Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: NVIDIA GeForce 210 (ID=0xa65) Vendor: VRAM: 978 MB Driver: 9.18.13.4144 Begin MonoManager ReloadAssembly - Completed reload, in 1.457 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 25.631272 ms [01:59:56.758] [1] [INFO] KProfiler: Start [01:59:57.270] [1] [INFO] Applying resolution 1366x768 @60hz (fullscreen: True) [01:59:57.270] [1] [INFO] Low Res Textures? No [01:59:57.348] [1] [INFO] release Build: AP-420700 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 7 (6.1.0) 64bit OSversion=6.1.7601.65536 CPUmodel=H81M-Gaming 3 (Gigabyte Technology Co., Ltd.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz SystemMemoryMegs=8092 GPUgraphicsDeviceID=2661 GPUname=NVIDIA GeForce 210 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 10.1] GPUmemoryMegs=978 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=45 GPUmaxTextureSize=8192 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=False GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [02:00:03.560] [1] [INFO] Initializing at 2020-07-11 02:00:03.559 [02:00:03.560] [1] [INFO] Save path: C:\Users\Hong\Documents\Klei\OxygenNotIncluded [02:00:04.393] [1] [INFO] Using builtin mod system. [02:00:06.190] [1] [INFO] Localization.Initialize! [02:00:06.195] [1] [INFO] Test Data Location / docs / C:\Users\Hong\Documents\Klei\OxygenNotIncluded [02:00:06.195] [1] [INFO] Test Data Location / local / C:\Users\Hong\AppData\Local\Klei\OxygenNotIncluded [02:00:06.223] [1] [INFO] Test Data Locations / C:\Users\Hong\Documents\Klei\OxygenNotIncluded\test / write True / read True / removed True [02:00:06.223] [1] [INFO] Test Data Locations / C:\Users\Hong\AppData\Local\Klei\OxygenNotIncluded\test / write True / read True / removed True [02:00:06.281] [1] [INFO] Logged into Steam with ID:76561198352750198, NAME:AngraMainyu [02:00:06.282] [1] [INFO] [Account] Requesting auth ticket from Steam [02:00:09.426] [4] [INFO] [Account] Got login for user KU_R62mllFG Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 41819. Total: 125.834875 ms (FindLiveObjects: 2.372803 ms CreateObjectMapping: 2.226547 ms MarkObjects: 120.012239 ms DeleteObjects: 1.222324 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.797190 ms NullReferenceException: Object reference not set to an instance of an object at SceneInitializer.Awake () [0x0002e] in :0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: Line: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 43108. Total: 103.676850 ms (FindLiveObjects: 2.666276 ms CreateObjectMapping: 2.151174 ms MarkObjects: 98.731747 ms DeleteObjects: 0.126691 ms) [02:00:41.114] [1] [INFO] Reporting error. [02:00:41.114] [1] [INFO] NullReferenceException: Object reference not set to an instance of an object [02:00:41.114] [1] [INFO] SceneInitializer.Awake () (at :0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() [02:00:41.118] [1] [INFO] Submitting crash: Setting up 1 worker threads for Enlighten. Thread -> id: 237c -> priority: 1