Mono path[0] = '/Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed' Mono config path = '/Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/MonoBleedingEdge/etc' PlayerConnection initialized from /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55060 Multi-casting "[IP] 192.168.8.108 [Port] 55060 [Flags] 2 [Guid] 2909116238 [EditorId] 2002641534 [Version] 1048832 [Id] OSXPlayer(MacBook-Pro-Eva) [Debug] 0 [PackageName] OSXPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55060] PlayerConnection already initialized - listening to [0.0.0.0:55060] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2020-11-19 22:37:27.449 OxygenNotIncluded[710:27776] Color LCD preferred device: Intel Iris Graphics (low power) 2020-11-19 22:37:27.449 OxygenNotIncluded[710:27776] Metal devices available: 1 2020-11-19 22:37:27.449 OxygenNotIncluded[710:27776] 0: Intel Iris Graphics (low power) 2020-11-19 22:37:27.449 OxygenNotIncluded[710:27776] Using device Intel Iris Graphics (low power) Initializing Metal device caps: Intel Iris Graphics Begin MonoManager ReloadAssembly - Completed reload, in 0.245 seconds Metal RecreateSurface[0x1142a3820]: surface size 2560x1600 UnloadTime: 4.308188 ms [21:37:31.975] [1] [INFO] KProfiler: Start [21:37:32.170] [1] [INFO] Applying resolution 1440x900 @60hz (fullscreen: True) [21:37:32.171] [1] [INFO] Low Res Textures? No [21:37:32.177] [1] [INFO] release Build: EX1-441002 [21:37:34.148] [1] [INFO] Expansion1: True [21:37:34.148] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=OSXPlayer OSname=Mac OS X 10.14.6 OSversion=18.7.0.0 CPUmodel=MacBookPro11,1 CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz SystemMemoryMegs=8192 GPUgraphicsDeviceID=0 GPUname=Intel Iris Graphics GPUgraphicsDeviceType=Metal GPUgraphicsDeviceVendor=Apple GPUgraphicsDeviceVendorID=0 GPUgraphicsDeviceVersion=Metal GPUmemoryMegs=1536 GPUgraphicsMultiThreaded=True GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=Russian [21:37:36.834] [1] [INFO] Initializing at 2020-11-19 21:37:36.833 [21:37:36.834] [1] [INFO] Save path: /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included [21:37:37.648] [1] [INFO] Using builtin mod system. [S_API] SteamAPI_Init(): Loaded '/Users/eva/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198056325352 [API loaded no] [21:37:37.839] [1] [INFO] Localization.Initialize! [21:37:37.847] [1] [INFO] Logged into Steam with ID:76561198056325352, NAME:evanotevil [21:37:37.848] [1] [INFO] [Account] Requesting auth ticket from Steam [21:37:39.953] [4] [INFO] [Account] Got login for user KU_xKtInnF8 [21:37:48.150] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 369.0 MB. System memory in use after: 371.4 MB. Unloading 977 unused Assets to reduce memory usage. Loaded Objects now: 49743. Total: 157.600360 ms (FindLiveObjects: 5.012709 ms CreateObjectMapping: 2.996096 ms MarkObjects: 147.505696 ms DeleteObjects: 2.084991 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.455721 ms System memory in use before: 470.4 MB. System memory in use after: 477.8 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 51597. Total: 151.005197 ms (FindLiveObjects: 4.202059 ms CreateObjectMapping: 4.513674 ms MarkObjects: 142.158093 ms DeleteObjects: 0.130429 ms) [21:37:50.316] [1] [INFO] -- MAIN MENU -- [21:37:50.504] [1] [INFO] Checking which steam branch we're on. Got: [] [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:37:50.608] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [21:37:50.674] [1] [INFO] Using local MOTD at version: 13, web version at 7 [21:38:39.394] [1] [INFO] World Settings cleared! [21:38:40.861] [1] [INFO] World settings reload complete! [21:38:40.917] [1] [INFO] Game mode changed from Nosweat to Survival [21:38:40.917] [1] [INFO] Game mode changed from Survival to Custom [21:38:40.917] [1] [INFO] Game mode changed from Custom to Nosweat [21:38:40.938] [1] [INFO] World Settings cleared! [21:38:41.988] [1] [INFO] World settings reload complete! [21:38:41.997] [1] [INFO] Set worldgen seed to 2000370242 [21:38:42.009] [1] [INFO] Set worldgen seed to 2000370242 [21:38:44.335] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.513] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.518] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.579] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.580] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.639] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.639] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.701] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.701] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.761] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.761] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:38:44.823] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:38:44.823] [1] [INFO] World seeds: [1567918164/1567918164/1567918164/1567918164] Seeds are [1567918164/1567918164/1567918164/1567918164] [21:38:44.824] [1] [INFO] World seeds: [1567918165/1567918165/1567918165/1567918165] Seeds are [1567918165/1567918165/1567918165/1567918165] [21:38:44.825] [1] [INFO] World seeds: [1567918166/1567918166/1567918166/1567918166] Seeds are [1567918166/1567918166/1567918166/1567918166] [21:38:44.825] [1] [INFO] World seeds: [1567918167/1567918167/1567918167/1567918167] Seeds are [1567918167/1567918167/1567918167/1567918167] [21:38:44.825] [1] [INFO] World seeds: [1567918168/1567918168/1567918168/1567918168] Seeds are [1567918168/1567918168/1567918168/1567918168] [21:38:44.825] [1] [INFO] World seeds: [1567918169/1567918169/1567918169/1567918169] Seeds are [1567918169/1567918169/1567918169/1567918169] [21:38:45.026] [19] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMin' [21:38:45.027] [19] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMax' [21:38:45.028] [19] [INFO] Generating overworld points using PoissonDisk, density 18 [21:38:45.028] [19] [INFO] Start node position is (80.0, 112.0) [21:38:45.040] [19] [INFO] -> Generated 47 points [21:38:49.453] [19] [INFO] Spawned a poi/poi_warp_teleporter in cell 97 [21:38:49.584] [19] [INFO] Spawned a poi/poi_warp_receiver in cell 193 [21:38:49.728] [19] [INFO] Spawned a poi/poi_warp_sender in cell 74 [21:38:52.432] [19] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding startingWorldElements THREAD - started 'SimThread' (0x7000023f2000) [21:38:55.813] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMin' [21:38:55.813] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMax' [21:38:55.813] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldAvoidRadius' [21:38:55.813] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldSampleBehaviour' [21:38:55.814] [19] [INFO] Generating overworld points using PoissonDisk, density 18 [21:38:55.814] [19] [INFO] Start node position is (61.3, 98.0) [21:38:55.814] [19] [INFO] -> Generated 34 points [21:38:57.392] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [21:38:57.392] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:38:57.392] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderThickness' [21:38:57.392] [19] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderRange' [21:38:57.568] [19] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 106 [21:38:57.618] [19] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 110 [21:38:57.619] [19] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 63 [21:38:57.621] [19] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 53 [21:38:57.820] [19] [INFO] Spawned a poi/boon_power in cell 68 [21:38:57.955] [19] [INFO] Spawned a poi/boon_bedroom in cell 16 THREAD - started 'SimThread' (0x7000023f2000) [21:39:00.752] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMin' [21:39:00.752] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMax' [21:39:00.752] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldAvoidRadius' [21:39:00.752] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldSampleBehaviour' [21:39:00.752] [19] [INFO] Generating overworld points using PoissonDisk, density 18 [21:39:00.752] [19] [INFO] Start node position is (70.1, 94.9) [21:39:00.753] [19] [INFO] -> Generated 33 points [21:39:01.884] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [21:39:01.884] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:01.884] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderThickness' [21:39:01.884] [19] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderRange' [21:39:02.325] [19] [INFO] Spawned a poi/poi_warp_receiver in cell 77 [21:39:02.327] [19] [INFO] Spawned a poi/poi_warp_sender in cell 13 [21:39:02.467] [19] [INFO] Spawned a poi/poi_oilpockets_geyser_b in cell 80 [21:39:02.608] [19] [INFO] Spawned a poi/poi_oilpockets_geyser_c in cell 8 [21:39:02.718] [19] [INFO] Spawned a poi/poi_oilpockets_geyser_a in cell 36 [21:39:02.810] [19] [WARNING] Could not place poi/poi_oilpockets_geyser_e using normal rules, trying relaxed [21:39:02.815] [19] [ERROR] Could not place template poi/poi_oilpockets_geyser_e, but it's supposed to be guaranteed. Could not place template poi/poi_oilpockets_geyser_e, but it's supposed to be guaranteed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) ProcGenGame.TemplateSpawning:SpawnTemplatesFromFeatureRules(WorldGenSettings, List`1, SeededRandom, List`1&, List`1&, OfflineCallbackFunction) ProcGenGame.TemplateSpawning:DetermineTemplatesForWorld(WorldGenSettings, List`1, SeededRandom, List`1&, OfflineCallbackFunction) ProcGenGame.WorldGen:RenderOffline(Boolean, Cell[]&, DiseaseCell[]&, Int32, Boolean) ProcGenGame.Cluster:BeginGeneration() ProcGenGame.Cluster:ThreadMain() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:39:02.817] [19] [INFO] Spawned a poi/boon_bedroom in cell 92 [21:39:02.948] [19] [INFO] Spawned a poi/boon_washroom in cell 50 [21:39:03.108] [19] [INFO] Spawned a poi/boon_well in cell 137 [21:39:03.109] [19] [INFO] Spawned a poi/boon_power in cell 85 THREAD - started 'SimThread' (0x7000023f2000) [21:39:05.291] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMin' [21:39:05.291] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMax' [21:39:05.291] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [21:39:05.291] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [21:39:05.291] [19] [INFO] Generating overworld points using PoissonDisk, density 15 [21:39:05.291] [19] [INFO] -> Generated 26 points [21:39:05.735] [19] [INFO] World does not have a starting subworld specified [21:39:06.017] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:06.017] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:06.017] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderThickness' [21:39:06.017] [19] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderRange' [21:39:06.018] [19] [INFO] World does not have a starting subworld specified [21:39:06.078] [19] [INFO] Spawned a poi/poi_frozen_iron_geyser in cell 11 [21:39:06.142] [19] [INFO] Spawned a poi/poi_frozen_iron_geyser_2 in cell 24 [21:39:06.237] [19] [INFO] Spawned a poi/poi_frozen_iron_geyser_4 in cell 61 [21:39:06.322] [19] [INFO] Spawned a poi/poi_frozen_iron_geyser_3 in cell 67 THREAD - started 'SimThread' (0x7000023f2000) [21:39:07.277] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMin' [21:39:07.277] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMax' [21:39:07.277] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [21:39:07.277] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [21:39:07.278] [19] [INFO] Generating overworld points using PoissonDisk, density 15 [21:39:07.278] [19] [INFO] -> Generated 16 points [21:39:07.401] [19] [INFO] World does not have a starting subworld specified [21:39:07.736] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:07.737] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:07.737] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderThickness' [21:39:07.737] [19] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderRange' [21:39:07.737] [19] [INFO] World does not have a starting subworld specified [21:39:07.801] [19] [INFO] Spawned a poi/poi_molten_tungsten_volcano_2 in cell 13 [21:39:07.888] [19] [INFO] Spawned a poi/poi_molten_tungsten_volcano_3 in cell 42 [21:39:07.977] [19] [INFO] Spawned a poi/poi_molten_tungsten_volcano in cell 9 THREAD - started 'SimThread' (0x7000023f2000) [21:39:08.799] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMin' [21:39:08.799] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMax' [21:39:08.799] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [21:39:08.800] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [21:39:08.800] [19] [INFO] Generating overworld points using PoissonDisk, density 15 [21:39:08.800] [19] [INFO] -> Generated 16 points [21:39:09.109] [19] [INFO] World does not have a starting subworld specified [21:39:09.235] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:09.235] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:09.235] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderThickness' [21:39:09.235] [19] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderRange' [21:39:09.235] [19] [INFO] World does not have a starting subworld specified THREAD - started 'SimThread' (0x7000023f2000) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.52 GB. System memory in use after: 0.52 GB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 58933. Total: 231.978687 ms (FindLiveObjects: 10.316670 ms CreateObjectMapping: 4.003380 ms MarkObjects: 217.511221 ms DeleteObjects: 0.146743 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 17.357183 ms System memory in use before: 0.56 GB. System memory in use after: 0.57 GB. Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 67390. Total: 238.981179 ms (FindLiveObjects: 6.104412 ms CreateObjectMapping: 9.447126 ms MarkObjects: 222.869946 ms DeleteObjects: 0.558466 ms) [21:39:11.677] [1] [INFO] Attempting to start a new game with current world gen [21:39:12.220] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.279] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.279] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.339] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.339] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.397] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.397] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.457] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.457] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.515] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.515] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [21:39:12.576] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [21:39:12.667] [1] [INFO] Attempt success THREAD - started 'SimThread' (0x7000023f2000) [21:39:13.369] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [21:39:13.705] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [21:39:13.924] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [21:39:14.128] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [21:39:14.281] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [21:39:14.433] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [21:39:14.583] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [21:39:14.736] [1] [INFO] copying image Space type DXT1 size 2048x2048 [21:39:14.906] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [21:39:15.060] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [21:39:15.212] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [21:39:15.362] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [21:39:15.516] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [21:39:15.667] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [21:39:15.819] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [21:39:16.298] [1] [INFO] 108.269 Level Loaded.... backend Shader warmup: 69 shaders 222 combinations 1.010s [21:39:19.254] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [21:39:19.254] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:19.254] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [21:39:19.254] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [21:39:19.255] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [21:39:19.255] [1] [WARNING] No name table provided to generate world name. Using GENERIC [21:39:19.264] [1] [INFO] -- GAME -- Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 [21:39:19.615] [17] [WARNING] 22:39:19 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [21:39:19.621] [17] [WARNING] 22:39:19 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 [21:39:19.714] [1] [INFO] Checking which steam branch we're on. Got: [] [21:39:20.501] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [21:39:23.676] [1] [WARNING] AdjustLoad() failed [21:39:24.734] [1] [WARNING] Missing codex biome icon: biomeIconWasteland [21:39:24.735] [1] [WARNING] Missing codex biome icon: biomeIconNiobium [21:39:26.038] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [21:39:27.465] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [21:39:28.337] [1] [INFO] WattsonMessage OnActivate [21:39:35.352] [1] [INFO] Saved to [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Burgeoning Antfarm/Burgeoning Antfarm.sav] [21:39:35.970] [1] [INFO] Saving screenshot to /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Burgeoning Antfarm/Burgeoning Antfarm.png [21:39:36.359] [1] [INFO] Saving screenshot to /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Burgeoning Antfarm/Burgeoning Antfarm [21:40:50.743] [17] [WARNING] 22:40:50 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [21:40:50.750] [17] [WARNING] 22:40:50 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 [21:46:50.727] [17] [WARNING] 22:46:50 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [21:46:50.735] [17] [WARNING] 22:46:50 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 [21:47:43.236] [1] [WARNING] AdjustLoad() failed [21:52:23.137] [1] [WARNING] AdjustLoad() failed [21:52:50.720] [17] [WARNING] 22:52:50 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [21:52:50.721] [17] [WARNING] 22:52:50 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 Unloading 2 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.82 GB. System memory in use after: 0.83 GB. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 139836. Total: 1026.085769 ms (FindLiveObjects: 71.904894 ms CreateObjectMapping: 11.480560 ms MarkObjects: 941.511081 ms DeleteObjects: 1.188448 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.82 GB. System memory in use after: 0.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 139836. Total: 660.847866 ms (FindLiveObjects: 17.813068 ms CreateObjectMapping: 17.380116 ms MarkObjects: 625.442062 ms DeleteObjects: 0.211124 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) [21:53:11.556] [1] [WARNING] Failed to Unsubscribe event handler: Game+<>c.Void <.cctor>b__216_0(Game, System.Object) Not subscribed to event UnloadTime: 258.558110 ms System memory in use before: 0.78 GB. System memory in use after: 0.78 GB. Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 69016. Total: 362.664640 ms (FindLiveObjects: 6.349247 ms CreateObjectMapping: 8.502915 ms MarkObjects: 344.741731 ms DeleteObjects: 3.069683 ms) [21:53:12.352] [1] [INFO] -- MAIN MENU -- [21:53:12.579] [1] [INFO] Checking which steam branch we're on. Got: [] [21:53:12.586] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [21:53:12.605] [1] [INFO] Using local MOTD at version: 13, web version at 7 [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.200] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Животноводство навсегда] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.307] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Hapless Lab] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.311] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Great Shelter] [21:53:17.314] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Contagious Timeline] [21:53:17.317] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Sticky Factory] [21:53:17.320] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Brigade] [21:53:17.323] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Golden Dreamland] [21:53:17.326] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Transdimensional Abode] [21:53:17.329] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Immune Planet] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.332] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Laboratory] [21:53:17.335] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Data Laboratory] [21:53:17.338] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Duplicant Brigade] [21:53:17.341] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Supernova] [21:53:17.344] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Settlement] [21:53:17.347] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Prosperous Bunker] [21:53:17.350] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dorky Dreamland] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.354] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Inescapable Timeline] [21:53:17.356] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Lucky Spacerock] [21:53:17.359] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Yucky Shack] [21:53:17.362] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Merry Spaceprison] [21:53:17.365] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Tragic Fortress] [21:53:17.368] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Duplicant Cosmos] [21:53:17.371] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Sneezing Spacestation] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.375] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Beautiful Brigade] [21:53:17.378] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Spaceprison] [21:53:17.381] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antfarm] [21:53:17.384] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rosy Tunnel] [21:53:17.387] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Golden Spacejunk] [21:53:17.391] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Golden Pit] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.394] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Radical Galaxy] [21:53:17.397] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Luxury Dreamland] [21:53:17.400] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Idyllic Space Hut] [21:53:17.404] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hip Home] [21:53:17.407] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Acropolis] [21:53:17.409] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Golden System] [21:53:17.414] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spacestation] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.421] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rosy Moonbase] [21:53:17.424] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Swanky Committee] [21:53:17.428] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Happy Paradise] [21:53:17.431] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Rocky Shack] [21:53:17.435] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Beyond] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.438] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Friends] [21:53:17.441] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Galactic System] [21:53:17.444] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Viral League] [21:53:17.448] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/League] [21:53:17.451] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dreamland] [21:53:17.457] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cool Supernova] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.461] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Invisible Citadel] [21:53:17.464] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spaceprison] [21:53:17.467] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Suave Sewer] [21:53:17.471] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Data Crew] [21:53:17.474] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Perfect Base] [21:53:17.477] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Ill Shack] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.481] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Merry Dystopia] [21:53:17.485] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cesspool] [21:53:17.488] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/test] [21:53:17.492] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Suave Citadel] [21:53:17.495] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Ill Shelter] [21:53:17.498] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Star-crossed Planet] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.503] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Ultra Dump] [21:53:17.506] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Serene Cosmos] [21:53:17.509] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Lab] [21:53:17.513] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Serene Lab] [21:53:17.517] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Timeline] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.521] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Optimistic Base] [21:53:17.526] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Galaxy] [21:53:17.529] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rocky Pit] [21:53:17.533] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Moonbase] [21:53:17.538] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Temporal Friends] [21:53:17.541] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antigravity Home] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.545] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Merry Citadel] [21:53:17.549] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Pigpen] [21:53:17.552] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Delicate Space Hut] [21:53:17.557] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Perfect Home] [21:53:17.561] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Chaotic Cosmos] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.565] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Planet] [21:53:17.568] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Factory] [21:53:17.572] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Base] [21:53:17.576] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Abyss] [21:53:17.579] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Prosperous Planet] [21:53:17.582] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Tunnel] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.586] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Paradise] [21:53:17.589] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spacerock] [21:53:17.593] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Duplicant Gang] [21:53:17.596] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dwelling] [21:53:17.599] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Messy Laboratory] [21:53:17.603] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Idyllic Utopia] [21:53:17.606] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dorky Space Hut] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.610] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Committee] [21:53:17.613] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Chaotic Comet] [21:53:17.616] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Hip Settlement] [21:53:17.620] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antigravity Shelter] [21:53:17.623] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Plagued Shack] [21:53:17.626] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Sneezing Bunker] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.629] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Temporal Hovel] [21:53:17.633] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Loveliest Asteroid] [21:53:17.636] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Systematic Sewer] [21:53:17.639] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Idyllic Cesspool] [21:53:17.643] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Luxury Spaceprison] [21:53:17.646] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Swanky Planet] [21:53:17.649] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Panopticon] [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [21:53:17.652] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Citadel] [21:53:17.656] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Space Galaxy] [21:53:17.659] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Colony] [21:53:17.662] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Future Dreamland] [21:53:17.665] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Utopia] [21:53:17.668] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Perfect Cosmos] [21:53:17.672] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Space Spacecamp] [21:53:17.675] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Sticky Home] [21:53:17.678] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Crew] [21:53:17.682] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Cute Abyss] [21:53:17.685] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Doomed Utopia] [21:53:17.689] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Delicate Moonbase] [21:53:17.693] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Transdimensional Base] [21:53:17.697] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Shelter] [21:53:17.700] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cosmos] [21:53:18.878] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Животноводство навсегда] [21:53:18.960] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Hapless Lab] [21:53:18.961] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Great Shelter] [21:53:18.962] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Contagious Timeline] [21:53:18.963] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Sticky Factory] [21:53:18.964] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Brigade] [21:53:18.965] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Golden Dreamland] [21:53:18.965] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Transdimensional Abode] [21:53:18.966] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Immune Planet] [21:53:18.967] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Laboratory] [21:53:18.968] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Data Laboratory] [21:53:18.969] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Duplicant Brigade] [21:53:18.970] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Supernova] [21:53:18.971] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Settlement] [21:53:18.972] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Prosperous Bunker] [21:53:18.973] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dorky Dreamland] [21:53:18.974] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Inescapable Timeline] [21:53:18.974] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Lucky Spacerock] [21:53:18.975] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Yucky Shack] [21:53:18.976] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Merry Spaceprison] [21:53:18.977] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Tragic Fortress] [21:53:18.978] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Duplicant Cosmos] [21:53:18.979] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Sneezing Spacestation] [21:53:18.979] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Beautiful Brigade] [21:53:18.980] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Spaceprison] [21:53:18.981] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antfarm] [21:53:18.982] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rosy Tunnel] [21:53:18.983] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Golden Spacejunk] [21:53:18.984] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Golden Pit] [21:53:18.985] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Radical Galaxy] [21:53:18.986] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Luxury Dreamland] [21:53:18.986] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Idyllic Space Hut] [21:53:18.987] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hip Home] [21:53:18.988] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Acropolis] [21:53:18.989] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Golden System] [21:53:18.990] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spacestation] [21:53:18.991] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rosy Moonbase] [21:53:18.992] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Swanky Committee] [21:53:18.993] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Happy Paradise] [21:53:18.994] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Rocky Shack] [21:53:18.995] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Beyond] [21:53:18.995] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Friends] [21:53:18.996] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Galactic System] [21:53:18.997] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Viral League] [21:53:18.998] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/League] [21:53:18.999] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dreamland] [21:53:19.000] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cool Supernova] [21:53:19.000] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Invisible Citadel] [21:53:19.001] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spaceprison] [21:53:19.002] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Suave Sewer] [21:53:19.003] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Data Crew] [21:53:19.004] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Perfect Base] [21:53:19.005] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Ill Shack] [21:53:19.006] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Merry Dystopia] [21:53:19.007] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cesspool] [21:53:19.008] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/test] [21:53:19.008] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Suave Citadel] [21:53:19.009] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Ill Shelter] [21:53:19.010] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Star-crossed Planet] [21:53:19.011] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Ultra Dump] [21:53:19.012] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Serene Cosmos] [21:53:19.013] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Lab] [21:53:19.014] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Serene Lab] [21:53:19.015] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Timeline] [21:53:19.015] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Optimistic Base] [21:53:19.016] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Galaxy] [21:53:19.017] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Rocky Pit] [21:53:19.018] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Moonbase] [21:53:19.019] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Temporal Friends] [21:53:19.020] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antigravity Home] [21:53:19.021] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Merry Citadel] [21:53:19.021] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Pigpen] [21:53:19.022] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Delicate Space Hut] [21:53:19.023] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Perfect Home] [21:53:19.024] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Chaotic Cosmos] [21:53:19.025] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Planet] [21:53:19.026] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Factory] [21:53:19.027] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Base] [21:53:19.027] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Hopeful Abyss] [21:53:19.028] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Prosperous Planet] [21:53:19.029] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Tunnel] [21:53:19.030] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Paradise] [21:53:19.031] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Spacerock] [21:53:19.032] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Duplicant Gang] [21:53:19.033] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dwelling] [21:53:19.033] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Messy Laboratory] [21:53:19.034] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Idyllic Utopia] [21:53:19.035] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Dorky Space Hut] [21:53:19.036] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Committee] [21:53:19.037] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Chaotic Comet] [21:53:19.038] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Hip Settlement] [21:53:19.039] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Antigravity Shelter] [21:53:19.040] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Plagued Shack] [21:53:19.040] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Sneezing Bunker] [21:53:19.041] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Temporal Hovel] [21:53:19.042] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Loveliest Asteroid] [21:53:19.043] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Systematic Sewer] [21:53:19.044] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Idyllic Cesspool] [21:53:19.045] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Luxury Spaceprison] [21:53:19.045] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Swanky Planet] [21:53:19.047] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Panopticon] [21:53:19.047] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Citadel] [21:53:19.048] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Space Galaxy] [21:53:19.049] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Colony] [21:53:19.050] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Future Dreamland] [21:53:19.051] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Utopia] [21:53:19.052] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Perfect Cosmos] [21:53:19.052] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Space Spacecamp] [21:53:19.053] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Sticky Home] [21:53:19.054] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Crew] [21:53:19.055] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Cute Abyss] [21:53:19.056] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Doomed Utopia] [21:53:19.057] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/The Delicate Moonbase] [21:53:19.058] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Transdimensional Base] [21:53:19.059] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Shelter] [21:53:19.059] [1] [WARNING] LoadColonyPreview path does not exist or is not directory [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/RetiredColonies/Cosmos] Unloading 1 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.62 GB. System memory in use after: 0.63 GB. Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 69060. Total: 465.543610 ms (FindLiveObjects: 15.836806 ms CreateObjectMapping: 6.008646 ms MarkObjects: 443.239600 ms DeleteObjects: 0.457744 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.524441 ms System memory in use before: 0.66 GB. System memory in use after: 0.66 GB. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 68355. Total: 360.460056 ms (FindLiveObjects: 6.299184 ms CreateObjectMapping: 5.397953 ms MarkObjects: 348.435252 ms DeleteObjects: 0.326440 ms) [21:53:33.065] [1] [INFO] Loading save file: /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/The Galactic Dreamland/The Galactic Dreamland.sav headerVersion:1, buildVersion:441002, headerSize:348, IsCompressed:True [21:53:33.066] [1] [INFO] GameInfo loaded from save header: numberOfCycles:0, numberOfDuplicants:3, baseName:The Galactic Dreamland, isAutoSave:False, originalSaveName:The Galactic Dreamland.sav, clusterId:clusters/SwampStartCluster, worldTraits:none, colonyGuid:49d9a2a1-5587-480a-a88f-aac41f2734bb, saveVersion:7.22 THREAD - started 'SimThread' (0x70000234e000) [21:53:33.974] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [21:53:34.340] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [21:53:34.736] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [21:53:35.031] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [21:53:35.149] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [21:53:35.340] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [21:53:35.457] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [21:53:35.646] [1] [INFO] copying image Space type DXT1 size 2048x2048 [21:53:35.762] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [21:53:35.959] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [21:53:36.101] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [21:53:36.325] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [21:53:36.456] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [21:53:36.737] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [21:53:36.891] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [21:53:37.589] [1] [INFO] 969.5602 Level Loaded.... backend Shader warmup: 69 shaders 222 combinations 0.035s [21:53:40.530] [1] [INFO] Custom Settings: ClusterLayout=,World=worlds/SandstoneDefault,WorldgenSeed=2025953043,ImmuneSystem=Strong,CalorieBurn=Easy,Morale=Easy,Stress=Optimistic,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled, [21:53:40.545] [1] [INFO] Loaded [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/The Galactic Dreamland/The Galactic Dreamland.sav] [21:53:40.545] [1] [INFO] World Seeds [2025953048/2025953048/2025953048/2025953048] [21:53:40.624] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 1) [21:53:40.795] [1] [WARNING] Missing codex biome icon: biomeIconWasteland [21:53:40.796] [1] [WARNING] Missing codex biome icon: biomeIconNiobium [21:53:42.180] [1] [INFO] Checking which steam branch we're on. Got: [] [21:53:43.780] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [21:53:46.072] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [21:53:46.579] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 131484. Total: 779.254499 ms (FindLiveObjects: 11.642976 ms CreateObjectMapping: 7.607250 ms MarkObjects: 759.673765 ms DeleteObjects: 0.329297 ms) Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 70000234e000 -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1605822992807,"processId":710,"allocatedMemory":882586,"memoryLabels":[{"Default":104},{"Permanent":24},{"NewDelete":808706},{"Thread":368},{"Manager":2328},{"GfxDevice":592},{"GfxThread":224},{"Physics":96},{"Serialization":40},{"File":21584},{"String":759},{"DynamicArray":24660},{"Sprites":256},{"GI":296},{"VR":2024},{"Secure":21189},{"Subsystems":-664}]}