[00:00:00]: System Memory: Memory Load: 46% Available Physical Memory: 4078m/7639m Available Page File: 10716m/15319m Available Virtual Memory: 3999m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 12m Working Set Size: 11m Quota Peak Page Pool Usage: 170k Quota Page Pool Usage: 170k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 4m Peak Page File Usage: 4m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/MyDediServer/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 437302 [00:00:00]: Current time: Mon Nov 02 15:57:55 2020 [00:00:00]: Don't Starve Together: 437302 WIN32 [00:00:00]: Build Date: 5714 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -shard Caves [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4100) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:4.14 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (9724) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Success) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Success) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Success) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.18363 architecture 64-Bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3401 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics 4000 driverDate 20151221000000.000000-000 megsOfRam 2560 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 Farben driverVersion 10.18.10.4358 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: SUCCESS: Loaded modoverrides.lua [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: ServerPreferences could not load server_preferences [00:00:02]: bloom_enabled false [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Klump load on boot started. [00:00:02]: Klump files loaded: 0 [00:00:04]: Load FE [00:00:05]: Load FE: done [00:00:05]: THREAD - started 'FilesExistAsyncThread' (9112) [00:00:05]: FilesExistAsyncThread started (16868 files)... [00:00:05]: Check for write access: TRUE [00:00:05]: Check for read access: TRUE [00:00:05]: Available disk space for save files: 60032 MB [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:06]: [200] Account Communication Success (6) [00:00:06]: Received (KU_eR22i6Hh) from TokenPurpose [00:00:06]: Starting Dedicated Server Game [00:00:06]: Network tick rate: U=15(2), D=0 [00:00:06]: About to start a server with the following settings: [00:00:06]: Dedicated: true [00:00:06]: Online: true [00:00:06]: Passworded: false [00:00:06]: ServerPort: 11000 [00:00:06]: SteamAuthPort: 8769 [00:00:06]: SteamMasterServerPort: 27019 [00:00:06]: ClanID: false [00:00:06]: ClanOnly: false [00:00:06]: ClanAdmin: false [00:00:06]: LanOnly: false [00:00:06]: FriendsOnly: false [00:00:06]: EnableAutosaver: true [00:00:06]: EncodeUserPath: true [00:00:06]: PVP: false [00:00:06]: MaxPlayers: 8 [00:00:06]: GameMode: survival [00:00:06]: OverridenDNS: [00:00:06]: PauseWhenEmpty: true [00:00:06]: IdleTimeout: 1800s [00:00:06]: VoteEnabled: true [00:00:06]: InternetBroadcasting: true [00:00:06]: Intent: cooperative [00:00:06]: Port 11000 is open in the firewall. [00:00:06]: Online Server Started on port: 11000 [00:00:06]: SUCCESS: Loaded modoverrides.lua [00:00:06]: Found a level data override file with these contents: [00:00:06]: K: background_node_range V: table: 09B8EA00 [00:00:06]: K: 1 V: 0 [00:00:06]: K: 2 V: 1 [00:00:06]: K: desc V: Delve into the caves... together! [00:00:06]: K: hideminimap V: false [00:00:06]: K: id V: DST_CAVE [00:00:06]: K: location V: cave [00:00:06]: K: max_playlist_position V: 999 [00:00:06]: K: min_playlist_position V: 0 [00:00:06]: K: name V: The Caves [00:00:06]: K: numrandom_set_pieces V: 0 [00:00:06]: K: override_level_string V: false [00:00:06]: K: overrides V: table: 09B8E7A8 [00:00:06]: K: banana V: default [00:00:06]: K: bats V: default [00:00:06]: K: berrybush V: default [00:00:06]: K: boons V: default [00:00:06]: K: branching V: default [00:00:06]: K: bunnymen V: default [00:00:06]: K: cave_ponds V: default [00:00:06]: K: cave_spiders V: default [00:00:06]: K: cavelight V: default [00:00:06]: K: chess V: default [00:00:06]: K: disease_delay V: none [00:00:06]: K: earthquakes V: default [00:00:06]: K: fern V: default [00:00:06]: K: fissure V: default [00:00:06]: K: flint V: default [00:00:06]: K: flower_cave V: default [00:00:06]: K: grass V: default [00:00:06]: K: layout_mode V: RestrictNodesByKey [00:00:06]: K: lichen V: default [00:00:06]: K: liefs V: default [00:00:06]: K: loop V: default [00:00:06]: K: marshbush V: default [00:00:06]: K: monkey V: default [00:00:06]: K: mushroom V: default [00:00:06]: K: mushtree V: default [00:00:06]: K: prefabswaps_start V: classic [00:00:06]: K: reeds V: default [00:00:06]: K: regrowth V: default [00:00:06]: K: roads V: never [00:00:06]: K: rock V: default [00:00:06]: K: rocky V: default [00:00:06]: K: sapling V: default [00:00:06]: K: season_start V: default [00:00:06]: K: slurper V: default [00:00:06]: K: slurtles V: default [00:00:06]: K: start_location V: caves [00:00:06]: K: task_set V: cave_default [00:00:06]: K: tentacles V: default [00:00:06]: K: touchstone V: default [00:00:06]: K: trees V: default [00:00:06]: K: weather V: default [00:00:06]: K: world_size V: huge [00:00:06]: K: wormattacks V: default [00:00:06]: K: wormhole_prefab V: tentacle_pillar [00:00:06]: K: wormlights V: default [00:00:06]: K: worms V: default [00:00:06]: K: required_prefabs V: table: 09B8EA50 [00:00:06]: K: 1 V: multiplayer_portal [00:00:06]: K: substitutes V: table: 09B8EAC8 [00:00:06]: K: version V: 4 [00:00:06]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:06]: Overwriting savedata with level data file. [00:00:06]: Not applying world gen overrides. [00:00:06]: Collecting garbage... [00:00:06]: lua_gc took 0.04 seconds [00:00:06]: ~ShardLuaProxy() [00:00:06]: ~cEventLeaderboardProxy() [00:00:06]: ~ItemServerLuaProxy() [00:00:06]: ~InventoryLuaProxy() [00:00:06]: ~NetworkLuaProxy() [00:00:06]: ~SimLuaProxy() [00:00:06]: FilesExistAsyncThread aborted. [00:00:06]: ... FilesExistAsyncThread complete [00:00:06]: lua_close took 0.08 seconds [00:00:06]: ReleaseAll [00:00:06]: ReleaseAll Finished [00:00:06]: cGame::StartPlaying [00:00:06]: LOADING LUA [00:00:06]: DoLuaFile scripts/main.lua [00:00:06]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: taskgrouplist: default Together [00:00:06]: taskgrouplist: classic Classic [00:00:06]: taskgrouplist: cave_default Underground [00:00:06]: taskgrouplist: lavaarena_taskset The Forge [00:00:06]: taskgrouplist: quagmire_taskset The Gorge [00:00:06]: running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: SUCCESS: Loaded modoverrides.lua [00:00:07]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS [00:00:07]: PlayerDeaths could not load morgue [00:00:07]: PlayerHistory could not load player_history [00:00:07]: ServerPreferences could not load server_preferences [00:00:07]: bloom_enabled false [00:00:07]: OnFilesLoaded() [00:00:07]: OnUpdatePurchaseStateComplete [00:00:07]: SUCCESS: Loaded modoverrides.lua [00:00:07]: Found a level data override file with these contents: [00:00:07]: K: background_node_range V: table: 0AB26088 [00:00:07]: K: 1 V: 0 [00:00:07]: K: 2 V: 1 [00:00:07]: K: desc V: Delve into the caves... together! [00:00:07]: K: hideminimap V: false [00:00:07]: K: id V: DST_CAVE [00:00:07]: K: location V: cave [00:00:07]: K: max_playlist_position V: 999 [00:00:07]: K: min_playlist_position V: 0 [00:00:07]: K: name V: The Caves [00:00:07]: K: numrandom_set_pieces V: 0 [00:00:07]: K: override_level_string V: false [00:00:07]: K: overrides V: table: 0AB25C50 [00:00:07]: K: banana V: default [00:00:07]: K: bats V: default [00:00:07]: K: berrybush V: default [00:00:07]: K: boons V: default [00:00:07]: K: branching V: default [00:00:07]: K: bunnymen V: default [00:00:07]: K: cave_ponds V: default [00:00:07]: K: cave_spiders V: default [00:00:07]: K: cavelight V: default [00:00:07]: K: chess V: default [00:00:07]: K: disease_delay V: none [00:00:07]: K: earthquakes V: default [00:00:07]: K: fern V: default [00:00:07]: K: fissure V: default [00:00:07]: K: flint V: default [00:00:07]: K: flower_cave V: default [00:00:07]: K: grass V: default [00:00:07]: K: layout_mode V: RestrictNodesByKey [00:00:07]: K: lichen V: default [00:00:07]: K: liefs V: default [00:00:07]: K: loop V: default [00:00:07]: K: marshbush V: default [00:00:07]: K: monkey V: default [00:00:07]: K: mushroom V: default [00:00:07]: K: mushtree V: default [00:00:07]: K: prefabswaps_start V: classic [00:00:07]: K: reeds V: default [00:00:07]: K: regrowth V: default [00:00:07]: K: roads V: never [00:00:07]: K: rock V: default [00:00:07]: K: rocky V: default [00:00:07]: K: sapling V: default [00:00:07]: K: season_start V: default [00:00:07]: K: slurper V: default [00:00:07]: K: slurtles V: default [00:00:07]: K: start_location V: caves [00:00:07]: K: task_set V: cave_default [00:00:07]: K: tentacles V: default [00:00:07]: K: touchstone V: default [00:00:07]: K: trees V: default [00:00:07]: K: weather V: default [00:00:07]: K: world_size V: huge [00:00:07]: K: wormattacks V: default [00:00:07]: K: wormhole_prefab V: tentacle_pillar [00:00:07]: K: wormlights V: default [00:00:07]: K: worms V: default [00:00:07]: K: required_prefabs V: table: 0AB25F48 [00:00:07]: K: 1 V: multiplayer_portal [00:00:07]: K: substitutes V: table: 0AB260D8 [00:00:07]: K: version V: 4 [00:00:07]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:07]: Overwriting savedata with level data file. [00:00:07]: Not applying world gen overrides. [00:00:07]: WorldSim::SimThread::SimThread() [00:00:07]: ABOUT TO INSTALL STACKTRACE [00:00:07]: DoLuaFile scripts/stacktrace.lua [00:00:07]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:07]: INSTALLED STACKTRACE [00:00:07]: WorldSim::SimThread::SimThread() complete [00:00:07]: THREAD - started 'WorldSim' (1912) [00:00:07]: WorldSim::SimThread::Main() [00:00:07]: DoLuaFile scripts/worldgen_main.lua [00:00:07]: Check for write access: TRUE [00:00:07]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:07]: Check for read access: TRUE [00:00:07]: Available disk space for save files: 60032 MB [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning [00:00:07]: DLC enabled : false [00:00:07]: taskgrouplist: default Together [00:00:07]: taskgrouplist: classic Classic [00:00:07]: taskgrouplist: cave_default Underground [00:00:07]: taskgrouplist: lavaarena_taskset The Forge [00:00:07]: taskgrouplist: quagmire_taskset The Gorge [00:00:07]: running worldgen_main.lua [00:00:07]: SEED = 1604329082 [00:00:07]: Generating world with these parameters: [00:00:07]: level_type SURVIVAL [00:00:07]: level_data: [00:00:07]: K: background_node_range V: table: 065B57A8 [00:00:07]: K: 1 V: 0 [00:00:07]: K: 2 V: 1 [00:00:07]: K: desc V: Delve into the caves... together! [00:00:07]: K: hideminimap V: false [00:00:07]: K: id V: DST_CAVE [00:00:07]: K: location V: cave [00:00:07]: K: max_playlist_position V: 999 [00:00:07]: K: min_playlist_position V: 0 [00:00:07]: K: name V: The Caves [00:00:07]: K: numrandom_set_pieces V: 0 [00:00:07]: K: override_level_string V: false [00:00:07]: K: overrides V: table: 065B5898 [00:00:07]: K: banana V: default [00:00:07]: K: bats V: default [00:00:07]: K: berrybush V: default [00:00:07]: K: boons V: default [00:00:07]: K: branching V: default [00:00:07]: K: bunnymen V: default [00:00:07]: K: cave_ponds V: default [00:00:07]: K: cave_spiders V: default [00:00:07]: K: cavelight V: default [00:00:07]: K: chess V: default [00:00:07]: K: disease_delay V: none [00:00:07]: K: earthquakes V: default [00:00:07]: K: fern V: default [00:00:07]: K: fissure V: default [00:00:07]: K: flint V: default [00:00:07]: K: flower_cave V: default [00:00:07]: K: grass V: default [00:00:07]: K: layout_mode V: RestrictNodesByKey [00:00:07]: K: lichen V: default [00:00:07]: K: liefs V: default [00:00:07]: K: loop V: default [00:00:07]: K: marshbush V: default [00:00:07]: K: monkey V: default [00:00:07]: K: mushroom V: default [00:00:07]: K: mushtree V: default [00:00:07]: K: prefabswaps_start V: classic [00:00:07]: K: reeds V: default [00:00:07]: K: regrowth V: default [00:00:07]: K: roads V: never [00:00:07]: K: rock V: default [00:00:07]: K: rocky V: default [00:00:07]: K: sapling V: default [00:00:07]: K: season_start V: default [00:00:07]: K: slurper V: default [00:00:07]: K: slurtles V: default [00:00:07]: K: start_location V: caves [00:00:07]: K: task_set V: cave_default [00:00:07]: K: tentacles V: default [00:00:07]: K: touchstone V: default [00:00:07]: K: trees V: default [00:00:07]: K: weather V: default [00:00:07]: K: world_size V: huge [00:00:07]: K: wormattacks V: default [00:00:07]: K: wormhole_prefab V: tentacle_pillar [00:00:07]: K: wormlights V: default [00:00:07]: K: worms V: default [00:00:07]: K: required_prefabs V: table: 065B5870 [00:00:07]: K: 1 V: multiplayer_portal [00:00:07]: K: substitutes V: table: 065B5410 [00:00:07]: K: version V: 4 [00:00:07]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:07]: Selecting Classic Prefabs [00:00:07]: Prefab Swap Selection: regular grass [00:00:07]: Prefab Swap Selection: regular twigs [00:00:07]: Prefab Swap Selection: regular berries [00:00:07]: New size: 450 huge [00:00:07]: Creating story... [00:00:07]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:07]: [Story Gen] RestrictNodesByKey [00:00:07]: Finding valid start task... [00:00:07]: ...picked CaveExitTask4 [00:00:07]: Has start node RabbitTown [00:00:07]: Adding Background Nodes [00:00:07]: [Story Gen] Adding Cove Nodes [00:00:07]: Warning! Couldn't find a spot in SacredAltar for TwigsBoon [00:00:07]: Warning! Couldn't find a spot in BatCloister for TentaclePillar [00:00:07]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:07]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:07]: GenerateVoronoiMap [100]: [00:00:10]: ...Done. [00:00:10]: ... story created [00:00:10]: Baking map... 450 [00:00:10]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:11]: [WorldSimActual::ConvertToTileMap] [00:00:11]: [ConvertToTileMap] [00:00:11]: [WorldSimActual::ConvertToTileMap] complete [00:00:11]: [WorldSimActual::SeparateIslands] [00:00:11]: [SeparateIslands] [00:00:11]: [WorldSimActual::SeparateIslands] complete [00:00:11]: Map Baked! [00:00:11]: [WorldSimActual::ForceConnectivity] [00:00:11]: [GenerateLandmasses] [00:00:11]: [GenerateLandmasses] islands: 15 [00:00:11]: [MergeConnectedLandmasses] true [00:00:11]: [WorldSimActual::ForceConnectivity] complete [00:00:11]: Encoding... [00:00:11]: [WorldSimActual::CreateNodeIdTileMap] [00:00:11]: Encoding... DONE [00:00:11]: Checking Tags [00:00:11]: Populating voronoi... [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:11]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:11]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:11]: Warning! Could not find a spot for CornerWall in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:00:11]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:11]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:11]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown [00:00:11]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:11]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:11]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:11]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:11]: [ReplaceSingleNonLandTiles] Validating... [00:00:11]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:00:11]: disconnected tiles... 337 [00:00:11]: Removing entity on IMPASSABLE 199.7025 405.7325 -101.19, 0, 722.93 [00:00:11]: Removing entity on IMPASSABLE nightmarelight 380.765 176.2325 623.06, 0, -195.07 [00:00:11]: Removing entity on IMPASSABLE nightmarelight 378.28 178.75 613.12, 0, -185 [00:00:11]: Removing entity on IMPASSABLE nightmarelight 378.28 176.3125 613.12, 0, -194.75 [00:00:11]: Removing entity on IMPASSABLE nightmarelight 380.7025 178.7025 622.81, 0, -185.19 [00:00:11]: Removing entity on IMPASSABLE cavelight 80.995 333.875 -576.02, 0, 435.5 [00:00:11]: Removing entity on IMPASSABLE bishop_nightmare_spawner 378.9825 178.25 615.93, 0, -187 [00:00:11]: Removing entity on IMPASSABLE bishop_nightmare_spawner 379.9525 176.67 619.81, 0, -193.32 [00:00:11]: Removing entity on IMPASSABLE pandoraschest 315.5 78.5 362, 0, -586 [00:00:11]: Removing entity on IMPASSABLE pandoraschest 311.5 78.5 346, 0, -586 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 381.4675 175.5 625.87, 0, -198 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 381.4825 179.515 625.93, 0, -181.94 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 377.4825 179.515 609.93, 0, -181.94 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 377.4825 175.5 609.93, 0, -198 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 374.4825 172.4825 597.93, 0, -210.07 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 384.515 172.5 638.06, 0, -210 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 384.4825 182.5 637.93, 0, -170 [00:00:11]: Removing entity on IMPASSABLE pillar_ruins 374.4825 182.4825 597.93, 0, -170.07 [00:00:11]: Removing entity on IMPASSABLE wall_ruins 361.265 158.5 545.06, 0, -266 [00:00:11]: Removing entity on IMPASSABLE wall_ruins 357.7325 166.5 530.93, 0, -234 [00:00:11]: Removing entity on IMPASSABLE chessjunk_spawner 382.515 174.3575 630.06, 0, -202.57 [00:00:11]: Removing entity on IMPASSABLE chessjunk_spawner 376.4825 180.2325 605.93, 0, -179.07 [00:00:11]: Removing entity on IMPASSABLE sacred_chest 377.75 177.5 611, 0, -190 [00:00:11]: Removing entity on IMPASSABLE ancient_altar_spawner 379.515 177.5 618.06, 0, -190 [00:00:11]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:00:11]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:00:11]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:11]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:00:11]: Checking Required Prefab sacred_chest has at least 1 instances (0 found). [00:00:11]: PANIC: missing required prefab [sacred_chest]! Expected 1, got 0 [00:00:11]: An error occured during world gen we will retry! [was 1 of 5 ] [00:00:11]: New size: 450 huge [00:00:11]: Creating story... [00:00:11]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:11]: [Story Gen] RestrictNodesByKey [00:00:11]: Finding valid start task... [00:00:11]: ...picked CaveExitTask9 [00:00:11]: Has start node RabbitArea [00:00:11]: Adding Background Nodes [00:00:11]: [Story Gen] Adding Cove Nodes [00:00:11]: Warning! Couldn't find a spot in SacredAltar for TwigsBoon [00:00:11]: Warning! Couldn't find a spot in BatCloister for TentaclePillar [00:00:11]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:11]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:11]: GenerateVoronoiMap [100]: [00:00:14]: ...Done. [00:00:14]: ... story created [00:00:14]: Baking map... 450 [00:00:14]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:14]: [WorldSimActual::ConvertToTileMap] [00:00:14]: [ConvertToTileMap] [00:00:14]: [WorldSimActual::ConvertToTileMap] complete [00:00:14]: [WorldSimActual::SeparateIslands] [00:00:14]: [SeparateIslands] [00:00:15]: [WorldSimActual::SeparateIslands] complete [00:00:15]: Map Baked! [00:00:15]: [WorldSimActual::ForceConnectivity] [00:00:15]: [GenerateLandmasses] [00:00:15]: [GenerateLandmasses] islands: 10 [00:00:15]: [MergeConnectedLandmasses] true [00:00:15]: [WorldSimActual::ForceConnectivity] complete [00:00:15]: Encoding... [00:00:15]: [WorldSimActual::CreateNodeIdTileMap] [00:00:15]: Encoding... DONE [00:00:15]: Checking Tags [00:00:15]: Populating voronoi... [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:15]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:15]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:15]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:15]: Warning! Could not find a spot for CornerWall in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:15]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:15]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:15]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:15]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:5:GrasslandSinkhole [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:15]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:15]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:15]: [ReplaceSingleNonLandTiles] Validating... [00:00:15]: [ReplaceSingleNonLandTiles] Replaced 43 tiles. [00:00:15]: disconnected tiles... 539 [00:00:15]: Removing entity on IMPASSABLE nightmarelight 203.2325 352.2325 -87.07, 0, 508.93 [00:00:15]: Removing entity on IMPASSABLE nightmarelight 205.75 354.7175 -77, 0, 518.87 [00:00:15]: Removing entity on IMPASSABLE nightmarelight 203.3125 354.7175 -86.75, 0, 518.87 [00:00:15]: Removing entity on IMPASSABLE nightmarelight 205.7025 352.295 -77.19, 0, 509.18 [00:00:15]: Removing entity on IMPASSABLE pandoraschest 270.5 340.5 182, 0, 462 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 202.5 351.53 -90, 0, 506.12 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 206.515 351.515 -73.94, 0, 506.06 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 206.515 355.515 -73.94, 0, 522.06 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 202.5 355.515 -90, 0, 522.06 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 199.4825 358.515 -102.07, 0, 534.06 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 199.5 348.4825 -102, 0, 493.93 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 209.5 348.515 -62, 0, 494.06 [00:00:15]: Removing entity on IMPASSABLE pillar_ruins 209.4825 358.515 -62.07, 0, 534.06 [00:00:15]: Removing entity on IMPASSABLE wall_ruins 162.5 374.265 -250, 0, 597.06 [00:00:15]: Removing entity on IMPASSABLE bishop_nightmare_spawner 205.25 354.015 -79, 0, 516.06 [00:00:15]: Removing entity on IMPASSABLE bishop_nightmare_spawner 203.67 353.045 -85.32, 0, 512.18 [00:00:15]: Removing entity on IMPASSABLE chessjunk_spawner 201.3575 350.4825 -94.57, 0, 501.93 [00:00:15]: Removing entity on IMPASSABLE chessjunk_spawner 207.2325 356.515 -71.07, 0, 526.06 [00:00:15]: Removing entity on IMPASSABLE sacred_chest 204.5 355.25 -82, 0, 521 [00:00:15]: Removing entity on IMPASSABLE ancient_altar_spawner 204.5 353.4825 -82, 0, 513.93 [00:00:15]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:00:15]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:00:15]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:15]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:00:15]: Checking Required Prefab sacred_chest has at least 1 instances (0 found). [00:00:15]: PANIC: missing required prefab [sacred_chest]! Expected 1, got 0 [00:00:15]: An error occured during world gen we will retry! [was 2 of 5 ] [00:00:15]: New size: 450 huge [00:00:15]: Creating story... [00:00:15]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:00:15]: [Story Gen] RestrictNodesByKey [00:00:15]: Finding valid start task... [00:00:15]: ...picked CaveExitTask9 [00:00:15]: Has start node SinkholeForest [00:00:15]: Adding Background Nodes [00:00:15]: [Story Gen] Adding Cove Nodes [00:00:15]: Warning! Couldn't find a spot in SacredAltar for TwigsBoon [00:00:15]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:15]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:15]: GenerateVoronoiMap [100]: [00:00:18]: ...Done. [00:00:18]: ... story created [00:00:18]: Baking map... 450 [00:00:18]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:18]: [WorldSimActual::ConvertToTileMap] [00:00:18]: [ConvertToTileMap] [00:00:18]: [WorldSimActual::ConvertToTileMap] complete [00:00:18]: [WorldSimActual::SeparateIslands] [00:00:18]: [SeparateIslands] [00:00:18]: [WorldSimActual::SeparateIslands] complete [00:00:18]: Map Baked! [00:00:18]: [WorldSimActual::ForceConnectivity] [00:00:18]: [GenerateLandmasses] [00:00:18]: [GenerateLandmasses] islands: 18 [00:00:18]: [MergeConnectedLandmasses] true [00:00:18]: [WorldSimActual::ForceConnectivity] complete [00:00:18]: Encoding... [00:00:18]: [WorldSimActual::CreateNodeIdTileMap] [00:00:18]: Encoding... DONE [00:00:18]: Checking Tags [00:00:18]: Populating voronoi... [00:00:18]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:18]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:00:18]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:18]: Warning! Could not find a spot for TentaclePillar in node SpiderLand:0:SpiderIncursion [00:00:18]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:18]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:18]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:18]: [ReplaceSingleNonLandTiles] Validating... [00:00:18]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:00:18]: disconnected tiles... 504 [00:00:19]: Removing entity on IMPASSABLE 55.7325 278.295 -677.07, 0, 213.18 [00:00:19]: Removing entity on IMPASSABLE skeleton 90.445 142.5 -538.22, 0, -330 [00:00:19]: Removing entity on IMPASSABLE halloweencandy_1 89.52 142.0125 -541.92, 0, -331.95 [00:00:19]: Removing entity on IMPASSABLE candybag 89.8475 142.0325 -540.61, 0, -331.87 [00:00:19]: Removing entity on IMPASSABLE pandoraschest 306.5 436.5 326, 0, 846 [00:00:19]: Removing entity on IMPASSABLE pandoraschest 282.5 436.5 230, 0, 846 [00:00:19]: Removing entity on IMPASSABLE trinket_4 89.6575 141.695 -541.37, 0, -333.22 [00:00:19]: Removing entity on IMPASSABLE wall_ruins 374.7325 302.5 598.93, 0, 310 [00:00:19]: Removing entity on IMPASSABLE wall_ruins 282.265 328.5 229.06, 0, 414 [00:00:19]: Removing entity on IMPASSABLE wall_ruins 382.5 294.265 630, 0, 277.06 [00:00:19]: Removing entity on IMPASSABLE trinket_13 91.4425 143.075 -534.23, 0, -327.7 [00:00:19]: Removing entity on IMPASSABLE trinket_13 90.025 143.16 -539.9, 0, -327.36 [00:00:19]: Removing entity on IMPASSABLE trinket_13 91.4175 142.885 -534.33, 0, -328.46 [00:00:19]: Removing entity on IMPASSABLE halloweencandy_2 90.89 141.9725 -536.44, 0, -332.11 [00:00:19]: Removing entity on IMPASSABLE wall_stone_2 62.3275 260.5925 -650.69, 0, 142.37 [00:00:19]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:00:19]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:00:19]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:19]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:00:19]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:00:19]: [ReplaceSingleNonLandTiles] Validating... [00:00:19]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:00:19]: Done cave map gen! [00:00:19]: Checking map... [00:00:19]: Generation complete [00:00:19]: WorldSim::SimThread::Main() complete [00:00:19]: Serializing world: session/0C9243C9FFC02AE3/0000000002 [00:00:19]: Klump load on boot started. [00:00:19]: Klump files loaded: 0 [00:00:19]: Unload FE [00:00:19]: Unload FE done [00:00:21]: LOAD BE [00:00:24]: Could not preload undefined prefab (brokenwall_stone_2) [00:00:24]: Could not preload undefined prefab (brokenwall_ruins_2) [00:00:24]: LOAD BE: done [00:00:24]: Begin Session: 0C9243C9FFC02AE3 [00:00:24]: saving to server_temp/server_save [00:00:25]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:25]: Loading 17 new character(s) [00:00:25]: Total 17 character(s) loaded [00:00:31]: Loading Nav Grid [00:00:31]: World generated on build 437302 with save version: 5.063, using seed: 1604329082 [00:00:31]: [Shard] Secondary shard is waiting for LUA... [00:00:31]: OVERRIDE: setting disease_delay to none [00:00:32]: Can't find prefab archive_sound_area [00:00:32]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:00:32]: Can't find prefab archive_sound_area [00:00:32]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:00:32]: Can't find prefab archive_sound_area [00:00:32]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:00:34]: SWITCHING false [00:00:34]: Reconstructing topology [00:00:34]: ...Sorting points [00:00:34]: ...Sorting edges [00:00:34]: ...Connecting nodes [00:00:34]: ...Validating connections [00:00:34]: ...Housekeeping [00:00:34]: ...Done! [00:00:34]: 1 uploads added to server. From server_temp [00:00:34]: About to start a shard with these settings: [00:00:34]: ShardName: Caves [00:00:34]: ShardID: 3718419891 [00:00:34]: ShardRole: SECONDARY [00:00:34]: MasterHost: 127.0.0.1 [00:00:34]: MasterBind: (null) [00:00:34]: MasterPort: 10888 [00:00:34]: [Shard] Connecting to master... [00:00:34]: Telling Client our new session identifier: 0C9243C9FFC02AE3 [00:00:35]: [Steam] SteamGameServer_Init(8769, 11000, 27019) [00:00:35]: [Steam] SteamGameServer_Init success [00:00:35]: [Shard] Sending secondary shard information to master... [00:00:35]: Validating portal[1] <-> [1] (inactive) [00:00:35]: Validating portal[2] <-> [2] (inactive) [00:00:35]: Validating portal[3] <-> [3] (inactive) [00:00:35]: Validating portal[4] <-> [4] (inactive) [00:00:35]: Validating portal[5] <-> [5] (inactive) [00:00:35]: Validating portal[6] <-> [6] (inactive) [00:00:35]: Validating portal[7] <-> [7] (inactive) [00:00:35]: Validating portal[8] <-> [8] (inactive) [00:00:35]: Validating portal[9] <-> [9] (inactive) [00:00:35]: Validating portal[10] <-> [10] (inactive) [00:00:35]: Gameserver logged on to Steam, assigned identity steamid:90139974395250691 [00:00:35]: Overriding region to US [00:00:35]: Registering secondary shard in US lobby [00:00:37]: [Shard] secondary shard is now ready! [00:00:37]: World 1 is now connected [00:00:37]: Validating portal[1] <-> 1[1] (active) [00:00:37]: Validating portal[2] <-> 1[2] (active) [00:00:37]: Validating portal[3] <-> 1[3] (active) [00:00:37]: Validating portal[4] <-> 1[4] (active) [00:00:37]: Validating portal[5] <-> 1[5] (active) [00:00:37]: Validating portal[6] <-> 1[6] (active) [00:00:37]: Validating portal[7] <-> 1[7] (active) [00:00:37]: Validating portal[8] <-> 1[8] (active) [00:00:37]: Validating portal[9] <-> 1[9] (active) [00:00:37]: Validating portal[10] <-> 1[10] (active) [00:00:38]: [Shard] secondary shard LUA is now ready! [00:00:38]: Sim paused [00:02:20]: Sim unpaused [00:02:52]: World 1 is now disconnected [00:02:52]: Validating portal[1] <-> 1[1] (inactive) [00:02:52]: Validating portal[2] <-> 1[2] (inactive) [00:02:52]: Validating portal[3] <-> 1[3] (inactive) [00:02:52]: Validating portal[4] <-> 1[4] (inactive) [00:02:52]: Validating portal[5] <-> 1[5] (inactive) [00:02:52]: Validating portal[6] <-> 1[6] (inactive) [00:02:52]: Validating portal[7] <-> 1[7] (inactive) [00:02:52]: Validating portal[8] <-> 1[8] (inactive) [00:02:52]: Validating portal[9] <-> 1[9] (inactive) [00:02:52]: Validating portal[10] <-> 1[10] (inactive) [00:02:52]: Received world reset request [00:02:52]: Collecting garbage... [00:02:52]: lua_gc took 0.13 seconds [00:02:52]: ~ShardLuaProxy() [00:02:52]: ~cEventLeaderboardProxy() [00:02:52]: ~ItemServerLuaProxy() [00:02:52]: ~InventoryLuaProxy() [00:02:52]: ~NetworkLuaProxy() [00:02:52]: ~SimLuaProxy() [00:02:52]: lua_close took 0.25 seconds [00:02:52]: ReleaseAll [00:02:52]: ReleaseAll Finished [00:02:52]: cGame::StartPlaying [00:02:53]: LOADING LUA [00:02:53]: DoLuaFile scripts/main.lua [00:02:53]: DoLuaFile loading buffer scripts/main.lua [00:02:53]: taskgrouplist: default Together [00:02:53]: taskgrouplist: classic Classic [00:02:53]: taskgrouplist: cave_default Underground [00:02:53]: taskgrouplist: lavaarena_taskset The Forge [00:02:53]: taskgrouplist: quagmire_taskset The Gorge [00:02:53]: running main.lua [00:02:53]: loaded modindex [00:02:53]: ModIndex: Beginning normal load sequence for dedicated server. [00:02:53]: SUCCESS: Loaded modoverrides.lua [00:02:53]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:02:53]: LOADING LUA SUCCESS [00:02:53]: PlayerDeaths could not load morgue [00:02:53]: PlayerHistory could not load player_history [00:02:53]: ServerPreferences could not load server_preferences [00:02:53]: bloom_enabled false [00:02:53]: OnFilesLoaded() [00:02:53]: OnUpdatePurchaseStateComplete [00:02:53]: SUCCESS: Loaded modoverrides.lua [00:02:53]: Found a level data override file with these contents: [00:02:53]: K: background_node_range V: table: 05488700 [00:02:53]: K: 1 V: 0 [00:02:53]: K: 2 V: 1 [00:02:53]: K: desc V: Delve into the caves... together! [00:02:53]: K: hideminimap V: false [00:02:53]: K: id V: DST_CAVE [00:02:53]: K: location V: cave [00:02:53]: K: max_playlist_position V: 999 [00:02:53]: K: min_playlist_position V: 0 [00:02:53]: K: name V: The Caves [00:02:53]: K: numrandom_set_pieces V: 0 [00:02:53]: K: override_level_string V: false [00:02:53]: K: overrides V: table: 05488750 [00:02:53]: K: banana V: default [00:02:53]: K: bats V: default [00:02:53]: K: berrybush V: default [00:02:53]: K: boons V: default [00:02:53]: K: branching V: default [00:02:53]: K: bunnymen V: default [00:02:53]: K: cave_ponds V: default [00:02:53]: K: cave_spiders V: default [00:02:53]: K: cavelight V: default [00:02:53]: K: chess V: default [00:02:53]: K: disease_delay V: none [00:02:53]: K: earthquakes V: default [00:02:53]: K: fern V: default [00:02:53]: K: fissure V: default [00:02:53]: K: flint V: default [00:02:53]: K: flower_cave V: default [00:02:53]: K: grass V: default [00:02:53]: K: layout_mode V: RestrictNodesByKey [00:02:53]: K: lichen V: default [00:02:53]: K: liefs V: default [00:02:53]: K: loop V: default [00:02:53]: K: marshbush V: default [00:02:53]: K: monkey V: default [00:02:53]: K: mushroom V: default [00:02:53]: K: mushtree V: default [00:02:53]: K: prefabswaps_start V: classic [00:02:53]: K: reeds V: default [00:02:53]: K: regrowth V: default [00:02:53]: K: roads V: never [00:02:53]: K: rock V: default [00:02:53]: K: rocky V: default [00:02:53]: K: sapling V: default [00:02:53]: K: season_start V: default [00:02:53]: K: slurper V: default [00:02:53]: K: slurtles V: default [00:02:53]: K: start_location V: caves [00:02:53]: K: task_set V: cave_default [00:02:53]: K: tentacles V: default [00:02:53]: K: touchstone V: default [00:02:53]: K: trees V: default [00:02:53]: K: weather V: default [00:02:53]: K: world_size V: huge [00:02:53]: K: wormattacks V: default [00:02:53]: K: wormhole_prefab V: tentacle_pillar [00:02:53]: K: wormlights V: default [00:02:53]: K: worms V: default [00:02:53]: K: required_prefabs V: table: 05488930 [00:02:53]: K: 1 V: multiplayer_portal [00:02:53]: K: substitutes V: table: 05488778 [00:02:53]: K: version V: 4 [00:02:53]: Loaded and applied level data override from ../leveldataoverride.lua [00:02:53]: Overwriting savedata with level data file. [00:02:53]: Not applying world gen overrides. [00:02:53]: WorldSim::SimThread::SimThread() [00:02:53]: ABOUT TO INSTALL STACKTRACE [00:02:53]: DoLuaFile scripts/stacktrace.lua [00:02:53]: DoLuaFile loading buffer scripts/stacktrace.lua [00:02:53]: INSTALLED STACKTRACE [00:02:53]: WorldSim::SimThread::SimThread() complete [00:02:53]: THREAD - started 'WorldSim' (2076) [00:02:53]: WorldSim::SimThread::Main() [00:02:53]: DoLuaFile scripts/worldgen_main.lua [00:02:53]: Check for write access: TRUE [00:02:53]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:02:53]: Check for read access: TRUE [00:02:53]: Available disk space for save files: 60029 MB [00:02:53]: ModIndex: Load sequence finished successfully. [00:02:53]: Reset() returning [00:02:53]: DLC enabled : false [00:02:54]: taskgrouplist: default Together [00:02:54]: taskgrouplist: classic Classic [00:02:54]: taskgrouplist: cave_default Underground [00:02:54]: taskgrouplist: lavaarena_taskset The Forge [00:02:54]: taskgrouplist: quagmire_taskset The Gorge [00:02:54]: running worldgen_main.lua [00:02:54]: SEED = 1604329248 [00:02:54]: Generating world with these parameters: [00:02:54]: level_type SURVIVAL [00:02:54]: level_data: [00:02:54]: K: background_node_range V: table: 066F2DE8 [00:02:54]: K: 1 V: 0 [00:02:54]: K: 2 V: 1 [00:02:54]: K: desc V: Delve into the caves... together! [00:02:54]: K: hideminimap V: false [00:02:54]: K: id V: DST_CAVE [00:02:54]: K: location V: cave [00:02:54]: K: max_playlist_position V: 999 [00:02:54]: K: min_playlist_position V: 0 [00:02:54]: K: name V: The Caves [00:02:54]: K: numrandom_set_pieces V: 0 [00:02:54]: K: override_level_string V: false [00:02:54]: K: overrides V: table: 066F2DC0 [00:02:54]: K: banana V: default [00:02:54]: K: bats V: default [00:02:54]: K: berrybush V: default [00:02:54]: K: boons V: default [00:02:54]: K: branching V: default [00:02:54]: K: bunnymen V: default [00:02:54]: K: cave_ponds V: default [00:02:54]: K: cave_spiders V: default [00:02:54]: K: cavelight V: default [00:02:54]: K: chess V: default [00:02:54]: K: disease_delay V: none [00:02:54]: K: earthquakes V: default [00:02:54]: K: fern V: default [00:02:54]: K: fissure V: default [00:02:54]: K: flint V: default [00:02:54]: K: flower_cave V: default [00:02:54]: K: grass V: default [00:02:54]: K: layout_mode V: RestrictNodesByKey [00:02:54]: K: lichen V: default [00:02:54]: K: liefs V: default [00:02:54]: K: loop V: default [00:02:54]: K: marshbush V: default [00:02:54]: K: monkey V: default [00:02:54]: K: mushroom V: default [00:02:54]: K: mushtree V: default [00:02:54]: K: prefabswaps_start V: classic [00:02:54]: K: reeds V: default [00:02:54]: K: regrowth V: default [00:02:54]: K: roads V: never [00:02:54]: K: rock V: default [00:02:54]: K: rocky V: default [00:02:54]: K: sapling V: default [00:02:54]: K: season_start V: default [00:02:54]: K: slurper V: default [00:02:54]: K: slurtles V: default [00:02:54]: K: start_location V: caves [00:02:54]: K: task_set V: cave_default [00:02:54]: K: tentacles V: default [00:02:54]: K: touchstone V: default [00:02:54]: K: trees V: default [00:02:54]: K: weather V: default [00:02:54]: K: world_size V: huge [00:02:54]: K: wormattacks V: default [00:02:54]: K: wormhole_prefab V: tentacle_pillar [00:02:54]: K: wormlights V: default [00:02:54]: K: worms V: default [00:02:54]: K: required_prefabs V: table: 066F2CA8 [00:02:54]: K: 1 V: multiplayer_portal [00:02:54]: K: substitutes V: table: 066F2D48 [00:02:54]: K: version V: 4 [00:02:54]: ####### # # Generating SURVIVAL Mode Level # ####### [00:02:54]: Selecting Classic Prefabs [00:02:54]: Prefab Swap Selection: regular grass [00:02:54]: Prefab Swap Selection: regular twigs [00:02:54]: Prefab Swap Selection: regular berries [00:02:54]: New size: 450 huge [00:02:54]: Creating story... [00:02:54]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:02:54]: [Story Gen] RestrictNodesByKey [00:02:54]: Finding valid start task... [00:02:54]: ...picked CaveExitTask7 [00:02:54]: Has start node SinkholeOasis [00:02:54]: Adding Background Nodes [00:02:54]: [Story Gen] Adding Cove Nodes [00:02:54]: Warning! Couldn't find a spot in Sacred for TwigsBoon [00:02:54]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:02:54]: [WorldSimActual::WorldGen_VoronoiPass] [00:02:54]: GenerateVoronoiMap [100]: [00:02:57]: ...Done. [00:02:57]: Infinite edge! TheLabyrinth:COVE_0:Blank [00:02:57]: ... story created [00:02:57]: Baking map... 450 [00:02:57]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:02:57]: [WorldSimActual::ConvertToTileMap] [00:02:57]: [ConvertToTileMap] [00:02:57]: [WorldSimActual::ConvertToTileMap] complete [00:02:57]: [WorldSimActual::SeparateIslands] [00:02:57]: [SeparateIslands] [00:02:57]: [WorldSimActual::SeparateIslands] complete [00:02:57]: Map Baked! [00:02:57]: [WorldSimActual::ForceConnectivity] [00:02:57]: [GenerateLandmasses] [00:02:57]: [GenerateLandmasses] islands: 9 [00:02:57]: [MergeConnectedLandmasses] true [00:02:57]: [WorldSimActual::ForceConnectivity] complete [00:02:57]: Encoding... [00:02:57]: [WorldSimActual::CreateNodeIdTileMap] [00:02:57]: Encoding... DONE [00:02:57]: Checking Tags [00:02:58]: Couldn't generate any points for maze. Aborting. [00:02:58]: Populating voronoi... [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:02:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:02:58]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:02:58]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:02:58]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:02:58]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:02:58]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:02:58]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:02:58]: [ReplaceSingleNonLandTiles] Validating... [00:02:58]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:02:58]: disconnected tiles... 958 [00:02:58]: MilitaryPits:0:Barracks Cant process points [00:02:58]: MilitaryPits:2:Barracks Cant process points [00:02:58]: MilitaryPits:1:Barracks Cant process points [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 96.9375 177.515 -512.25, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 96.4375 177.515 -514.25, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 96.6875 177.515 -513.25, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 97.1875 177.515 -511.25, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 100.4675 177.515 -498.13, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 100.7175 177.515 -497.13, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 101.9375 175.4825 -492.25, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 101.4375 175.4825 -494.25, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 101.6875 175.4825 -493.25, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 102.1875 175.4825 -491.25, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.4675 175.4825 -478.13, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.7175 175.4825 -477.13, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.015 169.5 -479.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.265 169.5 -478.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.515 169.5 -477.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 105.765 169.5 -476.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 94.0625 163.515 -523.75, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 94.5625 163.515 -521.75, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 94.3125 163.515 -522.75, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 93.8125 163.515 -524.75, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 90.53 163.515 -537.88, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE brokenwall_ruins 90.28 163.515 -538.88, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE bishop_nightmare_spawner 96.75 182.75 -513, 0, -169 [00:02:58]: Removing entity on IMPASSABLE bishop_nightmare_spawner 101.75 170.25 -493, 0, -219 [00:02:58]: Removing entity on IMPASSABLE bishop_nightmare_spawner 94.25 168.75 -523, 0, -225 [00:02:58]: Removing entity on IMPASSABLE pandoraschest 78.5 281.5 -586, 0, 226 [00:02:58]: Removing entity on IMPASSABLE pandoraschest 78.5 287.5 -586, 0, 250 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 101.2175 177.515 -495.13, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.9675 177.515 -496.13, 0, -189.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.545 182.515 -517.82, 0, -169.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.545 182.765 -517.82, 0, -168.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.545 183.015 -517.82, 0, -167.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.53 178.53 -517.88, 0, -185.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.53 178.78 -517.88, 0, -184.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.53 179.03 -517.88, 0, -183.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 106.2175 175.4825 -475.13, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 105.9675 175.4825 -476.13, 0, -198.07 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.545 170.4825 -497.82, 0, -218.07 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.545 170.2325 -497.82, 0, -219.07 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.545 169.9825 -497.82, 0, -220.07 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 106.015 169.5 -475.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 106.265 169.5 -474.94, 0, -222 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.53 174.4675 -497.88, 0, -202.13 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.53 174.2175 -497.88, 0, -203.13 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 100.53 173.9675 -497.88, 0, -204.13 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 89.78 163.515 -540.88, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 90.03 163.515 -539.88, 0, -245.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4525 168.515 -518.19, 0, -225.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4525 168.765 -518.19, 0, -224.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4525 169.015 -518.19, 0, -223.94 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4675 164.53 -518.13, 0, -241.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4675 164.78 -518.13, 0, -240.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 95.4675 165.03 -518.13, 0, -239.88 [00:02:58]: Removing entity on IMPASSABLE wall_ruins 104.5 243.265 -482, 0, 73.06 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 99.25 178 -503, 0, -188 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 98 181 -508, 0, -176 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 97.5 179.5 -510, 0, -182 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 101 179 -496, 0, -184 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 99 179.25 -504, 0, -183 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 99.5 182.5 -502, 0, -170 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 104.25 175 -483, 0, -200 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 103 172 -488, 0, -212 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 102.5 173.5 -490, 0, -206 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 106 174 -476, 0, -204 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 104 173.75 -484, 0, -205 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 104.5 170.5 -482, 0, -218 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 91.75 164 -533, 0, -244 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 93 167 -528, 0, -232 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 93.5 165.5 -526, 0, -238 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 90 165 -540, 0, -240 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 92 165.25 -532, 0, -239 [00:02:58]: Removing entity on IMPASSABLE chessjunk_spawner 91.5 168.5 -534, 0, -226 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 96 179.75 -516, 0, -181 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 100.25 180.75 -499, 0, -177 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 101 173.25 -496, 0, -207 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 105.25 172.25 -479, 0, -211 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 95 165.75 -520, 0, -237 [00:02:58]: Removing entity on IMPASSABLE rook_nightmare_spawner 90.75 166.75 -537, 0, -233 [00:02:58]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:02:58]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:02:58]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:02:58]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:02:58]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:02:58]: [ReplaceSingleNonLandTiles] Validating... [00:02:58]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:02:58]: Done cave map gen! [00:02:58]: Checking map... [00:02:58]: Generation complete [00:02:58]: WorldSim::SimThread::Main() complete [00:02:59]: Serializing world: session/244B4DBDBCC32972/0000000002 [00:02:59]: Klump load on boot started. [00:02:59]: Klump files loaded: 0 [00:02:59]: Unload characters [00:02:59]: BE assets already loaded [00:03:00]: Begin Session: 244B4DBDBCC32972 [00:03:00]: Stomping previously assigned session identifier, two loads issued. [00:03:01]: saving to server_temp/server_save [00:03:01]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:03:01]: Loading 17 new character(s) [00:03:01]: Total 17 character(s) loaded [00:03:08]: Loading Nav Grid [00:03:08]: World generated on build 437302 with save version: 5.063, using seed: 1604329248 [00:03:08]: OVERRIDE: setting disease_delay to none [00:03:08]: Can't find prefab [00:03:08]: SpawnSaveRecord [nil, ] FAILED [00:03:09]: Can't find prefab archive_sound_area [00:03:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:03:09]: Can't find prefab archive_sound_area [00:03:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:03:09]: Can't find prefab archive_sound_area [00:03:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:03:12]: SWITCHING false [00:03:12]: Reconstructing topology [00:03:12]: ...Sorting points [00:03:12]: ...Sorting edges [00:03:12]: ...Connecting nodes [00:03:12]: ...Validating connections [00:03:12]: ...Housekeeping [00:03:12]: ...Done! [00:03:12]: 1 uploads added to server. From server_temp [00:03:12]: Telling Client our new session identifier: 244B4DBDBCC32972 [00:03:13]: Validating portal[1] <-> [1] (inactive) [00:03:13]: Validating portal[2] <-> [2] (inactive) [00:03:13]: Validating portal[3] <-> [3] (inactive) [00:03:13]: Validating portal[4] <-> [4] (inactive) [00:03:13]: Validating portal[5] <-> [5] (inactive) [00:03:13]: Validating portal[6] <-> [6] (inactive) [00:03:13]: Validating portal[7] <-> [7] (inactive) [00:03:14]: Validating portal[8] <-> [8] (inactive) [00:03:14]: Validating portal[9] <-> [9] (inactive) [00:03:14]: Validating portal[10] <-> [10] (inactive) [00:03:17]: World 1 is now connected [00:03:17]: Validating portal[1] <-> 1[1] (active) [00:03:17]: Validating portal[2] <-> 1[2] (active) [00:03:17]: Validating portal[3] <-> 1[3] (active) [00:03:17]: Validating portal[4] <-> 1[4] (active) [00:03:17]: Validating portal[5] <-> 1[5] (active) [00:03:17]: Validating portal[6] <-> 1[6] (active) [00:03:17]: Validating portal[7] <-> 1[7] (active) [00:03:17]: Validating portal[8] <-> 1[8] (active) [00:03:17]: Validating portal[9] <-> 1[9] (active) [00:03:17]: Validating portal[10] <-> 1[10] (active) [00:03:20]: Sim paused [00:03:34]: Sim unpaused [00:03:52]: World 1 is now disconnected [00:03:52]: Validating portal[1] <-> 1[1] (inactive) [00:03:52]: Validating portal[2] <-> 1[2] (inactive) [00:03:52]: Validating portal[3] <-> 1[3] (inactive) [00:03:52]: Validating portal[4] <-> 1[4] (inactive) [00:03:52]: Validating portal[5] <-> 1[5] (inactive) [00:03:52]: Validating portal[6] <-> 1[6] (inactive) [00:03:52]: Validating portal[7] <-> 1[7] (inactive) [00:03:52]: Validating portal[8] <-> 1[8] (inactive) [00:03:52]: Validating portal[9] <-> 1[9] (inactive) [00:03:52]: Validating portal[10] <-> 1[10] (inactive) [00:03:52]: Received world reset request [00:03:52]: Collecting garbage... [00:03:52]: lua_gc took 0.12 seconds [00:03:52]: ~ShardLuaProxy() [00:03:52]: ~cEventLeaderboardProxy() [00:03:52]: ~ItemServerLuaProxy() [00:03:52]: ~InventoryLuaProxy() [00:03:52]: ~NetworkLuaProxy() [00:03:52]: ~SimLuaProxy() [00:03:53]: lua_close took 0.23 seconds [00:03:53]: ReleaseAll [00:03:53]: ReleaseAll Finished [00:03:53]: cGame::StartPlaying [00:03:53]: LOADING LUA [00:03:53]: DoLuaFile scripts/main.lua [00:03:53]: DoLuaFile loading buffer scripts/main.lua [00:03:53]: taskgrouplist: default Together [00:03:53]: taskgrouplist: classic Classic [00:03:53]: taskgrouplist: cave_default Underground [00:03:53]: taskgrouplist: lavaarena_taskset The Forge [00:03:53]: taskgrouplist: quagmire_taskset The Gorge [00:03:53]: running main.lua [00:03:53]: loaded modindex [00:03:53]: ModIndex: Beginning normal load sequence for dedicated server. [00:03:53]: SUCCESS: Loaded modoverrides.lua [00:03:53]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:03:54]: LOADING LUA SUCCESS [00:03:54]: PlayerDeaths could not load morgue [00:03:54]: PlayerHistory could not load player_history [00:03:54]: ServerPreferences could not load server_preferences [00:03:54]: bloom_enabled false [00:03:54]: OnFilesLoaded() [00:03:54]: OnUpdatePurchaseStateComplete [00:03:54]: SUCCESS: Loaded modoverrides.lua [00:03:54]: Found a level data override file with these contents: [00:03:54]: K: background_node_range V: table: 09B8B058 [00:03:54]: K: 1 V: 0 [00:03:54]: K: 2 V: 1 [00:03:54]: K: desc V: Delve into the caves... together! [00:03:54]: K: hideminimap V: false [00:03:54]: K: id V: DST_CAVE [00:03:54]: K: location V: cave [00:03:54]: K: max_playlist_position V: 999 [00:03:54]: K: min_playlist_position V: 0 [00:03:54]: K: name V: The Caves [00:03:54]: K: numrandom_set_pieces V: 0 [00:03:54]: K: override_level_string V: false [00:03:54]: K: overrides V: table: 09B8AC98 [00:03:54]: K: banana V: default [00:03:54]: K: bats V: default [00:03:54]: K: berrybush V: default [00:03:54]: K: boons V: default [00:03:54]: K: branching V: default [00:03:54]: K: bunnymen V: default [00:03:54]: K: cave_ponds V: default [00:03:54]: K: cave_spiders V: default [00:03:54]: K: cavelight V: default [00:03:54]: K: chess V: default [00:03:54]: K: disease_delay V: none [00:03:54]: K: earthquakes V: default [00:03:54]: K: fern V: default [00:03:54]: K: fissure V: default [00:03:54]: K: flint V: default [00:03:54]: K: flower_cave V: default [00:03:54]: K: grass V: default [00:03:54]: K: layout_mode V: RestrictNodesByKey [00:03:54]: K: lichen V: default [00:03:54]: K: liefs V: default [00:03:54]: K: loop V: default [00:03:54]: K: marshbush V: default [00:03:54]: K: monkey V: default [00:03:54]: K: mushroom V: default [00:03:54]: K: mushtree V: default [00:03:54]: K: prefabswaps_start V: classic [00:03:54]: K: reeds V: default [00:03:54]: K: regrowth V: default [00:03:54]: K: roads V: never [00:03:54]: K: rock V: default [00:03:54]: K: rocky V: default [00:03:54]: K: sapling V: default [00:03:54]: K: season_start V: default [00:03:54]: K: slurper V: default [00:03:54]: K: slurtles V: default [00:03:54]: K: start_location V: caves [00:03:54]: K: task_set V: cave_default [00:03:54]: K: tentacles V: default [00:03:54]: K: touchstone V: default [00:03:54]: K: trees V: default [00:03:54]: K: weather V: default [00:03:54]: K: world_size V: huge [00:03:54]: K: wormattacks V: default [00:03:54]: K: wormhole_prefab V: tentacle_pillar [00:03:54]: K: wormlights V: default [00:03:54]: K: worms V: default [00:03:54]: K: required_prefabs V: table: 09B8B030 [00:03:54]: K: 1 V: multiplayer_portal [00:03:54]: K: substitutes V: table: 09B8AB80 [00:03:54]: K: version V: 4 [00:03:54]: Loaded and applied level data override from ../leveldataoverride.lua [00:03:54]: Overwriting savedata with level data file. [00:03:54]: Not applying world gen overrides. [00:03:54]: WorldSim::SimThread::SimThread() [00:03:54]: ABOUT TO INSTALL STACKTRACE [00:03:54]: DoLuaFile scripts/stacktrace.lua [00:03:54]: DoLuaFile loading buffer scripts/stacktrace.lua [00:03:54]: INSTALLED STACKTRACE [00:03:54]: WorldSim::SimThread::SimThread() complete [00:03:54]: THREAD - started 'WorldSim' (1876) [00:03:54]: WorldSim::SimThread::Main() [00:03:54]: DoLuaFile scripts/worldgen_main.lua [00:03:54]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:03:54]: Check for write access: TRUE [00:03:54]: Check for read access: TRUE [00:03:54]: Available disk space for save files: 60025 MB [00:03:54]: ModIndex: Load sequence finished successfully. [00:03:54]: Reset() returning [00:03:54]: DLC enabled : false [00:03:54]: taskgrouplist: default Together [00:03:54]: taskgrouplist: classic Classic [00:03:54]: taskgrouplist: cave_default Underground [00:03:54]: taskgrouplist: lavaarena_taskset The Forge [00:03:54]: taskgrouplist: quagmire_taskset The Gorge [00:03:54]: running worldgen_main.lua [00:03:54]: SEED = 1604329309 [00:03:54]: Generating world with these parameters: [00:03:54]: level_type SURVIVAL [00:03:54]: level_data: [00:03:54]: K: background_node_range V: table: 0A593258 [00:03:54]: K: 1 V: 0 [00:03:54]: K: 2 V: 1 [00:03:54]: K: desc V: Delve into the caves... together! [00:03:54]: K: hideminimap V: false [00:03:54]: K: id V: DST_CAVE [00:03:54]: K: location V: cave [00:03:54]: K: max_playlist_position V: 999 [00:03:54]: K: min_playlist_position V: 0 [00:03:54]: K: name V: The Caves [00:03:54]: K: numrandom_set_pieces V: 0 [00:03:54]: K: override_level_string V: false [00:03:54]: K: overrides V: table: 0A593370 [00:03:54]: K: banana V: default [00:03:54]: K: bats V: default [00:03:54]: K: berrybush V: default [00:03:54]: K: boons V: default [00:03:54]: K: branching V: default [00:03:54]: K: bunnymen V: default [00:03:54]: K: cave_ponds V: default [00:03:54]: K: cave_spiders V: default [00:03:54]: K: cavelight V: default [00:03:54]: K: chess V: default [00:03:54]: K: disease_delay V: none [00:03:54]: K: earthquakes V: default [00:03:54]: K: fern V: default [00:03:54]: K: fissure V: default [00:03:54]: K: flint V: default [00:03:54]: K: flower_cave V: default [00:03:54]: K: grass V: default [00:03:54]: K: layout_mode V: RestrictNodesByKey [00:03:54]: K: lichen V: default [00:03:54]: K: liefs V: default [00:03:54]: K: loop V: default [00:03:54]: K: marshbush V: default [00:03:54]: K: monkey V: default [00:03:54]: K: mushroom V: default [00:03:54]: K: mushtree V: default [00:03:54]: K: prefabswaps_start V: classic [00:03:54]: K: reeds V: default [00:03:54]: K: regrowth V: default [00:03:54]: K: roads V: never [00:03:54]: K: rock V: default [00:03:54]: K: rocky V: default [00:03:54]: K: sapling V: default [00:03:54]: K: season_start V: default [00:03:54]: K: slurper V: default [00:03:54]: K: slurtles V: default [00:03:54]: K: start_location V: caves [00:03:54]: K: task_set V: cave_default [00:03:54]: K: tentacles V: default [00:03:54]: K: touchstone V: default [00:03:54]: K: trees V: default [00:03:54]: K: weather V: default [00:03:54]: K: world_size V: huge [00:03:54]: K: wormattacks V: default [00:03:54]: K: wormhole_prefab V: tentacle_pillar [00:03:54]: K: wormlights V: default [00:03:54]: K: worms V: default [00:03:54]: K: required_prefabs V: table: 0A5930A0 [00:03:54]: K: 1 V: multiplayer_portal [00:03:54]: K: substitutes V: table: 0A593348 [00:03:54]: K: version V: 4 [00:03:54]: ####### # # Generating SURVIVAL Mode Level # ####### [00:03:54]: Selecting Classic Prefabs [00:03:54]: Prefab Swap Selection: regular grass [00:03:54]: Prefab Swap Selection: regular twigs [00:03:54]: Prefab Swap Selection: regular berries [00:03:54]: New size: 450 huge [00:03:54]: Creating story... [00:03:54]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:03:54]: [Story Gen] RestrictNodesByKey [00:03:54]: Finding valid start task... [00:03:54]: ...picked CaveExitTask9 [00:03:54]: Has start node SinkholeCopses [00:03:54]: Adding Background Nodes [00:03:54]: [Story Gen] Adding Cove Nodes [00:03:54]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:03:54]: [WorldSimActual::WorldGen_VoronoiPass] [00:03:54]: GenerateVoronoiMap [100]: [00:03:57]: ...Done. [00:03:57]: ... story created [00:03:57]: Baking map... 450 [00:03:58]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:03:58]: [WorldSimActual::ConvertToTileMap] [00:03:58]: [ConvertToTileMap] [00:03:58]: [WorldSimActual::ConvertToTileMap] complete [00:03:58]: [WorldSimActual::SeparateIslands] [00:03:58]: [SeparateIslands] [00:03:58]: [WorldSimActual::SeparateIslands] complete [00:03:58]: Map Baked! [00:03:58]: [WorldSimActual::ForceConnectivity] [00:03:58]: [GenerateLandmasses] [00:03:58]: [GenerateLandmasses] islands: 5 [00:03:58]: [MergeConnectedLandmasses] true [00:03:58]: [WorldSimActual::ForceConnectivity] complete [00:03:58]: Encoding... [00:03:58]: [WorldSimActual::CreateNodeIdTileMap] [00:03:58]: Encoding... DONE [00:03:58]: Checking Tags [00:03:58]: Populating voronoi... [00:03:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:58]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:03:58]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:03:58]: Warning! Could not find a spot for TentaclePillar in node RabbitTown:4:RabbitSinkhole [00:03:58]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:03:58]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:03:58]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:03:58]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:03:58]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:58]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:03:58]: [ReplaceSingleNonLandTiles] Validating... [00:03:58]: [ReplaceSingleNonLandTiles] Replaced 30 tiles. [00:03:58]: disconnected tiles... 238 [00:03:58]: Removing entity on IMPASSABLE pandoraschest 11.5 231.5 -854, 0, 26 [00:03:58]: Removing entity on IMPASSABLE pandoraschest 11.5 243.5 -854, 0, 74 [00:03:58]: Removing entity on IMPASSABLE wall_ruins 136.5 296.7325 -354, 0, 286.93 [00:03:58]: Removing entity on IMPASSABLE wall_ruins 112.5 236.265 -450, 0, 45.06 [00:03:58]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:03:58]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:03:58]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:03:58]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:03:58]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:03:58]: [ReplaceSingleNonLandTiles] Validating... [00:03:58]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:03:58]: Done cave map gen! [00:03:58]: Checking map... [00:03:58]: Generation complete [00:03:59]: WorldSim::SimThread::Main() complete [00:03:59]: Serializing world: session/64530FE270C334AF/0000000002 [00:03:59]: Klump load on boot started. [00:03:59]: Klump files loaded: 0 [00:03:59]: Unload characters [00:03:59]: BE assets already loaded [00:04:00]: Begin Session: 64530FE270C334AF [00:04:00]: Stomping previously assigned session identifier, two loads issued. [00:04:00]: saving to server_temp/server_save [00:04:01]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:04:01]: Loading 17 new character(s) [00:04:01]: Total 17 character(s) loaded [00:04:08]: Loading Nav Grid [00:04:08]: World generated on build 437302 with save version: 5.063, using seed: 1604329309 [00:04:08]: OVERRIDE: setting disease_delay to none [00:04:08]: Can't find prefab [00:04:08]: SpawnSaveRecord [nil, ] FAILED [00:04:09]: Can't find prefab archive_sound_area [00:04:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:04:09]: Can't find prefab archive_sound_area [00:04:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:04:09]: Can't find prefab archive_sound_area [00:04:09]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:04:11]: SWITCHING false [00:04:11]: Reconstructing topology [00:04:11]: ...Sorting points [00:04:11]: ...Sorting edges [00:04:11]: ...Connecting nodes [00:04:11]: ...Validating connections [00:04:11]: ...Housekeeping [00:04:11]: ...Done! [00:04:11]: 1 uploads added to server. From server_temp [00:04:11]: Telling Client our new session identifier: 64530FE270C334AF [00:04:12]: Validating portal[1] <-> [1] (inactive) [00:04:12]: Validating portal[2] <-> [2] (inactive) [00:04:12]: Validating portal[3] <-> [3] (inactive) [00:04:12]: Validating portal[4] <-> [4] (inactive) [00:04:12]: Validating portal[5] <-> [5] (inactive) [00:04:12]: Validating portal[6] <-> [6] (inactive) [00:04:12]: Validating portal[7] <-> [7] (inactive) [00:04:12]: Validating portal[8] <-> [8] (inactive) [00:04:12]: Validating portal[9] <-> [9] (inactive) [00:04:12]: Validating portal[10] <-> [10] (inactive) [00:04:13]: World 1 is now connected [00:04:13]: Validating portal[1] <-> 1[1] (active) [00:04:13]: Validating portal[2] <-> 1[2] (active) [00:04:13]: Validating portal[3] <-> 1[3] (active) [00:04:13]: Validating portal[4] <-> 1[4] (active) [00:04:13]: Validating portal[5] <-> 1[5] (active) [00:04:13]: Validating portal[6] <-> 1[6] (active) [00:04:13]: Validating portal[7] <-> 1[7] (active) [00:04:13]: Validating portal[8] <-> 1[8] (active) [00:04:13]: Validating portal[9] <-> 1[9] (active) [00:04:13]: Validating portal[10] <-> 1[10] (active) [00:04:15]: Sim paused [00:04:27]: Sim unpaused [00:04:55]: World 1 is now disconnected [00:04:55]: Validating portal[1] <-> 1[1] (inactive) [00:04:55]: Validating portal[2] <-> 1[2] (inactive) [00:04:55]: Validating portal[3] <-> 1[3] (inactive) [00:04:55]: Validating portal[4] <-> 1[4] (inactive) [00:04:55]: Validating portal[5] <-> 1[5] (inactive) [00:04:55]: Validating portal[6] <-> 1[6] (inactive) [00:04:55]: Validating portal[7] <-> 1[7] (inactive) [00:04:55]: Validating portal[8] <-> 1[8] (inactive) [00:04:55]: Validating portal[9] <-> 1[9] (inactive) [00:04:55]: Validating portal[10] <-> 1[10] (inactive) [00:04:55]: Received world reset request [00:04:55]: Collecting garbage... [00:04:55]: lua_gc took 0.10 seconds [00:04:55]: ~ShardLuaProxy() [00:04:55]: ~cEventLeaderboardProxy() [00:04:55]: ~ItemServerLuaProxy() [00:04:55]: ~InventoryLuaProxy() [00:04:55]: ~NetworkLuaProxy() [00:04:55]: ~SimLuaProxy() [00:04:55]: lua_close took 0.23 seconds [00:04:55]: ReleaseAll [00:04:55]: ReleaseAll Finished [00:04:55]: cGame::StartPlaying [00:04:55]: LOADING LUA [00:04:55]: DoLuaFile scripts/main.lua [00:04:55]: DoLuaFile loading buffer scripts/main.lua [00:04:56]: taskgrouplist: default Together [00:04:56]: taskgrouplist: classic Classic [00:04:56]: taskgrouplist: cave_default Underground [00:04:56]: taskgrouplist: lavaarena_taskset The Forge [00:04:56]: taskgrouplist: quagmire_taskset The Gorge [00:04:56]: running main.lua [00:04:56]: loaded modindex [00:04:56]: ModIndex: Beginning normal load sequence for dedicated server. [00:04:56]: SUCCESS: Loaded modoverrides.lua [00:04:56]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:04:56]: LOADING LUA SUCCESS [00:04:56]: PlayerDeaths could not load morgue [00:04:56]: PlayerHistory could not load player_history [00:04:56]: ServerPreferences could not load server_preferences [00:04:56]: bloom_enabled false [00:04:56]: OnFilesLoaded() [00:04:56]: OnUpdatePurchaseStateComplete [00:04:56]: SUCCESS: Loaded modoverrides.lua [00:04:56]: Found a level data override file with these contents: [00:04:56]: K: background_node_range V: table: 0746D258 [00:04:56]: K: 1 V: 0 [00:04:56]: K: 2 V: 1 [00:04:56]: K: desc V: Delve into the caves... together! [00:04:56]: K: hideminimap V: false [00:04:56]: K: id V: DST_CAVE [00:04:56]: K: location V: cave [00:04:56]: K: max_playlist_position V: 999 [00:04:56]: K: min_playlist_position V: 0 [00:04:56]: K: name V: The Caves [00:04:56]: K: numrandom_set_pieces V: 0 [00:04:56]: K: override_level_string V: false [00:04:56]: K: overrides V: table: 0746D2A8 [00:04:56]: K: banana V: default [00:04:56]: K: bats V: default [00:04:56]: K: berrybush V: default [00:04:56]: K: boons V: default [00:04:56]: K: branching V: default [00:04:56]: K: bunnymen V: default [00:04:56]: K: cave_ponds V: default [00:04:56]: K: cave_spiders V: default [00:04:56]: K: cavelight V: default [00:04:56]: K: chess V: default [00:04:56]: K: disease_delay V: none [00:04:56]: K: earthquakes V: default [00:04:56]: K: fern V: default [00:04:56]: K: fissure V: default [00:04:56]: K: flint V: default [00:04:56]: K: flower_cave V: default [00:04:56]: K: grass V: default [00:04:56]: K: layout_mode V: RestrictNodesByKey [00:04:56]: K: lichen V: default [00:04:56]: K: liefs V: default [00:04:56]: K: loop V: default [00:04:56]: K: marshbush V: default [00:04:56]: K: monkey V: default [00:04:56]: K: mushroom V: default [00:04:56]: K: mushtree V: default [00:04:56]: K: prefabswaps_start V: classic [00:04:56]: K: reeds V: default [00:04:56]: K: regrowth V: default [00:04:56]: K: roads V: never [00:04:56]: K: rock V: default [00:04:56]: K: rocky V: default [00:04:56]: K: sapling V: default [00:04:56]: K: season_start V: default [00:04:56]: K: slurper V: default [00:04:56]: K: slurtles V: default [00:04:56]: K: start_location V: caves [00:04:56]: K: task_set V: cave_default [00:04:56]: K: tentacles V: default [00:04:56]: K: touchstone V: default [00:04:56]: K: trees V: default [00:04:56]: K: weather V: default [00:04:56]: K: world_size V: huge [00:04:56]: K: wormattacks V: default [00:04:56]: K: wormhole_prefab V: tentacle_pillar [00:04:56]: K: wormlights V: default [00:04:56]: K: worms V: default [00:04:56]: K: required_prefabs V: table: 0746D320 [00:04:56]: K: 1 V: multiplayer_portal [00:04:56]: K: substitutes V: table: 0746D348 [00:04:56]: K: version V: 4 [00:04:56]: Loaded and applied level data override from ../leveldataoverride.lua [00:04:56]: Overwriting savedata with level data file. [00:04:56]: Not applying world gen overrides. [00:04:56]: WorldSim::SimThread::SimThread() [00:04:56]: ABOUT TO INSTALL STACKTRACE [00:04:56]: DoLuaFile scripts/stacktrace.lua [00:04:56]: DoLuaFile loading buffer scripts/stacktrace.lua [00:04:56]: INSTALLED STACKTRACE [00:04:56]: WorldSim::SimThread::SimThread() complete [00:04:56]: THREAD - started 'WorldSim' (1396) [00:04:56]: WorldSim::SimThread::Main() [00:04:56]: DoLuaFile scripts/worldgen_main.lua [00:04:56]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:04:56]: Check for write access: TRUE [00:04:56]: Check for read access: TRUE [00:04:56]: Available disk space for save files: 60025 MB [00:04:56]: ModIndex: Load sequence finished successfully. [00:04:56]: Reset() returning [00:04:56]: DLC enabled : false [00:04:56]: taskgrouplist: default Together [00:04:56]: taskgrouplist: classic Classic [00:04:56]: taskgrouplist: cave_default Underground [00:04:56]: taskgrouplist: lavaarena_taskset The Forge [00:04:56]: taskgrouplist: quagmire_taskset The Gorge [00:04:56]: running worldgen_main.lua [00:04:56]: SEED = 1604329371 [00:04:56]: Generating world with these parameters: [00:04:56]: level_type SURVIVAL [00:04:56]: level_data: [00:04:56]: K: background_node_range V: table: 066EB368 [00:04:56]: K: 1 V: 0 [00:04:56]: K: 2 V: 1 [00:04:56]: K: desc V: Delve into the caves... together! [00:04:56]: K: hideminimap V: false [00:04:56]: K: id V: DST_CAVE [00:04:56]: K: location V: cave [00:04:56]: K: max_playlist_position V: 999 [00:04:56]: K: min_playlist_position V: 0 [00:04:56]: K: name V: The Caves [00:04:56]: K: numrandom_set_pieces V: 0 [00:04:56]: K: override_level_string V: false [00:04:56]: K: overrides V: table: 066EB840 [00:04:56]: K: banana V: default [00:04:56]: K: bats V: default [00:04:56]: K: berrybush V: default [00:04:56]: K: boons V: default [00:04:56]: K: branching V: default [00:04:56]: K: bunnymen V: default [00:04:56]: K: cave_ponds V: default [00:04:56]: K: cave_spiders V: default [00:04:56]: K: cavelight V: default [00:04:56]: K: chess V: default [00:04:56]: K: disease_delay V: none [00:04:56]: K: earthquakes V: default [00:04:56]: K: fern V: default [00:04:56]: K: fissure V: default [00:04:56]: K: flint V: default [00:04:56]: K: flower_cave V: default [00:04:56]: K: grass V: default [00:04:56]: K: layout_mode V: RestrictNodesByKey [00:04:56]: K: lichen V: default [00:04:56]: K: liefs V: default [00:04:56]: K: loop V: default [00:04:56]: K: marshbush V: default [00:04:56]: K: monkey V: default [00:04:56]: K: mushroom V: default [00:04:56]: K: mushtree V: default [00:04:56]: K: prefabswaps_start V: classic [00:04:56]: K: reeds V: default [00:04:56]: K: regrowth V: default [00:04:56]: K: roads V: never [00:04:56]: K: rock V: default [00:04:56]: K: rocky V: default [00:04:56]: K: sapling V: default [00:04:56]: K: season_start V: default [00:04:56]: K: slurper V: default [00:04:56]: K: slurtles V: default [00:04:56]: K: start_location V: caves [00:04:56]: K: task_set V: cave_default [00:04:56]: K: tentacles V: default [00:04:56]: K: touchstone V: default [00:04:56]: K: trees V: default [00:04:56]: K: weather V: default [00:04:56]: K: world_size V: huge [00:04:56]: K: wormattacks V: default [00:04:56]: K: wormhole_prefab V: tentacle_pillar [00:04:56]: K: wormlights V: default [00:04:56]: K: worms V: default [00:04:56]: K: required_prefabs V: table: 066EB250 [00:04:56]: K: 1 V: multiplayer_portal [00:04:56]: K: substitutes V: table: 066EBAC0 [00:04:56]: K: version V: 4 [00:04:56]: ####### # # Generating SURVIVAL Mode Level # ####### [00:04:56]: Selecting Classic Prefabs [00:04:56]: Prefab Swap Selection: regular grass [00:04:56]: Prefab Swap Selection: regular twigs [00:04:56]: Prefab Swap Selection: regular berries [00:04:56]: New size: 450 huge [00:04:56]: Creating story... [00:04:57]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:04:57]: [Story Gen] RestrictNodesByKey [00:04:57]: Finding valid start task... [00:04:57]: ...picked CaveExitTask1 [00:04:57]: Has start node RabbitTown [00:04:57]: Adding Background Nodes [00:04:57]: [Story Gen] Adding Cove Nodes [00:04:57]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:04:57]: [WorldSimActual::WorldGen_VoronoiPass] [00:04:57]: GenerateVoronoiMap [100]: [00:05:00]: ...Done. [00:05:00]: ... story created [00:05:00]: Baking map... 450 [00:05:00]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:05:00]: [WorldSimActual::ConvertToTileMap] [00:05:00]: [ConvertToTileMap] [00:05:00]: [WorldSimActual::ConvertToTileMap] complete [00:05:00]: [WorldSimActual::SeparateIslands] [00:05:00]: [SeparateIslands] [00:05:00]: [WorldSimActual::SeparateIslands] complete [00:05:00]: Map Baked! [00:05:00]: [WorldSimActual::ForceConnectivity] [00:05:00]: [GenerateLandmasses] [00:05:00]: [GenerateLandmasses] islands: 12 [00:05:00]: [MergeConnectedLandmasses] true [00:05:00]: [WorldSimActual::ForceConnectivity] complete [00:05:00]: Encoding... [00:05:00]: [WorldSimActual::CreateNodeIdTileMap] [00:05:00]: Encoding... DONE [00:05:00]: Checking Tags [00:05:01]: Populating voronoi... [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:05:01]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:01]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:01]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:05:01]: Warning! Could not find a spot for TentaclePillar in node BigBatCave:BG_81:BGBatCaveRoom [00:05:01]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:05:01]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:05:01]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:05:01]: Warning! Could not find a spot for TentaclePillar in node MudWorld:0:MudWithRabbit [00:05:01]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:01]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:01]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:05:01]: [ReplaceSingleNonLandTiles] Validating... [00:05:01]: [ReplaceSingleNonLandTiles] Replaced 34 tiles. [00:05:01]: PANIC: Too many disconnected tiles... 1256 [00:05:01]: An error occured during world gen we will retry! [was 1 of 5 ] [00:05:01]: New size: 450 huge [00:05:01]: Creating story... [00:05:01]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:05:01]: [Story Gen] RestrictNodesByKey [00:05:01]: Finding valid start task... [00:05:01]: ...picked CaveExitTask5 [00:05:01]: Has start node RabbitTown [00:05:01]: Adding Background Nodes [00:05:01]: [Story Gen] Adding Cove Nodes [00:05:01]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:05:01]: [WorldSimActual::WorldGen_VoronoiPass] [00:05:01]: GenerateVoronoiMap [100]: [00:05:04]: ...Done. [00:05:04]: [TheLabyrinth:COVE_1:Blank] poly.size() == 0 [00:05:04]: [!] edge == NULL [00:05:04]: [TheLabyrinth:BG_80:Labyrinth] poly.size() == 0 [00:05:04]: [!] edge == NULL [00:05:04]: ... story created [00:05:04]: Baking map... 450 [00:05:04]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:05:04]: [WorldSimActual::ConvertToTileMap] [00:05:04]: [ConvertToTileMap] [00:05:04]: [WorldSimActual::ConvertToTileMap] complete [00:05:04]: [WorldSimActual::SeparateIslands] [00:05:04]: [SeparateIslands] [00:05:04]: [WorldSimActual::SeparateIslands] complete [00:05:04]: Map Baked! [00:05:04]: [WorldSimActual::ForceConnectivity] [00:05:04]: [GenerateLandmasses] [00:05:04]: [GenerateLandmasses] islands: 5 [00:05:04]: [MergeConnectedLandmasses] true [00:05:04]: [WorldSimActual::ForceConnectivity] complete [00:05:04]: Encoding... [00:05:04]: [WorldSimActual::CreateNodeIdTileMap] [00:05:04]: Encoding... DONE [00:05:04]: Checking Tags [00:05:04]: Populating voronoi... [00:05:04]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:04]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:04]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:04]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:04]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node GreenForest:6:GreenMushSinkhole [00:05:04]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:05:04]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:05:04]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:05:04]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:05:04]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:05:04]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:04]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:05:04]: [ReplaceSingleNonLandTiles] Validating... [00:05:04]: [ReplaceSingleNonLandTiles] Replaced 31 tiles. [00:05:04]: disconnected tiles... 633 [00:05:05]: Removing entity on IMPASSABLE pandoraschest 95.5 274.5 -518, 0, 198 [00:05:05]: Removing entity on IMPASSABLE wall_ruins 166.5 334.7325 -234, 0, 438.93 [00:05:05]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:05:05]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:05:05]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:05:05]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:05:05]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:05:05]: [ReplaceSingleNonLandTiles] Validating... [00:05:05]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:05:05]: Done cave map gen! [00:05:05]: Checking map... [00:05:05]: Generation complete [00:05:05]: WorldSim::SimThread::Main() complete [00:05:05]: Serializing world: session/1E7C7DC2A0BDA115/0000000002 [00:05:05]: Klump load on boot started. [00:05:05]: Klump files loaded: 0 [00:05:05]: Unload characters [00:05:05]: BE assets already loaded [00:05:07]: Begin Session: 1E7C7DC2A0BDA115 [00:05:07]: Stomping previously assigned session identifier, two loads issued. [00:05:07]: saving to server_temp/server_save [00:05:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:05:07]: Loading 17 new character(s) [00:05:08]: Total 17 character(s) loaded [00:05:14]: Loading Nav Grid [00:05:14]: World generated on build 437302 with save version: 5.063, using seed: 1604329371 [00:05:14]: OVERRIDE: setting disease_delay to none [00:05:14]: Can't find prefab [00:05:14]: SpawnSaveRecord [nil, ] FAILED [00:05:15]: Can't find prefab archive_sound_area [00:05:15]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:05:15]: Can't find prefab archive_sound_area [00:05:15]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:05:15]: Can't find prefab archive_sound_area [00:05:15]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:05:18]: SWITCHING false [00:05:18]: Reconstructing topology [00:05:18]: ...Sorting points [00:05:19]: ...Sorting edges [00:05:19]: ...Connecting nodes [00:05:19]: ...Validating connections [00:05:19]: ...Housekeeping [00:05:19]: ...Done! [00:05:19]: 1 uploads added to server. From server_temp [00:05:19]: Telling Client our new session identifier: 1E7C7DC2A0BDA115 [00:05:19]: World 1 is now connected [00:05:19]: Validating portal[1] <-> 1[1] (active) [00:05:19]: Validating portal[2] <-> 1[2] (active) [00:05:19]: Validating portal[3] <-> 1[3] (active) [00:05:19]: Validating portal[4] <-> 1[4] (active) [00:05:19]: Validating portal[5] <-> 1[5] (active) [00:05:19]: Validating portal[6] <-> 1[6] (active) [00:05:19]: Validating portal[7] <-> 1[7] (active) [00:05:19]: Validating portal[8] <-> 1[8] (active) [00:05:19]: Validating portal[9] <-> 1[9] (active) [00:05:19]: Validating portal[10] <-> 1[10] (active) [00:05:20]: Sim paused [00:05:33]: Sim unpaused [00:05:35]: Registering secondary shard in US lobby [00:06:16]: World 1 is now disconnected [00:06:16]: Validating portal[1] <-> 1[1] (inactive) [00:06:16]: Validating portal[2] <-> 1[2] (inactive) [00:06:16]: Validating portal[3] <-> 1[3] (inactive) [00:06:16]: Validating portal[4] <-> 1[4] (inactive) [00:06:16]: Validating portal[5] <-> 1[5] (inactive) [00:06:16]: Validating portal[6] <-> 1[6] (inactive) [00:06:16]: Validating portal[7] <-> 1[7] (inactive) [00:06:16]: Validating portal[8] <-> 1[8] (inactive) [00:06:16]: Validating portal[9] <-> 1[9] (inactive) [00:06:16]: Validating portal[10] <-> 1[10] (inactive) [00:06:16]: Received world reset request [00:06:16]: Collecting garbage... [00:06:16]: lua_gc took 0.13 seconds [00:06:17]: ~ShardLuaProxy() [00:06:17]: ~cEventLeaderboardProxy() [00:06:17]: ~ItemServerLuaProxy() [00:06:17]: ~InventoryLuaProxy() [00:06:17]: ~NetworkLuaProxy() [00:06:17]: ~SimLuaProxy() [00:06:17]: lua_close took 0.26 seconds [00:06:17]: ReleaseAll [00:06:17]: ReleaseAll Finished [00:06:17]: cGame::StartPlaying [00:06:17]: LOADING LUA [00:06:17]: DoLuaFile scripts/main.lua [00:06:17]: DoLuaFile loading buffer scripts/main.lua [00:06:17]: taskgrouplist: default Together [00:06:17]: taskgrouplist: classic Classic [00:06:17]: taskgrouplist: cave_default Underground [00:06:17]: taskgrouplist: lavaarena_taskset The Forge [00:06:17]: taskgrouplist: quagmire_taskset The Gorge [00:06:17]: running main.lua [00:06:17]: loaded modindex [00:06:17]: ModIndex: Beginning normal load sequence for dedicated server. [00:06:17]: SUCCESS: Loaded modoverrides.lua [00:06:18]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:06:18]: LOADING LUA SUCCESS [00:06:18]: PlayerDeaths could not load morgue [00:06:18]: PlayerHistory could not load player_history [00:06:18]: ServerPreferences could not load server_preferences [00:06:18]: bloom_enabled false [00:06:18]: OnFilesLoaded() [00:06:18]: OnUpdatePurchaseStateComplete [00:06:18]: SUCCESS: Loaded modoverrides.lua [00:06:18]: Found a level data override file with these contents: [00:06:18]: K: background_node_range V: table: 05691800 [00:06:18]: K: 1 V: 0 [00:06:18]: K: 2 V: 1 [00:06:18]: K: desc V: Delve into the caves... together! [00:06:18]: K: hideminimap V: false [00:06:18]: K: id V: DST_CAVE [00:06:18]: K: location V: cave [00:06:18]: K: max_playlist_position V: 999 [00:06:18]: K: min_playlist_position V: 0 [00:06:18]: K: name V: The Caves [00:06:18]: K: numrandom_set_pieces V: 0 [00:06:18]: K: override_level_string V: false [00:06:18]: K: overrides V: table: 05691CB0 [00:06:18]: K: banana V: default [00:06:18]: K: bats V: default [00:06:18]: K: berrybush V: default [00:06:18]: K: boons V: default [00:06:18]: K: branching V: default [00:06:18]: K: bunnymen V: default [00:06:18]: K: cave_ponds V: default [00:06:18]: K: cave_spiders V: default [00:06:18]: K: cavelight V: default [00:06:18]: K: chess V: default [00:06:18]: K: disease_delay V: none [00:06:18]: K: earthquakes V: default [00:06:18]: K: fern V: default [00:06:18]: K: fissure V: default [00:06:18]: K: flint V: default [00:06:18]: K: flower_cave V: default [00:06:18]: K: grass V: default [00:06:18]: K: layout_mode V: RestrictNodesByKey [00:06:18]: K: lichen V: default [00:06:18]: K: liefs V: default [00:06:18]: K: loop V: default [00:06:18]: K: marshbush V: default [00:06:18]: K: monkey V: default [00:06:18]: K: mushroom V: default [00:06:18]: K: mushtree V: default [00:06:18]: K: prefabswaps_start V: classic [00:06:18]: K: reeds V: default [00:06:18]: K: regrowth V: default [00:06:18]: K: roads V: never [00:06:18]: K: rock V: default [00:06:18]: K: rocky V: default [00:06:18]: K: sapling V: default [00:06:18]: K: season_start V: default [00:06:18]: K: slurper V: default [00:06:18]: K: slurtles V: default [00:06:18]: K: start_location V: caves [00:06:18]: K: task_set V: cave_default [00:06:18]: K: tentacles V: default [00:06:18]: K: touchstone V: default [00:06:18]: K: trees V: default [00:06:18]: K: weather V: default [00:06:18]: K: world_size V: huge [00:06:18]: K: wormattacks V: default [00:06:18]: K: wormhole_prefab V: tentacle_pillar [00:06:18]: K: wormlights V: default [00:06:18]: K: worms V: default [00:06:18]: K: required_prefabs V: table: 05691EE0 [00:06:18]: K: 1 V: multiplayer_portal [00:06:18]: K: substitutes V: table: 05691CD8 [00:06:18]: K: version V: 4 [00:06:18]: Loaded and applied level data override from ../leveldataoverride.lua [00:06:18]: Overwriting savedata with level data file. [00:06:18]: Not applying world gen overrides. [00:06:18]: WorldSim::SimThread::SimThread() [00:06:18]: ABOUT TO INSTALL STACKTRACE [00:06:18]: DoLuaFile scripts/stacktrace.lua [00:06:18]: DoLuaFile loading buffer scripts/stacktrace.lua [00:06:18]: INSTALLED STACKTRACE [00:06:18]: WorldSim::SimThread::SimThread() complete [00:06:18]: THREAD - started 'WorldSim' (816) [00:06:18]: WorldSim::SimThread::Main() [00:06:18]: DoLuaFile scripts/worldgen_main.lua [00:06:18]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:06:18]: Check for write access: TRUE [00:06:18]: Check for read access: TRUE [00:06:18]: Available disk space for save files: 60025 MB [00:06:18]: ModIndex: Load sequence finished successfully. [00:06:18]: Reset() returning [00:06:18]: DLC enabled : false [00:06:18]: taskgrouplist: default Together [00:06:18]: taskgrouplist: classic Classic [00:06:18]: taskgrouplist: cave_default Underground [00:06:18]: taskgrouplist: lavaarena_taskset The Forge [00:06:18]: taskgrouplist: quagmire_taskset The Gorge [00:06:18]: running worldgen_main.lua [00:06:18]: SEED = 1604329453 [00:06:18]: Generating world with these parameters: [00:06:18]: level_type SURVIVAL [00:06:18]: level_data: [00:06:18]: K: background_node_range V: table: 06AE20E0 [00:06:18]: K: 1 V: 0 [00:06:18]: K: 2 V: 1 [00:06:18]: K: desc V: Delve into the caves... together! [00:06:18]: K: hideminimap V: false [00:06:18]: K: id V: DST_CAVE [00:06:18]: K: location V: cave [00:06:18]: K: max_playlist_position V: 999 [00:06:18]: K: min_playlist_position V: 0 [00:06:18]: K: name V: The Caves [00:06:18]: K: numrandom_set_pieces V: 0 [00:06:18]: K: override_level_string V: false [00:06:18]: K: overrides V: table: 06AE25B8 [00:06:18]: K: banana V: default [00:06:18]: K: bats V: default [00:06:18]: K: berrybush V: default [00:06:18]: K: boons V: default [00:06:18]: K: branching V: default [00:06:18]: K: bunnymen V: default [00:06:18]: K: cave_ponds V: default [00:06:18]: K: cave_spiders V: default [00:06:18]: K: cavelight V: default [00:06:18]: K: chess V: default [00:06:18]: K: disease_delay V: none [00:06:18]: K: earthquakes V: default [00:06:18]: K: fern V: default [00:06:18]: K: fissure V: default [00:06:18]: K: flint V: default [00:06:18]: K: flower_cave V: default [00:06:18]: K: grass V: default [00:06:18]: K: layout_mode V: RestrictNodesByKey [00:06:18]: K: lichen V: default [00:06:18]: K: liefs V: default [00:06:18]: K: loop V: default [00:06:18]: K: marshbush V: default [00:06:18]: K: monkey V: default [00:06:18]: K: mushroom V: default [00:06:18]: K: mushtree V: default [00:06:18]: K: prefabswaps_start V: classic [00:06:18]: K: reeds V: default [00:06:18]: K: regrowth V: default [00:06:18]: K: roads V: never [00:06:18]: K: rock V: default [00:06:18]: K: rocky V: default [00:06:18]: K: sapling V: default [00:06:18]: K: season_start V: default [00:06:18]: K: slurper V: default [00:06:18]: K: slurtles V: default [00:06:18]: K: start_location V: caves [00:06:18]: K: task_set V: cave_default [00:06:18]: K: tentacles V: default [00:06:18]: K: touchstone V: default [00:06:18]: K: trees V: default [00:06:18]: K: weather V: default [00:06:18]: K: world_size V: huge [00:06:18]: K: wormattacks V: default [00:06:18]: K: wormhole_prefab V: tentacle_pillar [00:06:18]: K: wormlights V: default [00:06:18]: K: worms V: default [00:06:18]: K: required_prefabs V: table: 06AE1F00 [00:06:18]: K: 1 V: multiplayer_portal [00:06:18]: K: substitutes V: table: 06AE2400 [00:06:18]: K: version V: 4 [00:06:18]: ####### # # Generating SURVIVAL Mode Level # ####### [00:06:18]: Selecting Classic Prefabs [00:06:18]: Prefab Swap Selection: regular grass [00:06:18]: Prefab Swap Selection: regular twigs [00:06:18]: Prefab Swap Selection: regular berries [00:06:18]: New size: 450 huge [00:06:18]: Creating story... [00:06:18]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:06:18]: [Story Gen] RestrictNodesByKey [00:06:18]: Finding valid start task... [00:06:18]: ...picked CaveExitTask7 [00:06:18]: Has start node SinkholeForest [00:06:18]: Adding Background Nodes [00:06:18]: [Story Gen] Adding Cove Nodes [00:06:18]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:06:18]: [WorldSimActual::WorldGen_VoronoiPass] [00:06:18]: GenerateVoronoiMap [100]: [00:06:22]: ...Done. [00:06:22]: ... story created [00:06:22]: Baking map... 450 [00:06:22]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:06:22]: [WorldSimActual::ConvertToTileMap] [00:06:22]: [ConvertToTileMap] [00:06:22]: [WorldSimActual::ConvertToTileMap] complete [00:06:22]: [WorldSimActual::SeparateIslands] [00:06:22]: [SeparateIslands] [00:06:22]: [WorldSimActual::SeparateIslands] complete [00:06:22]: Map Baked! [00:06:22]: [WorldSimActual::ForceConnectivity] [00:06:22]: [GenerateLandmasses] [00:06:22]: [GenerateLandmasses] islands: 26 [00:06:22]: [MergeConnectedLandmasses] true [00:06:22]: [WorldSimActual::ForceConnectivity] complete [00:06:22]: Encoding... [00:06:22]: [WorldSimActual::CreateNodeIdTileMap] [00:06:22]: Encoding... DONE [00:06:22]: Checking Tags [00:06:23]: Couldn't generate any points for maze. Aborting. [00:06:23]: Populating voronoi... [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:06:23]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:06:23]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:06:23]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:06:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:06:23]: [ReplaceSingleNonLandTiles] Validating... [00:06:23]: [ReplaceSingleNonLandTiles] Replaced 52 tiles. [00:06:23]: PANIC: Too many disconnected tiles... 1334 [00:06:23]: An error occured during world gen we will retry! [was 1 of 5 ] [00:06:23]: New size: 450 huge [00:06:23]: Creating story... [00:06:23]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:06:23]: [Story Gen] RestrictNodesByKey [00:06:23]: Finding valid start task... [00:06:23]: ...picked CaveExitTask8 [00:06:23]: Has start node GreenMushRabbits [00:06:23]: Adding Background Nodes [00:06:23]: [Story Gen] Adding Cove Nodes [00:06:23]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:06:23]: [WorldSimActual::WorldGen_VoronoiPass] [00:06:23]: GenerateVoronoiMap [100]: [00:06:27]: ...Done. [00:06:27]: ... story created [00:06:27]: Baking map... 450 [00:06:27]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:06:27]: [WorldSimActual::ConvertToTileMap] [00:06:27]: [ConvertToTileMap] [00:06:27]: [WorldSimActual::ConvertToTileMap] complete [00:06:27]: [WorldSimActual::SeparateIslands] [00:06:27]: [SeparateIslands] [00:06:27]: [WorldSimActual::SeparateIslands] complete [00:06:27]: Map Baked! [00:06:27]: [WorldSimActual::ForceConnectivity] [00:06:27]: [GenerateLandmasses] [00:06:27]: [GenerateLandmasses] islands: 10 [00:06:27]: [MergeConnectedLandmasses] true [00:06:27]: [WorldSimActual::ForceConnectivity] complete [00:06:27]: Encoding... [00:06:27]: [WorldSimActual::CreateNodeIdTileMap] [00:06:27]: Encoding... DONE [00:06:27]: Checking Tags [00:06:27]: Couldn't generate any points for maze. Aborting. [00:06:27]: Populating voronoi... [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:06:27]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:06:27]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:06:27]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:06:27]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:06:27]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:06:27]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:06:27]: [ReplaceSingleNonLandTiles] Validating... [00:06:27]: [ReplaceSingleNonLandTiles] Replaced 41 tiles. [00:06:27]: disconnected tiles... 56 [00:06:28]: Removing entity on IMPASSABLE pandoraschest 112.5 397.5 -450, 0, 690 [00:06:28]: Removing entity on IMPASSABLE pandoraschest 134.5 427.5 -362, 0, 810 [00:06:28]: Removing entity on IMPASSABLE wall_ruins 74.7325 176.5 -601.07, 0, -194 [00:06:28]: Removing entity on IMPASSABLE wall_ruins 196.5 347.7325 -114, 0, 490.93 [00:06:28]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:06:28]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:06:28]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:06:28]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:06:28]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:06:28]: [ReplaceSingleNonLandTiles] Validating... [00:06:28]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:06:28]: Done cave map gen! [00:06:28]: Checking map... [00:06:28]: Generation complete [00:06:28]: WorldSim::SimThread::Main() complete [00:06:28]: Serializing world: session/5593034032174E57/0000000002 [00:06:28]: Klump load on boot started. [00:06:28]: Klump files loaded: 0 [00:06:28]: Unload characters [00:06:28]: BE assets already loaded [00:06:30]: Begin Session: 5593034032174E57 [00:06:30]: Stomping previously assigned session identifier, two loads issued. [00:06:30]: saving to server_temp/server_save [00:06:30]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:06:30]: Loading 17 new character(s) [00:06:31]: Total 17 character(s) loaded [00:06:37]: Loading Nav Grid [00:06:37]: World generated on build 437302 with save version: 5.063, using seed: 1604329453 [00:06:37]: OVERRIDE: setting disease_delay to none [00:06:37]: Can't find prefab [00:06:37]: SpawnSaveRecord [nil, ] FAILED [00:06:38]: Can't find prefab archive_sound_area [00:06:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:06:38]: Can't find prefab archive_sound_area [00:06:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:06:38]: Can't find prefab archive_sound_area [00:06:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:06:40]: SWITCHING false [00:06:40]: Reconstructing topology [00:06:40]: ...Sorting points [00:06:40]: ...Sorting edges [00:06:40]: ...Connecting nodes [00:06:40]: ...Validating connections [00:06:41]: ...Housekeeping [00:06:41]: ...Done! [00:06:41]: 1 uploads added to server. From server_temp [00:06:41]: Telling Client our new session identifier: 5593034032174E57 [00:06:41]: World 1 is now connected [00:06:41]: Validating portal[1] <-> 1[1] (active) [00:06:41]: Validating portal[2] <-> 1[2] (active) [00:06:41]: Validating portal[3] <-> 1[3] (active) [00:06:41]: Validating portal[4] <-> 1[4] (active) [00:06:41]: Validating portal[5] <-> 1[5] (active) [00:06:41]: Validating portal[6] <-> 1[6] (active) [00:06:41]: Validating portal[7] <-> 1[7] (active) [00:06:41]: Validating portal[8] <-> 1[8] (active) [00:06:41]: Validating portal[9] <-> 1[9] (active) [00:06:41]: Validating portal[10] <-> 1[10] (active) [00:06:42]: Sim paused [00:06:58]: Sim unpaused [00:07:30]: World 1 is now disconnected [00:07:30]: Validating portal[1] <-> 1[1] (inactive) [00:07:30]: Validating portal[2] <-> 1[2] (inactive) [00:07:30]: Validating portal[3] <-> 1[3] (inactive) [00:07:30]: Validating portal[4] <-> 1[4] (inactive) [00:07:30]: Validating portal[5] <-> 1[5] (inactive) [00:07:30]: Validating portal[6] <-> 1[6] (inactive) [00:07:30]: Validating portal[7] <-> 1[7] (inactive) [00:07:30]: Validating portal[8] <-> 1[8] (inactive) [00:07:30]: Validating portal[9] <-> 1[9] (inactive) [00:07:30]: Validating portal[10] <-> 1[10] (inactive) [00:07:30]: Received world reset request [00:07:30]: Collecting garbage... [00:07:30]: lua_gc took 0.13 seconds [00:07:30]: ~ShardLuaProxy() [00:07:30]: ~cEventLeaderboardProxy() [00:07:30]: ~ItemServerLuaProxy() [00:07:30]: ~InventoryLuaProxy() [00:07:30]: ~NetworkLuaProxy() [00:07:30]: ~SimLuaProxy() [00:07:30]: lua_close took 0.25 seconds [00:07:30]: ReleaseAll [00:07:30]: ReleaseAll Finished [00:07:30]: cGame::StartPlaying [00:07:30]: LOADING LUA [00:07:30]: DoLuaFile scripts/main.lua [00:07:30]: DoLuaFile loading buffer scripts/main.lua [00:07:31]: taskgrouplist: default Together [00:07:31]: taskgrouplist: classic Classic [00:07:31]: taskgrouplist: cave_default Underground [00:07:31]: taskgrouplist: lavaarena_taskset The Forge [00:07:31]: taskgrouplist: quagmire_taskset The Gorge [00:07:31]: running main.lua [00:07:31]: loaded modindex [00:07:31]: ModIndex: Beginning normal load sequence for dedicated server. [00:07:31]: SUCCESS: Loaded modoverrides.lua [00:07:31]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:07:31]: LOADING LUA SUCCESS [00:07:31]: PlayerDeaths could not load morgue [00:07:31]: PlayerHistory could not load player_history [00:07:31]: ServerPreferences could not load server_preferences [00:07:31]: bloom_enabled false [00:07:31]: OnFilesLoaded() [00:07:31]: OnUpdatePurchaseStateComplete [00:07:31]: SUCCESS: Loaded modoverrides.lua [00:07:31]: Found a level data override file with these contents: [00:07:31]: K: background_node_range V: table: 076A25C8 [00:07:31]: K: 1 V: 0 [00:07:31]: K: 2 V: 1 [00:07:31]: K: desc V: Delve into the caves... together! [00:07:31]: K: hideminimap V: false [00:07:31]: K: id V: DST_CAVE [00:07:31]: K: location V: cave [00:07:31]: K: max_playlist_position V: 999 [00:07:31]: K: min_playlist_position V: 0 [00:07:31]: K: name V: The Caves [00:07:31]: K: numrandom_set_pieces V: 0 [00:07:31]: K: override_level_string V: false [00:07:31]: K: overrides V: table: 076A2690 [00:07:31]: K: banana V: default [00:07:31]: K: bats V: default [00:07:31]: K: berrybush V: default [00:07:31]: K: boons V: default [00:07:31]: K: branching V: default [00:07:31]: K: bunnymen V: default [00:07:31]: K: cave_ponds V: default [00:07:31]: K: cave_spiders V: default [00:07:31]: K: cavelight V: default [00:07:31]: K: chess V: default [00:07:31]: K: disease_delay V: none [00:07:31]: K: earthquakes V: default [00:07:31]: K: fern V: default [00:07:31]: K: fissure V: default [00:07:31]: K: flint V: default [00:07:31]: K: flower_cave V: default [00:07:31]: K: grass V: default [00:07:31]: K: layout_mode V: RestrictNodesByKey [00:07:31]: K: lichen V: default [00:07:31]: K: liefs V: default [00:07:31]: K: loop V: default [00:07:31]: K: marshbush V: default [00:07:31]: K: monkey V: default [00:07:31]: K: mushroom V: default [00:07:31]: K: mushtree V: default [00:07:31]: K: prefabswaps_start V: classic [00:07:31]: K: reeds V: default [00:07:31]: K: regrowth V: default [00:07:31]: K: roads V: never [00:07:31]: K: rock V: default [00:07:31]: K: rocky V: default [00:07:31]: K: sapling V: default [00:07:31]: K: season_start V: default [00:07:31]: K: slurper V: default [00:07:31]: K: slurtles V: default [00:07:31]: K: start_location V: caves [00:07:31]: K: task_set V: cave_default [00:07:31]: K: tentacles V: default [00:07:31]: K: touchstone V: default [00:07:31]: K: trees V: default [00:07:31]: K: weather V: default [00:07:31]: K: world_size V: huge [00:07:31]: K: wormattacks V: default [00:07:31]: K: wormhole_prefab V: tentacle_pillar [00:07:31]: K: wormlights V: default [00:07:31]: K: worms V: default [00:07:31]: K: required_prefabs V: table: 076A2DE8 [00:07:31]: K: 1 V: multiplayer_portal [00:07:31]: K: substitutes V: table: 076A2A50 [00:07:31]: K: version V: 4 [00:07:31]: Loaded and applied level data override from ../leveldataoverride.lua [00:07:31]: Overwriting savedata with level data file. [00:07:31]: Not applying world gen overrides. [00:07:31]: WorldSim::SimThread::SimThread() [00:07:31]: ABOUT TO INSTALL STACKTRACE [00:07:31]: DoLuaFile scripts/stacktrace.lua [00:07:31]: DoLuaFile loading buffer scripts/stacktrace.lua [00:07:31]: INSTALLED STACKTRACE [00:07:31]: WorldSim::SimThread::SimThread() complete [00:07:31]: THREAD - started 'WorldSim' (5076) [00:07:31]: WorldSim::SimThread::Main() [00:07:31]: DoLuaFile scripts/worldgen_main.lua [00:07:31]: Check for write access: TRUE [00:07:31]: Check for read access: TRUE [00:07:31]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:07:31]: Available disk space for save files: 60025 MB [00:07:31]: ModIndex: Load sequence finished successfully. [00:07:31]: Reset() returning [00:07:31]: DLC enabled : false [00:07:31]: taskgrouplist: default Together [00:07:31]: taskgrouplist: classic Classic [00:07:31]: taskgrouplist: cave_default Underground [00:07:31]: taskgrouplist: lavaarena_taskset The Forge [00:07:31]: taskgrouplist: quagmire_taskset The Gorge [00:07:31]: running worldgen_main.lua [00:07:31]: SEED = 1604329526 [00:07:31]: Generating world with these parameters: [00:07:31]: level_type SURVIVAL [00:07:31]: level_data: [00:07:31]: K: background_node_range V: table: 06730F30 [00:07:31]: K: 1 V: 0 [00:07:31]: K: 2 V: 1 [00:07:31]: K: desc V: Delve into the caves... together! [00:07:31]: K: hideminimap V: false [00:07:31]: K: id V: DST_CAVE [00:07:31]: K: location V: cave [00:07:31]: K: max_playlist_position V: 999 [00:07:31]: K: min_playlist_position V: 0 [00:07:31]: K: name V: The Caves [00:07:31]: K: numrandom_set_pieces V: 0 [00:07:31]: K: override_level_string V: false [00:07:31]: K: overrides V: table: 06730E90 [00:07:31]: K: banana V: default [00:07:31]: K: bats V: default [00:07:31]: K: berrybush V: default [00:07:31]: K: boons V: default [00:07:31]: K: branching V: default [00:07:31]: K: bunnymen V: default [00:07:31]: K: cave_ponds V: default [00:07:31]: K: cave_spiders V: default [00:07:31]: K: cavelight V: default [00:07:31]: K: chess V: default [00:07:31]: K: disease_delay V: none [00:07:31]: K: earthquakes V: default [00:07:31]: K: fern V: default [00:07:31]: K: fissure V: default [00:07:31]: K: flint V: default [00:07:31]: K: flower_cave V: default [00:07:31]: K: grass V: default [00:07:31]: K: layout_mode V: RestrictNodesByKey [00:07:31]: K: lichen V: default [00:07:31]: K: liefs V: default [00:07:31]: K: loop V: default [00:07:31]: K: marshbush V: default [00:07:31]: K: monkey V: default [00:07:31]: K: mushroom V: default [00:07:31]: K: mushtree V: default [00:07:31]: K: prefabswaps_start V: classic [00:07:31]: K: reeds V: default [00:07:31]: K: regrowth V: default [00:07:31]: K: roads V: never [00:07:31]: K: rock V: default [00:07:31]: K: rocky V: default [00:07:31]: K: sapling V: default [00:07:31]: K: season_start V: default [00:07:31]: K: slurper V: default [00:07:31]: K: slurtles V: default [00:07:31]: K: start_location V: caves [00:07:31]: K: task_set V: cave_default [00:07:31]: K: tentacles V: default [00:07:31]: K: touchstone V: default [00:07:31]: K: trees V: default [00:07:31]: K: weather V: default [00:07:31]: K: world_size V: huge [00:07:31]: K: wormattacks V: default [00:07:31]: K: wormhole_prefab V: tentacle_pillar [00:07:31]: K: wormlights V: default [00:07:31]: K: worms V: default [00:07:31]: K: required_prefabs V: table: 067308F0 [00:07:31]: K: 1 V: multiplayer_portal [00:07:31]: K: substitutes V: table: 06730F58 [00:07:31]: K: version V: 4 [00:07:31]: ####### # # Generating SURVIVAL Mode Level # ####### [00:07:31]: Selecting Classic Prefabs [00:07:31]: Prefab Swap Selection: regular grass [00:07:31]: Prefab Swap Selection: regular twigs [00:07:31]: Prefab Swap Selection: regular berries [00:07:31]: New size: 450 huge [00:07:31]: Creating story... [00:07:31]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:07:31]: [Story Gen] RestrictNodesByKey [00:07:31]: Finding valid start task... [00:07:31]: ...picked CaveExitTask10 [00:07:31]: Has start node RabbitTown [00:07:31]: Adding Background Nodes [00:07:32]: [Story Gen] Adding Cove Nodes [00:07:32]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:07:32]: [WorldSimActual::WorldGen_VoronoiPass] [00:07:32]: GenerateVoronoiMap [100]: [00:07:35]: ...Done. [00:07:35]: ... story created [00:07:35]: Baking map... 450 [00:07:35]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:07:35]: [WorldSimActual::ConvertToTileMap] [00:07:35]: [ConvertToTileMap] [00:07:35]: [WorldSimActual::ConvertToTileMap] complete [00:07:35]: [WorldSimActual::SeparateIslands] [00:07:35]: [SeparateIslands] [00:07:35]: [WorldSimActual::SeparateIslands] complete [00:07:35]: Map Baked! [00:07:35]: [WorldSimActual::ForceConnectivity] [00:07:35]: [GenerateLandmasses] [00:07:35]: [GenerateLandmasses] islands: 12 [00:07:35]: [MergeConnectedLandmasses] true [00:07:35]: [WorldSimActual::ForceConnectivity] complete [00:07:35]: Encoding... [00:07:35]: [WorldSimActual::CreateNodeIdTileMap] [00:07:35]: Encoding... DONE [00:07:35]: Checking Tags [00:07:36]: Couldn't generate any points for maze. Aborting. [00:07:36]: Couldn't generate any points for maze. Aborting. [00:07:36]: Populating voronoi... [00:07:36]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:36]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:36]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:36]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:36]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:36]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:36]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:36]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:36]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:36]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:36]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:36]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:07:36]: [ReplaceSingleNonLandTiles] Validating... [00:07:36]: [ReplaceSingleNonLandTiles] Replaced 54 tiles. [00:07:36]: PANIC: Too many disconnected tiles... 1478 [00:07:36]: An error occured during world gen we will retry! [was 1 of 5 ] [00:07:36]: New size: 450 huge [00:07:36]: Creating story... [00:07:36]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:07:36]: [Story Gen] RestrictNodesByKey [00:07:36]: Finding valid start task... [00:07:36]: ...picked CaveExitTask9 [00:07:36]: Has start node RabbitSinkhole [00:07:36]: Adding Background Nodes [00:07:36]: [Story Gen] Adding Cove Nodes [00:07:36]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:07:36]: [WorldSimActual::WorldGen_VoronoiPass] [00:07:36]: GenerateVoronoiMap [100]: [00:07:39]: ...Done. [00:07:39]: ... story created [00:07:39]: Baking map... 450 [00:07:39]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:07:39]: [WorldSimActual::ConvertToTileMap] [00:07:39]: [ConvertToTileMap] [00:07:39]: [WorldSimActual::ConvertToTileMap] complete [00:07:39]: [WorldSimActual::SeparateIslands] [00:07:39]: [SeparateIslands] [00:07:39]: [WorldSimActual::SeparateIslands] complete [00:07:39]: Map Baked! [00:07:39]: [WorldSimActual::ForceConnectivity] [00:07:39]: [GenerateLandmasses] [00:07:39]: [GenerateLandmasses] islands: 13 [00:07:39]: [MergeConnectedLandmasses] true [00:07:39]: [WorldSimActual::ForceConnectivity] complete [00:07:39]: Encoding... [00:07:39]: [WorldSimActual::CreateNodeIdTileMap] [00:07:39]: Encoding... DONE [00:07:39]: Checking Tags [00:07:39]: Populating voronoi... [00:07:39]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:39]: Warning! Could not find a spot for Ice Hounds in node MudCave:BG_12:BGBatCaveRoom [00:07:39]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:39]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:39]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:07:39]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:5:GrasslandSinkhole [00:07:39]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:39]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:39]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:39]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:39]: [ReplaceSingleNonLandTiles] Validating... [00:07:40]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:07:40]: PANIC: Too many disconnected tiles... 1524 [00:07:40]: An error occured during world gen we will retry! [was 2 of 5 ] [00:07:40]: New size: 450 huge [00:07:40]: Creating story... [00:07:40]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:07:40]: [Story Gen] RestrictNodesByKey [00:07:40]: Finding valid start task... [00:07:40]: ...picked CaveExitTask8 [00:07:40]: Has start node RabbitArea [00:07:40]: Adding Background Nodes [00:07:40]: [Story Gen] Adding Cove Nodes [00:07:40]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:07:40]: [WorldSimActual::WorldGen_VoronoiPass] [00:07:40]: GenerateVoronoiMap [100]: [00:07:43]: ...Done. [00:07:43]: ... story created [00:07:43]: Baking map... 450 [00:07:43]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:07:43]: [WorldSimActual::ConvertToTileMap] [00:07:43]: [ConvertToTileMap] [00:07:43]: [WorldSimActual::ConvertToTileMap] complete [00:07:43]: [WorldSimActual::SeparateIslands] [00:07:43]: [SeparateIslands] [00:07:43]: [WorldSimActual::SeparateIslands] complete [00:07:43]: Map Baked! [00:07:43]: [WorldSimActual::ForceConnectivity] [00:07:43]: [GenerateLandmasses] [00:07:43]: [GenerateLandmasses] islands: 9 [00:07:43]: [MergeConnectedLandmasses] true [00:07:43]: [WorldSimActual::ForceConnectivity] complete [00:07:43]: Encoding... [00:07:43]: [WorldSimActual::CreateNodeIdTileMap] [00:07:43]: Encoding... DONE [00:07:43]: Checking Tags [00:07:43]: Couldn't generate any points for maze. Aborting. [00:07:43]: Populating voronoi... [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:43]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:43]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:43]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:43]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:43]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:43]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:43]: [ReplaceSingleNonLandTiles] Validating... [00:07:43]: [ReplaceSingleNonLandTiles] Replaced 41 tiles. [00:07:43]: PANIC: Too many disconnected tiles... 1936 [00:07:43]: An error occured during world gen we will retry! [was 3 of 5 ] [00:07:43]: New size: 450 huge [00:07:43]: Creating story... [00:07:43]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:07:43]: [Story Gen] RestrictNodesByKey [00:07:43]: Finding valid start task... [00:07:43]: ...picked CaveExitTask10 [00:07:43]: Has start node GreenMushRabbits [00:07:43]: Adding Background Nodes [00:07:43]: [Story Gen] Adding Cove Nodes [00:07:43]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:07:43]: [WorldSimActual::WorldGen_VoronoiPass] [00:07:43]: GenerateVoronoiMap [100]: [00:07:47]: ...Done. [00:07:47]: ... story created [00:07:47]: Baking map... 450 [00:07:47]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:07:47]: [WorldSimActual::ConvertToTileMap] [00:07:47]: [ConvertToTileMap] [00:07:47]: [WorldSimActual::ConvertToTileMap] complete [00:07:47]: [WorldSimActual::SeparateIslands] [00:07:47]: [SeparateIslands] [00:07:47]: [WorldSimActual::SeparateIslands] complete [00:07:47]: Map Baked! [00:07:47]: [WorldSimActual::ForceConnectivity] [00:07:47]: [GenerateLandmasses] [00:07:47]: [GenerateLandmasses] islands: 10 [00:07:47]: [MergeConnectedLandmasses] true [00:07:47]: [WorldSimActual::ForceConnectivity] complete [00:07:47]: Encoding... [00:07:47]: [WorldSimActual::CreateNodeIdTileMap] [00:07:47]: Encoding... DONE [00:07:47]: Checking Tags [00:07:47]: Couldn't generate any points for maze. Aborting. [00:07:47]: Populating voronoi... [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:07:47]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:07:47]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:47]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:47]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:47]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:47]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:07:47]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:47]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:47]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:07:47]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:07:47]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:47]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:07:47]: [ReplaceSingleNonLandTiles] Validating... [00:07:47]: [ReplaceSingleNonLandTiles] Replaced 31 tiles. [00:07:47]: disconnected tiles... 874 [00:07:47]: Removing entity on IMPASSABLE 106.265 380.7025 -474.94, 0, 622.81 [00:07:47]: Removing entity on IMPASSABLE cavelight 181.105 386.72 -175.58, 0, 646.88 [00:07:47]: Removing entity on IMPASSABLE wall_ruins 220.265 120.5 -18.94, 0, -418 [00:07:47]: Removing entity on IMPASSABLE wall_ruins 203.7325 132.5 -85.07, 0, -370 [00:07:47]: Removing entity on IMPASSABLE wall_ruins 170.5 58.7325 -218, 0, -665.07 [00:07:47]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:07:47]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:07:47]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:07:47]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:07:47]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:07:47]: [ReplaceSingleNonLandTiles] Validating... [00:07:47]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:07:47]: Done cave map gen! [00:07:47]: Checking map... [00:07:47]: Generation complete [00:07:48]: WorldSim::SimThread::Main() complete [00:07:48]: Serializing world: session/409531227D8C12AC/0000000002 [00:07:48]: Klump load on boot started. [00:07:48]: Klump files loaded: 0 [00:07:48]: Unload characters [00:07:48]: BE assets already loaded [00:07:49]: Begin Session: 409531227D8C12AC [00:07:49]: Stomping previously assigned session identifier, two loads issued. [00:07:49]: saving to server_temp/server_save [00:07:50]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:07:50]: Loading 17 new character(s) [00:07:50]: Total 17 character(s) loaded [00:07:56]: Loading Nav Grid [00:07:56]: World generated on build 437302 with save version: 5.063, using seed: 1604329526 [00:07:56]: OVERRIDE: setting disease_delay to none [00:07:57]: Can't find prefab archive_sound_area [00:07:57]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:07:57]: Can't find prefab archive_sound_area [00:07:57]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:07:57]: Can't find prefab archive_sound_area [00:07:57]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:07:59]: SWITCHING false [00:08:00]: Reconstructing topology [00:08:00]: ...Sorting points [00:08:00]: ...Sorting edges [00:08:00]: ...Connecting nodes [00:08:00]: ...Validating connections [00:08:00]: ...Housekeeping [00:08:00]: ...Done! [00:08:00]: 1 uploads added to server. From server_temp [00:08:00]: Telling Client our new session identifier: 409531227D8C12AC [00:08:00]: World 1 is now connected [00:08:00]: Validating portal[1] <-> 1[1] (active) [00:08:00]: Validating portal[2] <-> 1[2] (active) [00:08:00]: Validating portal[3] <-> 1[3] (active) [00:08:00]: Validating portal[4] <-> 1[4] (active) [00:08:00]: Validating portal[5] <-> 1[5] (active) [00:08:00]: Validating portal[6] <-> 1[6] (active) [00:08:00]: Validating portal[7] <-> 1[7] (active) [00:08:00]: Validating portal[8] <-> 1[8] (active) [00:08:00]: Validating portal[9] <-> 1[9] (active) [00:08:00]: Validating portal[10] <-> 1[10] (active) [00:08:01]: Sim paused [00:08:08]: Sim unpaused [00:08:56]: World 1 is now disconnected [00:08:56]: Validating portal[1] <-> 1[1] (inactive) [00:08:56]: Validating portal[2] <-> 1[2] (inactive) [00:08:56]: Validating portal[3] <-> 1[3] (inactive) [00:08:56]: Validating portal[4] <-> 1[4] (inactive) [00:08:56]: Validating portal[5] <-> 1[5] (inactive) [00:08:56]: Validating portal[6] <-> 1[6] (inactive) [00:08:56]: Validating portal[7] <-> 1[7] (inactive) [00:08:56]: Validating portal[8] <-> 1[8] (inactive) [00:08:56]: Validating portal[9] <-> 1[9] (inactive) [00:08:56]: Validating portal[10] <-> 1[10] (inactive) [00:08:56]: Received world reset request [00:08:56]: Collecting garbage... [00:08:56]: lua_gc took 0.12 seconds [00:08:56]: ~ShardLuaProxy() [00:08:56]: ~cEventLeaderboardProxy() [00:08:56]: ~ItemServerLuaProxy() [00:08:56]: ~InventoryLuaProxy() [00:08:56]: ~NetworkLuaProxy() [00:08:56]: ~SimLuaProxy() [00:08:56]: lua_close took 0.20 seconds [00:08:56]: ReleaseAll [00:08:56]: ReleaseAll Finished [00:08:56]: cGame::StartPlaying [00:08:56]: LOADING LUA [00:08:56]: DoLuaFile scripts/main.lua [00:08:56]: DoLuaFile loading buffer scripts/main.lua [00:08:57]: taskgrouplist: default Together [00:08:57]: taskgrouplist: classic Classic [00:08:57]: taskgrouplist: cave_default Underground [00:08:57]: taskgrouplist: lavaarena_taskset The Forge [00:08:57]: taskgrouplist: quagmire_taskset The Gorge [00:08:57]: running main.lua [00:08:57]: loaded modindex [00:08:57]: ModIndex: Beginning normal load sequence for dedicated server. [00:08:57]: SUCCESS: Loaded modoverrides.lua [00:08:57]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:08:57]: LOADING LUA SUCCESS [00:08:57]: PlayerDeaths could not load morgue [00:08:57]: PlayerHistory could not load player_history [00:08:57]: ServerPreferences could not load server_preferences [00:08:57]: bloom_enabled false [00:08:57]: OnFilesLoaded() [00:08:57]: OnUpdatePurchaseStateComplete [00:08:57]: SUCCESS: Loaded modoverrides.lua [00:08:57]: Found a level data override file with these contents: [00:08:57]: K: background_node_range V: table: 05ECE9A0 [00:08:57]: K: 1 V: 0 [00:08:57]: K: 2 V: 1 [00:08:57]: K: desc V: Delve into the caves... together! [00:08:57]: K: hideminimap V: false [00:08:57]: K: id V: DST_CAVE [00:08:57]: K: location V: cave [00:08:57]: K: max_playlist_position V: 999 [00:08:57]: K: min_playlist_position V: 0 [00:08:57]: K: name V: The Caves [00:08:57]: K: numrandom_set_pieces V: 0 [00:08:57]: K: override_level_string V: false [00:08:57]: K: overrides V: table: 05ECED10 [00:08:57]: K: banana V: default [00:08:57]: K: bats V: default [00:08:57]: K: berrybush V: default [00:08:57]: K: boons V: default [00:08:57]: K: branching V: default [00:08:57]: K: bunnymen V: default [00:08:57]: K: cave_ponds V: default [00:08:57]: K: cave_spiders V: default [00:08:57]: K: cavelight V: default [00:08:57]: K: chess V: default [00:08:57]: K: disease_delay V: none [00:08:57]: K: earthquakes V: default [00:08:57]: K: fern V: default [00:08:57]: K: fissure V: default [00:08:57]: K: flint V: default [00:08:57]: K: flower_cave V: default [00:08:57]: K: grass V: default [00:08:57]: K: layout_mode V: RestrictNodesByKey [00:08:57]: K: lichen V: default [00:08:57]: K: liefs V: default [00:08:57]: K: loop V: default [00:08:57]: K: marshbush V: default [00:08:57]: K: monkey V: default [00:08:57]: K: mushroom V: default [00:08:57]: K: mushtree V: default [00:08:57]: K: prefabswaps_start V: classic [00:08:57]: K: reeds V: default [00:08:57]: K: regrowth V: default [00:08:57]: K: roads V: never [00:08:57]: K: rock V: default [00:08:57]: K: rocky V: default [00:08:57]: K: sapling V: default [00:08:57]: K: season_start V: default [00:08:57]: K: slurper V: default [00:08:57]: K: slurtles V: default [00:08:57]: K: start_location V: caves [00:08:57]: K: task_set V: cave_default [00:08:57]: K: tentacles V: default [00:08:57]: K: touchstone V: default [00:08:57]: K: trees V: default [00:08:57]: K: weather V: default [00:08:57]: K: world_size V: huge [00:08:57]: K: wormattacks V: default [00:08:57]: K: wormhole_prefab V: tentacle_pillar [00:08:57]: K: wormlights V: default [00:08:57]: K: worms V: default [00:08:57]: K: required_prefabs V: table: 05ECEA68 [00:08:57]: K: 1 V: multiplayer_portal [00:08:57]: K: substitutes V: table: 05ECED38 [00:08:57]: K: version V: 4 [00:08:57]: Loaded and applied level data override from ../leveldataoverride.lua [00:08:57]: Overwriting savedata with level data file. [00:08:57]: Not applying world gen overrides. [00:08:57]: WorldSim::SimThread::SimThread() [00:08:57]: ABOUT TO INSTALL STACKTRACE [00:08:57]: DoLuaFile scripts/stacktrace.lua [00:08:57]: DoLuaFile loading buffer scripts/stacktrace.lua [00:08:57]: INSTALLED STACKTRACE [00:08:57]: WorldSim::SimThread::SimThread() complete [00:08:57]: THREAD - started 'WorldSim' (2864) [00:08:57]: WorldSim::SimThread::Main() [00:08:57]: DoLuaFile scripts/worldgen_main.lua [00:08:57]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:08:57]: Check for write access: TRUE [00:08:57]: Check for read access: TRUE [00:08:57]: Available disk space for save files: 60025 MB [00:08:57]: ModIndex: Load sequence finished successfully. [00:08:57]: Reset() returning [00:08:57]: DLC enabled : false [00:08:58]: taskgrouplist: default Together [00:08:58]: taskgrouplist: classic Classic [00:08:58]: taskgrouplist: cave_default Underground [00:08:58]: taskgrouplist: lavaarena_taskset The Forge [00:08:58]: taskgrouplist: quagmire_taskset The Gorge [00:08:58]: running worldgen_main.lua [00:08:58]: SEED = 1604329612 [00:08:58]: Generating world with these parameters: [00:08:58]: level_type SURVIVAL [00:08:58]: level_data: [00:08:58]: K: background_node_range V: table: 06A0D380 [00:08:58]: K: 1 V: 0 [00:08:58]: K: 2 V: 1 [00:08:58]: K: desc V: Delve into the caves... together! [00:08:58]: K: hideminimap V: false [00:08:58]: K: id V: DST_CAVE [00:08:58]: K: location V: cave [00:08:58]: K: max_playlist_position V: 999 [00:08:58]: K: min_playlist_position V: 0 [00:08:58]: K: name V: The Caves [00:08:58]: K: numrandom_set_pieces V: 0 [00:08:58]: K: override_level_string V: false [00:08:58]: K: overrides V: table: 06A0D600 [00:08:58]: K: banana V: default [00:08:58]: K: bats V: default [00:08:58]: K: berrybush V: default [00:08:58]: K: boons V: default [00:08:58]: K: branching V: default [00:08:58]: K: bunnymen V: default [00:08:58]: K: cave_ponds V: default [00:08:58]: K: cave_spiders V: default [00:08:58]: K: cavelight V: default [00:08:58]: K: chess V: default [00:08:58]: K: disease_delay V: none [00:08:58]: K: earthquakes V: default [00:08:58]: K: fern V: default [00:08:58]: K: fissure V: default [00:08:58]: K: flint V: default [00:08:58]: K: flower_cave V: default [00:08:58]: K: grass V: default [00:08:58]: K: layout_mode V: RestrictNodesByKey [00:08:58]: K: lichen V: default [00:08:58]: K: liefs V: default [00:08:58]: K: loop V: default [00:08:58]: K: marshbush V: default [00:08:58]: K: monkey V: default [00:08:58]: K: mushroom V: default [00:08:58]: K: mushtree V: default [00:08:58]: K: prefabswaps_start V: classic [00:08:58]: K: reeds V: default [00:08:58]: K: regrowth V: default [00:08:58]: K: roads V: never [00:08:58]: K: rock V: default [00:08:58]: K: rocky V: default [00:08:58]: K: sapling V: default [00:08:58]: K: season_start V: default [00:08:58]: K: slurper V: default [00:08:58]: K: slurtles V: default [00:08:58]: K: start_location V: caves [00:08:58]: K: task_set V: cave_default [00:08:58]: K: tentacles V: default [00:08:58]: K: touchstone V: default [00:08:58]: K: trees V: default [00:08:58]: K: weather V: default [00:08:58]: K: world_size V: huge [00:08:58]: K: wormattacks V: default [00:08:58]: K: wormhole_prefab V: tentacle_pillar [00:08:58]: K: wormlights V: default [00:08:58]: K: worms V: default [00:08:58]: K: required_prefabs V: table: 06A0D448 [00:08:58]: K: 1 V: multiplayer_portal [00:08:58]: K: substitutes V: table: 06A0D678 [00:08:58]: K: version V: 4 [00:08:58]: ####### # # Generating SURVIVAL Mode Level # ####### [00:08:58]: Selecting Classic Prefabs [00:08:58]: Prefab Swap Selection: regular grass [00:08:58]: Prefab Swap Selection: regular twigs [00:08:58]: Prefab Swap Selection: regular berries [00:08:58]: New size: 450 huge [00:08:58]: Creating story... [00:08:58]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:08:58]: [Story Gen] RestrictNodesByKey [00:08:58]: Finding valid start task... [00:08:58]: ...picked CaveExitTask8 [00:08:58]: Has start node GrasslandSinkhole [00:08:58]: Adding Background Nodes [00:08:58]: [Story Gen] Adding Cove Nodes [00:08:58]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:08:58]: [WorldSimActual::WorldGen_VoronoiPass] [00:08:58]: GenerateVoronoiMap [100]: [00:09:01]: ...Done. [00:09:01]: ... story created [00:09:01]: Baking map... 450 [00:09:01]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:09:01]: [WorldSimActual::ConvertToTileMap] [00:09:01]: [ConvertToTileMap] [00:09:01]: [WorldSimActual::ConvertToTileMap] complete [00:09:01]: [WorldSimActual::SeparateIslands] [00:09:01]: [SeparateIslands] [00:09:01]: [WorldSimActual::SeparateIslands] complete [00:09:01]: Map Baked! [00:09:01]: [WorldSimActual::ForceConnectivity] [00:09:01]: [GenerateLandmasses] [00:09:01]: [GenerateLandmasses] islands: 13 [00:09:01]: [MergeConnectedLandmasses] true [00:09:01]: [WorldSimActual::ForceConnectivity] complete [00:09:02]: Encoding... [00:09:02]: [WorldSimActual::CreateNodeIdTileMap] [00:09:02]: Encoding... DONE [00:09:02]: Checking Tags [00:09:02]: Populating voronoi... [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:09:02]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:09:02]: Warning! Could not find a spot for RabbitTown in node GreenForest:1:GreenMushRabbits [00:09:02]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:02]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:09:02]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:02]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:02]: [ReplaceSingleNonLandTiles] Validating... [00:09:02]: [ReplaceSingleNonLandTiles] Replaced 41 tiles. [00:09:02]: PANIC: Too many disconnected tiles... 2409 [00:09:02]: An error occured during world gen we will retry! [was 1 of 5 ] [00:09:02]: New size: 450 huge [00:09:02]: Creating story... [00:09:02]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:09:02]: [Story Gen] RestrictNodesByKey [00:09:02]: Finding valid start task... [00:09:02]: ...picked CaveExitTask6 [00:09:02]: Has start node SpiderIncursion [00:09:02]: Adding Background Nodes [00:09:02]: [Story Gen] Adding Cove Nodes [00:09:02]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:09:02]: [WorldSimActual::WorldGen_VoronoiPass] [00:09:02]: GenerateVoronoiMap [100]: [00:09:06]: ...Done. [00:09:06]: ... story created [00:09:06]: Baking map... 450 [00:09:06]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:09:06]: [WorldSimActual::ConvertToTileMap] [00:09:06]: [ConvertToTileMap] [00:09:06]: [WorldSimActual::ConvertToTileMap] complete [00:09:06]: [WorldSimActual::SeparateIslands] [00:09:06]: [SeparateIslands] [00:09:06]: [WorldSimActual::SeparateIslands] complete [00:09:06]: Map Baked! [00:09:06]: [WorldSimActual::ForceConnectivity] [00:09:06]: [GenerateLandmasses] [00:09:06]: [GenerateLandmasses] islands: 10 [00:09:06]: [MergeConnectedLandmasses] true [00:09:06]: [WorldSimActual::ForceConnectivity] complete [00:09:06]: Encoding... [00:09:06]: [WorldSimActual::CreateNodeIdTileMap] [00:09:06]: Encoding... DONE [00:09:06]: Checking Tags [00:09:06]: Couldn't generate any points for maze. Aborting. [00:09:06]: Populating voronoi... [00:09:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:09:06]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:09:06]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:09:06]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:09:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:06]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:06]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:09:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:06]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:06]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:06]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:06]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:06]: [ReplaceSingleNonLandTiles] Validating... [00:09:06]: [ReplaceSingleNonLandTiles] Replaced 37 tiles. [00:09:06]: disconnected tiles... 979 [00:09:06]: Removing entity on IMPASSABLE nightmarelight 263.7325 70.9675 154.93, 0, -616.13 [00:09:06]: Removing entity on IMPASSABLE nightmarelight 263.75 68.25 155, 0, -627 [00:09:06]: Removing entity on IMPASSABLE nightmarelight 247.5 61.5 90, 0, -654 [00:09:06]: Removing entity on IMPASSABLE nightmarelight 243.5 61.5 74, 0, -654 [00:09:06]: Removing entity on IMPASSABLE nightmarelight 261.515 85.515 146.06, 0, -557.94 [00:09:06]: Removing entity on IMPASSABLE cavelight 89.01 161.2775 -543.96, 0, -254.89 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 285.9375 119.515 243.75, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 285.4375 119.515 241.75, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 285.6875 119.515 242.75, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 286.1875 119.515 244.75, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 289.4675 119.515 257.87, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE brokenwall_ruins 289.7175 119.515 258.87, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE bishop_nightmare_spawner 285.75 124.75 243, 0, -401 [00:09:06]: Removing entity on IMPASSABLE bishop_nightmare_spawner 240.25 83.25 61, 0, -567 [00:09:06]: Removing entity on IMPASSABLE bishop_nightmare_spawner 244.25 54.25 77, 0, -683 [00:09:06]: Removing entity on IMPASSABLE bishop_nightmare_spawner 238.25 54.75 53, 0, -681 [00:09:06]: Removing entity on IMPASSABLE bishop_nightmare_spawner 253.25 63 113, 0, -648 [00:09:06]: Removing entity on IMPASSABLE ancient_altar_broken_spawner 254.25 61.5 117, 0, -654 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 222.5 15.5 -10, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 206.5 15.5 -74, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 200.5 15.5 -98, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 194.5 15.5 -122, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 190.5 15.5 -138, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 176.5 15.5 -194, 0, -838 [00:09:06]: Removing entity on IMPASSABLE pandoraschest 180.5 69.5 -178, 0, -622 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 290.2175 119.515 260.87, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 289.9675 119.515 259.87, 0, -421.94 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.545 124.515 238.18, 0, -401.94 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.545 124.765 238.18, 0, -400.94 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.545 125.015 238.18, 0, -399.94 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.53 120.53 238.12, 0, -417.88 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.53 120.78 238.12, 0, -416.88 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 284.53 121.03 238.12, 0, -415.88 [00:09:06]: Removing entity on IMPASSABLE wall_ruins 238.5 81.265 54, 0, -574.94 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_mage_spawner 246.5 52.5 86, 0, -690 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_mage_spawner 236.5 52.5 46, 0, -690 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_head_spawner 251.5 71.5 106, 0, -614 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_head_spawner 262.25 60.75 149, 0, -657 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_head_spawner 259.5 75.5 138, 0, -598 [00:09:06]: Removing entity on IMPASSABLE ruins_statue_head_spawner 251.5 59.5 106, 0, -662 [00:09:06]: Removing entity on IMPASSABLE knight_nightmare_spawner 261 61.25 144, 0, -655 [00:09:06]: Removing entity on IMPASSABLE knight_nightmare_spawner 246 70 84, 0, -620 [00:09:06]: Removing entity on IMPASSABLE knight_nightmare_spawner 253.25 60.25 113, 0, -659 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 288.25 120 253, 0, -420 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 287 123 248, 0, -408 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 286.5 121.5 246, 0, -414 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 290 121 260, 0, -416 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 288 121.25 252, 0, -415 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 288.5 124.5 254, 0, -402 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 260 67.5 140, 0, -630 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 252.7025 67.765 110.81, 0, -628.94 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 259.8425 62.765 139.37, 0, -648.94 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 259.515 59.28 138.06, 0, -662.88 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 243.375 51.8575 73.5, 0, -692.57 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 263.2325 76.7025 152.93, 0, -593.19 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 246.015 63.17 84.06, 0, -647.32 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 247.2325 60.7025 88.93, 0, -657.19 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 235.8575 55.625 43.43, 0, -677.5 [00:09:06]: Removing entity on IMPASSABLE chessjunk_spawner 252.5 64 110, 0, -644 [00:09:06]: Removing entity on IMPASSABLE rook_nightmare_spawner 285 121.75 240, 0, -413 [00:09:06]: Removing entity on IMPASSABLE rook_nightmare_spawner 289.25 122.75 257, 0, -409 [00:09:06]: Removing entity on IMPASSABLE rook_nightmare_spawner 259.25 69.25 137, 0, -623 [00:09:06]: Removing entity on IMPASSABLE rook_nightmare_spawner 246.9675 63.7325 87.87, 0, -645.07 [00:09:06]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:09:06]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:09:06]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:09:06]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:09:06]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:09:06]: [ReplaceSingleNonLandTiles] Validating... [00:09:06]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:09:06]: Done cave map gen! [00:09:06]: Checking map... [00:09:06]: Generation complete [00:09:06]: WorldSim::SimThread::Main() complete [00:09:07]: Serializing world: session/7C697639BD74163B/0000000002 [00:09:07]: Klump load on boot started. [00:09:07]: Klump files loaded: 0 [00:09:07]: Unload characters [00:09:07]: BE assets already loaded [00:09:08]: Begin Session: 7C697639BD74163B [00:09:08]: Stomping previously assigned session identifier, two loads issued. [00:09:08]: saving to server_temp/server_save [00:09:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:09:08]: Loading 17 new character(s) [00:09:09]: Total 17 character(s) loaded [00:09:15]: Loading Nav Grid [00:09:15]: World generated on build 437302 with save version: 5.063, using seed: 1604329612 [00:09:15]: OVERRIDE: setting disease_delay to none [00:09:15]: Can't find prefab [00:09:15]: SpawnSaveRecord [nil, ] FAILED [00:09:16]: Can't find prefab archive_sound_area [00:09:16]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:09:16]: Can't find prefab archive_sound_area [00:09:16]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:09:16]: Can't find prefab archive_sound_area [00:09:16]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:09:19]: SWITCHING false [00:09:19]: Reconstructing topology [00:09:19]: ...Sorting points [00:09:19]: ...Sorting edges [00:09:19]: ...Connecting nodes [00:09:19]: ...Validating connections [00:09:19]: ...Housekeeping [00:09:19]: ...Done! [00:09:19]: 1 uploads added to server. From server_temp [00:09:19]: Telling Client our new session identifier: 7C697639BD74163B [00:09:19]: World 1 is now connected [00:09:19]: Validating portal[1] <-> 1[1] (active) [00:09:19]: Validating portal[2] <-> 1[2] (active) [00:09:19]: Validating portal[3] <-> 1[3] (active) [00:09:19]: Validating portal[4] <-> 1[4] (active) [00:09:19]: Validating portal[5] <-> 1[5] (active) [00:09:20]: Validating portal[6] <-> 1[6] (active) [00:09:20]: Validating portal[7] <-> 1[7] (active) [00:09:20]: Validating portal[8] <-> 1[8] (active) [00:09:20]: Validating portal[9] <-> 1[9] (active) [00:09:20]: Validating portal[10] <-> 1[10] (active) [00:09:20]: Sim paused [00:09:31]: Sim unpaused [00:09:52]: World 1 is now disconnected [00:09:52]: Validating portal[1] <-> 1[1] (inactive) [00:09:52]: Validating portal[2] <-> 1[2] (inactive) [00:09:52]: Validating portal[3] <-> 1[3] (inactive) [00:09:52]: Validating portal[4] <-> 1[4] (inactive) [00:09:52]: Validating portal[5] <-> 1[5] (inactive) [00:09:52]: Validating portal[6] <-> 1[6] (inactive) [00:09:52]: Validating portal[7] <-> 1[7] (inactive) [00:09:52]: Validating portal[8] <-> 1[8] (inactive) [00:09:52]: Validating portal[9] <-> 1[9] (inactive) [00:09:52]: Validating portal[10] <-> 1[10] (inactive) [00:09:52]: Received world reset request [00:09:52]: Collecting garbage... [00:09:52]: lua_gc took 0.13 seconds [00:09:52]: ~ShardLuaProxy() [00:09:52]: ~cEventLeaderboardProxy() [00:09:52]: ~ItemServerLuaProxy() [00:09:52]: ~InventoryLuaProxy() [00:09:52]: ~NetworkLuaProxy() [00:09:52]: ~SimLuaProxy() [00:09:52]: lua_close took 0.23 seconds [00:09:53]: ReleaseAll [00:09:53]: ReleaseAll Finished [00:09:53]: cGame::StartPlaying [00:09:53]: LOADING LUA [00:09:53]: DoLuaFile scripts/main.lua [00:09:53]: DoLuaFile loading buffer scripts/main.lua [00:09:53]: taskgrouplist: default Together [00:09:53]: taskgrouplist: classic Classic [00:09:53]: taskgrouplist: cave_default Underground [00:09:53]: taskgrouplist: lavaarena_taskset The Forge [00:09:53]: taskgrouplist: quagmire_taskset The Gorge [00:09:53]: running main.lua [00:09:53]: loaded modindex [00:09:53]: ModIndex: Beginning normal load sequence for dedicated server. [00:09:53]: SUCCESS: Loaded modoverrides.lua [00:09:53]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:09:53]: LOADING LUA SUCCESS [00:09:53]: PlayerDeaths could not load morgue [00:09:53]: PlayerHistory could not load player_history [00:09:53]: ServerPreferences could not load server_preferences [00:09:53]: bloom_enabled false [00:09:53]: OnFilesLoaded() [00:09:53]: OnUpdatePurchaseStateComplete [00:09:53]: SUCCESS: Loaded modoverrides.lua [00:09:53]: Found a level data override file with these contents: [00:09:53]: K: background_node_range V: table: 1C1F4180 [00:09:53]: K: 1 V: 0 [00:09:53]: K: 2 V: 1 [00:09:53]: K: desc V: Delve into the caves... together! [00:09:53]: K: hideminimap V: false [00:09:53]: K: id V: DST_CAVE [00:09:53]: K: location V: cave [00:09:53]: K: max_playlist_position V: 999 [00:09:53]: K: min_playlist_position V: 0 [00:09:53]: K: name V: The Caves [00:09:53]: K: numrandom_set_pieces V: 0 [00:09:53]: K: override_level_string V: false [00:09:53]: K: overrides V: table: 1C1F4248 [00:09:53]: K: banana V: default [00:09:53]: K: bats V: default [00:09:53]: K: berrybush V: default [00:09:53]: K: boons V: default [00:09:53]: K: branching V: default [00:09:53]: K: bunnymen V: default [00:09:53]: K: cave_ponds V: default [00:09:53]: K: cave_spiders V: default [00:09:53]: K: cavelight V: default [00:09:53]: K: chess V: default [00:09:53]: K: disease_delay V: none [00:09:53]: K: earthquakes V: default [00:09:53]: K: fern V: default [00:09:53]: K: fissure V: default [00:09:53]: K: flint V: default [00:09:53]: K: flower_cave V: default [00:09:53]: K: grass V: default [00:09:53]: K: layout_mode V: RestrictNodesByKey [00:09:53]: K: lichen V: default [00:09:53]: K: liefs V: default [00:09:53]: K: loop V: default [00:09:53]: K: marshbush V: default [00:09:53]: K: monkey V: default [00:09:53]: K: mushroom V: default [00:09:53]: K: mushtree V: default [00:09:53]: K: prefabswaps_start V: classic [00:09:53]: K: reeds V: default [00:09:53]: K: regrowth V: default [00:09:53]: K: roads V: never [00:09:53]: K: rock V: default [00:09:53]: K: rocky V: default [00:09:53]: K: sapling V: default [00:09:53]: K: season_start V: default [00:09:53]: K: slurper V: default [00:09:53]: K: slurtles V: default [00:09:53]: K: start_location V: caves [00:09:53]: K: task_set V: cave_default [00:09:53]: K: tentacles V: default [00:09:53]: K: touchstone V: default [00:09:53]: K: trees V: default [00:09:53]: K: weather V: default [00:09:53]: K: world_size V: huge [00:09:53]: K: wormattacks V: default [00:09:53]: K: wormhole_prefab V: tentacle_pillar [00:09:53]: K: wormlights V: default [00:09:53]: K: worms V: default [00:09:53]: K: required_prefabs V: table: 1C1F44C8 [00:09:53]: K: 1 V: multiplayer_portal [00:09:53]: K: substitutes V: table: 1C1F4270 [00:09:53]: K: version V: 4 [00:09:53]: Loaded and applied level data override from ../leveldataoverride.lua [00:09:53]: Overwriting savedata with level data file. [00:09:53]: Not applying world gen overrides. [00:09:53]: WorldSim::SimThread::SimThread() [00:09:53]: ABOUT TO INSTALL STACKTRACE [00:09:53]: DoLuaFile scripts/stacktrace.lua [00:09:53]: DoLuaFile loading buffer scripts/stacktrace.lua [00:09:53]: INSTALLED STACKTRACE [00:09:53]: WorldSim::SimThread::SimThread() complete [00:09:53]: THREAD - started 'WorldSim' (3344) [00:09:53]: WorldSim::SimThread::Main() [00:09:53]: DoLuaFile scripts/worldgen_main.lua [00:09:53]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:09:53]: Check for write access: TRUE [00:09:53]: Check for read access: TRUE [00:09:53]: Available disk space for save files: 60024 MB [00:09:53]: ModIndex: Load sequence finished successfully. [00:09:53]: Reset() returning [00:09:53]: DLC enabled : false [00:09:54]: taskgrouplist: default Together [00:09:54]: taskgrouplist: classic Classic [00:09:54]: taskgrouplist: cave_default Underground [00:09:54]: taskgrouplist: lavaarena_taskset The Forge [00:09:54]: taskgrouplist: quagmire_taskset The Gorge [00:09:54]: running worldgen_main.lua [00:09:54]: SEED = 1604329668 [00:09:54]: Generating world with these parameters: [00:09:54]: level_type SURVIVAL [00:09:54]: level_data: [00:09:54]: K: background_node_range V: table: 06B93A00 [00:09:54]: K: 1 V: 0 [00:09:54]: K: 2 V: 1 [00:09:54]: K: desc V: Delve into the caves... together! [00:09:54]: K: hideminimap V: false [00:09:54]: K: id V: DST_CAVE [00:09:54]: K: location V: cave [00:09:54]: K: max_playlist_position V: 999 [00:09:54]: K: min_playlist_position V: 0 [00:09:54]: K: name V: The Caves [00:09:54]: K: numrandom_set_pieces V: 0 [00:09:54]: K: override_level_string V: false [00:09:54]: K: overrides V: table: 06B93EB0 [00:09:54]: K: banana V: default [00:09:54]: K: bats V: default [00:09:54]: K: berrybush V: default [00:09:54]: K: boons V: default [00:09:54]: K: branching V: default [00:09:54]: K: bunnymen V: default [00:09:54]: K: cave_ponds V: default [00:09:54]: K: cave_spiders V: default [00:09:54]: K: cavelight V: default [00:09:54]: K: chess V: default [00:09:54]: K: disease_delay V: none [00:09:54]: K: earthquakes V: default [00:09:54]: K: fern V: default [00:09:54]: K: fissure V: default [00:09:54]: K: flint V: default [00:09:54]: K: flower_cave V: default [00:09:54]: K: grass V: default [00:09:54]: K: layout_mode V: RestrictNodesByKey [00:09:54]: K: lichen V: default [00:09:54]: K: liefs V: default [00:09:54]: K: loop V: default [00:09:54]: K: marshbush V: default [00:09:54]: K: monkey V: default [00:09:54]: K: mushroom V: default [00:09:54]: K: mushtree V: default [00:09:54]: K: prefabswaps_start V: classic [00:09:54]: K: reeds V: default [00:09:54]: K: regrowth V: default [00:09:54]: K: roads V: never [00:09:54]: K: rock V: default [00:09:54]: K: rocky V: default [00:09:54]: K: sapling V: default [00:09:54]: K: season_start V: default [00:09:54]: K: slurper V: default [00:09:54]: K: slurtles V: default [00:09:54]: K: start_location V: caves [00:09:54]: K: task_set V: cave_default [00:09:54]: K: tentacles V: default [00:09:54]: K: touchstone V: default [00:09:54]: K: trees V: default [00:09:54]: K: weather V: default [00:09:54]: K: world_size V: huge [00:09:54]: K: wormattacks V: default [00:09:54]: K: wormhole_prefab V: tentacle_pillar [00:09:54]: K: wormlights V: default [00:09:54]: K: worms V: default [00:09:54]: K: required_prefabs V: table: 06B93AC8 [00:09:54]: K: 1 V: multiplayer_portal [00:09:54]: K: substitutes V: table: 06B941A8 [00:09:54]: K: version V: 4 [00:09:54]: ####### # # Generating SURVIVAL Mode Level # ####### [00:09:54]: Selecting Classic Prefabs [00:09:54]: Prefab Swap Selection: regular grass [00:09:54]: Prefab Swap Selection: regular twigs [00:09:54]: Prefab Swap Selection: regular berries [00:09:54]: New size: 450 huge [00:09:54]: Creating story... [00:09:54]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:09:54]: [Story Gen] RestrictNodesByKey [00:09:54]: Finding valid start task... [00:09:54]: ...picked CaveExitTask3 [00:09:54]: Has start node SinkholeForest [00:09:54]: Adding Background Nodes [00:09:54]: [Story Gen] Adding Cove Nodes [00:09:54]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:09:54]: [WorldSimActual::WorldGen_VoronoiPass] [00:09:54]: GenerateVoronoiMap [100]: [00:09:58]: ...Done. [00:09:58]: ... story created [00:09:58]: Baking map... 450 [00:09:58]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:09:58]: [WorldSimActual::ConvertToTileMap] [00:09:58]: [ConvertToTileMap] [00:09:58]: [WorldSimActual::ConvertToTileMap] complete [00:09:58]: [WorldSimActual::SeparateIslands] [00:09:58]: [SeparateIslands] [00:09:58]: [WorldSimActual::SeparateIslands] complete [00:09:58]: Map Baked! [00:09:58]: [WorldSimActual::ForceConnectivity] [00:09:58]: [GenerateLandmasses] [00:09:58]: [GenerateLandmasses] islands: 27 [00:09:58]: [MergeConnectedLandmasses] true [00:09:58]: [WorldSimActual::ForceConnectivity] complete [00:09:58]: Encoding... [00:09:58]: [WorldSimActual::CreateNodeIdTileMap] [00:09:58]: Encoding... DONE [00:09:58]: Checking Tags [00:09:59]: Couldn't generate any points for maze. Aborting. [00:09:59]: Populating voronoi... [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:09:59]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:09:59]: Warning! Could not find a spot for TentaclePillar in node CaveSwamp:BG_77:BGSinkholeSwamp [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:09:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:09:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:09:59]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:09:59]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:59]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:59]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:09:59]: [ReplaceSingleNonLandTiles] Validating... [00:09:59]: [ReplaceSingleNonLandTiles] Replaced 47 tiles. [00:09:59]: PANIC: Too many disconnected tiles... 1337 [00:09:59]: An error occured during world gen we will retry! [was 1 of 5 ] [00:09:59]: New size: 450 huge [00:09:59]: Creating story... [00:09:59]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:09:59]: [Story Gen] RestrictNodesByKey [00:09:59]: Finding valid start task... [00:09:59]: ...picked CaveExitTask4 [00:09:59]: Has start node RabbitSinkhole [00:09:59]: Adding Background Nodes [00:09:59]: [Story Gen] Adding Cove Nodes [00:09:59]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:09:59]: [WorldSimActual::WorldGen_VoronoiPass] [00:09:59]: GenerateVoronoiMap [100]: [00:10:03]: ...Done. [00:10:03]: ... story created [00:10:03]: Baking map... 450 [00:10:03]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:10:03]: [WorldSimActual::ConvertToTileMap] [00:10:03]: [ConvertToTileMap] [00:10:03]: [WorldSimActual::ConvertToTileMap] complete [00:10:03]: [WorldSimActual::SeparateIslands] [00:10:03]: [SeparateIslands] [00:10:04]: [WorldSimActual::SeparateIslands] complete [00:10:04]: Map Baked! [00:10:04]: [WorldSimActual::ForceConnectivity] [00:10:04]: [GenerateLandmasses] [00:10:04]: [GenerateLandmasses] islands: 17 [00:10:04]: [MergeConnectedLandmasses] true [00:10:04]: [WorldSimActual::ForceConnectivity] complete [00:10:04]: Encoding... [00:10:04]: [WorldSimActual::CreateNodeIdTileMap] [00:10:04]: Encoding... DONE [00:10:04]: Checking Tags [00:10:04]: Populating voronoi... [00:10:04]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:10:04]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:10:04]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:10:04]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:10:04]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:10:04]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:10:04]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:10:04]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:04]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:04]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:04]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:04]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:10:04]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:10:04]: [ReplaceSingleNonLandTiles] Validating... [00:10:04]: [ReplaceSingleNonLandTiles] Replaced 57 tiles. [00:10:04]: PANIC: Too many disconnected tiles... 2160 [00:10:04]: An error occured during world gen we will retry! [was 2 of 5 ] [00:10:04]: New size: 450 huge [00:10:04]: Creating story... [00:10:04]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:10:04]: [Story Gen] RestrictNodesByKey [00:10:04]: Finding valid start task... [00:10:04]: ...picked CaveExitTask6 [00:10:04]: Has start node SinkholeOasis [00:10:04]: Adding Background Nodes [00:10:04]: [Story Gen] Adding Cove Nodes [00:10:04]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:10:04]: [WorldSimActual::WorldGen_VoronoiPass] [00:10:04]: GenerateVoronoiMap [100]: [00:10:08]: ...Done. [00:10:08]: ... story created [00:10:08]: Baking map... 450 [00:10:08]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:10:08]: [WorldSimActual::ConvertToTileMap] [00:10:08]: [ConvertToTileMap] [00:10:08]: [WorldSimActual::ConvertToTileMap] complete [00:10:08]: [WorldSimActual::SeparateIslands] [00:10:08]: [SeparateIslands] [00:10:08]: [WorldSimActual::SeparateIslands] complete [00:10:08]: Map Baked! [00:10:08]: [WorldSimActual::ForceConnectivity] [00:10:08]: [GenerateLandmasses] [00:10:08]: [GenerateLandmasses] islands: 12 [00:10:08]: [MergeConnectedLandmasses] true [00:10:08]: [WorldSimActual::ForceConnectivity] complete [00:10:08]: Encoding... [00:10:08]: [WorldSimActual::CreateNodeIdTileMap] [00:10:08]: Encoding... DONE [00:10:08]: Checking Tags [00:10:08]: Couldn't generate any points for maze. Aborting. [00:10:08]: Populating voronoi... [00:10:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:10:08]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:10:08]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits [00:10:08]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:10:08]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:08]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:08]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:08]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:08]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:10:08]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:10:08]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:10:08]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:10:08]: [ReplaceSingleNonLandTiles] Validating... [00:10:08]: [ReplaceSingleNonLandTiles] Replaced 41 tiles. [00:10:08]: disconnected tiles... 89 [00:10:09]: Removing entity on IMPASSABLE 42.295 319.265 -730.82, 0, 377.06 [00:10:09]: Removing entity on IMPASSABLE pandoraschest 401.5 376.5 706, 0, 606 [00:10:09]: Removing entity on IMPASSABLE wall_ruins 267.265 406.5 169.06, 0, 726 [00:10:09]: Removing entity on IMPASSABLE wall_ruins 264.5 386.7325 158, 0, 646.93 [00:10:09]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:10:09]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:10:09]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:10:09]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:10:09]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:10:09]: [ReplaceSingleNonLandTiles] Validating... [00:10:09]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:10:09]: Done cave map gen! [00:10:09]: Checking map... [00:10:09]: Generation complete [00:10:09]: WorldSim::SimThread::Main() complete [00:10:09]: Serializing world: session/026F7A250F8DEFB7/0000000002 [00:10:09]: Klump load on boot started. [00:10:09]: Klump files loaded: 0 [00:10:09]: Unload characters [00:10:09]: BE assets already loaded [00:10:12]: Begin Session: 026F7A250F8DEFB7 [00:10:12]: Stomping previously assigned session identifier, two loads issued. [00:10:12]: saving to server_temp/server_save [00:10:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:10:12]: Loading 17 new character(s) [00:10:13]: Total 17 character(s) loaded [00:10:19]: Loading Nav Grid [00:10:19]: World generated on build 437302 with save version: 5.063, using seed: 1604329668 [00:10:19]: OVERRIDE: setting disease_delay to none [00:10:20]: Can't find prefab archive_sound_area [00:10:20]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:10:20]: Can't find prefab archive_sound_area [00:10:20]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:10:20]: Can't find prefab archive_sound_area [00:10:20]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:10:24]: SWITCHING false [00:10:24]: Reconstructing topology [00:10:24]: ...Sorting points [00:10:24]: ...Sorting edges [00:10:24]: ...Connecting nodes [00:10:24]: ...Validating connections [00:10:24]: ...Housekeeping [00:10:24]: ...Done! [00:10:24]: 1 uploads added to server. From server_temp [00:10:24]: Telling Client our new session identifier: 026F7A250F8DEFB7 [00:10:24]: World 1 is now connected [00:10:24]: Validating portal[1] <-> 1[1] (active) [00:10:24]: Validating portal[2] <-> 1[2] (active) [00:10:24]: Validating portal[3] <-> 1[3] (active) [00:10:24]: Validating portal[4] <-> 1[4] (active) [00:10:24]: Validating portal[5] <-> 1[5] (active) [00:10:25]: Validating portal[6] <-> 1[6] (active) [00:10:25]: Validating portal[7] <-> 1[7] (active) [00:10:25]: Validating portal[8] <-> 1[8] (active) [00:10:25]: Validating portal[9] <-> 1[9] (active) [00:10:25]: Validating portal[10] <-> 1[10] (active) [00:10:25]: Sim paused [00:10:33]: Sim unpaused [00:10:35]: Registering secondary shard in US lobby [00:11:46]: World 1 is now disconnected [00:11:46]: Validating portal[1] <-> 1[1] (inactive) [00:11:46]: Validating portal[2] <-> 1[2] (inactive) [00:11:46]: Validating portal[3] <-> 1[3] (inactive) [00:11:46]: Validating portal[4] <-> 1[4] (inactive) [00:11:46]: Validating portal[5] <-> 1[5] (inactive) [00:11:46]: Validating portal[6] <-> 1[6] (inactive) [00:11:46]: Validating portal[7] <-> 1[7] (inactive) [00:11:46]: Validating portal[8] <-> 1[8] (inactive) [00:11:46]: Validating portal[9] <-> 1[9] (inactive) [00:11:46]: Validating portal[10] <-> 1[10] (inactive) [00:11:46]: Received world reset request [00:11:46]: Collecting garbage... [00:11:46]: lua_gc took 0.15 seconds [00:11:46]: ~ShardLuaProxy() [00:11:46]: ~cEventLeaderboardProxy() [00:11:46]: ~ItemServerLuaProxy() [00:11:46]: ~InventoryLuaProxy() [00:11:46]: ~NetworkLuaProxy() [00:11:46]: ~SimLuaProxy() [00:11:47]: lua_close took 0.29 seconds [00:11:47]: ReleaseAll [00:11:47]: ReleaseAll Finished [00:11:47]: cGame::StartPlaying [00:11:47]: LOADING LUA [00:11:47]: DoLuaFile scripts/main.lua [00:11:47]: DoLuaFile loading buffer scripts/main.lua [00:11:47]: taskgrouplist: default Together [00:11:47]: taskgrouplist: classic Classic [00:11:47]: taskgrouplist: cave_default Underground [00:11:47]: taskgrouplist: lavaarena_taskset The Forge [00:11:47]: taskgrouplist: quagmire_taskset The Gorge [00:11:47]: running main.lua [00:11:47]: loaded modindex [00:11:47]: ModIndex: Beginning normal load sequence for dedicated server. [00:11:47]: SUCCESS: Loaded modoverrides.lua [00:11:48]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:11:48]: LOADING LUA SUCCESS [00:11:48]: PlayerDeaths could not load morgue [00:11:48]: PlayerHistory could not load player_history [00:11:48]: ServerPreferences could not load server_preferences [00:11:48]: bloom_enabled false [00:11:48]: OnFilesLoaded() [00:11:48]: OnUpdatePurchaseStateComplete [00:11:48]: SUCCESS: Loaded modoverrides.lua [00:11:48]: Found a level data override file with these contents: [00:11:48]: K: background_node_range V: table: 0A9DFED0 [00:11:48]: K: 1 V: 0 [00:11:48]: K: 2 V: 1 [00:11:48]: K: desc V: Delve into the caves... together! [00:11:48]: K: hideminimap V: false [00:11:48]: K: id V: DST_CAVE [00:11:48]: K: location V: cave [00:11:48]: K: max_playlist_position V: 999 [00:11:48]: K: min_playlist_position V: 0 [00:11:48]: K: name V: The Caves [00:11:48]: K: numrandom_set_pieces V: 0 [00:11:48]: K: override_level_string V: false [00:11:48]: K: overrides V: table: 0A9DFD40 [00:11:48]: K: banana V: default [00:11:48]: K: bats V: default [00:11:48]: K: berrybush V: default [00:11:48]: K: boons V: default [00:11:48]: K: branching V: default [00:11:48]: K: bunnymen V: default [00:11:48]: K: cave_ponds V: default [00:11:48]: K: cave_spiders V: default [00:11:48]: K: cavelight V: default [00:11:48]: K: chess V: default [00:11:48]: K: disease_delay V: none [00:11:48]: K: earthquakes V: default [00:11:48]: K: fern V: default [00:11:48]: K: fissure V: default [00:11:48]: K: flint V: default [00:11:48]: K: flower_cave V: default [00:11:48]: K: grass V: default [00:11:48]: K: layout_mode V: RestrictNodesByKey [00:11:48]: K: lichen V: default [00:11:48]: K: liefs V: default [00:11:48]: K: loop V: default [00:11:48]: K: marshbush V: default [00:11:48]: K: monkey V: default [00:11:48]: K: mushroom V: default [00:11:48]: K: mushtree V: default [00:11:48]: K: prefabswaps_start V: classic [00:11:48]: K: reeds V: default [00:11:48]: K: regrowth V: default [00:11:48]: K: roads V: never [00:11:48]: K: rock V: default [00:11:48]: K: rocky V: default [00:11:48]: K: sapling V: default [00:11:48]: K: season_start V: default [00:11:48]: K: slurper V: default [00:11:48]: K: slurtles V: default [00:11:48]: K: start_location V: caves [00:11:48]: K: task_set V: cave_default [00:11:48]: K: tentacles V: default [00:11:48]: K: touchstone V: default [00:11:48]: K: trees V: default [00:11:48]: K: weather V: default [00:11:48]: K: world_size V: huge [00:11:48]: K: wormattacks V: default [00:11:48]: K: wormhole_prefab V: tentacle_pillar [00:11:48]: K: wormlights V: default [00:11:48]: K: worms V: default [00:11:48]: K: required_prefabs V: table: 0A9DFF20 [00:11:48]: K: 1 V: multiplayer_portal [00:11:48]: K: substitutes V: table: 0A9DFE08 [00:11:48]: K: version V: 4 [00:11:48]: Loaded and applied level data override from ../leveldataoverride.lua [00:11:48]: Overwriting savedata with level data file. [00:11:48]: Not applying world gen overrides. [00:11:48]: WorldSim::SimThread::SimThread() [00:11:48]: ABOUT TO INSTALL STACKTRACE [00:11:48]: DoLuaFile scripts/stacktrace.lua [00:11:48]: DoLuaFile loading buffer scripts/stacktrace.lua [00:11:48]: INSTALLED STACKTRACE [00:11:48]: WorldSim::SimThread::SimThread() complete [00:11:48]: THREAD - started 'WorldSim' (9276) [00:11:48]: WorldSim::SimThread::Main() [00:11:48]: DoLuaFile scripts/worldgen_main.lua [00:11:48]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:11:48]: Check for write access: TRUE [00:11:48]: Check for read access: TRUE [00:11:48]: Available disk space for save files: 60024 MB [00:11:48]: ModIndex: Load sequence finished successfully. [00:11:48]: Reset() returning [00:11:48]: DLC enabled : false [00:11:48]: taskgrouplist: default Together [00:11:48]: taskgrouplist: classic Classic [00:11:48]: taskgrouplist: cave_default Underground [00:11:48]: taskgrouplist: lavaarena_taskset The Forge [00:11:48]: taskgrouplist: quagmire_taskset The Gorge [00:11:48]: running worldgen_main.lua [00:11:48]: SEED = 1604329783 [00:11:48]: Generating world with these parameters: [00:11:48]: level_type SURVIVAL [00:11:48]: level_data: [00:11:48]: K: background_node_range V: table: 0D81BC18 [00:11:48]: K: 1 V: 0 [00:11:48]: K: 2 V: 1 [00:11:48]: K: desc V: Delve into the caves... together! [00:11:48]: K: hideminimap V: false [00:11:48]: K: id V: DST_CAVE [00:11:48]: K: location V: cave [00:11:48]: K: max_playlist_position V: 999 [00:11:48]: K: min_playlist_position V: 0 [00:11:48]: K: name V: The Caves [00:11:48]: K: numrandom_set_pieces V: 0 [00:11:48]: K: override_level_string V: false [00:11:48]: K: overrides V: table: 0D81C208 [00:11:48]: K: banana V: default [00:11:48]: K: bats V: default [00:11:48]: K: berrybush V: default [00:11:48]: K: boons V: default [00:11:48]: K: branching V: default [00:11:48]: K: bunnymen V: default [00:11:48]: K: cave_ponds V: default [00:11:48]: K: cave_spiders V: default [00:11:48]: K: cavelight V: default [00:11:48]: K: chess V: default [00:11:48]: K: disease_delay V: none [00:11:48]: K: earthquakes V: default [00:11:48]: K: fern V: default [00:11:48]: K: fissure V: default [00:11:48]: K: flint V: default [00:11:48]: K: flower_cave V: default [00:11:48]: K: grass V: default [00:11:48]: K: layout_mode V: RestrictNodesByKey [00:11:48]: K: lichen V: default [00:11:48]: K: liefs V: default [00:11:48]: K: loop V: default [00:11:48]: K: marshbush V: default [00:11:48]: K: monkey V: default [00:11:48]: K: mushroom V: default [00:11:48]: K: mushtree V: default [00:11:48]: K: prefabswaps_start V: classic [00:11:48]: K: reeds V: default [00:11:48]: K: regrowth V: default [00:11:48]: K: roads V: never [00:11:48]: K: rock V: default [00:11:48]: K: rocky V: default [00:11:48]: K: sapling V: default [00:11:48]: K: season_start V: default [00:11:48]: K: slurper V: default [00:11:48]: K: slurtles V: default [00:11:48]: K: start_location V: caves [00:11:48]: K: task_set V: cave_default [00:11:48]: K: tentacles V: default [00:11:48]: K: touchstone V: default [00:11:48]: K: trees V: default [00:11:48]: K: weather V: default [00:11:48]: K: world_size V: huge [00:11:48]: K: wormattacks V: default [00:11:48]: K: wormhole_prefab V: tentacle_pillar [00:11:48]: K: wormlights V: default [00:11:48]: K: worms V: default [00:11:48]: K: required_prefabs V: table: 0D81BEE8 [00:11:48]: K: 1 V: multiplayer_portal [00:11:48]: K: substitutes V: table: 0D81C0F0 [00:11:48]: K: version V: 4 [00:11:48]: ####### # # Generating SURVIVAL Mode Level # ####### [00:11:48]: Selecting Classic Prefabs [00:11:48]: Prefab Swap Selection: regular grass [00:11:48]: Prefab Swap Selection: regular twigs [00:11:48]: Prefab Swap Selection: regular berries [00:11:48]: New size: 450 huge [00:11:48]: Creating story... [00:11:48]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:11:48]: [Story Gen] RestrictNodesByKey [00:11:48]: Finding valid start task... [00:11:48]: ...picked CaveExitTask8 [00:11:48]: Has start node GreenMushRabbits [00:11:48]: Adding Background Nodes [00:11:48]: [Story Gen] Adding Cove Nodes [00:11:48]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:11:48]: [WorldSimActual::WorldGen_VoronoiPass] [00:11:48]: GenerateVoronoiMap [100]: [00:12:13]: World 1 is now connected [00:12:25]: ...Done. [00:12:25]: ... story created [00:12:25]: Baking map... 450 [00:12:25]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:12:25]: [WorldSimActual::ConvertToTileMap] [00:12:25]: [ConvertToTileMap] [00:12:25]: [WorldSimActual::ConvertToTileMap] complete [00:12:25]: [WorldSimActual::SeparateIslands] [00:12:25]: [SeparateIslands] [00:12:25]: [WorldSimActual::SeparateIslands] complete [00:12:25]: Map Baked! [00:12:25]: [WorldSimActual::ForceConnectivity] [00:12:25]: [GenerateLandmasses] [00:12:25]: [GenerateLandmasses] islands: 24 [00:12:25]: [MergeConnectedLandmasses] true [00:12:25]: [WorldSimActual::ForceConnectivity] complete [00:12:25]: Encoding... [00:12:25]: [WorldSimActual::CreateNodeIdTileMap] [00:12:25]: Encoding... DONE [00:12:25]: ERROR: Site GreenForest:7:GreenMushForest area < 8: 0 [00:12:25]: An error occured during world gen we will retry! [was 1 of 5 ] [00:12:25]: New size: 450 huge [00:12:25]: Creating story... [00:12:25]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:12:25]: [Story Gen] RestrictNodesByKey [00:12:25]: Finding valid start task... [00:12:25]: ...picked CaveExitTask7 [00:12:25]: Has start node SinkholeForest [00:12:25]: Adding Background Nodes [00:12:25]: [Story Gen] Adding Cove Nodes [00:12:25]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:12:25]: [WorldSimActual::WorldGen_VoronoiPass] [00:12:25]: GenerateVoronoiMap [100]: [00:12:29]: ...Done. [00:12:29]: ... story created [00:12:29]: Baking map... 450 [00:12:29]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:12:29]: [WorldSimActual::ConvertToTileMap] [00:12:29]: [ConvertToTileMap] [00:12:29]: [WorldSimActual::ConvertToTileMap] complete [00:12:29]: [WorldSimActual::SeparateIslands] [00:12:29]: [SeparateIslands] [00:12:29]: [WorldSimActual::SeparateIslands] complete [00:12:29]: Map Baked! [00:12:29]: [WorldSimActual::ForceConnectivity] [00:12:29]: [GenerateLandmasses] [00:12:29]: [GenerateLandmasses] islands: 12 [00:12:29]: [MergeConnectedLandmasses] true [00:12:29]: [WorldSimActual::ForceConnectivity] complete [00:12:29]: Encoding... [00:12:30]: [WorldSimActual::CreateNodeIdTileMap] [00:12:30]: Encoding... DONE [00:12:30]: Checking Tags [00:12:30]: Couldn't generate any points for maze. Aborting. [00:12:30]: Populating voronoi... [00:12:30]: Warning! Could not find a spot for Level2GrassBoon in node AtriumMaze:6:AtriumMazeRooms [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:12:30]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:12:30]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:30]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:12:30]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:12:30]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:12:30]: [ReplaceSingleNonLandTiles] Validating... [00:12:30]: [ReplaceSingleNonLandTiles] Replaced 57 tiles. [00:12:30]: PANIC: Too many disconnected tiles... 1156 [00:12:30]: An error occured during world gen we will retry! [was 2 of 5 ] [00:12:30]: New size: 450 huge [00:12:30]: Creating story... [00:12:30]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:12:30]: [Story Gen] RestrictNodesByKey [00:12:30]: Finding valid start task... [00:12:30]: ...picked CaveExitTask7 [00:12:30]: Has start node RabbitArea [00:12:30]: Adding Background Nodes [00:12:30]: [Story Gen] Adding Cove Nodes [00:12:30]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:12:30]: [WorldSimActual::WorldGen_VoronoiPass] [00:12:30]: GenerateVoronoiMap [100]: [00:12:34]: ...Done. [00:12:34]: ... story created [00:12:34]: Baking map... 450 [00:12:34]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:12:34]: [WorldSimActual::ConvertToTileMap] [00:12:34]: [ConvertToTileMap] [00:12:34]: [WorldSimActual::ConvertToTileMap] complete [00:12:34]: [WorldSimActual::SeparateIslands] [00:12:34]: [SeparateIslands] [00:12:34]: [WorldSimActual::SeparateIslands] complete [00:12:34]: Map Baked! [00:12:34]: [WorldSimActual::ForceConnectivity] [00:12:34]: [GenerateLandmasses] [00:12:34]: [GenerateLandmasses] islands: 11 [00:12:34]: [MergeConnectedLandmasses] true [00:12:34]: [WorldSimActual::ForceConnectivity] complete [00:12:34]: Encoding... [00:12:34]: [WorldSimActual::CreateNodeIdTileMap] [00:12:34]: Encoding... DONE [00:12:34]: Checking Tags [00:12:34]: Populating voronoi... [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:12:34]: Warning! Could not find a spot for PondSinkhole in node CaveExitTask7:0:SinkholeOasis [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:12:34]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:12:34]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:12:34]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:12:34]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:12:34]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:12:34]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:12:34]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:12:34]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:12:34]: [ReplaceSingleNonLandTiles] Validating... [00:12:34]: [ReplaceSingleNonLandTiles] Replaced 45 tiles. [00:12:34]: disconnected tiles... 906 [00:12:35]: Removing entity on IMPASSABLE 127.7025 35.7325 -389.19, 0, -757.07 [00:12:35]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:12:35]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:12:35]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:12:35]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:12:35]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:12:35]: [ReplaceSingleNonLandTiles] Validating... [00:12:35]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:12:35]: Done cave map gen! [00:12:35]: Checking map... [00:12:35]: Generation complete [00:12:35]: WorldSim::SimThread::Main() complete [00:12:35]: Serializing world: session/552B3FF5D7F8E56D/0000000002 [00:12:35]: Klump load on boot started. [00:12:35]: Klump files loaded: 0 [00:12:35]: Unload characters [00:12:35]: BE assets already loaded [00:12:37]: Begin Session: 552B3FF5D7F8E56D [00:12:37]: Stomping previously assigned session identifier, two loads issued. [00:12:37]: saving to server_temp/server_save [00:12:37]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:12:37]: Loading 17 new character(s) [00:12:38]: Total 17 character(s) loaded [00:12:44]: Loading Nav Grid [00:12:44]: World generated on build 437302 with save version: 5.063, using seed: 1604329783 [00:12:44]: OVERRIDE: setting disease_delay to none [00:12:45]: Can't find prefab archive_sound_area [00:12:45]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:12:45]: Can't find prefab archive_sound_area [00:12:45]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:12:45]: Can't find prefab archive_sound_area [00:12:45]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:12:49]: SWITCHING false [00:12:49]: Reconstructing topology [00:12:49]: ...Sorting points [00:12:49]: ...Sorting edges [00:12:49]: ...Connecting nodes [00:12:49]: ...Validating connections [00:12:49]: ...Housekeeping [00:12:49]: ...Done! [00:12:49]: 1 uploads added to server. From server_temp [00:12:49]: World 1 is now connected [00:12:49]: Telling Client our new session identifier: 552B3FF5D7F8E56D [00:12:49]: Validating portal[1] <-> 1[1] (active) [00:12:49]: Validating portal[2] <-> 1[2] (active) [00:12:49]: Validating portal[3] <-> 1[3] (active) [00:12:49]: Validating portal[4] <-> 1[4] (active) [00:12:49]: Validating portal[5] <-> 1[5] (active) [00:12:49]: Validating portal[6] <-> 1[6] (active) [00:12:49]: Validating portal[7] <-> 1[7] (active) [00:12:50]: Validating portal[8] <-> 1[8] (active) [00:12:50]: Validating portal[9] <-> 1[9] (active) [00:12:50]: Validating portal[10] <-> 1[10] (active) [00:13:05]: World 1 is now disconnected [00:13:05]: Validating portal[1] <-> 1[1] (inactive) [00:13:05]: Validating portal[2] <-> 1[2] (inactive) [00:13:05]: Validating portal[3] <-> 1[3] (inactive) [00:13:05]: Validating portal[4] <-> 1[4] (inactive) [00:13:05]: Validating portal[5] <-> 1[5] (inactive) [00:13:05]: Validating portal[6] <-> 1[6] (inactive) [00:13:05]: Validating portal[7] <-> 1[7] (inactive) [00:13:05]: Validating portal[8] <-> 1[8] (inactive) [00:13:05]: Validating portal[9] <-> 1[9] (inactive) [00:13:05]: Validating portal[10] <-> 1[10] (inactive) [00:13:05]: Received world reset request [00:13:06]: Collecting garbage... [00:13:06]: lua_gc took 0.16 seconds [00:13:06]: ~ShardLuaProxy() [00:13:06]: ~cEventLeaderboardProxy() [00:13:06]: ~ItemServerLuaProxy() [00:13:06]: ~InventoryLuaProxy() [00:13:06]: ~NetworkLuaProxy() [00:13:06]: ~SimLuaProxy() [00:13:06]: lua_close took 0.27 seconds [00:13:06]: ReleaseAll [00:13:06]: ReleaseAll Finished [00:13:06]: cGame::StartPlaying [00:13:06]: LOADING LUA [00:13:06]: DoLuaFile scripts/main.lua [00:13:06]: DoLuaFile loading buffer scripts/main.lua [00:13:07]: taskgrouplist: default Together [00:13:07]: taskgrouplist: classic Classic [00:13:07]: taskgrouplist: cave_default Underground [00:13:07]: taskgrouplist: lavaarena_taskset The Forge [00:13:07]: taskgrouplist: quagmire_taskset The Gorge [00:13:07]: running main.lua [00:13:07]: loaded modindex [00:13:07]: ModIndex: Beginning normal load sequence for dedicated server. [00:13:07]: SUCCESS: Loaded modoverrides.lua [00:13:07]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:13:07]: LOADING LUA SUCCESS [00:13:07]: PlayerDeaths could not load morgue [00:13:07]: PlayerHistory could not load player_history [00:13:07]: ServerPreferences could not load server_preferences [00:13:07]: bloom_enabled false [00:13:07]: OnFilesLoaded() [00:13:07]: OnUpdatePurchaseStateComplete [00:13:07]: SUCCESS: Loaded modoverrides.lua [00:13:07]: Found a level data override file with these contents: [00:13:07]: K: background_node_range V: table: 0A8725F8 [00:13:07]: K: 1 V: 0 [00:13:07]: K: 2 V: 1 [00:13:07]: K: desc V: Delve into the caves... together! [00:13:07]: K: hideminimap V: false [00:13:07]: K: id V: DST_CAVE [00:13:07]: K: location V: cave [00:13:07]: K: max_playlist_position V: 999 [00:13:07]: K: min_playlist_position V: 0 [00:13:07]: K: name V: The Caves [00:13:07]: K: numrandom_set_pieces V: 0 [00:13:07]: K: override_level_string V: false [00:13:07]: K: overrides V: table: 0A872760 [00:13:07]: K: banana V: default [00:13:07]: K: bats V: default [00:13:07]: K: berrybush V: default [00:13:07]: K: boons V: default [00:13:07]: K: branching V: default [00:13:07]: K: bunnymen V: default [00:13:07]: K: cave_ponds V: default [00:13:07]: K: cave_spiders V: default [00:13:07]: K: cavelight V: default [00:13:07]: K: chess V: default [00:13:07]: K: disease_delay V: none [00:13:07]: K: earthquakes V: default [00:13:07]: K: fern V: default [00:13:07]: K: fissure V: default [00:13:07]: K: flint V: default [00:13:07]: K: flower_cave V: default [00:13:07]: K: grass V: default [00:13:07]: K: layout_mode V: RestrictNodesByKey [00:13:07]: K: lichen V: default [00:13:07]: K: liefs V: default [00:13:07]: K: loop V: default [00:13:07]: K: marshbush V: default [00:13:07]: K: monkey V: default [00:13:07]: K: mushroom V: default [00:13:07]: K: mushtree V: default [00:13:07]: K: prefabswaps_start V: classic [00:13:07]: K: reeds V: default [00:13:07]: K: regrowth V: default [00:13:07]: K: roads V: never [00:13:07]: K: rock V: default [00:13:07]: K: rocky V: default [00:13:07]: K: sapling V: default [00:13:07]: K: season_start V: default [00:13:07]: K: slurper V: default [00:13:07]: K: slurtles V: default [00:13:07]: K: start_location V: caves [00:13:07]: K: task_set V: cave_default [00:13:07]: K: tentacles V: default [00:13:07]: K: touchstone V: default [00:13:07]: K: trees V: default [00:13:07]: K: weather V: default [00:13:07]: K: world_size V: huge [00:13:07]: K: wormattacks V: default [00:13:07]: K: wormhole_prefab V: tentacle_pillar [00:13:07]: K: wormlights V: default [00:13:07]: K: worms V: default [00:13:07]: K: required_prefabs V: table: 0A872788 [00:13:07]: K: 1 V: multiplayer_portal [00:13:07]: K: substitutes V: table: 0A872940 [00:13:07]: K: version V: 4 [00:13:07]: Loaded and applied level data override from ../leveldataoverride.lua [00:13:07]: Overwriting savedata with level data file. [00:13:07]: Not applying world gen overrides. [00:13:07]: WorldSim::SimThread::SimThread() [00:13:07]: ABOUT TO INSTALL STACKTRACE [00:13:07]: DoLuaFile scripts/stacktrace.lua [00:13:07]: DoLuaFile loading buffer scripts/stacktrace.lua [00:13:07]: INSTALLED STACKTRACE [00:13:07]: WorldSim::SimThread::SimThread() complete [00:13:07]: THREAD - started 'WorldSim' (1916) [00:13:07]: Check for write access: TRUE [00:13:07]: WorldSim::SimThread::Main() [00:13:07]: DoLuaFile scripts/worldgen_main.lua [00:13:07]: Check for read access: TRUE [00:13:07]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:13:07]: Available disk space for save files: 60025 MB [00:13:07]: ModIndex: Load sequence finished successfully. [00:13:07]: Reset() returning [00:13:07]: DLC enabled : false [00:13:08]: taskgrouplist: default Together [00:13:08]: taskgrouplist: classic Classic [00:13:08]: taskgrouplist: cave_default Underground [00:13:08]: taskgrouplist: lavaarena_taskset The Forge [00:13:08]: taskgrouplist: quagmire_taskset The Gorge [00:13:08]: running worldgen_main.lua [00:13:08]: SEED = 1604329862 [00:13:08]: Generating world with these parameters: [00:13:08]: level_type SURVIVAL [00:13:08]: level_data: [00:13:08]: K: background_node_range V: table: 0A874998 [00:13:08]: K: 1 V: 0 [00:13:08]: K: 2 V: 1 [00:13:08]: K: desc V: Delve into the caves... together! [00:13:08]: K: hideminimap V: false [00:13:08]: K: id V: DST_CAVE [00:13:08]: K: location V: cave [00:13:08]: K: max_playlist_position V: 999 [00:13:08]: K: min_playlist_position V: 0 [00:13:08]: K: name V: The Caves [00:13:08]: K: numrandom_set_pieces V: 0 [00:13:08]: K: override_level_string V: false [00:13:08]: K: overrides V: table: 0A874830 [00:13:08]: K: banana V: default [00:13:08]: K: bats V: default [00:13:08]: K: berrybush V: default [00:13:08]: K: boons V: default [00:13:08]: K: branching V: default [00:13:08]: K: bunnymen V: default [00:13:08]: K: cave_ponds V: default [00:13:08]: K: cave_spiders V: default [00:13:08]: K: cavelight V: default [00:13:08]: K: chess V: default [00:13:08]: K: disease_delay V: none [00:13:08]: K: earthquakes V: default [00:13:08]: K: fern V: default [00:13:08]: K: fissure V: default [00:13:08]: K: flint V: default [00:13:08]: K: flower_cave V: default [00:13:08]: K: grass V: default [00:13:08]: K: layout_mode V: RestrictNodesByKey [00:13:08]: K: lichen V: default [00:13:08]: K: liefs V: default [00:13:08]: K: loop V: default [00:13:08]: K: marshbush V: default [00:13:08]: K: monkey V: default [00:13:08]: K: mushroom V: default [00:13:08]: K: mushtree V: default [00:13:08]: K: prefabswaps_start V: classic [00:13:08]: K: reeds V: default [00:13:08]: K: regrowth V: default [00:13:08]: K: roads V: never [00:13:08]: K: rock V: default [00:13:08]: K: rocky V: default [00:13:08]: K: sapling V: default [00:13:08]: K: season_start V: default [00:13:08]: K: slurper V: default [00:13:08]: K: slurtles V: default [00:13:08]: K: start_location V: caves [00:13:08]: K: task_set V: cave_default [00:13:08]: K: tentacles V: default [00:13:08]: K: touchstone V: default [00:13:08]: K: trees V: default [00:13:08]: K: weather V: default [00:13:08]: K: world_size V: huge [00:13:08]: K: wormattacks V: default [00:13:08]: K: wormhole_prefab V: tentacle_pillar [00:13:08]: K: wormlights V: default [00:13:08]: K: worms V: default [00:13:08]: K: required_prefabs V: table: 0A874A10 [00:13:08]: K: 1 V: multiplayer_portal [00:13:08]: K: substitutes V: table: 0A874B28 [00:13:08]: K: version V: 4 [00:13:08]: ####### # # Generating SURVIVAL Mode Level # ####### [00:13:08]: Selecting Classic Prefabs [00:13:08]: Prefab Swap Selection: regular grass [00:13:08]: Prefab Swap Selection: regular twigs [00:13:08]: Prefab Swap Selection: regular berries [00:13:08]: New size: 450 huge [00:13:08]: Creating story... [00:13:08]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:13:08]: [Story Gen] RestrictNodesByKey [00:13:08]: Finding valid start task... [00:13:08]: ...picked CaveExitTask4 [00:13:08]: Has start node SinkholeCopses [00:13:08]: Adding Background Nodes [00:13:08]: [Story Gen] Adding Cove Nodes [00:13:08]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:13:08]: [WorldSimActual::WorldGen_VoronoiPass] [00:13:08]: GenerateVoronoiMap [100]: [00:13:11]: ...Done. [00:13:11]: ... story created [00:13:11]: Baking map... 450 [00:13:11]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:13:11]: [WorldSimActual::ConvertToTileMap] [00:13:11]: [ConvertToTileMap] [00:13:11]: [WorldSimActual::ConvertToTileMap] complete [00:13:11]: [WorldSimActual::SeparateIslands] [00:13:11]: [SeparateIslands] [00:13:11]: [WorldSimActual::SeparateIslands] complete [00:13:11]: Map Baked! [00:13:11]: [WorldSimActual::ForceConnectivity] [00:13:11]: [GenerateLandmasses] [00:13:11]: [GenerateLandmasses] islands: 10 [00:13:11]: [MergeConnectedLandmasses] true [00:13:12]: [WorldSimActual::ForceConnectivity] complete [00:13:12]: Encoding... [00:13:12]: [WorldSimActual::CreateNodeIdTileMap] [00:13:12]: Encoding... DONE [00:13:12]: Checking Tags [00:13:12]: Populating voronoi... [00:13:12]: Warning! Could not find a spot for RabbitTown in node CaveExitTask2:0:RabbitTown [00:13:12]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:13:12]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:13:12]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:13:12]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:13:12]: [ReplaceSingleNonLandTiles] Validating... [00:13:12]: [ReplaceSingleNonLandTiles] Replaced 38 tiles. [00:13:12]: disconnected tiles... 429 [00:13:12]: Removing entity on IMPASSABLE 34.295 327.265 -762.82, 0, 409.06 [00:13:12]: Removing entity on IMPASSABLE cavelight 262.1575 305.2125 148.63, 0, 320.85 [00:13:12]: Removing entity on IMPASSABLE pandoraschest 127.5 14.5 -390, 0, -842 [00:13:12]: Removing entity on IMPASSABLE pandoraschest 117.5 14.5 -430, 0, -842 [00:13:12]: Removing entity on IMPASSABLE pandoraschest 173.5 80.5 -206, 0, -578 [00:13:12]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:13:12]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:13:12]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:13:12]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:13:12]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:13:12]: [ReplaceSingleNonLandTiles] Validating... [00:13:12]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:13:12]: Done cave map gen! [00:13:12]: Checking map... [00:13:12]: Generation complete [00:13:13]: WorldSim::SimThread::Main() complete [00:13:13]: Serializing world: session/7F6D01C8FA7980C5/0000000002 [00:13:13]: Klump load on boot started. [00:13:13]: Klump files loaded: 0 [00:13:13]: Unload characters [00:13:13]: BE assets already loaded [00:13:15]: Begin Session: 7F6D01C8FA7980C5 [00:13:15]: Stomping previously assigned session identifier, two loads issued. [00:13:15]: saving to server_temp/server_save [00:13:15]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:13:15]: Loading 17 new character(s) [00:13:16]: Total 17 character(s) loaded [00:13:22]: Loading Nav Grid [00:13:22]: World generated on build 437302 with save version: 5.063, using seed: 1604329862 [00:13:22]: OVERRIDE: setting disease_delay to none [00:13:23]: Can't find prefab archive_sound_area [00:13:23]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:13:23]: Can't find prefab archive_sound_area [00:13:23]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:13:23]: Can't find prefab archive_sound_area [00:13:23]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:13:26]: SWITCHING false [00:13:26]: Reconstructing topology [00:13:26]: ...Sorting points [00:13:26]: ...Sorting edges [00:13:26]: ...Connecting nodes [00:13:26]: ...Validating connections [00:13:26]: ...Housekeeping [00:13:26]: ...Done! [00:13:26]: 1 uploads added to server. From server_temp [00:13:26]: Telling Client our new session identifier: 7F6D01C8FA7980C5 [00:13:26]: Validating portal[1] <-> [1] (inactive) [00:13:27]: Validating portal[2] <-> [2] (inactive) [00:13:27]: Validating portal[3] <-> [3] (inactive) [00:13:27]: Validating portal[4] <-> [4] (inactive) [00:13:27]: Validating portal[5] <-> [5] (inactive) [00:13:27]: Validating portal[6] <-> [6] (inactive) [00:13:27]: Validating portal[7] <-> [7] (inactive) [00:13:27]: Validating portal[8] <-> [8] (inactive) [00:13:27]: Validating portal[9] <-> [9] (inactive) [00:13:27]: Validating portal[10] <-> [10] (inactive) [00:13:31]: World 1 is now connected [00:13:31]: Validating portal[1] <-> 1[1] (active) [00:13:31]: Validating portal[2] <-> 1[2] (active) [00:13:31]: Validating portal[3] <-> 1[3] (active) [00:13:31]: Validating portal[4] <-> 1[4] (active) [00:13:31]: Validating portal[5] <-> 1[5] (active) [00:13:31]: Validating portal[6] <-> 1[6] (active) [00:13:31]: Validating portal[7] <-> 1[7] (active) [00:13:31]: Validating portal[8] <-> 1[8] (active) [00:13:31]: Validating portal[9] <-> 1[9] (active) [00:13:31]: Validating portal[10] <-> 1[10] (active) [00:13:33]: Sim paused [00:13:46]: Sim unpaused [00:14:16]: World 1 is now disconnected [00:14:16]: Validating portal[1] <-> 1[1] (inactive) [00:14:16]: Validating portal[2] <-> 1[2] (inactive) [00:14:16]: Validating portal[3] <-> 1[3] (inactive) [00:14:16]: Validating portal[4] <-> 1[4] (inactive) [00:14:16]: Validating portal[5] <-> 1[5] (inactive) [00:14:16]: Validating portal[6] <-> 1[6] (inactive) [00:14:16]: Validating portal[7] <-> 1[7] (inactive) [00:14:16]: Validating portal[8] <-> 1[8] (inactive) [00:14:16]: Validating portal[9] <-> 1[9] (inactive) [00:14:16]: Validating portal[10] <-> 1[10] (inactive) [00:14:16]: Received world reset request [00:14:16]: Collecting garbage... [00:14:16]: lua_gc took 0.22 seconds [00:14:16]: ~ShardLuaProxy() [00:14:16]: ~cEventLeaderboardProxy() [00:14:16]: ~ItemServerLuaProxy() [00:14:16]: ~InventoryLuaProxy() [00:14:16]: ~NetworkLuaProxy() [00:14:16]: ~SimLuaProxy() [00:14:17]: lua_close took 0.26 seconds [00:14:17]: ReleaseAll [00:14:17]: ReleaseAll Finished [00:14:17]: cGame::StartPlaying [00:14:17]: LOADING LUA [00:14:17]: DoLuaFile scripts/main.lua [00:14:17]: DoLuaFile loading buffer scripts/main.lua [00:14:17]: taskgrouplist: default Together [00:14:17]: taskgrouplist: classic Classic [00:14:17]: taskgrouplist: cave_default Underground [00:14:17]: taskgrouplist: lavaarena_taskset The Forge [00:14:17]: taskgrouplist: quagmire_taskset The Gorge [00:14:17]: running main.lua [00:14:17]: loaded modindex [00:14:17]: ModIndex: Beginning normal load sequence for dedicated server. [00:14:17]: SUCCESS: Loaded modoverrides.lua [00:14:18]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:14:18]: LOADING LUA SUCCESS [00:14:18]: PlayerDeaths could not load morgue [00:14:18]: PlayerHistory could not load player_history [00:14:18]: ServerPreferences could not load server_preferences [00:14:18]: bloom_enabled false [00:14:18]: OnFilesLoaded() [00:14:18]: OnUpdatePurchaseStateComplete [00:14:18]: SUCCESS: Loaded modoverrides.lua [00:14:18]: Found a level data override file with these contents: [00:14:18]: K: background_node_range V: table: 060D7188 [00:14:18]: K: 1 V: 0 [00:14:18]: K: 2 V: 1 [00:14:18]: K: desc V: Delve into the caves... together! [00:14:18]: K: hideminimap V: false [00:14:18]: K: id V: DST_CAVE [00:14:18]: K: location V: cave [00:14:18]: K: max_playlist_position V: 999 [00:14:18]: K: min_playlist_position V: 0 [00:14:18]: K: name V: The Caves [00:14:18]: K: numrandom_set_pieces V: 0 [00:14:18]: K: override_level_string V: false [00:14:18]: K: overrides V: table: 060D7598 [00:14:18]: K: banana V: default [00:14:18]: K: bats V: default [00:14:18]: K: berrybush V: default [00:14:18]: K: boons V: default [00:14:18]: K: branching V: default [00:14:18]: K: bunnymen V: default [00:14:18]: K: cave_ponds V: default [00:14:18]: K: cave_spiders V: default [00:14:18]: K: cavelight V: default [00:14:18]: K: chess V: default [00:14:18]: K: disease_delay V: none [00:14:18]: K: earthquakes V: default [00:14:18]: K: fern V: default [00:14:18]: K: fissure V: default [00:14:18]: K: flint V: default [00:14:18]: K: flower_cave V: default [00:14:18]: K: grass V: default [00:14:18]: K: layout_mode V: RestrictNodesByKey [00:14:18]: K: lichen V: default [00:14:18]: K: liefs V: default [00:14:18]: K: loop V: default [00:14:18]: K: marshbush V: default [00:14:18]: K: monkey V: default [00:14:18]: K: mushroom V: default [00:14:18]: K: mushtree V: default [00:14:18]: K: prefabswaps_start V: classic [00:14:18]: K: reeds V: default [00:14:18]: K: regrowth V: default [00:14:18]: K: roads V: never [00:14:18]: K: rock V: default [00:14:18]: K: rocky V: default [00:14:18]: K: sapling V: default [00:14:18]: K: season_start V: default [00:14:18]: K: slurper V: default [00:14:18]: K: slurtles V: default [00:14:18]: K: start_location V: caves [00:14:18]: K: task_set V: cave_default [00:14:18]: K: tentacles V: default [00:14:18]: K: touchstone V: default [00:14:18]: K: trees V: default [00:14:18]: K: weather V: default [00:14:18]: K: world_size V: huge [00:14:18]: K: wormattacks V: default [00:14:18]: K: wormhole_prefab V: tentacle_pillar [00:14:18]: K: wormlights V: default [00:14:18]: K: worms V: default [00:14:18]: K: required_prefabs V: table: 060D7228 [00:14:18]: K: 1 V: multiplayer_portal [00:14:18]: K: substitutes V: table: 060D75E8 [00:14:18]: K: version V: 4 [00:14:18]: Loaded and applied level data override from ../leveldataoverride.lua [00:14:18]: Overwriting savedata with level data file. [00:14:18]: Not applying world gen overrides. [00:14:18]: WorldSim::SimThread::SimThread() [00:14:18]: ABOUT TO INSTALL STACKTRACE [00:14:18]: DoLuaFile scripts/stacktrace.lua [00:14:18]: DoLuaFile loading buffer scripts/stacktrace.lua [00:14:18]: INSTALLED STACKTRACE [00:14:18]: WorldSim::SimThread::SimThread() complete [00:14:18]: THREAD - started 'WorldSim' (6480) [00:14:18]: WorldSim::SimThread::Main() [00:14:18]: DoLuaFile scripts/worldgen_main.lua [00:14:18]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:14:18]: Check for write access: TRUE [00:14:18]: Check for read access: TRUE [00:14:18]: Available disk space for save files: 60024 MB [00:14:18]: ModIndex: Load sequence finished successfully. [00:14:18]: Reset() returning [00:14:18]: DLC enabled : false [00:14:18]: taskgrouplist: default Together [00:14:18]: taskgrouplist: classic Classic [00:14:18]: taskgrouplist: cave_default Underground [00:14:18]: taskgrouplist: lavaarena_taskset The Forge [00:14:18]: taskgrouplist: quagmire_taskset The Gorge [00:14:18]: running worldgen_main.lua [00:14:18]: SEED = 1604329933 [00:14:18]: Generating world with these parameters: [00:14:18]: level_type SURVIVAL [00:14:18]: level_data: [00:14:18]: K: background_node_range V: table: 0A0D0C20 [00:14:18]: K: 1 V: 0 [00:14:18]: K: 2 V: 1 [00:14:18]: K: desc V: Delve into the caves... together! [00:14:18]: K: hideminimap V: false [00:14:18]: K: id V: DST_CAVE [00:14:18]: K: location V: cave [00:14:18]: K: max_playlist_position V: 999 [00:14:18]: K: min_playlist_position V: 0 [00:14:18]: K: name V: The Caves [00:14:18]: K: numrandom_set_pieces V: 0 [00:14:18]: K: override_level_string V: false [00:14:18]: K: overrides V: table: 0A0C0168 [00:14:18]: K: banana V: default [00:14:18]: K: bats V: default [00:14:18]: K: berrybush V: default [00:14:18]: K: boons V: default [00:14:18]: K: branching V: default [00:14:18]: K: bunnymen V: default [00:14:18]: K: cave_ponds V: default [00:14:18]: K: cave_spiders V: default [00:14:18]: K: cavelight V: default [00:14:18]: K: chess V: default [00:14:18]: K: disease_delay V: none [00:14:18]: K: earthquakes V: default [00:14:18]: K: fern V: default [00:14:18]: K: fissure V: default [00:14:18]: K: flint V: default [00:14:18]: K: flower_cave V: default [00:14:18]: K: grass V: default [00:14:18]: K: layout_mode V: RestrictNodesByKey [00:14:18]: K: lichen V: default [00:14:18]: K: liefs V: default [00:14:18]: K: loop V: default [00:14:18]: K: marshbush V: default [00:14:18]: K: monkey V: default [00:14:18]: K: mushroom V: default [00:14:18]: K: mushtree V: default [00:14:18]: K: prefabswaps_start V: classic [00:14:18]: K: reeds V: default [00:14:18]: K: regrowth V: default [00:14:18]: K: roads V: never [00:14:18]: K: rock V: default [00:14:18]: K: rocky V: default [00:14:18]: K: sapling V: default [00:14:18]: K: season_start V: default [00:14:18]: K: slurper V: default [00:14:18]: K: slurtles V: default [00:14:18]: K: start_location V: caves [00:14:18]: K: task_set V: cave_default [00:14:18]: K: tentacles V: default [00:14:18]: K: touchstone V: default [00:14:18]: K: trees V: default [00:14:18]: K: weather V: default [00:14:18]: K: world_size V: huge [00:14:18]: K: wormattacks V: default [00:14:18]: K: wormhole_prefab V: tentacle_pillar [00:14:18]: K: wormlights V: default [00:14:18]: K: worms V: default [00:14:18]: K: required_prefabs V: table: 0A0D0EF0 [00:14:18]: K: 1 V: multiplayer_portal [00:14:18]: K: substitutes V: table: 0A0C0370 [00:14:18]: K: version V: 4 [00:14:18]: ####### # # Generating SURVIVAL Mode Level # ####### [00:14:18]: Selecting Classic Prefabs [00:14:18]: Prefab Swap Selection: regular grass [00:14:18]: Prefab Swap Selection: regular twigs [00:14:18]: Prefab Swap Selection: regular berries [00:14:18]: New size: 450 huge [00:14:18]: Creating story... [00:14:18]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:14:18]: [Story Gen] RestrictNodesByKey [00:14:18]: Finding valid start task... [00:14:18]: ...picked CaveExitTask9 [00:14:18]: Has start node SinkholeForest [00:14:18]: Adding Background Nodes [00:14:18]: [Story Gen] Adding Cove Nodes [00:14:18]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:14:18]: [WorldSimActual::WorldGen_VoronoiPass] [00:14:18]: GenerateVoronoiMap [100]: [00:14:22]: ...Done. [00:14:22]: ... story created [00:14:22]: Baking map... 450 [00:14:22]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:14:22]: [WorldSimActual::ConvertToTileMap] [00:14:22]: [ConvertToTileMap] [00:14:22]: [WorldSimActual::ConvertToTileMap] complete [00:14:22]: [WorldSimActual::SeparateIslands] [00:14:22]: [SeparateIslands] [00:14:22]: [WorldSimActual::SeparateIslands] complete [00:14:22]: Map Baked! [00:14:22]: [WorldSimActual::ForceConnectivity] [00:14:22]: [GenerateLandmasses] [00:14:22]: [GenerateLandmasses] islands: 7 [00:14:22]: [MergeConnectedLandmasses] true [00:14:22]: [WorldSimActual::ForceConnectivity] complete [00:14:22]: Encoding... [00:14:22]: [WorldSimActual::CreateNodeIdTileMap] [00:14:22]: Encoding... DONE [00:14:22]: Checking Tags [00:14:22]: Couldn't generate any points for maze. Aborting. [00:14:23]: Populating voronoi... [00:14:23]: Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole [00:14:23]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:23]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:14:23]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown [00:14:23]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:14:23]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:14:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:14:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:14:23]: Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis [00:14:23]: [ReplaceSingleNonLandTiles] Validating... [00:14:23]: [ReplaceSingleNonLandTiles] Replaced 40 tiles. [00:14:23]: PANIC: Too many disconnected tiles... 1234 [00:14:23]: An error occured during world gen we will retry! [was 1 of 5 ] [00:14:23]: New size: 450 huge [00:14:23]: Creating story... [00:14:23]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:14:23]: [Story Gen] RestrictNodesByKey [00:14:23]: Finding valid start task... [00:14:23]: ...picked CaveExitTask10 [00:14:23]: Has start node SinkholeForest [00:14:23]: Adding Background Nodes [00:14:23]: [Story Gen] Adding Cove Nodes [00:14:23]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:14:23]: [WorldSimActual::WorldGen_VoronoiPass] [00:14:23]: GenerateVoronoiMap [100]: [00:14:27]: ...Done. [00:14:27]: ... story created [00:14:27]: Baking map... 450 [00:14:27]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:14:27]: [WorldSimActual::ConvertToTileMap] [00:14:27]: [ConvertToTileMap] [00:14:27]: [WorldSimActual::ConvertToTileMap] complete [00:14:27]: [WorldSimActual::SeparateIslands] [00:14:27]: [SeparateIslands] [00:14:27]: [WorldSimActual::SeparateIslands] complete [00:14:27]: Map Baked! [00:14:27]: [WorldSimActual::ForceConnectivity] [00:14:27]: [GenerateLandmasses] [00:14:27]: [GenerateLandmasses] islands: 6 [00:14:27]: [MergeConnectedLandmasses] true [00:14:27]: [WorldSimActual::ForceConnectivity] complete [00:14:27]: Encoding... [00:14:27]: [WorldSimActual::CreateNodeIdTileMap] [00:14:27]: Encoding... DONE [00:14:27]: Checking Tags [00:14:27]: Populating voronoi... [00:14:27]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:14:27]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:4:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:14:27]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:4:GrasslandSinkhole [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:14:27]: Warning! Could not find a spot for RabbitCity in node RabbitCity:5:RabbitCity [00:14:27]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole [00:14:27]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:14:27]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:14:27]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:14:27]: [ReplaceSingleNonLandTiles] Validating... [00:14:27]: [ReplaceSingleNonLandTiles] Replaced 36 tiles. [00:14:27]: disconnected tiles... 40 [00:14:28]: Removing entity on IMPASSABLE pandoraschest 338.5 436.5 454, 0, 846 [00:14:28]: Removing entity on IMPASSABLE chessjunk_spawner 335.5 336 442, 0, 444 [00:14:28]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:14:28]: Checking Required Prefab archive_orchestrina_main has at least 1 instances (1 found). [00:14:28]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:14:28]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:14:28]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:14:28]: [ReplaceSingleNonLandTiles] Validating... [00:14:28]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:14:28]: Done cave map gen! [00:14:28]: Checking map... [00:14:28]: Generation complete [00:14:28]: WorldSim::SimThread::Main() complete [00:14:28]: Serializing world: session/576366D3E0F519E2/0000000002 [00:14:28]: Klump load on boot started. [00:14:28]: Klump files loaded: 0 [00:14:28]: Unload characters [00:14:28]: BE assets already loaded [00:14:30]: Begin Session: 576366D3E0F519E2 [00:14:30]: Stomping previously assigned session identifier, two loads issued. [00:14:30]: saving to server_temp/server_save [00:14:30]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:14:30]: Loading 17 new character(s) [00:14:31]: Total 17 character(s) loaded [00:14:37]: Loading Nav Grid [00:14:37]: World generated on build 437302 with save version: 5.063, using seed: 1604329933 [00:14:37]: OVERRIDE: setting disease_delay to none [00:14:37]: Can't find prefab [00:14:37]: SpawnSaveRecord [nil, ] FAILED [00:14:38]: Can't find prefab archive_sound_area [00:14:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:14:38]: Can't find prefab archive_sound_area [00:14:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:14:38]: Can't find prefab archive_sound_area [00:14:38]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:14:41]: SWITCHING false [00:14:41]: Reconstructing topology [00:14:41]: ...Sorting points [00:14:41]: ...Sorting edges [00:14:41]: ...Connecting nodes [00:14:41]: ...Validating connections [00:14:41]: ...Housekeeping [00:14:41]: ...Done! [00:14:41]: 1 uploads added to server. From server_temp [00:14:41]: Telling Client our new session identifier: 576366D3E0F519E2 [00:14:42]: Validating portal[1] <-> [1] (inactive) [00:14:42]: Validating portal[2] <-> [2] (inactive) [00:14:42]: Validating portal[3] <-> [3] (inactive) [00:14:42]: Validating portal[4] <-> [4] (inactive) [00:14:42]: Validating portal[5] <-> [5] (inactive) [00:14:42]: Validating portal[6] <-> [6] (inactive) [00:14:42]: Validating portal[7] <-> [7] (inactive) [00:14:42]: Validating portal[8] <-> [8] (inactive) [00:14:42]: Validating portal[9] <-> [9] (inactive) [00:14:42]: Validating portal[10] <-> [10] (inactive) [00:14:56]: World 1 is now connected [00:14:56]: Validating portal[1] <-> 1[1] (active) [00:14:56]: Validating portal[2] <-> 1[2] (active) [00:14:56]: Validating portal[3] <-> 1[3] (active) [00:14:56]: Validating portal[4] <-> 1[4] (active) [00:14:56]: Validating portal[5] <-> 1[5] (active) [00:14:56]: Validating portal[6] <-> 1[6] (active) [00:14:56]: Validating portal[7] <-> 1[7] (active) [00:14:56]: Validating portal[8] <-> 1[8] (active) [00:14:56]: Validating portal[9] <-> 1[9] (active) [00:14:56]: Validating portal[10] <-> 1[10] (active) [00:14:58]: Sim paused [00:15:11]: Sim unpaused [00:15:35]: Registering secondary shard in US lobby [00:16:29]: World 1 is now disconnected [00:16:29]: Validating portal[1] <-> 1[1] (inactive) [00:16:29]: Validating portal[2] <-> 1[2] (inactive) [00:16:29]: Validating portal[3] <-> 1[3] (inactive) [00:16:29]: Validating portal[4] <-> 1[4] (inactive) [00:16:29]: Validating portal[5] <-> 1[5] (inactive) [00:16:29]: Validating portal[6] <-> 1[6] (inactive) [00:16:29]: Validating portal[7] <-> 1[7] (inactive) [00:16:29]: Validating portal[8] <-> 1[8] (inactive) [00:16:29]: Validating portal[9] <-> 1[9] (inactive) [00:16:29]: Validating portal[10] <-> 1[10] (inactive) [00:16:29]: Sim paused [00:16:43]: Synchronizing backward to master snapshot 2 [00:16:43]: World 1 is now connected [00:16:43]: Validating portal[1] <-> 1[1] (active) [00:16:43]: Validating portal[2] <-> 1[2] (active) [00:16:43]: Validating portal[3] <-> 1[3] (active) [00:16:43]: Validating portal[4] <-> 1[4] (active) [00:16:43]: Validating portal[5] <-> 1[5] (active) [00:16:43]: Validating portal[6] <-> 1[6] (active) [00:16:43]: Validating portal[7] <-> 1[7] (active) [00:16:43]: Validating portal[8] <-> 1[8] (active) [00:16:43]: Validating portal[9] <-> 1[9] (active) [00:16:43]: Validating portal[10] <-> 1[10] (active) [00:16:43]: Sim unpaused [00:16:43]: Collecting garbage... [00:16:43]: lua_gc took 0.15 seconds [00:16:43]: ~ShardLuaProxy() [00:16:43]: ~cEventLeaderboardProxy() [00:16:43]: ~ItemServerLuaProxy() [00:16:43]: ~InventoryLuaProxy() [00:16:43]: ~NetworkLuaProxy() [00:16:43]: ~SimLuaProxy() [00:16:43]: lua_close took 0.22 seconds [00:16:43]: ReleaseAll [00:16:43]: ReleaseAll Finished [00:16:43]: cGame::StartPlaying [00:16:43]: LOADING LUA [00:16:43]: DoLuaFile scripts/main.lua [00:16:43]: DoLuaFile loading buffer scripts/main.lua [00:16:44]: taskgrouplist: default Together [00:16:44]: taskgrouplist: classic Classic [00:16:44]: taskgrouplist: cave_default Underground [00:16:44]: taskgrouplist: lavaarena_taskset The Forge [00:16:44]: taskgrouplist: quagmire_taskset The Gorge [00:16:44]: running main.lua [00:16:44]: loaded modindex [00:16:44]: ModIndex: Beginning normal load sequence for dedicated server. [00:16:44]: SUCCESS: Loaded modoverrides.lua [00:16:44]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:16:44]: LOADING LUA SUCCESS [00:16:44]: PlayerDeaths could not load morgue [00:16:44]: PlayerHistory could not load player_history [00:16:44]: ServerPreferences could not load server_preferences [00:16:44]: bloom_enabled false [00:16:44]: OnFilesLoaded() [00:16:44]: OnUpdatePurchaseStateComplete [00:16:44]: Loading world: session/576366D3E0F519E2/0000000002 [00:16:44]: Save file is at version 5.063 [00:16:44]: Klump load on boot started. [00:16:44]: Klump files loaded: 0 [00:16:44]: Unload characters [00:16:44]: BE assets already loaded [00:16:46]: Begin Session: 576366D3E0F519E2 [00:16:46]: Stomping previously assigned session identifier, two loads issued. [00:16:46]: saving to server_temp/server_save [00:16:46]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:16:46]: Loading 17 new character(s) [00:16:47]: Total 17 character(s) loaded [00:16:53]: Loading Nav Grid [00:16:53]: World generated on build 437302 with save version: 5.063, using seed: 1604329933 [00:16:53]: OVERRIDE: setting disease_delay to none [00:16:53]: Can't find prefab [00:16:53]: SpawnSaveRecord [nil, ] FAILED [00:16:54]: Can't find prefab archive_sound_area [00:16:54]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:16:54]: Can't find prefab archive_sound_area [00:16:54]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:16:54]: Can't find prefab archive_sound_area [00:16:54]: SpawnSaveRecord [nil, archive_sound_area] FAILED [00:16:56]: SWITCHING false [00:16:56]: Reconstructing topology [00:16:56]: ...Sorting points [00:16:56]: ...Sorting edges [00:16:56]: ...Connecting nodes [00:16:56]: ...Validating connections [00:16:56]: ...Housekeeping [00:16:56]: ...Done! [00:16:57]: 1 uploads added to server. From server_temp [00:16:57]: World 1 is now connected [00:16:57]: Telling Client our new session identifier: 576366D3E0F519E2 [00:16:57]: Check for write access: TRUE [00:16:57]: Check for read access: TRUE [00:16:57]: Available disk space for save files: 60024 MB [00:16:57]: ModIndex: Load sequence finished successfully. [00:16:57]: Reset() returning [00:16:57]: Validating portal[1] <-> 1[1] (active) [00:16:57]: Validating portal[2] <-> 1[2] (active) [00:16:57]: Validating portal[3] <-> 1[3] (active) [00:16:57]: Validating portal[4] <-> 1[4] (active) [00:16:57]: Validating portal[5] <-> 1[5] (active) [00:16:57]: Validating portal[6] <-> 1[6] (active) [00:16:57]: Validating portal[7] <-> 1[7] (active) [00:16:57]: Validating portal[8] <-> 1[8] (active) [00:16:57]: Validating portal[9] <-> 1[9] (active) [00:16:57]: Validating portal[10] <-> 1[10] (active) [00:18:56]: [Shard] #1 -> session/576366D3E0F519E2/A7L1M21B0P3B/0000000003 [00:18:56]: [Shard] Received migration #1 data for (KU_eR22i6Hh) [00:19:00]: [P2P] Session request for '76561197976447376' [00:19:04]: [P2P] Create session: 149.247.23.14|1 '76561197976447376' [00:19:04]: [P2P] Received from 149.247.23.14|1 '76561197976447376' [00:19:04]: [P2P] Sent to 149.247.23.14|1 '76561197976447376' [00:19:04]: New incoming connection 149.247.23.14|1 <3805340615374223675> [00:19:04]: Client connected from 149.247.23.14|1 <3805340615374223675> [00:19:04]: ValidateGameSessionToken pgs-usc^KU_eR22i6Hh^DontStarveTogether^9qkbdOD2KMuHiW8apqwRy/0GnMV539vNPz2srglVM08= for <3805340615374223675> [00:19:05]: Client authenticated: (KU_eR22i6Hh) Nomad [00:19:05]: [Steam] Authenticated host '76561197976447376' [00:19:05]: [Shard] Completed incoming migration #1 for (KU_eR22i6Hh) [00:19:24]: Resuming user: session/576366D3E0F519E2/A7L1M21B0P3B/0000000003 [00:19:24]: Could not find anim build FROMNUM [00:19:24]: Player will spawn close to portal #10 [00:19:24]: Spawning player at: [Load] (-595.66, 0.00, 108.00) [00:19:51]: Activating portal[10] to 1 [00:19:52]: Serializing user: session/576366D3E0F519E2/A7L1M21B0P3B/0000000003 [00:19:52]: [Shard] Migration request: (KU_eR22i6Hh) to [SHDMASTER](1) [00:19:52]: [Shard] #2 <- session/576366D3E0F519E2/A7L1M21B0P3B/0000000003 [00:19:52]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT [00:19:52]: [Steam] SendUserDisconnect for '76561197976447376' [00:20:35]: Registering secondary shard in US lobby [00:24:57]: Available disk space for save files: 60025 MB [00:24:57]: Serializing world: session/576366D3E0F519E2/0000000003 [00:25:27]: [Shard] #3 -> session/576366D3E0F519E2/A7L1M21B0P3B/0000000004 [00:25:27]: [Shard] Received migration #3 data for (KU_eR22i6Hh) [00:25:35]: [P2P] Received from 149.247.23.14|1 '76561197976447376' [00:25:35]: [P2P] Sent to 149.247.23.14|1 '76561197976447376' [00:25:35]: New incoming connection 149.247.23.14|1 <1468193500204570267> [00:25:35]: Client connected from 149.247.23.14|1 <1468193500204570267> [00:25:35]: ValidateGameSessionToken pgs-usc^KU_eR22i6Hh^DontStarveTogether^dWH7c9JlUwYlEBDBitcAKRfn7fk753vDTCMrdxO9AVY= for <1468193500204570267> [00:25:35]: Registering secondary shard in US lobby [00:25:36]: Client authenticated: (KU_eR22i6Hh) Nomad [00:25:36]: [Steam] Authenticated host '76561197976447376' [00:25:36]: [Shard] Completed incoming migration #3 for (KU_eR22i6Hh) [00:25:55]: Resuming user: session/576366D3E0F519E2/A7L1M21B0P3B/0000000004 [00:25:55]: Could not find anim build FROMNUM [00:25:55]: Player will spawn close to portal #8 [00:25:55]: Spawning player at: [Load] (-303.45, 0.00, -526.61) [00:26:22]: Activating portal[8] to 1 [00:26:22]: Serializing user: session/576366D3E0F519E2/A7L1M21B0P3B/0000000004 [00:26:22]: [Shard] Migration request: (KU_eR22i6Hh) to [SHDMASTER](1) [00:26:22]: [Shard] #4 <- session/576366D3E0F519E2/A7L1M21B0P3B/0000000004 [00:26:22]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT [00:26:22]: [Steam] SendUserDisconnect for '76561197976447376' [00:27:51]: Sim paused [00:28:05]: Available disk space for save files: 60020 MB [00:28:05]: Serializing world: session/576366D3E0F519E2/0000000004 [00:28:06]: [Shard] Stopping shard mode [00:28:06]: Collecting garbage... [00:28:06]: lua_gc took 0.16 seconds [00:28:06]: ~ShardLuaProxy() [00:28:06]: ~cEventLeaderboardProxy() [00:28:06]: ~ItemServerLuaProxy() [00:28:06]: ~InventoryLuaProxy() [00:28:06]: ~NetworkLuaProxy() [00:28:06]: ~SimLuaProxy() [00:28:06]: lua_close took 0.46 seconds [00:28:07]: Could not unload undefined prefab (brokenwall_stone_2) [00:28:07]: Could not unload undefined prefab (brokenwall_ruins_2) [00:28:07]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:28:07]: CurlRequestManager::ClientThread::Main() complete [00:28:07]: HttpClient2 discarded 0 callbacks. [00:28:07]: Shutting down