420] [1] [INFO] Low Res Textures? No [09:40:47.420] [1] [INFO] release Build: EX1-436846 [09:40:47.420] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.430] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.430] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.430] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.444] [1] [INFO] Low Res Textures? No [09:40:47.444] [1] [INFO] release Build: EX1-436846 [09:40:47.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.455] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.455] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.459] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.468] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.468] [1] [INFO] Low Res Textures? No [09:40:47.468] [1] [INFO] release Build: EX1-436846 [09:40:47.468] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.477] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.478] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.478] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.478] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.478] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.482] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.490] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.491] [1] [INFO] Low Res Textures? No [09:40:47.491] [1] [INFO] release Build: EX1-436846 [09:40:47.491] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.512] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.512] [1] [INFO] Low Res Textures? No [09:40:47.512] [1] [INFO] release Build: EX1-436846 [09:40:47.512] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.522] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.522] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.522] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.522] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.523] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.527] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.535] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.535] [1] [INFO] Low Res Textures? No [09:40:47.535] [1] [INFO] release Build: EX1-436846 [09:40:47.535] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.545] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.557] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.557] [1] [INFO] Low Res Textures? No [09:40:47.557] [1] [INFO] release Build: EX1-436846 [09:40:47.557] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.565] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.579] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.579] [1] [INFO] Low Res Textures? No [09:40:47.579] [1] [INFO] release Build: EX1-436846 [09:40:47.579] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.592] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.605] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.605] [1] [INFO] Low Res Textures? No [09:40:47.605] [1] [INFO] release Build: EX1-436846 [09:40:47.605] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.627] [1] [INFO] Low Res Textures? No [09:40:47.627] [1] [INFO] release Build: EX1-436846 [09:40:47.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.641] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.649] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.649] [1] [INFO] Low Res Textures? No [09:40:47.649] [1] [INFO] release Build: EX1-436846 [09:40:47.649] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.658] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.658] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.658] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.659] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.659] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.662] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.671] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.671] [1] [INFO] Low Res Textures? No [09:40:47.671] [1] [INFO] release Build: EX1-436846 [09:40:47.671] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.692] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.692] [1] [INFO] Low Res Textures? No [09:40:47.692] [1] [INFO] release Build: EX1-436846 [09:40:47.692] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.706] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.715] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.715] [1] [INFO] Low Res Textures? No [09:40:47.715] [1] [INFO] release Build: EX1-436846 [09:40:47.715] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.723] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.723] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.736] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.736] [1] [INFO] Low Res Textures? No [09:40:47.736] [1] [INFO] release Build: EX1-436846 [09:40:47.736] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.745] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.746] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.758] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.758] [1] [INFO] Low Res Textures? No [09:40:47.758] [1] [INFO] release Build: EX1-436846 [09:40:47.758] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.766] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.780] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.780] [1] [INFO] Low Res Textures? No [09:40:47.780] [1] [INFO] release Build: EX1-436846 [09:40:47.780] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.789] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.789] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.790] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.790] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.790] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.803] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.803] [1] [INFO] Low Res Textures? No [09:40:47.803] [1] [INFO] release Build: EX1-436846 [09:40:47.803] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.812] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.812] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.812] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.812] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.813] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.825] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.825] [1] [INFO] Low Res Textures? No [09:40:47.825] [1] [INFO] release Build: EX1-436846 [09:40:47.825] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.838] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.847] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.847] [1] [INFO] Low Res Textures? No [09:40:47.847] [1] [INFO] release Build: EX1-436846 [09:40:47.847] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.855] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.860] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.869] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.869] [1] [INFO] Low Res Textures? No [09:40:47.869] [1] [INFO] release Build: EX1-436846 [09:40:47.869] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.877] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.877] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.878] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.878] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.878] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.881] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.891] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.891] [1] [INFO] Low Res Textures? No [09:40:47.891] [1] [INFO] release Build: EX1-436846 [09:40:47.891] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.899] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.899] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.899] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.904] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.912] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.912] [1] [INFO] Low Res Textures? No [09:40:47.912] [1] [INFO] release Build: EX1-436846 [09:40:47.912] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.921] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.921] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.921] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.925] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.934] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.934] [1] [INFO] Low Res Textures? No [09:40:47.934] [1] [INFO] release Build: EX1-436846 [09:40:47.934] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.942] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.943] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.943] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.943] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.943] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.947] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.956] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.956] [1] [INFO] Low Res Textures? No [09:40:47.956] [1] [INFO] release Build: EX1-436846 [09:40:47.956] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.964] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.965] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.965] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.965] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.965] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.978] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.978] [1] [INFO] Low Res Textures? No [09:40:47.978] [1] [INFO] release Build: EX1-436846 [09:40:47.978] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:47.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:47.991] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:47.999] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:47.999] [1] [INFO] Low Res Textures? No [09:40:47.999] [1] [INFO] release Build: EX1-436846 [09:40:47.999] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.008] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.008] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.009] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.009] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.009] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.021] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.021] [1] [INFO] Low Res Textures? No [09:40:48.021] [1] [INFO] release Build: EX1-436846 [09:40:48.021] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.030] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.030] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.030] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.030] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.031] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.043] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.043] [1] [INFO] Low Res Textures? No [09:40:48.043] [1] [INFO] release Build: EX1-436846 [09:40:48.043] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.056] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.064] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.064] [1] [INFO] Low Res Textures? No [09:40:48.064] [1] [INFO] release Build: EX1-436846 [09:40:48.064] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.073] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.073] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.073] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.073] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.074] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.077] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.086] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.086] [1] [INFO] Low Res Textures? No [09:40:48.086] [1] [INFO] release Build: EX1-436846 [09:40:48.086] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.096] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.099] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.108] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.108] [1] [INFO] Low Res Textures? No [09:40:48.108] [1] [INFO] release Build: EX1-436846 [09:40:48.108] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.116] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.116] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.121] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.129] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.129] [1] [INFO] Low Res Textures? No [09:40:48.129] [1] [INFO] release Build: EX1-436846 [09:40:48.129] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.139] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.139] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.142] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.151] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.151] [1] [INFO] Low Res Textures? No [09:40:48.151] [1] [INFO] release Build: EX1-436846 [09:40:48.151] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.161] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.161] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.165] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.173] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.173] [1] [INFO] Low Res Textures? No [09:40:48.174] [1] [INFO] release Build: EX1-436846 [09:40:48.174] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.196] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.196] [1] [INFO] Low Res Textures? No [09:40:48.196] [1] [INFO] release Build: EX1-436846 [09:40:48.196] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.206] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.206] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.219] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.219] [1] [INFO] Low Res Textures? No [09:40:48.219] [1] [INFO] release Build: EX1-436846 [09:40:48.219] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.228] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.228] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.229] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.229] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.229] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.242] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.242] [1] [INFO] Low Res Textures? No [09:40:48.242] [1] [INFO] release Build: EX1-436846 [09:40:48.242] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.256] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.265] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.265] [1] [INFO] Low Res Textures? No [09:40:48.265] [1] [INFO] release Build: EX1-436846 [09:40:48.265] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.275] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.278] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.287] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.287] [1] [INFO] Low Res Textures? No [09:40:48.287] [1] [INFO] release Build: EX1-436846 [09:40:48.287] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.296] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.296] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.296] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.297] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.297] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.310] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.310] [1] [INFO] Low Res Textures? No [09:40:48.310] [1] [INFO] release Build: EX1-436846 [09:40:48.310] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.323] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.332] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.332] [1] [INFO] Low Res Textures? No [09:40:48.332] [1] [INFO] release Build: EX1-436846 [09:40:48.332] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.341] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.341] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.341] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.342] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.342] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.345] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.354] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.355] [1] [INFO] Low Res Textures? No [09:40:48.355] [1] [INFO] release Build: EX1-436846 [09:40:48.355] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.377] [1] [INFO] Low Res Textures? No [09:40:48.377] [1] [INFO] release Build: EX1-436846 [09:40:48.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.391] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.400] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.400] [1] [INFO] Low Res Textures? No [09:40:48.400] [1] [INFO] release Build: EX1-436846 [09:40:48.400] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.410] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.413] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.422] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.422] [1] [INFO] Low Res Textures? No [09:40:48.422] [1] [INFO] release Build: EX1-436846 [09:40:48.422] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.431] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.431] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.431] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.431] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.432] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.445] [1] [INFO] Low Res Textures? No [09:40:48.445] [1] [INFO] release Build: EX1-436846 [09:40:48.445] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.458] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.467] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.467] [1] [INFO] Low Res Textures? No [09:40:48.467] [1] [INFO] release Build: EX1-436846 [09:40:48.467] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.476] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.476] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.476] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.477] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.477] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.480] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.490] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.490] [1] [INFO] Low Res Textures? No [09:40:48.490] [1] [INFO] release Build: EX1-436846 [09:40:48.490] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.498] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.499] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.517] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.517] [1] [INFO] Low Res Textures? No [09:40:48.517] [1] [INFO] release Build: EX1-436846 [09:40:48.517] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.526] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.526] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.527] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.527] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.527] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.531] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.539] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.540] [1] [INFO] Low Res Textures? No [09:40:48.540] [1] [INFO] release Build: EX1-436846 [09:40:48.540] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.549] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.549] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.549] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.562] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.562] [1] [INFO] Low Res Textures? No [09:40:48.562] [1] [INFO] release Build: EX1-436846 [09:40:48.562] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.572] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.572] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.575] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.584] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.584] [1] [INFO] Low Res Textures? No [09:40:48.584] [1] [INFO] release Build: EX1-436846 [09:40:48.584] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.593] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.593] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.598] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.606] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.606] [1] [INFO] Low Res Textures? No [09:40:48.607] [1] [INFO] release Build: EX1-436846 [09:40:48.607] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.615] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.615] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.629] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.629] [1] [INFO] Low Res Textures? No [09:40:48.629] [1] [INFO] release Build: EX1-436846 [09:40:48.629] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.639] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.639] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.639] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.643] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.652] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.652] [1] [INFO] Low Res Textures? No [09:40:48.652] [1] [INFO] release Build: EX1-436846 [09:40:48.652] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.662] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.662] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.665] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.674] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.674] [1] [INFO] Low Res Textures? No [09:40:48.674] [1] [INFO] release Build: EX1-436846 [09:40:48.674] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.688] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.697] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.697] [1] [INFO] Low Res Textures? No [09:40:48.697] [1] [INFO] release Build: EX1-436846 [09:40:48.697] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.706] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.706] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.706] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.707] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.707] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.710] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.719] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.719] [1] [INFO] Low Res Textures? No [09:40:48.719] [1] [INFO] release Build: EX1-436846 [09:40:48.719] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.729] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.729] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.743] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.743] [1] [INFO] Low Res Textures? No [09:40:48.743] [1] [INFO] release Build: EX1-436846 [09:40:48.743] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.756] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.765] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.766] [1] [INFO] Low Res Textures? No [09:40:48.766] [1] [INFO] release Build: EX1-436846 [09:40:48.766] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.779] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.788] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.788] [1] [INFO] Low Res Textures? No [09:40:48.788] [1] [INFO] release Build: EX1-436846 [09:40:48.788] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.797] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.802] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.813] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.813] [1] [INFO] Low Res Textures? No [09:40:48.813] [1] [INFO] release Build: EX1-436846 [09:40:48.813] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.822] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.826] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.836] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.836] [1] [INFO] Low Res Textures? No [09:40:48.836] [1] [INFO] release Build: EX1-436846 [09:40:48.836] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.844] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.844] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.849] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.858] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.858] [1] [INFO] Low Res Textures? No [09:40:48.858] [1] [INFO] release Build: EX1-436846 [09:40:48.858] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.872] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.881] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.881] [1] [INFO] Low Res Textures? No [09:40:48.881] [1] [INFO] release Build: EX1-436846 [09:40:48.881] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.891] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.894] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.904] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.904] [1] [INFO] Low Res Textures? No [09:40:48.904] [1] [INFO] release Build: EX1-436846 [09:40:48.904] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.912] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.912] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.913] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.913] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.913] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.926] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.926] [1] [INFO] Low Res Textures? No [09:40:48.926] [1] [INFO] release Build: EX1-436846 [09:40:48.926] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.939] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.948] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.948] [1] [INFO] Low Res Textures? No [09:40:48.948] [1] [INFO] release Build: EX1-436846 [09:40:48.948] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.957] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.957] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.957] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.957] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.957] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.961] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.970] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.970] [1] [INFO] Low Res Textures? No [09:40:48.970] [1] [INFO] release Build: EX1-436846 [09:40:48.970] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:48.978] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.979] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.979] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.979] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.979] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:48.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:48.992] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:48.992] [1] [INFO] Low Res Textures? No [09:40:48.992] [1] [INFO] release Build: EX1-436846 [09:40:48.992] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.005] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.015] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.015] [1] [INFO] Low Res Textures? No [09:40:49.015] [1] [INFO] release Build: EX1-436846 [09:40:49.015] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.025] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.025] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.025] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.029] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.038] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.038] [1] [INFO] Low Res Textures? No [09:40:49.038] [1] [INFO] release Build: EX1-436846 [09:40:49.038] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.048] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.048] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.061] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.061] [1] [INFO] Low Res Textures? No [09:40:49.061] [1] [INFO] release Build: EX1-436846 [09:40:49.061] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.069] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.074] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.083] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.083] [1] [INFO] Low Res Textures? No [09:40:49.083] [1] [INFO] release Build: EX1-436846 [09:40:49.083] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.093] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.096] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.106] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.106] [1] [INFO] Low Res Textures? No [09:40:49.106] [1] [INFO] release Build: EX1-436846 [09:40:49.106] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.115] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.115] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.115] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.119] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.128] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.128] [1] [INFO] Low Res Textures? No [09:40:49.128] [1] [INFO] release Build: EX1-436846 [09:40:49.128] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.141] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.150] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.150] [1] [INFO] Low Res Textures? No [09:40:49.150] [1] [INFO] release Build: EX1-436846 [09:40:49.150] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.164] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.173] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.173] [1] [INFO] Low Res Textures? No [09:40:49.173] [1] [INFO] release Build: EX1-436846 [09:40:49.173] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.186] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.195] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.195] [1] [INFO] Low Res Textures? No [09:40:49.195] [1] [INFO] release Build: EX1-436846 [09:40:49.195] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.208] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.217] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.217] [1] [INFO] Low Res Textures? No [09:40:49.217] [1] [INFO] release Build: EX1-436846 [09:40:49.217] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.227] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.227] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.230] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.240] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.240] [1] [INFO] Low Res Textures? No [09:40:49.240] [1] [INFO] release Build: EX1-436846 [09:40:49.240] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.249] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.249] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.262] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.262] [1] [INFO] Low Res Textures? No [09:40:49.262] [1] [INFO] release Build: EX1-436846 [09:40:49.262] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.275] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.284] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.284] [1] [INFO] Low Res Textures? No [09:40:49.284] [1] [INFO] release Build: EX1-436846 [09:40:49.284] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.294] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.297] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.306] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.306] [1] [INFO] Low Res Textures? No [09:40:49.306] [1] [INFO] release Build: EX1-436846 [09:40:49.306] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.328] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.328] [1] [INFO] Low Res Textures? No [09:40:49.328] [1] [INFO] release Build: EX1-436846 [09:40:49.329] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.338] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.338] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.338] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.342] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.351] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.351] [1] [INFO] Low Res Textures? No [09:40:49.351] [1] [INFO] release Build: EX1-436846 [09:40:49.351] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.360] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.360] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.360] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.360] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.373] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.373] [1] [INFO] Low Res Textures? No [09:40:49.373] [1] [INFO] release Build: EX1-436846 [09:40:49.373] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.395] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.396] [1] [INFO] Low Res Textures? No [09:40:49.396] [1] [INFO] release Build: EX1-436846 [09:40:49.396] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.419] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.419] [1] [INFO] Low Res Textures? No [09:40:49.419] [1] [INFO] release Build: EX1-436846 [09:40:49.419] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.428] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.428] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.428] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.432] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.442] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.442] [1] [INFO] Low Res Textures? No [09:40:49.442] [1] [INFO] release Build: EX1-436846 [09:40:49.442] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.456] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.456] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.456] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.457] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.457] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.460] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.470] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.470] [1] [INFO] Low Res Textures? No [09:40:49.470] [1] [INFO] release Build: EX1-436846 [09:40:49.470] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.479] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.479] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.479] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.480] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.480] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.483] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.493] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.493] [1] [INFO] Low Res Textures? No [09:40:49.493] [1] [INFO] release Build: EX1-436846 [09:40:49.493] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.506] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.516] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.516] [1] [INFO] Low Res Textures? No [09:40:49.516] [1] [INFO] release Build: EX1-436846 [09:40:49.516] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.525] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.525] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.525] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.526] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.526] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.529] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.539] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.539] [1] [INFO] Low Res Textures? No [09:40:49.539] [1] [INFO] release Build: EX1-436846 [09:40:49.539] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.549] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.552] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.562] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.562] [1] [INFO] Low Res Textures? No [09:40:49.562] [1] [INFO] release Build: EX1-436846 [09:40:49.562] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.572] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.575] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.584] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.585] [1] [INFO] Low Res Textures? No [09:40:49.585] [1] [INFO] release Build: EX1-436846 [09:40:49.585] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.593] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.593] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.594] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.597] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.607] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.607] [1] [INFO] Low Res Textures? No [09:40:49.607] [1] [INFO] release Build: EX1-436846 [09:40:49.607] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.615] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.615] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.629] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.629] [1] [INFO] Low Res Textures? No [09:40:49.629] [1] [INFO] release Build: EX1-436846 [09:40:49.629] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.639] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.642] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.651] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.651] [1] [INFO] Low Res Textures? No [09:40:49.651] [1] [INFO] release Build: EX1-436846 [09:40:49.651] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.660] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.660] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.660] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.664] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.673] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.674] [1] [INFO] Low Res Textures? No [09:40:49.674] [1] [INFO] release Build: EX1-436846 [09:40:49.674] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.682] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.682] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.682] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.682] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.686] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.695] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.695] [1] [INFO] Low Res Textures? No [09:40:49.695] [1] [INFO] release Build: EX1-436846 [09:40:49.695] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.709] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.718] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.718] [1] [INFO] Low Res Textures? No [09:40:49.718] [1] [INFO] release Build: EX1-436846 [09:40:49.718] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.727] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.727] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.727] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.727] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.731] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.741] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.741] [1] [INFO] Low Res Textures? No [09:40:49.741] [1] [INFO] release Build: EX1-436846 [09:40:49.741] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.754] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.763] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.763] [1] [INFO] Low Res Textures? No [09:40:49.763] [1] [INFO] release Build: EX1-436846 [09:40:49.763] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.785] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.785] [1] [INFO] Low Res Textures? No [09:40:49.785] [1] [INFO] release Build: EX1-436846 [09:40:49.785] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.807] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.808] [1] [INFO] Low Res Textures? No [09:40:49.808] [1] [INFO] release Build: EX1-436846 [09:40:49.808] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.829] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.830] [1] [INFO] Low Res Textures? No [09:40:49.830] [1] [INFO] release Build: EX1-436846 [09:40:49.830] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.838] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.838] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.852] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.852] [1] [INFO] Low Res Textures? No [09:40:49.852] [1] [INFO] release Build: EX1-436846 [09:40:49.852] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.860] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.860] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.874] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.874] [1] [INFO] Low Res Textures? No [09:40:49.874] [1] [INFO] release Build: EX1-436846 [09:40:49.874] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.882] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.896] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.896] [1] [INFO] Low Res Textures? No [09:40:49.896] [1] [INFO] release Build: EX1-436846 [09:40:49.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.918] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.919] [1] [INFO] Low Res Textures? No [09:40:49.919] [1] [INFO] release Build: EX1-436846 [09:40:49.919] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.928] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.928] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.941] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.941] [1] [INFO] Low Res Textures? No [09:40:49.941] [1] [INFO] release Build: EX1-436846 [09:40:49.941] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.949] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.963] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.963] [1] [INFO] Low Res Textures? No [09:40:49.963] [1] [INFO] release Build: EX1-436846 [09:40:49.963] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.973] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.973] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:49.986] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:49.986] [1] [INFO] Low Res Textures? No [09:40:49.986] [1] [INFO] release Build: EX1-436846 [09:40:49.986] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:49.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.995] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.995] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.995] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:49.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.008] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.008] [1] [INFO] Low Res Textures? No [09:40:50.008] [1] [INFO] release Build: EX1-436846 [09:40:50.008] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.021] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.031] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.031] [1] [INFO] Low Res Textures? No [09:40:50.031] [1] [INFO] release Build: EX1-436846 [09:40:50.031] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.041] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.041] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.041] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.056] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.056] [1] [INFO] Low Res Textures? No [09:40:50.056] [1] [INFO] release Build: EX1-436846 [09:40:50.056] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.080] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.080] [1] [INFO] Low Res Textures? No [09:40:50.080] [1] [INFO] release Build: EX1-436846 [09:40:50.080] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.089] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.090] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.090] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.090] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.090] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.094] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.104] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.104] [1] [INFO] Low Res Textures? No [09:40:50.104] [1] [INFO] release Build: EX1-436846 [09:40:50.104] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.113] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.113] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.128] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.128] [1] [INFO] Low Res Textures? No [09:40:50.128] [1] [INFO] release Build: EX1-436846 [09:40:50.128] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.138] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.139] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.153] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.153] [1] [INFO] Low Res Textures? No [09:40:50.153] [1] [INFO] release Build: EX1-436846 [09:40:50.153] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.162] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.162] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.162] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.163] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.163] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.166] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.176] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.176] [1] [INFO] Low Res Textures? No [09:40:50.176] [1] [INFO] release Build: EX1-436846 [09:40:50.176] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.186] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.186] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.186] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.191] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.200] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.200] [1] [INFO] Low Res Textures? No [09:40:50.200] [1] [INFO] release Build: EX1-436846 [09:40:50.200] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.210] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.210] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.210] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.210] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.214] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.224] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.224] [1] [INFO] Low Res Textures? No [09:40:50.224] [1] [INFO] release Build: EX1-436846 [09:40:50.224] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.238] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.247] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.247] [1] [INFO] Low Res Textures? No [09:40:50.247] [1] [INFO] release Build: EX1-436846 [09:40:50.247] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.258] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.261] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.271] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.271] [1] [INFO] Low Res Textures? No [09:40:50.271] [1] [INFO] release Build: EX1-436846 [09:40:50.271] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.280] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.280] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.281] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.281] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.281] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.295] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.295] [1] [INFO] Low Res Textures? No [09:40:50.295] [1] [INFO] release Build: EX1-436846 [09:40:50.295] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.305] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.305] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.305] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.309] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.318] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.318] [1] [INFO] Low Res Textures? No [09:40:50.318] [1] [INFO] release Build: EX1-436846 [09:40:50.318] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.327] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.327] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.327] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.328] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.328] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.331] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.342] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.342] [1] [INFO] Low Res Textures? No [09:40:50.342] [1] [INFO] release Build: EX1-436846 [09:40:50.342] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.351] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.351] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.364] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.364] [1] [INFO] Low Res Textures? No [09:40:50.364] [1] [INFO] release Build: EX1-436846 [09:40:50.364] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.374] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.374] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.374] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.374] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.375] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.378] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.388] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.388] [1] [INFO] Low Res Textures? No [09:40:50.388] [1] [INFO] release Build: EX1-436846 [09:40:50.388] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.396] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.396] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.396] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.415] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.415] [1] [INFO] Low Res Textures? No [09:40:50.415] [1] [INFO] release Build: EX1-436846 [09:40:50.415] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.424] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.424] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.424] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.424] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.425] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.428] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.438] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.438] [1] [INFO] Low Res Textures? No [09:40:50.438] [1] [INFO] release Build: EX1-436846 [09:40:50.438] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.446] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.447] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.447] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.447] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.447] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.461] [1] [INFO] Low Res Textures? No [09:40:50.461] [1] [INFO] release Build: EX1-436846 [09:40:50.461] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.484] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.484] [1] [INFO] Low Res Textures? No [09:40:50.484] [1] [INFO] release Build: EX1-436846 [09:40:50.484] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.493] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.493] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.494] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.494] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.494] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.498] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.507] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.507] [1] [INFO] Low Res Textures? No [09:40:50.507] [1] [INFO] release Build: EX1-436846 [09:40:50.507] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.530] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.530] [1] [INFO] Low Res Textures? No [09:40:50.530] [1] [INFO] release Build: EX1-436846 [09:40:50.530] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.539] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.554] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.554] [1] [INFO] Low Res Textures? No [09:40:50.554] [1] [INFO] release Build: EX1-436846 [09:40:50.554] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.563] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.563] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.563] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.563] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.564] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.577] [1] [INFO] Low Res Textures? No [09:40:50.577] [1] [INFO] release Build: EX1-436846 [09:40:50.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.590] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.600] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.600] [1] [INFO] Low Res Textures? No [09:40:50.600] [1] [INFO] release Build: EX1-436846 [09:40:50.600] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.609] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.609] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.623] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.623] [1] [INFO] Low Res Textures? No [09:40:50.623] [1] [INFO] release Build: EX1-436846 [09:40:50.624] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.632] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.632] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.647] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.647] [1] [INFO] Low Res Textures? No [09:40:50.647] [1] [INFO] release Build: EX1-436846 [09:40:50.647] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.656] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.670] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.670] [1] [INFO] Low Res Textures? No [09:40:50.671] [1] [INFO] release Build: EX1-436846 [09:40:50.671] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.694] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.694] [1] [INFO] Low Res Textures? No [09:40:50.694] [1] [INFO] release Build: EX1-436846 [09:40:50.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.707] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.716] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.716] [1] [INFO] Low Res Textures? No [09:40:50.716] [1] [INFO] release Build: EX1-436846 [09:40:50.717] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.725] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.730] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.740] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.740] [1] [INFO] Low Res Textures? No [09:40:50.740] [1] [INFO] release Build: EX1-436846 [09:40:50.740] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.748] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.748] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.763] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.763] [1] [INFO] Low Res Textures? No [09:40:50.763] [1] [INFO] release Build: EX1-436846 [09:40:50.763] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.772] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.773] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.786] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.786] [1] [INFO] Low Res Textures? No [09:40:50.786] [1] [INFO] release Build: EX1-436846 [09:40:50.786] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.796] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.809] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.809] [1] [INFO] Low Res Textures? No [09:40:50.809] [1] [INFO] release Build: EX1-436846 [09:40:50.809] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.819] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.819] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.819] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.832] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.832] [1] [INFO] Low Res Textures? No [09:40:50.832] [1] [INFO] release Build: EX1-436846 [09:40:50.832] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.841] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.841] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.841] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.842] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.842] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.855] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.855] [1] [INFO] Low Res Textures? No [09:40:50.855] [1] [INFO] release Build: EX1-436846 [09:40:50.855] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.863] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.877] [1] [INFO] Low Res Textures? No [09:40:50.877] [1] [INFO] release Build: EX1-436846 [09:40:50.878] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.891] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.900] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.900] [1] [INFO] Low Res Textures? No [09:40:50.900] [1] [INFO] release Build: EX1-436846 [09:40:50.900] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.910] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.913] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.923] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.923] [1] [INFO] Low Res Textures? No [09:40:50.923] [1] [INFO] release Build: EX1-436846 [09:40:50.923] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.936] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.946] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.946] [1] [INFO] Low Res Textures? No [09:40:50.946] [1] [INFO] release Build: EX1-436846 [09:40:50.946] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.955] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.955] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.955] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.955] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.956] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.959] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.969] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.969] [1] [INFO] Low Res Textures? No [09:40:50.969] [1] [INFO] release Build: EX1-436846 [09:40:50.969] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:50.977] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.977] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.978] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.978] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.978] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:50.982] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:50.992] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:50.992] [1] [INFO] Low Res Textures? No [09:40:50.992] [1] [INFO] release Build: EX1-436846 [09:40:50.992] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.005] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.014] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.015] [1] [INFO] Low Res Textures? No [09:40:51.015] [1] [INFO] release Build: EX1-436846 [09:40:51.015] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.025] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.028] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.038] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.038] [1] [INFO] Low Res Textures? No [09:40:51.038] [1] [INFO] release Build: EX1-436846 [09:40:51.038] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.047] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.060] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.060] [1] [INFO] Low Res Textures? No [09:40:51.060] [1] [INFO] release Build: EX1-436846 [09:40:51.060] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.069] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.069] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.074] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.083] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.083] [1] [INFO] Low Res Textures? No [09:40:51.083] [1] [INFO] release Build: EX1-436846 [09:40:51.083] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.091] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.092] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.096] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.105] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.105] [1] [INFO] Low Res Textures? No [09:40:51.105] [1] [INFO] release Build: EX1-436846 [09:40:51.105] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.113] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.127] [1] [INFO] Low Res Textures? No [09:40:51.127] [1] [INFO] release Build: EX1-436846 [09:40:51.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.140] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.150] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.150] [1] [INFO] Low Res Textures? No [09:40:51.150] [1] [INFO] release Build: EX1-436846 [09:40:51.150] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.160] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.163] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.173] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.173] [1] [INFO] Low Res Textures? No [09:40:51.173] [1] [INFO] release Build: EX1-436846 [09:40:51.173] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.181] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.181] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.181] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.182] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.195] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.195] [1] [INFO] Low Res Textures? No [09:40:51.195] [1] [INFO] release Build: EX1-436846 [09:40:51.195] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.208] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.217] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.217] [1] [INFO] Low Res Textures? No [09:40:51.217] [1] [INFO] release Build: EX1-436846 [09:40:51.217] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.230] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.239] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.239] [1] [INFO] Low Res Textures? No [09:40:51.239] [1] [INFO] release Build: EX1-436846 [09:40:51.239] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.261] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.261] [1] [INFO] Low Res Textures? No [09:40:51.261] [1] [INFO] release Build: EX1-436846 [09:40:51.261] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.283] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.284] [1] [INFO] Low Res Textures? No [09:40:51.284] [1] [INFO] release Build: EX1-436846 [09:40:51.284] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.292] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.292] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.293] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.296] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.306] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.306] [1] [INFO] Low Res Textures? No [09:40:51.306] [1] [INFO] release Build: EX1-436846 [09:40:51.306] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.328] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.328] [1] [INFO] Low Res Textures? No [09:40:51.328] [1] [INFO] release Build: EX1-436846 [09:40:51.328] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.345] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.355] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.355] [1] [INFO] Low Res Textures? No [09:40:51.355] [1] [INFO] release Build: EX1-436846 [09:40:51.355] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.364] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.377] [1] [INFO] Low Res Textures? No [09:40:51.377] [1] [INFO] release Build: EX1-436846 [09:40:51.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.385] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.385] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.390] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.399] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.399] [1] [INFO] Low Res Textures? No [09:40:51.399] [1] [INFO] release Build: EX1-436846 [09:40:51.399] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.407] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.407] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.408] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.408] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.408] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.412] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.421] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.421] [1] [INFO] Low Res Textures? No [09:40:51.421] [1] [INFO] release Build: EX1-436846 [09:40:51.421] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.429] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.430] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.430] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.442] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.442] [1] [INFO] Low Res Textures? No [09:40:51.442] [1] [INFO] release Build: EX1-436846 [09:40:51.442] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.452] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.455] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.464] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.464] [1] [INFO] Low Res Textures? No [09:40:51.464] [1] [INFO] release Build: EX1-436846 [09:40:51.464] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.473] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.473] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.473] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.473] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.477] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.487] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.487] [1] [INFO] Low Res Textures? No [09:40:51.487] [1] [INFO] release Build: EX1-436846 [09:40:51.487] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.496] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.496] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.496] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.496] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.497] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.510] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.510] [1] [INFO] Low Res Textures? No [09:40:51.510] [1] [INFO] release Build: EX1-436846 [09:40:51.510] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.519] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.519] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.519] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.523] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.532] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.532] [1] [INFO] Low Res Textures? No [09:40:51.533] [1] [INFO] release Build: EX1-436846 [09:40:51.533] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.541] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.541] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.542] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.542] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.542] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.546] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.555] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.555] [1] [INFO] Low Res Textures? No [09:40:51.555] [1] [INFO] release Build: EX1-436846 [09:40:51.555] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.564] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.564] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.564] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.565] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.565] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.569] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.578] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.578] [1] [INFO] Low Res Textures? No [09:40:51.578] [1] [INFO] release Build: EX1-436846 [09:40:51.578] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.588] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.592] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.601] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.601] [1] [INFO] Low Res Textures? No [09:40:51.601] [1] [INFO] release Build: EX1-436846 [09:40:51.601] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.610] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.611] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.614] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.623] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.623] [1] [INFO] Low Res Textures? No [09:40:51.623] [1] [INFO] release Build: EX1-436846 [09:40:51.623] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.632] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.632] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.632] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.646] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.646] [1] [INFO] Low Res Textures? No [09:40:51.646] [1] [INFO] release Build: EX1-436846 [09:40:51.646] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.655] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.655] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.655] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.656] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.656] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.659] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.669] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.669] [1] [INFO] Low Res Textures? No [09:40:51.669] [1] [INFO] release Build: EX1-436846 [09:40:51.669] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.677] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.678] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.678] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.678] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.678] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.682] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.691] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.692] [1] [INFO] Low Res Textures? No [09:40:51.692] [1] [INFO] release Build: EX1-436846 [09:40:51.692] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.715] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.715] [1] [INFO] Low Res Textures? No [09:40:51.715] [1] [INFO] release Build: EX1-436846 [09:40:51.715] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.723] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.728] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.737] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.737] [1] [INFO] Low Res Textures? No [09:40:51.737] [1] [INFO] release Build: EX1-436846 [09:40:51.737] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.746] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.746] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.747] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.747] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.747] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.760] [1] [INFO] Low Res Textures? No [09:40:51.760] [1] [INFO] release Build: EX1-436846 [09:40:51.760] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.769] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.769] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.769] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.773] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.783] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.783] [1] [INFO] Low Res Textures? No [09:40:51.783] [1] [INFO] release Build: EX1-436846 [09:40:51.783] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.792] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.792] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.792] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.792] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.793] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.796] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.805] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.805] [1] [INFO] Low Res Textures? No [09:40:51.805] [1] [INFO] release Build: EX1-436846 [09:40:51.805] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.813] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.827] [1] [INFO] Low Res Textures? No [09:40:51.827] [1] [INFO] release Build: EX1-436846 [09:40:51.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.835] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.840] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.849] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.849] [1] [INFO] Low Res Textures? No [09:40:51.849] [1] [INFO] release Build: EX1-436846 [09:40:51.849] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.857] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.858] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.858] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.858] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.858] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.862] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.871] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.871] [1] [INFO] Low Res Textures? No [09:40:51.871] [1] [INFO] release Build: EX1-436846 [09:40:51.871] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.879] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.879] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.880] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.880] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.880] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.893] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.893] [1] [INFO] Low Res Textures? No [09:40:51.893] [1] [INFO] release Build: EX1-436846 [09:40:51.893] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.915] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.915] [1] [INFO] Low Res Textures? No [09:40:51.915] [1] [INFO] release Build: EX1-436846 [09:40:51.915] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.924] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.924] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.924] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.924] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.925] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.928] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.937] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.937] [1] [INFO] Low Res Textures? No [09:40:51.937] [1] [INFO] release Build: EX1-436846 [09:40:51.937] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.945] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.946] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.946] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.946] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.946] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.959] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.959] [1] [INFO] Low Res Textures? No [09:40:51.959] [1] [INFO] release Build: EX1-436846 [09:40:51.959] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:51.981] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:51.981] [1] [INFO] Low Res Textures? No [09:40:51.981] [1] [INFO] release Build: EX1-436846 [09:40:51.981] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:51.989] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.990] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.990] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.990] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.990] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:51.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.003] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.003] [1] [INFO] Low Res Textures? No [09:40:52.003] [1] [INFO] release Build: EX1-436846 [09:40:52.003] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.011] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.011] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.025] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.025] [1] [INFO] Low Res Textures? No [09:40:52.025] [1] [INFO] release Build: EX1-436846 [09:40:52.025] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.038] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.048] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.048] [1] [INFO] Low Res Textures? No [09:40:52.048] [1] [INFO] release Build: EX1-436846 [09:40:52.048] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.057] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.057] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.057] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.057] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.058] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.061] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.071] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.071] [1] [INFO] Low Res Textures? No [09:40:52.071] [1] [INFO] release Build: EX1-436846 [09:40:52.071] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.081] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.094] [1] [INFO] Low Res Textures? No [09:40:52.094] [1] [INFO] release Build: EX1-436846 [09:40:52.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.104] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.107] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.116] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.117] [1] [INFO] Low Res Textures? No [09:40:52.117] [1] [INFO] release Build: EX1-436846 [09:40:52.117] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.125] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.126] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.126] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.126] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.126] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.130] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.139] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.139] [1] [INFO] Low Res Textures? No [09:40:52.139] [1] [INFO] release Build: EX1-436846 [09:40:52.139] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.148] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.148] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.162] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.162] [1] [INFO] Low Res Textures? No [09:40:52.162] [1] [INFO] release Build: EX1-436846 [09:40:52.162] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.184] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.185] [1] [INFO] Low Res Textures? No [09:40:52.185] [1] [INFO] release Build: EX1-436846 [09:40:52.185] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.193] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.193] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.207] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.207] [1] [INFO] Low Res Textures? No [09:40:52.207] [1] [INFO] release Build: EX1-436846 [09:40:52.207] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.215] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.230] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.230] [1] [INFO] Low Res Textures? No [09:40:52.230] [1] [INFO] release Build: EX1-436846 [09:40:52.230] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.238] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.239] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.239] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.239] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.239] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.243] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.252] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.253] [1] [INFO] Low Res Textures? No [09:40:52.253] [1] [INFO] release Build: EX1-436846 [09:40:52.253] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.261] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.261] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.262] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.262] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.262] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.280] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.280] [1] [INFO] Low Res Textures? No [09:40:52.280] [1] [INFO] release Build: EX1-436846 [09:40:52.280] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.294] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.303] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.303] [1] [INFO] Low Res Textures? No [09:40:52.303] [1] [INFO] release Build: EX1-436846 [09:40:52.303] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.312] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.312] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.313] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.313] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.313] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.326] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.326] [1] [INFO] Low Res Textures? No [09:40:52.326] [1] [INFO] release Build: EX1-436846 [09:40:52.326] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.335] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.335] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.349] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.349] [1] [INFO] Low Res Textures? No [09:40:52.349] [1] [INFO] release Build: EX1-436846 [09:40:52.349] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.363] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.372] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.372] [1] [INFO] Low Res Textures? No [09:40:52.372] [1] [INFO] release Build: EX1-436846 [09:40:52.372] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.382] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.395] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.395] [1] [INFO] Low Res Textures? No [09:40:52.395] [1] [INFO] release Build: EX1-436846 [09:40:52.395] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.409] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.418] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.418] [1] [INFO] Low Res Textures? No [09:40:52.418] [1] [INFO] release Build: EX1-436846 [09:40:52.418] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.427] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.427] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.427] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.427] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.428] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.431] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.441] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.441] [1] [INFO] Low Res Textures? No [09:40:52.441] [1] [INFO] release Build: EX1-436846 [09:40:52.441] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.449] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.465] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.465] [1] [INFO] Low Res Textures? No [09:40:52.465] [1] [INFO] release Build: EX1-436846 [09:40:52.465] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.475] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.478] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.488] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.488] [1] [INFO] Low Res Textures? No [09:40:52.488] [1] [INFO] release Build: EX1-436846 [09:40:52.488] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.497] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.497] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.497] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.497] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.498] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.511] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.511] [1] [INFO] Low Res Textures? No [09:40:52.511] [1] [INFO] release Build: EX1-436846 [09:40:52.511] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.524] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.534] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.534] [1] [INFO] Low Res Textures? No [09:40:52.534] [1] [INFO] release Build: EX1-436846 [09:40:52.534] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.543] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.543] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.544] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.548] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.557] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.557] [1] [INFO] Low Res Textures? No [09:40:52.557] [1] [INFO] release Build: EX1-436846 [09:40:52.557] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.580] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.580] [1] [INFO] Low Res Textures? No [09:40:52.580] [1] [INFO] release Build: EX1-436846 [09:40:52.580] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.589] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.589] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.589] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.589] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.590] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.593] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.602] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.602] [1] [INFO] Low Res Textures? No [09:40:52.602] [1] [INFO] release Build: EX1-436846 [09:40:52.602] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.611] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.611] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.612] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.612] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.612] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.615] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.625] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.625] [1] [INFO] Low Res Textures? No [09:40:52.625] [1] [INFO] release Build: EX1-436846 [09:40:52.625] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.648] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.648] [1] [INFO] Low Res Textures? No [09:40:52.648] [1] [INFO] release Build: EX1-436846 [09:40:52.648] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.656] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.670] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.670] [1] [INFO] Low Res Textures? No [09:40:52.670] [1] [INFO] release Build: EX1-436846 [09:40:52.670] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.679] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.680] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.693] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.693] [1] [INFO] Low Res Textures? No [09:40:52.693] [1] [INFO] release Build: EX1-436846 [09:40:52.693] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.707] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.716] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.716] [1] [INFO] Low Res Textures? No [09:40:52.716] [1] [INFO] release Build: EX1-436846 [09:40:52.716] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.725] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.725] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.725] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.726] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.729] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.738] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.739] [1] [INFO] Low Res Textures? No [09:40:52.739] [1] [INFO] release Build: EX1-436846 [09:40:52.739] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.747] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.747] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.748] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.748] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.748] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.761] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.761] [1] [INFO] Low Res Textures? No [09:40:52.761] [1] [INFO] release Build: EX1-436846 [09:40:52.761] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.784] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.784] [1] [INFO] Low Res Textures? No [09:40:52.784] [1] [INFO] release Build: EX1-436846 [09:40:52.784] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.793] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.793] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.793] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.794] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.797] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.807] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.807] [1] [INFO] Low Res Textures? No [09:40:52.807] [1] [INFO] release Build: EX1-436846 [09:40:52.807] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.815] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.829] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.829] [1] [INFO] Low Res Textures? No [09:40:52.829] [1] [INFO] release Build: EX1-436846 [09:40:52.829] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.838] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.838] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.852] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.852] [1] [INFO] Low Res Textures? No [09:40:52.852] [1] [INFO] release Build: EX1-436846 [09:40:52.852] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.860] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.861] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.874] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.874] [1] [INFO] Low Res Textures? No [09:40:52.874] [1] [INFO] release Build: EX1-436846 [09:40:52.874] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.882] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.882] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.896] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.896] [1] [INFO] Low Res Textures? No [09:40:52.896] [1] [INFO] release Build: EX1-436846 [09:40:52.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.904] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.918] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.918] [1] [INFO] Low Res Textures? No [09:40:52.918] [1] [INFO] release Build: EX1-436846 [09:40:52.918] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.927] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.940] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.940] [1] [INFO] Low Res Textures? No [09:40:52.940] [1] [INFO] release Build: EX1-436846 [09:40:52.940] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.948] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.949] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.949] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.949] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.949] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.962] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.962] [1] [INFO] Low Res Textures? No [09:40:52.962] [1] [INFO] release Build: EX1-436846 [09:40:52.962] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.971] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.971] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.971] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.971] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.975] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:52.984] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:52.984] [1] [INFO] Low Res Textures? No [09:40:52.984] [1] [INFO] release Build: EX1-436846 [09:40:52.984] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:52.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:52.997] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.007] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.007] [1] [INFO] Low Res Textures? No [09:40:53.007] [1] [INFO] release Build: EX1-436846 [09:40:53.007] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.015] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.015] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.015] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.029] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.029] [1] [INFO] Low Res Textures? No [09:40:53.029] [1] [INFO] release Build: EX1-436846 [09:40:53.029] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.038] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.038] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.038] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.038] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.051] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.051] [1] [INFO] Low Res Textures? No [09:40:53.051] [1] [INFO] release Build: EX1-436846 [09:40:53.051] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.060] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.060] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.060] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.060] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.061] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.064] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.073] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.074] [1] [INFO] Low Res Textures? No [09:40:53.074] [1] [INFO] release Build: EX1-436846 [09:40:53.074] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.082] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.082] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.082] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.096] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.096] [1] [INFO] Low Res Textures? No [09:40:53.096] [1] [INFO] release Build: EX1-436846 [09:40:53.096] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.118] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.118] [1] [INFO] Low Res Textures? No [09:40:53.118] [1] [INFO] release Build: EX1-436846 [09:40:53.118] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.128] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.128] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.140] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.140] [1] [INFO] Low Res Textures? No [09:40:53.140] [1] [INFO] release Build: EX1-436846 [09:40:53.141] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.163] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.163] [1] [INFO] Low Res Textures? No [09:40:53.163] [1] [INFO] release Build: EX1-436846 [09:40:53.163] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.172] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.173] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.176] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.185] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.185] [1] [INFO] Low Res Textures? No [09:40:53.186] [1] [INFO] release Build: EX1-436846 [09:40:53.186] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.194] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.195] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.195] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.198] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.207] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.213] [1] [INFO] Low Res Textures? No [09:40:53.213] [1] [INFO] release Build: EX1-436846 [09:40:53.213] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.221] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.221] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.222] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.222] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.222] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.226] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.235] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.235] [1] [INFO] Low Res Textures? No [09:40:53.235] [1] [INFO] release Build: EX1-436846 [09:40:53.235] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.244] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.244] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.244] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.244] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.245] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.248] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.257] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.257] [1] [INFO] Low Res Textures? No [09:40:53.257] [1] [INFO] release Build: EX1-436846 [09:40:53.257] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.279] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.279] [1] [INFO] Low Res Textures? No [09:40:53.279] [1] [INFO] release Build: EX1-436846 [09:40:53.279] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.292] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.302] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.302] [1] [INFO] Low Res Textures? No [09:40:53.302] [1] [INFO] release Build: EX1-436846 [09:40:53.302] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.310] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.310] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.310] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.311] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.311] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.324] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.324] [1] [INFO] Low Res Textures? No [09:40:53.324] [1] [INFO] release Build: EX1-436846 [09:40:53.324] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.332] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.346] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.346] [1] [INFO] Low Res Textures? No [09:40:53.346] [1] [INFO] release Build: EX1-436846 [09:40:53.346] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.354] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.368] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.368] [1] [INFO] Low Res Textures? No [09:40:53.368] [1] [INFO] release Build: EX1-436846 [09:40:53.368] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.377] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.377] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.377] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.377] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.378] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.381] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.390] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.390] [1] [INFO] Low Res Textures? No [09:40:53.390] [1] [INFO] release Build: EX1-436846 [09:40:53.390] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.398] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.399] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.399] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.399] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.399] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.412] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.412] [1] [INFO] Low Res Textures? No [09:40:53.412] [1] [INFO] release Build: EX1-436846 [09:40:53.412] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.421] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.421] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.421] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.421] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.422] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.425] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.434] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.434] [1] [INFO] Low Res Textures? No [09:40:53.434] [1] [INFO] release Build: EX1-436846 [09:40:53.434] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.443] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.443] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.443] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.443] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.444] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.447] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.456] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.456] [1] [INFO] Low Res Textures? No [09:40:53.456] [1] [INFO] release Build: EX1-436846 [09:40:53.456] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.465] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.465] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.465] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.465] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.466] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.478] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.478] [1] [INFO] Low Res Textures? No [09:40:53.478] [1] [INFO] release Build: EX1-436846 [09:40:53.478] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.491] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.501] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.501] [1] [INFO] Low Res Textures? No [09:40:53.501] [1] [INFO] release Build: EX1-436846 [09:40:53.501] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.509] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.510] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.510] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.510] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.510] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.514] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.523] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.523] [1] [INFO] Low Res Textures? No [09:40:53.523] [1] [INFO] release Build: EX1-436846 [09:40:53.523] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.531] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.532] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.532] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.532] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.532] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.536] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.545] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.545] [1] [INFO] Low Res Textures? No [09:40:53.545] [1] [INFO] release Build: EX1-436846 [09:40:53.545] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.558] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.567] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.567] [1] [INFO] Low Res Textures? No [09:40:53.567] [1] [INFO] release Build: EX1-436846 [09:40:53.567] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.576] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.576] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.576] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.576] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.576] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.580] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.589] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.590] [1] [INFO] Low Res Textures? No [09:40:53.590] [1] [INFO] release Build: EX1-436846 [09:40:53.590] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.598] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.598] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.598] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.598] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.599] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.602] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.612] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.612] [1] [INFO] Low Res Textures? No [09:40:53.612] [1] [INFO] release Build: EX1-436846 [09:40:53.612] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.621] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.621] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.621] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.625] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.634] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.634] [1] [INFO] Low Res Textures? No [09:40:53.634] [1] [INFO] release Build: EX1-436846 [09:40:53.634] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.642] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.643] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.643] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.643] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.643] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.647] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.656] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.656] [1] [INFO] Low Res Textures? No [09:40:53.656] [1] [INFO] release Build: EX1-436846 [09:40:53.656] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.665] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.665] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.665] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.665] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.666] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.669] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.678] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.678] [1] [INFO] Low Res Textures? No [09:40:53.678] [1] [INFO] release Build: EX1-436846 [09:40:53.678] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.688] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.688] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.691] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.701] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.701] [1] [INFO] Low Res Textures? No [09:40:53.701] [1] [INFO] release Build: EX1-436846 [09:40:53.701] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.710] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.710] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.710] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.710] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.711] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.714] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.723] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.723] [1] [INFO] Low Res Textures? No [09:40:53.723] [1] [INFO] release Build: EX1-436846 [09:40:53.723] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.732] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.732] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.732] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.746] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.746] [1] [INFO] Low Res Textures? No [09:40:53.746] [1] [INFO] release Build: EX1-436846 [09:40:53.746] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.754] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.754] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.755] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.755] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.755] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.759] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.767] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.767] [1] [INFO] Low Res Textures? No [09:40:53.767] [1] [INFO] release Build: EX1-436846 [09:40:53.767] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.777] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.777] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.780] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.790] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.790] [1] [INFO] Low Res Textures? No [09:40:53.790] [1] [INFO] release Build: EX1-436846 [09:40:53.790] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.798] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.803] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.812] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.812] [1] [INFO] Low Res Textures? No [09:40:53.812] [1] [INFO] release Build: EX1-436846 [09:40:53.812] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.825] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.834] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.834] [1] [INFO] Low Res Textures? No [09:40:53.834] [1] [INFO] release Build: EX1-436846 [09:40:53.834] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.843] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.844] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.847] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.856] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.856] [1] [INFO] Low Res Textures? No [09:40:53.856] [1] [INFO] release Build: EX1-436846 [09:40:53.856] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.878] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.878] [1] [INFO] Low Res Textures? No [09:40:53.878] [1] [INFO] release Build: EX1-436846 [09:40:53.878] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.888] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.888] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.891] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.900] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.900] [1] [INFO] Low Res Textures? No [09:40:53.900] [1] [INFO] release Build: EX1-436846 [09:40:53.900] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.909] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.910] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.910] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.910] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.913] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.923] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.923] [1] [INFO] Low Res Textures? No [09:40:53.923] [1] [INFO] release Build: EX1-436846 [09:40:53.923] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.931] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.932] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.936] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.945] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.945] [1] [INFO] Low Res Textures? No [09:40:53.945] [1] [INFO] release Build: EX1-436846 [09:40:53.945] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.958] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.966] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.967] [1] [INFO] Low Res Textures? No [09:40:53.967] [1] [INFO] release Build: EX1-436846 [09:40:53.967] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.975] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.980] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:53.989] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:53.989] [1] [INFO] Low Res Textures? No [09:40:53.989] [1] [INFO] release Build: EX1-436846 [09:40:53.989] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:53.997] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:53.998] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.011] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.011] [1] [INFO] Low Res Textures? No [09:40:54.011] [1] [INFO] release Build: EX1-436846 [09:40:54.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.024] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.033] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.033] [1] [INFO] Low Res Textures? No [09:40:54.033] [1] [INFO] release Build: EX1-436846 [09:40:54.033] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.042] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.043] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.043] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.056] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.056] [1] [INFO] Low Res Textures? No [09:40:54.056] [1] [INFO] release Build: EX1-436846 [09:40:54.056] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.064] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.064] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.069] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.078] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.078] [1] [INFO] Low Res Textures? No [09:40:54.078] [1] [INFO] release Build: EX1-436846 [09:40:54.078] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.091] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.100] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.100] [1] [INFO] Low Res Textures? No [09:40:54.100] [1] [INFO] release Build: EX1-436846 [09:40:54.100] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.109] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.110] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.113] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.122] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.122] [1] [INFO] Low Res Textures? No [09:40:54.122] [1] [INFO] release Build: EX1-436846 [09:40:54.122] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.131] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.140] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [09:40:54.149] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [09:40:54.149] [1] [INFO] Low Res Textures? No [09:40:54.149] [1] [INFO] release Build: EX1-436846 [09:40:54.149] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [09:40:54.157] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.158] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.158] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.158] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.158] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [09:40:54.162] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) Setting up 1 worker threads for Enlighten. Thread -> id: 1120 -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1605865254284,"processId":2292,"allocatedMemory":12084,"memoryLabels":[{"Default":1048},{"NewDelete":456},{"Manager":320},{"VertexData":192},{"GfxDevice":7760},{"Physics":32},{"Serialization":40},{"Terrain":88},{"String":1060},{"DynamicArray":352},{"PoolAlloc":-88},{"Sprites":8},{"VR":536},{"SceneManager":280}]}