Mono path[0] = '/Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed' Mono config path = '/Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/MonoBleedingEdge/etc' PlayerConnection initialized from /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55372 Multi-casting "[IP] 192.168.8.108 [Port] 55372 [Flags] 2 [Guid] 1584391157 [EditorId] 2002641534 [Version] 1048832 [Id] OSXPlayer(MacBook-Pro-Eva) [Debug] 0 [PackageName] OSXPlayer [ProjectName] Oxygen Not Included" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55372] PlayerConnection already initialized - listening to [0.0.0.0:55372] Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 2020-11-19 23:21:31.346 OxygenNotIncluded[1205:146835] Color LCD preferred device: Intel Iris Graphics (low power) 2020-11-19 23:21:31.346 OxygenNotIncluded[1205:146835] Metal devices available: 1 2020-11-19 23:21:31.347 OxygenNotIncluded[1205:146835] 0: Intel Iris Graphics (low power) 2020-11-19 23:21:31.347 OxygenNotIncluded[1205:146835] Using device Intel Iris Graphics (low power) Initializing Metal device caps: Intel Iris Graphics Begin MonoManager ReloadAssembly - Completed reload, in 0.207 seconds Metal RecreateSurface[0x1146e3150]: surface size 2560x1600 UnloadTime: 1.140387 ms [22:21:35.811] [1] [INFO] KProfiler: Start [22:21:35.994] [1] [INFO] Applying resolution 1440x900 @60hz (fullscreen: True) [22:21:35.995] [1] [INFO] Low Res Textures? No [22:21:36.001] [1] [INFO] release Build: EX1-441002 [22:21:38.037] [1] [INFO] Expansion1: True [22:21:38.037] [1] [INFO] Loading Expansion1 assets from bundle SYSTEM INFO: Platform=OSXPlayer OSname=Mac OS X 10.14.6 OSversion=18.7.0.0 CPUmodel=MacBookPro11,1 CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz SystemMemoryMegs=8192 GPUgraphicsDeviceID=0 GPUname=Intel Iris Graphics GPUgraphicsDeviceType=Metal GPUgraphicsDeviceVendor=Apple GPUgraphicsDeviceVendorID=0 GPUgraphicsDeviceVersion=Metal GPUmemoryMegs=1536 GPUgraphicsMultiThreaded=True GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=Russian [22:21:40.763] [1] [INFO] Initializing at 2020-11-19 22:21:40.762 [22:21:40.763] [1] [INFO] Save path: /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included [22:21:41.552] [1] [INFO] Using builtin mod system. [S_API] SteamAPI_Init(): Loaded '/Users/eva/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198056325352 [API loaded no] [22:21:41.741] [1] [INFO] Localization.Initialize! [22:21:41.750] [1] [INFO] Logged into Steam with ID:76561198056325352, NAME:evanotevil [22:21:41.752] [1] [INFO] [Account] Requesting auth ticket from Steam [22:21:43.568] [4] [INFO] [Account] Got login for user KU_xKtInnF8 [22:21:51.992] [1] [WARNING] Tried loading prefab with duplicate tag, ignoring: HighEnergyParticle Unloading 5 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 369.0 MB. System memory in use after: 371.5 MB. Unloading 977 unused Assets to reduce memory usage. Loaded Objects now: 49743. Total: 136.036519 ms (FindLiveObjects: 6.062980 ms CreateObjectMapping: 2.577849 ms MarkObjects: 125.630456 ms DeleteObjects: 1.764489 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.704049 ms System memory in use before: 470.4 MB. System memory in use after: 477.9 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 51597. Total: 140.242645 ms (FindLiveObjects: 4.566836 ms CreateObjectMapping: 2.948699 ms MarkObjects: 132.609105 ms DeleteObjects: 0.117047 ms) [22:21:53.895] [1] [INFO] -- MAIN MENU -- [22:21:54.154] [1] [INFO] Checking which steam branch we're on. Got: [] [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:21:54.253] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:21:54.300] [1] [INFO] Using local MOTD at version: 13, web version at 7 [22:22:07.907] [1] [INFO] World Settings cleared! [22:22:09.223] [1] [INFO] World settings reload complete! [22:22:09.226] [1] [INFO] Game mode changed from Nosweat to Survival [22:22:09.226] [1] [INFO] Game mode changed from Survival to Custom [22:22:09.226] [1] [INFO] Game mode changed from Custom to Nosweat [22:22:09.243] [1] [INFO] World Settings cleared! [22:22:10.208] [1] [INFO] World settings reload complete! [22:22:10.212] [1] [INFO] Set worldgen seed to 1487493460 [22:22:10.216] [1] [INFO] Set worldgen seed to 1487493460 [22:22:11.422] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.599] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.604] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.667] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.667] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.728] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.728] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.787] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.788] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.849] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.849] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:11.911] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:11.912] [1] [INFO] World seeds: [1324067671/1324067671/1324067671/1324067671] Seeds are [1324067671/1324067671/1324067671/1324067671] [22:22:11.913] [1] [INFO] World seeds: [1324067672/1324067672/1324067672/1324067672] Seeds are [1324067672/1324067672/1324067672/1324067672] [22:22:11.913] [1] [INFO] World seeds: [1324067673/1324067673/1324067673/1324067673] Seeds are [1324067673/1324067673/1324067673/1324067673] [22:22:11.913] [1] [INFO] World seeds: [1324067674/1324067674/1324067674/1324067674] Seeds are [1324067674/1324067674/1324067674/1324067674] [22:22:11.913] [1] [INFO] World seeds: [1324067675/1324067675/1324067675/1324067675] Seeds are [1324067675/1324067675/1324067675/1324067675] [22:22:11.913] [1] [INFO] World seeds: [1324067676/1324067676/1324067676/1324067676] Seeds are [1324067676/1324067676/1324067676/1324067676] [22:22:12.096] [20] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:22:12.096] [20] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:22:12.099] [20] [INFO] Generating overworld points using PoissonDisk, density 18 [22:22:12.100] [20] [INFO] Start node position is (80.0, 112.0) [22:22:12.107] [20] [INFO] -> Generated 41 points [22:22:16.357] [20] [INFO] Spawned a poi/poi_warp_receiver in cell 123 [22:22:16.555] [20] [INFO] Spawned a poi/poi_warp_sender in cell 39 [22:22:16.777] [20] [INFO] Spawned a poi/poi_warp_teleporter in cell 161 [22:22:19.241] [20] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding startingWorldElements THREAD - started 'SimThread' (0x70000a7c1000) [22:22:22.856] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMin' [22:22:22.857] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMax' [22:22:22.857] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldAvoidRadius' [22:22:22.857] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldSampleBehaviour' [22:22:22.857] [20] [INFO] Generating overworld points using PoissonDisk, density 18 [22:22:22.857] [20] [INFO] Start node position is (67.0, 97.0) [22:22:22.857] [20] [INFO] -> Generated 29 points [22:22:23.993] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [22:22:23.993] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:23.993] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderThickness' [22:22:23.993] [20] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderRange' [22:22:24.175] [20] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 92 [22:22:24.227] [20] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 51 [22:22:24.228] [20] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 25 [22:22:24.229] [20] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 48 [22:22:24.362] [20] [INFO] Spawned a poi/boon_bedroom in cell 53 [22:22:24.494] [20] [INFO] Spawned a poi/boon_farm in cell 27 THREAD - started 'SimThread' (0x70000a7c1000) [22:22:27.142] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMin' [22:22:27.142] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMax' [22:22:27.142] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldAvoidRadius' [22:22:27.142] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldSampleBehaviour' [22:22:27.142] [20] [INFO] Generating overworld points using PoissonDisk, density 18 [22:22:27.142] [20] [INFO] Start node position is (27.5, 90.9) [22:22:27.143] [20] [INFO] -> Generated 32 points [22:22:28.048] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [22:22:28.048] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:28.048] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderThickness' [22:22:28.048] [20] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderRange' [22:22:28.431] [20] [INFO] Spawned a poi/poi_warp_sender in cell 35 [22:22:28.432] [20] [INFO] Spawned a poi/poi_warp_receiver in cell 81 [22:22:28.632] [20] [INFO] Spawned a poi/poi_oilpockets_geyser_b in cell 60 [22:22:28.746] [20] [WARNING] Could not place poi/poi_oilpockets_geyser_a using normal rules, trying relaxed [22:22:28.748] [20] [INFO] Spawned a poi/poi_oilpockets_geyser_a in cell 71 [22:22:28.847] [20] [WARNING] Could not place poi/poi_oilpockets_geyser_f using normal rules, trying relaxed [22:22:28.849] [20] [ERROR] Could not place template poi/poi_oilpockets_geyser_f, but it's supposed to be guaranteed. Could not place template poi/poi_oilpockets_geyser_f, but it's supposed to be guaranteed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) ProcGenGame.TemplateSpawning:SpawnTemplatesFromFeatureRules(WorldGenSettings, List`1, SeededRandom, List`1&, List`1&, OfflineCallbackFunction) ProcGenGame.TemplateSpawning:DetermineTemplatesForWorld(WorldGenSettings, List`1, SeededRandom, List`1&, OfflineCallbackFunction) ProcGenGame.WorldGen:RenderOffline(Boolean, Cell[]&, DiseaseCell[]&, Int32, Boolean) ProcGenGame.Cluster:BeginGeneration() ProcGenGame.Cluster:ThreadMain() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:22:28.949] [20] [INFO] Spawned a poi/poi_oilpockets_geyser_d in cell 9 [22:22:28.951] [20] [INFO] Spawned a poi/boon_farm in cell 65 [22:22:29.126] [20] [INFO] Spawned a poi/boon_power in cell 91 [22:22:29.222] [20] [INFO] Spawned a poi/boon_kitchen in cell 144 [22:22:29.335] [20] [INFO] Spawned a poi/boon_washroom in cell 104 THREAD - started 'SimThread' (0x70000a7c1000) [22:22:31.566] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:22:31.566] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:22:31.566] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:22:31.566] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:22:31.566] [20] [INFO] Generating overworld points using PoissonDisk, density 15 [22:22:31.566] [20] [INFO] -> Generated 26 points [22:22:31.851] [20] [INFO] World does not have a starting subworld specified [22:22:32.126] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:32.126] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:32.126] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:22:32.126] [20] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:22:32.126] [20] [INFO] World does not have a starting subworld specified [22:22:32.228] [20] [INFO] Spawned a poi/poi_frozen_iron_geyser_4 in cell 16 [22:22:32.314] [20] [INFO] Spawned a poi/poi_frozen_iron_geyser_3 in cell 45 [22:22:32.378] [20] [INFO] Spawned a poi/poi_frozen_iron_geyser in cell 33 [22:22:32.442] [20] [INFO] Spawned a poi/poi_frozen_iron_geyser_2 in cell 27 THREAD - started 'SimThread' (0x70000a7c1000) [22:22:33.463] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:22:33.463] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:22:33.463] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:22:33.463] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:22:33.463] [20] [INFO] Generating overworld points using PoissonDisk, density 15 [22:22:33.463] [20] [INFO] -> Generated 21 points [22:22:33.625] [20] [INFO] World does not have a starting subworld specified [22:22:34.259] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:34.259] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:34.259] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:22:34.259] [20] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:22:34.259] [20] [INFO] World does not have a starting subworld specified [22:22:34.362] [20] [INFO] Spawned a poi/poi_molten_tungsten_volcano in cell 24 [22:22:34.482] [20] [INFO] Spawned a poi/poi_molten_tungsten_volcano_2 in cell 43 [22:22:34.575] [20] [INFO] Spawned a poi/poi_molten_tungsten_volcano_3 in cell 19 THREAD - started 'SimThread' (0x70000a7c1000) [22:22:35.698] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:22:35.698] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:22:35.698] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:22:35.698] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:22:35.698] [20] [INFO] Generating overworld points using PoissonDisk, density 15 [22:22:35.699] [20] [INFO] -> Generated 16 points [22:22:35.993] [20] [INFO] World does not have a starting subworld specified [22:22:36.117] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:36.117] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:36.117] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:22:36.117] [20] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:22:36.117] [20] [INFO] World does not have a starting subworld specified [22:22:36.159] [20] [INFO] -> Cannot place here THREAD - started 'SimThread' (0x70000a7c1000) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 473.1 MB. System memory in use after: 477.1 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 52112. Total: 169.346423 ms (FindLiveObjects: 7.978358 ms CreateObjectMapping: 3.985046 ms MarkObjects: 157.262981 ms DeleteObjects: 0.119514 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.709194 ms System memory in use before: 0.51 GB. System memory in use after: 0.52 GB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 67397. Total: 231.037219 ms (FindLiveObjects: 5.507281 ms CreateObjectMapping: 4.346506 ms MarkObjects: 220.822629 ms DeleteObjects: 0.359809 ms) [22:22:38.446] [1] [INFO] Attempting to start a new game with current world gen [22:22:38.998] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.057] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.057] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.117] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.117] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.176] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.176] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.238] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.238] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.295] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.295] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:22:39.354] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:22:39.451] [1] [INFO] Attempt success THREAD - started 'SimThread' (0x70000a5be000) [22:22:40.273] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [22:22:40.637] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [22:22:41.062] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [22:22:41.270] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [22:22:41.456] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [22:22:41.606] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [22:22:41.809] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [22:22:42.020] [1] [INFO] copying image Space type DXT1 size 2048x2048 [22:22:42.257] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [22:22:42.436] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [22:22:42.605] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [22:22:42.790] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [22:22:42.963] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [22:22:43.195] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [22:22:43.355] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [22:22:44.132] [1] [INFO] 72.29883 Level Loaded.... backend Shader warmup: 70 shaders 224 combinations 1.067s [22:22:47.121] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [22:22:47.121] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:47.122] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [22:22:47.122] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:47.122] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:47.122] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:47.123] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:47.123] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:47.123] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:22:47.123] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:22:47.123] [1] [WARNING] No name table provided to generate world name. Using GENERIC [22:22:47.134] [1] [INFO] -- GAME -- [22:22:47.931] [1] [INFO] Checking which steam branch we're on. Got: [] [22:22:48.469] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:22:50.756] [1] [WARNING] AdjustLoad() failed [22:22:52.760] [1] [WARNING] Missing codex biome icon: biomeIconWasteland [22:22:52.761] [1] [WARNING] Missing codex biome icon: biomeIconNiobium [22:22:54.197] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [22:22:55.347] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [22:22:56.220] [1] [INFO] WattsonMessage OnActivate [22:23:02.607] [1] [INFO] Saved to [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.sav] [22:23:03.412] [1] [INFO] Saving screenshot to /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.png [22:24:39.295] [1] [INFO] Saved to [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.sav] [22:24:40.065] [1] [INFO] Saving screenshot to /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.png Unloading 2 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.81 GB. System memory in use after: 0.81 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 129297. Total: 738.689321 ms (FindLiveObjects: 33.410410 ms CreateObjectMapping: 13.697177 ms MarkObjects: 691.250097 ms DeleteObjects: 0.330944 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.81 GB. System memory in use after: 0.81 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 129297. Total: 538.735594 ms (FindLiveObjects: 10.845451 ms CreateObjectMapping: 17.974398 ms MarkObjects: 509.727247 ms DeleteObjects: 0.187187 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) [22:25:25.801] [1] [WARNING] Failed to Unsubscribe event handler: Game+<>c.Void <.cctor>b__216_0(Game, System.Object) Not subscribed to event UnloadTime: 182.518105 ms System memory in use before: 0.77 GB. System memory in use after: 0.77 GB. Unloading 470 unused Assets to reduce memory usage. Loaded Objects now: 68954. Total: 305.688954 ms (FindLiveObjects: 6.289782 ms CreateObjectMapping: 4.808268 ms MarkObjects: 291.792359 ms DeleteObjects: 2.797542 ms) [22:25:26.468] [1] [INFO] -- MAIN MENU -- [22:25:26.741] [1] [INFO] Checking which steam branch we're on. Got: [] [22:25:26.748] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:25:26.759] [1] [INFO] Using local MOTD at version: 13, web version at 7 [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) System memory in use before: 0.50 GB. [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) System memory in use after: 0.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 68997. Total: 318.286335 ms (FindLiveObjects: 15.846636 ms CreateObjectMapping: 4.677912 ms MarkObjects: 297.639613 ms DeleteObjects: 0.121350 ms) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 7.874741 ms [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) System memory in use before: 0.53 GB. [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) System memory in use after: 0.54 GB. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 68308. Total: 277.161013 ms (FindLiveObjects: 6.723801 ms CreateObjectMapping: 8.642220 ms MarkObjects: 261.508063 ms DeleteObjects: 0.285745 ms) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:25:30.693] [1] [INFO] Loading save file: /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.sav headerVersion:1, buildVersion:441002, headerSize:316, IsCompressed:True [22:25:30.693] [1] [INFO] GameInfo loaded from save header: numberOfCycles:0, numberOfDuplicants:3, baseName:Utopia, isAutoSave:False, originalSaveName:Utopia.sav, clusterId:clusters/SwampStartCluster, worldTraits:none, colonyGuid:6ba92988-b0f5-4115-b883-2577b05a62a6, saveVersion:7.22 [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) THREAD - started 'SimThread' (0x70000a5be000) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:25:31.562] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:25:31.952] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [22:25:32.243] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [22:25:32.477] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [22:25:32.602] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [22:25:32.748] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [22:25:32.917] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [22:25:33.018] [1] [INFO] copying image Space type DXT1 size 2048x2048 [22:25:33.120] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [22:25:33.291] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [22:25:33.392] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [22:25:33.495] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [22:25:33.667] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [22:25:33.769] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [22:25:33.874] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [22:25:34.371] [1] [INFO] 242.5383 Level Loaded.... backend Shader warmup: 70 shaders 224 combinations 0.004s [22:25:36.499] [1] [INFO] Custom Settings: ClusterLayout=,World=worlds/SandstoneDefault,WorldgenSeed=1324067671,ImmuneSystem=Strong,CalorieBurn=Easy,Morale=Easy,Stress=Optimistic,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled, [22:25:36.513] [1] [INFO] Loaded [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/Utopia/Utopia.sav] [22:25:36.513] [1] [INFO] World Seeds [1324067676/1324067676/1324067676/1324067676] [22:25:36.585] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 1) [22:25:36.734] [1] [WARNING] Missing codex biome icon: biomeIconWasteland [22:25:36.734] [1] [WARNING] Missing codex biome icon: biomeIconNiobium [22:25:37.763] [1] [INFO] Checking which steam branch we're on. Got: [] [22:25:39.389] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [22:25:41.108] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [22:25:41.552] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True System memory in use before: 0.85 GB. System memory in use after: 0.86 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 131132. Total: 732.117671 ms (FindLiveObjects: 15.846036 ms CreateObjectMapping: 10.453880 ms MarkObjects: 705.516412 ms DeleteObjects: 0.300691 ms) [22:30:32.946] [1] [INFO] Applying low res settings 0 / existing is 0 Metal RecreateSurface[0x1146e3150]: surface size 2560x1556 [22:30:33.085] [1] [INFO] Screen resolution updated, saving values to prefs: 2560x1556 @ 60, fullscreen: False Metal RecreateSurface[0x1146e3150]: surface size 1440x900 [22:30:34.922] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:30:35.745] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:31:09.639] [1] [INFO] Applying low res settings 0 / existing is 0 [22:31:09.785] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:31:11.179] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:31:30.127] [1] [WARNING] AdjustLoad() failed [22:31:30.260] [1] [WARNING] AdjustLoad() failed Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 [22:33:54.602] [17] [WARNING] 23:33:54 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [22:33:54.638] [17] [WARNING] 23:33:54 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 [22:36:52.219] [1] [INFO] Applying low res settings 0 / existing is 0 [22:36:52.339] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:36:54.635] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:37:05.419] [1] [INFO] Applying low res settings 0 / existing is 0 [22:37:05.554] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:37:07.367] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True Unloading 1 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.82 GB. System memory in use after: 0.83 GB. Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 132856. Total: 990.112574 ms (FindLiveObjects: 40.155907 ms CreateObjectMapping: 29.417958 ms MarkObjects: 919.575932 ms DeleteObjects: 0.962279 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.82 GB. System memory in use after: 0.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 132856. Total: 643.827207 ms (FindLiveObjects: 13.262967 ms CreateObjectMapping: 7.874391 ms MarkObjects: 622.482702 ms DeleteObjects: 0.206031 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) [22:39:55.282] [1] [WARNING] Failed to Unsubscribe event handler: Game+<>c.Void <.cctor>b__216_0(Game, System.Object) Not subscribed to event UnloadTime: 220.756938 ms [22:39:55.482] [17] [WARNING] 23:39:55 KleiMetrics: Exception getting response:Error getting response stream (ReadDone1): ReceiveFailure -- we.Response is NULL [22:39:55.483] [17] [WARNING] 23:39:55 KleiMetrics: Exception (retrying in 16 seconds): Error getting response stream (ReadDone1): ReceiveFailure at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, System.Boolean isForce) [0x001f4] in :0 System memory in use before: 0.79 GB. System memory in use after: 0.78 GB. Unloading 470 unused Assets to reduce memory usage. Loaded Objects now: 68990. Total: 388.862169 ms (FindLiveObjects: 6.769555 ms CreateObjectMapping: 12.072659 ms MarkObjects: 366.170184 ms DeleteObjects: 3.848844 ms) [22:39:56.072] [1] [INFO] -- MAIN MENU -- [22:39:56.312] [1] [INFO] Checking which steam branch we're on. Got: [] [22:39:56.319] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:39:57.123] [1] [INFO] Using local MOTD at version: 13, web version at 7 [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:39:59.124] [1] [INFO] World Settings cleared! [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:40:00.376] [1] [INFO] World settings reload complete! [22:40:00.392] [1] [INFO] World Settings cleared! [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] TimelineInstance::performScheduling : 101 instantaneous transitions encountered; bailing out to avoid scheduler hang (last transition was to 'Off') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:40:01.464] [1] [INFO] World settings reload complete! [22:40:01.465] [1] [INFO] Set worldgen seed to 781225508 [22:40:01.467] [1] [INFO] Set worldgen seed to 781225508 [22:40:06.299] [1] [INFO] World Settings cleared! [22:40:07.163] [1] [INFO] World Settings cleared! [22:40:08.349] [1] [INFO] World settings reload complete! [22:40:08.350] [1] [INFO] Game mode changed from Survival to Nosweat [22:40:08.350] [1] [INFO] Game mode changed from Nosweat to Custom [22:40:08.350] [1] [INFO] Game mode changed from Custom to Survival [22:40:08.364] [1] [INFO] World Settings cleared! [22:40:09.572] [1] [INFO] World settings reload complete! [22:40:09.573] [1] [INFO] Set worldgen seed to 2125915956 [22:40:09.575] [1] [INFO] Set worldgen seed to 2125915956 [22:40:12.084] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.154] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.154] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.229] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.229] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.303] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.304] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.376] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.376] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.444] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.444] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:12.512] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:12.512] [1] [INFO] World seeds: [1694130041/1694130041/1694130041/1694130041] Seeds are [1694130041/1694130041/1694130041/1694130041] [22:40:12.512] [1] [INFO] World seeds: [1694130042/1694130042/1694130042/1694130042] Seeds are [1694130042/1694130042/1694130042/1694130042] [22:40:12.512] [1] [INFO] World seeds: [1694130043/1694130043/1694130043/1694130043] Seeds are [1694130043/1694130043/1694130043/1694130043] [22:40:12.512] [1] [INFO] World seeds: [1694130044/1694130044/1694130044/1694130044] Seeds are [1694130044/1694130044/1694130044/1694130044] [22:40:12.512] [1] [INFO] World seeds: [1694130045/1694130045/1694130045/1694130045] Seeds are [1694130045/1694130045/1694130045/1694130045] [22:40:12.512] [1] [INFO] World seeds: [1694130046/1694130046/1694130046/1694130046] Seeds are [1694130046/1694130046/1694130046/1694130046] [22:40:12.664] [74] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:40:12.664] [74] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:40:12.664] [74] [INFO] Generating overworld points using PoissonDisk, density 18 [22:40:12.664] [74] [INFO] Start node position is (80.0, 112.0) [22:40:12.665] [74] [INFO] -> Generated 39 points [22:40:16.995] [74] [INFO] Spawned a poi/poi_warp_receiver in cell 168 [22:40:17.001] [74] [INFO] Spawned a poi/poi_warp_sender in cell 146 [22:40:17.004] [74] [INFO] Spawned a poi/poi_warp_teleporter in cell 112 [22:40:17.694] [74] [INFO] World 'STRINGS.WORLDS.SWAMPMOONLET.NAME' is overriding startingWorldElements THREAD - started 'SimThread' (0x700008dcb000) [22:40:21.368] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMin' [22:40:21.369] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldDensityMax' [22:40:21.369] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldAvoidRadius' [22:40:21.369] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'OverworldSampleBehaviour' [22:40:21.369] [74] [INFO] Generating overworld points using PoissonDisk, density 18 [22:40:21.370] [74] [INFO] Start node position is (67.3, 101.5) [22:40:21.370] [74] [INFO] -> Generated 33 points [22:40:22.760] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [22:40:22.760] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:22.760] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderThickness' [22:40:22.760] [74] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'WorldBorderRange' [22:40:22.762] [74] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 41 [22:40:22.763] [74] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 105 [22:40:22.764] [74] [INFO] Spawned a poi/poi_molten_aluminum_volcano in cell 40 [22:40:22.766] [74] [INFO] Spawned a poi/poi_molten_gold_volcano in cell 47 [22:40:22.768] [74] [INFO] Spawned a poi/boon_bedroom in cell 97 [22:40:22.770] [74] [INFO] Spawned a poi/boon_washroom in cell 9 THREAD - started 'SimThread' (0x700008dcb000) [22:40:24.782] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMin' [22:40:24.782] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldDensityMax' [22:40:24.783] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldAvoidRadius' [22:40:24.783] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'OverworldSampleBehaviour' [22:40:24.783] [74] [INFO] Generating overworld points using PoissonDisk, density 18 [22:40:24.783] [74] [INFO] Start node position is (29.6, 58.0) [22:40:24.783] [74] [INFO] -> Generated 32 points [22:40:25.794] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [22:40:25.794] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:25.795] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderThickness' [22:40:25.795] [74] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'WorldBorderRange' [22:40:25.796] [74] [INFO] Spawned a poi/poi_warp_sender in cell 20 [22:40:25.797] [74] [INFO] Spawned a poi/poi_warp_receiver in cell 46 [22:40:25.965] [74] [INFO] Spawned a poi/poi_oilpockets_geyser_c in cell 134 [22:40:25.966] [74] [INFO] Spawned a poi/poi_oilpockets_geyser_f in cell 102 [22:40:25.967] [74] [INFO] Spawned a poi/poi_oilpockets_geyser_a in cell 60 [22:40:25.969] [74] [INFO] Spawned a poi/poi_oilpockets_geyser_d in cell 40 [22:40:25.972] [74] [INFO] Spawned a poi/boon_kitchen in cell 45 [22:40:25.972] [74] [INFO] Spawned a poi/boon_bedroom in cell 81 [22:40:25.973] [74] [INFO] Spawned a poi/boon_washroom in cell 86 [22:40:26.099] [74] [INFO] Spawned a poi/boon_well in cell 130 THREAD - started 'SimThread' (0x700008dcb000) [22:40:27.897] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:40:27.897] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:40:27.897] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:40:27.897] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:40:27.897] [74] [INFO] Generating overworld points using PoissonDisk, density 15 [22:40:27.897] [74] [INFO] -> Generated 26 points [22:40:28.187] [74] [INFO] World does not have a starting subworld specified [22:40:28.524] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:28.524] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:28.524] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:40:28.524] [74] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:40:28.524] [74] [INFO] World does not have a starting subworld specified [22:40:28.526] [74] [INFO] Spawned a poi/poi_frozen_iron_geyser_4 in cell 66 [22:40:28.527] [74] [INFO] Spawned a poi/poi_frozen_iron_geyser_3 in cell 52 [22:40:28.528] [74] [INFO] Spawned a poi/poi_frozen_iron_geyser_2 in cell 47 [22:40:28.529] [74] [INFO] Spawned a poi/poi_frozen_iron_geyser in cell 6 THREAD - started 'SimThread' (0x700008dcb000) [22:40:29.618] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:40:29.618] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:40:29.618] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:40:29.618] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:40:29.618] [74] [INFO] Generating overworld points using PoissonDisk, density 15 [22:40:29.619] [74] [INFO] -> Generated 20 points [22:40:29.868] [74] [INFO] World does not have a starting subworld specified [22:40:30.450] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:30.450] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:30.451] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:40:30.451] [74] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:40:30.451] [74] [INFO] World does not have a starting subworld specified [22:40:30.452] [74] [INFO] Spawned a poi/poi_molten_tungsten_volcano in cell 25 [22:40:30.455] [74] [INFO] Spawned a poi/poi_molten_tungsten_volcano_2 in cell 36 [22:40:30.457] [74] [INFO] Spawned a poi/poi_molten_tungsten_volcano_3 in cell 32 THREAD - started 'SimThread' (0x700008dcb000) [22:40:31.308] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMin' [22:40:31.308] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldDensityMax' [22:40:31.308] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldAvoidRadius' [22:40:31.308] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'OverworldSampleBehaviour' [22:40:31.308] [74] [INFO] Generating overworld points using PoissonDisk, density 15 [22:40:31.308] [74] [INFO] -> Generated 16 points [22:40:31.614] [74] [INFO] World does not have a starting subworld specified [22:40:31.763] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:31.763] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:31.763] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderThickness' [22:40:31.763] [74] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'WorldBorderRange' [22:40:31.763] [74] [INFO] World does not have a starting subworld specified THREAD - started 'SimThread' (0x700008dcb000) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) System memory in use before: 0.51 GB. System memory in use after: 0.52 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 69484. Total: 352.286312 ms (FindLiveObjects: 11.445741 ms CreateObjectMapping: 4.502488 ms MarkObjects: 336.188970 ms DeleteObjects: 0.148574 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.194211 ms System memory in use before: 0.55 GB. System memory in use after: 0.55 GB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 68345. Total: 326.839321 ms (FindLiveObjects: 6.935850 ms CreateObjectMapping: 4.610390 ms MarkObjects: 315.001208 ms DeleteObjects: 0.290214 ms) [22:40:34.309] [1] [INFO] Attempting to start a new game with current world gen [22:40:34.869] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:34.934] [1] [INFO] Set world to [worlds/SwampMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:34.934] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:35.006] [1] [INFO] Set world to [worlds/MetalHeavyLandingSite] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:35.006] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:35.070] [1] [INFO] Set world to [worlds/OilRichWarpTarget] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:35.071] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:35.134] [1] [INFO] Set world to [worlds/TundraMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:35.135] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:35.199] [1] [INFO] Set world to [worlds/MarshyMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:35.199] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:40:35.263] [1] [INFO] Set world to [worlds/NiobiumMoonlet] /Users/eva/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ [22:40:35.320] [1] [INFO] Attempt success THREAD - started 'SimThread' (0x700008dcb000) [22:40:35.793] [1] [INFO] copying image FrozenWastes type DXT1 size 2048x2048 [22:40:36.075] [1] [INFO] copying image CrystalCaverns type DXT1 size 2048x2048 [22:40:36.410] [1] [INFO] copying image BoggyMarsh type DXT1 size 2048x2048 [22:40:36.796] [1] [INFO] copying image Sandstone type DXT1 size 2048x2048 [22:40:36.954] [1] [INFO] copying image ToxicJungle type DXT1 size 2048x2048 [22:40:37.102] [1] [INFO] copying image MagmaCore type DXT1 size 2048x2048 [22:40:37.256] [1] [INFO] copying image OilField type DXT1 size 2048x2048 [22:40:37.428] [1] [INFO] copying image Space type DXT1 size 2048x2048 [22:40:37.684] [1] [INFO] copying image Ocean type DXT1 size 2048x2048 [22:40:37.863] [1] [INFO] copying image Rust type DXT1 size 2048x2048 [22:40:38.042] [1] [INFO] copying image Forest type DXT1 size 2048x2048 [22:40:38.248] [1] [INFO] copying image Radioactive type DXT1 size 2048x2048 [22:40:38.570] [1] [INFO] copying image Swamp type DXT1 size 2048x2048 [22:40:38.797] [1] [INFO] copying image Wasteland type DXT1 size 2048x2048 [22:40:38.986] [1] [INFO] copying image RocketInterior type DXT1 size 2048x2048 [22:40:39.794] [1] [INFO] 1147.961 Level Loaded.... backend Shader warmup: 70 shaders 224 combinations 0.029s [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorder' [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.IDEALLANDINGSITE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorder' [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.STRANGERICHSANDSTONE.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:42.068] [1] [INFO] World 'STRINGS.WORLDS.TUNDRAMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:42.069] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:42.069] [1] [INFO] World 'STRINGS.WORLDS.MARSHYMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:42.069] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorder' [22:40:42.069] [1] [INFO] World 'STRINGS.WORLDS.NIOBIUMMOONLET.NAME' is overriding setting 'DrawWorldBorderOverVacuum' [22:40:42.069] [1] [WARNING] No name table provided to generate world name. Using GENERIC [22:40:42.084] [1] [INFO] -- GAME -- [22:40:42.347] [1] [INFO] Checking which steam branch we're on. Got: [] [22:40:42.982] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:40:46.370] [1] [WARNING] Missing codex biome icon: biomeIconWasteland [22:40:46.372] [1] [WARNING] Missing codex biome icon: biomeIconNiobium [22:40:48.285] [1] [WARNING] missing 'ui' anim in 'artifacts_kanim (KAnimFile)' [22:40:50.348] [1] [WARNING] Trying to stop a song that isn't playing: Music_Starmap [22:40:50.894] [1] [INFO] WattsonMessage OnActivate [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [22:40:57.562] [1] [INFO] Saved to [/Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/The Doomed Comet/The Doomed Comet.sav] [22:40:58.583] [1] [INFO] Saving screenshot to /Users/eva/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/The Doomed Comet/The Doomed Comet.png [22:41:06.311] [1] [INFO] Applying low res settings 0 / existing is 0 [22:41:06.453] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:41:08.111] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: False [22:41:20.577] [1] [INFO] Applying low res settings 0 / existing is 0 [22:41:20.746] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True [22:41:22.115] [1] [INFO] Screen resolution updated, saving values to prefs: 1440x900 @ 60, fullscreen: True