[00:00:00]: System Memory: Memory Load: 77% Available Physical Memory: 1827m/8129m Available Page File: 8189m/19393m Available Virtual Memory: 3953m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 34m Working Set Size: 33m Quota Peak Page Pool Usage: 252k Quota Page Pool Usage: 246k Quota Peak Non Paged Pool Usage:21k Quota Non Paged Pool Usage: 20k Page File Usage: 8m Peak Page File Usage: 8m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 408761 [00:00:00]: Current time: Sun May 24 01:13:07 2020 [00:00:00]: Don't Starve Together: 408761 WIN32_STEAM [00:00:00]: Build Date: 5117 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 4986626 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/396222434/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (4676) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: Texture Streaming: ENABLED [00:00:00]: ProfileIndex:4.30 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: THREAD - started 'Ping Job Thread' (16808) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (13180) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198356488162 [00:00:01]: SteamID: 76561198356488162 [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Famille version 10.0.18363 architecture 64 bits platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz manufacturer GenuineIntel clockSpeed 3001 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 1060 6GB driverDate 20200129000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 couleurs driverVersion 26.21.14.4219 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: THREAD - started 'AsynTextureLoadthread' (11728) [00:00:01]: THREAD - started 'AsynTextureLoadthread' (2472) [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: WindowManager::SetFullscreen(0, 1920, 1080, 60) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: THREAD - started 'WindowsInputManager' (17776) [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1060 6GB) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: taskgrouplist: default Together [00:00:03]: taskgrouplist: classic Classic [00:00:03]: taskgrouplist: cave_default Underground [00:00:03]: taskgrouplist: lavaarena_taskset The Forge [00:00:03]: taskgrouplist: quagmire_taskset The Gorge [00:00:03]: running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [00:00:03]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [00:00:03]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [00:00:03]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [00:00:03]: loaded mod_config_data/modconfiguration_workshop-1688661034 [00:00:03]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-343753877 [00:00:03]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:03]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [00:00:03]: loaded mod_config_data/modconfiguration_workshop-351325790 [00:00:03]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:03]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:03]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:00:03]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-727774324 [00:00:03]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-804413673 [00:00:03]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-873350047 [00:00:03]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [00:00:03]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [00:00:03]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:00:03]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [00:00:03]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [00:00:03]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:03]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [00:00:03]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [00:00:03]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:00:03]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [00:00:03]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [00:00:03]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:00:03]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [00:00:03]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:00:03]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [00:00:03]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS [00:00:07]: PlayerDeaths loaded morgue 3981 [00:00:07]: PlayerHistory loaded player_history (v2) len:19201 [00:00:07]: ServerPreferences loaded server_preferences 2 [00:00:07]: bloom_enabled true [00:00:07]: loaded saveindex [00:00:07]: OnFilesLoaded() [00:00:07]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:00:07]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:00:07]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:00:07]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:00:07]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:11]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [00:00:11]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [00:00:11]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [00:00:11]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [00:00:11]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [00:00:11]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [00:00:11]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:00:11]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:00:11]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [00:00:11]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [00:00:11]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [00:00:11]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [00:00:11]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:00:11]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:00:11]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [00:00:11]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [00:00:11]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:00:11]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:00:11]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [00:00:11]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [00:00:11]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:00:11]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:00:11]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [00:00:11]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [00:00:11]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [00:00:11]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [00:00:11]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [00:00:11]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [00:00:11]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [00:00:11]: Load FE [00:00:12]: Load FE: done [00:00:12]: THREAD - started 'FilesExistAsyncThread' (18424) [00:00:12]: FilesExistAsyncThread started (15663 files)... [00:00:12]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [00:00:12]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [00:00:12]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [00:00:12]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [00:00:12]: SimLuaProxy::QueryServer() [00:00:12]: Check for write access: TRUE [00:00:12]: Check for read access: TRUE [00:00:12]: ModIndex: Load sequence finished successfully. [00:00:12]: Reset() returning [00:00:16]: ... FilesExistAsyncThread complete [00:00:18]: CURL ERROR: (motd.klei.com) Operation too slow. Less than 5 bytes/sec transferred the last 5 seconds [00:00:18]: [MOTD] Failed To Get MOTD Info from 'https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162' due to 0. Retrying (4). [00:00:20]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [00:00:20]: SimLuaProxy::QueryServer() [00:00:26]: CURL ERROR: (motd.klei.com) Operation too slow. Less than 5 bytes/sec transferred the last 5 seconds [00:00:26]: [MOTD] Failed To Get MOTD Info from 'https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162' due to 0. Retrying (3). [00:00:28]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [00:00:28]: SimLuaProxy::QueryServer() [00:00:30]: [MOTD] Done Loading. [00:00:31]: [Steam] Auth Session Ticket requested... [00:00:32]: [Steam] Got Auth Session Ticket [00:00:33]: [200] Account Communication Success (3) [00:00:33]: Logging in as KU_ppJa2HuM [00:00:33]: There is no active event to get the status of. [00:00:34]: loaded inventory_cache_prod [00:00:34]: saved APP:Klei//DoNotStarveTogether/396222434/client_save/inventory_cache_prod [00:00:34]: saved APP:Klei//DoNotStarveTogether/396222434/client_save/inventory_cache_prod_sig [00:00:35]: [Drops Reset Countdown] Save file loaded successfully [00:00:36]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [00:00:42]: EResult 15, 1163881700 [00:00:42]: Failed getting mod details. [00:00:45]: EResult 15, 723602707 [00:00:45]: Failed getting mod details. [00:00:55]: EResult 15, 1426307540 [00:00:55]: Failed getting mod details. [00:00:56]: EResult 15, 1346232952 [00:00:56]: Failed getting mod details. [00:01:05]: DownloadPublishedFileV2() [00:01:05]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:12]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [00:01:13]: Getting top mod details... [00:01:13]: Frontend-Unloading mod 'all'. [00:01:13]: loaded mod_config_data/modconfiguration_workshop-850494968 [00:01:13]: loaded mod_config_data/modconfiguration_workshop-758532836 [00:01:13]: loaded mod_config_data/modconfiguration_workshop-1378549454 [00:01:13]: loaded mod_config_data/modconfiguration_workshop-375859599 [00:01:14]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [00:01:14]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [00:01:14]: FrontendLoadMod workshop-758532836 [00:01:14]: loaded mod_config_data/modconfiguration_workshop-758532836 [00:01:14]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [00:01:14]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [00:01:14]: FrontendLoadMod workshop-375859599 [00:01:14]: loaded mod_config_data/modconfiguration_workshop-375859599 [00:01:14]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [00:01:14]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:01:14]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:01:14]: FrontendLoadMod workshop-850494968 [00:01:14]: loaded mod_config_data/modconfiguration_workshop-850494968 [00:01:14]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [00:01:14]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [00:01:14]: FrontendLoadMod workshop-1378549454 [00:01:14]: loaded mod_config_data/modconfiguration_workshop-1378549454 [00:01:14]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [00:01:14]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [00:01:14]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [00:01:14]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [00:01:14]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [00:01:14]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [00:01:14]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [00:01:14]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [00:01:14]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [00:01:14]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [00:01:14]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [00:01:16]: GOT top mod details...50 [00:01:19]: loaded mod_config_data/modconfiguration_workshop-758532836 [00:01:19]: loaded mod_config_data/modconfiguration_workshop-375859599 [00:01:19]: loaded mod_config_data/modconfiguration_workshop-850494968 [00:01:19]: loaded mod_config_data/modconfiguration_workshop-1378549454 [00:01:19]: Best lobby region is aws/EU (ping 17) [00:01:19]: [IPC] Signal 'DST_Master_Starting' created #00000CA4 [00:01:19]: [IPC] Clearing pending signals #00000CA4... [00:01:19]: [IPC] Registering handler for signal #00000CA4 [00:01:19]: [IPC] Handle #00000CA4 added to the Eventhandles [00:01:19]: [IPC] Signal 'DST_Master_WorldGen' created #00000C20 [00:01:19]: [IPC] Clearing pending signals #00000C20... [00:01:19]: [IPC] Registering handler for signal #00000C20 [00:01:19]: [IPC] Handle #00000C20 added to the Eventhandles [00:01:19]: [IPC] Signal 'DST_Master_Ready' created #00000C90 [00:01:19]: [IPC] Clearing pending signals #00000C90... [00:01:19]: [IPC] Registering handler for signal #00000C90 [00:01:19]: [IPC] Handle #00000C90 added to the Eventhandles [00:01:19]: [IPC] Signal 'DST_Master_ErrPort' created #00000CA0 [00:01:19]: [IPC] Clearing pending signals #00000CA0... [00:01:19]: [IPC] Registering handler for signal #00000CA0 [00:01:19]: [IPC] Handle #00000CA0 added to the Eventhandles [00:01:19]: [IPC] Signal 'DST_Master_ErrStartup' created #00000C9C [00:01:19]: [IPC] Clearing pending signals #00000C9C... [00:01:19]: [IPC] Registering handler for signal #00000C9C [00:01:19]: [IPC] Handle #00000C9C added to the Eventhandles [00:01:19]: [IPC] Signal 'DST_Master_Kill' created #00000B80 [00:01:19]: [IPC] Clearing pending signals #00000B80... [00:01:20]: [IPC] Signal 'DST_Slave_Starting' created #00000C7C [00:01:20]: [IPC] Clearing pending signals #00000C7C... [00:01:20]: [IPC] Registering handler for signal #00000C7C [00:01:20]: [IPC] Handle #00000C7C added to the Eventhandles [00:01:20]: [IPC] Signal 'DST_Slave_WorldGen' created #00000AC8 [00:01:20]: [IPC] Clearing pending signals #00000AC8... [00:01:20]: [IPC] Registering handler for signal #00000AC8 [00:01:20]: [IPC] Handle #00000AC8 added to the Eventhandles [00:01:20]: [IPC] Signal 'DST_Slave_Ready' created #00000C94 [00:01:20]: [IPC] Clearing pending signals #00000C94... [00:01:20]: [IPC] Registering handler for signal #00000C94 [00:01:20]: [IPC] Handle #00000C94 added to the Eventhandles [00:01:20]: [IPC] Signal 'DST_Slave_ErrPort' created #00000C64 [00:01:20]: [IPC] Clearing pending signals #00000C64... [00:01:20]: [IPC] Registering handler for signal #00000C64 [00:01:20]: [IPC] Handle #00000C64 added to the Eventhandles [00:01:20]: [IPC] Signal 'DST_Slave_ErrStartup' created #00000C44 [00:01:20]: [IPC] Clearing pending signals #00000C44... [00:01:20]: [IPC] Registering handler for signal #00000C44 [00:01:20]: [IPC] Handle #00000C44 added to the Eventhandles [00:01:20]: [IPC] Signal 'DST_Slave_Kill' created #00000AD0 [00:01:20]: [IPC] Clearing pending signals #00000AD0... [00:01:23]: EResult 15, 1163881700 [00:01:23]: Failed getting mod details. [00:01:25]: EResult 15, 723602707 [00:01:25]: Failed getting mod details. [00:01:26]: [IPC] Received DST_Master Starting signal ! [00:01:26]: [IPC] Received DST_Slave Starting signal ! [00:01:37]: EResult 15, 1426307540 [00:01:37]: Failed getting mod details. [00:01:38]: EResult 15, 1346232952 [00:01:38]: Failed getting mod details. [00:01:45]: [IPC] Received DST_Master Ready signal ! [00:01:46]: DownloadPublishedFileV2() [00:01:46]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [00:01:49]: [IPC] Received DST_Slave Ready signal ! [00:01:49]: [Connect] Init client connection to 127.0.0.1|10999 [00:01:49]: [Connect] PendingConnection::Reset(true) [00:01:49]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:49]: [Connect] InternalInitClient <5384169730860337209> [00:01:49]: [Shard] Starting shard mode as player [00:01:49]: [Connect] No server listing found for [00:01:49]: [Connect] Sending ping(s)... [00:01:49]: [Connect] DirectConnect Ping 127.0.0.1|10999 [00:01:49]: [Connect] Ping response from 127.0.0.1|10999 [00:01:49]: [Connect] Joining server from ping response... [00:01:49]: Friends are currently playing in 7 games(s)! [00:01:49]: You belong to 17 clan(s)! [00:01:49]: [Connect] Got join server response from lua [00:01:50]: [200] Account Communication Success (13) [00:01:50]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [00:01:50]: [Connect] DirectConnect to 127.0.0.1|10999 [00:01:50]: Connection accepted to 127.0.0.1|10999 <6345893269678998114> [00:01:50]: Network external address discovered: 127.0.0.1|62480 [00:01:50]: SendClientHandShakePacket to <6345893269678998114> [00:01:50]: DeserializeHandShakeServerListing [00:01:50]: Network tick rate: U=10(3), D=15 [00:01:50]: Platform: 1 [00:01:50]: Version: 408761 [00:01:50]: [Steam] Game Connection initiated [00:01:51]: SendClientInventoryHandShakePacket to <6345893269678998114> [00:01:52]: Begin Session: 2A981B896E66EB75 [00:01:52]: Done Downloading Client Object Data [00:01:52]: DownloadMods and temp disable [00:01:53]: We now have the required mods, enable them for server [00:01:53]: Temp Enabling workshop-758532836 [00:01:53]: Temp Enabling workshop-375859599 [00:01:53]: Temp Enabling workshop-1378549454 [00:01:53]: ModIndex:SetTempModConfigData [00:01:53]: Setting temp mod config for mod workshop-758532836 [00:01:53]: Setting temp mod config for mod workshop-1378549454 [00:01:53]: Setting temp mod config for mod workshop-375859599 [00:01:53]: Mods are setup for server, save the mod index and proceed. [00:01:53]: Downloading [0] From: server_temp [00:01:53]: 0 (15%) 1/1 server_temp\server_save 114000b / 729139b [00:01:53]: 0 (31%) 1/1 server_temp\server_save 228000b / 729139b [00:01:53]: 0 (46%) 1/1 server_temp\server_save 342000b / 729139b [00:01:53]: 0 (62%) 1/1 server_temp\server_save 456000b / 729139b [00:01:53]: 0 (78%) 1/1 server_temp\server_save 570000b / 729139b [00:01:53]: 0 (93%) 1/1 server_temp\server_save 684000b / 729139b [00:01:53]: 0 (100%) 1/1 server_temp\server_save 729139b / 729139b [00:01:53]: Download complete[0] Files: 1 Size: 729139 [00:01:53]: Collecting garbage... [00:01:53]: lua_gc took 0.05 seconds [00:01:53]: ~ShardLuaProxy() [00:01:53]: ~cEventLeaderboardProxy() [00:01:53]: ~ItemServerLuaProxy() [00:01:53]: ~InventoryLuaProxy() [00:01:53]: ~NetworkLuaProxy() [00:01:53]: ~SimLuaProxy() [00:01:53]: Cancelling LuaQueryCallback handle [13] [00:01:53]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:53]: lua_close took 0.07 seconds [00:01:53]: ReleaseAll [00:01:53]: ReleaseAll Finished [00:01:53]: cGame::StartPlaying [00:01:53]: LOADING LUA [00:01:53]: DoLuaFile scripts/main.lua [00:01:53]: DoLuaFile loading buffer scripts/main.lua [00:01:54]: taskgrouplist: default Together [00:01:54]: taskgrouplist: classic Classic [00:01:54]: taskgrouplist: cave_default Underground [00:01:54]: taskgrouplist: lavaarena_taskset The Forge [00:01:54]: taskgrouplist: quagmire_taskset The Gorge [00:01:54]: running main.lua [00:01:54]: unloading prefabs for mod MOD_workshop-727774324 [00:01:54]: unloading prefabs for mod MOD_workshop-343753877 [00:01:54]: unloading prefabs for mod MOD_workshop-873350047 [00:01:54]: unloading prefabs for mod MOD_workshop-345692228 [00:01:54]: unloading prefabs for mod MOD_workshop-804413673 [00:01:54]: unloading prefabs for mod MOD_workshop-1161879946 [00:01:54]: unloading prefabs for mod MOD_workshop-416991215 [00:01:54]: unloading prefabs for mod MOD_workshop-1688661034 [00:01:54]: unloading prefabs for mod MOD_workshop-376333686 [00:01:54]: unloading prefabs for mod MOD_workshop-1608191708 [00:01:54]: unloading prefabs for mod MOD_workshop-352373173 [00:01:54]: unloading prefabs for mod MOD_workshop-351325790 [00:01:54]: unloading prefabs for mod MOD_workshop-1365141672 [00:01:54]: loaded modindex [00:01:54]: ModIndex: Beginning normal load sequence. [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [00:01:54]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [00:01:54]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [00:01:54]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [00:01:54]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [00:01:54]: loaded mod_config_data/modconfiguration_workshop-1688661034 [00:01:54]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-343753877 [00:01:54]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:01:54]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [00:01:54]: loaded mod_config_data/modconfiguration_workshop-351325790 [00:01:54]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:01:54]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [00:01:54]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:01:54]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-416991215 [00:01:54]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-727774324 [00:01:54]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [00:01:54]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-804413673 [00:01:54]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [00:01:54]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [00:01:54]: Could not load mod_config_data/modconfiguration_workshop-873350047 [00:01:54]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [00:01:54]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [00:01:54]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [00:01:54]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [00:01:54]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [00:01:54]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [00:01:54]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [00:01:54]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [00:01:54]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [00:01:54]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [00:01:54]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [00:01:54]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [00:01:54]: modimport: ../mods/workshop-375859599/black_white_lists.lua [00:01:54]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [00:01:54]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:01:54]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [00:01:54]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [00:01:54]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [00:01:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [00:01:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [00:01:54]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [00:01:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:01:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [00:01:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [00:01:54]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [00:01:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [00:01:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [00:01:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [00:01:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [00:01:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [00:01:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [00:01:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [00:01:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [00:01:54]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [00:01:55]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:01:55]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:01:55]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [00:01:55]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [00:01:55]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [00:01:55]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [00:01:55]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [00:01:55]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [00:01:58]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:58]: LOADING LUA SUCCESS [00:01:58]: Registering mod namespace "globalpause" [00:01:58]: PlayerDeaths loaded morgue 3981 [00:01:58]: PlayerHistory loaded player_history (v2) len:19201 [00:01:58]: ServerPreferences loaded server_preferences 2 [00:01:58]: bloom_enabled true [00:01:58]: loaded saveindex [00:01:58]: OnFilesLoaded() [00:01:58]: OnUpdatePurchaseStateComplete [00:01:58]: Loading world: client_temp/server_save [00:01:58]: Save file is at version 5.04 [00:01:58]: Klump load on boot started. [00:01:58]: Klump files loaded: 0 [00:01:58]: Unload FE [00:01:58]: Unload FE done [00:02:04]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [00:02:04]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [00:02:04]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [00:02:04]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [00:02:04]: Mod: workshop-758532836 (Global Pause) Registering prefabs [00:02:04]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [00:02:04]: Mod: workshop-375859599 (Health Info) Registering prefabs [00:02:04]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [00:02:04]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [00:02:04]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [00:02:04]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [00:02:04]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [00:02:04]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [00:02:04]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [00:02:04]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:02:04]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:02:04]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [00:02:04]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [00:02:04]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [00:02:04]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [00:02:04]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [00:02:04]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [00:02:04]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [00:02:04]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [00:02:04]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:02:04]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:02:04]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [00:02:04]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [00:02:04]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:02:04]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:02:04]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [00:02:04]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [00:02:04]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [00:02:04]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [00:02:04]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [00:02:04]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [00:02:04]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [00:02:04]: LOAD BE [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [00:02:09]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [00:02:09]: Could not preload undefined prefab (hermitshop_chum) [00:02:09]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [00:02:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [00:02:09]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [00:02:09]: Could not preload undefined prefab (yotc_shrinecarrat) [00:02:09]: Could not preload undefined prefab (hermitshop_winch_blueprint) [00:02:10]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [00:02:10]: Could not preload undefined prefab (hermitshop_tacklecontainer) [00:02:10]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [00:02:10]: LOAD BE: done [00:02:10]: Overriding World Event to: none [00:02:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:10]: [Idea Testing] Successfully removed weather dimming [00:02:10]: Loading 16 new character(s) [00:02:11]: Total 16 character(s) loaded [00:02:12]: Loading Nav Grid [00:02:12]: World generated on version 408761, using seed: 1589508649 [00:02:12]: setting summerlength 0 [00:02:12]: setting isnightmaredawn false [00:02:12]: setting elapseddaysinseason 172 [00:02:12]: setting isfullmoon false [00:02:12]: setting moisture 0 [00:02:12]: setting springlength 0 [00:02:12]: setting isnightmarewild false [00:02:12]: setting moonphase threequarter [00:02:12]: setting precipitationrate 0 [00:02:12]: setting iswet false [00:02:12]: setting isnewmoon false [00:02:12]: setting iswinter false [00:02:12]: setting israining false [00:02:12]: setting issummer false [00:02:12]: setting time 0.82628094355265 [00:02:12]: setting wetness 0 [00:02:12]: setting moistureceil 911.99560546875 [00:02:12]: setting isday false [00:02:12]: setting nightmaretimeinphase 0 [00:02:12]: setting season autumn [00:02:12]: setting isnight false [00:02:12]: setting cycles 172 [00:02:12]: setting isnightmarecalm false [00:02:12]: setting timeinphase 0.40683169894748 [00:02:12]: setting isdusk true [00:02:12]: setting iscavedusk true [00:02:12]: setting isautumn true [00:02:12]: setting iscaveday false [00:02:12]: setting remainingdaysinseason 10000 [00:02:12]: setting phase dusk [00:02:12]: setting snowlevel 0 [00:02:12]: setting iswaxingmoon false [00:02:12]: setting autumnlength 50 [00:02:12]: setting pop 0 [00:02:12]: setting nightmaretime 0 [00:02:12]: setting isspring false [00:02:12]: setting winterlength 0 [00:02:12]: setting nightmarephase none [00:02:12]: setting issnowcovered false [00:02:12]: setting issnowing false [00:02:12]: setting iscavenight false [00:02:12]: setting temperature 30 [00:02:12]: setting cavephase dusk [00:02:12]: setting precipitation none [00:02:12]: setting isnightmarewarn false [00:02:12]: OVERRIDE: setting regrowth to veryslow [00:02:12]: OVERRIDE: setting bearger to never [00:02:12]: OVERRIDE: setting flowers to never [00:02:12]: OVERRIDE: setting goosemoose to never [00:02:12]: OVERRIDE: setting day to longday [00:02:12]: OVERRIDE: setting perd to never [00:02:12]: OVERRIDE: setting dragonfly to never [00:02:12]: OVERRIDE: setting deerclops to never [00:02:12]: OVERRIDE: setting antliontribute to never [00:02:12]: OVERRIDE: setting petrification to none [00:02:12]: OVERRIDE: setting hunt to never [00:02:12]: OVERRIDE: setting birds to never [00:02:12]: OVERRIDE: setting lureplants to never [00:02:12]: OVERRIDE: setting krampus to never [00:02:12]: OVERRIDE: setting alternatehunt to never [00:02:12]: OVERRIDE: setting deciduousmonster to never [00:02:12]: OVERRIDE: setting liefs to never [00:02:12]: OVERRIDE: setting butterfly to never [00:02:12]: OVERRIDE: setting penguins to never [00:02:12]: OVERRIDE: setting disease_delay to none [00:02:12]: OVERRIDE: setting meteorshowers to never [00:02:12]: OVERRIDE: setting lightning to never [00:02:12]: OVERRIDE: setting hounds to never [00:02:12]: OVERRIDE: setting beefaloheat to never [00:02:12]: OVERRIDE: setting weather to never [00:02:12]: Reconstructing topology [00:02:12]: ...Sorting points [00:02:12]: ...Sorting edges [00:02:12]: ...Connecting nodes [00:02:12]: ...Validating connections [00:02:12]: ...Housekeeping [00:02:12]: ...Done! [00:02:12]: Check for write access: TRUE [00:02:12]: Check for read access: TRUE [00:02:12]: ModIndex: Load sequence finished successfully. [00:02:12]: Reset() returning [00:02:15]: Attempting to send resume request [00:02:15]: ReceiveResumeNotification [00:02:15]: [ActionQueue] Adding ActionQueuer component [00:02:15]: [Drops Reset Countdown] Save file loaded successfully [00:02:15]: Craft Pot ~~~ component loaded with no data [00:02:15]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [00:02:15]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [00:02:15]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [00:02:15]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:02:15]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:02:16]: Deserializing tile data (450 x 450) [00:02:16]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:02:16]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:02:16]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:02:23]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [00:02:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 39.993664, 86.680939) [00:02:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, 39.627659, 86.989273) [00:02:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, 40.592430, 85.995560) [00:02:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 41.236420, 83.916023) [00:02:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 40.540501, 84.269585) [00:02:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 40.084690, 84.536621) [00:02:49]: SendRemoteExecute(c_spawn("moose_nest_fx",1), 36.720196, 88.600754) [00:03:10]: SendRemoteExecute(c_spawn("moose_nest_fx_hit"), 38.524708, 88.945015) [00:03:20]: SendRemoteExecute(c_spawn("moose_nest_fx_idle"), 32.010712, 86.425552) [00:03:36]: SendRemoteExecute(c_spawn("moose_nesting_ground"), 29.320650, 93.995872) [00:03:38]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:03:38]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:03:38]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:03:45]: SendRemoteExecute(c_spawn("mooseegg"), 32.526211, 85.646782) [00:04:08]: SendRemoteExecute(c_spawn("weremoose_revert_fx"), 35.154160, 89.494415) [00:06:11]: SendRemoteExecute(c_spawn("mooseegg"), 29.102280, 94.081696) [00:09:54]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [00:09:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, 11.595939, 111.142853) [00:10:19]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:10:19]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:10:19]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:10:19]: Attempting to send resume request [00:10:19]: ReceiveResumeNotification [00:10:19]: Deleting user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:10:23]: [ActionQueue] Adding ActionQueuer component [00:10:23]: [Drops Reset Countdown] Save file loaded successfully [00:10:23]: Craft Pot ~~~ component loaded with no data [00:10:23]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [00:10:23]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [00:10:23]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [00:10:23]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:10:23]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:10:24]: Deserializing tile data (450 x 450) [00:10:24]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:10:24]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:10:24]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:10:28]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [00:10:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -37.871811, 103.239197) [00:10:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, -36.500053, 103.245247) [00:10:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -35.248245, 103.096199) [00:10:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, -18.824173, 123.029282) [00:10:43]: [TooManyItemsPlus] SpawnPrefab: meat [00:10:43]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("meat", "meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.291771, 123.122520) [00:10:44]: [TooManyItemsPlus] SpawnPrefab: cookedmeat [00:10:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cookedmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cookedmeat", "cookedmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cookedmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cookedmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.222157, 123.830444) [00:10:44]: [TooManyItemsPlus] SpawnPrefab: meat_dried [00:10:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "meat_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("meat_dried", "meat_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "meat_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "meat_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.339272, 124.157349) [00:10:44]: [TooManyItemsPlus] SpawnPrefab: monstermeat [00:10:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "monstermeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("monstermeat", "monstermeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "monstermeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "monstermeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.149330, 123.765259) [00:10:46]: [TooManyItemsPlus] SpawnPrefab: cookedmonstermeat [00:10:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cookedmonstermeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cookedmonstermeat", "cookedmonstermeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cookedmonstermeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cookedmonstermeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.818150, 123.765259) [00:10:46]: [TooManyItemsPlus] SpawnPrefab: monstermeat_dried [00:10:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "monstermeat_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("monstermeat_dried", "monstermeat_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "monstermeat_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "monstermeat_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.207985, 123.895355) [00:10:46]: [TooManyItemsPlus] SpawnPrefab: smallmeat [00:10:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "smallmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("smallmeat", "smallmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "smallmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "smallmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.261162, 124.289032) [00:10:47]: [TooManyItemsPlus] SpawnPrefab: cookedsmallmeat [00:10:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cookedsmallmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cookedsmallmeat", "cookedsmallmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cookedsmallmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cookedsmallmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.577393, 118.571213) [00:10:48]: [TooManyItemsPlus] SpawnPrefab: smallmeat_dried [00:10:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "smallmeat_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("smallmeat_dried", "smallmeat_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "smallmeat_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "smallmeat_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.639233, 119.181366) [00:10:48]: [TooManyItemsPlus] SpawnPrefab: drumstick [00:10:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.925934, 119.293610) [00:10:49]: [TooManyItemsPlus] SpawnPrefab: drumstick_cooked [00:10:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick_cooked", "drumstick_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.210552, 119.181366) [00:10:49]: [TooManyItemsPlus] SpawnPrefab: froglegs [00:10:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "froglegs" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("froglegs", "froglegs", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "froglegs" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "froglegs" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.209286, 119.293610) [00:10:49]: [TooManyItemsPlus] SpawnPrefab: froglegs_cooked [00:10:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "froglegs_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("froglegs_cooked", "froglegs_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "froglegs_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "froglegs_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.266579, 119.293610) [00:10:50]: [TooManyItemsPlus] SpawnPrefab: pondfish [00:10:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pondfish" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pondfish", "pondfish", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pondfish" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pondfish" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.014633, 119.519211) [00:10:50]: [TooManyItemsPlus] SpawnPrefab: fish [00:10:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fish" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fish", "fish", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fish" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fish" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.907181, 115.847641) [00:10:51]: [TooManyItemsPlus] SpawnPrefab: fish_cooked [00:10:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fish_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fish_cooked", "fish_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fish_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fish_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.902145, 115.797691) [00:10:51]: [TooManyItemsPlus] SpawnPrefab: pondeel [00:10:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pondeel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pondeel", "pondeel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pondeel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pondeel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.769138, 115.648308) [00:10:52]: [TooManyItemsPlus] SpawnPrefab: eel [00:10:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "eel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("eel", "eel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "eel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "eel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.193588, 115.698128) [00:10:52]: [TooManyItemsPlus] SpawnPrefab: eel_cooked [00:10:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "eel_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("eel_cooked", "eel_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "eel_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "eel_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.466167, 115.797691) [00:11:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -28.921940, 107.680305) [00:11:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 1 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -29.884087, 105.985687) [00:11:17]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_1_inv [00:11:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_1_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_1_inv", "oceanfish_medium_1_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_1_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_1_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.788799, 115.598923) [00:11:17]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_2_inv [00:11:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_2_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_2_inv", "oceanfish_medium_2_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_2_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_2_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.078072, 115.648308) [00:11:21]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_1_inv [00:11:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_1_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_1_inv", "oceanfish_small_1_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_1_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_1_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.287106, 112.420593) [00:11:22]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_8_inv [00:11:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_8_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_8_inv", "oceanfish_medium_8_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_8_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_8_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.525578, 112.244934) [00:11:22]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_7_inv [00:11:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_7_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_7_inv", "oceanfish_medium_7_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_7_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_7_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.160679, 112.464874) [00:11:22]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_6_inv [00:11:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_6_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_6_inv", "oceanfish_medium_6_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_6_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_6_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.388191, 112.288605) [00:11:23]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_5_inv [00:11:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_5_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_5_inv", "oceanfish_medium_5_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_5_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_5_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.756123, 112.288605) [00:11:23]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_4_inv [00:11:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_4_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_4_inv", "oceanfish_medium_4_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_4_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_4_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.163265, 112.420593) [00:11:23]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_3_inv [00:11:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_3_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_3_inv", "oceanfish_medium_3_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_3_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_3_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.819260, 112.376701) [00:11:23]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_2_inv [00:11:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_2_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_2_inv", "oceanfish_small_2_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_2_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_2_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.139969, 110.020233) [00:11:24]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_3_inv [00:11:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_3_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_3_inv", "oceanfish_small_3_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_3_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_3_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.472946, 109.700592) [00:11:24]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_4_inv [00:11:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_4_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_4_inv", "oceanfish_small_4_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_4_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_4_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.798195, 109.542336) [00:11:24]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_5_inv [00:11:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_5_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_5_inv", "oceanfish_small_5_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_5_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_5_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.195278, 109.345848) [00:11:25]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_6_inv [00:11:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_6_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_6_inv", "oceanfish_small_6_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_6_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_6_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.355038, 109.542336) [00:11:25]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_7_inv [00:11:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_7_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_7_inv", "oceanfish_small_7_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_7_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_7_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.498333, 109.581650) [00:11:26]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_8_inv [00:11:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_8_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_8_inv", "oceanfish_small_8_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_8_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_8_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -32.350693, 109.189499) [00:11:43]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), -30.942774, 123.186226) [00:11:43]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:11:43]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:11:43]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:11:50]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_8_inv [00:11:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_8_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_8_inv", "oceanfish_small_8_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_8_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_8_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.019287, 109.463577) [00:12:22]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_dead_cooked [00:12:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_dead_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_dead_cooked", "wobster_sheller_dead_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_dead_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_dead_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.017483, 105.712776) [00:12:22]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_dead [00:12:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_dead" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_dead", "wobster_sheller_dead", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_dead" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_dead" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.607376, 105.390167) [00:12:22]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_land [00:12:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_land" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_land", "wobster_sheller_land", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_land" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_land" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.839684, 105.390167) [00:12:24]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small_cooked [00:12:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small_cooked", "fishmeat_small_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.678150, 105.676872) [00:12:24]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small [00:12:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small", "fishmeat_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.657375, 105.283562) [00:12:25]: [TooManyItemsPlus] SpawnPrefab: fishmeat_cooked [00:12:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_cooked", "fishmeat_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.070957, 105.071953) [00:12:25]: [TooManyItemsPlus] SpawnPrefab: fishmeat [00:12:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat", "fishmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.953156, 105.177628) [00:12:50]: [TooManyItemsPlus] SpawnPrefab: tallbirdegg [00:12:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tallbirdegg" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tallbirdegg", "tallbirdegg", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tallbirdegg" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tallbirdegg" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.889603, 102.796822) [00:12:50]: [TooManyItemsPlus] SpawnPrefab: tallbirdegg_cooked [00:12:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tallbirdegg_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tallbirdegg_cooked", "tallbirdegg_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tallbirdegg_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tallbirdegg_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.762386, 102.924454) [00:12:50]: [TooManyItemsPlus] SpawnPrefab: bird_egg [00:12:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bird_egg" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bird_egg", "bird_egg", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bird_egg" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bird_egg" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.373066, 103.053162) [00:12:51]: [TooManyItemsPlus] SpawnPrefab: bird_egg_cooked [00:12:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bird_egg_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bird_egg_cooked", "bird_egg_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bird_egg_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bird_egg_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.568390, 102.988853) [00:12:51]: [TooManyItemsPlus] SpawnPrefab: asparagus [00:12:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "asparagus" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("asparagus", "asparagus", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "asparagus" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "asparagus" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.091400, 103.053162) [00:12:51]: [TooManyItemsPlus] SpawnPrefab: asparagus_cooked [00:12:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "asparagus_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("asparagus_cooked", "asparagus_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "asparagus_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "asparagus_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.546696, 102.988853) [00:12:52]: [TooManyItemsPlus] SpawnPrefab: corn [00:12:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "corn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("corn", "corn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "corn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "corn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.005615, 103.085167) [00:13:00]: [TooManyItemsPlus] SpawnPrefab: onion [00:13:00]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "onion" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("onion", "onion", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "onion" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "onion" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.552608, 100.846291) [00:13:01]: [TooManyItemsPlus] SpawnPrefab: carrot [00:13:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrot" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("carrot", "carrot", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrot" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrot" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.707767, 100.817032) [00:13:02]: [TooManyItemsPlus] SpawnPrefab: potato [00:13:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("potato", "potato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.651165, 100.875320) [00:13:08]: [TooManyItemsPlus] SpawnPrefab: tomato [00:13:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tomato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tomato", "tomato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tomato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tomato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.213039, 121.609612) [00:13:09]: [TooManyItemsPlus] SpawnPrefab: garlic [00:13:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "garlic" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("garlic", "garlic", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "garlic" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "garlic" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.898045, 121.291580) [00:13:09]: [TooManyItemsPlus] SpawnPrefab: pumpkin [00:13:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pumpkin" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pumpkin", "pumpkin", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pumpkin" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pumpkin" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.209003, 121.801849) [00:13:18]: [TooManyItemsPlus] SpawnPrefab: cactus_flower [00:13:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_flower" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_flower", "cactus_flower", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_flower" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_flower" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.349983, 113.662781) [00:13:21]: [TooManyItemsPlus] SpawnPrefab: dragonfruit [00:13:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dragonfruit" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dragonfruit", "dragonfruit", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dragonfruit" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dragonfruit" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.987064, 111.046082) [00:13:25]: [TooManyItemsPlus] SpawnPrefab: rock_avocado_fruit_ripe_cooked [00:13:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rock_avocado_fruit_ripe_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rock_avocado_fruit_ripe_cooked", "rock_avocado_fruit_ripe_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rock_avocado_fruit_ripe_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rock_avocado_fruit_ripe_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.326946, 110.912666) [00:13:27]: [TooManyItemsPlus] SpawnPrefab: mandrake [00:13:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mandrake" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mandrake", "mandrake", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mandrake" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mandrake" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.016731, 111.046082) [00:13:49]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_6 [00:13:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_6" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_6", "halloweencandy_6", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_6" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_6" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.138130, 118.682724) [00:13:52]: [TooManyItemsPlus] SpawnPrefab: crumbs [00:13:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "crumbs" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("crumbs", "crumbs", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "crumbs" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "crumbs" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.220806, 117.597015) [00:13:52]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_1 [00:13:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_1" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_1", "halloweencandy_1", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_1" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_1" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.288174, 117.428940) [00:13:52]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_2 [00:13:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_2" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_2", "halloweencandy_2", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_2" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_2" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.913696, 117.428940) [00:13:53]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_3 [00:13:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_3" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_3", "halloweencandy_3", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_3" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_3" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.256844, 117.540764) [00:13:53]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_3 [00:13:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_3" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_3", "halloweencandy_3", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_3" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_3" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.048439, 117.540764) [00:13:54]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_4 [00:13:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_4" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_4", "halloweencandy_4", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_4" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_4" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.818214, 117.428940) [00:13:54]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_5 [00:13:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_5" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_5", "halloweencandy_5", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_5" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_5" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.097935, 117.373001) [00:13:55]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_13 [00:13:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_13" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_13", "halloweencandy_13", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_13" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_13" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.197159, 114.609764) [00:13:55]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_12 [00:13:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_12" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_12", "halloweencandy_12", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_12" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_12" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.488029, 114.007935) [00:13:55]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_11 [00:13:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_11" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_11", "halloweencandy_11", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_11" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_11" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.593773, 113.958344) [00:13:56]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_10 [00:13:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_10" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_10", "halloweencandy_10", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_10" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_10" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.043434, 113.711655) [00:13:56]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_9 [00:13:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_9" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_9", "halloweencandy_9", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_9" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_9" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.240074, 113.662788) [00:13:57]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_8 [00:13:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_8" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_8", "halloweencandy_8", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_8" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_8" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.185181, 113.662918) [00:13:57]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_7 [00:13:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_7" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_7", "halloweencandy_7", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_7" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_7" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -46.784740, 113.810349) [00:13:57]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_14 [00:13:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_14" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_14", "halloweencandy_14", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_14" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_14" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.976883, 110.912659) [00:14:11]: [TooManyItemsPlus] SpawnPrefab: wintersfeastfuel [00:14:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wintersfeastfuel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wintersfeastfuel", "wintersfeastfuel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wintersfeastfuel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wintersfeastfuel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.681442, 121.482101) [00:14:14]: [TooManyItemsPlus] SpawnPrefab: winter_food9 [00:14:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food9" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food9", "winter_food9", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food9" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food9" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.728676, 121.545593) [00:14:14]: [TooManyItemsPlus] SpawnPrefab: winter_food8 [00:14:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food8" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food8", "winter_food8", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food8" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food8" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.002777, 121.673370) [00:14:14]: [TooManyItemsPlus] SpawnPrefab: winter_food7 [00:14:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food7" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food7", "winter_food7", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food7" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food7" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.822304, 121.354698) [00:14:15]: [TooManyItemsPlus] SpawnPrefab: winter_food6 [00:14:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food6" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food6", "winter_food6", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food6" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food6" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.735374, 121.354698) [00:14:15]: [TooManyItemsPlus] SpawnPrefab: winter_food5 [00:14:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food5" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food5", "winter_food5", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food5" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food5" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.284203, 121.482101) [00:14:16]: [TooManyItemsPlus] SpawnPrefab: winter_food4 [00:14:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food4" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food4", "winter_food4", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food4" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food4" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.127975, 120.541473) [00:14:17]: [TooManyItemsPlus] SpawnPrefab: winter_food3 [00:14:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food3" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food3", "winter_food3", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food3" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food3" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.987534, 100.875320) [00:14:18]: [TooManyItemsPlus] SpawnPrefab: winter_food2 [00:14:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food2" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food2", "winter_food2", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food2" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food2" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.333435, 100.671921) [00:14:18]: [TooManyItemsPlus] SpawnPrefab: winter_food1 [00:14:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food1" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food1", "winter_food1", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food1" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food1" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.536064, 100.729820) [00:14:19]: [TooManyItemsPlus] SpawnPrefab: yotp_food3 [00:14:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yotp_food3" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yotp_food3", "yotp_food3", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yotp_food3" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yotp_food3" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.964031, 100.875320) [00:14:19]: [TooManyItemsPlus] SpawnPrefab: yotp_food2 [00:14:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yotp_food2" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yotp_food2", "yotp_food2", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yotp_food2" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yotp_food2" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.144463, 100.729828) [00:14:19]: [TooManyItemsPlus] SpawnPrefab: yotp_food1 [00:14:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yotp_food1" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yotp_food1", "yotp_food1", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yotp_food1" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yotp_food1" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.730015, 100.758965) [00:14:20]: [TooManyItemsPlus] SpawnPrefab: wereitem_moose [00:14:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wereitem_moose" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wereitem_moose", "wereitem_moose", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wereitem_moose" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wereitem_moose" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.188309, 100.700989) [00:15:07]: [TooManyItemsPlus] SpawnPrefab: rock_avocado_fruit [00:15:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rock_avocado_fruit" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rock_avocado_fruit", "rock_avocado_fruit", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rock_avocado_fruit" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rock_avocado_fruit" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.584373, 111.269714) [00:15:10]: [TooManyItemsPlus] SpawnPrefab: spoiled_fish_small [00:15:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spoiled_fish_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spoiled_fish_small", "spoiled_fish_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spoiled_fish_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spoiled_fish_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.394844, 110.868561) [00:15:10]: [TooManyItemsPlus] SpawnPrefab: spoiled_fish [00:15:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spoiled_fish" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spoiled_fish", "spoiled_fish", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spoiled_fish" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spoiled_fish" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.053711, 110.692001) [00:15:16]: [TooManyItemsPlus] SpawnPrefab: spoiled_food [00:15:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spoiled_food" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spoiled_food", "spoiled_food", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spoiled_food" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spoiled_food" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.207375, 111.314819) [00:15:19]: [TooManyItemsPlus] SpawnPrefab: deerclops_eyeball [00:15:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "deerclops_eyeball" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("deerclops_eyeball", "deerclops_eyeball", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "deerclops_eyeball" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "deerclops_eyeball" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.200130, 111.495216) [00:15:23]: [TooManyItemsPlus] SpawnPrefab: minotaurhorn [00:15:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "minotaurhorn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("minotaurhorn", "minotaurhorn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "minotaurhorn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "minotaurhorn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.904846, 110.213081) [00:15:25]: [TooManyItemsPlus] SpawnPrefab: glommerfuel [00:15:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "glommerfuel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("glommerfuel", "glommerfuel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "glommerfuel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "glommerfuel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.473385, 113.564751) [00:15:25]: [TooManyItemsPlus] SpawnPrefab: phlegm [00:15:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "phlegm" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("phlegm", "phlegm", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "phlegm" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "phlegm" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.717697, 113.958336) [00:15:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -42.819942, 99.164597) [00:15:31]: [TooManyItemsPlus] SpawnPrefab: antchovies [00:15:31]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "antchovies" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("antchovies", "antchovies", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "antchovies" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "antchovies" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.617504, 114.207054) [00:15:31]: Could not find anim [idle] in bank [antchovy] [00:15:36]: [TooManyItemsPlus] SpawnPrefab: lightbulb [00:15:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.155762, 114.711143) [00:15:38]: [TooManyItemsPlus] SpawnPrefab: moon_tree_blossom [00:15:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_tree_blossom" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_tree_blossom", "moon_tree_blossom", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_tree_blossom" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_tree_blossom" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.134136, 118.106277) [00:15:38]: [TooManyItemsPlus] SpawnPrefab: petals [00:15:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "petals" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("petals", "petals", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "petals" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "petals" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.109627, 117.596855) [00:15:41]: [TooManyItemsPlus] SpawnPrefab: kelp_cooked [00:15:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kelp_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kelp_cooked", "kelp_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kelp_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kelp_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.035988, 118.049057) [00:15:46]: [TooManyItemsPlus] SpawnPrefab: tallbirdegg_cracked [00:15:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tallbirdegg_cracked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tallbirdegg_cracked", "tallbirdegg_cracked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tallbirdegg_cracked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tallbirdegg_cracked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.697441, 117.765884) [00:15:53]: [TooManyItemsPlus] SpawnPrefab: batwing_cooked [00:15:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "batwing_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("batwing_cooked", "batwing_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "batwing_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "batwing_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.393047, 121.801857) [00:15:54]: [TooManyItemsPlus] SpawnPrefab: batwing [00:15:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "batwing" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("batwing", "batwing", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "batwing" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "batwing" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.333214, 121.545593) [00:15:54]: [TooManyItemsPlus] SpawnPrefab: plantmeat_cooked [00:15:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "plantmeat_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("plantmeat_cooked", "plantmeat_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "plantmeat_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "plantmeat_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -48.853180, 120.603119) [00:15:59]: [TooManyItemsPlus] SpawnPrefab: rottenegg [00:15:59]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rottenegg" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rottenegg", "rottenegg", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rottenegg" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rottenegg" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.757927, 122.516708) [00:16:09]: [TooManyItemsPlus] SpawnPrefab: moonbutterflywings [00:16:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moonbutterflywings" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moonbutterflywings", "moonbutterflywings", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moonbutterflywings" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moonbutterflywings" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.511547, 105.354546) [00:16:09]: [TooManyItemsPlus] SpawnPrefab: butterflywings [00:16:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "butterflywings" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("butterflywings", "butterflywings", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "butterflywings" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "butterflywings" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.285851, 105.071953) [00:16:13]: [TooManyItemsPlus] SpawnPrefab: wormlight [00:16:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wormlight", "wormlight", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.814587, 105.713074) [00:16:14]: [TooManyItemsPlus] SpawnPrefab: wormlight_lesser [00:16:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight_lesser" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wormlight_lesser", "wormlight_lesser", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight_lesser" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight_lesser" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.163708, 105.497353) [00:16:20]: [TooManyItemsPlus] SpawnPrefab: trunk_cooked [00:16:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trunk_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trunk_cooked", "trunk_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trunk_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trunk_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.311069, 100.904663) [00:16:20]: [TooManyItemsPlus] SpawnPrefab: trunk_winter [00:16:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trunk_winter" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trunk_winter", "trunk_winter", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trunk_winter" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trunk_winter" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.897766, 101.021805) [00:16:20]: [TooManyItemsPlus] SpawnPrefab: trunk_summer [00:16:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trunk_summer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trunk_summer", "trunk_summer", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trunk_summer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trunk_summer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.444038, 100.846283) [00:16:26]: [TooManyItemsPlus] SpawnPrefab: goatmilk [00:16:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "goatmilk" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("goatmilk", "goatmilk", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "goatmilk" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "goatmilk" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.196312, 103.344803) [00:16:29]: [TooManyItemsPlus] SpawnPrefab: royal_jelly [00:16:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "royal_jelly" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("royal_jelly", "royal_jelly", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "royal_jelly" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "royal_jelly" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.082626, 103.247101) [00:16:32]: [TooManyItemsPlus] SpawnPrefab: butter [00:16:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "butter" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("butter", "butter", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "butter" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "butter" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.005913, 106.113327) [00:16:38]: [TooManyItemsPlus] SpawnPrefab: honey [00:16:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "honey" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("honey", "honey", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "honey" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "honey" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.654446, 103.279739) [00:16:40]: [TooManyItemsPlus] SpawnPrefab: acorn_cooked [00:16:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "acorn_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("acorn_cooked", "acorn_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "acorn_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "acorn_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.242241, 103.442993) [00:19:44]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:19:44]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:19:44]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:24:56]: [TooManyItemsPlus] SpawnPrefab: compostwrap [00:24:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "compostwrap" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("compostwrap", "compostwrap", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "compostwrap" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "compostwrap" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.462200, 117.373001) [00:25:10]: [TooManyItemsPlus] SpawnPrefab: halloweenpotion_bravery_large [00:25:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweenpotion_bravery_large" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweenpotion_bravery_large", "halloweenpotion_bravery_large", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweenpotion_bravery_large" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweenpotion_bravery_large" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.821571, 114.610046) [00:25:13]: [TooManyItemsPlus] SpawnPrefab: halloweenpotion_health_large [00:25:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweenpotion_health_large" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweenpotion_health_large", "halloweenpotion_health_large", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweenpotion_health_large" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweenpotion_health_large" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.440239, 114.357635) [00:25:15]: [TooManyItemsPlus] SpawnPrefab: halloweenpotion_sanity_large [00:25:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweenpotion_sanity_large" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweenpotion_sanity_large", "halloweenpotion_sanity_large", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweenpotion_sanity_large" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweenpotion_sanity_large" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.759079, 115.121368) [00:25:17]: [TooManyItemsPlus] SpawnPrefab: halloweenpotion_embers [00:25:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweenpotion_embers" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweenpotion_embers", "halloweenpotion_embers", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweenpotion_embers" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweenpotion_embers" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.639137, 114.357635) [00:25:19]: [TooManyItemsPlus] SpawnPrefab: ghostlyelixir_fastregen [00:25:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "ghostlyelixir_fastregen" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("ghostlyelixir_fastregen", "ghostlyelixir_fastregen", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "ghostlyelixir_fastregen" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "ghostlyelixir_fastregen" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.515179, 111.091049) [00:25:26]: [TooManyItemsPlus] SpawnPrefab: halloweenpotion_moon [00:25:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweenpotion_moon" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweenpotion_moon", "halloweenpotion_moon", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweenpotion_moon" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweenpotion_moon" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.295113, 115.393692) [00:25:57]: BONESTEW_SPICE_CHILI [00:25:57]: MEATBALLS_SPICE_CHILI [00:25:57]: KABOBS_SPICE_CHILI [00:25:57]: HONEYHAM_SPICE_CHILI [00:25:57]: HONEYNUGGETS_SPICE_CHILI [00:25:57]: SURFNTURF_SPICE_CHILI [00:25:57]: SEAFOODGUMBO_SPICE_CHILI [00:25:57]: FISHSTICKS_SPICE_CHILI [00:25:57]: CALIFORNIAROLL_SPICE_CHILI [00:25:57]: FISHTACOS_SPICE_CHILI [00:25:57]: CEVICHE_SPICE_CHILI [00:25:57]: UNAGI_SPICE_CHILI [00:25:57]: LOBSTERDINNER_SPICE_CHILI [00:25:57]: LOBSTERBISQUE_SPICE_CHILI [00:25:57]: TURKEYDINNER_SPICE_CHILI [00:25:57]: BACONEGGS_SPICE_CHILI [00:25:57]: PEROGIES_SPICE_CHILI [00:25:57]: HOTCHILI_SPICE_CHILI [00:25:57]: PEPPERPOPPER_SPICE_CHILI [00:25:57]: FROGGLEBUNWICH_SPICE_CHILI [00:25:57]: GUACAMOLE_SPICE_CHILI [00:25:57]: MONSTERLASAGNA_SPICE_CHILI [00:25:57]: MANDRAKESOUP_SPICE_CHILI [00:25:57]: MASHEDPOTATOES_SPICE_CHILI [00:25:57]: POTATOTORNADO_SPICE_CHILI [00:25:57]: PUMPKINCOOKIE_SPICE_CHILI [00:25:57]: STUFFEDEGGPLANT_SPICE_CHILI [00:25:57]: SALSA_SPICE_CHILI [00:25:57]: VEGSTINGER_SPICE_CHILI [00:25:57]: RATATOUILLE_SPICE_CHILI [00:25:57]: ASPARAGUSSOUP_SPICE_CHILI [00:25:57]: FLOWERSALAD_SPICE_CHILI [00:25:57]: DRAGONPIE_SPICE_CHILI [00:25:57]: JAMMYPRESERVES_SPICE_CHILI [00:25:57]: FRUITMEDLEY_SPICE_CHILI [00:25:57]: TRAILMIX_SPICE_CHILI [00:25:57]: BANANAPOP_SPICE_CHILI [00:25:57]: WATERMELONICLE_SPICE_CHILI [00:25:57]: ICECREAM_SPICE_CHILI [00:25:57]: WAFFLES_SPICE_CHILI [00:25:57]: BUTTERFLYMUFFIN_SPICE_CHILI [00:25:57]: POWCAKE_SPICE_CHILI [00:25:57]: TAFFY_SPICE_CHILI [00:25:57]: JELLYBEAN_SPICE_CHILI [00:25:57]: BONESOUP_SPICE_CHILI [00:25:57]: FRESHFRUITCREPES_SPICE_CHILI [00:25:57]: MOQUECA_SPICE_CHILI [00:25:57]: MONSTERTARTARE_SPICE_CHILI [00:25:57]: VOLTGOATJELLY_SPICE_CHILI [00:25:57]: GLOWBERRYMOUSSE_SPICE_CHILI [00:25:57]: POTATOSOUFFLE_SPICE_CHILI [00:25:57]: FROGFISHBOWL_SPICE_CHILI [00:25:57]: GAZPACHO_SPICE_CHILI [00:25:57]: DRAGONCHILISALAD_SPICE_CHILI [00:25:57]: NIGHTMAREPIE_SPICE_CHILI [00:25:57]: WETGOOP_SPICE_CHILI [00:26:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -43.672043, 113.143387) [00:26:06]: [TooManyItemsPlus] SpawnPrefab: bonestew_spice_chili [00:26:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonestew_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonestew_spice_chili", "bonestew_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonestew_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonestew_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -62.028625, 130.747986) [00:26:06]: [TooManyItemsPlus] SpawnPrefab: meatballs_spice_chili [00:26:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "meatballs_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("meatballs_spice_chili", "meatballs_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "meatballs_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "meatballs_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -60.044632, 131.009445) [00:26:06]: [TooManyItemsPlus] SpawnPrefab: kabobs_spice_chili [00:26:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kabobs_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kabobs_spice_chili", "kabobs_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kabobs_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kabobs_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -58.277332, 130.878357) [00:26:07]: [TooManyItemsPlus] SpawnPrefab: honeyham_spice_chili [00:26:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "honeyham_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("honeyham_spice_chili", "honeyham_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "honeyham_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "honeyham_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -56.335232, 130.488831) [00:26:07]: [TooManyItemsPlus] SpawnPrefab: honeynuggets_spice_chili [00:26:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "honeynuggets_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("honeynuggets_spice_chili", "honeynuggets_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "honeynuggets_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "honeynuggets_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -54.257870, 129.913055) [00:26:07]: [TooManyItemsPlus] SpawnPrefab: surfnturf_spice_chili [00:26:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "surfnturf_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("surfnturf_spice_chili", "surfnturf_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "surfnturf_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "surfnturf_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -51.856010, 129.849945) [00:26:08]: [TooManyItemsPlus] SpawnPrefab: seafoodgumbo_spice_chili [00:26:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "seafoodgumbo_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("seafoodgumbo_spice_chili", "seafoodgumbo_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "seafoodgumbo_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "seafoodgumbo_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.829384, 130.103775) [00:26:08]: [TooManyItemsPlus] SpawnPrefab: lobsterbisque_spice_chili [00:26:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lobsterbisque_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lobsterbisque_spice_chili", "lobsterbisque_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lobsterbisque_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lobsterbisque_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.369736, 127.299301) [00:26:08]: [TooManyItemsPlus] SpawnPrefab: lobsterdinner_spice_chili [00:26:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lobsterdinner_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lobsterdinner_spice_chili", "lobsterdinner_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lobsterdinner_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lobsterdinner_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -50.882618, 126.893616) [00:26:09]: [TooManyItemsPlus] SpawnPrefab: unagi_spice_chili [00:26:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "unagi_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("unagi_spice_chili", "unagi_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "unagi_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "unagi_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -52.936783, 126.323822) [00:26:09]: [TooManyItemsPlus] SpawnPrefab: ceviche_spice_chili [00:26:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "ceviche_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("ceviche_spice_chili", "ceviche_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "ceviche_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "ceviche_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -54.760681, 126.155167) [00:26:09]: [TooManyItemsPlus] SpawnPrefab: fishtacos_spice_chili [00:26:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishtacos_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishtacos_spice_chili", "fishtacos_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishtacos_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishtacos_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -57.602802, 125.543869) [00:26:10]: [TooManyItemsPlus] SpawnPrefab: californiaroll_spice_chili [00:26:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "californiaroll_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("californiaroll_spice_chili", "californiaroll_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "californiaroll_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "californiaroll_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -59.440865, 125.820099) [00:26:10]: [TooManyItemsPlus] SpawnPrefab: fishsticks_spice_chili [00:26:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishsticks_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishsticks_spice_chili", "fishsticks_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishsticks_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishsticks_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -61.510918, 125.820099) [00:26:19]: [TooManyItemsPlus] SpawnPrefab: turkeydinner_spice_chili [00:26:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "turkeydinner_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("turkeydinner_spice_chili", "turkeydinner_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "turkeydinner_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "turkeydinner_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -59.520493, 122.516464) [00:26:20]: [TooManyItemsPlus] SpawnPrefab: baconeggs_spice_chili [00:26:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "baconeggs_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("baconeggs_spice_chili", "baconeggs_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "baconeggs_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "baconeggs_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -58.025986, 122.467163) [00:26:20]: [TooManyItemsPlus] SpawnPrefab: perogies_spice_chili [00:26:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "perogies_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("perogies_spice_chili", "perogies_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "perogies_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "perogies_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -55.554115, 122.715591) [00:26:20]: [TooManyItemsPlus] SpawnPrefab: hotchili_spice_chili [00:26:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "hotchili_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("hotchili_spice_chili", "hotchili_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "hotchili_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "hotchili_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -54.072498, 122.966064) [00:26:21]: [TooManyItemsPlus] SpawnPrefab: pepperpopper_spice_chili [00:26:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pepperpopper_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pepperpopper_spice_chili", "pepperpopper_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pepperpopper_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pepperpopper_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -51.788864, 122.715584) [00:26:21]: [TooManyItemsPlus] SpawnPrefab: frogglebunwich_spice_chili [00:26:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "frogglebunwich_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("frogglebunwich_spice_chili", "frogglebunwich_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "frogglebunwich_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "frogglebunwich_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -50.550682, 122.765182) [00:26:21]: [TooManyItemsPlus] SpawnPrefab: guacamole_spice_chili [00:26:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "guacamole_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("guacamole_spice_chili", "guacamole_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "guacamole_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "guacamole_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.111534, 122.915627) [00:26:22]: [TooManyItemsPlus] SpawnPrefab: salsa_spice_chili [00:26:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "salsa_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("salsa_spice_chili", "salsa_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "salsa_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "salsa_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -48.288319, 119.470894) [00:26:22]: [TooManyItemsPlus] SpawnPrefab: stuffedeggplant_spice_chili [00:26:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stuffedeggplant_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stuffedeggplant_spice_chili", "stuffedeggplant_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stuffedeggplant_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stuffedeggplant_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -49.633930, 119.604202) [00:26:23]: [TooManyItemsPlus] SpawnPrefab: pumpkincookie_spice_chili [00:26:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pumpkincookie_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pumpkincookie_spice_chili", "pumpkincookie_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pumpkincookie_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pumpkincookie_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -51.520405, 119.250107) [00:26:23]: [TooManyItemsPlus] SpawnPrefab: potatotornado_spice_chili [00:26:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potatotornado_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("potatotornado_spice_chili", "potatotornado_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potatotornado_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potatotornado_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -53.750313, 119.206482) [00:26:24]: [TooManyItemsPlus] SpawnPrefab: mashedpotatoes_spice_chili [00:26:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mashedpotatoes_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mashedpotatoes_spice_chili", "mashedpotatoes_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mashedpotatoes_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mashedpotatoes_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -55.039265, 119.382423) [00:26:24]: [TooManyItemsPlus] SpawnPrefab: mandrakesoup_spice_chili [00:26:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mandrakesoup_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mandrakesoup_spice_chili", "mandrakesoup_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mandrakesoup_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mandrakesoup_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -57.369892, 119.250107) [00:26:25]: [TooManyItemsPlus] SpawnPrefab: monsterlasagna_spice_chili [00:26:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "monsterlasagna_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("monsterlasagna_spice_chili", "monsterlasagna_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "monsterlasagna_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "monsterlasagna_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -58.753487, 119.294250) [00:26:25]: [TooManyItemsPlus] SpawnPrefab: vegstinger_spice_chili [00:26:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "vegstinger_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("vegstinger_spice_chili", "vegstinger_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "vegstinger_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "vegstinger_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -57.974869, 116.777618) [00:26:46]: [TooManyItemsPlus] SpawnPrefab: ratatouille_spice_chili [00:26:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "ratatouille_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("ratatouille_spice_chili", "ratatouille_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "ratatouille_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "ratatouille_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.396561, 125.592873) [00:26:46]: [TooManyItemsPlus] SpawnPrefab: asparagussoup_spice_chili [00:26:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "asparagussoup_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("asparagussoup_spice_chili", "asparagussoup_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "asparagussoup_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "asparagussoup_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.729767, 125.350342) [00:26:47]: [TooManyItemsPlus] SpawnPrefab: flowersalad_spice_chili [00:26:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "flowersalad_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("flowersalad_spice_chili", "flowersalad_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "flowersalad_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "flowersalad_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.836235, 125.190170) [00:26:47]: [TooManyItemsPlus] SpawnPrefab: dragonpie_spice_chili [00:26:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dragonpie_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dragonpie_spice_chili", "dragonpie_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dragonpie_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dragonpie_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.420147, 125.110107) [00:26:48]: [TooManyItemsPlus] SpawnPrefab: jammypreserves_spice_chili [00:26:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "jammypreserves_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("jammypreserves_spice_chili", "jammypreserves_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "jammypreserves_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "jammypreserves_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.147411, 124.519600) [00:26:48]: [TooManyItemsPlus] SpawnPrefab: fruitmedley_spice_chili [00:26:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fruitmedley_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fruitmedley_spice_chili", "fruitmedley_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fruitmedley_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fruitmedley_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.049622, 124.714859) [00:26:49]: [TooManyItemsPlus] SpawnPrefab: powcake_spice_chili [00:26:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "powcake_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("powcake_spice_chili", "powcake_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "powcake_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "powcake_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.743996, 122.611366) [00:27:11]: [TooManyItemsPlus] SpawnPrefab: butterflymuffin_spice_chili [00:27:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "butterflymuffin_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("butterflymuffin_spice_chili", "butterflymuffin_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "butterflymuffin_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "butterflymuffin_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.195023, 122.396294) [00:27:11]: [TooManyItemsPlus] SpawnPrefab: waffles_spice_chili [00:27:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "waffles_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("waffles_spice_chili", "waffles_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "waffles_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "waffles_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.869602, 122.360809) [00:27:11]: [TooManyItemsPlus] SpawnPrefab: icecream_spice_chili [00:27:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "icecream_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("icecream_spice_chili", "icecream_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "icecream_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "icecream_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.219971, 122.289520) [00:27:12]: [TooManyItemsPlus] SpawnPrefab: watermelonicle_spice_chili [00:27:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "watermelonicle_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("watermelonicle_spice_chili", "watermelonicle_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "watermelonicle_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "watermelonicle_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.799183, 122.254204) [00:27:12]: [TooManyItemsPlus] SpawnPrefab: bananapop_spice_chili [00:27:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bananapop_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bananapop_spice_chili", "bananapop_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bananapop_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bananapop_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -46.140556, 122.254196) [00:27:13]: [TooManyItemsPlus] SpawnPrefab: trailmix_spice_chili [00:27:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trailmix_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trailmix_spice_chili", "trailmix_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trailmix_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trailmix_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.403381, 122.147972) [00:27:13]: [TooManyItemsPlus] SpawnPrefab: taffy_spice_chili [00:27:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "taffy_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("taffy_spice_chili", "taffy_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "taffy_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "taffy_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -47.497803, 120.479233) [00:27:24]: [TooManyItemsPlus] SpawnPrefab: jellybean_spice_chili [00:27:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "jellybean_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("jellybean_spice_chili", "jellybean_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "jellybean_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "jellybean_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.846622, 119.640182) [00:27:24]: [TooManyItemsPlus] SpawnPrefab: bonesoup_spice_chili [00:27:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bonesoup_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bonesoup_spice_chili", "bonesoup_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bonesoup_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bonesoup_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.147316, 119.767456) [00:27:25]: [TooManyItemsPlus] SpawnPrefab: freshfruitcrepes_spice_chili [00:27:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "freshfruitcrepes_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("freshfruitcrepes_spice_chili", "freshfruitcrepes_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "freshfruitcrepes_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "freshfruitcrepes_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.466789, 119.926979) [00:27:25]: [TooManyItemsPlus] SpawnPrefab: moqueca_spice_chili [00:27:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moqueca_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moqueca_spice_chili", "moqueca_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moqueca_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moqueca_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.856712, 119.959206) [00:27:26]: [TooManyItemsPlus] SpawnPrefab: monstertartare_spice_chili [00:27:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "monstertartare_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("monstertartare_spice_chili", "monstertartare_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "monstertartare_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "monstertartare_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.734421, 119.862946) [00:27:27]: [TooManyItemsPlus] SpawnPrefab: voltgoatjelly_spice_chili [00:27:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "voltgoatjelly_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("voltgoatjelly_spice_chili", "voltgoatjelly_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "voltgoatjelly_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "voltgoatjelly_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.472847, 119.799171) [00:27:27]: [TooManyItemsPlus] SpawnPrefab: wetgoop_spice_chili [00:27:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wetgoop_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wetgoop_spice_chili", "wetgoop_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wetgoop_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wetgoop_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.230591, 117.875015) [00:27:45]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:27:45]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:27:45]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:27:47]: [TooManyItemsPlus] SpawnPrefab: nightmarepie_spice_chili [00:27:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "nightmarepie_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("nightmarepie_spice_chili", "nightmarepie_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "nightmarepie_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "nightmarepie_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -39.411877, 118.021698) [00:27:48]: [TooManyItemsPlus] SpawnPrefab: dragonchilisalad_spice_chili [00:27:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dragonchilisalad_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dragonchilisalad_spice_chili", "dragonchilisalad_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dragonchilisalad_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dragonchilisalad_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.620708, 117.845940) [00:27:48]: [TooManyItemsPlus] SpawnPrefab: gazpacho_spice_chili [00:27:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "gazpacho_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("gazpacho_spice_chili", "gazpacho_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "gazpacho_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "gazpacho_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -42.250629, 117.787651) [00:27:49]: [TooManyItemsPlus] SpawnPrefab: frogfishbowl_spice_chili [00:27:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "frogfishbowl_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("frogfishbowl_spice_chili", "frogfishbowl_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "frogfishbowl_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "frogfishbowl_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.602905, 117.613518) [00:27:49]: [TooManyItemsPlus] SpawnPrefab: potatosouffle_spice_chili [00:27:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potatosouffle_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("potatosouffle_spice_chili", "potatosouffle_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potatosouffle_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potatosouffle_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.379578, 117.816643) [00:28:04]: [TooManyItemsPlus] SpawnPrefab: glowberrymousse_spice_chili [00:28:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "glowberrymousse_spice_chili" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("glowberrymousse_spice_chili", "glowberrymousse_spice_chili", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "glowberrymousse_spice_chili" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "glowberrymousse_spice_chili" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -46.542778, 117.962936) [00:28:07]: BONESTEW_SPICE_GARLIC [00:28:07]: MEATBALLS_SPICE_GARLIC [00:28:07]: KABOBS_SPICE_GARLIC [00:28:07]: HONEYHAM_SPICE_GARLIC [00:28:07]: HONEYNUGGETS_SPICE_GARLIC [00:28:07]: SURFNTURF_SPICE_GARLIC [00:28:07]: SEAFOODGUMBO_SPICE_GARLIC [00:28:07]: FISHSTICKS_SPICE_GARLIC [00:28:07]: CALIFORNIAROLL_SPICE_GARLIC [00:28:07]: FISHTACOS_SPICE_GARLIC [00:28:07]: CEVICHE_SPICE_GARLIC [00:28:07]: UNAGI_SPICE_GARLIC [00:28:07]: LOBSTERDINNER_SPICE_GARLIC [00:28:07]: LOBSTERBISQUE_SPICE_GARLIC [00:28:07]: TURKEYDINNER_SPICE_GARLIC [00:28:07]: BACONEGGS_SPICE_GARLIC [00:28:07]: PEROGIES_SPICE_GARLIC [00:28:07]: HOTCHILI_SPICE_GARLIC [00:28:07]: PEPPERPOPPER_SPICE_GARLIC [00:28:07]: FROGGLEBUNWICH_SPICE_GARLIC [00:28:07]: GUACAMOLE_SPICE_GARLIC [00:28:07]: MONSTERLASAGNA_SPICE_GARLIC [00:28:07]: MANDRAKESOUP_SPICE_GARLIC [00:28:07]: MASHEDPOTATOES_SPICE_GARLIC [00:28:07]: POTATOTORNADO_SPICE_GARLIC [00:28:07]: PUMPKINCOOKIE_SPICE_GARLIC [00:28:07]: STUFFEDEGGPLANT_SPICE_GARLIC [00:28:07]: SALSA_SPICE_GARLIC [00:28:07]: VEGSTINGER_SPICE_GARLIC [00:28:07]: RATATOUILLE_SPICE_GARLIC [00:28:07]: ASPARAGUSSOUP_SPICE_GARLIC [00:28:07]: FLOWERSALAD_SPICE_GARLIC [00:28:07]: DRAGONPIE_SPICE_GARLIC [00:28:07]: JAMMYPRESERVES_SPICE_GARLIC [00:28:07]: FRUITMEDLEY_SPICE_GARLIC [00:28:07]: TRAILMIX_SPICE_GARLIC [00:28:07]: BANANAPOP_SPICE_GARLIC [00:28:07]: WATERMELONICLE_SPICE_GARLIC [00:28:07]: ICECREAM_SPICE_GARLIC [00:28:07]: WAFFLES_SPICE_GARLIC [00:28:07]: BUTTERFLYMUFFIN_SPICE_GARLIC [00:28:07]: POWCAKE_SPICE_GARLIC [00:28:07]: TAFFY_SPICE_GARLIC [00:28:07]: JELLYBEAN_SPICE_GARLIC [00:28:07]: BONESOUP_SPICE_GARLIC [00:28:07]: FRESHFRUITCREPES_SPICE_GARLIC [00:28:07]: MOQUECA_SPICE_GARLIC [00:28:07]: MONSTERTARTARE_SPICE_GARLIC [00:28:07]: VOLTGOATJELLY_SPICE_GARLIC [00:28:07]: GLOWBERRYMOUSSE_SPICE_GARLIC [00:28:07]: POTATOSOUFFLE_SPICE_GARLIC [00:28:07]: FROGFISHBOWL_SPICE_GARLIC [00:28:07]: GAZPACHO_SPICE_GARLIC [00:28:07]: DRAGONCHILISALAD_SPICE_GARLIC [00:28:07]: NIGHTMAREPIE_SPICE_GARLIC [00:28:07]: WETGOOP_SPICE_GARLIC [00:28:08]: BONESTEW_SPICE_SALT [00:28:08]: MEATBALLS_SPICE_SALT [00:28:08]: KABOBS_SPICE_SALT [00:28:08]: HONEYHAM_SPICE_SALT [00:28:08]: HONEYNUGGETS_SPICE_SALT [00:28:08]: SURFNTURF_SPICE_SALT [00:28:08]: SEAFOODGUMBO_SPICE_SALT [00:28:08]: FISHSTICKS_SPICE_SALT [00:28:08]: CALIFORNIAROLL_SPICE_SALT [00:28:08]: FISHTACOS_SPICE_SALT [00:28:08]: CEVICHE_SPICE_SALT [00:28:08]: UNAGI_SPICE_SALT [00:28:08]: LOBSTERDINNER_SPICE_SALT [00:28:08]: LOBSTERBISQUE_SPICE_SALT [00:28:08]: TURKEYDINNER_SPICE_SALT [00:28:08]: BACONEGGS_SPICE_SALT [00:28:08]: PEROGIES_SPICE_SALT [00:28:08]: HOTCHILI_SPICE_SALT [00:28:08]: PEPPERPOPPER_SPICE_SALT [00:28:08]: FROGGLEBUNWICH_SPICE_SALT [00:28:08]: GUACAMOLE_SPICE_SALT [00:28:08]: MONSTERLASAGNA_SPICE_SALT [00:28:08]: MANDRAKESOUP_SPICE_SALT [00:28:08]: MASHEDPOTATOES_SPICE_SALT [00:28:08]: POTATOTORNADO_SPICE_SALT [00:28:08]: PUMPKINCOOKIE_SPICE_SALT [00:28:08]: STUFFEDEGGPLANT_SPICE_SALT [00:28:08]: SALSA_SPICE_SALT [00:28:08]: VEGSTINGER_SPICE_SALT [00:28:08]: RATATOUILLE_SPICE_SALT [00:28:08]: ASPARAGUSSOUP_SPICE_SALT [00:28:08]: FLOWERSALAD_SPICE_SALT [00:28:08]: DRAGONPIE_SPICE_SALT [00:28:08]: JAMMYPRESERVES_SPICE_SALT [00:28:08]: FRUITMEDLEY_SPICE_SALT [00:28:08]: TRAILMIX_SPICE_SALT [00:28:08]: BANANAPOP_SPICE_SALT [00:28:08]: WATERMELONICLE_SPICE_SALT [00:28:08]: ICECREAM_SPICE_SALT [00:28:08]: WAFFLES_SPICE_SALT [00:28:08]: BUTTERFLYMUFFIN_SPICE_SALT [00:28:08]: POWCAKE_SPICE_SALT [00:28:08]: TAFFY_SPICE_SALT [00:28:08]: JELLYBEAN_SPICE_SALT [00:28:08]: BONESOUP_SPICE_SALT [00:28:08]: FRESHFRUITCREPES_SPICE_SALT [00:28:08]: MOQUECA_SPICE_SALT [00:28:08]: MONSTERTARTARE_SPICE_SALT [00:28:08]: VOLTGOATJELLY_SPICE_SALT [00:28:08]: GLOWBERRYMOUSSE_SPICE_SALT [00:28:08]: POTATOSOUFFLE_SPICE_SALT [00:28:08]: FROGFISHBOWL_SPICE_SALT [00:28:08]: GAZPACHO_SPICE_SALT [00:28:08]: DRAGONCHILISALAD_SPICE_SALT [00:28:08]: NIGHTMAREPIE_SPICE_SALT [00:28:08]: WETGOOP_SPICE_SALT [00:28:08]: BONESTEW_SPICE_SUGAR [00:28:08]: MEATBALLS_SPICE_SUGAR [00:28:08]: KABOBS_SPICE_SUGAR [00:28:08]: HONEYHAM_SPICE_SUGAR [00:28:08]: HONEYNUGGETS_SPICE_SUGAR [00:28:08]: SURFNTURF_SPICE_SUGAR [00:28:08]: SEAFOODGUMBO_SPICE_SUGAR [00:28:08]: FISHSTICKS_SPICE_SUGAR [00:28:08]: CALIFORNIAROLL_SPICE_SUGAR [00:28:08]: FISHTACOS_SPICE_SUGAR [00:28:08]: CEVICHE_SPICE_SUGAR [00:28:08]: UNAGI_SPICE_SUGAR [00:28:08]: LOBSTERDINNER_SPICE_SUGAR [00:28:08]: LOBSTERBISQUE_SPICE_SUGAR [00:28:08]: TURKEYDINNER_SPICE_SUGAR [00:28:08]: BACONEGGS_SPICE_SUGAR [00:28:08]: PEROGIES_SPICE_SUGAR [00:28:08]: HOTCHILI_SPICE_SUGAR [00:28:08]: PEPPERPOPPER_SPICE_SUGAR [00:28:08]: FROGGLEBUNWICH_SPICE_SUGAR [00:28:08]: GUACAMOLE_SPICE_SUGAR [00:28:08]: MONSTERLASAGNA_SPICE_SUGAR [00:28:08]: MANDRAKESOUP_SPICE_SUGAR [00:28:08]: MASHEDPOTATOES_SPICE_SUGAR [00:28:08]: POTATOTORNADO_SPICE_SUGAR [00:28:08]: PUMPKINCOOKIE_SPICE_SUGAR [00:28:08]: STUFFEDEGGPLANT_SPICE_SUGAR [00:28:08]: SALSA_SPICE_SUGAR [00:28:08]: VEGSTINGER_SPICE_SUGAR [00:28:08]: RATATOUILLE_SPICE_SUGAR [00:28:08]: ASPARAGUSSOUP_SPICE_SUGAR [00:28:08]: FLOWERSALAD_SPICE_SUGAR [00:28:08]: DRAGONPIE_SPICE_SUGAR [00:28:08]: JAMMYPRESERVES_SPICE_SUGAR [00:28:08]: FRUITMEDLEY_SPICE_SUGAR [00:28:08]: TRAILMIX_SPICE_SUGAR [00:28:08]: BANANAPOP_SPICE_SUGAR [00:28:08]: WATERMELONICLE_SPICE_SUGAR [00:28:08]: ICECREAM_SPICE_SUGAR [00:28:08]: WAFFLES_SPICE_SUGAR [00:28:08]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:28:08]: POWCAKE_SPICE_SUGAR [00:28:08]: TAFFY_SPICE_SUGAR [00:28:08]: JELLYBEAN_SPICE_SUGAR [00:28:08]: BONESOUP_SPICE_SUGAR [00:28:08]: FRESHFRUITCREPES_SPICE_SUGAR [00:28:08]: MOQUECA_SPICE_SUGAR [00:28:08]: MONSTERTARTARE_SPICE_SUGAR [00:28:08]: VOLTGOATJELLY_SPICE_SUGAR [00:28:08]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:28:08]: POTATOSOUFFLE_SPICE_SUGAR [00:28:08]: FROGFISHBOWL_SPICE_SUGAR [00:28:08]: GAZPACHO_SPICE_SUGAR [00:28:08]: DRAGONCHILISALAD_SPICE_SUGAR [00:28:08]: NIGHTMAREPIE_SPICE_SUGAR [00:28:09]: WETGOOP_SPICE_SUGAR [00:28:12]: [TooManyItemsPlus] SpawnPrefab: tourtiere [00:28:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tourtiere" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tourtiere", "tourtiere", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tourtiere" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tourtiere" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.354507, 130.584473) [00:28:25]: [TooManyItemsPlus] SpawnPrefab: roastturkey [00:28:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "roastturkey" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("roastturkey", "roastturkey", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "roastturkey" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "roastturkey" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.624832, 140.468384) [00:28:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 1 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -34.644779, 124.372131) [00:28:53]: Could not find anim [idle] in bank [antchovy] [00:28:54]: Could not find anim [idle] in bank [antchovy] [00:28:54]: Could not find anim [idle] in bank [antchovy] [00:29:02]: Could not find anim [idle] in bank [antchovy] [00:29:37]: [TooManyItemsPlus] SpawnPrefab: asparagus_seeds [00:29:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "asparagus_seeds" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("asparagus_seeds", "asparagus_seeds", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "asparagus_seeds" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "asparagus_seeds" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -32.514828, 125.910164) [00:30:01]: [200] Account Communication Success (6) [00:30:01]: Received (KU_ppJa2HuM) from TokenPurpose [00:32:46]: BONESTEW_SPICE_SUGAR [00:32:46]: MEATBALLS_SPICE_SUGAR [00:32:46]: KABOBS_SPICE_SUGAR [00:32:46]: HONEYHAM_SPICE_SUGAR [00:32:46]: HONEYNUGGETS_SPICE_SUGAR [00:32:46]: SURFNTURF_SPICE_SUGAR [00:32:46]: SEAFOODGUMBO_SPICE_SUGAR [00:32:46]: FISHSTICKS_SPICE_SUGAR [00:32:46]: CALIFORNIAROLL_SPICE_SUGAR [00:32:46]: FISHTACOS_SPICE_SUGAR [00:32:46]: CEVICHE_SPICE_SUGAR [00:32:46]: UNAGI_SPICE_SUGAR [00:32:46]: LOBSTERDINNER_SPICE_SUGAR [00:32:46]: LOBSTERBISQUE_SPICE_SUGAR [00:32:46]: TURKEYDINNER_SPICE_SUGAR [00:32:46]: BACONEGGS_SPICE_SUGAR [00:32:46]: PEROGIES_SPICE_SUGAR [00:32:46]: HOTCHILI_SPICE_SUGAR [00:32:46]: PEPPERPOPPER_SPICE_SUGAR [00:32:46]: FROGGLEBUNWICH_SPICE_SUGAR [00:32:46]: GUACAMOLE_SPICE_SUGAR [00:32:46]: MONSTERLASAGNA_SPICE_SUGAR [00:32:46]: MANDRAKESOUP_SPICE_SUGAR [00:32:46]: MASHEDPOTATOES_SPICE_SUGAR [00:32:46]: POTATOTORNADO_SPICE_SUGAR [00:32:46]: PUMPKINCOOKIE_SPICE_SUGAR [00:32:46]: STUFFEDEGGPLANT_SPICE_SUGAR [00:32:46]: SALSA_SPICE_SUGAR [00:32:46]: VEGSTINGER_SPICE_SUGAR [00:32:46]: RATATOUILLE_SPICE_SUGAR [00:32:46]: ASPARAGUSSOUP_SPICE_SUGAR [00:32:46]: FLOWERSALAD_SPICE_SUGAR [00:32:46]: DRAGONPIE_SPICE_SUGAR [00:32:46]: JAMMYPRESERVES_SPICE_SUGAR [00:32:46]: FRUITMEDLEY_SPICE_SUGAR [00:32:46]: TRAILMIX_SPICE_SUGAR [00:32:46]: BANANAPOP_SPICE_SUGAR [00:32:46]: WATERMELONICLE_SPICE_SUGAR [00:32:46]: ICECREAM_SPICE_SUGAR [00:32:46]: WAFFLES_SPICE_SUGAR [00:32:46]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:32:46]: POWCAKE_SPICE_SUGAR [00:32:46]: TAFFY_SPICE_SUGAR [00:32:46]: JELLYBEAN_SPICE_SUGAR [00:32:46]: BONESOUP_SPICE_SUGAR [00:32:46]: FRESHFRUITCREPES_SPICE_SUGAR [00:32:46]: MOQUECA_SPICE_SUGAR [00:32:46]: MONSTERTARTARE_SPICE_SUGAR [00:32:46]: VOLTGOATJELLY_SPICE_SUGAR [00:32:46]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:32:46]: POTATOSOUFFLE_SPICE_SUGAR [00:32:46]: FROGFISHBOWL_SPICE_SUGAR [00:32:46]: GAZPACHO_SPICE_SUGAR [00:32:46]: DRAGONCHILISALAD_SPICE_SUGAR [00:32:46]: NIGHTMAREPIE_SPICE_SUGAR [00:32:46]: WETGOOP_SPICE_SUGAR [00:32:49]: [TooManyItemsPlus] SpawnPrefab: californiaroll_spice_sugar [00:32:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "californiaroll_spice_sugar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("californiaroll_spice_sugar", "californiaroll_spice_sugar", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "californiaroll_spice_sugar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "californiaroll_spice_sugar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.374607, 129.789505) [00:33:21]: [TooManyItemsPlus] SpawnPrefab: winter_food3 [00:33:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "winter_food3" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("winter_food3", "winter_food3", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "winter_food3" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "winter_food3" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -31.409662, 121.063187) [00:33:25]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_2 [00:33:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_2" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_2", "halloweencandy_2", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_2" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_2" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.150810, 130.049774) [00:33:37]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_12 [00:33:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_12" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_12", "halloweencandy_12", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_12" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_12" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.145458, 127.662308) [00:34:20]: BONESTEW_SPICE_SUGAR [00:34:20]: MEATBALLS_SPICE_SUGAR [00:34:20]: KABOBS_SPICE_SUGAR [00:34:20]: HONEYHAM_SPICE_SUGAR [00:34:20]: HONEYNUGGETS_SPICE_SUGAR [00:34:20]: SURFNTURF_SPICE_SUGAR [00:34:20]: SEAFOODGUMBO_SPICE_SUGAR [00:34:20]: FISHSTICKS_SPICE_SUGAR [00:34:20]: CALIFORNIAROLL_SPICE_SUGAR [00:34:20]: FISHTACOS_SPICE_SUGAR [00:34:20]: CEVICHE_SPICE_SUGAR [00:34:20]: UNAGI_SPICE_SUGAR [00:34:20]: LOBSTERDINNER_SPICE_SUGAR [00:34:20]: LOBSTERBISQUE_SPICE_SUGAR [00:34:20]: TURKEYDINNER_SPICE_SUGAR [00:34:20]: BACONEGGS_SPICE_SUGAR [00:34:20]: PEROGIES_SPICE_SUGAR [00:34:20]: HOTCHILI_SPICE_SUGAR [00:34:20]: PEPPERPOPPER_SPICE_SUGAR [00:34:20]: FROGGLEBUNWICH_SPICE_SUGAR [00:34:20]: GUACAMOLE_SPICE_SUGAR [00:34:20]: MONSTERLASAGNA_SPICE_SUGAR [00:34:20]: MANDRAKESOUP_SPICE_SUGAR [00:34:20]: MASHEDPOTATOES_SPICE_SUGAR [00:34:20]: POTATOTORNADO_SPICE_SUGAR [00:34:20]: PUMPKINCOOKIE_SPICE_SUGAR [00:34:20]: STUFFEDEGGPLANT_SPICE_SUGAR [00:34:20]: SALSA_SPICE_SUGAR [00:34:20]: VEGSTINGER_SPICE_SUGAR [00:34:20]: RATATOUILLE_SPICE_SUGAR [00:34:20]: ASPARAGUSSOUP_SPICE_SUGAR [00:34:20]: FLOWERSALAD_SPICE_SUGAR [00:34:20]: DRAGONPIE_SPICE_SUGAR [00:34:20]: JAMMYPRESERVES_SPICE_SUGAR [00:34:20]: FRUITMEDLEY_SPICE_SUGAR [00:34:20]: TRAILMIX_SPICE_SUGAR [00:34:20]: BANANAPOP_SPICE_SUGAR [00:34:20]: WATERMELONICLE_SPICE_SUGAR [00:34:20]: ICECREAM_SPICE_SUGAR [00:34:20]: WAFFLES_SPICE_SUGAR [00:34:20]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:34:20]: POWCAKE_SPICE_SUGAR [00:34:20]: TAFFY_SPICE_SUGAR [00:34:20]: JELLYBEAN_SPICE_SUGAR [00:34:20]: BONESOUP_SPICE_SUGAR [00:34:20]: FRESHFRUITCREPES_SPICE_SUGAR [00:34:20]: MOQUECA_SPICE_SUGAR [00:34:20]: MONSTERTARTARE_SPICE_SUGAR [00:34:20]: VOLTGOATJELLY_SPICE_SUGAR [00:34:20]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:34:20]: POTATOSOUFFLE_SPICE_SUGAR [00:34:20]: FROGFISHBOWL_SPICE_SUGAR [00:34:20]: GAZPACHO_SPICE_SUGAR [00:34:20]: DRAGONCHILISALAD_SPICE_SUGAR [00:34:20]: NIGHTMAREPIE_SPICE_SUGAR [00:34:20]: WETGOOP_SPICE_SUGAR [00:34:23]: BONESTEW_SPICE_SUGAR [00:34:23]: MEATBALLS_SPICE_SUGAR [00:34:23]: KABOBS_SPICE_SUGAR [00:34:23]: HONEYHAM_SPICE_SUGAR [00:34:23]: HONEYNUGGETS_SPICE_SUGAR [00:34:23]: SURFNTURF_SPICE_SUGAR [00:34:23]: SEAFOODGUMBO_SPICE_SUGAR [00:34:23]: FISHSTICKS_SPICE_SUGAR [00:34:23]: CALIFORNIAROLL_SPICE_SUGAR [00:34:23]: FISHTACOS_SPICE_SUGAR [00:34:23]: CEVICHE_SPICE_SUGAR [00:34:23]: UNAGI_SPICE_SUGAR [00:34:23]: LOBSTERDINNER_SPICE_SUGAR [00:34:23]: LOBSTERBISQUE_SPICE_SUGAR [00:34:23]: TURKEYDINNER_SPICE_SUGAR [00:34:23]: BACONEGGS_SPICE_SUGAR [00:34:23]: PEROGIES_SPICE_SUGAR [00:34:23]: HOTCHILI_SPICE_SUGAR [00:34:23]: PEPPERPOPPER_SPICE_SUGAR [00:34:23]: FROGGLEBUNWICH_SPICE_SUGAR [00:34:23]: GUACAMOLE_SPICE_SUGAR [00:34:23]: MONSTERLASAGNA_SPICE_SUGAR [00:34:23]: MANDRAKESOUP_SPICE_SUGAR [00:34:23]: MASHEDPOTATOES_SPICE_SUGAR [00:34:23]: POTATOTORNADO_SPICE_SUGAR [00:34:23]: PUMPKINCOOKIE_SPICE_SUGAR [00:34:23]: STUFFEDEGGPLANT_SPICE_SUGAR [00:34:23]: SALSA_SPICE_SUGAR [00:34:23]: VEGSTINGER_SPICE_SUGAR [00:34:23]: RATATOUILLE_SPICE_SUGAR [00:34:23]: ASPARAGUSSOUP_SPICE_SUGAR [00:34:23]: FLOWERSALAD_SPICE_SUGAR [00:34:23]: DRAGONPIE_SPICE_SUGAR [00:34:23]: JAMMYPRESERVES_SPICE_SUGAR [00:34:23]: FRUITMEDLEY_SPICE_SUGAR [00:34:23]: TRAILMIX_SPICE_SUGAR [00:34:23]: BANANAPOP_SPICE_SUGAR [00:34:23]: WATERMELONICLE_SPICE_SUGAR [00:34:23]: ICECREAM_SPICE_SUGAR [00:34:23]: WAFFLES_SPICE_SUGAR [00:34:23]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:34:23]: POWCAKE_SPICE_SUGAR [00:34:23]: TAFFY_SPICE_SUGAR [00:34:23]: JELLYBEAN_SPICE_SUGAR [00:34:23]: BONESOUP_SPICE_SUGAR [00:34:23]: FRESHFRUITCREPES_SPICE_SUGAR [00:34:23]: MOQUECA_SPICE_SUGAR [00:34:23]: MONSTERTARTARE_SPICE_SUGAR [00:34:23]: VOLTGOATJELLY_SPICE_SUGAR [00:34:23]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:34:23]: POTATOSOUFFLE_SPICE_SUGAR [00:34:23]: FROGFISHBOWL_SPICE_SUGAR [00:34:23]: GAZPACHO_SPICE_SUGAR [00:34:23]: DRAGONCHILISALAD_SPICE_SUGAR [00:34:23]: NIGHTMAREPIE_SPICE_SUGAR [00:34:23]: WETGOOP_SPICE_SUGAR [00:34:24]: [TooManyItemsPlus] SpawnPrefab: ceviche_spice_sugar [00:34:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "ceviche_spice_sugar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("ceviche_spice_sugar", "ceviche_spice_sugar", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "ceviche_spice_sugar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "ceviche_spice_sugar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.658695, 130.181885) [00:35:46]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:35:46]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:35:46]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:38:21]: [TooManyItemsPlus] SpawnPrefab: potatotornado_spice_sugar [00:38:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potatotornado_spice_sugar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("potatotornado_spice_sugar", "potatotornado_spice_sugar", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potatotornado_spice_sugar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potatotornado_spice_sugar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -32.996494, 124.764259) [00:39:04]: BONESTEW_SPICE_SUGAR [00:39:04]: MEATBALLS_SPICE_SUGAR [00:39:04]: KABOBS_SPICE_SUGAR [00:39:04]: HONEYHAM_SPICE_SUGAR [00:39:04]: HONEYNUGGETS_SPICE_SUGAR [00:39:04]: SURFNTURF_SPICE_SUGAR [00:39:04]: SEAFOODGUMBO_SPICE_SUGAR [00:39:04]: FISHSTICKS_SPICE_SUGAR [00:39:04]: CALIFORNIAROLL_SPICE_SUGAR [00:39:04]: FISHTACOS_SPICE_SUGAR [00:39:04]: CEVICHE_SPICE_SUGAR [00:39:04]: UNAGI_SPICE_SUGAR [00:39:04]: LOBSTERDINNER_SPICE_SUGAR [00:39:04]: LOBSTERBISQUE_SPICE_SUGAR [00:39:04]: TURKEYDINNER_SPICE_SUGAR [00:39:04]: BACONEGGS_SPICE_SUGAR [00:39:04]: PEROGIES_SPICE_SUGAR [00:39:04]: HOTCHILI_SPICE_SUGAR [00:39:04]: PEPPERPOPPER_SPICE_SUGAR [00:39:04]: FROGGLEBUNWICH_SPICE_SUGAR [00:39:04]: GUACAMOLE_SPICE_SUGAR [00:39:04]: MONSTERLASAGNA_SPICE_SUGAR [00:39:04]: MANDRAKESOUP_SPICE_SUGAR [00:39:04]: MASHEDPOTATOES_SPICE_SUGAR [00:39:04]: POTATOTORNADO_SPICE_SUGAR [00:39:04]: PUMPKINCOOKIE_SPICE_SUGAR [00:39:04]: STUFFEDEGGPLANT_SPICE_SUGAR [00:39:04]: SALSA_SPICE_SUGAR [00:39:04]: VEGSTINGER_SPICE_SUGAR [00:39:04]: RATATOUILLE_SPICE_SUGAR [00:39:04]: ASPARAGUSSOUP_SPICE_SUGAR [00:39:04]: FLOWERSALAD_SPICE_SUGAR [00:39:04]: DRAGONPIE_SPICE_SUGAR [00:39:04]: JAMMYPRESERVES_SPICE_SUGAR [00:39:04]: FRUITMEDLEY_SPICE_SUGAR [00:39:04]: TRAILMIX_SPICE_SUGAR [00:39:04]: BANANAPOP_SPICE_SUGAR [00:39:04]: WATERMELONICLE_SPICE_SUGAR [00:39:04]: ICECREAM_SPICE_SUGAR [00:39:04]: WAFFLES_SPICE_SUGAR [00:39:04]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:39:04]: POWCAKE_SPICE_SUGAR [00:39:04]: TAFFY_SPICE_SUGAR [00:39:04]: JELLYBEAN_SPICE_SUGAR [00:39:04]: BONESOUP_SPICE_SUGAR [00:39:04]: FRESHFRUITCREPES_SPICE_SUGAR [00:39:04]: MOQUECA_SPICE_SUGAR [00:39:04]: MONSTERTARTARE_SPICE_SUGAR [00:39:04]: VOLTGOATJELLY_SPICE_SUGAR [00:39:04]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:39:04]: POTATOSOUFFLE_SPICE_SUGAR [00:39:04]: FROGFISHBOWL_SPICE_SUGAR [00:39:04]: GAZPACHO_SPICE_SUGAR [00:39:04]: DRAGONCHILISALAD_SPICE_SUGAR [00:39:04]: NIGHTMAREPIE_SPICE_SUGAR [00:39:04]: WETGOOP_SPICE_SUGAR [00:39:10]: [TooManyItemsPlus] SpawnPrefab: frogfishbowl_spice_sugar [00:39:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "frogfishbowl_spice_sugar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("frogfishbowl_spice_sugar", "frogfishbowl_spice_sugar", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "frogfishbowl_spice_sugar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "frogfishbowl_spice_sugar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -32.278816, 119.809372) [00:41:40]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_8 [00:41:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_8" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_8", "halloweencandy_8", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_8" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_8" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.520241, 126.076096) [00:42:44]: SendRemoteExecute(c_give("gravy"), -29.804453, 118.391243) [00:43:18]: BONESTEW_SPICE_SUGAR [00:43:18]: MEATBALLS_SPICE_SUGAR [00:43:18]: KABOBS_SPICE_SUGAR [00:43:18]: HONEYHAM_SPICE_SUGAR [00:43:18]: HONEYNUGGETS_SPICE_SUGAR [00:43:18]: SURFNTURF_SPICE_SUGAR [00:43:18]: SEAFOODGUMBO_SPICE_SUGAR [00:43:18]: FISHSTICKS_SPICE_SUGAR [00:43:18]: CALIFORNIAROLL_SPICE_SUGAR [00:43:18]: FISHTACOS_SPICE_SUGAR [00:43:18]: CEVICHE_SPICE_SUGAR [00:43:18]: UNAGI_SPICE_SUGAR [00:43:18]: LOBSTERDINNER_SPICE_SUGAR [00:43:18]: LOBSTERBISQUE_SPICE_SUGAR [00:43:18]: TURKEYDINNER_SPICE_SUGAR [00:43:18]: BACONEGGS_SPICE_SUGAR [00:43:18]: PEROGIES_SPICE_SUGAR [00:43:18]: HOTCHILI_SPICE_SUGAR [00:43:18]: PEPPERPOPPER_SPICE_SUGAR [00:43:18]: FROGGLEBUNWICH_SPICE_SUGAR [00:43:18]: GUACAMOLE_SPICE_SUGAR [00:43:18]: MONSTERLASAGNA_SPICE_SUGAR [00:43:18]: MANDRAKESOUP_SPICE_SUGAR [00:43:18]: MASHEDPOTATOES_SPICE_SUGAR [00:43:18]: POTATOTORNADO_SPICE_SUGAR [00:43:18]: PUMPKINCOOKIE_SPICE_SUGAR [00:43:18]: STUFFEDEGGPLANT_SPICE_SUGAR [00:43:18]: SALSA_SPICE_SUGAR [00:43:18]: VEGSTINGER_SPICE_SUGAR [00:43:18]: RATATOUILLE_SPICE_SUGAR [00:43:18]: ASPARAGUSSOUP_SPICE_SUGAR [00:43:18]: FLOWERSALAD_SPICE_SUGAR [00:43:18]: DRAGONPIE_SPICE_SUGAR [00:43:18]: JAMMYPRESERVES_SPICE_SUGAR [00:43:18]: FRUITMEDLEY_SPICE_SUGAR [00:43:18]: TRAILMIX_SPICE_SUGAR [00:43:18]: BANANAPOP_SPICE_SUGAR [00:43:18]: WATERMELONICLE_SPICE_SUGAR [00:43:18]: ICECREAM_SPICE_SUGAR [00:43:18]: WAFFLES_SPICE_SUGAR [00:43:18]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:43:18]: POWCAKE_SPICE_SUGAR [00:43:18]: TAFFY_SPICE_SUGAR [00:43:18]: JELLYBEAN_SPICE_SUGAR [00:43:18]: BONESOUP_SPICE_SUGAR [00:43:18]: FRESHFRUITCREPES_SPICE_SUGAR [00:43:18]: MOQUECA_SPICE_SUGAR [00:43:18]: MONSTERTARTARE_SPICE_SUGAR [00:43:18]: VOLTGOATJELLY_SPICE_SUGAR [00:43:18]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:43:18]: POTATOSOUFFLE_SPICE_SUGAR [00:43:18]: FROGFISHBOWL_SPICE_SUGAR [00:43:18]: GAZPACHO_SPICE_SUGAR [00:43:18]: DRAGONCHILISALAD_SPICE_SUGAR [00:43:18]: NIGHTMAREPIE_SPICE_SUGAR [00:43:18]: WETGOOP_SPICE_SUGAR [00:43:20]: [TooManyItemsPlus] SpawnPrefab: guacamole_spice_sugar [00:43:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "guacamole_spice_sugar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("guacamole_spice_sugar", "guacamole_spice_sugar", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "guacamole_spice_sugar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "guacamole_spice_sugar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.020329, 125.880043) [00:43:47]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:43:47]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:43:47]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:43:59]: BONESTEW_SPICE_SUGAR [00:43:59]: MEATBALLS_SPICE_SUGAR [00:43:59]: KABOBS_SPICE_SUGAR [00:43:59]: HONEYHAM_SPICE_SUGAR [00:43:59]: HONEYNUGGETS_SPICE_SUGAR [00:43:59]: SURFNTURF_SPICE_SUGAR [00:43:59]: SEAFOODGUMBO_SPICE_SUGAR [00:43:59]: FISHSTICKS_SPICE_SUGAR [00:43:59]: CALIFORNIAROLL_SPICE_SUGAR [00:43:59]: FISHTACOS_SPICE_SUGAR [00:43:59]: CEVICHE_SPICE_SUGAR [00:43:59]: UNAGI_SPICE_SUGAR [00:43:59]: LOBSTERDINNER_SPICE_SUGAR [00:43:59]: LOBSTERBISQUE_SPICE_SUGAR [00:43:59]: TURKEYDINNER_SPICE_SUGAR [00:43:59]: BACONEGGS_SPICE_SUGAR [00:43:59]: PEROGIES_SPICE_SUGAR [00:43:59]: HOTCHILI_SPICE_SUGAR [00:43:59]: PEPPERPOPPER_SPICE_SUGAR [00:43:59]: FROGGLEBUNWICH_SPICE_SUGAR [00:43:59]: GUACAMOLE_SPICE_SUGAR [00:43:59]: MONSTERLASAGNA_SPICE_SUGAR [00:43:59]: MANDRAKESOUP_SPICE_SUGAR [00:43:59]: MASHEDPOTATOES_SPICE_SUGAR [00:43:59]: POTATOTORNADO_SPICE_SUGAR [00:43:59]: PUMPKINCOOKIE_SPICE_SUGAR [00:43:59]: STUFFEDEGGPLANT_SPICE_SUGAR [00:43:59]: SALSA_SPICE_SUGAR [00:43:59]: VEGSTINGER_SPICE_SUGAR [00:43:59]: RATATOUILLE_SPICE_SUGAR [00:43:59]: ASPARAGUSSOUP_SPICE_SUGAR [00:43:59]: FLOWERSALAD_SPICE_SUGAR [00:43:59]: DRAGONPIE_SPICE_SUGAR [00:43:59]: JAMMYPRESERVES_SPICE_SUGAR [00:43:59]: FRUITMEDLEY_SPICE_SUGAR [00:43:59]: TRAILMIX_SPICE_SUGAR [00:43:59]: BANANAPOP_SPICE_SUGAR [00:43:59]: WATERMELONICLE_SPICE_SUGAR [00:43:59]: ICECREAM_SPICE_SUGAR [00:43:59]: WAFFLES_SPICE_SUGAR [00:43:59]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:43:59]: POWCAKE_SPICE_SUGAR [00:43:59]: TAFFY_SPICE_SUGAR [00:43:59]: JELLYBEAN_SPICE_SUGAR [00:43:59]: BONESOUP_SPICE_SUGAR [00:43:59]: FRESHFRUITCREPES_SPICE_SUGAR [00:43:59]: MOQUECA_SPICE_SUGAR [00:43:59]: MONSTERTARTARE_SPICE_SUGAR [00:43:59]: VOLTGOATJELLY_SPICE_SUGAR [00:43:59]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:43:59]: POTATOSOUFFLE_SPICE_SUGAR [00:43:59]: FROGFISHBOWL_SPICE_SUGAR [00:43:59]: GAZPACHO_SPICE_SUGAR [00:43:59]: DRAGONCHILISALAD_SPICE_SUGAR [00:43:59]: NIGHTMAREPIE_SPICE_SUGAR [00:43:59]: WETGOOP_SPICE_SUGAR [00:44:00]: [TooManyItemsPlus] SpawnPrefab: wintersfeastfuel [00:44:00]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wintersfeastfuel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wintersfeastfuel", "wintersfeastfuel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wintersfeastfuel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wintersfeastfuel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.457275, 130.018967) [00:45:51]: BONESTEW_SPICE_SUGAR [00:45:51]: MEATBALLS_SPICE_SUGAR [00:45:51]: KABOBS_SPICE_SUGAR [00:45:51]: HONEYHAM_SPICE_SUGAR [00:45:51]: HONEYNUGGETS_SPICE_SUGAR [00:45:51]: SURFNTURF_SPICE_SUGAR [00:45:51]: SEAFOODGUMBO_SPICE_SUGAR [00:45:51]: FISHSTICKS_SPICE_SUGAR [00:45:51]: CALIFORNIAROLL_SPICE_SUGAR [00:45:51]: FISHTACOS_SPICE_SUGAR [00:45:51]: CEVICHE_SPICE_SUGAR [00:45:51]: UNAGI_SPICE_SUGAR [00:45:51]: LOBSTERDINNER_SPICE_SUGAR [00:45:51]: LOBSTERBISQUE_SPICE_SUGAR [00:45:51]: TURKEYDINNER_SPICE_SUGAR [00:45:51]: BACONEGGS_SPICE_SUGAR [00:45:51]: PEROGIES_SPICE_SUGAR [00:45:51]: HOTCHILI_SPICE_SUGAR [00:45:51]: PEPPERPOPPER_SPICE_SUGAR [00:45:51]: FROGGLEBUNWICH_SPICE_SUGAR [00:45:51]: GUACAMOLE_SPICE_SUGAR [00:45:51]: MONSTERLASAGNA_SPICE_SUGAR [00:45:51]: MANDRAKESOUP_SPICE_SUGAR [00:45:51]: MASHEDPOTATOES_SPICE_SUGAR [00:45:51]: POTATOTORNADO_SPICE_SUGAR [00:45:51]: PUMPKINCOOKIE_SPICE_SUGAR [00:45:51]: STUFFEDEGGPLANT_SPICE_SUGAR [00:45:51]: SALSA_SPICE_SUGAR [00:45:51]: VEGSTINGER_SPICE_SUGAR [00:45:51]: RATATOUILLE_SPICE_SUGAR [00:45:51]: ASPARAGUSSOUP_SPICE_SUGAR [00:45:51]: FLOWERSALAD_SPICE_SUGAR [00:45:51]: DRAGONPIE_SPICE_SUGAR [00:45:51]: JAMMYPRESERVES_SPICE_SUGAR [00:45:51]: FRUITMEDLEY_SPICE_SUGAR [00:45:51]: TRAILMIX_SPICE_SUGAR [00:45:51]: BANANAPOP_SPICE_SUGAR [00:45:51]: WATERMELONICLE_SPICE_SUGAR [00:45:51]: ICECREAM_SPICE_SUGAR [00:45:51]: WAFFLES_SPICE_SUGAR [00:45:51]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:45:51]: POWCAKE_SPICE_SUGAR [00:45:51]: TAFFY_SPICE_SUGAR [00:45:51]: JELLYBEAN_SPICE_SUGAR [00:45:51]: BONESOUP_SPICE_SUGAR [00:45:51]: FRESHFRUITCREPES_SPICE_SUGAR [00:45:51]: MOQUECA_SPICE_SUGAR [00:45:51]: MONSTERTARTARE_SPICE_SUGAR [00:45:51]: VOLTGOATJELLY_SPICE_SUGAR [00:45:51]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:45:51]: POTATOSOUFFLE_SPICE_SUGAR [00:45:51]: FROGFISHBOWL_SPICE_SUGAR [00:45:51]: GAZPACHO_SPICE_SUGAR [00:45:51]: DRAGONCHILISALAD_SPICE_SUGAR [00:45:51]: NIGHTMAREPIE_SPICE_SUGAR [00:45:51]: WETGOOP_SPICE_SUGAR [00:45:58]: BONESTEW_SPICE_SUGAR [00:45:58]: MEATBALLS_SPICE_SUGAR [00:45:58]: KABOBS_SPICE_SUGAR [00:45:58]: HONEYHAM_SPICE_SUGAR [00:45:58]: HONEYNUGGETS_SPICE_SUGAR [00:45:58]: SURFNTURF_SPICE_SUGAR [00:45:58]: SEAFOODGUMBO_SPICE_SUGAR [00:45:58]: FISHSTICKS_SPICE_SUGAR [00:45:58]: CALIFORNIAROLL_SPICE_SUGAR [00:45:58]: FISHTACOS_SPICE_SUGAR [00:45:58]: CEVICHE_SPICE_SUGAR [00:45:58]: UNAGI_SPICE_SUGAR [00:45:58]: LOBSTERDINNER_SPICE_SUGAR [00:45:58]: LOBSTERBISQUE_SPICE_SUGAR [00:45:58]: TURKEYDINNER_SPICE_SUGAR [00:45:58]: BACONEGGS_SPICE_SUGAR [00:45:58]: PEROGIES_SPICE_SUGAR [00:45:58]: HOTCHILI_SPICE_SUGAR [00:45:58]: PEPPERPOPPER_SPICE_SUGAR [00:45:58]: FROGGLEBUNWICH_SPICE_SUGAR [00:45:58]: GUACAMOLE_SPICE_SUGAR [00:45:58]: MONSTERLASAGNA_SPICE_SUGAR [00:45:58]: MANDRAKESOUP_SPICE_SUGAR [00:45:58]: MASHEDPOTATOES_SPICE_SUGAR [00:45:58]: POTATOTORNADO_SPICE_SUGAR [00:45:58]: PUMPKINCOOKIE_SPICE_SUGAR [00:45:58]: STUFFEDEGGPLANT_SPICE_SUGAR [00:45:58]: SALSA_SPICE_SUGAR [00:45:58]: VEGSTINGER_SPICE_SUGAR [00:45:58]: RATATOUILLE_SPICE_SUGAR [00:45:58]: ASPARAGUSSOUP_SPICE_SUGAR [00:45:58]: FLOWERSALAD_SPICE_SUGAR [00:45:58]: DRAGONPIE_SPICE_SUGAR [00:45:58]: JAMMYPRESERVES_SPICE_SUGAR [00:45:58]: FRUITMEDLEY_SPICE_SUGAR [00:45:58]: TRAILMIX_SPICE_SUGAR [00:45:58]: BANANAPOP_SPICE_SUGAR [00:45:58]: WATERMELONICLE_SPICE_SUGAR [00:45:58]: ICECREAM_SPICE_SUGAR [00:45:58]: WAFFLES_SPICE_SUGAR [00:45:58]: BUTTERFLYMUFFIN_SPICE_SUGAR [00:45:58]: POWCAKE_SPICE_SUGAR [00:45:58]: TAFFY_SPICE_SUGAR [00:45:58]: JELLYBEAN_SPICE_SUGAR [00:45:58]: BONESOUP_SPICE_SUGAR [00:45:58]: FRESHFRUITCREPES_SPICE_SUGAR [00:45:58]: MOQUECA_SPICE_SUGAR [00:45:58]: MONSTERTARTARE_SPICE_SUGAR [00:45:58]: VOLTGOATJELLY_SPICE_SUGAR [00:45:58]: GLOWBERRYMOUSSE_SPICE_SUGAR [00:45:58]: POTATOSOUFFLE_SPICE_SUGAR [00:45:58]: FROGFISHBOWL_SPICE_SUGAR [00:45:58]: GAZPACHO_SPICE_SUGAR [00:45:58]: DRAGONCHILISALAD_SPICE_SUGAR [00:45:58]: NIGHTMAREPIE_SPICE_SUGAR [00:45:58]: WETGOOP_SPICE_SUGAR [00:45:58]: BONESTEW_SPICE_SALT [00:45:58]: MEATBALLS_SPICE_SALT [00:45:58]: KABOBS_SPICE_SALT [00:45:58]: HONEYHAM_SPICE_SALT [00:45:58]: HONEYNUGGETS_SPICE_SALT [00:45:58]: SURFNTURF_SPICE_SALT [00:45:58]: SEAFOODGUMBO_SPICE_SALT [00:45:58]: FISHSTICKS_SPICE_SALT [00:45:58]: CALIFORNIAROLL_SPICE_SALT [00:45:58]: FISHTACOS_SPICE_SALT [00:45:58]: CEVICHE_SPICE_SALT [00:45:58]: UNAGI_SPICE_SALT [00:45:58]: LOBSTERDINNER_SPICE_SALT [00:45:58]: LOBSTERBISQUE_SPICE_SALT [00:45:58]: TURKEYDINNER_SPICE_SALT [00:45:58]: BACONEGGS_SPICE_SALT [00:45:58]: PEROGIES_SPICE_SALT [00:45:58]: HOTCHILI_SPICE_SALT [00:45:58]: PEPPERPOPPER_SPICE_SALT [00:45:58]: FROGGLEBUNWICH_SPICE_SALT [00:45:58]: GUACAMOLE_SPICE_SALT [00:45:58]: MONSTERLASAGNA_SPICE_SALT [00:45:58]: MANDRAKESOUP_SPICE_SALT [00:45:58]: MASHEDPOTATOES_SPICE_SALT [00:45:58]: POTATOTORNADO_SPICE_SALT [00:45:58]: PUMPKINCOOKIE_SPICE_SALT [00:45:58]: STUFFEDEGGPLANT_SPICE_SALT [00:45:58]: SALSA_SPICE_SALT [00:45:58]: VEGSTINGER_SPICE_SALT [00:45:58]: RATATOUILLE_SPICE_SALT [00:45:58]: ASPARAGUSSOUP_SPICE_SALT [00:45:58]: FLOWERSALAD_SPICE_SALT [00:45:58]: DRAGONPIE_SPICE_SALT [00:45:58]: JAMMYPRESERVES_SPICE_SALT [00:45:58]: FRUITMEDLEY_SPICE_SALT [00:45:58]: TRAILMIX_SPICE_SALT [00:45:58]: BANANAPOP_SPICE_SALT [00:45:58]: WATERMELONICLE_SPICE_SALT [00:45:58]: ICECREAM_SPICE_SALT [00:45:58]: WAFFLES_SPICE_SALT [00:45:58]: BUTTERFLYMUFFIN_SPICE_SALT [00:45:58]: POWCAKE_SPICE_SALT [00:45:58]: TAFFY_SPICE_SALT [00:45:58]: JELLYBEAN_SPICE_SALT [00:45:58]: BONESOUP_SPICE_SALT [00:45:58]: FRESHFRUITCREPES_SPICE_SALT [00:45:58]: MOQUECA_SPICE_SALT [00:45:58]: MONSTERTARTARE_SPICE_SALT [00:45:58]: VOLTGOATJELLY_SPICE_SALT [00:45:58]: GLOWBERRYMOUSSE_SPICE_SALT [00:45:58]: POTATOSOUFFLE_SPICE_SALT [00:45:58]: FROGFISHBOWL_SPICE_SALT [00:45:58]: GAZPACHO_SPICE_SALT [00:45:58]: DRAGONCHILISALAD_SPICE_SALT [00:45:58]: NIGHTMAREPIE_SPICE_SALT [00:45:58]: WETGOOP_SPICE_SALT [00:46:13]: SendRemoteExecute(c_give("vegstinger"), -29.782579, 117.802040) [00:46:53]: BONESTEW_SPICE_SALT [00:46:53]: MEATBALLS_SPICE_SALT [00:46:53]: KABOBS_SPICE_SALT [00:46:53]: HONEYHAM_SPICE_SALT [00:46:53]: HONEYNUGGETS_SPICE_SALT [00:46:53]: SURFNTURF_SPICE_SALT [00:46:53]: SEAFOODGUMBO_SPICE_SALT [00:46:53]: FISHSTICKS_SPICE_SALT [00:46:53]: CALIFORNIAROLL_SPICE_SALT [00:46:53]: FISHTACOS_SPICE_SALT [00:46:53]: CEVICHE_SPICE_SALT [00:46:53]: UNAGI_SPICE_SALT [00:46:53]: LOBSTERDINNER_SPICE_SALT [00:46:53]: LOBSTERBISQUE_SPICE_SALT [00:46:53]: TURKEYDINNER_SPICE_SALT [00:46:53]: BACONEGGS_SPICE_SALT [00:46:53]: PEROGIES_SPICE_SALT [00:46:53]: HOTCHILI_SPICE_SALT [00:46:53]: PEPPERPOPPER_SPICE_SALT [00:46:53]: FROGGLEBUNWICH_SPICE_SALT [00:46:53]: GUACAMOLE_SPICE_SALT [00:46:53]: MONSTERLASAGNA_SPICE_SALT [00:46:53]: MANDRAKESOUP_SPICE_SALT [00:46:53]: MASHEDPOTATOES_SPICE_SALT [00:46:53]: POTATOTORNADO_SPICE_SALT [00:46:53]: PUMPKINCOOKIE_SPICE_SALT [00:46:53]: STUFFEDEGGPLANT_SPICE_SALT [00:46:53]: SALSA_SPICE_SALT [00:46:53]: VEGSTINGER_SPICE_SALT [00:46:53]: RATATOUILLE_SPICE_SALT [00:46:53]: ASPARAGUSSOUP_SPICE_SALT [00:46:53]: FLOWERSALAD_SPICE_SALT [00:46:53]: DRAGONPIE_SPICE_SALT [00:46:53]: JAMMYPRESERVES_SPICE_SALT [00:46:53]: FRUITMEDLEY_SPICE_SALT [00:46:53]: TRAILMIX_SPICE_SALT [00:46:53]: BANANAPOP_SPICE_SALT [00:46:53]: WATERMELONICLE_SPICE_SALT [00:46:53]: ICECREAM_SPICE_SALT [00:46:53]: WAFFLES_SPICE_SALT [00:46:53]: BUTTERFLYMUFFIN_SPICE_SALT [00:46:53]: POWCAKE_SPICE_SALT [00:46:53]: TAFFY_SPICE_SALT [00:46:53]: JELLYBEAN_SPICE_SALT [00:46:53]: BONESOUP_SPICE_SALT [00:46:53]: FRESHFRUITCREPES_SPICE_SALT [00:46:53]: MOQUECA_SPICE_SALT [00:46:53]: MONSTERTARTARE_SPICE_SALT [00:46:53]: VOLTGOATJELLY_SPICE_SALT [00:46:53]: GLOWBERRYMOUSSE_SPICE_SALT [00:46:53]: POTATOSOUFFLE_SPICE_SALT [00:46:53]: FROGFISHBOWL_SPICE_SALT [00:46:53]: GAZPACHO_SPICE_SALT [00:46:53]: DRAGONCHILISALAD_SPICE_SALT [00:46:53]: NIGHTMAREPIE_SPICE_SALT [00:46:53]: WETGOOP_SPICE_SALT [00:46:57]: [TooManyItemsPlus] SpawnPrefab: yotp_food1 [00:46:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yotp_food1" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yotp_food1", "yotp_food1", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yotp_food1" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yotp_food1" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -35.059147, 118.967728) [00:47:50]: [TooManyItemsPlus] SpawnPrefab: halloweencandy_10 [00:47:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "halloweencandy_10" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("halloweencandy_10", "halloweencandy_10", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "halloweencandy_10" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "halloweencandy_10" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.609596, 124.486511) [00:48:22]: BONESTEW_SPICE_SALT [00:48:22]: MEATBALLS_SPICE_SALT [00:48:22]: KABOBS_SPICE_SALT [00:48:22]: HONEYHAM_SPICE_SALT [00:48:22]: HONEYNUGGETS_SPICE_SALT [00:48:22]: SURFNTURF_SPICE_SALT [00:48:22]: SEAFOODGUMBO_SPICE_SALT [00:48:22]: FISHSTICKS_SPICE_SALT [00:48:22]: CALIFORNIAROLL_SPICE_SALT [00:48:22]: FISHTACOS_SPICE_SALT [00:48:22]: CEVICHE_SPICE_SALT [00:48:22]: UNAGI_SPICE_SALT [00:48:22]: LOBSTERDINNER_SPICE_SALT [00:48:22]: LOBSTERBISQUE_SPICE_SALT [00:48:22]: TURKEYDINNER_SPICE_SALT [00:48:22]: BACONEGGS_SPICE_SALT [00:48:22]: PEROGIES_SPICE_SALT [00:48:22]: HOTCHILI_SPICE_SALT [00:48:22]: PEPPERPOPPER_SPICE_SALT [00:48:22]: FROGGLEBUNWICH_SPICE_SALT [00:48:22]: GUACAMOLE_SPICE_SALT [00:48:22]: MONSTERLASAGNA_SPICE_SALT [00:48:22]: MANDRAKESOUP_SPICE_SALT [00:48:22]: MASHEDPOTATOES_SPICE_SALT [00:48:22]: POTATOTORNADO_SPICE_SALT [00:48:22]: PUMPKINCOOKIE_SPICE_SALT [00:48:22]: STUFFEDEGGPLANT_SPICE_SALT [00:48:22]: SALSA_SPICE_SALT [00:48:22]: VEGSTINGER_SPICE_SALT [00:48:22]: RATATOUILLE_SPICE_SALT [00:48:22]: ASPARAGUSSOUP_SPICE_SALT [00:48:22]: FLOWERSALAD_SPICE_SALT [00:48:22]: DRAGONPIE_SPICE_SALT [00:48:22]: JAMMYPRESERVES_SPICE_SALT [00:48:22]: FRUITMEDLEY_SPICE_SALT [00:48:22]: TRAILMIX_SPICE_SALT [00:48:22]: BANANAPOP_SPICE_SALT [00:48:22]: WATERMELONICLE_SPICE_SALT [00:48:22]: ICECREAM_SPICE_SALT [00:48:22]: WAFFLES_SPICE_SALT [00:48:22]: BUTTERFLYMUFFIN_SPICE_SALT [00:48:22]: POWCAKE_SPICE_SALT [00:48:22]: TAFFY_SPICE_SALT [00:48:22]: JELLYBEAN_SPICE_SALT [00:48:22]: BONESOUP_SPICE_SALT [00:48:22]: FRESHFRUITCREPES_SPICE_SALT [00:48:22]: MOQUECA_SPICE_SALT [00:48:22]: MONSTERTARTARE_SPICE_SALT [00:48:22]: VOLTGOATJELLY_SPICE_SALT [00:48:22]: GLOWBERRYMOUSSE_SPICE_SALT [00:48:22]: POTATOSOUFFLE_SPICE_SALT [00:48:22]: FROGFISHBOWL_SPICE_SALT [00:48:22]: GAZPACHO_SPICE_SALT [00:48:22]: DRAGONCHILISALAD_SPICE_SALT [00:48:22]: NIGHTMAREPIE_SPICE_SALT [00:48:22]: WETGOOP_SPICE_SALT [00:50:11]: [TooManyItemsPlus] SpawnPrefab: kelp_dried [00:50:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kelp_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kelp_dried", "kelp_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kelp_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kelp_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -36.314758, 126.632820) [00:50:12]: [TooManyItemsPlus] SpawnPrefab: kelp [00:50:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kelp" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kelp", "kelp", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kelp" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kelp" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.085804, 126.567032) [00:50:14]: [TooManyItemsPlus] SpawnPrefab: kelp_cooked [00:50:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kelp_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kelp_cooked", "kelp_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kelp_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kelp_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -37.122540, 126.599792) [00:50:52]: BONESTEW_SPICE_SALT [00:50:52]: MEATBALLS_SPICE_SALT [00:50:52]: KABOBS_SPICE_SALT [00:50:52]: HONEYHAM_SPICE_SALT [00:50:52]: HONEYNUGGETS_SPICE_SALT [00:50:52]: SURFNTURF_SPICE_SALT [00:50:52]: SEAFOODGUMBO_SPICE_SALT [00:50:52]: FISHSTICKS_SPICE_SALT [00:50:52]: CALIFORNIAROLL_SPICE_SALT [00:50:52]: FISHTACOS_SPICE_SALT [00:50:52]: CEVICHE_SPICE_SALT [00:50:52]: UNAGI_SPICE_SALT [00:50:52]: LOBSTERDINNER_SPICE_SALT [00:50:52]: LOBSTERBISQUE_SPICE_SALT [00:50:52]: TURKEYDINNER_SPICE_SALT [00:50:52]: BACONEGGS_SPICE_SALT [00:50:52]: PEROGIES_SPICE_SALT [00:50:52]: HOTCHILI_SPICE_SALT [00:50:52]: PEPPERPOPPER_SPICE_SALT [00:50:52]: FROGGLEBUNWICH_SPICE_SALT [00:50:52]: GUACAMOLE_SPICE_SALT [00:50:52]: MONSTERLASAGNA_SPICE_SALT [00:50:52]: MANDRAKESOUP_SPICE_SALT [00:50:52]: MASHEDPOTATOES_SPICE_SALT [00:50:52]: POTATOTORNADO_SPICE_SALT [00:50:52]: PUMPKINCOOKIE_SPICE_SALT [00:50:52]: STUFFEDEGGPLANT_SPICE_SALT [00:50:52]: SALSA_SPICE_SALT [00:50:52]: VEGSTINGER_SPICE_SALT [00:50:52]: RATATOUILLE_SPICE_SALT [00:50:52]: ASPARAGUSSOUP_SPICE_SALT [00:50:52]: FLOWERSALAD_SPICE_SALT [00:50:52]: DRAGONPIE_SPICE_SALT [00:50:52]: JAMMYPRESERVES_SPICE_SALT [00:50:52]: FRUITMEDLEY_SPICE_SALT [00:50:52]: TRAILMIX_SPICE_SALT [00:50:52]: BANANAPOP_SPICE_SALT [00:50:52]: WATERMELONICLE_SPICE_SALT [00:50:52]: ICECREAM_SPICE_SALT [00:50:52]: WAFFLES_SPICE_SALT [00:50:52]: BUTTERFLYMUFFIN_SPICE_SALT [00:50:52]: POWCAKE_SPICE_SALT [00:50:52]: TAFFY_SPICE_SALT [00:50:52]: JELLYBEAN_SPICE_SALT [00:50:52]: BONESOUP_SPICE_SALT [00:50:52]: FRESHFRUITCREPES_SPICE_SALT [00:50:52]: MOQUECA_SPICE_SALT [00:50:52]: MONSTERTARTARE_SPICE_SALT [00:50:52]: VOLTGOATJELLY_SPICE_SALT [00:50:52]: GLOWBERRYMOUSSE_SPICE_SALT [00:50:52]: POTATOSOUFFLE_SPICE_SALT [00:50:52]: FROGFISHBOWL_SPICE_SALT [00:50:52]: GAZPACHO_SPICE_SALT [00:50:52]: DRAGONCHILISALAD_SPICE_SALT [00:50:52]: NIGHTMAREPIE_SPICE_SALT [00:50:52]: WETGOOP_SPICE_SALT [00:50:58]: [TooManyItemsPlus] SpawnPrefab: kabobs_spice_salt [00:50:58]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kabobs_spice_salt" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kabobs_spice_salt", "kabobs_spice_salt", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kabobs_spice_salt" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kabobs_spice_salt" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -38.596622, 129.005493) [00:51:48]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:51:48]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:51:48]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [00:53:28]: [TooManyItemsPlus] SpawnPrefab: moqueca_spice_salt [00:53:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moqueca_spice_salt" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moqueca_spice_salt", "moqueca_spice_salt", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moqueca_spice_salt" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moqueca_spice_salt" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -28.942064, 116.408386) [00:54:04]: SendRemoteExecute(c_give("mulleddrink"=, -26.024240, 118.343513) [00:54:10]: SendRemoteExecute(c_give("mulleddrink", -26.024240, 118.343513) [00:54:15]: SendRemoteExecute(c_give("mulleddrink"), -26.024240, 118.343513) [00:55:15]: SendRemoteExecute(c_give("pickledherring"), -27.141727, 114.677063) [00:56:04]: SendRemoteExecute(c_give("winter_food6"), -27.174534, 116.281746) [00:57:54]: SendRemoteExecute(c_give("pepperpopper"), -26.841326, 115.486382) [00:58:17]: BONESTEW_SPICE_GARLIC [00:58:17]: MEATBALLS_SPICE_GARLIC [00:58:17]: KABOBS_SPICE_GARLIC [00:58:17]: HONEYHAM_SPICE_GARLIC [00:58:17]: HONEYNUGGETS_SPICE_GARLIC [00:58:17]: SURFNTURF_SPICE_GARLIC [00:58:17]: SEAFOODGUMBO_SPICE_GARLIC [00:58:17]: FISHSTICKS_SPICE_GARLIC [00:58:17]: CALIFORNIAROLL_SPICE_GARLIC [00:58:17]: FISHTACOS_SPICE_GARLIC [00:58:17]: CEVICHE_SPICE_GARLIC [00:58:17]: UNAGI_SPICE_GARLIC [00:58:17]: LOBSTERDINNER_SPICE_GARLIC [00:58:17]: LOBSTERBISQUE_SPICE_GARLIC [00:58:17]: TURKEYDINNER_SPICE_GARLIC [00:58:17]: BACONEGGS_SPICE_GARLIC [00:58:17]: PEROGIES_SPICE_GARLIC [00:58:17]: HOTCHILI_SPICE_GARLIC [00:58:17]: PEPPERPOPPER_SPICE_GARLIC [00:58:17]: FROGGLEBUNWICH_SPICE_GARLIC [00:58:17]: GUACAMOLE_SPICE_GARLIC [00:58:17]: MONSTERLASAGNA_SPICE_GARLIC [00:58:17]: MANDRAKESOUP_SPICE_GARLIC [00:58:17]: MASHEDPOTATOES_SPICE_GARLIC [00:58:17]: POTATOTORNADO_SPICE_GARLIC [00:58:17]: PUMPKINCOOKIE_SPICE_GARLIC [00:58:17]: STUFFEDEGGPLANT_SPICE_GARLIC [00:58:17]: SALSA_SPICE_GARLIC [00:58:17]: VEGSTINGER_SPICE_GARLIC [00:58:17]: RATATOUILLE_SPICE_GARLIC [00:58:17]: ASPARAGUSSOUP_SPICE_GARLIC [00:58:17]: FLOWERSALAD_SPICE_GARLIC [00:58:17]: DRAGONPIE_SPICE_GARLIC [00:58:17]: JAMMYPRESERVES_SPICE_GARLIC [00:58:17]: FRUITMEDLEY_SPICE_GARLIC [00:58:17]: TRAILMIX_SPICE_GARLIC [00:58:17]: BANANAPOP_SPICE_GARLIC [00:58:17]: WATERMELONICLE_SPICE_GARLIC [00:58:17]: ICECREAM_SPICE_GARLIC [00:58:17]: WAFFLES_SPICE_GARLIC [00:58:17]: BUTTERFLYMUFFIN_SPICE_GARLIC [00:58:17]: POWCAKE_SPICE_GARLIC [00:58:17]: TAFFY_SPICE_GARLIC [00:58:17]: JELLYBEAN_SPICE_GARLIC [00:58:17]: BONESOUP_SPICE_GARLIC [00:58:17]: FRESHFRUITCREPES_SPICE_GARLIC [00:58:17]: MOQUECA_SPICE_GARLIC [00:58:17]: MONSTERTARTARE_SPICE_GARLIC [00:58:17]: VOLTGOATJELLY_SPICE_GARLIC [00:58:17]: GLOWBERRYMOUSSE_SPICE_GARLIC [00:58:17]: POTATOSOUFFLE_SPICE_GARLIC [00:58:17]: FROGFISHBOWL_SPICE_GARLIC [00:58:17]: GAZPACHO_SPICE_GARLIC [00:58:17]: DRAGONCHILISALAD_SPICE_GARLIC [00:58:17]: NIGHTMAREPIE_SPICE_GARLIC [00:58:17]: WETGOOP_SPICE_GARLIC [00:58:19]: BONESTEW_SPICE_CHILI [00:58:19]: MEATBALLS_SPICE_CHILI [00:58:19]: KABOBS_SPICE_CHILI [00:58:19]: HONEYHAM_SPICE_CHILI [00:58:19]: HONEYNUGGETS_SPICE_CHILI [00:58:19]: SURFNTURF_SPICE_CHILI [00:58:19]: SEAFOODGUMBO_SPICE_CHILI [00:58:19]: FISHSTICKS_SPICE_CHILI [00:58:19]: CALIFORNIAROLL_SPICE_CHILI [00:58:19]: FISHTACOS_SPICE_CHILI [00:58:19]: CEVICHE_SPICE_CHILI [00:58:19]: UNAGI_SPICE_CHILI [00:58:19]: LOBSTERDINNER_SPICE_CHILI [00:58:19]: LOBSTERBISQUE_SPICE_CHILI [00:58:19]: TURKEYDINNER_SPICE_CHILI [00:58:19]: BACONEGGS_SPICE_CHILI [00:58:19]: PEROGIES_SPICE_CHILI [00:58:19]: HOTCHILI_SPICE_CHILI [00:58:19]: PEPPERPOPPER_SPICE_CHILI [00:58:19]: FROGGLEBUNWICH_SPICE_CHILI [00:58:19]: GUACAMOLE_SPICE_CHILI [00:58:19]: MONSTERLASAGNA_SPICE_CHILI [00:58:19]: MANDRAKESOUP_SPICE_CHILI [00:58:19]: MASHEDPOTATOES_SPICE_CHILI [00:58:19]: POTATOTORNADO_SPICE_CHILI [00:58:19]: PUMPKINCOOKIE_SPICE_CHILI [00:58:19]: STUFFEDEGGPLANT_SPICE_CHILI [00:58:19]: SALSA_SPICE_CHILI [00:58:19]: VEGSTINGER_SPICE_CHILI [00:58:19]: RATATOUILLE_SPICE_CHILI [00:58:19]: ASPARAGUSSOUP_SPICE_CHILI [00:58:19]: FLOWERSALAD_SPICE_CHILI [00:58:19]: DRAGONPIE_SPICE_CHILI [00:58:19]: JAMMYPRESERVES_SPICE_CHILI [00:58:19]: FRUITMEDLEY_SPICE_CHILI [00:58:19]: TRAILMIX_SPICE_CHILI [00:58:19]: BANANAPOP_SPICE_CHILI [00:58:19]: WATERMELONICLE_SPICE_CHILI [00:58:19]: ICECREAM_SPICE_CHILI [00:58:19]: WAFFLES_SPICE_CHILI [00:58:19]: BUTTERFLYMUFFIN_SPICE_CHILI [00:58:19]: POWCAKE_SPICE_CHILI [00:58:19]: TAFFY_SPICE_CHILI [00:58:19]: JELLYBEAN_SPICE_CHILI [00:58:19]: BONESOUP_SPICE_CHILI [00:58:19]: FRESHFRUITCREPES_SPICE_CHILI [00:58:19]: MOQUECA_SPICE_CHILI [00:58:19]: MONSTERTARTARE_SPICE_CHILI [00:58:19]: VOLTGOATJELLY_SPICE_CHILI [00:58:19]: GLOWBERRYMOUSSE_SPICE_CHILI [00:58:19]: POTATOSOUFFLE_SPICE_CHILI [00:58:19]: FROGFISHBOWL_SPICE_CHILI [00:58:19]: GAZPACHO_SPICE_CHILI [00:58:19]: DRAGONCHILISALAD_SPICE_CHILI [00:58:19]: NIGHTMAREPIE_SPICE_CHILI [00:58:19]: WETGOOP_SPICE_CHILI [00:58:27]: BONESTEW_SPICE_GARLIC [00:58:27]: MEATBALLS_SPICE_GARLIC [00:58:27]: KABOBS_SPICE_GARLIC [00:58:27]: HONEYHAM_SPICE_GARLIC [00:58:27]: HONEYNUGGETS_SPICE_GARLIC [00:58:27]: SURFNTURF_SPICE_GARLIC [00:58:27]: SEAFOODGUMBO_SPICE_GARLIC [00:58:27]: FISHSTICKS_SPICE_GARLIC [00:58:27]: CALIFORNIAROLL_SPICE_GARLIC [00:58:27]: FISHTACOS_SPICE_GARLIC [00:58:27]: CEVICHE_SPICE_GARLIC [00:58:27]: UNAGI_SPICE_GARLIC [00:58:27]: LOBSTERDINNER_SPICE_GARLIC [00:58:27]: LOBSTERBISQUE_SPICE_GARLIC [00:58:27]: TURKEYDINNER_SPICE_GARLIC [00:58:27]: BACONEGGS_SPICE_GARLIC [00:58:27]: PEROGIES_SPICE_GARLIC [00:58:27]: HOTCHILI_SPICE_GARLIC [00:58:27]: PEPPERPOPPER_SPICE_GARLIC [00:58:27]: FROGGLEBUNWICH_SPICE_GARLIC [00:58:27]: GUACAMOLE_SPICE_GARLIC [00:58:27]: MONSTERLASAGNA_SPICE_GARLIC [00:58:27]: MANDRAKESOUP_SPICE_GARLIC [00:58:27]: MASHEDPOTATOES_SPICE_GARLIC [00:58:27]: POTATOTORNADO_SPICE_GARLIC [00:58:27]: PUMPKINCOOKIE_SPICE_GARLIC [00:58:27]: STUFFEDEGGPLANT_SPICE_GARLIC [00:58:27]: SALSA_SPICE_GARLIC [00:58:27]: VEGSTINGER_SPICE_GARLIC [00:58:27]: RATATOUILLE_SPICE_GARLIC [00:58:27]: ASPARAGUSSOUP_SPICE_GARLIC [00:58:27]: FLOWERSALAD_SPICE_GARLIC [00:58:27]: DRAGONPIE_SPICE_GARLIC [00:58:27]: JAMMYPRESERVES_SPICE_GARLIC [00:58:27]: FRUITMEDLEY_SPICE_GARLIC [00:58:27]: TRAILMIX_SPICE_GARLIC [00:58:27]: BANANAPOP_SPICE_GARLIC [00:58:27]: WATERMELONICLE_SPICE_GARLIC [00:58:27]: ICECREAM_SPICE_GARLIC [00:58:27]: WAFFLES_SPICE_GARLIC [00:58:27]: BUTTERFLYMUFFIN_SPICE_GARLIC [00:58:27]: POWCAKE_SPICE_GARLIC [00:58:27]: TAFFY_SPICE_GARLIC [00:58:27]: JELLYBEAN_SPICE_GARLIC [00:58:27]: BONESOUP_SPICE_GARLIC [00:58:27]: FRESHFRUITCREPES_SPICE_GARLIC [00:58:27]: MOQUECA_SPICE_GARLIC [00:58:27]: MONSTERTARTARE_SPICE_GARLIC [00:58:27]: VOLTGOATJELLY_SPICE_GARLIC [00:58:27]: GLOWBERRYMOUSSE_SPICE_GARLIC [00:58:27]: POTATOSOUFFLE_SPICE_GARLIC [00:58:27]: FROGFISHBOWL_SPICE_GARLIC [00:58:27]: GAZPACHO_SPICE_GARLIC [00:58:27]: DRAGONCHILISALAD_SPICE_GARLIC [00:58:27]: NIGHTMAREPIE_SPICE_GARLIC [00:58:27]: WETGOOP_SPICE_GARLIC [00:58:28]: BONESTEW_SPICE_CHILI [00:58:28]: MEATBALLS_SPICE_CHILI [00:58:28]: KABOBS_SPICE_CHILI [00:58:28]: HONEYHAM_SPICE_CHILI [00:58:28]: HONEYNUGGETS_SPICE_CHILI [00:58:28]: SURFNTURF_SPICE_CHILI [00:58:28]: SEAFOODGUMBO_SPICE_CHILI [00:58:28]: FISHSTICKS_SPICE_CHILI [00:58:28]: CALIFORNIAROLL_SPICE_CHILI [00:58:28]: FISHTACOS_SPICE_CHILI [00:58:28]: CEVICHE_SPICE_CHILI [00:58:28]: UNAGI_SPICE_CHILI [00:58:28]: LOBSTERDINNER_SPICE_CHILI [00:58:28]: LOBSTERBISQUE_SPICE_CHILI [00:58:28]: TURKEYDINNER_SPICE_CHILI [00:58:28]: BACONEGGS_SPICE_CHILI [00:58:28]: PEROGIES_SPICE_CHILI [00:58:28]: HOTCHILI_SPICE_CHILI [00:58:28]: PEPPERPOPPER_SPICE_CHILI [00:58:28]: FROGGLEBUNWICH_SPICE_CHILI [00:58:28]: GUACAMOLE_SPICE_CHILI [00:58:28]: MONSTERLASAGNA_SPICE_CHILI [00:58:28]: MANDRAKESOUP_SPICE_CHILI [00:58:28]: MASHEDPOTATOES_SPICE_CHILI [00:58:28]: POTATOTORNADO_SPICE_CHILI [00:58:28]: PUMPKINCOOKIE_SPICE_CHILI [00:58:28]: STUFFEDEGGPLANT_SPICE_CHILI [00:58:28]: SALSA_SPICE_CHILI [00:58:28]: VEGSTINGER_SPICE_CHILI [00:58:28]: RATATOUILLE_SPICE_CHILI [00:58:28]: ASPARAGUSSOUP_SPICE_CHILI [00:58:28]: FLOWERSALAD_SPICE_CHILI [00:58:28]: DRAGONPIE_SPICE_CHILI [00:58:28]: JAMMYPRESERVES_SPICE_CHILI [00:58:28]: FRUITMEDLEY_SPICE_CHILI [00:58:28]: TRAILMIX_SPICE_CHILI [00:58:28]: BANANAPOP_SPICE_CHILI [00:58:28]: WATERMELONICLE_SPICE_CHILI [00:58:28]: ICECREAM_SPICE_CHILI [00:58:28]: WAFFLES_SPICE_CHILI [00:58:28]: BUTTERFLYMUFFIN_SPICE_CHILI [00:58:28]: POWCAKE_SPICE_CHILI [00:58:28]: TAFFY_SPICE_CHILI [00:58:28]: JELLYBEAN_SPICE_CHILI [00:58:28]: BONESOUP_SPICE_CHILI [00:58:28]: FRESHFRUITCREPES_SPICE_CHILI [00:58:28]: MOQUECA_SPICE_CHILI [00:58:28]: MONSTERTARTARE_SPICE_CHILI [00:58:28]: VOLTGOATJELLY_SPICE_CHILI [00:58:28]: GLOWBERRYMOUSSE_SPICE_CHILI [00:58:28]: POTATOSOUFFLE_SPICE_CHILI [00:58:28]: FROGFISHBOWL_SPICE_CHILI [00:58:28]: GAZPACHO_SPICE_CHILI [00:58:28]: DRAGONCHILISALAD_SPICE_CHILI [00:58:28]: NIGHTMAREPIE_SPICE_CHILI [00:58:28]: WETGOOP_SPICE_CHILI [00:59:48]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [00:59:48]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [00:59:48]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:00:01]: [200] Account Communication Success (6) [01:00:01]: Received (KU_ppJa2HuM) from TokenPurpose [01:01:58]: SendRemoteExecute(c_give("stuffing"), -27.091730, 116.163269) [01:02:13]: [TooManyItemsPlus] SpawnPrefab: succulent_picked [01:02:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "succulent_picked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("succulent_picked", "succulent_picked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "succulent_picked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "succulent_picked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -32.628044, 123.536285) [01:02:15]: [TooManyItemsPlus] SpawnPrefab: foliage [01:02:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "foliage" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("foliage", "foliage", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "foliage" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "foliage" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.714279, 123.814346) [01:02:15]: [TooManyItemsPlus] SpawnPrefab: petals_evil [01:02:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "petals_evil" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("petals_evil", "petals_evil", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "petals_evil" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "petals_evil" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.402233, 123.730255) [01:02:19]: [TooManyItemsPlus] SpawnPrefab: petals [01:02:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "petals" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("petals", "petals", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "petals" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "petals" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -29.687193, 125.596725) [01:02:21]: [TooManyItemsPlus] SpawnPrefab: cookedmandrake [01:02:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cookedmandrake" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cookedmandrake", "cookedmandrake", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cookedmandrake" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cookedmandrake" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.333275, 126.296776) [01:03:13]: SendRemoteExecute(c_give("hotchili"), -27.138624, 117.583870) [01:04:52]: [TooManyItemsPlus] SpawnPrefab: salsa [01:04:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "salsa" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("salsa", "salsa", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "salsa" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "salsa" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -29.183027, 122.115219) [01:05:36]: [TooManyItemsPlus] SpawnPrefab: rock_avocado_fruit_ripe_cooked [01:05:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rock_avocado_fruit_ripe_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rock_avocado_fruit_ripe_cooked", "rock_avocado_fruit_ripe_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rock_avocado_fruit_ripe_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rock_avocado_fruit_ripe_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -34.095291, 122.139633) [01:05:39]: [TooManyItemsPlus] SpawnPrefab: rock_avocado_fruit_ripe [01:05:39]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rock_avocado_fruit_ripe" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rock_avocado_fruit_ripe", "rock_avocado_fruit_ripe", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rock_avocado_fruit_ripe" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rock_avocado_fruit_ripe" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -29.584583, 123.758171) [01:06:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 1 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -36.967644, 107.207733) [01:06:57]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:06:57]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:06:57]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:06:57]: Attempting to send resume request [01:06:57]: ReceiveResumeNotification [01:06:57]: Deleting user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:07:01]: Could not find anim [idle] in bank [antchovy] [01:07:01]: [ActionQueue] Adding ActionQueuer component [01:07:01]: [Drops Reset Countdown] Save file loaded successfully [01:07:01]: Craft Pot ~~~ component loaded with no data [01:07:01]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [01:07:01]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [01:07:01]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [01:07:01]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [01:07:01]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [01:07:01]: Deserializing tile data (450 x 450) [01:07:02]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:07:02]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:07:02]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:07:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, -42.725800, 102.833328) [01:07:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -43.268059, 102.666351) [01:07:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -41.645813, 102.771500) [01:07:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -44.194626, 103.997902) [01:07:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -44.783344, 103.952415) [01:07:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -45.532059, 103.997910) [01:07:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, -28.706202, 121.761917) [01:07:35]: Could not find anim [idle] in bank [antchovy] [01:07:53]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:07:53]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:07:53]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:08:43]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [01:08:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 4) end, -41.007988, 104.551796) [01:10:09]: Could not find anim [idle] in bank [antchovy] [01:10:27]: Could not find anim [idle] in bank [antchovy] [01:10:39]: Could not find anim [idle] in bank [antchovy] [01:10:41]: Could not find anim [idle] in bank [antchovy] [01:15:53]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:15:53]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:15:53]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:23:54]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:23:54]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:23:54]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:30:01]: [200] Account Communication Success (6) [01:30:01]: Received (KU_ppJa2HuM) from TokenPurpose [01:31:55]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:31:55]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:31:55]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:34:56]: Could not find anim [idle] in bank [antchovy] [01:34:57]: Could not find anim [idle] in bank [antchovy] [01:38:14]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [01:38:21]: [TooManyItemsPlus] SpawnPrefab: redgem [01:38:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "redgem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("redgem", "redgem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "redgem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "redgem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -40.255516, 99.617493) [01:38:21]: [TooManyItemsPlus] SpawnPrefab: orangegem [01:38:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "orangegem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("orangegem", "orangegem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "orangegem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "orangegem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -41.711239, 99.329758) [01:38:22]: [TooManyItemsPlus] SpawnPrefab: yellowgem [01:38:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yellowgem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yellowgem", "yellowgem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yellowgem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yellowgem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -43.678497, 99.271576) [01:38:22]: [TooManyItemsPlus] SpawnPrefab: greengem [01:38:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "greengem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("greengem", "greengem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "greengem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "greengem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -45.200439, 98.920898) [01:38:22]: [TooManyItemsPlus] SpawnPrefab: bluegem [01:38:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bluegem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bluegem", "bluegem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bluegem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bluegem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -46.402046, 99.155472) [01:38:23]: [TooManyItemsPlus] SpawnPrefab: purplegem [01:38:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "purplegem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("purplegem", "purplegem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "purplegem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "purplegem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -48.130493, 98.979858) [01:38:28]: Could not find anim [idle] in bank [antchovy] [01:38:39]: Could not find anim [idle] in bank [antchovy] [01:39:36]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [01:39:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -61.975945, 123.994629) [01:39:39]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), -53.852524, 104.321625) [01:39:39]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:39:39]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:39:39]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:39:51]: Could not find anim [idle] in bank [antchovy] [01:39:53]: Could not find anim [idle] in bank [antchovy] [01:41:24]: Could not find anim [idle] in bank [antchovy] [01:41:26]: Could not find anim [idle] in bank [antchovy] [01:46:11]: Could not find anim [idle] in bank [antchovy] [01:46:43]: Could not find anim [idle] in bank [antchovy] [01:47:40]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:47:40]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:47:40]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [01:47:44]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [01:47:46]: [TooManyItemsPlus] SpawnPrefab: cactus_meat [01:47:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_meat", "cactus_meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.664272, 130.433990) [01:47:46]: [TooManyItemsPlus] SpawnPrefab: cactus_meat [01:47:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_meat", "cactus_meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.664272, 130.433990) [01:47:46]: [TooManyItemsPlus] SpawnPrefab: cactus_meat [01:47:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_meat", "cactus_meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.664272, 130.433990) [01:47:47]: [TooManyItemsPlus] SpawnPrefab: cactus_meat [01:47:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_meat", "cactus_meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.664272, 130.433990) [01:47:47]: [TooManyItemsPlus] SpawnPrefab: cactus_meat [01:47:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cactus_meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cactus_meat", "cactus_meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cactus_meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cactus_meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.664272, 130.433990) [01:48:02]: Could not find anim [idle] in bank [antchovy] [01:48:09]: Could not find anim [idle] in bank [antchovy] [01:48:12]: [TooManyItemsPlus] SpawnPrefab: durian [01:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "durian" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("durian", "durian", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "durian" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "durian" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.915886, 122.534546) [01:48:12]: [TooManyItemsPlus] SpawnPrefab: durian [01:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "durian" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("durian", "durian", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "durian" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "durian" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.915855, 122.534546) [01:48:12]: [TooManyItemsPlus] SpawnPrefab: durian [01:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "durian" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("durian", "durian", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "durian" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "durian" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.915821, 122.534546) [01:48:12]: [TooManyItemsPlus] SpawnPrefab: durian [01:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "durian" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("durian", "durian", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "durian" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "durian" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.915821, 122.534546) [01:48:19]: [TooManyItemsPlus] SpawnPrefab: acorn_cooked [01:48:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "acorn_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("acorn_cooked", "acorn_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "acorn_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "acorn_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.299152, 127.975410) [01:53:26]: Could not find anim [idle] in bank [antchovy] [01:53:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local x,y,z = player.Transform:GetWorldPosition() local beef = c_spawn("beefalo") beef.components.domesticatable:DeltaDomestication(1) beef.components.domesticatable:DeltaObedience(1) beef.components.domesticatable:DeltaTendency(TENDENCY.ORNERY, 1) beef:SetTendency() beef.components.domesticatable:BecomeDomesticated() beef.components.hunger:SetPercent(0.5) beef.components.rideable:SetSaddle(nil, SpawnPrefab('saddle_war')) beef.Transform:SetPosition(x,y,z), -37.443268, 146.937424) [01:53:49]: Could not find anim [idle] in bank [antchovy] [01:53:57]: Could not find anim [idle] in bank [antchovy] [01:55:40]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [01:55:40]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [01:55:40]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:00:01]: [200] Account Communication Success (6) [02:00:01]: Received (KU_ppJa2HuM) from TokenPurpose [02:03:25]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [02:03:26]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), -46.878231, 140.993652) [02:03:26]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:03:26]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:03:26]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:11:27]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:11:27]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:11:27]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:13:44]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [02:14:10]: Could not find anim [idle] in bank [antchovy] [02:14:15]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [02:14:24]: [TooManyItemsPlus] SpawnPrefab: carrat [02:14:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("carrat", "carrat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -33.209400, 132.675705) [02:14:32]: Could not find anim [idle] in bank [antchovy] [02:14:46]: [TooManyItemsPlus] SpawnPrefab: snurtle [02:14:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "snurtle" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("snurtle", "snurtle", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "snurtle" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "snurtle" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -50.116539, 128.145172) [02:14:57]: [TooManyItemsPlus] SpawnPrefab: fruitdragon [02:14:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fruitdragon" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fruitdragon", "fruitdragon", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fruitdragon" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fruitdragon" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -44.477440, 132.190186) [02:15:14]: Could not find anim [idle] in bank [antchovy] [02:15:22]: [TooManyItemsPlus] SpawnPrefab: puffin [02:15:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "puffin" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("puffin", "puffin", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "puffin" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "puffin" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -15.920746, 112.134438) [02:19:28]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:19:28]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:19:28]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:27:29]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:27:29]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:27:29]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:30:01]: [200] Account Communication Success (6) [02:30:01]: Received (KU_ppJa2HuM) from TokenPurpose [02:35:30]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:35:30]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:35:30]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:43:31]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:43:31]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:43:31]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:48:32]: [TooManyItemsPlus] SpawnPrefab: spore_medium [02:48:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_medium" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("spore_medium", "spore_medium", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_medium" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_medium" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -28.647373, 123.933876) [02:48:52]: Could not find anim [idle] in bank [antchovy] [02:48:55]: Could not find anim [idle] in bank [antchovy] [02:49:07]: [TooManyItemsPlus] SpawnPrefab: lightbulb [02:49:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -25.591209, 133.920471) [02:49:07]: [TooManyItemsPlus] SpawnPrefab: lightbulb [02:49:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -25.727154, 133.888077) [02:49:07]: [TooManyItemsPlus] SpawnPrefab: lightbulb [02:49:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -25.727154, 133.888077) [02:49:08]: [TooManyItemsPlus] SpawnPrefab: lightbulb [02:49:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -25.727154, 133.888077) [02:49:08]: [TooManyItemsPlus] SpawnPrefab: lightbulb [02:49:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -25.727154, 133.888077) [02:51:32]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:51:32]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:51:32]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:55:25]: BONESOUP_SPICE_CHILI [02:55:25]: BONESOUP_SPICE_GARLIC [02:55:25]: BONESOUP_SPICE_SALT [02:55:25]: BONESOUP_SPICE_SUGAR [02:55:25]: BONESTEW_SPICE_CHILI [02:55:25]: BONESTEW_SPICE_GARLIC [02:55:25]: BONESTEW_SPICE_SALT [02:55:25]: BONESTEW_SPICE_SUGAR [02:55:25]: BUTTERFLYMUFFIN_SPICE_CHILI [02:55:25]: BUTTERFLYMUFFIN_SPICE_GARLIC [02:55:25]: BUTTERFLYMUFFIN_SPICE_SALT [02:55:25]: BUTTERFLYMUFFIN_SPICE_SUGAR [02:55:29]: [TooManyItemsPlus] SpawnPrefab: pinecone [02:55:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pinecone" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pinecone", "pinecone", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pinecone" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pinecone" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 13.957726, 114.988770) [02:55:33]: [TooManyItemsPlus] SpawnPrefab: pinecone [02:55:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pinecone" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pinecone", "pinecone", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pinecone" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pinecone" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 13.692875, 113.847549) [02:55:41]: SendRemoteExecute(c_skip(1), -1.147092, 129.798782) [02:55:41]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:55:41]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:55:41]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [02:55:56]: [TooManyItemsPlus] SpawnPrefab: pinecone [02:55:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pinecone" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pinecone", "pinecone", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pinecone" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pinecone" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 14.732021, 117.947769) [02:56:40]: Could not find anim [idle] in bank [antchovy] [02:56:41]: Could not find anim [idle] in bank [antchovy] [02:58:19]: [TooManyItemsPlus] SpawnPrefab: twiggy_nut [02:58:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_nut" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_nut", "twiggy_nut", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_nut" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_nut" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 9.328762, 137.952682) [02:59:35]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [02:59:35]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [02:59:35]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:00:01]: [200] Account Communication Success (6) [03:00:01]: Received (KU_ppJa2HuM) from TokenPurpose [03:07:38]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:07:38]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:07:38]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:07:43]: Could not find anim [idle] in bank [antchovy] [03:08:00]: Could not find anim [idle] in bank [antchovy] [03:08:08]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.872585, 124.065201) [03:08:08]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.929346, 124.065193) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:09]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.957727, 124.065201) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -9.330709, 124.064636) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -9.763531, 124.127357) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.009380, 124.127357) [03:08:10]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.134621, 124.127357) [03:08:11]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.199018, 124.127357) [03:08:11]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.232050, 124.127357) [03:08:11]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.246264, 124.127357) [03:08:11]: [TooManyItemsPlus] SpawnPrefab: twiggy_normal [03:08:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_normal", "twiggy_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -10.249512, 124.127357) [03:08:12]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -16.991823, 123.482109) [03:08:12]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -17.018501, 123.420296) [03:08:13]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -17.395756, 123.390686) [03:08:13]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -17.508377, 123.372192) [03:08:13]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -17.976418, 123.364716) [03:08:13]: [TooManyItemsPlus] SpawnPrefab: twiggy_tall [03:08:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_tall", "twiggy_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -19.035110, 123.361076) [03:08:16]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -5.290907, 131.046555) [03:08:16]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -4.712708, 131.509796) [03:08:16]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -4.836065, 131.744446) [03:08:16]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -5.159434, 131.862335) [03:08:16]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -5.834537, 131.921371) [03:08:17]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -7.283362, 131.973755) [03:08:17]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -7.620758, 131.976852) [03:08:17]: [TooManyItemsPlus] SpawnPrefab: twiggytree [03:08:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggytree" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggytree", "twiggytree", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggytree" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggytree" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.171837, 131.978256) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -6.240457, 136.267181) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -6.377234, 136.306580) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -6.829529, 136.329559) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -7.405760, 136.342285) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -7.918998, 136.347366) [03:08:20]: [TooManyItemsPlus] SpawnPrefab: twiggy_short [03:08:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "twiggy_short" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("twiggy_short", "twiggy_short", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "twiggy_short" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "twiggy_short" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -8.412042, 136.349243) [03:14:32]: [TooManyItemsPlus] SpawnPrefab: frog [03:14:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "frog" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("frog", "frog", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "frog" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "frog" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -9.818687, 129.767303) [03:14:41]: [Error] Dedicated server process terminated prematurely. [03:14:47]: Connection lost to 127.0.0.1|10999 <6345893269678998114> [03:14:47]: [Connect] PendingConnection::Reset(true) [03:14:47]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:14:47]: [IPC] Unregistering handler for signal #00000CA4 [03:14:47]: [IPC] Unregistering handler for signal #00000C20 [03:14:47]: [IPC] Unregistering handler for signal #00000C90 [03:14:47]: [IPC] Unregistering handler for signal #00000CA0 [03:14:47]: [IPC] Unregistering handler for signal #00000C9C [03:14:47]: [IPC] Sending signal... #00000AD0 [03:14:53]: [IPC] Unregistering handler for signal #00000C7C [03:14:53]: [IPC] Unregistering handler for signal #00000AC8 [03:14:53]: [IPC] Unregistering handler for signal #00000C94 [03:14:53]: [IPC] Unregistering handler for signal #00000C64 [03:14:53]: [IPC] Unregistering handler for signal #00000C44 [03:14:53]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:14:53]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:14:53]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:14:53]: [Steam] Game Connection terminated (2130706433|10999) [03:14:53]: [Shard] Stopping shard mode [03:14:53]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:14:55]: DoRestart: false [03:14:56]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:14:57]: Collecting garbage... [03:14:57]: lua_gc took 0.06 seconds [03:14:57]: ~ShardLuaProxy() [03:14:57]: ~cEventLeaderboardProxy() [03:14:57]: ~ItemServerLuaProxy() [03:14:57]: ~InventoryLuaProxy() [03:14:57]: ~NetworkLuaProxy() [03:14:57]: ~SimLuaProxy() [03:14:57]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:15:01]: lua_close took 4.05 seconds [03:15:02]: ReleaseAll [03:15:04]: ReleaseAll Finished [03:15:04]: cGame::StartPlaying [03:15:04]: LOADING LUA [03:15:04]: DoLuaFile scripts/main.lua [03:15:04]: DoLuaFile loading buffer scripts/main.lua [03:15:04]: taskgrouplist: default Together [03:15:04]: taskgrouplist: classic Classic [03:15:04]: taskgrouplist: cave_default Underground [03:15:04]: taskgrouplist: lavaarena_taskset The Forge [03:15:04]: taskgrouplist: quagmire_taskset The Gorge [03:15:04]: running main.lua [03:15:04]: unloading prefabs for mod MOD_workshop-1378549454 [03:15:04]: unloading prefabs for mod MOD_workshop-727774324 [03:15:04]: unloading prefabs for mod MOD_workshop-758532836 [03:15:04]: unloading prefabs for mod MOD_workshop-375859599 [03:15:04]: unloading prefabs for mod MOD_workshop-343753877 [03:15:04]: unloading prefabs for mod MOD_workshop-850494968 [03:15:04]: unloading prefabs for mod MOD_workshop-873350047 [03:15:04]: unloading prefabs for mod MOD_workshop-345692228 [03:15:04]: unloading prefabs for mod MOD_workshop-804413673 [03:15:04]: unloading prefabs for mod MOD_workshop-1161879946 [03:15:05]: unloading prefabs for mod MOD_workshop-416991215 [03:15:05]: unloading prefabs for mod MOD_workshop-1688661034 [03:15:05]: unloading prefabs for mod MOD_workshop-376333686 [03:15:05]: unloading prefabs for mod MOD_workshop-1608191708 [03:15:05]: unloading prefabs for mod MOD_workshop-352373173 [03:15:05]: unloading prefabs for mod MOD_workshop-351325790 [03:15:05]: unloading prefabs for mod MOD_workshop-1365141672 [03:15:05]: unloading prefabs for mod buildgridplacer [03:15:05]: loaded modindex [03:15:05]: ModIndex: Beginning normal load sequence. [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:15:05]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:15:05]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:15:05]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:15:05]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:15:05]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:15:05]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:15:05]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:15:05]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:15:05]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:15:05]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:15:05]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:15:05]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:15:05]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:15:05]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:15:05]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:15:05]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:15:05]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:15:05]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:15:05]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:15:05]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:15:05]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:15:05]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:15:05]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:15:05]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:15:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:15:05]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:15:05]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:15:05]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:15:05]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:15:05]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:15:05]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:15:05]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:15:05]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:15:05]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:15:08]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:15:08]: LOADING LUA SUCCESS [03:15:08]: PlayerDeaths loaded morgue 3981 [03:15:08]: PlayerHistory loaded player_history (v2) len:19201 [03:15:08]: ServerPreferences loaded server_preferences 2 [03:15:08]: bloom_enabled true [03:15:08]: loaded saveindex [03:15:08]: OnFilesLoaded() [03:15:08]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:08]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:08]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:08]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:08]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:09]: OnUpdatePurchaseStateComplete [03:15:09]: Klump load on boot started. [03:15:09]: Klump files loaded: 0 [03:15:09]: Unload characters [03:15:09]: Unload BE [03:15:10]: Unload BE done [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:15:12]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:15:12]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:15:12]: Could not unload undefined prefab (ocean_splash_med1) [03:15:12]: Could not unload undefined prefab (ocean_splash_small1) [03:15:12]: Could not unload undefined prefab (ocean_splash_small2) [03:15:12]: Could not unload undefined prefab (splash_ocean) [03:15:18]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:15:18]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:15:18]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:15:18]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:15:18]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:15:18]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:15:18]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:15:18]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:15:18]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:15:18]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:15:18]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:15:18]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:15:18]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:15:18]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:15:18]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:15:18]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:15:18]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:15:18]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:15:18]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:15:18]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:15:18]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:15:18]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:15:18]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:15:18]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:15:18]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:15:18]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:15:18]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:15:18]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:15:18]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:15:19]: Load FE [03:15:19]: Load FE: done [03:15:19]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:15:19]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:15:19]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:15:19]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:15:19]: SimLuaProxy::QueryServer() [03:15:19]: Check for write access: TRUE [03:15:19]: Check for read access: TRUE [03:15:19]: ModIndex: Load sequence finished successfully. [03:15:19]: Reset() returning [03:15:21]: [MOTD] Downloading image for box1 [03:15:23]: [MOTD] Done Loading. [03:15:23]: [200] Account Communication Success (6) [03:15:23]: Received (KU_ppJa2HuM) from TokenPurpose [03:15:23]: [Steam] Auth Session Ticket requested... [03:15:24]: There is no active event to get the status of. [03:15:24]: [Steam] Got Auth Session Ticket [03:15:24]: loaded inventory_cache_prod [03:15:24]: loaded inventory_cache_prod [03:15:26]: [Drops Reset Countdown] Save file loaded successfully [03:15:26]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:15:30]: Getting top mod details... [03:15:30]: Frontend-Unloading mod 'all'. [03:15:30]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:15:30]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:15:30]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:15:30]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:15:31]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:15:31]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:15:31]: FrontendLoadMod workshop-758532836 [03:15:31]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:15:31]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:15:31]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:15:31]: FrontendLoadMod workshop-375859599 [03:15:31]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:15:31]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:15:31]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:15:31]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:15:31]: FrontendLoadMod workshop-850494968 [03:15:31]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:15:31]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:15:31]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:15:31]: FrontendLoadMod workshop-1378549454 [03:15:31]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:15:31]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:15:31]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:15:31]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:15:31]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:15:31]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:15:32]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:15:32]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:15:32]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:15:32]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:15:32]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:15:32]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:15:35]: GOT top mod details...50 [03:15:38]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:15:38]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:15:38]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:15:38]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:15:38]: [IPC] Clearing pending signals #00000CA4... [03:15:38]: [IPC] Registering handler for signal #00000CA4 [03:15:38]: [IPC] Handle #00000CA4 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C20... [03:15:38]: [IPC] Registering handler for signal #00000C20 [03:15:38]: [IPC] Handle #00000C20 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C90... [03:15:38]: [IPC] Registering handler for signal #00000C90 [03:15:38]: [IPC] Handle #00000C90 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000CA0... [03:15:38]: [IPC] Registering handler for signal #00000CA0 [03:15:38]: [IPC] Handle #00000CA0 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C9C... [03:15:38]: [IPC] Registering handler for signal #00000C9C [03:15:38]: [IPC] Handle #00000C9C added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000B80... [03:15:38]: [IPC] Clearing pending signals #00000C7C... [03:15:38]: [IPC] Registering handler for signal #00000C7C [03:15:38]: [IPC] Handle #00000C7C added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000AC8... [03:15:38]: [IPC] Registering handler for signal #00000AC8 [03:15:38]: [IPC] Handle #00000AC8 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C94... [03:15:38]: [IPC] Registering handler for signal #00000C94 [03:15:38]: [IPC] Handle #00000C94 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C64... [03:15:38]: [IPC] Registering handler for signal #00000C64 [03:15:38]: [IPC] Handle #00000C64 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000C44... [03:15:38]: [IPC] Registering handler for signal #00000C44 [03:15:38]: [IPC] Handle #00000C44 added to the Eventhandles [03:15:38]: [IPC] Clearing pending signals #00000AD0... [03:15:38]: EResult 15, 1163881700 [03:15:38]: Failed getting mod details. [03:15:41]: EResult 15, 723602707 [03:15:41]: Failed getting mod details. [03:15:47]: [IPC] Received DST_Slave Starting signal ! [03:15:47]: [IPC] Received DST_Master Starting signal ! [03:15:52]: EResult 15, 1426307540 [03:15:52]: Failed getting mod details. [03:15:53]: EResult 15, 1346232952 [03:15:53]: Failed getting mod details. [03:16:02]: DownloadPublishedFileV2() [03:16:02]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:16:10]: [IPC] Received DST_Master Ready signal ! [03:16:31]: [IPC] Received DST_Slave Ready signal ! [03:16:32]: [Connect] Init client connection to 127.0.0.1|10999 [03:16:32]: [Connect] PendingConnection::Reset(true) [03:16:32]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:16:32]: [Connect] InternalInitClient <2013718254594257078> [03:16:32]: [Shard] Starting shard mode as player [03:16:32]: [Connect] No server listing found for [03:16:32]: [Connect] Sending ping(s)... [03:16:32]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:16:32]: [Connect] Ping response from 127.0.0.1|10999 [03:16:32]: [Connect] Joining server from ping response... [03:16:32]: [Connect] Got join server response from lua [03:16:32]: [200] Account Communication Success (13) [03:16:32]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:16:32]: [Connect] DirectConnect to 127.0.0.1|10999 [03:16:33]: Connection accepted to 127.0.0.1|10999 <7710543592995209322> [03:16:33]: Network external address discovered: 127.0.0.1|59503 [03:16:33]: SendClientHandShakePacket to <7710543592995209322> [03:16:33]: DeserializeHandShakeServerListing [03:16:33]: Network tick rate: U=10(3), D=15 [03:16:33]: Platform: 1 [03:16:33]: Version: 408761 [03:16:33]: [Steam] Game Connection initiated [03:16:33]: SendClientInventoryHandShakePacket to <7710543592995209322> [03:16:34]: Begin Session: 2A981B896E66EB75 [03:16:35]: Done Downloading Client Object Data [03:16:35]: DownloadMods and temp disable [03:16:35]: We now have the required mods, enable them for server [03:16:35]: Temp Enabling workshop-758532836 [03:16:35]: Temp Enabling workshop-375859599 [03:16:35]: Temp Enabling workshop-1378549454 [03:16:35]: ModIndex:SetTempModConfigData [03:16:35]: Setting temp mod config for mod workshop-758532836 [03:16:35]: Setting temp mod config for mod workshop-1378549454 [03:16:35]: Setting temp mod config for mod workshop-375859599 [03:16:35]: Mods are setup for server, save the mod index and proceed. [03:16:35]: Downloading [1] From: server_temp [03:16:35]: 1 (15%) 1/1 server_temp\server_save 114000b / 728999b [03:16:35]: 1 (31%) 1/1 server_temp\server_save 228000b / 728999b [03:16:35]: 1 (46%) 1/1 server_temp\server_save 342000b / 728999b [03:16:35]: 1 (62%) 1/1 server_temp\server_save 456000b / 728999b [03:16:35]: 1 (78%) 1/1 server_temp\server_save 570000b / 728999b [03:16:35]: 1 (93%) 1/1 server_temp\server_save 684000b / 728999b [03:16:35]: 1 (100%) 1/1 server_temp\server_save 728999b / 728999b [03:16:35]: Download complete[1] Files: 1 Size: 728999 [03:16:35]: Collecting garbage... [03:16:35]: lua_gc took 0.06 seconds [03:16:35]: ~ShardLuaProxy() [03:16:35]: ~cEventLeaderboardProxy() [03:16:35]: ~ItemServerLuaProxy() [03:16:35]: ~InventoryLuaProxy() [03:16:35]: ~NetworkLuaProxy() [03:16:35]: ~SimLuaProxy() [03:16:35]: Cancelling LuaQueryCallback handle [24] [03:16:35]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:16:35]: lua_close took 0.09 seconds [03:16:35]: ReleaseAll [03:16:35]: ReleaseAll Finished [03:16:35]: cGame::StartPlaying [03:16:35]: LOADING LUA [03:16:35]: DoLuaFile scripts/main.lua [03:16:35]: DoLuaFile loading buffer scripts/main.lua [03:16:36]: taskgrouplist: default Together [03:16:36]: taskgrouplist: classic Classic [03:16:36]: taskgrouplist: cave_default Underground [03:16:36]: taskgrouplist: lavaarena_taskset The Forge [03:16:36]: taskgrouplist: quagmire_taskset The Gorge [03:16:36]: running main.lua [03:16:36]: unloading prefabs for mod MOD_workshop-727774324 [03:16:36]: unloading prefabs for mod MOD_workshop-343753877 [03:16:36]: unloading prefabs for mod MOD_workshop-873350047 [03:16:36]: unloading prefabs for mod MOD_workshop-345692228 [03:16:36]: unloading prefabs for mod MOD_workshop-804413673 [03:16:36]: unloading prefabs for mod MOD_workshop-1161879946 [03:16:36]: unloading prefabs for mod MOD_workshop-416991215 [03:16:36]: unloading prefabs for mod MOD_workshop-1688661034 [03:16:36]: unloading prefabs for mod MOD_workshop-376333686 [03:16:36]: unloading prefabs for mod MOD_workshop-1608191708 [03:16:36]: unloading prefabs for mod MOD_workshop-352373173 [03:16:36]: unloading prefabs for mod MOD_workshop-351325790 [03:16:36]: unloading prefabs for mod MOD_workshop-1365141672 [03:16:36]: loaded modindex [03:16:36]: ModIndex: Beginning normal load sequence. [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:16:36]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:16:36]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:16:36]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:16:36]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:16:36]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:16:36]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:16:36]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:16:36]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:16:36]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:16:36]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:16:36]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:16:36]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:16:36]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:16:36]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:16:36]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:16:36]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:16:36]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:16:36]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:16:36]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:16:36]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:16:36]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:16:36]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:16:36]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:16:36]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:16:36]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:16:36]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:16:36]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:16:36]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:16:36]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:16:36]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:16:36]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:16:36]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:16:36]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:16:36]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:16:36]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:16:36]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:16:36]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:16:36]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:16:36]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:16:36]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:16:36]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:16:36]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:16:36]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:16:36]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:16:36]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:16:36]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:16:36]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:16:36]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:16:36]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:16:37]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:16:37]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:16:37]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:16:37]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:16:37]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:16:37]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:16:37]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:16:40]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:16:40]: LOADING LUA SUCCESS [03:16:40]: Registering mod namespace "globalpause" [03:16:40]: PlayerDeaths loaded morgue 3981 [03:16:40]: PlayerHistory loaded player_history (v2) len:19201 [03:16:40]: ServerPreferences loaded server_preferences 2 [03:16:40]: bloom_enabled true [03:16:40]: loaded saveindex [03:16:40]: OnFilesLoaded() [03:16:40]: OnUpdatePurchaseStateComplete [03:16:40]: Loading world: client_temp/server_save [03:16:40]: Save file is at version 5.04 [03:16:40]: Klump load on boot started. [03:16:40]: Klump files loaded: 0 [03:16:41]: Unload FE [03:16:41]: Unload FE done [03:16:47]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:16:47]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:16:47]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:16:47]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:16:47]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:16:47]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:16:47]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:16:47]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:16:47]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:16:47]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:16:47]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:16:47]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:16:47]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:16:47]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:16:47]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:16:47]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:16:47]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:16:47]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:16:47]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:16:47]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:16:47]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:16:47]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:16:47]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:16:47]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:16:47]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:16:47]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:16:47]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:16:47]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:16:47]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:16:47]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:16:47]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:16:47]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:16:47]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:16:47]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:16:47]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:16:47]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:16:47]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:16:47]: LOAD BE [03:16:51]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:16:51]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:16:52]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:16:52]: Could not preload undefined prefab (hermitshop_chum) [03:16:52]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:16:52]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:16:52]: Could not preload undefined prefab (yotc_shrinecarrat) [03:16:52]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:16:52]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:16:52]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:16:52]: LOAD BE: done [03:16:52]: Overriding World Event to: none [03:16:52]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:16:52]: [Idea Testing] Successfully removed weather dimming [03:16:52]: Loading 16 new character(s) [03:16:53]: Total 16 character(s) loaded [03:16:54]: Loading Nav Grid [03:16:54]: World generated on version 408761, using seed: 1589508649 [03:16:54]: setting summerlength 0 [03:16:54]: setting isnightmaredawn false [03:16:54]: setting elapseddaysinseason 197 [03:16:54]: setting isfullmoon false [03:16:54]: setting moisture 0 [03:16:54]: setting springlength 0 [03:16:54]: setting isnightmarewild false [03:16:54]: setting moonphase quarter [03:16:54]: setting precipitationrate 0 [03:16:54]: setting iswet false [03:16:54]: setting isnewmoon false [03:16:54]: setting iswinter false [03:16:54]: setting israining false [03:16:54]: setting issummer false [03:16:54]: setting time 0.0020696004231771 [03:16:54]: setting wetness 0 [03:16:54]: setting moistureceil 911.99560546875 [03:16:54]: setting isday true [03:16:54]: setting nightmaretimeinphase 0 [03:16:54]: setting season autumn [03:16:54]: setting isnight false [03:16:54]: setting cycles 197 [03:16:54]: setting isnightmarecalm false [03:16:54]: setting timeinphase 0.0027594672309028 [03:16:54]: setting isdusk false [03:16:54]: setting iscavedusk false [03:16:54]: setting isautumn true [03:16:54]: setting iscaveday true [03:16:54]: setting remainingdaysinseason 10000 [03:16:54]: setting phase day [03:16:54]: setting snowlevel 0 [03:16:54]: setting iswaxingmoon false [03:16:54]: setting autumnlength 50 [03:16:54]: setting pop 0 [03:16:54]: setting nightmaretime 0 [03:16:54]: setting isspring false [03:16:54]: setting winterlength 0 [03:16:54]: setting nightmarephase none [03:16:54]: setting issnowcovered false [03:16:54]: setting issnowing false [03:16:54]: setting iscavenight false [03:16:54]: setting temperature 29.728324097902 [03:16:54]: setting cavephase day [03:16:54]: setting precipitation none [03:16:54]: setting isnightmarewarn false [03:16:54]: OVERRIDE: setting regrowth to veryslow [03:16:54]: OVERRIDE: setting bearger to never [03:16:54]: OVERRIDE: setting flowers to never [03:16:54]: OVERRIDE: setting goosemoose to never [03:16:54]: OVERRIDE: setting day to longday [03:16:54]: OVERRIDE: setting perd to never [03:16:54]: OVERRIDE: setting dragonfly to never [03:16:54]: OVERRIDE: setting deerclops to never [03:16:54]: OVERRIDE: setting antliontribute to never [03:16:54]: OVERRIDE: setting petrification to none [03:16:54]: OVERRIDE: setting hunt to never [03:16:54]: OVERRIDE: setting birds to never [03:16:54]: OVERRIDE: setting lureplants to never [03:16:54]: OVERRIDE: setting weather to never [03:16:54]: OVERRIDE: setting krampus to never [03:16:54]: OVERRIDE: setting alternatehunt to never [03:16:54]: OVERRIDE: setting hounds to never [03:16:54]: OVERRIDE: setting liefs to never [03:16:54]: OVERRIDE: setting butterfly to never [03:16:54]: OVERRIDE: setting lightning to never [03:16:54]: OVERRIDE: setting meteorshowers to never [03:16:54]: OVERRIDE: setting disease_delay to none [03:16:54]: OVERRIDE: setting penguins to never [03:16:54]: OVERRIDE: setting deciduousmonster to never [03:16:54]: OVERRIDE: setting beefaloheat to never [03:16:54]: Reconstructing topology [03:16:54]: ...Sorting points [03:16:54]: ...Sorting edges [03:16:54]: ...Connecting nodes [03:16:54]: ...Validating connections [03:16:54]: ...Housekeeping [03:16:54]: ...Done! [03:16:54]: Check for write access: TRUE [03:16:54]: Check for read access: TRUE [03:16:54]: ModIndex: Load sequence finished successfully. [03:16:54]: Reset() returning [03:16:56]: Attempting to send resume request [03:16:56]: ReceiveResumeNotification [03:16:56]: Could not find anim [idle] in bank [antchovy] [03:16:56]: [ActionQueue] Adding ActionQueuer component [03:16:56]: [Drops Reset Countdown] Save file loaded successfully [03:16:57]: Craft Pot ~~~ component loaded with no data [03:16:57]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:16:57]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:16:57]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:16:57]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:16:57]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:16:57]: Could not find anim [idle] in bank [antchovy] [03:16:57]: Deserializing tile data (450 x 450) [03:16:58]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:16:58]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:16:58]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:17:23]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:17:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -2.804266, 153.058731) [03:17:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, -3.696645, 152.986008) [03:17:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -4.929884, 152.988892) [03:17:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 1) end, -16.878733, 131.152344) [03:17:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, -20.166906, 131.148224) [03:17:41]: Could not find anim [idle] in bank [antchovy] [03:17:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 6.193357, 116.516861) [03:18:06]: [TooManyItemsPlus] SpawnPrefab: rabbit [03:18:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rabbit" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rabbit", "rabbit", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rabbit" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rabbit" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -4.896036, 117.953278) [03:18:29]: [TooManyItemsPlus] SpawnPrefab: spider [03:18:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider", "spider", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 2.386360, 109.068329) [03:18:33]: [TooManyItemsPlus] SpawnPrefab: spider_warrior [03:18:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider_warrior" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider_warrior", "spider_warrior", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider_warrior" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider_warrior" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -0.495335, 109.039444) [03:18:40]: Could not find anim [idle] in bank [antchovy] [03:18:40]: [Error] Dedicated server process terminated prematurely. [03:18:43]: Could not find anim [idle] in bank [antchovy] [03:18:46]: Connection lost to 127.0.0.1|10999 <7710543592995209322> [03:18:46]: [Connect] PendingConnection::Reset(true) [03:18:46]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:18:46]: [IPC] Unregistering handler for signal #00000CA4 [03:18:46]: [IPC] Unregistering handler for signal #00000C20 [03:18:46]: [IPC] Unregistering handler for signal #00000C90 [03:18:46]: [IPC] Unregistering handler for signal #00000CA0 [03:18:46]: [IPC] Unregistering handler for signal #00000C9C [03:18:46]: [IPC] Sending signal... #00000AD0 [03:18:48]: [IPC] Unregistering handler for signal #00000C7C [03:18:48]: [IPC] Unregistering handler for signal #00000AC8 [03:18:48]: [IPC] Unregistering handler for signal #00000C94 [03:18:48]: [IPC] Unregistering handler for signal #00000C64 [03:18:48]: [IPC] Unregistering handler for signal #00000C44 [03:18:48]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:18:48]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:18:48]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:18:48]: [Steam] Game Connection terminated (2130706433|10999) [03:18:48]: [Shard] Stopping shard mode [03:18:48]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:18:50]: DoRestart: false [03:18:51]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:18:51]: Collecting garbage... [03:18:51]: lua_gc took 0.07 seconds [03:18:51]: ~ShardLuaProxy() [03:18:51]: ~cEventLeaderboardProxy() [03:18:51]: ~ItemServerLuaProxy() [03:18:51]: ~InventoryLuaProxy() [03:18:51]: ~NetworkLuaProxy() [03:18:51]: ~SimLuaProxy() [03:18:51]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:18:51]: lua_close took 0.09 seconds [03:18:51]: ReleaseAll [03:18:51]: ReleaseAll Finished [03:18:51]: cGame::StartPlaying [03:18:51]: LOADING LUA [03:18:51]: DoLuaFile scripts/main.lua [03:18:51]: DoLuaFile loading buffer scripts/main.lua [03:18:51]: taskgrouplist: default Together [03:18:51]: taskgrouplist: classic Classic [03:18:51]: taskgrouplist: cave_default Underground [03:18:51]: taskgrouplist: lavaarena_taskset The Forge [03:18:51]: taskgrouplist: quagmire_taskset The Gorge [03:18:51]: running main.lua [03:18:51]: unloading prefabs for mod MOD_workshop-1378549454 [03:18:51]: unloading prefabs for mod MOD_workshop-727774324 [03:18:51]: unloading prefabs for mod MOD_workshop-758532836 [03:18:51]: unloading prefabs for mod MOD_workshop-375859599 [03:18:51]: unloading prefabs for mod MOD_workshop-343753877 [03:18:51]: unloading prefabs for mod MOD_workshop-850494968 [03:18:51]: unloading prefabs for mod MOD_workshop-873350047 [03:18:51]: unloading prefabs for mod MOD_workshop-345692228 [03:18:51]: unloading prefabs for mod MOD_workshop-804413673 [03:18:51]: unloading prefabs for mod MOD_workshop-1161879946 [03:18:51]: unloading prefabs for mod MOD_workshop-416991215 [03:18:51]: unloading prefabs for mod MOD_workshop-1688661034 [03:18:51]: unloading prefabs for mod MOD_workshop-376333686 [03:18:51]: unloading prefabs for mod MOD_workshop-1608191708 [03:18:51]: unloading prefabs for mod MOD_workshop-352373173 [03:18:51]: unloading prefabs for mod MOD_workshop-351325790 [03:18:51]: unloading prefabs for mod MOD_workshop-1365141672 [03:18:51]: unloading prefabs for mod buildgridplacer [03:18:51]: loaded modindex [03:18:52]: ModIndex: Beginning normal load sequence. [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:18:52]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:18:52]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:18:52]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:18:52]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:18:52]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:18:52]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:18:52]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:18:52]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:18:52]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:18:52]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:18:52]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:18:52]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:18:52]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:18:52]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:18:52]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:18:52]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:18:52]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:18:52]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:18:52]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:18:52]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:18:52]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:18:52]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:18:52]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:18:52]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:18:52]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:18:52]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:18:52]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:18:52]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:18:52]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:18:52]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:18:52]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:18:52]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:18:52]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:18:52]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:18:55]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:18:55]: LOADING LUA SUCCESS [03:18:55]: PlayerDeaths loaded morgue 3981 [03:18:55]: PlayerHistory loaded player_history (v2) len:19201 [03:18:55]: ServerPreferences loaded server_preferences 2 [03:18:55]: bloom_enabled true [03:18:55]: loaded saveindex [03:18:55]: OnFilesLoaded() [03:18:56]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:18:56]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:18:56]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:18:56]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:18:56]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:18:56]: OnUpdatePurchaseStateComplete [03:18:56]: Klump load on boot started. [03:18:56]: Klump files loaded: 0 [03:18:56]: Unload characters [03:18:56]: Unload BE [03:18:56]: Unload BE done [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:18:56]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:18:56]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:18:56]: Could not unload undefined prefab (ocean_splash_med1) [03:18:56]: Could not unload undefined prefab (ocean_splash_small1) [03:18:56]: Could not unload undefined prefab (ocean_splash_small2) [03:18:56]: Could not unload undefined prefab (splash_ocean) [03:19:01]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:19:01]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:19:01]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:19:01]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:19:01]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:19:01]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:19:01]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:19:01]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:19:01]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:19:01]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:19:01]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:19:01]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:19:01]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:19:01]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:19:01]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:19:01]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:19:01]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:19:01]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:19:01]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:19:01]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:19:01]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:19:01]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:19:01]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:19:01]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:19:01]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:19:01]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:19:01]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:19:01]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:19:01]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:19:02]: Load FE [03:19:02]: Load FE: done [03:19:02]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:19:02]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:19:02]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:19:02]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:19:02]: SimLuaProxy::QueryServer() [03:19:02]: Check for write access: TRUE [03:19:02]: Check for read access: TRUE [03:19:02]: ModIndex: Load sequence finished successfully. [03:19:02]: Reset() returning [03:19:04]: [MOTD] Downloading image for box1 [03:19:05]: [MOTD] Done Loading. [03:19:35]: [200] Account Communication Success (6) [03:19:35]: Received (KU_ppJa2HuM) from TokenPurpose [03:19:35]: [Steam] Auth Session Ticket requested... [03:19:35]: [Steam] Got Auth Session Ticket [03:19:36]: There is no active event to get the status of. [03:19:36]: loaded inventory_cache_prod [03:19:36]: loaded inventory_cache_prod [03:19:37]: [Drops Reset Countdown] Save file loaded successfully [03:19:37]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:40]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:19:41]: Getting top mod details... [03:19:41]: Frontend-Unloading mod 'all'. [03:19:41]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:19:41]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:19:41]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:19:41]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:19:42]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:19:42]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:19:42]: FrontendLoadMod workshop-758532836 [03:19:42]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:19:42]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:19:42]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:19:42]: FrontendLoadMod workshop-375859599 [03:19:42]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:19:42]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:19:42]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:19:42]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:19:42]: FrontendLoadMod workshop-850494968 [03:19:42]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:19:42]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:19:42]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:19:42]: FrontendLoadMod workshop-1378549454 [03:19:42]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:19:42]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:19:42]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:19:42]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:19:42]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:19:42]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:19:42]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:19:42]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:19:42]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:19:42]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:19:42]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:19:42]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:19:45]: GOT top mod details...50 [03:19:47]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:19:47]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:19:47]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:19:47]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:19:48]: [IPC] Clearing pending signals #00000CA4... [03:19:48]: [IPC] Registering handler for signal #00000CA4 [03:19:48]: [IPC] Handle #00000CA4 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C20... [03:19:48]: [IPC] Registering handler for signal #00000C20 [03:19:48]: [IPC] Handle #00000C20 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C90... [03:19:48]: [IPC] Registering handler for signal #00000C90 [03:19:48]: [IPC] Handle #00000C90 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000CA0... [03:19:48]: [IPC] Registering handler for signal #00000CA0 [03:19:48]: [IPC] Handle #00000CA0 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C9C... [03:19:48]: [IPC] Registering handler for signal #00000C9C [03:19:48]: [IPC] Handle #00000C9C added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000B80... [03:19:48]: [IPC] Clearing pending signals #00000C7C... [03:19:48]: [IPC] Registering handler for signal #00000C7C [03:19:48]: [IPC] Handle #00000C7C added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000AC8... [03:19:48]: [IPC] Registering handler for signal #00000AC8 [03:19:48]: [IPC] Handle #00000AC8 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C94... [03:19:48]: [IPC] Registering handler for signal #00000C94 [03:19:48]: [IPC] Handle #00000C94 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C64... [03:19:48]: [IPC] Registering handler for signal #00000C64 [03:19:48]: [IPC] Handle #00000C64 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000C44... [03:19:48]: [IPC] Registering handler for signal #00000C44 [03:19:48]: [IPC] Handle #00000C44 added to the Eventhandles [03:19:48]: [IPC] Clearing pending signals #00000AD0... [03:19:49]: EResult 15, 1163881700 [03:19:49]: Failed getting mod details. [03:19:52]: EResult 15, 723602707 [03:19:52]: Failed getting mod details. [03:19:57]: [IPC] Received DST_Master Starting signal ! [03:19:57]: [IPC] Received DST_Slave Starting signal ! [03:20:02]: EResult 15, 1426307540 [03:20:02]: Failed getting mod details. [03:20:03]: EResult 15, 1346232952 [03:20:03]: Failed getting mod details. [03:20:12]: DownloadPublishedFileV2() [03:20:12]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:20:18]: [IPC] Received DST_Master Ready signal ! [03:20:43]: [IPC] Received DST_Slave Ready signal ! [03:20:43]: [Connect] Init client connection to 127.0.0.1|10999 [03:20:43]: [Connect] PendingConnection::Reset(true) [03:20:43]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:20:43]: [Connect] InternalInitClient <8528525343093874288> [03:20:43]: [Shard] Starting shard mode as player [03:20:44]: [Connect] No server listing found for [03:20:44]: [Connect] Sending ping(s)... [03:20:44]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:20:44]: [Connect] Ping response from 127.0.0.1|10999 [03:20:44]: [Connect] Joining server from ping response... [03:20:44]: [Connect] Got join server response from lua [03:20:44]: [200] Account Communication Success (13) [03:20:44]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:20:44]: [Connect] DirectConnect to 127.0.0.1|10999 [03:20:44]: Connection accepted to 127.0.0.1|10999 <7328264835300634352> [03:20:44]: Network external address discovered: 127.0.0.1|51248 [03:20:44]: SendClientHandShakePacket to <7328264835300634352> [03:20:44]: DeserializeHandShakeServerListing [03:20:44]: Network tick rate: U=10(3), D=15 [03:20:44]: Platform: 1 [03:20:44]: Version: 408761 [03:20:44]: [Steam] Game Connection initiated [03:20:45]: SendClientInventoryHandShakePacket to <7328264835300634352> [03:20:46]: Begin Session: 2A981B896E66EB75 [03:20:47]: Done Downloading Client Object Data [03:20:47]: DownloadMods and temp disable [03:20:47]: We now have the required mods, enable them for server [03:20:47]: Temp Enabling workshop-758532836 [03:20:47]: Temp Enabling workshop-375859599 [03:20:47]: Temp Enabling workshop-1378549454 [03:20:47]: ModIndex:SetTempModConfigData [03:20:47]: Setting temp mod config for mod workshop-758532836 [03:20:47]: Setting temp mod config for mod workshop-1378549454 [03:20:47]: Setting temp mod config for mod workshop-375859599 [03:20:47]: Mods are setup for server, save the mod index and proceed. [03:20:47]: Downloading [2] From: server_temp [03:20:47]: Download complete[2] Files: 842150454 Size: 1701407843 [03:20:47]: Collecting garbage... [03:20:47]: lua_gc took 0.07 seconds [03:20:47]: ~ShardLuaProxy() [03:20:47]: ~cEventLeaderboardProxy() [03:20:47]: ~ItemServerLuaProxy() [03:20:47]: ~InventoryLuaProxy() [03:20:47]: ~NetworkLuaProxy() [03:20:47]: ~SimLuaProxy() [03:20:47]: Cancelling LuaQueryCallback handle [34] [03:20:47]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:20:47]: lua_close took 0.12 seconds [03:20:47]: ReleaseAll [03:20:47]: ReleaseAll Finished [03:20:47]: cGame::StartPlaying [03:20:47]: LOADING LUA [03:20:47]: DoLuaFile scripts/main.lua [03:20:47]: DoLuaFile loading buffer scripts/main.lua [03:20:48]: taskgrouplist: default Together [03:20:48]: taskgrouplist: classic Classic [03:20:48]: taskgrouplist: cave_default Underground [03:20:48]: taskgrouplist: lavaarena_taskset The Forge [03:20:48]: taskgrouplist: quagmire_taskset The Gorge [03:20:48]: running main.lua [03:20:48]: unloading prefabs for mod MOD_workshop-727774324 [03:20:48]: unloading prefabs for mod MOD_workshop-343753877 [03:20:48]: unloading prefabs for mod MOD_workshop-873350047 [03:20:48]: unloading prefabs for mod MOD_workshop-345692228 [03:20:48]: unloading prefabs for mod MOD_workshop-804413673 [03:20:48]: unloading prefabs for mod MOD_workshop-1161879946 [03:20:48]: unloading prefabs for mod MOD_workshop-416991215 [03:20:48]: unloading prefabs for mod MOD_workshop-1688661034 [03:20:48]: unloading prefabs for mod MOD_workshop-376333686 [03:20:48]: unloading prefabs for mod MOD_workshop-1608191708 [03:20:48]: unloading prefabs for mod MOD_workshop-352373173 [03:20:48]: unloading prefabs for mod MOD_workshop-351325790 [03:20:48]: unloading prefabs for mod MOD_workshop-1365141672 [03:20:48]: loaded modindex [03:20:48]: ModIndex: Beginning normal load sequence. [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:20:48]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:20:48]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:20:48]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:20:48]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:20:48]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:20:48]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:20:48]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:20:48]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:20:48]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:20:48]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:20:48]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:20:48]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:20:48]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:20:48]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:20:48]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:20:48]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:20:48]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:20:48]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:20:48]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:20:48]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:20:48]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:20:48]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:20:48]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:20:48]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:20:48]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:20:48]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:20:48]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:20:48]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:20:48]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:20:48]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:20:48]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:20:48]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:20:49]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:20:49]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:20:49]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:20:49]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:20:49]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:20:49]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:20:49]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:20:49]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:20:49]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:20:49]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:20:49]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:20:49]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:20:49]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:20:49]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:20:53]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:20:53]: LOADING LUA SUCCESS [03:20:53]: Registering mod namespace "globalpause" [03:20:53]: PlayerDeaths loaded morgue 3981 [03:20:53]: PlayerHistory loaded player_history (v2) len:19201 [03:20:53]: ServerPreferences loaded server_preferences 2 [03:20:53]: bloom_enabled true [03:20:53]: loaded saveindex [03:20:53]: OnFilesLoaded() [03:20:53]: OnUpdatePurchaseStateComplete [03:20:53]: Loading world: client_temp/server_save [03:20:53]: Save file is at version 5.04 [03:20:53]: Klump load on boot started. [03:20:53]: Klump files loaded: 0 [03:20:53]: Unload FE [03:20:53]: Unload FE done [03:21:00]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:21:00]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:21:00]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:21:00]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:21:00]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:21:00]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:21:00]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:21:00]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:21:00]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:21:00]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:21:00]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:21:00]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:21:00]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:21:00]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:21:00]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:21:00]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:21:00]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:21:00]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:21:00]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:21:00]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:21:00]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:21:00]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:21:00]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:21:00]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:21:00]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:21:00]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:21:00]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:21:00]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:21:00]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:21:00]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:21:00]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:21:00]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:21:00]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:21:00]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:21:00]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:21:00]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:21:00]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:21:00]: LOAD BE [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:21:05]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:21:05]: Could not preload undefined prefab (hermitshop_chum) [03:21:05]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:21:05]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:21:05]: Could not preload undefined prefab (yotc_shrinecarrat) [03:21:05]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:21:05]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:21:05]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:21:05]: LOAD BE: done [03:21:06]: Overriding World Event to: none [03:21:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:21:06]: [Idea Testing] Successfully removed weather dimming [03:21:06]: Loading 16 new character(s) [03:21:06]: Total 16 character(s) loaded [03:21:07]: Loading Nav Grid [03:21:07]: World generated on version 408761, using seed: 1589508649 [03:21:07]: setting summerlength 0 [03:21:07]: setting isnightmaredawn false [03:21:07]: setting elapseddaysinseason 197 [03:21:07]: setting isfullmoon false [03:21:07]: setting moisture 0 [03:21:07]: setting springlength 0 [03:21:07]: setting isnightmarewild false [03:21:07]: setting moonphase quarter [03:21:07]: setting precipitationrate 0 [03:21:07]: setting iswet false [03:21:07]: setting isnewmoon false [03:21:07]: setting iswinter false [03:21:07]: setting israining false [03:21:07]: setting issummer false [03:21:07]: setting time 0.0020696004231771 [03:21:07]: setting wetness 0 [03:21:07]: setting moistureceil 911.99560546875 [03:21:07]: setting isday true [03:21:07]: setting nightmaretimeinphase 0 [03:21:07]: setting season autumn [03:21:07]: setting isnight false [03:21:07]: setting cycles 197 [03:21:07]: setting isnightmarecalm false [03:21:07]: setting timeinphase 0.0027594672309028 [03:21:07]: setting isdusk false [03:21:07]: setting iscavedusk false [03:21:07]: setting isautumn true [03:21:07]: setting iscaveday true [03:21:07]: setting remainingdaysinseason 10000 [03:21:07]: setting phase day [03:21:07]: setting snowlevel 0 [03:21:07]: setting iswaxingmoon false [03:21:07]: setting autumnlength 50 [03:21:07]: setting pop 0 [03:21:07]: setting nightmaretime 0 [03:21:07]: setting isspring false [03:21:07]: setting winterlength 0 [03:21:07]: setting nightmarephase none [03:21:07]: setting issnowcovered false [03:21:07]: setting issnowing false [03:21:07]: setting iscavenight false [03:21:07]: setting temperature 29.728324097902 [03:21:07]: setting cavephase day [03:21:07]: setting precipitation none [03:21:07]: setting isnightmarewarn false [03:21:07]: OVERRIDE: setting regrowth to veryslow [03:21:07]: OVERRIDE: setting bearger to never [03:21:07]: OVERRIDE: setting flowers to never [03:21:07]: OVERRIDE: setting goosemoose to never [03:21:07]: OVERRIDE: setting day to longday [03:21:07]: OVERRIDE: setting perd to never [03:21:07]: OVERRIDE: setting dragonfly to never [03:21:07]: OVERRIDE: setting deerclops to never [03:21:07]: OVERRIDE: setting antliontribute to never [03:21:07]: OVERRIDE: setting petrification to none [03:21:07]: OVERRIDE: setting hunt to never [03:21:07]: OVERRIDE: setting birds to never [03:21:07]: OVERRIDE: setting lureplants to never [03:21:07]: OVERRIDE: setting weather to never [03:21:07]: OVERRIDE: setting krampus to never [03:21:07]: OVERRIDE: setting alternatehunt to never [03:21:07]: OVERRIDE: setting hounds to never [03:21:07]: OVERRIDE: setting liefs to never [03:21:07]: OVERRIDE: setting butterfly to never [03:21:07]: OVERRIDE: setting lightning to never [03:21:07]: OVERRIDE: setting meteorshowers to never [03:21:07]: OVERRIDE: setting disease_delay to none [03:21:07]: OVERRIDE: setting penguins to never [03:21:07]: OVERRIDE: setting deciduousmonster to never [03:21:07]: OVERRIDE: setting beefaloheat to never [03:21:07]: Reconstructing topology [03:21:07]: ...Sorting points [03:21:07]: ...Sorting edges [03:21:07]: ...Connecting nodes [03:21:07]: ...Validating connections [03:21:07]: ...Housekeeping [03:21:07]: ...Done! [03:21:07]: Check for write access: TRUE [03:21:07]: Check for read access: TRUE [03:21:07]: ModIndex: Load sequence finished successfully. [03:21:07]: Reset() returning [03:21:10]: Attempting to send resume request [03:21:10]: ReceiveResumeNotification [03:21:10]: Could not find anim [idle] in bank [antchovy] [03:21:10]: [ActionQueue] Adding ActionQueuer component [03:21:10]: [Drops Reset Countdown] Save file loaded successfully [03:21:10]: Craft Pot ~~~ component loaded with no data [03:21:10]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:21:10]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:21:10]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:21:10]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:21:10]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:21:11]: Could not find anim [idle] in bank [antchovy] [03:21:11]: Deserializing tile data (450 x 450) [03:21:11]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:21:11]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:21:11]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:21:21]: Could not find anim [idle] in bank [antchovy] [03:21:26]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:21:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -28.144215, 139.015869) [03:21:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -28.936699, 141.166733) [03:21:33]: Could not find anim [idle] in bank [antchovy] [03:21:34]: Could not find anim [idle] in bank [antchovy] [03:21:56]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:22:28]: [TooManyItemsPlus] SpawnPrefab: stalker_minion2 [03:22:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion2" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion2", "stalker_minion2", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion2" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion2" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.895920, 114.285675) [03:22:33]: [TooManyItemsPlus] SpawnPrefab: birchnutdrake [03:22:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "birchnutdrake" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("birchnutdrake", "birchnutdrake", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "birchnutdrake" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "birchnutdrake" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 2.165390, 114.332642) [03:22:39]: [TooManyItemsPlus] SpawnPrefab: birchnutdrake [03:22:39]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "birchnutdrake" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("birchnutdrake", "birchnutdrake", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "birchnutdrake" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "birchnutdrake" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 1.903223, 114.989059) [03:22:45]: [TooManyItemsPlus] SpawnPrefab: stalker_minion1 [03:22:45]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion1" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion1", "stalker_minion1", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion1" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion1" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.681948, 113.316887) [03:22:47]: [TooManyItemsPlus] SpawnPrefab: stalker_minion [03:22:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion", "stalker_minion", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -0.301113, 112.622208) [03:22:48]: [TooManyItemsPlus] Add Items: stalker_minion [03:22:49]: [TooManyItemsPlus] Remove Items: stalker_minion [03:22:49]: [TooManyItemsPlus] Add Items: stalker_minion [03:22:52]: [TooManyItemsPlus] SpawnPrefab: stalker_minion [03:22:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion", "stalker_minion", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -0.569492, 112.673721) [03:22:54]: [TooManyItemsPlus] Remove Items: stalker_minion [03:22:57]: [TooManyItemsPlus] SpawnPrefab: stalker_minion [03:22:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion", "stalker_minion", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -0.953686, 112.546555) [03:23:00]: [TooManyItemsPlus] SpawnPrefab: stalker_minion [03:23:00]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "stalker_minion" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("stalker_minion", "stalker_minion", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "stalker_minion" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "stalker_minion" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -1.273651, 112.546326) [03:23:00]: [TooManyItemsPlus] Add Items: stalker_minion [03:23:19]: [TooManyItemsPlus] Remove Items: stalker_minion [03:23:20]: [TooManyItemsPlus] Add Items: stalker_minion [03:23:20]: [TooManyItemsPlus] Remove Items: stalker_minion [03:23:21]: [TooManyItemsPlus] Add Items: stalker_minion [03:23:25]: [TooManyItemsPlus] SpawnPrefab: beeguard [03:23:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "beeguard" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("beeguard", "beeguard", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "beeguard" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "beeguard" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -2.116257, 111.742210) [03:23:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -0.244059, 110.372986) [03:23:33]: [TooManyItemsPlus] SpawnPrefab: lavae [03:23:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lavae" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lavae", "lavae", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lavae" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lavae" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -2.771473, 110.256081) [03:23:45]: [TooManyItemsPlus] SpawnPrefab: carrat [03:23:45]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("carrat", "carrat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.160779, 111.939438) [03:24:25]: [TooManyItemsPlus] SpawnPrefab: grassgekko [03:24:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "grassgekko" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("grassgekko", "grassgekko", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "grassgekko" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "grassgekko" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.102982, 116.761009) [03:24:35]: [TooManyItemsPlus] SpawnPrefab: spider_warrior [03:24:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider_warrior" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider_warrior", "spider_warrior", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider_warrior" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider_warrior" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -22.088375, 119.281647) [03:24:44]: [TooManyItemsPlus] SpawnPrefab: spider_moon [03:24:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider_moon" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider_moon", "spider_moon", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider_moon" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider_moon" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.314175, 119.183296) [03:24:52]: [Error] Dedicated server process terminated prematurely. [03:24:58]: Connection lost to 127.0.0.1|10999 <7328264835300634352> [03:24:58]: [Connect] PendingConnection::Reset(true) [03:24:58]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:24:58]: [IPC] Unregistering handler for signal #00000CA4 [03:24:58]: [IPC] Unregistering handler for signal #00000C20 [03:24:58]: [IPC] Unregistering handler for signal #00000C90 [03:24:58]: [IPC] Unregistering handler for signal #00000CA0 [03:24:58]: [IPC] Unregistering handler for signal #00000C9C [03:24:58]: [IPC] Sending signal... #00000AD0 [03:25:00]: [IPC] Unregistering handler for signal #00000C7C [03:25:00]: [IPC] Unregistering handler for signal #00000AC8 [03:25:00]: [IPC] Unregistering handler for signal #00000C94 [03:25:00]: [IPC] Unregistering handler for signal #00000C64 [03:25:00]: [IPC] Unregistering handler for signal #00000C44 [03:25:00]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:25:00]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:25:00]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:25:00]: [Steam] Game Connection terminated (2130706433|10999) [03:25:00]: [Shard] Stopping shard mode [03:25:00]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:27:14]: DoRestart: false [03:27:15]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:27:15]: Collecting garbage... [03:27:15]: lua_gc took 0.11 seconds [03:27:15]: ~ShardLuaProxy() [03:27:15]: ~cEventLeaderboardProxy() [03:27:15]: ~ItemServerLuaProxy() [03:27:15]: ~InventoryLuaProxy() [03:27:15]: ~NetworkLuaProxy() [03:27:15]: ~SimLuaProxy() [03:27:15]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:27:15]: lua_close took 0.18 seconds [03:27:15]: ReleaseAll [03:27:15]: ReleaseAll Finished [03:27:15]: cGame::StartPlaying [03:27:15]: LOADING LUA [03:27:15]: DoLuaFile scripts/main.lua [03:27:15]: DoLuaFile loading buffer scripts/main.lua [03:27:15]: taskgrouplist: default Together [03:27:15]: taskgrouplist: classic Classic [03:27:15]: taskgrouplist: cave_default Underground [03:27:15]: taskgrouplist: lavaarena_taskset The Forge [03:27:15]: taskgrouplist: quagmire_taskset The Gorge [03:27:15]: running main.lua [03:27:15]: unloading prefabs for mod MOD_workshop-1378549454 [03:27:15]: unloading prefabs for mod MOD_workshop-727774324 [03:27:15]: unloading prefabs for mod MOD_workshop-758532836 [03:27:15]: unloading prefabs for mod MOD_workshop-375859599 [03:27:15]: unloading prefabs for mod MOD_workshop-343753877 [03:27:15]: unloading prefabs for mod MOD_workshop-850494968 [03:27:15]: unloading prefabs for mod MOD_workshop-873350047 [03:27:15]: unloading prefabs for mod MOD_workshop-345692228 [03:27:15]: unloading prefabs for mod MOD_workshop-804413673 [03:27:15]: unloading prefabs for mod MOD_workshop-1161879946 [03:27:15]: unloading prefabs for mod MOD_workshop-416991215 [03:27:15]: unloading prefabs for mod MOD_workshop-1688661034 [03:27:15]: unloading prefabs for mod MOD_workshop-376333686 [03:27:15]: unloading prefabs for mod MOD_workshop-1608191708 [03:27:15]: unloading prefabs for mod MOD_workshop-352373173 [03:27:15]: unloading prefabs for mod MOD_workshop-351325790 [03:27:15]: unloading prefabs for mod MOD_workshop-1365141672 [03:27:15]: unloading prefabs for mod buildgridplacer [03:27:15]: loaded modindex [03:27:15]: ModIndex: Beginning normal load sequence. [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:27:16]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:27:16]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:27:16]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:27:16]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:27:16]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:27:16]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:27:16]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:27:16]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:27:16]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:27:16]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:27:16]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:27:16]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:27:16]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:27:16]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:27:16]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:27:16]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:27:16]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:27:16]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:27:16]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:27:16]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:27:16]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:27:16]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:27:16]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:27:16]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:27:16]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:27:16]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:27:16]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:27:16]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:27:16]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:27:16]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:27:16]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:27:16]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:27:16]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:27:16]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:27:19]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:27:19]: LOADING LUA SUCCESS [03:27:19]: PlayerDeaths loaded morgue 3981 [03:27:19]: PlayerHistory loaded player_history (v2) len:19201 [03:27:19]: ServerPreferences loaded server_preferences 2 [03:27:19]: bloom_enabled true [03:27:19]: loaded saveindex [03:27:19]: OnFilesLoaded() [03:27:19]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:19]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:19]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:19]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:19]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:19]: OnUpdatePurchaseStateComplete [03:27:19]: Klump load on boot started. [03:27:19]: Klump files loaded: 0 [03:27:19]: Unload characters [03:27:19]: Unload BE [03:27:19]: Unload BE done [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:27:19]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:27:19]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:27:19]: Could not unload undefined prefab (ocean_splash_med1) [03:27:19]: Could not unload undefined prefab (ocean_splash_small1) [03:27:19]: Could not unload undefined prefab (ocean_splash_small2) [03:27:19]: Could not unload undefined prefab (splash_ocean) [03:27:27]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:27:27]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:27:27]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:27:27]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:27:27]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:27:27]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:27:27]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:27:27]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:27:27]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:27:27]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:27:27]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:27:27]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:27:27]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:27:27]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:27:27]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:27:27]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:27:27]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:27:27]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:27:27]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:27:27]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:27:27]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:27:27]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:27:27]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:27:27]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:27:27]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:27:27]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:27:27]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:27:27]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:27:27]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:27:27]: Load FE [03:27:28]: Load FE: done [03:27:28]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:27:28]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:27:28]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:27:28]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:27:28]: SimLuaProxy::QueryServer() [03:27:28]: Check for write access: TRUE [03:27:28]: Check for read access: TRUE [03:27:28]: ModIndex: Load sequence finished successfully. [03:27:28]: Reset() returning [03:27:30]: [MOTD] Downloading image for box1 [03:27:31]: [MOTD] Done Loading. [03:27:41]: [200] Account Communication Success (6) [03:27:41]: Received (KU_ppJa2HuM) from TokenPurpose [03:27:41]: [Steam] Auth Session Ticket requested... [03:27:41]: [Steam] Got Auth Session Ticket [03:27:42]: There is no active event to get the status of. [03:27:42]: loaded inventory_cache_prod [03:27:42]: loaded inventory_cache_prod [03:27:43]: [Drops Reset Countdown] Save file loaded successfully [03:27:43]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:27:45]: Getting top mod details... [03:27:45]: Frontend-Unloading mod 'all'. [03:27:45]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:27:45]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:27:45]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:27:45]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:27:46]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:27:46]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:27:46]: FrontendLoadMod workshop-758532836 [03:27:46]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:27:46]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:27:46]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:27:46]: FrontendLoadMod workshop-375859599 [03:27:46]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:27:46]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:27:46]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:27:46]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:27:46]: FrontendLoadMod workshop-850494968 [03:27:46]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:27:46]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:27:46]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:27:47]: FrontendLoadMod workshop-1378549454 [03:27:47]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:27:47]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:27:47]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:27:47]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:27:47]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:27:47]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:27:47]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:27:47]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:27:47]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:27:47]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:27:47]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:27:47]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:27:49]: GOT top mod details...50 [03:27:51]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:27:51]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:27:51]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:27:51]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:27:51]: [IPC] Clearing pending signals #00000CA4... [03:27:51]: [IPC] Registering handler for signal #00000CA4 [03:27:51]: [IPC] Handle #00000CA4 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C20... [03:27:51]: [IPC] Registering handler for signal #00000C20 [03:27:51]: [IPC] Handle #00000C20 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C90... [03:27:51]: [IPC] Registering handler for signal #00000C90 [03:27:51]: [IPC] Handle #00000C90 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000CA0... [03:27:51]: [IPC] Registering handler for signal #00000CA0 [03:27:51]: [IPC] Handle #00000CA0 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C9C... [03:27:51]: [IPC] Registering handler for signal #00000C9C [03:27:51]: [IPC] Handle #00000C9C added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000B80... [03:27:51]: [IPC] Clearing pending signals #00000C7C... [03:27:51]: [IPC] Registering handler for signal #00000C7C [03:27:51]: [IPC] Handle #00000C7C added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000AC8... [03:27:51]: [IPC] Registering handler for signal #00000AC8 [03:27:51]: [IPC] Handle #00000AC8 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C94... [03:27:51]: [IPC] Registering handler for signal #00000C94 [03:27:51]: [IPC] Handle #00000C94 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C64... [03:27:51]: [IPC] Registering handler for signal #00000C64 [03:27:51]: [IPC] Handle #00000C64 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000C44... [03:27:51]: [IPC] Registering handler for signal #00000C44 [03:27:51]: [IPC] Handle #00000C44 added to the Eventhandles [03:27:51]: [IPC] Clearing pending signals #00000AD0... [03:27:55]: EResult 15, 1163881700 [03:27:55]: Failed getting mod details. [03:27:58]: EResult 15, 723602707 [03:27:58]: Failed getting mod details. [03:28:03]: [IPC] Received DST_Master Starting signal ! [03:28:03]: [IPC] Received DST_Slave Starting signal ! [03:28:09]: EResult 15, 1426307540 [03:28:09]: Failed getting mod details. [03:28:10]: EResult 15, 1346232952 [03:28:10]: Failed getting mod details. [03:28:18]: DownloadPublishedFileV2() [03:28:18]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:28:29]: [IPC] Received DST_Master Ready signal ! [03:28:48]: [IPC] Received DST_Slave Ready signal ! [03:28:49]: [Connect] Init client connection to 127.0.0.1|10999 [03:28:49]: [Connect] PendingConnection::Reset(true) [03:28:49]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:28:49]: [Connect] InternalInitClient <6636193973731939339> [03:28:49]: [Shard] Starting shard mode as player [03:28:49]: [Connect] No server listing found for [03:28:49]: [Connect] Sending ping(s)... [03:28:49]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:28:49]: [Connect] Ping response from 127.0.0.1|10999 [03:28:49]: [Connect] Joining server from ping response... [03:28:49]: [Connect] Got join server response from lua [03:28:49]: [200] Account Communication Success (13) [03:28:49]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:28:49]: [Connect] DirectConnect to 127.0.0.1|10999 [03:28:49]: Connection accepted to 127.0.0.1|10999 <8431656216642218777> [03:28:49]: Network external address discovered: 127.0.0.1|49197 [03:28:49]: SendClientHandShakePacket to <8431656216642218777> [03:28:50]: DeserializeHandShakeServerListing [03:28:50]: Network tick rate: U=10(3), D=15 [03:28:50]: Platform: 1 [03:28:50]: Version: 408761 [03:28:50]: [Steam] Game Connection initiated [03:28:50]: SendClientInventoryHandShakePacket to <8431656216642218777> [03:28:52]: Begin Session: 2A981B896E66EB75 [03:28:52]: Done Downloading Client Object Data [03:28:52]: DownloadMods and temp disable [03:28:52]: We now have the required mods, enable them for server [03:28:52]: Temp Enabling workshop-758532836 [03:28:52]: Temp Enabling workshop-375859599 [03:28:52]: Temp Enabling workshop-1378549454 [03:28:52]: ModIndex:SetTempModConfigData [03:28:52]: Setting temp mod config for mod workshop-758532836 [03:28:52]: Setting temp mod config for mod workshop-1378549454 [03:28:52]: Setting temp mod config for mod workshop-375859599 [03:28:52]: Mods are setup for server, save the mod index and proceed. [03:28:52]: Downloading [3] From: server_temp [03:28:52]: Download complete[3] Files: 1869426478 Size: 1936421487 [03:28:52]: Collecting garbage... [03:28:52]: lua_gc took 0.06 seconds [03:28:52]: ~ShardLuaProxy() [03:28:52]: ~cEventLeaderboardProxy() [03:28:52]: ~ItemServerLuaProxy() [03:28:52]: ~InventoryLuaProxy() [03:28:52]: ~NetworkLuaProxy() [03:28:52]: ~SimLuaProxy() [03:28:52]: Cancelling LuaQueryCallback handle [44] [03:28:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:28:52]: lua_close took 0.10 seconds [03:28:52]: ReleaseAll [03:28:52]: ReleaseAll Finished [03:28:52]: cGame::StartPlaying [03:28:52]: LOADING LUA [03:28:52]: DoLuaFile scripts/main.lua [03:28:52]: DoLuaFile loading buffer scripts/main.lua [03:28:53]: taskgrouplist: default Together [03:28:53]: taskgrouplist: classic Classic [03:28:53]: taskgrouplist: cave_default Underground [03:28:53]: taskgrouplist: lavaarena_taskset The Forge [03:28:53]: taskgrouplist: quagmire_taskset The Gorge [03:28:53]: running main.lua [03:28:53]: unloading prefabs for mod MOD_workshop-727774324 [03:28:53]: unloading prefabs for mod MOD_workshop-343753877 [03:28:53]: unloading prefabs for mod MOD_workshop-873350047 [03:28:53]: unloading prefabs for mod MOD_workshop-345692228 [03:28:53]: unloading prefabs for mod MOD_workshop-804413673 [03:28:53]: unloading prefabs for mod MOD_workshop-1161879946 [03:28:53]: unloading prefabs for mod MOD_workshop-416991215 [03:28:53]: unloading prefabs for mod MOD_workshop-1688661034 [03:28:53]: unloading prefabs for mod MOD_workshop-376333686 [03:28:53]: unloading prefabs for mod MOD_workshop-1608191708 [03:28:53]: unloading prefabs for mod MOD_workshop-352373173 [03:28:53]: unloading prefabs for mod MOD_workshop-351325790 [03:28:53]: unloading prefabs for mod MOD_workshop-1365141672 [03:28:53]: loaded modindex [03:28:53]: ModIndex: Beginning normal load sequence. [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:28:53]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:28:53]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:28:53]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:28:53]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:28:53]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:28:53]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:28:53]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:28:53]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:28:53]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:28:53]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:28:53]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:28:53]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:28:53]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:28:53]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:28:53]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:28:53]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:28:53]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:28:53]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:28:53]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:28:53]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:28:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:28:53]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:28:53]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:28:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:28:53]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:28:53]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:28:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:28:53]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:28:53]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:28:53]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:28:53]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:28:53]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:28:53]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:28:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:28:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:28:53]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:28:53]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:28:53]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:28:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:28:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:28:53]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:28:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:28:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:28:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:28:53]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:28:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:28:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:28:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:28:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:28:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:28:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:28:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:28:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:28:53]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:28:54]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:28:54]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:28:54]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:28:54]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:28:54]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:28:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:28:54]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:28:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:28:57]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:28:57]: LOADING LUA SUCCESS [03:28:57]: Registering mod namespace "globalpause" [03:28:57]: PlayerDeaths loaded morgue 3981 [03:28:57]: PlayerHistory loaded player_history (v2) len:19201 [03:28:57]: ServerPreferences loaded server_preferences 2 [03:28:57]: bloom_enabled true [03:28:57]: loaded saveindex [03:28:57]: OnFilesLoaded() [03:28:57]: OnUpdatePurchaseStateComplete [03:28:57]: Loading world: client_temp/server_save [03:28:57]: Save file is at version 5.04 [03:28:57]: Klump load on boot started. [03:28:57]: Klump files loaded: 0 [03:28:57]: Unload FE [03:28:57]: Unload FE done [03:29:04]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:29:04]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:29:04]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:29:04]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:29:04]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:29:04]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:29:04]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:29:04]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:29:04]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:29:04]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:29:04]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:29:04]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:29:04]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:29:04]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:29:04]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:29:04]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:29:04]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:29:04]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:29:04]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:29:04]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:29:04]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:29:04]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:29:04]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:29:04]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:29:04]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:29:04]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:29:04]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:29:04]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:29:04]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:29:04]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:29:04]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:29:04]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:29:04]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:29:04]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:29:04]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:29:04]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:29:04]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:29:04]: LOAD BE [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:29:09]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:29:09]: Could not preload undefined prefab (hermitshop_chum) [03:29:09]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:29:09]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:29:09]: Could not preload undefined prefab (yotc_shrinecarrat) [03:29:09]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:29:09]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:29:09]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:29:09]: LOAD BE: done [03:29:09]: Overriding World Event to: none [03:29:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:29:09]: [Idea Testing] Successfully removed weather dimming [03:29:09]: Loading 16 new character(s) [03:29:10]: Total 16 character(s) loaded [03:29:11]: Loading Nav Grid [03:29:11]: World generated on version 408761, using seed: 1589508649 [03:29:11]: setting summerlength 0 [03:29:11]: setting isnightmaredawn false [03:29:11]: setting elapseddaysinseason 197 [03:29:11]: setting isfullmoon false [03:29:11]: setting moisture 0 [03:29:11]: setting springlength 0 [03:29:11]: setting isnightmarewild false [03:29:11]: setting moonphase quarter [03:29:11]: setting precipitationrate 0 [03:29:11]: setting iswet false [03:29:11]: setting isnewmoon false [03:29:11]: setting iswinter false [03:29:11]: setting israining false [03:29:11]: setting issummer false [03:29:11]: setting time 0.0020696004231771 [03:29:11]: setting wetness 0 [03:29:11]: setting moistureceil 911.99560546875 [03:29:11]: setting isday true [03:29:11]: setting nightmaretimeinphase 0 [03:29:11]: setting season autumn [03:29:11]: setting isnight false [03:29:11]: setting cycles 197 [03:29:11]: setting isnightmarecalm false [03:29:11]: setting timeinphase 0.0027594672309028 [03:29:11]: setting isdusk false [03:29:11]: setting iscavedusk false [03:29:11]: setting isautumn true [03:29:11]: setting iscaveday true [03:29:11]: setting remainingdaysinseason 10000 [03:29:11]: setting phase day [03:29:11]: setting snowlevel 0 [03:29:11]: setting iswaxingmoon false [03:29:11]: setting autumnlength 50 [03:29:11]: setting pop 0 [03:29:11]: setting nightmaretime 0 [03:29:11]: setting isspring false [03:29:11]: setting winterlength 0 [03:29:11]: setting nightmarephase none [03:29:11]: setting issnowcovered false [03:29:11]: setting issnowing false [03:29:11]: setting iscavenight false [03:29:11]: setting temperature 29.728324097902 [03:29:11]: setting cavephase day [03:29:11]: setting precipitation none [03:29:11]: setting isnightmarewarn false [03:29:11]: OVERRIDE: setting regrowth to veryslow [03:29:11]: OVERRIDE: setting bearger to never [03:29:11]: OVERRIDE: setting flowers to never [03:29:11]: OVERRIDE: setting goosemoose to never [03:29:11]: OVERRIDE: setting day to longday [03:29:11]: OVERRIDE: setting perd to never [03:29:11]: OVERRIDE: setting dragonfly to never [03:29:11]: OVERRIDE: setting deerclops to never [03:29:11]: OVERRIDE: setting antliontribute to never [03:29:11]: OVERRIDE: setting petrification to none [03:29:11]: OVERRIDE: setting hunt to never [03:29:11]: OVERRIDE: setting birds to never [03:29:11]: OVERRIDE: setting lureplants to never [03:29:11]: OVERRIDE: setting weather to never [03:29:11]: OVERRIDE: setting krampus to never [03:29:11]: OVERRIDE: setting alternatehunt to never [03:29:11]: OVERRIDE: setting hounds to never [03:29:11]: OVERRIDE: setting liefs to never [03:29:11]: OVERRIDE: setting butterfly to never [03:29:11]: OVERRIDE: setting lightning to never [03:29:11]: OVERRIDE: setting meteorshowers to never [03:29:11]: OVERRIDE: setting disease_delay to none [03:29:11]: OVERRIDE: setting penguins to never [03:29:11]: OVERRIDE: setting deciduousmonster to never [03:29:11]: OVERRIDE: setting beefaloheat to never [03:29:11]: Reconstructing topology [03:29:11]: ...Sorting points [03:29:11]: ...Sorting edges [03:29:11]: ...Connecting nodes [03:29:11]: ...Validating connections [03:29:11]: ...Housekeeping [03:29:11]: ...Done! [03:29:11]: Check for write access: TRUE [03:29:11]: Check for read access: TRUE [03:29:11]: ModIndex: Load sequence finished successfully. [03:29:11]: Reset() returning [03:29:14]: Attempting to send resume request [03:29:14]: ReceiveResumeNotification [03:29:14]: Could not find anim [idle] in bank [antchovy] [03:29:14]: [ActionQueue] Adding ActionQueuer component [03:29:14]: [Drops Reset Countdown] Save file loaded successfully [03:29:14]: Craft Pot ~~~ component loaded with no data [03:29:14]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:29:14]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:29:14]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:29:14]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:29:14]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:29:15]: Could not find anim [idle] in bank [antchovy] [03:29:15]: Deserializing tile data (450 x 450) [03:29:15]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:29:15]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:29:15]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:30:33]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:30:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -12.274654, 153.700577) [03:30:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -10.541986, 153.893799) [03:30:52]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:31:05]: [TooManyItemsPlus] SpawnPrefab: mandrake_active [03:31:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mandrake_active" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mandrake_active", "mandrake_active", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mandrake_active" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mandrake_active" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -2.023295, 143.359116) [03:31:23]: [TooManyItemsPlus] SpawnPrefab: spider_spitter [03:31:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider_spitter" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider_spitter", "spider_spitter", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider_spitter" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider_spitter" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -1.889532, 138.038406) [03:31:30]: [Error] Dedicated server process terminated prematurely. [03:31:38]: Connection lost to 127.0.0.1|10999 <8431656216642218777> [03:31:38]: [Connect] PendingConnection::Reset(true) [03:31:38]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:31:38]: [IPC] Unregistering handler for signal #00000CA4 [03:31:38]: [IPC] Unregistering handler for signal #00000C20 [03:31:38]: [IPC] Unregistering handler for signal #00000C90 [03:31:38]: [IPC] Unregistering handler for signal #00000CA0 [03:31:38]: [IPC] Unregistering handler for signal #00000C9C [03:31:38]: [IPC] Sending signal... #00000AD0 [03:31:40]: [IPC] Unregistering handler for signal #00000C7C [03:31:40]: [IPC] Unregistering handler for signal #00000AC8 [03:31:40]: [IPC] Unregistering handler for signal #00000C94 [03:31:40]: [IPC] Unregistering handler for signal #00000C64 [03:31:40]: [IPC] Unregistering handler for signal #00000C44 [03:31:40]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:31:40]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:31:40]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:31:40]: [Steam] Game Connection terminated (2130706433|10999) [03:31:40]: [Shard] Stopping shard mode [03:31:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:32:51]: DoRestart: false [03:32:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:32:52]: Collecting garbage... [03:32:52]: lua_gc took 0.08 seconds [03:32:52]: ~ShardLuaProxy() [03:32:52]: ~cEventLeaderboardProxy() [03:32:52]: ~ItemServerLuaProxy() [03:32:52]: ~InventoryLuaProxy() [03:32:52]: ~NetworkLuaProxy() [03:32:52]: ~SimLuaProxy() [03:32:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:32:52]: lua_close took 0.08 seconds [03:32:52]: ReleaseAll [03:32:52]: ReleaseAll Finished [03:32:52]: cGame::StartPlaying [03:32:52]: LOADING LUA [03:32:52]: DoLuaFile scripts/main.lua [03:32:52]: DoLuaFile loading buffer scripts/main.lua [03:32:53]: taskgrouplist: default Together [03:32:53]: taskgrouplist: classic Classic [03:32:53]: taskgrouplist: cave_default Underground [03:32:53]: taskgrouplist: lavaarena_taskset The Forge [03:32:53]: taskgrouplist: quagmire_taskset The Gorge [03:32:53]: running main.lua [03:32:53]: unloading prefabs for mod MOD_workshop-1378549454 [03:32:53]: unloading prefabs for mod MOD_workshop-727774324 [03:32:53]: unloading prefabs for mod MOD_workshop-758532836 [03:32:53]: unloading prefabs for mod MOD_workshop-375859599 [03:32:53]: unloading prefabs for mod MOD_workshop-343753877 [03:32:53]: unloading prefabs for mod MOD_workshop-850494968 [03:32:53]: unloading prefabs for mod MOD_workshop-873350047 [03:32:53]: unloading prefabs for mod MOD_workshop-345692228 [03:32:53]: unloading prefabs for mod MOD_workshop-804413673 [03:32:53]: unloading prefabs for mod MOD_workshop-1161879946 [03:32:53]: unloading prefabs for mod MOD_workshop-416991215 [03:32:53]: unloading prefabs for mod MOD_workshop-1688661034 [03:32:53]: unloading prefabs for mod MOD_workshop-376333686 [03:32:53]: unloading prefabs for mod MOD_workshop-1608191708 [03:32:53]: unloading prefabs for mod MOD_workshop-352373173 [03:32:53]: unloading prefabs for mod MOD_workshop-351325790 [03:32:53]: unloading prefabs for mod MOD_workshop-1365141672 [03:32:53]: unloading prefabs for mod buildgridplacer [03:32:53]: loaded modindex [03:32:53]: ModIndex: Beginning normal load sequence. [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:32:53]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:32:53]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:32:53]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:32:53]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:32:53]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:32:53]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:32:53]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:32:53]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:32:53]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:32:53]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:32:53]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:32:53]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:32:53]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:32:53]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:32:53]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:32:53]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:32:53]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:32:53]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:32:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:32:53]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:32:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:32:53]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:32:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:32:53]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:32:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:32:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:32:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:32:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:32:53]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:32:54]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:32:54]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:32:54]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:32:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:32:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:32:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:32:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:32:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:32:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:32:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:32:54]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:32:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:32:54]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:32:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:32:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:32:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:32:58]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:32:58]: LOADING LUA SUCCESS [03:32:58]: PlayerDeaths loaded morgue 3981 [03:32:58]: PlayerHistory loaded player_history (v2) len:19201 [03:32:58]: ServerPreferences loaded server_preferences 2 [03:32:58]: bloom_enabled true [03:32:58]: loaded saveindex [03:32:58]: OnFilesLoaded() [03:32:58]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:32:58]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:32:58]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:32:58]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:32:58]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:32:58]: OnUpdatePurchaseStateComplete [03:32:58]: Klump load on boot started. [03:32:58]: Klump files loaded: 0 [03:32:59]: Unload characters [03:32:59]: Unload BE [03:32:59]: Unload BE done [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:32:59]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:32:59]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:32:59]: Could not unload undefined prefab (ocean_splash_med1) [03:32:59]: Could not unload undefined prefab (ocean_splash_small1) [03:32:59]: Could not unload undefined prefab (ocean_splash_small2) [03:32:59]: Could not unload undefined prefab (splash_ocean) [03:33:05]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:33:05]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:33:05]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:33:05]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:33:05]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:33:05]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:33:05]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:33:05]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:33:05]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:33:05]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:33:05]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:33:05]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:33:05]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:33:05]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:33:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:33:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:33:05]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:33:05]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:33:05]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:33:05]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:33:05]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:33:05]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:33:05]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:33:05]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:33:05]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:33:05]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:33:05]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:33:05]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:33:05]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:33:05]: Load FE [03:33:06]: Load FE: done [03:33:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:33:06]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:33:06]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:33:06]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:33:06]: SimLuaProxy::QueryServer() [03:33:06]: Check for write access: TRUE [03:33:06]: Check for read access: TRUE [03:33:06]: ModIndex: Load sequence finished successfully. [03:33:06]: Reset() returning [03:33:08]: [MOTD] Downloading image for box1 [03:33:09]: [MOTD] Done Loading. [03:33:30]: [200] Account Communication Success (6) [03:33:30]: Received (KU_ppJa2HuM) from TokenPurpose [03:33:30]: [Steam] Auth Session Ticket requested... [03:33:30]: [Steam] Got Auth Session Ticket [03:33:30]: There is no active event to get the status of. [03:33:30]: loaded inventory_cache_prod [03:33:31]: loaded inventory_cache_prod [03:33:31]: [Drops Reset Countdown] Save file loaded successfully [03:33:32]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:33:38]: EResult 15, 1163881700 [03:33:38]: Failed getting mod details. [03:33:41]: EResult 15, 723602707 [03:33:41]: Failed getting mod details. [03:33:51]: EResult 15, 1426307540 [03:33:51]: Failed getting mod details. [03:33:52]: EResult 15, 1346232952 [03:33:52]: Failed getting mod details. [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:53]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:33:54]: Getting top mod details... [03:33:54]: Frontend-Unloading mod 'all'. [03:33:54]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:33:54]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:33:54]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:33:54]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:33:55]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:33:55]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:33:55]: FrontendLoadMod workshop-758532836 [03:33:55]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:33:55]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:33:55]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:33:55]: FrontendLoadMod workshop-375859599 [03:33:55]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:33:55]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:33:55]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:33:55]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:33:55]: FrontendLoadMod workshop-850494968 [03:33:55]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:33:55]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:33:55]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:33:55]: FrontendLoadMod workshop-1378549454 [03:33:55]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:33:55]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:33:55]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:33:55]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:33:55]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:33:55]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:33:55]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:33:55]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:33:55]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:33:55]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:33:55]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:33:55]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:33:57]: GOT top mod details...50 [03:34:00]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:34:00]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:34:00]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:34:00]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:34:00]: [IPC] Clearing pending signals #00000CA4... [03:34:00]: [IPC] Registering handler for signal #00000CA4 [03:34:00]: [IPC] Handle #00000CA4 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C20... [03:34:00]: [IPC] Registering handler for signal #00000C20 [03:34:00]: [IPC] Handle #00000C20 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C90... [03:34:00]: [IPC] Registering handler for signal #00000C90 [03:34:00]: [IPC] Handle #00000C90 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000CA0... [03:34:00]: [IPC] Registering handler for signal #00000CA0 [03:34:00]: [IPC] Handle #00000CA0 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C9C... [03:34:00]: [IPC] Registering handler for signal #00000C9C [03:34:00]: [IPC] Handle #00000C9C added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000B80... [03:34:00]: [IPC] Clearing pending signals #00000C7C... [03:34:00]: [IPC] Registering handler for signal #00000C7C [03:34:00]: [IPC] Handle #00000C7C added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000AC8... [03:34:00]: [IPC] Registering handler for signal #00000AC8 [03:34:00]: [IPC] Handle #00000AC8 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C94... [03:34:00]: [IPC] Registering handler for signal #00000C94 [03:34:00]: [IPC] Handle #00000C94 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C64... [03:34:00]: [IPC] Registering handler for signal #00000C64 [03:34:00]: [IPC] Handle #00000C64 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000C44... [03:34:00]: [IPC] Registering handler for signal #00000C44 [03:34:00]: [IPC] Handle #00000C44 added to the Eventhandles [03:34:00]: [IPC] Clearing pending signals #00000AD0... [03:34:07]: DownloadPublishedFileV2() [03:34:07]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:34:08]: [IPC] Received DST_Slave Starting signal ! [03:34:08]: [IPC] Received DST_Master Starting signal ! [03:34:29]: [IPC] Received DST_Master Ready signal ! [03:34:49]: [IPC] Received DST_Slave Ready signal ! [03:34:49]: [Connect] Init client connection to 127.0.0.1|10999 [03:34:49]: [Connect] PendingConnection::Reset(true) [03:34:49]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:34:49]: [Connect] InternalInitClient <2146041629430892537> [03:34:49]: [Shard] Starting shard mode as player [03:34:49]: [Connect] No server listing found for [03:34:49]: [Connect] Sending ping(s)... [03:34:49]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:34:49]: [Connect] Ping response from 127.0.0.1|10999 [03:34:49]: [Connect] Joining server from ping response... [03:34:49]: [Connect] Got join server response from lua [03:34:50]: [200] Account Communication Success (13) [03:34:50]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:34:50]: [Connect] DirectConnect to 127.0.0.1|10999 [03:34:50]: Connection accepted to 127.0.0.1|10999 <7134304834151011199> [03:34:50]: Network external address discovered: 127.0.0.1|57641 [03:34:50]: SendClientHandShakePacket to <7134304834151011199> [03:34:50]: DeserializeHandShakeServerListing [03:34:50]: Network tick rate: U=10(3), D=15 [03:34:50]: Platform: 1 [03:34:50]: Version: 408761 [03:34:50]: [Steam] Game Connection initiated [03:34:50]: SendClientInventoryHandShakePacket to <7134304834151011199> [03:34:52]: Begin Session: 2A981B896E66EB75 [03:34:52]: Done Downloading Client Object Data [03:34:52]: DownloadMods and temp disable [03:34:52]: We now have the required mods, enable them for server [03:34:52]: Temp Enabling workshop-758532836 [03:34:52]: Temp Enabling workshop-375859599 [03:34:52]: Temp Enabling workshop-1378549454 [03:34:52]: ModIndex:SetTempModConfigData [03:34:52]: Setting temp mod config for mod workshop-758532836 [03:34:52]: Setting temp mod config for mod workshop-1378549454 [03:34:52]: Setting temp mod config for mod workshop-375859599 [03:34:52]: Mods are setup for server, save the mod index and proceed. [03:34:52]: Downloading [4] From: server_temp [03:34:52]: Download complete[4] Files: 842150454 Size: 1701407843 [03:34:53]: Collecting garbage... [03:34:53]: lua_gc took 0.06 seconds [03:34:53]: ~ShardLuaProxy() [03:34:53]: ~cEventLeaderboardProxy() [03:34:53]: ~ItemServerLuaProxy() [03:34:53]: ~InventoryLuaProxy() [03:34:53]: ~NetworkLuaProxy() [03:34:53]: ~SimLuaProxy() [03:34:53]: Cancelling LuaQueryCallback handle [54] [03:34:53]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:34:53]: lua_close took 0.10 seconds [03:34:53]: ReleaseAll [03:34:53]: ReleaseAll Finished [03:34:53]: cGame::StartPlaying [03:34:53]: LOADING LUA [03:34:53]: DoLuaFile scripts/main.lua [03:34:53]: DoLuaFile loading buffer scripts/main.lua [03:34:53]: taskgrouplist: default Together [03:34:53]: taskgrouplist: classic Classic [03:34:53]: taskgrouplist: cave_default Underground [03:34:53]: taskgrouplist: lavaarena_taskset The Forge [03:34:53]: taskgrouplist: quagmire_taskset The Gorge [03:34:53]: running main.lua [03:34:53]: unloading prefabs for mod MOD_workshop-727774324 [03:34:53]: unloading prefabs for mod MOD_workshop-343753877 [03:34:53]: unloading prefabs for mod MOD_workshop-873350047 [03:34:53]: unloading prefabs for mod MOD_workshop-345692228 [03:34:53]: unloading prefabs for mod MOD_workshop-804413673 [03:34:53]: unloading prefabs for mod MOD_workshop-1161879946 [03:34:53]: unloading prefabs for mod MOD_workshop-416991215 [03:34:53]: unloading prefabs for mod MOD_workshop-1688661034 [03:34:53]: unloading prefabs for mod MOD_workshop-376333686 [03:34:53]: unloading prefabs for mod MOD_workshop-1608191708 [03:34:53]: unloading prefabs for mod MOD_workshop-352373173 [03:34:53]: unloading prefabs for mod MOD_workshop-351325790 [03:34:53]: unloading prefabs for mod MOD_workshop-1365141672 [03:34:53]: loaded modindex [03:34:53]: ModIndex: Beginning normal load sequence. [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:34:53]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:34:53]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:34:53]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:34:53]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:34:53]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:34:53]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:34:53]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:34:53]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:34:53]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:34:53]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:34:53]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:34:53]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:34:53]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:34:53]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:34:53]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:34:53]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:34:53]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:34:53]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:34:53]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:34:53]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:34:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:34:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:34:53]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:34:53]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:34:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:34:53]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:34:53]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:34:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:34:53]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:34:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:34:53]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:34:53]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:34:53]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:34:53]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:34:53]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:34:53]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:34:53]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:34:53]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:34:53]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:34:53]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:34:53]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:34:53]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:34:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:34:53]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:34:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:34:53]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:34:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:34:53]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:34:53]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:34:54]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:34:54]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:34:54]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:34:54]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:34:54]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:34:54]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:34:54]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:34:58]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:34:58]: LOADING LUA SUCCESS [03:34:58]: Registering mod namespace "globalpause" [03:34:58]: PlayerDeaths loaded morgue 3981 [03:34:58]: PlayerHistory loaded player_history (v2) len:19201 [03:34:58]: ServerPreferences loaded server_preferences 2 [03:34:58]: bloom_enabled true [03:34:58]: loaded saveindex [03:34:58]: OnFilesLoaded() [03:34:58]: OnUpdatePurchaseStateComplete [03:34:58]: Loading world: client_temp/server_save [03:34:58]: Save file is at version 5.04 [03:34:58]: Klump load on boot started. [03:34:58]: Klump files loaded: 0 [03:34:59]: Unload FE [03:34:59]: Unload FE done [03:35:06]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:35:06]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:35:06]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:35:06]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:35:06]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:35:06]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:35:06]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:35:06]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:35:06]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:35:06]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:35:06]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:35:06]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:35:06]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:35:06]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:35:06]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:35:06]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:35:06]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:35:06]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:35:06]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:35:06]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:35:06]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:35:06]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:35:06]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:35:06]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:35:06]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:35:06]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:35:06]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:35:06]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:35:06]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:35:06]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:35:06]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:35:06]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:35:06]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:35:06]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:35:06]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:35:06]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:35:06]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:35:06]: LOAD BE [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:35:11]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:35:11]: Could not preload undefined prefab (hermitshop_chum) [03:35:11]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:35:11]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:35:11]: Could not preload undefined prefab (yotc_shrinecarrat) [03:35:11]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:35:11]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:35:11]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:35:11]: LOAD BE: done [03:35:11]: Overriding World Event to: none [03:35:11]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:35:11]: [Idea Testing] Successfully removed weather dimming [03:35:11]: Loading 16 new character(s) [03:35:12]: Total 16 character(s) loaded [03:35:14]: Loading Nav Grid [03:35:14]: World generated on version 408761, using seed: 1589508649 [03:35:14]: setting summerlength 0 [03:35:14]: setting isnightmaredawn false [03:35:14]: setting elapseddaysinseason 197 [03:35:14]: setting isfullmoon false [03:35:14]: setting moisture 0 [03:35:14]: setting springlength 0 [03:35:14]: setting isnightmarewild false [03:35:14]: setting moonphase quarter [03:35:14]: setting precipitationrate 0 [03:35:14]: setting iswet false [03:35:14]: setting isnewmoon false [03:35:14]: setting iswinter false [03:35:14]: setting israining false [03:35:14]: setting issummer false [03:35:14]: setting time 0.0020696004231771 [03:35:14]: setting wetness 0 [03:35:14]: setting moistureceil 911.99560546875 [03:35:14]: setting isday true [03:35:14]: setting nightmaretimeinphase 0 [03:35:14]: setting season autumn [03:35:14]: setting isnight false [03:35:14]: setting cycles 197 [03:35:14]: setting isnightmarecalm false [03:35:14]: setting timeinphase 0.0027594672309028 [03:35:14]: setting isdusk false [03:35:14]: setting iscavedusk false [03:35:14]: setting isautumn true [03:35:14]: setting iscaveday true [03:35:14]: setting remainingdaysinseason 10000 [03:35:14]: setting phase day [03:35:14]: setting snowlevel 0 [03:35:14]: setting iswaxingmoon false [03:35:14]: setting autumnlength 50 [03:35:14]: setting pop 0 [03:35:14]: setting nightmaretime 0 [03:35:14]: setting isspring false [03:35:14]: setting winterlength 0 [03:35:14]: setting nightmarephase none [03:35:14]: setting issnowcovered false [03:35:14]: setting issnowing false [03:35:14]: setting iscavenight false [03:35:14]: setting temperature 29.728324097902 [03:35:14]: setting cavephase day [03:35:14]: setting precipitation none [03:35:14]: setting isnightmarewarn false [03:35:14]: OVERRIDE: setting regrowth to veryslow [03:35:14]: OVERRIDE: setting bearger to never [03:35:14]: OVERRIDE: setting flowers to never [03:35:14]: OVERRIDE: setting goosemoose to never [03:35:14]: OVERRIDE: setting day to longday [03:35:14]: OVERRIDE: setting perd to never [03:35:14]: OVERRIDE: setting dragonfly to never [03:35:14]: OVERRIDE: setting deerclops to never [03:35:14]: OVERRIDE: setting antliontribute to never [03:35:14]: OVERRIDE: setting petrification to none [03:35:14]: OVERRIDE: setting hunt to never [03:35:14]: OVERRIDE: setting birds to never [03:35:14]: OVERRIDE: setting lureplants to never [03:35:14]: OVERRIDE: setting weather to never [03:35:14]: OVERRIDE: setting krampus to never [03:35:14]: OVERRIDE: setting alternatehunt to never [03:35:14]: OVERRIDE: setting hounds to never [03:35:14]: OVERRIDE: setting liefs to never [03:35:14]: OVERRIDE: setting butterfly to never [03:35:14]: OVERRIDE: setting lightning to never [03:35:14]: OVERRIDE: setting meteorshowers to never [03:35:14]: OVERRIDE: setting disease_delay to none [03:35:14]: OVERRIDE: setting penguins to never [03:35:14]: OVERRIDE: setting deciduousmonster to never [03:35:14]: OVERRIDE: setting beefaloheat to never [03:35:14]: Reconstructing topology [03:35:14]: ...Sorting points [03:35:14]: ...Sorting edges [03:35:14]: ...Connecting nodes [03:35:14]: ...Validating connections [03:35:14]: ...Housekeeping [03:35:14]: ...Done! [03:35:14]: Check for write access: TRUE [03:35:14]: Check for read access: TRUE [03:35:14]: ModIndex: Load sequence finished successfully. [03:35:14]: Reset() returning [03:35:18]: Attempting to send resume request [03:35:18]: ReceiveResumeNotification [03:35:18]: Could not find anim [idle] in bank [antchovy] [03:35:18]: [ActionQueue] Adding ActionQueuer component [03:35:18]: [Drops Reset Countdown] Save file loaded successfully [03:35:18]: Craft Pot ~~~ component loaded with no data [03:35:18]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:35:18]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:35:18]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:35:18]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:35:18]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:35:20]: Could not find anim [idle] in bank [antchovy] [03:35:20]: Deserializing tile data (450 x 450) [03:35:20]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:35:20]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:35:20]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:36:16]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:36:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -3.258575, 150.455338) [03:36:43]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:36:47]: [TooManyItemsPlus] SpawnPrefab: frog [03:36:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "frog" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("frog", "frog", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "frog" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "frog" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.766721, 137.116943) [03:36:55]: [Error] Dedicated server process terminated prematurely. [03:36:57]: Could not find anim [idle] in bank [antchovy] [03:36:59]: Could not find anim [idle] in bank [antchovy] [03:37:00]: Could not find anim [idle] in bank [antchovy] [03:37:01]: Could not find anim [idle] in bank [antchovy] [03:37:01]: Connection lost to 127.0.0.1|10999 <7134304834151011199> [03:37:01]: [Connect] PendingConnection::Reset(true) [03:37:01]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:37:01]: [IPC] Unregistering handler for signal #00000CA4 [03:37:01]: [IPC] Unregistering handler for signal #00000C20 [03:37:01]: [IPC] Unregistering handler for signal #00000C90 [03:37:01]: [IPC] Unregistering handler for signal #00000CA0 [03:37:01]: [IPC] Unregistering handler for signal #00000C9C [03:37:01]: [IPC] Sending signal... #00000AD0 [03:37:02]: [IPC] Unregistering handler for signal #00000C7C [03:37:02]: [IPC] Unregistering handler for signal #00000AC8 [03:37:02]: [IPC] Unregistering handler for signal #00000C94 [03:37:02]: [IPC] Unregistering handler for signal #00000C64 [03:37:02]: [IPC] Unregistering handler for signal #00000C44 [03:37:02]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:37:02]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:37:02]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:37:02]: [Steam] Game Connection terminated (2130706433|10999) [03:37:02]: [Shard] Stopping shard mode [03:37:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:37:03]: DoRestart: false [03:37:04]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:37:05]: Collecting garbage... [03:37:05]: lua_gc took 0.07 seconds [03:37:05]: ~ShardLuaProxy() [03:37:05]: ~cEventLeaderboardProxy() [03:37:05]: ~ItemServerLuaProxy() [03:37:05]: ~InventoryLuaProxy() [03:37:05]: ~NetworkLuaProxy() [03:37:05]: ~SimLuaProxy() [03:37:05]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:37:05]: lua_close took 0.08 seconds [03:37:05]: ReleaseAll [03:37:05]: ReleaseAll Finished [03:37:05]: cGame::StartPlaying [03:37:05]: LOADING LUA [03:37:05]: DoLuaFile scripts/main.lua [03:37:05]: DoLuaFile loading buffer scripts/main.lua [03:37:05]: taskgrouplist: default Together [03:37:05]: taskgrouplist: classic Classic [03:37:05]: taskgrouplist: cave_default Underground [03:37:05]: taskgrouplist: lavaarena_taskset The Forge [03:37:05]: taskgrouplist: quagmire_taskset The Gorge [03:37:05]: running main.lua [03:37:05]: unloading prefabs for mod MOD_workshop-1378549454 [03:37:05]: unloading prefabs for mod MOD_workshop-727774324 [03:37:05]: unloading prefabs for mod MOD_workshop-758532836 [03:37:05]: unloading prefabs for mod MOD_workshop-375859599 [03:37:05]: unloading prefabs for mod MOD_workshop-343753877 [03:37:05]: unloading prefabs for mod MOD_workshop-850494968 [03:37:05]: unloading prefabs for mod MOD_workshop-873350047 [03:37:05]: unloading prefabs for mod MOD_workshop-345692228 [03:37:05]: unloading prefabs for mod MOD_workshop-804413673 [03:37:05]: unloading prefabs for mod MOD_workshop-1161879946 [03:37:05]: unloading prefabs for mod MOD_workshop-416991215 [03:37:05]: unloading prefabs for mod MOD_workshop-1688661034 [03:37:05]: unloading prefabs for mod MOD_workshop-376333686 [03:37:05]: unloading prefabs for mod MOD_workshop-1608191708 [03:37:05]: unloading prefabs for mod MOD_workshop-352373173 [03:37:05]: unloading prefabs for mod MOD_workshop-351325790 [03:37:05]: unloading prefabs for mod MOD_workshop-1365141672 [03:37:05]: unloading prefabs for mod buildgridplacer [03:37:05]: loaded modindex [03:37:05]: ModIndex: Beginning normal load sequence. [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:37:06]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:37:06]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:37:06]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:37:06]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:37:06]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:37:06]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:37:06]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:37:06]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:37:06]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:37:06]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:37:06]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:37:06]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:37:06]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:37:06]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:37:06]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:37:06]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:37:06]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:37:06]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:37:06]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:37:06]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:37:06]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:37:06]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:37:06]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:37:06]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:37:06]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:37:06]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:37:06]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:37:06]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:37:06]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:37:06]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:37:06]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:37:06]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:37:06]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:37:06]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:37:08]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:37:08]: LOADING LUA SUCCESS [03:37:09]: PlayerDeaths loaded morgue 3981 [03:37:09]: PlayerHistory loaded player_history (v2) len:19201 [03:37:09]: ServerPreferences loaded server_preferences 2 [03:37:09]: bloom_enabled true [03:37:09]: loaded saveindex [03:37:09]: OnFilesLoaded() [03:37:09]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:09]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:09]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:09]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:09]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:09]: OnUpdatePurchaseStateComplete [03:37:09]: Klump load on boot started. [03:37:09]: Klump files loaded: 0 [03:37:09]: Unload characters [03:37:09]: Unload BE [03:37:09]: Unload BE done [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:37:09]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:37:09]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:37:09]: Could not unload undefined prefab (ocean_splash_med1) [03:37:09]: Could not unload undefined prefab (ocean_splash_small1) [03:37:09]: Could not unload undefined prefab (ocean_splash_small2) [03:37:09]: Could not unload undefined prefab (splash_ocean) [03:37:13]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:37:13]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:37:13]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:37:13]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:37:13]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:37:13]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:37:13]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:37:13]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:37:13]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:37:13]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:37:13]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:37:13]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:37:13]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:37:13]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:37:13]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:37:13]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:37:13]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:37:13]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:37:13]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:37:13]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:37:13]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:37:13]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:37:13]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:37:13]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:37:13]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:37:13]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:37:13]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:37:13]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:37:13]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:37:14]: Load FE [03:37:14]: Load FE: done [03:37:14]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:37:14]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:37:14]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:37:14]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:37:14]: SimLuaProxy::QueryServer() [03:37:14]: Check for write access: TRUE [03:37:14]: Check for read access: TRUE [03:37:14]: ModIndex: Load sequence finished successfully. [03:37:14]: Reset() returning [03:37:16]: [MOTD] Downloading image for box1 [03:37:18]: [MOTD] Done Loading. [03:37:50]: [200] Account Communication Success (6) [03:37:50]: Received (KU_ppJa2HuM) from TokenPurpose [03:37:50]: [Steam] Auth Session Ticket requested... [03:37:50]: [Steam] Got Auth Session Ticket [03:37:50]: There is no active event to get the status of. [03:37:51]: loaded inventory_cache_prod [03:37:51]: loaded inventory_cache_prod [03:37:51]: [Drops Reset Countdown] Save file loaded successfully [03:37:52]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:55]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:37:56]: Getting top mod details... [03:37:56]: Frontend-Unloading mod 'all'. [03:37:56]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:37:56]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:37:56]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:37:56]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:37:57]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:37:57]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:37:57]: FrontendLoadMod workshop-758532836 [03:37:57]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:37:57]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:37:57]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:37:57]: FrontendLoadMod workshop-375859599 [03:37:57]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:37:57]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:37:57]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:37:57]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:37:57]: FrontendLoadMod workshop-850494968 [03:37:57]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:37:57]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:37:57]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:37:57]: FrontendLoadMod workshop-1378549454 [03:37:57]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:37:57]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:37:57]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:37:57]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:37:57]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:37:57]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:37:57]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:37:57]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:37:57]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:37:57]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:37:57]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:37:57]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:38:00]: GOT top mod details...50 [03:38:04]: EResult 15, 1163881700 [03:38:04]: Failed getting mod details. [03:38:07]: EResult 15, 723602707 [03:38:07]: Failed getting mod details. [03:38:20]: EResult 15, 1426307540 [03:38:20]: Failed getting mod details. [03:38:21]: EResult 15, 1346232952 [03:38:21]: Failed getting mod details. [03:38:31]: DownloadPublishedFileV2() [03:38:31]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:38:38]: EResult 15, 1163881700 [03:38:38]: Failed getting mod details. [03:38:41]: EResult 15, 723602707 [03:38:41]: Failed getting mod details. [03:38:54]: EResult 15, 1426307540 [03:38:54]: Failed getting mod details. [03:38:55]: EResult 15, 1346232952 [03:38:55]: Failed getting mod details. [03:38:57]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:38:57]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:38:57]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:38:57]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:38:57]: [IPC] Clearing pending signals #00000CA4... [03:38:57]: [IPC] Registering handler for signal #00000CA4 [03:38:57]: [IPC] Handle #00000CA4 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C20... [03:38:57]: [IPC] Registering handler for signal #00000C20 [03:38:57]: [IPC] Handle #00000C20 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C90... [03:38:57]: [IPC] Registering handler for signal #00000C90 [03:38:57]: [IPC] Handle #00000C90 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000CA0... [03:38:57]: [IPC] Registering handler for signal #00000CA0 [03:38:57]: [IPC] Handle #00000CA0 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C9C... [03:38:57]: [IPC] Registering handler for signal #00000C9C [03:38:57]: [IPC] Handle #00000C9C added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000B80... [03:38:57]: [IPC] Clearing pending signals #00000C7C... [03:38:57]: [IPC] Registering handler for signal #00000C7C [03:38:57]: [IPC] Handle #00000C7C added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000AC8... [03:38:57]: [IPC] Registering handler for signal #00000AC8 [03:38:57]: [IPC] Handle #00000AC8 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C94... [03:38:57]: [IPC] Registering handler for signal #00000C94 [03:38:57]: [IPC] Handle #00000C94 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C64... [03:38:57]: [IPC] Registering handler for signal #00000C64 [03:38:57]: [IPC] Handle #00000C64 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000C44... [03:38:57]: [IPC] Registering handler for signal #00000C44 [03:38:57]: [IPC] Handle #00000C44 added to the Eventhandles [03:38:57]: [IPC] Clearing pending signals #00000AD0... [03:39:04]: DownloadPublishedFileV2() [03:39:04]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:39:05]: [IPC] Received DST_Slave Starting signal ! [03:39:05]: [IPC] Received DST_Master Starting signal ! [03:39:28]: [IPC] Received DST_Master Ready signal ! [03:39:48]: [IPC] Received DST_Slave Ready signal ! [03:39:48]: [Connect] Init client connection to 127.0.0.1|10999 [03:39:48]: [Connect] PendingConnection::Reset(true) [03:39:48]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:39:48]: [Connect] InternalInitClient <1085988102248100902> [03:39:48]: [Shard] Starting shard mode as player [03:39:48]: [Connect] No server listing found for [03:39:48]: [Connect] Sending ping(s)... [03:39:48]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:39:48]: [Connect] Ping response from 127.0.0.1|10999 [03:39:48]: [Connect] Joining server from ping response... [03:39:48]: [Connect] Got join server response from lua [03:39:49]: [200] Account Communication Success (13) [03:39:49]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:39:49]: [Connect] DirectConnect to 127.0.0.1|10999 [03:39:49]: Connection accepted to 127.0.0.1|10999 <4465402150185211737> [03:39:49]: Network external address discovered: 127.0.0.1|53548 [03:39:49]: SendClientHandShakePacket to <4465402150185211737> [03:39:49]: DeserializeHandShakeServerListing [03:39:49]: Network tick rate: U=10(3), D=15 [03:39:49]: Platform: 1 [03:39:49]: Version: 408761 [03:39:49]: [Steam] Game Connection initiated [03:39:49]: SendClientInventoryHandShakePacket to <4465402150185211737> [03:39:51]: Begin Session: 2A981B896E66EB75 [03:39:51]: Done Downloading Client Object Data [03:39:51]: DownloadMods and temp disable [03:39:51]: We now have the required mods, enable them for server [03:39:51]: Temp Enabling workshop-758532836 [03:39:51]: Temp Enabling workshop-375859599 [03:39:51]: Temp Enabling workshop-1378549454 [03:39:51]: ModIndex:SetTempModConfigData [03:39:51]: Setting temp mod config for mod workshop-758532836 [03:39:51]: Setting temp mod config for mod workshop-1378549454 [03:39:51]: Setting temp mod config for mod workshop-375859599 [03:39:51]: Mods are setup for server, save the mod index and proceed. [03:39:51]: Downloading [5] From: server_temp [03:39:51]: Download complete[5] Files: 842150454 Size: 1701407843 [03:39:52]: Collecting garbage... [03:39:52]: lua_gc took 0.05 seconds [03:39:52]: ~ShardLuaProxy() [03:39:52]: ~cEventLeaderboardProxy() [03:39:52]: ~ItemServerLuaProxy() [03:39:52]: ~InventoryLuaProxy() [03:39:52]: ~NetworkLuaProxy() [03:39:52]: ~SimLuaProxy() [03:39:52]: Cancelling LuaQueryCallback handle [64] [03:39:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:39:52]: lua_close took 0.07 seconds [03:39:52]: ReleaseAll [03:39:52]: ReleaseAll Finished [03:39:52]: cGame::StartPlaying [03:39:52]: LOADING LUA [03:39:52]: DoLuaFile scripts/main.lua [03:39:52]: DoLuaFile loading buffer scripts/main.lua [03:39:52]: taskgrouplist: default Together [03:39:52]: taskgrouplist: classic Classic [03:39:52]: taskgrouplist: cave_default Underground [03:39:52]: taskgrouplist: lavaarena_taskset The Forge [03:39:52]: taskgrouplist: quagmire_taskset The Gorge [03:39:52]: running main.lua [03:39:52]: unloading prefabs for mod MOD_workshop-727774324 [03:39:52]: unloading prefabs for mod MOD_workshop-343753877 [03:39:52]: unloading prefabs for mod MOD_workshop-873350047 [03:39:52]: unloading prefabs for mod MOD_workshop-345692228 [03:39:52]: unloading prefabs for mod MOD_workshop-804413673 [03:39:52]: unloading prefabs for mod MOD_workshop-1161879946 [03:39:52]: unloading prefabs for mod MOD_workshop-416991215 [03:39:52]: unloading prefabs for mod MOD_workshop-1688661034 [03:39:52]: unloading prefabs for mod MOD_workshop-376333686 [03:39:52]: unloading prefabs for mod MOD_workshop-1608191708 [03:39:52]: unloading prefabs for mod MOD_workshop-352373173 [03:39:52]: unloading prefabs for mod MOD_workshop-351325790 [03:39:52]: unloading prefabs for mod MOD_workshop-1365141672 [03:39:52]: loaded modindex [03:39:52]: ModIndex: Beginning normal load sequence. [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:39:52]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:39:52]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:39:52]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:39:52]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:39:52]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:39:52]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:39:52]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:39:52]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:39:52]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:39:52]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:39:52]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:39:52]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:39:52]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:39:52]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:39:52]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:39:52]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:39:52]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:39:52]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:39:52]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:39:52]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:39:52]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:39:52]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:39:52]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:39:52]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:39:52]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:39:52]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:39:52]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:39:52]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:39:52]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:39:52]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:39:52]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:39:52]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:39:53]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:39:53]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:39:53]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:39:53]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:39:53]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:39:53]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:39:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:39:53]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:39:53]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:39:53]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:39:53]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:39:53]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:39:53]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:39:53]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:39:56]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:39:56]: LOADING LUA SUCCESS [03:39:56]: Registering mod namespace "globalpause" [03:39:56]: PlayerDeaths loaded morgue 3981 [03:39:56]: PlayerHistory loaded player_history (v2) len:19201 [03:39:56]: ServerPreferences loaded server_preferences 2 [03:39:56]: bloom_enabled true [03:39:56]: loaded saveindex [03:39:56]: OnFilesLoaded() [03:39:56]: OnUpdatePurchaseStateComplete [03:39:56]: Loading world: client_temp/server_save [03:39:57]: Save file is at version 5.04 [03:39:57]: Klump load on boot started. [03:39:57]: Klump files loaded: 0 [03:39:57]: Unload FE [03:39:57]: Unload FE done [03:40:03]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:40:03]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:40:03]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:40:03]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:40:03]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:40:03]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:40:03]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:40:03]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:40:03]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:40:03]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:40:03]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:40:03]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:40:03]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:40:03]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:40:03]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:40:03]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:40:03]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:40:03]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:40:03]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:40:03]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:40:03]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:40:03]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:40:03]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:40:03]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:40:03]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:40:03]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:40:03]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:40:03]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:40:03]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:40:03]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:40:03]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:40:03]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:40:03]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:40:03]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:40:03]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:40:03]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:40:03]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:40:03]: LOAD BE [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:40:07]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:40:07]: Could not preload undefined prefab (hermitshop_chum) [03:40:07]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:40:07]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:40:07]: Could not preload undefined prefab (yotc_shrinecarrat) [03:40:07]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:40:07]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:40:07]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:40:08]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:40:08]: LOAD BE: done [03:40:08]: Overriding World Event to: none [03:40:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:40:08]: [Idea Testing] Successfully removed weather dimming [03:40:08]: Loading 16 new character(s) [03:40:08]: Total 16 character(s) loaded [03:40:09]: Loading Nav Grid [03:40:09]: World generated on version 408761, using seed: 1589508649 [03:40:09]: setting summerlength 0 [03:40:09]: setting isnightmaredawn false [03:40:09]: setting elapseddaysinseason 197 [03:40:09]: setting isfullmoon false [03:40:09]: setting moisture 0 [03:40:09]: setting springlength 0 [03:40:09]: setting isnightmarewild false [03:40:09]: setting moonphase quarter [03:40:09]: setting precipitationrate 0 [03:40:09]: setting iswet false [03:40:09]: setting isnewmoon false [03:40:09]: setting iswinter false [03:40:09]: setting israining false [03:40:09]: setting issummer false [03:40:09]: setting time 0.0020696004231771 [03:40:09]: setting wetness 0 [03:40:09]: setting moistureceil 911.99560546875 [03:40:09]: setting isday true [03:40:09]: setting nightmaretimeinphase 0 [03:40:09]: setting season autumn [03:40:09]: setting isnight false [03:40:09]: setting cycles 197 [03:40:09]: setting isnightmarecalm false [03:40:09]: setting timeinphase 0.0027594672309028 [03:40:09]: setting isdusk false [03:40:09]: setting iscavedusk false [03:40:09]: setting isautumn true [03:40:09]: setting iscaveday true [03:40:09]: setting remainingdaysinseason 10000 [03:40:09]: setting phase day [03:40:09]: setting snowlevel 0 [03:40:09]: setting iswaxingmoon false [03:40:09]: setting autumnlength 50 [03:40:09]: setting pop 0 [03:40:09]: setting nightmaretime 0 [03:40:09]: setting isspring false [03:40:09]: setting winterlength 0 [03:40:09]: setting nightmarephase none [03:40:09]: setting issnowcovered false [03:40:09]: setting issnowing false [03:40:09]: setting iscavenight false [03:40:09]: setting temperature 29.728324097902 [03:40:09]: setting cavephase day [03:40:09]: setting precipitation none [03:40:09]: setting isnightmarewarn false [03:40:09]: OVERRIDE: setting regrowth to veryslow [03:40:09]: OVERRIDE: setting bearger to never [03:40:09]: OVERRIDE: setting flowers to never [03:40:09]: OVERRIDE: setting goosemoose to never [03:40:09]: OVERRIDE: setting day to longday [03:40:09]: OVERRIDE: setting perd to never [03:40:09]: OVERRIDE: setting dragonfly to never [03:40:09]: OVERRIDE: setting deerclops to never [03:40:09]: OVERRIDE: setting antliontribute to never [03:40:09]: OVERRIDE: setting petrification to none [03:40:09]: OVERRIDE: setting hunt to never [03:40:09]: OVERRIDE: setting birds to never [03:40:09]: OVERRIDE: setting lureplants to never [03:40:09]: OVERRIDE: setting weather to never [03:40:09]: OVERRIDE: setting krampus to never [03:40:09]: OVERRIDE: setting alternatehunt to never [03:40:09]: OVERRIDE: setting hounds to never [03:40:09]: OVERRIDE: setting liefs to never [03:40:09]: OVERRIDE: setting butterfly to never [03:40:09]: OVERRIDE: setting lightning to never [03:40:09]: OVERRIDE: setting meteorshowers to never [03:40:09]: OVERRIDE: setting disease_delay to none [03:40:09]: OVERRIDE: setting penguins to never [03:40:09]: OVERRIDE: setting deciduousmonster to never [03:40:09]: OVERRIDE: setting beefaloheat to never [03:40:09]: Reconstructing topology [03:40:09]: ...Sorting points [03:40:09]: ...Sorting edges [03:40:09]: ...Connecting nodes [03:40:09]: ...Validating connections [03:40:09]: ...Housekeeping [03:40:09]: ...Done! [03:40:09]: Check for write access: TRUE [03:40:09]: Check for read access: TRUE [03:40:09]: ModIndex: Load sequence finished successfully. [03:40:09]: Reset() returning [03:40:12]: Attempting to send resume request [03:40:12]: ReceiveResumeNotification [03:40:12]: Could not find anim [idle] in bank [antchovy] [03:40:12]: [ActionQueue] Adding ActionQueuer component [03:40:12]: [Drops Reset Countdown] Save file loaded successfully [03:40:12]: Craft Pot ~~~ component loaded with no data [03:40:12]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:40:12]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:40:12]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:40:12]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:40:12]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:40:13]: Could not find anim [idle] in bank [antchovy] [03:40:13]: Deserializing tile data (450 x 450) [03:40:13]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:40:13]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:40:13]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:41:53]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:41:54]: [TooManyItemsPlus] SpawnPrefab: mole [03:41:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mole" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mole", "mole", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mole" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mole" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.273848, 141.036438) [03:42:05]: [Error] Dedicated server process terminated prematurely. [03:42:12]: Connection lost to 127.0.0.1|10999 <4465402150185211737> [03:42:12]: [Connect] PendingConnection::Reset(true) [03:42:12]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [03:42:12]: [IPC] Unregistering handler for signal #00000CA4 [03:42:12]: [IPC] Unregistering handler for signal #00000C20 [03:42:12]: [IPC] Unregistering handler for signal #00000C90 [03:42:12]: [IPC] Unregistering handler for signal #00000CA0 [03:42:12]: [IPC] Unregistering handler for signal #00000C9C [03:42:12]: [IPC] Sending signal... #00000AD0 [03:42:13]: [IPC] Unregistering handler for signal #00000C7C [03:42:13]: [IPC] Unregistering handler for signal #00000AC8 [03:42:13]: [IPC] Unregistering handler for signal #00000C94 [03:42:13]: [IPC] Unregistering handler for signal #00000C64 [03:42:13]: [IPC] Unregistering handler for signal #00000C44 [03:42:13]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:42:13]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:42:13]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:42:13]: [Steam] Game Connection terminated (2130706433|10999) [03:42:13]: [Shard] Stopping shard mode [03:42:13]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:42:15]: DoRestart: false [03:42:16]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:42:16]: Collecting garbage... [03:42:16]: lua_gc took 0.07 seconds [03:42:16]: ~ShardLuaProxy() [03:42:16]: ~cEventLeaderboardProxy() [03:42:16]: ~ItemServerLuaProxy() [03:42:16]: ~InventoryLuaProxy() [03:42:16]: ~NetworkLuaProxy() [03:42:16]: ~SimLuaProxy() [03:42:16]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:42:16]: lua_close took 0.08 seconds [03:42:16]: ReleaseAll [03:42:16]: ReleaseAll Finished [03:42:16]: cGame::StartPlaying [03:42:16]: LOADING LUA [03:42:16]: DoLuaFile scripts/main.lua [03:42:16]: DoLuaFile loading buffer scripts/main.lua [03:42:17]: taskgrouplist: default Together [03:42:17]: taskgrouplist: classic Classic [03:42:17]: taskgrouplist: cave_default Underground [03:42:17]: taskgrouplist: lavaarena_taskset The Forge [03:42:17]: taskgrouplist: quagmire_taskset The Gorge [03:42:17]: running main.lua [03:42:17]: unloading prefabs for mod MOD_workshop-1378549454 [03:42:17]: unloading prefabs for mod MOD_workshop-727774324 [03:42:17]: unloading prefabs for mod MOD_workshop-758532836 [03:42:17]: unloading prefabs for mod MOD_workshop-375859599 [03:42:17]: unloading prefabs for mod MOD_workshop-343753877 [03:42:17]: unloading prefabs for mod MOD_workshop-850494968 [03:42:17]: unloading prefabs for mod MOD_workshop-873350047 [03:42:17]: unloading prefabs for mod MOD_workshop-345692228 [03:42:17]: unloading prefabs for mod MOD_workshop-804413673 [03:42:17]: unloading prefabs for mod MOD_workshop-1161879946 [03:42:17]: unloading prefabs for mod MOD_workshop-416991215 [03:42:17]: unloading prefabs for mod MOD_workshop-1688661034 [03:42:17]: unloading prefabs for mod MOD_workshop-376333686 [03:42:17]: unloading prefabs for mod MOD_workshop-1608191708 [03:42:17]: unloading prefabs for mod MOD_workshop-352373173 [03:42:17]: unloading prefabs for mod MOD_workshop-351325790 [03:42:17]: unloading prefabs for mod MOD_workshop-1365141672 [03:42:17]: unloading prefabs for mod buildgridplacer [03:42:17]: loaded modindex [03:42:17]: ModIndex: Beginning normal load sequence. [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:42:17]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:42:17]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:42:17]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:42:17]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:42:17]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:42:17]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:42:17]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:42:17]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:42:17]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:42:17]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:42:17]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:42:17]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:42:17]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:42:17]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:42:17]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:42:17]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:42:17]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:42:17]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:42:17]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:42:17]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:42:17]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:42:17]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:42:17]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:42:17]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:42:17]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:42:17]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:42:17]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:42:17]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:42:17]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:42:17]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:42:17]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:42:17]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:42:17]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:42:17]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:42:20]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:42:20]: LOADING LUA SUCCESS [03:42:20]: PlayerDeaths loaded morgue 3981 [03:42:20]: PlayerHistory loaded player_history (v2) len:19201 [03:42:20]: ServerPreferences loaded server_preferences 2 [03:42:20]: bloom_enabled true [03:42:20]: loaded saveindex [03:42:20]: OnFilesLoaded() [03:42:20]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:20]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:20]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:20]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:20]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:20]: OnUpdatePurchaseStateComplete [03:42:20]: Klump load on boot started. [03:42:20]: Klump files loaded: 0 [03:42:20]: Unload characters [03:42:20]: Unload BE [03:42:20]: Unload BE done [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_crow) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_canary) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_goose) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_robin) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [03:42:20]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [03:42:20]: Could not unload undefined prefab (oceanfishinghook_ripple) [03:42:20]: Could not unload undefined prefab (ocean_splash_med1) [03:42:20]: Could not unload undefined prefab (ocean_splash_small1) [03:42:20]: Could not unload undefined prefab (ocean_splash_small2) [03:42:20]: Could not unload undefined prefab (splash_ocean) [03:42:25]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:42:25]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:42:25]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:42:25]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:42:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:42:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:42:25]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:42:25]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:42:25]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:42:25]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:42:25]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:42:25]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:42:25]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:42:25]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:42:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:42:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:42:25]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:42:25]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:42:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:42:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:42:25]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:42:25]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:42:25]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:42:25]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:42:25]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:42:25]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:42:25]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:42:25]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:42:25]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:42:25]: Load FE [03:42:26]: Load FE: done [03:42:26]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [03:42:26]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [03:42:26]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [03:42:26]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [03:42:26]: SimLuaProxy::QueryServer() [03:42:26]: Check for write access: TRUE [03:42:26]: Check for read access: TRUE [03:42:26]: ModIndex: Load sequence finished successfully. [03:42:26]: Reset() returning [03:42:28]: [MOTD] Done Loading. [03:42:28]: [200] Account Communication Success (6) [03:42:28]: Received (KU_ppJa2HuM) from TokenPurpose [03:42:28]: [Steam] Auth Session Ticket requested... [03:42:28]: [Steam] Got Auth Session Ticket [03:42:29]: There is no active event to get the status of. [03:42:29]: loaded inventory_cache_prod [03:42:29]: loaded inventory_cache_prod [03:42:30]: [Drops Reset Countdown] Save file loaded successfully [03:42:30]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:32]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [03:42:33]: Getting top mod details... [03:42:33]: Frontend-Unloading mod 'all'. [03:42:33]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:42:33]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [03:42:33]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [03:42:33]: FrontendLoadMod workshop-758532836 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:42:33]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:42:33]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:42:33]: FrontendLoadMod workshop-375859599 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:42:33]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:42:33]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:42:33]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:42:33]: FrontendLoadMod workshop-850494968 [03:42:33]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:42:33]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:42:33]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:42:34]: FrontendLoadMod workshop-1378549454 [03:42:34]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:42:34]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:42:34]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:42:34]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [03:42:34]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:42:34]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [03:42:34]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [03:42:34]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [03:42:34]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [03:42:34]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [03:42:34]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [03:42:34]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [03:42:36]: GOT top mod details...50 [03:42:38]: loaded mod_config_data/modconfiguration_workshop-758532836 [03:42:38]: loaded mod_config_data/modconfiguration_workshop-375859599 [03:42:38]: loaded mod_config_data/modconfiguration_workshop-850494968 [03:42:38]: loaded mod_config_data/modconfiguration_workshop-1378549454 [03:42:38]: [IPC] Clearing pending signals #00000CA4... [03:42:38]: [IPC] Registering handler for signal #00000CA4 [03:42:38]: [IPC] Handle #00000CA4 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C20... [03:42:38]: [IPC] Registering handler for signal #00000C20 [03:42:38]: [IPC] Handle #00000C20 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C90... [03:42:38]: [IPC] Registering handler for signal #00000C90 [03:42:38]: [IPC] Handle #00000C90 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000CA0... [03:42:38]: [IPC] Registering handler for signal #00000CA0 [03:42:38]: [IPC] Handle #00000CA0 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C9C... [03:42:38]: [IPC] Registering handler for signal #00000C9C [03:42:38]: [IPC] Handle #00000C9C added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000B80... [03:42:38]: [IPC] Clearing pending signals #00000C7C... [03:42:38]: [IPC] Registering handler for signal #00000C7C [03:42:38]: [IPC] Handle #00000C7C added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000AC8... [03:42:38]: [IPC] Registering handler for signal #00000AC8 [03:42:38]: [IPC] Handle #00000AC8 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C94... [03:42:38]: [IPC] Registering handler for signal #00000C94 [03:42:38]: [IPC] Handle #00000C94 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C64... [03:42:38]: [IPC] Registering handler for signal #00000C64 [03:42:38]: [IPC] Handle #00000C64 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000C44... [03:42:38]: [IPC] Registering handler for signal #00000C44 [03:42:38]: [IPC] Handle #00000C44 added to the Eventhandles [03:42:38]: [IPC] Clearing pending signals #00000AD0... [03:42:42]: EResult 15, 1163881700 [03:42:42]: Failed getting mod details. [03:42:44]: EResult 15, 723602707 [03:42:44]: Failed getting mod details. [03:42:45]: [IPC] Received DST_Master Starting signal ! [03:42:45]: [IPC] Received DST_Slave Starting signal ! [03:42:55]: EResult 15, 1426307540 [03:42:55]: Failed getting mod details. [03:42:56]: EResult 15, 1346232952 [03:42:56]: Failed getting mod details. [03:43:02]: [IPC] Received DST_Master Ready signal ! [03:43:05]: DownloadPublishedFileV2() [03:43:05]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [03:43:20]: [IPC] Received DST_Slave Ready signal ! [03:43:20]: [Connect] Init client connection to 127.0.0.1|10999 [03:43:20]: [Connect] PendingConnection::Reset(true) [03:43:20]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:43:20]: [Connect] InternalInitClient <8988146874432441564> [03:43:20]: [Shard] Starting shard mode as player [03:43:20]: [Connect] No server listing found for [03:43:20]: [Connect] Sending ping(s)... [03:43:20]: [Connect] DirectConnect Ping 127.0.0.1|10999 [03:43:20]: [Connect] Ping response from 127.0.0.1|10999 [03:43:20]: [Connect] Joining server from ping response... [03:43:20]: [Connect] Got join server response from lua [03:43:21]: [200] Account Communication Success (13) [03:43:21]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [03:43:21]: [Connect] DirectConnect to 127.0.0.1|10999 [03:43:21]: Connection accepted to 127.0.0.1|10999 <7818317485716422725> [03:43:21]: Network external address discovered: 127.0.0.1|50827 [03:43:21]: SendClientHandShakePacket to <7818317485716422725> [03:43:21]: DeserializeHandShakeServerListing [03:43:21]: Network tick rate: U=10(3), D=15 [03:43:21]: Platform: 1 [03:43:21]: Version: 408761 [03:43:21]: [Steam] Game Connection initiated [03:43:21]: SendClientInventoryHandShakePacket to <7818317485716422725> [03:43:23]: Begin Session: 2A981B896E66EB75 [03:43:23]: Done Downloading Client Object Data [03:43:23]: DownloadMods and temp disable [03:43:23]: We now have the required mods, enable them for server [03:43:23]: Temp Enabling workshop-758532836 [03:43:23]: Temp Enabling workshop-375859599 [03:43:23]: Temp Enabling workshop-1378549454 [03:43:23]: ModIndex:SetTempModConfigData [03:43:23]: Setting temp mod config for mod workshop-758532836 [03:43:23]: Setting temp mod config for mod workshop-1378549454 [03:43:23]: Setting temp mod config for mod workshop-375859599 [03:43:23]: Mods are setup for server, save the mod index and proceed. [03:43:23]: Downloading [6] From: server_temp [03:43:23]: Download complete[6] Files: 1869426478 Size: 1936421487 [03:43:24]: Collecting garbage... [03:43:24]: lua_gc took 0.06 seconds [03:43:24]: ~ShardLuaProxy() [03:43:24]: ~cEventLeaderboardProxy() [03:43:24]: ~ItemServerLuaProxy() [03:43:24]: ~InventoryLuaProxy() [03:43:24]: ~NetworkLuaProxy() [03:43:24]: ~SimLuaProxy() [03:43:24]: Cancelling LuaQueryCallback handle [74] [03:43:24]: ModWorkshop::CancelDownloads clearing all unfinished downloads [03:43:24]: lua_close took 0.10 seconds [03:43:24]: ReleaseAll [03:43:24]: ReleaseAll Finished [03:43:24]: cGame::StartPlaying [03:43:24]: LOADING LUA [03:43:24]: DoLuaFile scripts/main.lua [03:43:24]: DoLuaFile loading buffer scripts/main.lua [03:43:24]: taskgrouplist: default Together [03:43:24]: taskgrouplist: classic Classic [03:43:24]: taskgrouplist: cave_default Underground [03:43:24]: taskgrouplist: lavaarena_taskset The Forge [03:43:24]: taskgrouplist: quagmire_taskset The Gorge [03:43:24]: running main.lua [03:43:24]: unloading prefabs for mod MOD_workshop-727774324 [03:43:24]: unloading prefabs for mod MOD_workshop-343753877 [03:43:24]: unloading prefabs for mod MOD_workshop-873350047 [03:43:24]: unloading prefabs for mod MOD_workshop-345692228 [03:43:24]: unloading prefabs for mod MOD_workshop-804413673 [03:43:24]: unloading prefabs for mod MOD_workshop-1161879946 [03:43:24]: unloading prefabs for mod MOD_workshop-416991215 [03:43:24]: unloading prefabs for mod MOD_workshop-1688661034 [03:43:24]: unloading prefabs for mod MOD_workshop-376333686 [03:43:24]: unloading prefabs for mod MOD_workshop-1608191708 [03:43:24]: unloading prefabs for mod MOD_workshop-352373173 [03:43:24]: unloading prefabs for mod MOD_workshop-351325790 [03:43:24]: unloading prefabs for mod MOD_workshop-1365141672 [03:43:24]: loaded modindex [03:43:24]: ModIndex: Beginning normal load sequence. [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [03:43:24]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [03:43:24]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-1378549454_CLIENT [03:43:24]: Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [03:43:24]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [03:43:24]: loaded mod_config_data/modconfiguration_workshop-1688661034 [03:43:24]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-343753877 [03:43:24]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-345692228 [03:43:24]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [03:43:24]: loaded mod_config_data/modconfiguration_workshop-351325790 [03:43:24]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-352373173 [03:43:24]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-375859599_CLIENT [03:43:24]: Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-376333686 [03:43:24]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-416991215 [03:43:24]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-727774324 [03:43:24]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-758532836_CLIENT [03:43:24]: Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-804413673 [03:43:24]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-850494968_CLIENT [03:43:24]: Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [03:43:24]: Could not load mod_config_data/modconfiguration_workshop-873350047 [03:43:24]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [03:43:24]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [03:43:24]: Mod: workshop-1378549454 ([API] Gem Core) Loading modbackendmain.lua [03:43:24]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [03:43:24]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain [03:43:24]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmain.lua [03:43:24]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modmain [03:43:24]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [03:43:24]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [03:43:24]: Mod: workshop-727774324 (Craft Pot) Loading modbackendmain.lua [03:43:24]: Mod: workshop-727774324 (Craft Pot) Mod had no modbackendmain.lua. Skipping. [03:43:24]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [03:43:24]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [03:43:24]: Mod: workshop-758532836 (Global Pause) Loading modbackendmain.lua [03:43:24]: Mod: workshop-758532836 (Global Pause) Mod had no modbackendmain.lua. Skipping. [03:43:24]: Mod: workshop-758532836 (Global Pause) Loading modmain.lua [03:43:24]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [03:43:24]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [03:43:24]: Mod: workshop-375859599 (Health Info) Loading modbackendmain.lua [03:43:24]: Mod: workshop-375859599 (Health Info) Mod had no modbackendmain.lua. Skipping. [03:43:24]: Mod: workshop-375859599 (Health Info) Loading modmain.lua [03:43:24]: modimport: ../mods/workshop-375859599/black_white_lists.lua [03:43:24]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [03:43:24]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [03:43:24]: Mod: workshop-343753877 (Status Announcements) Loading modbackendmain.lua [03:43:24]: Mod: workshop-343753877 (Status Announcements) Mod had no modbackendmain.lua. Skipping. [03:43:24]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:43:24]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:43:24]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [03:43:24]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-850494968 (Setpiece Config) Loading modbackendmain.lua [03:43:25]: Mod: workshop-850494968 (Setpiece Config) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-850494968 (Setpiece Config) Loading modmain.lua [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modbackendmain.lua [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Loading modbackendmain.lua [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Loading modbackendmain.lua [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Loading modbackendmain.lua [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Loading modbackendmain.lua [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modbackendmain.lua [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [03:43:25]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [03:43:25]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-376333686 (Combined Status) Loading modbackendmain.lua [03:43:25]: Mod: workshop-376333686 (Combined Status) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modbackendmain.lua [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Loading modbackendmain.lua [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1378549454 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-758532836 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-850494968 [03:43:25]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Loading modbackendmain.lua [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modbackendmain.lua [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modbackendmain.lua. Skipping. [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [03:43:25]: Mod: workshop-1378549454 ([API] Gem Core) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-727774324 (Craft Pot) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-727774324 (Craft Pot) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-758532836 (Global Pause) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-758532836 (Global Pause) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-375859599 (Health Info) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-375859599 (Health Info) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-343753877 (Status Announcements) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-343753877 (Status Announcements) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-850494968 (Setpiece Config) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-850494968 (Setpiece Config) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-345692228 (Minimap HUD) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-1161879946 (Idea Testing) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-376333686 (Combined Status) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-376333686 (Combined Status) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-351325790 (Geometric Placement) Mod had no modmainpostinit.lua. Skipping. [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmainpostinit.lua [03:43:25]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modmainpostinit.lua. Skipping. [03:43:28]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [03:43:28]: LOADING LUA SUCCESS [03:43:28]: Registering mod namespace "globalpause" [03:43:28]: PlayerDeaths loaded morgue 3981 [03:43:28]: PlayerHistory loaded player_history (v2) len:19201 [03:43:28]: ServerPreferences loaded server_preferences 2 [03:43:28]: bloom_enabled true [03:43:28]: loaded saveindex [03:43:28]: OnFilesLoaded() [03:43:28]: OnUpdatePurchaseStateComplete [03:43:29]: Loading world: client_temp/server_save [03:43:29]: Save file is at version 5.04 [03:43:29]: Klump load on boot started. [03:43:29]: Klump files loaded: 0 [03:43:29]: Unload FE [03:43:29]: Unload FE done [03:43:35]: Mod: workshop-1378549454 ([API] Gem Core) Registering prefabs [03:43:35]: Mod: workshop-1378549454 ([API] Gem Core) Registering default mod prefab [03:43:35]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [03:43:35]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [03:43:35]: Mod: workshop-758532836 (Global Pause) Registering prefabs [03:43:35]: Mod: workshop-758532836 (Global Pause) Registering default mod prefab [03:43:35]: Mod: workshop-375859599 (Health Info) Registering prefabs [03:43:35]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [03:43:35]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [03:43:35]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [03:43:35]: Mod: workshop-850494968 (Setpiece Config) Registering prefabs [03:43:35]: Mod: workshop-850494968 (Setpiece Config) Registering default mod prefab [03:43:35]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [03:43:35]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [03:43:35]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [03:43:35]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [03:43:35]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [03:43:35]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [03:43:35]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [03:43:35]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [03:43:35]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [03:43:35]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [03:43:35]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [03:43:35]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [03:43:35]: Mod: workshop-376333686 (Combined Status) Registering prefabs [03:43:35]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [03:43:35]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [03:43:35]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [03:43:35]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [03:43:35]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [03:43:35]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [03:43:35]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [03:43:35]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [03:43:35]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [03:43:35]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [03:43:35]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [03:43:35]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:43:35]: LOAD BE [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_crow) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_drowsy) [03:43:39]: Could not preload undefined prefab (hermitshop_supertacklecontainer) [03:43:39]: Could not preload undefined prefab (hermitshop_chum) [03:43:39]: Could not preload undefined prefab (hermitshop_hermit_bundle_shells) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_malbatross) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_goose) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_heavy) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_canary) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin_winter) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishingbobber_robin) [03:43:39]: Could not preload undefined prefab (hermitshop_turf_shellbeach_blueprint) [03:43:39]: Could not preload undefined prefab (yotc_shrinecarrat) [03:43:39]: Could not preload undefined prefab (hermitshop_winch_blueprint) [03:43:39]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_rain) [03:43:40]: Could not preload undefined prefab (hermitshop_tacklecontainer) [03:43:40]: Could not preload undefined prefab (hermitshop_oceanfishinglure_hermit_snow) [03:43:40]: LOAD BE: done [03:43:40]: Overriding World Event to: none [03:43:40]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [03:43:40]: [Idea Testing] Successfully removed weather dimming [03:43:40]: Loading 16 new character(s) [03:43:40]: Total 16 character(s) loaded [03:43:42]: Loading Nav Grid [03:43:42]: World generated on version 408761, using seed: 1589508649 [03:43:42]: setting summerlength 0 [03:43:42]: setting isnightmaredawn false [03:43:42]: setting elapseddaysinseason 197 [03:43:42]: setting isfullmoon false [03:43:42]: setting moisture 0 [03:43:42]: setting springlength 0 [03:43:42]: setting isnightmarewild false [03:43:42]: setting moonphase quarter [03:43:42]: setting precipitationrate 0 [03:43:42]: setting iswet false [03:43:42]: setting isnewmoon false [03:43:42]: setting iswinter false [03:43:42]: setting israining false [03:43:42]: setting issummer false [03:43:42]: setting time 0.0020696004231771 [03:43:42]: setting wetness 0 [03:43:42]: setting moistureceil 911.99560546875 [03:43:42]: setting isday true [03:43:42]: setting nightmaretimeinphase 0 [03:43:42]: setting season autumn [03:43:42]: setting isnight false [03:43:42]: setting cycles 197 [03:43:42]: setting isnightmarecalm false [03:43:42]: setting timeinphase 0.0027594672309028 [03:43:42]: setting isdusk false [03:43:42]: setting iscavedusk false [03:43:42]: setting isautumn true [03:43:42]: setting iscaveday true [03:43:42]: setting remainingdaysinseason 10000 [03:43:42]: setting phase day [03:43:42]: setting snowlevel 0 [03:43:42]: setting iswaxingmoon false [03:43:42]: setting autumnlength 50 [03:43:42]: setting pop 0 [03:43:42]: setting nightmaretime 0 [03:43:42]: setting isspring false [03:43:42]: setting winterlength 0 [03:43:42]: setting nightmarephase none [03:43:42]: setting issnowcovered false [03:43:42]: setting issnowing false [03:43:42]: setting iscavenight false [03:43:42]: setting temperature 29.728324097902 [03:43:42]: setting cavephase day [03:43:42]: setting precipitation none [03:43:42]: setting isnightmarewarn false [03:43:42]: OVERRIDE: setting regrowth to veryslow [03:43:42]: OVERRIDE: setting bearger to never [03:43:42]: OVERRIDE: setting flowers to never [03:43:42]: OVERRIDE: setting goosemoose to never [03:43:42]: OVERRIDE: setting day to longday [03:43:42]: OVERRIDE: setting perd to never [03:43:42]: OVERRIDE: setting dragonfly to never [03:43:42]: OVERRIDE: setting deerclops to never [03:43:42]: OVERRIDE: setting antliontribute to never [03:43:42]: OVERRIDE: setting petrification to none [03:43:42]: OVERRIDE: setting hunt to never [03:43:42]: OVERRIDE: setting birds to never [03:43:42]: OVERRIDE: setting lureplants to never [03:43:42]: OVERRIDE: setting weather to never [03:43:42]: OVERRIDE: setting krampus to never [03:43:42]: OVERRIDE: setting alternatehunt to never [03:43:42]: OVERRIDE: setting hounds to never [03:43:42]: OVERRIDE: setting liefs to never [03:43:42]: OVERRIDE: setting butterfly to never [03:43:42]: OVERRIDE: setting lightning to never [03:43:42]: OVERRIDE: setting meteorshowers to never [03:43:42]: OVERRIDE: setting disease_delay to none [03:43:42]: OVERRIDE: setting penguins to never [03:43:42]: OVERRIDE: setting deciduousmonster to never [03:43:42]: OVERRIDE: setting beefaloheat to never [03:43:42]: Reconstructing topology [03:43:42]: ...Sorting points [03:43:42]: ...Sorting edges [03:43:42]: ...Connecting nodes [03:43:42]: ...Validating connections [03:43:42]: ...Housekeeping [03:43:42]: ...Done! [03:43:42]: Check for write access: TRUE [03:43:42]: Check for read access: TRUE [03:43:42]: ModIndex: Load sequence finished successfully. [03:43:42]: Reset() returning [03:43:44]: Attempting to send resume request [03:43:44]: ReceiveResumeNotification [03:43:44]: Could not find anim [idle] in bank [antchovy] [03:43:45]: [ActionQueue] Adding ActionQueuer component [03:43:45]: [Drops Reset Countdown] Save file loaded successfully [03:43:45]: Craft Pot ~~~ component loaded with no data [03:43:45]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [03:43:45]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [03:43:45]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [03:43:45]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:43:45]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [03:43:46]: Could not find anim [idle] in bank [antchovy] [03:43:46]: Deserializing tile data (450 x 450) [03:43:46]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:43:46]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:43:46]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:44:01]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:44:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, -2.602013, 148.641205) [03:44:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -3.631858, 148.559174) [03:44:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -0.411351, 147.252747) [03:44:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -1.520983, 148.247894) [03:44:08]: [TooManyItemsPlus] SpawnPrefab: rabbit [03:44:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rabbit" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rabbit", "rabbit", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rabbit" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rabbit" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -3.965374, 137.421677) [03:44:16]: SendRemoteExecute(c_skip(1), -9.764818, 142.628036) [03:44:19]: SendRemoteExecute(c_skip(1), -9.980795, 142.034012) [03:44:21]: SendRemoteExecute(c_skip(1), -9.135473, 142.510818) [03:44:24]: SendRemoteExecute(c_skip(1), -8.299677, 143.203445) [03:44:28]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), -8.469808, 128.222565) [03:45:00]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:45:01]: SendRemoteExecute(c_skip(5), -13.641043, 141.441666) [03:45:01]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:45:01]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:45:01]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:45:11]: Could not find anim [idle] in bank [antchovy] [03:45:35]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:45:37]: [TooManyItemsPlus] SpawnPrefab: spider [03:45:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spider" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spider", "spider", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spider" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spider" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -17.419907, 143.838562) [03:45:42]: SendRemoteExecute(c_skip(5), -4.071395, 131.596069) [03:45:42]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:45:42]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:45:42]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:46:30]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:46:30]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:46:30]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:47:10]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:47:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -8.733746, 131.786743) [03:47:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -7.875794, 132.902405) [03:47:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -4.293601, 138.001648) [03:47:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -2.546410, 139.976303) [03:47:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -2.124427, 142.448105) [03:47:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -3.896775, 144.421997) [03:47:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -8.573691, 143.508469) [03:47:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -11.055311, 141.792633) [03:47:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -13.340586, 140.060715) [03:47:39]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -17.088528, 140.879272) [03:47:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, -8.591087, 151.327667) [03:47:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -15.524323, 145.799316) [03:47:43]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -12.081693, 136.661133) [03:47:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -16.082172, 147.179230) [03:47:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -25.440639, 148.747986) [03:47:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -27.923641, 151.376007) [03:47:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -28.138153, 153.867081) [03:47:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -29.629831, 154.157196) [03:47:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -33.152817, 155.230103) [03:47:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -41.911510, 158.158813) [03:47:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -37.140602, 146.360245) [03:47:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -33.908222, 142.253510) [03:47:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -33.869408, 138.700714) [03:47:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -33.093700, 134.361679) [03:47:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -33.508453, 131.782303) [03:47:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -37.377884, 128.173889) [03:47:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -30.578447, 127.073006) [03:47:56]: Could not find anim [idle] in bank [antchovy] [03:47:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -18.220070, 120.052971) [03:47:58]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -17.935137, 110.101212) [03:47:58]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -18.533670, 106.456955) [03:48:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -42.156635, 125.420456) [03:48:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -45.909256, 126.400726) [03:48:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -48.290417, 125.029129) [03:48:03]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -46.614174, 122.614151) [03:48:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -49.458706, 122.548775) [03:48:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -53.894672, 122.546631) [03:48:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -56.808887, 122.545929) [03:48:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -58.339737, 119.876678) [03:48:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -60.398640, 116.442192) [03:48:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -63.474861, 113.574081) [03:48:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -66.173050, 112.325241) [03:48:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -69.832863, 114.671501) [03:48:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -73.439278, 118.480705) [03:48:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -74.710861, 120.651268) [03:48:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -76.665787, 124.403954) [03:48:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -76.923523, 128.153503) [03:48:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -75.426369, 130.572006) [03:48:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -74.409615, 132.776581) [03:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -73.390244, 132.787170) [03:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -71.796906, 130.673523) [03:48:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -70.852974, 127.607445) [03:48:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -67.237862, 122.633331) [03:48:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -64.380096, 120.827034) [03:48:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -62.316238, 125.925995) [03:48:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -60.610653, 130.771271) [03:48:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -67.986832, 134.415771) [03:48:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -61.718418, 137.829895) [03:48:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -58.702587, 141.547379) [03:48:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -60.146740, 144.610779) [03:48:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -59.786266, 146.333908) [03:48:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -57.593472, 148.506958) [03:48:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -54.095978, 147.450714) [03:48:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -52.620213, 141.339386) [03:48:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -52.601044, 134.329025) [03:48:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -47.700859, 135.353287) [03:48:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -44.189041, 136.726456) [03:48:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -40.856918, 137.194382) [03:48:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -39.703934, 133.924530) [03:48:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -42.685036, 130.296356) [03:48:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, -30.455654, 146.488373) [03:48:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -11.941599, 145.110184) [03:48:50]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 1 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, -10.552222, 144.485352) [03:49:19]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:49:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -9.015125, 108.949585) [03:49:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -8.950319, 108.834290) [03:49:32]: Could not find anim [FROMNUM] in bank [wintersfeast_oven] [03:49:50]: Could not find anim [FROMNUM] in bank [wintersfeast_oven] [03:50:16]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:50:18]: [TooManyItemsPlus] SpawnPrefab: meat [03:50:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("meat", "meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -23.935322, 130.672974) [03:50:35]: [TooManyItemsPlus] SpawnPrefab: torch [03:50:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "torch" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("torch", "torch_carrat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "torch" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "torch" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -20.793369, 119.675461) [03:50:47]: [TooManyItemsPlus] SpawnPrefab: greenstaff [03:50:47]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "greenstaff" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("greenstaff", "greenstaff", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "greenstaff" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "greenstaff" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -27.777676, 124.114922) [03:51:02]: [TooManyItemsPlus] SpawnPrefab: carrot [03:51:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "carrot" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("carrot", "carrot", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "carrot" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "carrot" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -14.810483, 110.914375) [03:51:11]: BONESOUP_SPICE_CHILI [03:51:11]: BONESOUP_SPICE_GARLIC [03:51:11]: BONESOUP_SPICE_SALT [03:51:11]: BONESOUP_SPICE_SUGAR [03:51:11]: BONESTEW_SPICE_CHILI [03:51:11]: BONESTEW_SPICE_GARLIC [03:51:11]: BONESTEW_SPICE_SALT [03:51:11]: BONESTEW_SPICE_SUGAR [03:51:11]: BUTTERFLYMUFFIN_SPICE_CHILI [03:51:11]: BUTTERFLYMUFFIN_SPICE_GARLIC [03:51:11]: BUTTERFLYMUFFIN_SPICE_SALT [03:51:11]: BUTTERFLYMUFFIN_SPICE_SUGAR [03:51:16]: [TooManyItemsPlus] SpawnPrefab: dug_berrybush [03:51:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "dug_berrybush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("dug_berrybush", "dug_berrybush", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "dug_berrybush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "dug_berrybush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -22.397312, 110.501076) [03:53:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 9.532738, 106.773201) [03:53:36]: [TooManyItemsPlus] SpawnPrefab: marsh_bush [03:53:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marsh_bush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marsh_bush", "marsh_bush", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marsh_bush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marsh_bush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -5.076366, 112.131905) [03:53:37]: [TooManyItemsPlus] SpawnPrefab: rock_avocado_bush [03:53:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "rock_avocado_bush" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("rock_avocado_bush", "rock_avocado_bush", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "rock_avocado_bush" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "rock_avocado_bush" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -5.074989, 112.379135) [03:54:10]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), -8.271282, 113.047119) [03:54:10]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:54:10]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:54:10]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:54:44]: [TooManyItemsPlus] SpawnPrefab: seeds [03:54:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "seeds" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("seeds", "seeds", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "seeds" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "seeds" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 1.750740, 113.951500) [03:54:56]: SendRemoteExecute(c_skip(10), 12.654181, 120.733002) [03:54:56]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:54:56]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:54:56]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:55:17]: [TooManyItemsPlus] SpawnPrefab: green_cap [03:55:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "green_cap" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("green_cap", "green_cap", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "green_cap" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "green_cap" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.714218, 100.679169) [03:55:17]: [TooManyItemsPlus] SpawnPrefab: green_cap [03:55:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "green_cap" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("green_cap", "green_cap", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "green_cap" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "green_cap" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.714218, 100.679169) [03:55:41]: BONESOUP_SPICE_CHILI [03:55:41]: BONESOUP_SPICE_GARLIC [03:55:41]: BONESOUP_SPICE_SALT [03:55:41]: BONESOUP_SPICE_SUGAR [03:55:41]: BONESTEW_SPICE_CHILI [03:55:41]: BONESTEW_SPICE_GARLIC [03:55:41]: BONESTEW_SPICE_SALT [03:55:41]: BONESTEW_SPICE_SUGAR [03:55:41]: BUTTERFLYMUFFIN_SPICE_CHILI [03:55:41]: BUTTERFLYMUFFIN_SPICE_GARLIC [03:55:41]: BUTTERFLYMUFFIN_SPICE_SALT [03:55:41]: BUTTERFLYMUFFIN_SPICE_SUGAR [03:55:43]: [TooManyItemsPlus] SpawnPrefab: spore_small [03:55:43]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 15.176842, 108.988876) [03:55:53]: [TooManyItemsPlus] SpawnPrefab: spore_tall [03:55:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_tall" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_tall", "spore_tall", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_tall" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_tall" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 15.767006, 109.399002) [03:55:54]: [TooManyItemsPlus] SpawnPrefab: spore_medium [03:55:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_medium" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_medium", "spore_medium", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_medium" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_medium" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 14.441185, 106.712990) [03:56:14]: [TooManyItemsPlus] SpawnPrefab: blue_cap [03:56:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "blue_cap" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("blue_cap", "blue_cap", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "blue_cap" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "blue_cap" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 17.397305, 98.457268) [03:56:16]: [TooManyItemsPlus] SpawnPrefab: red_cap [03:56:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "red_cap" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("red_cap", "red_cap", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "red_cap" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "red_cap" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 21.850494, 106.586830) [03:56:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 30.903267, 128.036469) [03:56:46]: [TooManyItemsPlus] SpawnPrefab: spore_medium [03:56:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_medium" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_medium", "spore_medium", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_medium" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_medium" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 18.639942, 104.656487) [03:56:59]: SendRemoteExecute(c_skip(5), 33.308254, 116.334663) [03:56:59]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:56:59]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:56:59]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:57:04]: SendRemoteExecute(c_skip(5), 33.584435, 115.724808) [03:57:04]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [03:57:04]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [03:57:04]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [03:57:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 30) local poop = nil for k,obj in pairs(ents) do if not obj:HasTag("player") and obj ~= TheWorld and obj.AnimState and obj.Transform then if not (poop and poop.components and poop.components.fertilizer) then poop = c_spawn("poop") end if obj and obj.components.crop and not obj.components.crop:IsReadyForHarvest() and not obj:HasTag("withered") then obj.components.crop:Fertilize(poop) elseif obj.components.grower and obj.components.grower:IsEmpty() then obj.components.grower:Fertilize(poop) elseif obj.components.pickable and obj.components.pickable:CanBeFertilized() then obj.components.pickable:Fertilize(poop) end end end if poop ~= nil then poop:Remove() end, 25.682659, 120.295547) [03:57:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 25.937719, 121.630890) [03:57:20]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 25.937719, 121.630890) [03:57:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 25.937719, 121.630890) [03:57:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 24.746250, 118.132469) [03:57:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 25.916359, 120.733780) [03:57:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 26.446135, 121.342484) [03:57:31]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 26.446302, 118.712914) [03:57:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 26.446411, 117.874779) [03:58:41]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:58:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 33.180382, 105.057220) [03:59:03]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [03:59:04]: [TooManyItemsPlus] SpawnPrefab: spore_medium [03:59:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_medium" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_medium", "spore_medium", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_medium" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_medium" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 27.987000, 105.340485) [03:59:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.033962, 123.490372) [03:59:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.084057, 123.485229) [03:59:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087029, 123.484924) [03:59:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087444, 123.485489) [03:59:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087349, 123.484901) [03:59:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087379, 123.484901) [03:59:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087391, 123.484612) [03:59:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 36.087410, 123.484894) [04:02:13]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:02:13]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:02:13]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:03:27]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:03:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 3.415157, 118.766777) [04:03:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 1.791882, 116.608139) [04:04:16]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:04:17]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 11.556881, 103.210785) [04:04:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 11.556873, 103.210472) [04:04:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 11.714630, 103.199791) [04:04:31]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:04:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 12.731674, 110.770691) [04:04:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 12.534338, 110.687973) [04:04:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 13.870724, 113.277252) [04:05:08]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:05:08]: [TooManyItemsPlus] SpawnPrefab: spore_small [04:05:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 5.262009, 101.641266) [04:05:09]: [TooManyItemsPlus] SpawnPrefab: spore_small [04:05:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 6.114048, 101.775810) [04:05:10]: [TooManyItemsPlus] SpawnPrefab: spore_small [04:05:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 6.113953, 101.775795) [04:05:10]: [TooManyItemsPlus] SpawnPrefab: spore_small [04:05:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 6.114105, 101.775269) [04:05:10]: [TooManyItemsPlus] SpawnPrefab: spore_small [04:05:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "spore_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("spore_small", "spore_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "spore_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "spore_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 6.113876, 101.775246) [04:05:27]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:05:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 25.850662, 85.914940) [04:05:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 29.303453, 79.993668) [04:05:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 22.073847, 110.102371) [04:05:53]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:05:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 28.575361, 101.075829) [04:05:59]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 28.665318, 101.477974) [04:06:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 30.219967, 102.634430) [04:06:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 29.944912, 102.576347) [04:06:16]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 30.220026, 102.421593) [04:07:20]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:07:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 28.815567, 113.857117) [04:07:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 35.682663, 105.279327) [04:07:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 27.690092, 114.096367) [04:07:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 17.491646, 113.450241) [04:07:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 23.959646, 112.767151) [04:07:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 26.356222, 113.906967) [04:07:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 28.442085, 124.882965) [04:07:54]: [TooManyItemsPlus] SpawnPrefab: butterfly [04:07:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "butterfly" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("butterfly", "butterfly", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "butterfly" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "butterfly" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 15.129715, 111.413506) [04:08:08]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:08:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function trygrowth(inst) if inst:IsInLimbo() or (inst.components.witherable ~= nil and inst.components.witherable:IsWithered()) then return end if inst.components.pickable ~= nil then if inst.components.pickable:CanBePicked() and inst.components.pickable.caninteractwith then return end inst.components.pickable:FinishGrowing() end if inst.components.crop ~= nil then inst.components.crop:DoGrow(TUNING.TOTAL_DAY_TIME * 3, true) end if inst.components.growable ~= nil and inst:HasTag("tree") and not inst:HasTag("stump") then inst.components.growable:DoGrowth() end if inst.components.harvestable ~= nil and inst.components.harvestable:CanBeHarvested() and inst:HasTag("mushroom_farm") then inst.components.harvestable:Grow() end end local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, nil, { "pickable", "stump", "withered", "INLIMBO" }) if #ents > 0 then trygrowth(table.remove(ents, math.random(#ents))) if #ents > 0 then local timevar = 1 - 1 / (#ents + 1) for i, v in ipairs(ents) do v:DoTaskInTime(timevar * math.random(), trygrowth) end end end, 14.865570, 121.069710) [04:08:12]: SendRemoteExecute(c_skip(1), 21.186472, 114.335022) [04:08:12]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:08:12]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:08:12]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:08:21]: [TooManyItemsPlus] SpawnPrefab: fish_cooked [04:08:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fish_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fish_cooked", "fish_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fish_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fish_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 11.151196, 118.473099) [04:08:24]: [TooManyItemsPlus] SpawnPrefab: potato [04:08:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("potato", "potato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 21.619005, 125.825424) [04:08:24]: [TooManyItemsPlus] SpawnPrefab: potato [04:08:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("potato", "potato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 21.619005, 125.825424) [04:08:24]: [TooManyItemsPlus] SpawnPrefab: potato [04:08:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("potato", "potato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 21.619005, 125.825424) [04:08:25]: [TooManyItemsPlus] SpawnPrefab: potato [04:08:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "potato" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("potato", "potato", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "potato" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "potato" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 21.619007, 125.810493) [04:08:52]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:08:53]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), 3.568298, 117.910347) [04:08:53]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), 3.566254, 117.907753) [04:08:53]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:08:53]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:08:53]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:09:04]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:09:07]: [TooManyItemsPlus] SpawnPrefab: drumstick [04:09:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 8.700577, 113.231995) [04:09:21]: [TooManyItemsPlus] SpawnPrefab: meat [04:09:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "meat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("meat", "meat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "meat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "meat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 16.769409, 109.804504) [04:09:22]: [TooManyItemsPlus] SpawnPrefab: monstermeat [04:09:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "monstermeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("monstermeat", "monstermeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "monstermeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "monstermeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 16.360371, 114.494293) [04:09:23]: [TooManyItemsPlus] SpawnPrefab: smallmeat [04:09:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "smallmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("smallmeat", "smallmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "smallmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "smallmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 15.893406, 119.914970) [04:09:41]: [TooManyItemsPlus] SpawnPrefab: fish [04:09:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fish" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fish", "fish", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fish" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fish" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 26.946640, 107.091492) [04:09:42]: [TooManyItemsPlus] SpawnPrefab: eel [04:09:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "eel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("eel", "eel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "eel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "eel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 28.343384, 111.857086) [04:10:19]: [TooManyItemsPlus] SpawnPrefab: pondfish [04:10:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pondfish" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pondfish", "pondfish", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pondfish" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pondfish" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 34.398445, 122.750191) [04:10:32]: [TooManyItemsPlus] SpawnPrefab: pondeel [04:10:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pondeel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pondeel", "pondeel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pondeel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pondeel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 36.987778, 117.886765) [04:10:52]: [TooManyItemsPlus] SpawnPrefab: pondeel [04:10:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "pondeel" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("pondeel", "pondeel", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "pondeel" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "pondeel" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 34.848259, 116.360817) [04:11:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 48.147186, 123.883553) [04:11:25]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_land [04:11:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_land" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_land", "wobster_sheller_land", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_land" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_land" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 49.942230, 120.541916) [04:11:38]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_8_inv [04:11:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_8_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_8_inv", "oceanfish_small_8_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_8_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_8_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.187721, 120.192680) [04:11:46]: [TooManyItemsPlus] SpawnPrefab: froglegs [04:11:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "froglegs" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("froglegs", "froglegs", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "froglegs" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "froglegs" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 37.646328, 118.217834) [04:11:55]: [TooManyItemsPlus] SpawnPrefab: fishmeat_cooked [04:11:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_cooked", "fishmeat_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.918037, 118.071838) [04:11:56]: [TooManyItemsPlus] SpawnPrefab: fishmeat [04:11:56]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat", "fishmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.794205, 117.156387) [04:12:18]: [TooManyItemsPlus] SpawnPrefab: bird_egg [04:12:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "bird_egg" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("bird_egg", "bird_egg", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "bird_egg" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "bird_egg" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 47.636139, 129.198395) [04:12:28]: [TooManyItemsPlus] SpawnPrefab: trunk_winter [04:12:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trunk_winter" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trunk_winter", "trunk_winter", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trunk_winter" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trunk_winter" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 49.127243, 131.583328) [04:12:28]: [200] Account Communication Success (6) [04:12:28]: Received (KU_ppJa2HuM) from TokenPurpose [04:12:30]: [TooManyItemsPlus] SpawnPrefab: trunk_summer [04:12:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "trunk_summer" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("trunk_summer", "trunk_summer", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "trunk_summer" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "trunk_summer" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.845062, 130.411499) [04:12:31]: [TooManyItemsPlus] SpawnPrefab: plantmeat [04:12:31]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "plantmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("plantmeat", "plantmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "plantmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "plantmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.783707, 133.079468) [04:12:34]: [TooManyItemsPlus] SpawnPrefab: mole [04:12:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "mole" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("mole", "mole", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "mole" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "mole" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.068275, 132.330322) [04:12:42]: [TooManyItemsPlus] SpawnPrefab: humanmeat_dried [04:12:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "humanmeat_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("humanmeat_dried", "humanmeat_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "humanmeat_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "humanmeat_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 35.092876, 129.741501) [04:12:44]: [TooManyItemsPlus] SpawnPrefab: humanmeat [04:12:44]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "humanmeat" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("humanmeat", "humanmeat", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "humanmeat" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "humanmeat" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 33.556622, 126.251663) [04:12:54]: [TooManyItemsPlus] SpawnPrefab: batwing [04:12:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "batwing" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("batwing", "batwing", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "batwing" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "batwing" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 35.232903, 125.602913) [04:13:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health local t = player.components.talker local hpper = h:GetPercent() local minhp = h.minhealth local hv if player and not player:HasTag("playerghost") and h then if minhp == 0 then hv = 1 t:Say("Lock the min health to 1:Enabled") elseif minhp == 1 then hv = 0 t:Say("Lock the min health to 1:Disabled") else hv = 0 t:Say("Lock the min health to 1:Disabled") end h:SetMinHealth(hv) h:SetPercent(hpper) end, 42.907772, 132.459167) [04:13:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health local t = player.components.talker local hpper = h:GetPercent() local minhp = h.minhealth local hv if player and not player:HasTag("playerghost") and h then if minhp == 0 then hv = 1 t:Say("Lock the min health to 1:Enabled") elseif minhp == 1 then hv = 0 t:Say("Lock the min health to 1:Disabled") else hv = 0 t:Say("Lock the min health to 1:Disabled") end h:SetMinHealth(hv) h:SetPercent(hpper) end, 43.561134, 131.846237) [04:13:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 43.507278, 130.589691) [04:13:13]: [TooManyItemsPlus] SpawnPrefab: wereitem_beaver [04:13:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wereitem_beaver" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wereitem_beaver", "wereitem_beaver", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wereitem_beaver" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wereitem_beaver" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 40.920475, 134.797180) [04:16:54]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:16:54]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:16:54]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:18:37]: BONESOUP_SPICE_CHILI [04:18:37]: BONESOUP_SPICE_GARLIC [04:18:37]: BONESOUP_SPICE_SALT [04:18:37]: BONESOUP_SPICE_SUGAR [04:18:37]: BONESTEW_SPICE_CHILI [04:18:37]: BONESTEW_SPICE_GARLIC [04:18:37]: BONESTEW_SPICE_SALT [04:18:37]: BONESTEW_SPICE_SUGAR [04:18:37]: BUTTERFLYMUFFIN_SPICE_CHILI [04:18:37]: BUTTERFLYMUFFIN_SPICE_GARLIC [04:18:37]: BUTTERFLYMUFFIN_SPICE_SALT [04:18:37]: BUTTERFLYMUFFIN_SPICE_SUGAR [04:18:41]: [TooManyItemsPlus] SpawnPrefab: moonglass [04:18:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moonglass" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moonglass", "moonglass", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moonglass" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moonglass" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 28.730566, 108.180817) [04:18:41]: [TooManyItemsPlus] SpawnPrefab: moonglass [04:18:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moonglass" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moonglass", "moonglass", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moonglass" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moonglass" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 28.730566, 108.180817) [04:19:01]: [TooManyItemsPlus] SpawnPrefab: moonglass [04:19:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moonglass" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moonglass", "moonglass", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moonglass" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moonglass" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 40.405594, 109.396790) [04:19:58]: [TooManyItemsPlus] SpawnPrefab: moonglass [04:19:58]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moonglass" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moonglass", "moonglass", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moonglass" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moonglass" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 42.178501, 114.139618) [04:20:42]: [TooManyItemsPlus] SpawnPrefab: marble [04:20:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marble" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marble", "marble", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marble" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marble" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 53.307522, 103.661659) [04:20:42]: [TooManyItemsPlus] SpawnPrefab: marble [04:20:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marble" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marble", "marble", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marble" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marble" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 53.307522, 103.661659) [04:20:58]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 50.332302, 104.437492) [04:21:04]: [TooManyItemsPlus] SpawnPrefab: marblebean_sapling [04:21:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marblebean_sapling" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marblebean_sapling", "marblebean_sapling", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marblebean_sapling" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marblebean_sapling" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 45.160408, 100.337418) [04:21:07]: [TooManyItemsPlus] SpawnPrefab: marblebean [04:21:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marblebean" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marblebean", "marblebean", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marblebean" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marblebean" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 46.883423, 100.119034) [04:21:11]: [TooManyItemsPlus] SpawnPrefab: marblebean [04:21:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marblebean" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marblebean", "marblebean", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marblebean" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marblebean" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.098526, 101.398720) [04:21:15]: [TooManyItemsPlus] SpawnPrefab: marbleshrub_normal [04:21:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "marbleshrub_normal" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("marbleshrub_normal", "marbleshrub_normal", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "marbleshrub_normal" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "marbleshrub_normal" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 51.217018, 106.348450) [04:21:19]: [TooManyItemsPlus] SpawnPrefab: sculpture_rookbody [04:21:19]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "sculpture_rookbody" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("sculpture_rookbody", "sculpture_rookbody", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "sculpture_rookbody" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "sculpture_rookbody" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 57.647346, 94.125145) [04:21:22]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 56.515663, 94.863953) [04:21:24]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 51.574181, 87.944016) [04:21:25]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 50.289185, 89.791412) [04:21:25]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 50.474197, 89.183517) [04:21:26]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 50.040268, 88.852005) [04:21:26]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:26]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 49.118538, 88.679260) [04:21:27]: [TooManyItemsPlus] SpawnPrefab: statue_marble_pawn [04:21:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_pawn" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_pawn", "statue_marble_pawn", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_pawn" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_pawn" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 46.583366, 87.316360) [04:21:28]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 49.019417, 89.537598) [04:21:28]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.683159, 89.487129) [04:21:28]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.005486, 89.393013) [04:21:28]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 48.152630, 88.444839) [04:21:28]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 50.169510, 87.076477) [04:21:29]: [TooManyItemsPlus] SpawnPrefab: statue_marble_muse [04:21:29]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "statue_marble_muse" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("statue_marble_muse", "statue_marble_muse", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "statue_marble_muse" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "statue_marble_muse" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 51.747509, 85.594475) [04:21:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 52.030090, 90.587456) [04:21:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 50.115692, 92.622574) [04:21:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 48.493645, 93.522812) [04:21:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 49.785263, 95.436813) [04:21:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 50.116302, 97.160103) [04:21:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 54.762379, 98.573402) [04:21:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 54.725239, 104.591568) [04:21:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 50.710155, 107.811584) [04:21:43]: BONESOUP_SPICE_CHILI [04:21:43]: BONESOUP_SPICE_GARLIC [04:21:43]: BONESOUP_SPICE_SALT [04:21:43]: BONESOUP_SPICE_SUGAR [04:21:43]: BONESTEW_SPICE_CHILI [04:21:43]: BONESTEW_SPICE_GARLIC [04:21:43]: BONESTEW_SPICE_SALT [04:21:43]: BONESTEW_SPICE_SUGAR [04:21:43]: BUTTERFLYMUFFIN_SPICE_CHILI [04:21:43]: BUTTERFLYMUFFIN_SPICE_GARLIC [04:21:43]: BUTTERFLYMUFFIN_SPICE_SALT [04:21:43]: BUTTERFLYMUFFIN_SPICE_SUGAR [04:24:55]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:24:55]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:24:55]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:25:29]: BONESOUP_SPICE_CHILI [04:25:29]: BONESOUP_SPICE_GARLIC [04:25:29]: BONESOUP_SPICE_SALT [04:25:29]: BONESOUP_SPICE_SUGAR [04:25:29]: BONESTEW_SPICE_CHILI [04:25:29]: BONESTEW_SPICE_GARLIC [04:25:29]: BONESTEW_SPICE_SALT [04:25:29]: BONESTEW_SPICE_SUGAR [04:25:29]: BUTTERFLYMUFFIN_SPICE_CHILI [04:25:29]: BUTTERFLYMUFFIN_SPICE_GARLIC [04:25:29]: BUTTERFLYMUFFIN_SPICE_SALT [04:25:29]: BUTTERFLYMUFFIN_SPICE_SUGAR [04:25:29]: ASPARAGUSSOUP_SPICE_CHILI [04:25:29]: ASPARAGUSSOUP_SPICE_GARLIC [04:25:29]: ASPARAGUSSOUP_SPICE_SALT [04:25:29]: ASPARAGUSSOUP_SPICE_SUGAR [04:25:29]: BACONEGGS_SPICE_CHILI [04:25:29]: BACONEGGS_SPICE_GARLIC [04:25:29]: BACONEGGS_SPICE_SALT [04:25:29]: BACONEGGS_SPICE_SUGAR [04:25:29]: BANANAPOP_SPICE_CHILI [04:25:29]: BANANAPOP_SPICE_GARLIC [04:25:38]: [TooManyItemsPlus] SpawnPrefab: robin_winter [04:25:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "robin_winter" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("robin_winter", "robin_winter", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "robin_winter" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "robin_winter" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 25.395969, 101.537384) [04:25:57]: SendRemoteExecute(c_skip(20), 31.824091, 95.435654) [04:25:57]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:25:57]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:25:57]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:26:14]: [TooManyItemsPlus] SpawnPrefab: tallbirdnest [04:26:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "tallbirdnest" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("tallbirdnest", "tallbirdnest", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "tallbirdnest" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "tallbirdnest" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 24.959461, 111.259834) [04:26:21]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 31.159323, 104.912689) [04:26:22]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 34.836422, 101.582275) [04:26:23]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 34.191872, 99.947647) [04:26:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 32.670803, 101.025635) [04:26:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 39.271988, 104.057892) [04:26:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 41.159138, 104.311325) [04:26:27]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 60.930893, 104.089050) [04:26:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 61.448479, 102.635162) [04:26:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 58.511597, 93.918228) [04:26:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 34.041107, 96.605560) [04:26:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 31.067911, 96.833412) [04:26:43]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 38.924644, 117.110764) [04:26:45]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 28.774693, 121.521255) [04:26:46]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 33.116119, 122.165298) [04:26:48]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 56.485458, 137.469208) [04:26:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 53.072227, 136.041656) [04:26:51]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 15.092180, 118.910446) [04:26:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 7.998093, 117.938629) [04:26:52]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 4.835634, 120.659439) [04:26:53]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, 11.637455, 113.824692) [04:26:59]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 9.650349, 128.431946) [04:26:59]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 5.367009, 128.587219) [04:27:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 12.841773, 131.362579) [04:27:01]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 14.897762, 130.550659) [04:27:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 18.862431, 127.887955) [04:27:03]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 20.906883, 130.586166) [04:27:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 25.296448, 130.768158) [04:27:05]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 26.402147, 135.014893) [04:27:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 17.115856, 129.916794) [04:27:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 16.060211, 125.325211) [04:27:08]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 18.575777, 125.038284) [04:27:09]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 14.707888, 118.622337) [04:27:10]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 16.719265, 115.192635) [04:27:15]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 1 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 27.517904, 108.006836) [04:27:18]: [TooManyItemsPlus] SpawnPrefab: greenstaff [04:27:18]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "greenstaff" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("greenstaff", "greenstaff", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "greenstaff" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "greenstaff" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 9.320431, 109.838173) [04:27:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 14.943647, 110.012863) [04:27:39]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 24.461836, 123.144745) [04:27:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 25.168802, 124.475029) [04:27:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 28.289482, 126.072281) [04:29:31]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:29:34]: [TooManyItemsPlus] SpawnPrefab: lightbulb [04:29:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "lightbulb" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("lightbulb", "lightbulb", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "lightbulb" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "lightbulb" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 2.617429, 124.838104) [04:29:35]: [TooManyItemsPlus] SpawnPrefab: succulent_picked [04:29:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "succulent_picked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("succulent_picked", "succulent_picked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "succulent_picked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "succulent_picked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 1.183743, 124.402061) [04:29:35]: [TooManyItemsPlus] SpawnPrefab: foliage [04:29:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "foliage" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("foliage", "foliage", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "foliage" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "foliage" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -0.673360, 124.068321) [04:29:35]: [TooManyItemsPlus] SpawnPrefab: petals_evil [04:29:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "petals_evil" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("petals_evil", "petals_evil", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "petals_evil" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "petals_evil" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -2.070897, 123.973495) [04:29:37]: [TooManyItemsPlus] SpawnPrefab: moon_tree_blossom [04:29:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_tree_blossom" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_tree_blossom", "moon_tree_blossom", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_tree_blossom" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_tree_blossom" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 5.677174, 127.558678) [04:29:38]: [TooManyItemsPlus] SpawnPrefab: kelp_dried [04:29:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "kelp_dried" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("kelp_dried", "kelp_dried", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "kelp_dried" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "kelp_dried" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 3.897959, 127.775536) [04:29:41]: [TooManyItemsPlus] SpawnPrefab: deerclops_eyeball [04:29:41]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "deerclops_eyeball" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("deerclops_eyeball", "deerclops_eyeball", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "deerclops_eyeball" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "deerclops_eyeball" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 0.920089, 120.574867) [04:29:49]: [TooManyItemsPlus] SpawnPrefab: wormlight [04:29:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wormlight", "wormlight", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 1.680262, 116.255249) [04:29:49]: [TooManyItemsPlus] SpawnPrefab: wormlight_lesser [04:29:49]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight_lesser" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wormlight_lesser", "wormlight_lesser", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight_lesser" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight_lesser" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 2.786804, 116.389008) [04:30:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 12.606973, 121.152351) [04:30:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 12.313445, 125.489944) [04:30:36]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 12.867352, 125.739777) [04:30:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 15.476883, 122.216965) [04:30:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 15.826205, 123.262436) [04:30:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 11.657684, 126.188599) [04:31:11]: [TooManyItemsPlus] SpawnPrefab: wormlight [04:31:11]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wormlight" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wormlight", "wormlight", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wormlight" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wormlight" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 2.532053, 117.405945) [04:32:00]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:32:06]: [TooManyItemsPlus] SpawnPrefab: oceanfish_medium_7_inv [04:32:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_medium_7_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_medium_7_inv", "oceanfish_medium_7_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_medium_7_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_medium_7_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 13.364430, 121.121880) [04:32:56]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:32:56]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:32:56]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:33:32]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 22.078243, 125.597092) [04:33:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 26.896675, 129.197784) [04:33:34]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 22.523783, 124.973679) [04:33:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end if (not (obj.prefab == "minerhatlight" or "lanternlight" or "yellowamuletlight" or "slurperlight" or "redlanternlight" or "lighterfire" or "torchfire" or "torchfire_rag" or "torchfire_spooky" or "torchfire_shadow")) or (obj.entity:GetParent() == nil) then obj:Remove() print(obj.prefab) end end end end, 21.987591, 120.323563) [04:33:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local inventory = player and player.components.inventory or nil local backpack = inventory and inventory:GetOverflowContainer() or nil local inventorySlotCount = inventory and inventory:GetNumSlots() or 0 local backpackSlotCount = backpack and backpack:GetNumSlots() or 0 local removeallinstr = 0 for i = 1, backpackSlotCount do local item = backpack:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end if removeallinstr == 1 then for i = 1, inventorySlotCount do local item = inventory:GetItemInSlot(i) or nil inventory:RemoveItem(item, true) if item ~= nil then item:Remove() end end end, 19.750980, 112.205902) [04:34:13]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_land [04:34:13]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_land" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_land", "wobster_sheller_land", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_land" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_land" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -76.285919, 139.842087) [04:34:14]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_6_inv [04:34:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_6_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_6_inv", "oceanfish_small_6_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_6_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_6_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -78.705170, 139.246078) [04:34:14]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_7_inv [04:34:14]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_7_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_7_inv", "oceanfish_small_7_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_7_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_7_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -78.081352, 140.405487) [04:35:02]: [TooManyItemsPlus] SpawnPrefab: wobster_sheller_land [04:35:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "wobster_sheller_land" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("wobster_sheller_land", "wobster_sheller_land", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "wobster_sheller_land" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "wobster_sheller_land" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -81.608437, 142.121643) [04:35:02]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_6_inv [04:35:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_6_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_6_inv", "oceanfish_small_6_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_6_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_6_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -83.655197, 143.238220) [04:35:03]: [TooManyItemsPlus] SpawnPrefab: oceanfish_small_7_inv [04:35:03]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "oceanfish_small_7_inv" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("oceanfish_small_7_inv", "oceanfish_small_7_inv", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "oceanfish_small_7_inv" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "oceanfish_small_7_inv" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -82.523239, 144.125366) [04:38:24]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if not player or player:HasTag("playerghost") then return end local inv = player.components.inventory local x, y, z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x, y, z, 30, { "_inventoryitem" }, { "INLIMBO", "NOCLICK", "catchable", "fire" }) local baits = { ["powcake"] = true, ["pigskin"] = true, ["winter_food4"] = true, } local function Wall(item) local xx, yy ,zz = item.Transform:GetWorldPosition() local nents = TheSim:FindEntities(xx, yy, zz, 3) local targets = 0 for _, vv in ipairs(nents) do if vv:HasTag("wall") and vv.components.health then targets = targets + 1 end end return targets end for _, v in ipairs(ents) do local c = v.components if c.inventoryitem ~= nil and c.inventoryitem.canbepickedup and c.inventoryitem.cangoincontainer and not c.inventoryitem:IsHeld() and not v:HasTag("flower") and not v:HasTag("trap") and not v:HasTag("mine") and not v:HasTag("cage") and not string.find(v.prefab, "mooneye") and inv and inv:CanAcceptCount(v, 1) > 0 then if c.trap ~= nil and c.trap:IsSprung() then c.trap:Harvest(player) else if baits[v.prefab] then if Wall(v) < 7 then inv:GiveItem(v) end else if c.bait then if not c.bait.trap then inv:GiveItem(v) end else inv:GiveItem(v) end end end end end, -82.980820, 153.764587) [04:38:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -70.544281, 135.604156) [04:40:55]: BONESOUP_SPICE_CHILI [04:40:55]: BONESOUP_SPICE_GARLIC [04:40:55]: BONESOUP_SPICE_SALT [04:40:55]: BONESOUP_SPICE_SUGAR [04:40:55]: BONESTEW_SPICE_CHILI [04:40:55]: BONESTEW_SPICE_GARLIC [04:40:55]: BONESTEW_SPICE_SALT [04:40:55]: BONESTEW_SPICE_SUGAR [04:40:55]: BUTTERFLYMUFFIN_SPICE_CHILI [04:40:55]: BUTTERFLYMUFFIN_SPICE_GARLIC [04:40:55]: BUTTERFLYMUFFIN_SPICE_SALT [04:40:55]: BUTTERFLYMUFFIN_SPICE_SUGAR [04:40:57]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:40:57]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:40:57]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:41:02]: [TooManyItemsPlus] SpawnPrefab: messagebottle [04:41:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "messagebottle" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("messagebottle", "messagebottle", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "messagebottle" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "messagebottle" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -109.333290, 108.922592) [04:41:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 4) end, 7.500534, 91.573540) [04:42:28]: [200] Account Communication Success (6) [04:42:28]: Received (KU_ppJa2HuM) from TokenPurpose [04:42:57]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:42:57]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 775.501892, -503.451477) [04:43:35]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:43:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 812.058350, -381.961761) [04:44:23]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), 808.010315, -355.182922) [04:44:27]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), 807.997253, -355.082581) [04:44:28]: SendRemoteExecute(TheWorld:PushEvent("ms_nextphase"), 807.997253, -355.082581) [04:44:28]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:44:28]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:44:28]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:44:34]: Could not find anim [spawn] in bank [FROMNUM] [04:47:54]: [TooManyItemsPlus] SpawnPrefab: orangegem [04:47:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "orangegem" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("orangegem", "orangegem", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "orangegem" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "orangegem" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 806.513245, -486.505615) [04:48:00]: BONESOUP_SPICE_CHILI [04:48:00]: BONESOUP_SPICE_GARLIC [04:48:00]: BONESOUP_SPICE_SALT [04:48:00]: BONESOUP_SPICE_SUGAR [04:48:00]: BONESTEW_SPICE_CHILI [04:48:00]: BONESTEW_SPICE_GARLIC [04:48:00]: BONESTEW_SPICE_SALT [04:48:00]: BONESTEW_SPICE_SUGAR [04:48:00]: BUTTERFLYMUFFIN_SPICE_CHILI [04:48:00]: BUTTERFLYMUFFIN_SPICE_GARLIC [04:48:00]: BUTTERFLYMUFFIN_SPICE_SALT [04:48:00]: BUTTERFLYMUFFIN_SPICE_SUGAR [04:48:06]: [TooManyItemsPlus] SpawnPrefab: hermit_pearl [04:48:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "hermit_pearl" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("hermit_pearl", "hermit_pearl", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "hermit_pearl" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "hermit_pearl" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 712.997620, -630.500305) [04:48:30]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:48:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 10 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 510.827240, -671.908691) [04:48:55]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:48:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 356.422913, -652.102173) [04:48:55]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:48:55]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 356.381317, -652.075623) [04:49:04]: [TooManyItemsPlus] SpawnPrefab: boat_item [04:49:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "boat_item" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("boat_item", "boat_item", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "boat_item" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "boat_item" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 363.409882, -621.612610) [04:49:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, 312.354126, -628.234924) [04:49:28]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, 312.388947, -628.353027) [04:49:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 310.582489, -623.781982) [04:49:30]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 309.277588, -622.976257) [04:49:31]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 311.325684, -624.252808) [04:49:33]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 311.778137, -624.887878) [04:49:38]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 311.294220, -627.553589) [04:49:39]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 311.294220, -627.553589) [04:49:40]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 309.641052, -622.840515) [04:52:29]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [04:52:29]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [04:52:29]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [04:54:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 15) for k,obj in pairs(ents) do if not obj:HasTag("player") and obj ~= TheWorld and obj.AnimState and obj.Transform and obj.components and obj.components.freezable ~= nil then obj.components.freezable:AddColdness(1, 60) obj.components.freezable:SpawnShatterFX() end end, 346.724731, -651.826477) [04:54:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 15) for k,obj in pairs(ents) do if not obj:HasTag("player") and obj ~= TheWorld and obj.AnimState and obj.Transform and obj.components and obj.components.freezable ~= nil then obj.components.freezable:AddColdness(1, 60) obj.components.freezable:SpawnShatterFX() end end, 346.728729, -651.825317) [04:54:12]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 15) for k,obj in pairs(ents) do if not obj:HasTag("player") and obj ~= TheWorld and obj.AnimState and obj.Transform and obj.components and obj.components.freezable ~= nil then obj.components.freezable:AddColdness(1, 60) obj.components.freezable:SpawnShatterFX() end end, 346.732117, -651.821472) [04:58:38]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [04:58:48]: Could not find anim [FROMNUM] in bank [wintersfeast_oven] [05:00:30]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:00:30]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:00:30]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:00:36]: Could not find anim [spawn] in bank [FROMNUM] [05:00:36]: Could not find anim [spawn] in bank [FROMNUM] [05:00:37]: Could not find anim [spawn] in bank [FROMNUM] [05:01:00]: SendRemoteExecute(c_give("cookpot_cauldron"), 345.955048, -638.763794) [05:01:16]: SendRemoteExecute(c_give("portablecookpot"), 346.289215, -628.075012) [05:01:26]: SendRemoteExecute(c_give("portablecookpot"), 336.166199, -625.216675) [05:01:42]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:01:44]: SendRemoteExecute(local pbtable = {"multiplayer_portal","multiplayer_portal_moonrock"} local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil then local function tmi_goto(prefab) if player.Physics ~= nil then player.Physics:Teleport(prefab.Transform:GetWorldPosition()) else player.Transform:SetPosition(prefab.Transform:GetWorldPosition()) end end local target for k,v in pairs(pbtable) do target = c_findnext(v) if target ~= nil then break end end if target == nil then player.components.talker:Say("No target!") end tmi_goto(target) end, 340.322754, -635.241699) [05:01:55]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:01:55]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:01:55]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:01:55]: Attempting to send resume request [05:01:55]: ReceiveResumeNotification [05:01:55]: Deleting user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:01:59]: [ActionQueue] Adding ActionQueuer component [05:01:59]: [Drops Reset Countdown] Save file loaded successfully [05:01:59]: Craft Pot ~~~ component loaded with no data [05:01:59]: modimport: ../mods/workshop-1365141672/language/Stringslocalization.lua [05:01:59]: [TooManyItems] Can not find mod_config_data/toomanyitemsplus_teleport_save_2A981B896E66EB75 [05:01:59]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [05:01:59]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [05:01:59]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [05:02:00]: Deserializing tile data (450 x 450) [05:02:00]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:02:00]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:02:00]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:02:01]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:02:02]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 3) end, -26.873270, 114.408615) [05:02:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local b = p.components.builder local t = p.components.talker if p and b and t then t:Say(b.freebuildmode and "Creative Mode:Disabled" or "Creative Mode:Enabled") b:GiveAllRecipes() end, -49.391094, 110.316475) [05:02:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, -48.791458, 109.719765) [05:02:04]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local c = p.components.combat or nil local t = p.components.talker if p and c and t and c.CalcDamage then if c.OldCalcDamage then p.components.talker:Say("1 Hit Kill Mode:Disabled") c.CalcDamage = c.OldCalcDamage c.OldCalcDamage = nil else p.components.talker:Say("1 Hit Kill Mode:Enabled") c.OldCalcDamage = c.CalcDamage c.CalcDamage = function(...) return 9999999999*9 end end end, -47.887154, 108.911926) [05:02:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -47.683887, 112.109055) [05:02:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -48.145111, 112.430656) [05:02:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, -48.941368, 113.211197) [05:02:23]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:02:25]: [TooManyItemsPlus] SpawnPrefab: fish_cooked [05:02:25]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fish_cooked" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fish_cooked", "fish_cooked", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fish_cooked" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fish_cooked" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -31.539162, 116.353699) [05:02:54]: [TooManyItemsPlus] SpawnPrefab: drumstick [05:02:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.594133, 93.754280) [05:02:54]: [TooManyItemsPlus] SpawnPrefab: drumstick [05:02:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.591181, 93.752037) [05:02:54]: [TooManyItemsPlus] SpawnPrefab: drumstick [05:02:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.589577, 93.750488) [05:02:54]: [TooManyItemsPlus] SpawnPrefab: drumstick [05:02:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.588692, 93.749832) [05:02:54]: [TooManyItemsPlus] SpawnPrefab: drumstick [05:02:54]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "drumstick" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("drumstick", "drumstick", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "drumstick" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "drumstick" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -21.588093, 93.749367) [05:03:06]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small [05:03:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small", "fishmeat_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.746587, 96.785934) [05:03:06]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small [05:03:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small", "fishmeat_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.746543, 96.785980) [05:03:06]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small [05:03:06]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small", "fishmeat_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.746509, 96.786217) [05:03:07]: [TooManyItemsPlus] SpawnPrefab: fishmeat_small [05:03:07]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "fishmeat_small" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("fishmeat_small", "fishmeat_small", nil, "KU_ppJa2HuM") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "fishmeat_small" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "fishmeat_small" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -13.746474, 96.786026) [05:08:35]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:08:35]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:08:35]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:10:33]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:10:35]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(0.05) end, 18.440514, 123.595276) [05:10:37]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 16.870708, 121.609261) [05:10:42]: SendRemoteExecute(local player = UserToPlayer('KU_ppJa2HuM') if player == nil then UserToPlayer("KU_ppJa2HuM").components.talker:Say("Command not work because the player isn't in the same world with you!") end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 27.885147, 111.761971) [05:12:28]: [200] Account Communication Success (6) [05:12:28]: Received (KU_ppJa2HuM) from TokenPurpose [05:16:29]: SAVING Morgue 25 [05:16:35]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:16:35]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:16:35]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:19:43]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:19:50]: DoRestart: true [05:19:51]: [CRITICAL] Failed to save file: APP:Klei//DoNotStarveTogether/396222434/client_save/session/2A981B896E66EB75/KU_ppJa2HuM_/knownfoods_data [05:19:51]: [CRITICAL] Fingerprint:abrjimvnqldgdfflhhoqabgirgnnokeiggjlnjijherjphvnojdgkfflmkoqkbgiqfnnikeihdjlniijkdrjoivnpjdgniflpkoqjbgiofnnujeijhjltmijabrjfhvnsmdgneflmhoqgegipgnnmjeimejlkhijbdrjogvntkdgfeflnioqbcgilfnnijeimejltmijhirjlmvnkndgihflgloqhggipknnooeioijltmijhdrjghvnvkdgdeflsioqbcgieinnokeildjlkhijbdrjflvnpjdgdeflhhoqgcgikfnnsjeiidjltmijgirjtfvnvndgohfljloqhdgilknnuoeiqijlnkijcirjmmvnjmdgigfllloqaggiejnnwleipgjltjijeerjsivnwmdgheflgloqndgiognnqleijgjltmijpdrjehvntkdgfdflsioqdbgiefnnsjeiodjlhhijlcrjohvnnkdgcdfljioq. [05:19:51]: Serializing user: session/2A981B896E66EB75/A7MF6JI0I7GM/0000000001 [05:19:51]: [Steam] Game Connection terminated (2130706433|10999) [05:19:51]: [Shard] Stopping shard mode [05:19:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:19:52]: [IPC] Sending signal... #00000B80 [05:19:54]: [IPC] Unregistering handler for signal #00000CA4 [05:19:54]: [IPC] Unregistering handler for signal #00000C20 [05:19:54]: [IPC] Unregistering handler for signal #00000C90 [05:19:54]: [IPC] Unregistering handler for signal #00000CA0 [05:19:54]: [IPC] Unregistering handler for signal #00000C9C [05:19:54]: [IPC] Sending signal... #00000AD0 [05:19:56]: [IPC] Unregistering handler for signal #00000C7C [05:19:56]: [IPC] Unregistering handler for signal #00000AC8 [05:19:56]: [IPC] Unregistering handler for signal #00000C94 [05:19:56]: [IPC] Unregistering handler for signal #00000C64 [05:19:56]: [IPC] Unregistering handler for signal #00000C44 [05:19:56]: Collecting garbage... [05:19:56]: lua_gc took 0.05 seconds [05:19:56]: ~ShardLuaProxy() [05:19:56]: ~cEventLeaderboardProxy() [05:19:56]: ~ItemServerLuaProxy() [05:19:56]: ~InventoryLuaProxy() [05:19:56]: ~NetworkLuaProxy() [05:19:56]: ~SimLuaProxy() [05:19:56]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:19:57]: lua_close took 0.45 seconds [05:19:57]: ReleaseAll [05:19:58]: ReleaseAll Finished [05:19:58]: cGame::StartPlaying [05:19:58]: LOADING LUA [05:19:58]: DoLuaFile scripts/main.lua [05:19:58]: DoLuaFile loading buffer scripts/main.lua [05:19:58]: taskgrouplist: default Together [05:19:58]: taskgrouplist: classic Classic [05:19:58]: taskgrouplist: cave_default Underground [05:19:58]: taskgrouplist: lavaarena_taskset The Forge [05:19:58]: taskgrouplist: quagmire_taskset The Gorge [05:19:58]: running main.lua [05:19:58]: unloading prefabs for mod MOD_workshop-1378549454 [05:19:58]: unloading prefabs for mod MOD_workshop-727774324 [05:19:58]: unloading prefabs for mod MOD_workshop-758532836 [05:19:58]: unloading prefabs for mod MOD_workshop-375859599 [05:19:58]: unloading prefabs for mod MOD_workshop-343753877 [05:19:58]: unloading prefabs for mod MOD_workshop-850494968 [05:19:58]: unloading prefabs for mod MOD_workshop-873350047 [05:19:58]: unloading prefabs for mod MOD_workshop-345692228 [05:19:58]: unloading prefabs for mod MOD_workshop-804413673 [05:19:58]: unloading prefabs for mod MOD_workshop-1161879946 [05:19:58]: unloading prefabs for mod MOD_workshop-416991215 [05:19:58]: unloading prefabs for mod MOD_workshop-1688661034 [05:19:58]: unloading prefabs for mod MOD_workshop-376333686 [05:19:58]: unloading prefabs for mod MOD_workshop-1608191708 [05:19:58]: unloading prefabs for mod MOD_workshop-352373173 [05:19:58]: unloading prefabs for mod MOD_workshop-351325790 [05:19:58]: unloading prefabs for mod MOD_workshop-1365141672 [05:19:58]: unloading prefabs for mod buildgridplacer [05:19:58]: loaded modindex [05:19:59]: ModIndex: Beginning normal load sequence. [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-1161879946 [05:19:59]: Loading mod: workshop-1161879946 (Idea Testing) Version:1.040 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [05:19:59]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-1608191708 [05:19:59]: Loading mod: workshop-1608191708 (ActionQueue Reborn) Version:1.050 [05:19:59]: loaded mod_config_data/modconfiguration_workshop-1688661034 [05:19:59]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.20f [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-343753877 [05:19:59]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.7 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-345692228 [05:19:59]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [05:19:59]: loaded mod_config_data/modconfiguration_workshop-351325790 [05:19:59]: Loading mod: workshop-351325790 (Geometric Placement) Version:2.4.10 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-352373173 [05:19:59]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.8.0 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-376333686 [05:19:59]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.14 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-416991215 [05:19:59]: Loading mod: workshop-416991215 (Dusk and Night Music) Version:1.2.6 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-727774324 [05:19:59]: Loading mod: workshop-727774324 (Craft Pot) Version:0.13.0 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-804413673 [05:19:59]: Loading mod: workshop-804413673 (MaxView(大视野)) Version:1.2 [05:19:59]: Could not load mod_config_data/modconfiguration_workshop-873350047 [05:19:59]: Loading mod: workshop-873350047 (Quick Drop - Client Version) Version:1.0 [05:19:59]: Mod: workshop-727774324 (Craft Pot) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-727774324 (Craft Pot) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-727774324 (Craft Pot) Loading modmain.lua [05:19:59]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [05:19:59]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [05:19:59]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-873350047 (Quick Drop - Client Version) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-873350047 (Quick Drop - Client Version) Loading modmain.lua [05:19:59]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [05:19:59]: Mod: workshop-804413673 (MaxView(大视野)) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-804413673 (MaxView(大视野)) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-804413673 (MaxView(大视野)) Loading modmain.lua [05:19:59]: Mod: workshop-1161879946 (Idea Testing) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-1161879946 (Idea Testing) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-1161879946 (Idea Testing) Loading modmain.lua [05:19:59]: Mod: workshop-416991215 (Dusk and Night Music) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-416991215 (Dusk and Night Music) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-416991215 (Dusk and Night Music) Loading modmain.lua [05:19:59]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [05:19:59]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [05:19:59]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [05:19:59]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-1608191708 (ActionQueue Reborn) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-1608191708 (ActionQueue Reborn) Loading modmain.lua [05:19:59]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1161879946 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1608191708 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-416991215 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-727774324 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-804413673 [05:19:59]: ModIndex:GetModsToLoad inserting moddir, workshop-873350047 [05:19:59]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua [05:19:59]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [05:19:59]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [05:19:59]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [05:20:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [05:20:02]: LOADING LUA SUCCESS [05:20:02]: PlayerDeaths loaded morgue 4135 [05:20:02]: PlayerHistory loaded player_history (v2) len:19201 [05:20:02]: ServerPreferences loaded server_preferences 2 [05:20:02]: bloom_enabled true [05:20:02]: loaded saveindex [05:20:02]: OnFilesLoaded() [05:20:02]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:02]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:02]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:02]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:02]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:02]: OnUpdatePurchaseStateComplete [05:20:02]: Klump load on boot started. [05:20:02]: Klump files loaded: 0 [05:20:02]: Unload characters [05:20:02]: Unload BE [05:20:02]: Unload BE done [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_crow) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_crow) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_canary_floater) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_canary) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_goose_projectile) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_goose) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_malbatross) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_robin_projectile) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_robin) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_projectile) [05:20:03]: Could not unload undefined prefab (oceanfishingbobber_robin_winter_floater) [05:20:03]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:20:03]: Could not unload undefined prefab (ocean_splash_med1) [05:20:03]: Could not unload undefined prefab (ocean_splash_small1) [05:20:03]: Could not unload undefined prefab (ocean_splash_small2) [05:20:03]: Could not unload undefined prefab (splash_ocean) [05:20:08]: Mod: workshop-727774324 (Craft Pot) Registering prefabs [05:20:08]: Mod: workshop-727774324 (Craft Pot) Registering default mod prefab [05:20:08]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [05:20:08]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [05:20:08]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering prefabs [05:20:08]: Mod: workshop-873350047 (Quick Drop - Client Version) Registering default mod prefab [05:20:08]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [05:20:08]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [05:20:08]: Mod: workshop-804413673 (MaxView(大视野)) Registering prefabs [05:20:08]: Mod: workshop-804413673 (MaxView(大视野)) Registering default mod prefab [05:20:08]: Mod: workshop-1161879946 (Idea Testing) Registering prefabs [05:20:08]: Mod: workshop-1161879946 (Idea Testing) Registering default mod prefab [05:20:08]: Mod: workshop-416991215 (Dusk and Night Music) Registering prefabs [05:20:08]: Mod: workshop-416991215 (Dusk and Night Music) Registering default mod prefab [05:20:08]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [05:20:08]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [05:20:08]: Mod: workshop-376333686 (Combined Status) Registering prefabs [05:20:08]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [05:20:08]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering prefabs [05:20:08]: Mod: workshop-1608191708 (ActionQueue Reborn) Registering default mod prefab [05:20:08]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [05:20:08]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [05:20:08]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs [05:20:08]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer [05:20:08]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer [05:20:08]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab [05:20:08]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [05:20:08]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [05:20:08]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1188x1188 but compressed textures must have power of 2 dimensions. [05:20:08]: Load FE [05:20:09]: Load FE: done [05:20:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [05:20:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [05:20:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [05:20:09]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [05:20:09]: SimLuaProxy::QueryServer() [05:20:09]: Check for write access: TRUE [05:20:09]: Check for read access: TRUE [05:20:09]: ModIndex: Load sequence finished successfully. [05:20:09]: Reset() returning [05:20:12]: [200] Account Communication Success (6) [05:20:12]: Received (KU_ppJa2HuM) from TokenPurpose [05:20:12]: [Steam] Auth Session Ticket requested... [05:20:13]: [Steam] Got Auth Session Ticket [05:20:14]: There is no active event to get the status of. [05:20:15]: CURL ERROR: (motd.klei.com) Operation too slow. Less than 5 bytes/sec transferred the last 5 seconds [05:20:15]: [MOTD] Failed To Get MOTD Info from 'https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162' due to 0. Retrying (4). [05:20:15]: loaded inventory_cache_prod [05:20:16]: loaded inventory_cache_prod [05:20:16]: [Drops Reset Countdown] Save file loaded successfully [05:20:17]: [Drops Reset Countdown] Screen Resolution is 1920x1080 [05:20:17]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [05:20:17]: SimLuaProxy::QueryServer() [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:18]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:20:19]: Getting top mod details... [05:20:19]: Frontend-Unloading mod 'all'. [05:20:19]: loaded mod_config_data/modconfiguration_workshop-850494968 [05:20:19]: loaded mod_config_data/modconfiguration_workshop-758532836 [05:20:19]: loaded mod_config_data/modconfiguration_workshop-1378549454 [05:20:19]: loaded mod_config_data/modconfiguration_workshop-375859599 [05:20:20]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-850494968/modicon.tex is 320x320 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-726432903/modicon.tex is 184x184 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-1613276969/paintings.tex is 268x268 but compressed textures must have power of 2 dimensions. [05:20:20]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:20]: FrontendLoadMod workshop-758532836 [05:20:20]: loaded mod_config_data/modconfiguration_workshop-758532836 [05:20:20]: Fontend-Loading mod: workshop-758532836 (Global Pause) Version:1.5.0 [05:20:20]: Mod: workshop-758532836 (Global Pause) Loading modworldgenmain.lua [05:20:20]: FrontendLoadMod workshop-375859599 [05:20:20]: loaded mod_config_data/modconfiguration_workshop-375859599 [05:20:20]: Fontend-Loading mod: workshop-375859599 (Health Info) Version:2.2.00 [05:20:20]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [05:20:20]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [05:20:20]: FrontendLoadMod workshop-850494968 [05:20:20]: loaded mod_config_data/modconfiguration_workshop-850494968 [05:20:20]: Fontend-Loading mod: workshop-850494968 (Setpiece Config) Version:1.6 [05:20:20]: Mod: workshop-850494968 (Setpiece Config) Loading modworldgenmain.lua [05:20:20]: FrontendLoadMod workshop-1378549454 [05:20:20]: loaded mod_config_data/modconfiguration_workshop-1378549454 [05:20:20]: Fontend-Loading mod: workshop-1378549454 ([API] Gem Core) Version:5.0.8 [05:20:20]: Mod: workshop-1378549454 ([API] Gem Core) Loading modworldgenmain.lua [05:20:20]: Mod: workshop-1378549454 ([API] Gem Core) Loading modfrontendmain.lua [05:20:20]: modimport: ../mods/workshop-1378549454/gemscripts/gemrun [05:20:20]: modimport: ../mods/workshop-1378549454/gemscripts/legacy_modfrontendmain [05:20:20]: Mod: workshop-758532836 (Global Pause) Loading modfrontendmain.lua [05:20:20]: Mod: workshop-758532836 (Global Pause) Mod had no modfrontendmain.lua. Skipping. [05:20:20]: Mod: workshop-375859599 (Health Info) Loading modfrontendmain.lua [05:20:20]: Mod: workshop-375859599 (Health Info) Mod had no modfrontendmain.lua. Skipping. [05:20:20]: Mod: workshop-850494968 (Setpiece Config) Loading modfrontendmain.lua [05:20:20]: Mod: workshop-850494968 (Setpiece Config) Mod had no modfrontendmain.lua. Skipping. [05:20:22]: [MOTD] Downloading image for box1 [05:20:22]: GOT top mod details...50 [05:20:24]: [MOTD] Done Loading. [05:20:25]: Frontend-Unloading mod 'all'. [05:20:29]: EResult 15, 1163881700 [05:20:29]: Failed getting mod details. [05:20:32]: Frontend-Unloading mod 'all'. [05:20:33]: EResult 15, 723602707 [05:20:33]: Failed getting mod details. [05:20:44]: ../mods/workshop-1426307540/gorge.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:44]: ../mods/workshop-1346232952/drake.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:45]: EResult 15, 1426307540 [05:20:45]: Failed getting mod details. [05:20:46]: EResult 15, 1346232952 [05:20:46]: Failed getting mod details. [05:20:47]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:20:47]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [05:20:48]: Frontend-Unloading mod 'workshop-416991215'. [05:20:49]: Frontend-Unloading mod 'workshop-1688661034'. [05:20:52]: Frontend-Unloading mod 'workshop-727774324'. [05:20:52]: Frontend-Unloading mod 'workshop-376333686'. [05:20:55]: Frontend-Unloading mod 'workshop-1608191708'. [05:20:57]: DownloadPublishedFileV2() [05:20:57]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [05:21:00]: Frontend-Unloading mod 'workshop-352373173'. [05:21:00]: Frontend-Unloading mod 'workshop-351325790'. [05:21:03]: Frontend-Unloading mod 'workshop-1161879946'. [05:21:03]: ../mods/workshop-837215354/ICON.tex is 100x100 but compressed textures must have power of 2 dimensions. [05:21:05]: EResult 15, 1163881700 [05:21:05]: Failed getting mod details. [05:21:05]: Frontend-Unloading mod 'workshop-345692228'. [05:21:06]: Frontend-Unloading mod 'workshop-804413673'. [05:21:07]: Frontend-Unloading mod 'workshop-873350047'. [05:21:09]: EResult 15, 723602707 [05:21:09]: Failed getting mod details. [05:21:09]: Frontend-Unloading mod 'workshop-343753877'. [05:21:10]: Frontend-Unloading mod 'workshop-1365141672'. [05:21:11]: FrontendLoadMod workshop-1365141672 [05:21:11]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [05:21:11]: Fontend-Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.8.4 [05:21:11]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [05:21:11]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [05:21:20]: EResult 15, 1426307540 [05:21:20]: Failed getting mod details. [05:21:21]: EResult 15, 1346232952 [05:21:21]: Failed getting mod details. [05:21:23]: Frontend-Unloading mod 'workshop-1365141672'. [05:21:29]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [05:21:29]: ../mods/workshop-1824509831/images/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions. [05:21:32]: DownloadPublishedFileV2() [05:21:32]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [05:21:34]: Not applying level data overrides. [05:21:34]: Not applying world gen overrides. [05:21:34]: [IPC] Clearing pending signals #00000CA4... [05:21:34]: [IPC] Registering handler for signal #00000CA4 [05:21:34]: [IPC] Handle #00000CA4 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C20... [05:21:34]: [IPC] Registering handler for signal #00000C20 [05:21:34]: [IPC] Handle #00000C20 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C90... [05:21:34]: [IPC] Registering handler for signal #00000C90 [05:21:34]: [IPC] Handle #00000C90 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000CA0... [05:21:34]: [IPC] Registering handler for signal #00000CA0 [05:21:34]: [IPC] Handle #00000CA0 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C9C... [05:21:34]: [IPC] Registering handler for signal #00000C9C [05:21:34]: [IPC] Handle #00000C9C added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000B80... [05:21:34]: [IPC] Clearing pending signals #00000C7C... [05:21:34]: [IPC] Registering handler for signal #00000C7C [05:21:34]: [IPC] Handle #00000C7C added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000AC8... [05:21:34]: [IPC] Registering handler for signal #00000AC8 [05:21:34]: [IPC] Handle #00000AC8 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C94... [05:21:34]: [IPC] Registering handler for signal #00000C94 [05:21:34]: [IPC] Handle #00000C94 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C64... [05:21:34]: [IPC] Registering handler for signal #00000C64 [05:21:34]: [IPC] Handle #00000C64 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000C44... [05:21:34]: [IPC] Registering handler for signal #00000C44 [05:21:34]: [IPC] Handle #00000C44 added to the Eventhandles [05:21:34]: [IPC] Clearing pending signals #00000AD0... [05:21:39]: EResult 15, 1163881700 [05:21:39]: Failed getting mod details. [05:21:40]: [IPC] Received DST_Master Starting signal ! [05:21:40]: [IPC] Received DST_Slave Starting signal ! [05:21:42]: EResult 15, 723602707 [05:21:42]: Failed getting mod details. [05:21:42]: [IPC] Received DST_Master WorldGen signal ! [05:21:42]: [IPC] Received DST_Slave WorldGen signal ! [05:21:52]: EResult 15, 1426307540 [05:21:52]: Failed getting mod details. [05:21:53]: EResult 15, 1346232952 [05:21:53]: Failed getting mod details. [05:22:02]: DownloadPublishedFileV2() [05:22:02]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 723602707 [05:22:32]: [IPC] Received DST_Master Ready signal ! [05:22:35]: [IPC] Received DST_Slave Ready signal ! [05:22:36]: [Connect] Init client connection to 127.0.0.1|10999 [05:22:36]: [Connect] PendingConnection::Reset(true) [05:22:36]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:22:36]: [Connect] InternalInitClient <899125748102888899> [05:22:36]: [Shard] Starting shard mode as player [05:22:36]: [Connect] No server listing found for [05:22:36]: [Connect] Sending ping(s)... [05:22:36]: [Connect] DirectConnect Ping 127.0.0.1|10999 [05:22:36]: [Connect] Ping response from 127.0.0.1|10999 [05:22:36]: [Connect] Joining server from ping response... [05:22:36]: [Connect] Got join server response from lua [05:22:36]: [200] Account Communication Success (13) [05:22:36]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [05:22:36]: [Connect] DirectConnect to 127.0.0.1|10999 [05:22:36]: Connection accepted to 127.0.0.1|10999 <5341915593797711765> [05:22:36]: Network external address discovered: 127.0.0.1|62837 [05:22:36]: SendClientHandShakePacket to <5341915593797711765> [05:22:37]: DeserializeHandShakeServerListing [05:22:37]: Network tick rate: U=10(3), D=15 [05:22:37]: Platform: 1 [05:22:37]: Version: 408761 [05:22:37]: [Steam] Game Connection initiated [05:22:37]: SendClientInventoryHandShakePacket to <5341915593797711765> [05:22:39]: Begin Session: 2D681924E3846E46 [05:22:39]: Done Downloading Client Object Data [05:22:39]: DownloadMods and temp disable [05:22:39]: Downloading [7] From: server_temp [05:22:39]: 7 (34%) 1/1 server_temp\server_save 114000b / 326983b [05:22:39]: 7 (69%) 1/1 server_temp\server_save 228000b / 326983b [05:22:39]: 7 (100%) 1/1 server_temp\server_save 326983b / 326983b [05:22:39]: Download complete[7] Files: 1 Size: 326983 [05:22:40]: Collecting garbage... [05:22:40]: lua_gc took 0.05 seconds [05:22:40]: ~ShardLuaProxy() [05:22:40]: ~cEventLeaderboardProxy() [05:22:40]: ~ItemServerLuaProxy() [05:22:40]: ~InventoryLuaProxy() [05:22:40]: ~NetworkLuaProxy() [05:22:40]: ~SimLuaProxy() [05:22:40]: Cancelling LuaQueryCallback handle [86] [05:22:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:22:40]: lua_close took 0.12 seconds [05:22:40]: ReleaseAll [05:22:40]: ReleaseAll Finished [05:22:40]: cGame::StartPlaying [05:22:40]: LOADING LUA [05:22:40]: DoLuaFile scripts/main.lua [05:22:40]: DoLuaFile loading buffer scripts/main.lua [05:22:40]: taskgrouplist: default Together [05:22:40]: taskgrouplist: classic Classic [05:22:40]: taskgrouplist: cave_default Underground [05:22:40]: taskgrouplist: lavaarena_taskset The Forge [05:22:40]: taskgrouplist: quagmire_taskset The Gorge [05:22:40]: running main.lua [05:22:40]: unloading prefabs for mod MOD_workshop-727774324 [05:22:40]: unloading prefabs for mod MOD_workshop-343753877 [05:22:40]: unloading prefabs for mod MOD_workshop-873350047 [05:22:40]: unloading prefabs for mod MOD_workshop-345692228 [05:22:40]: unloading prefabs for mod MOD_workshop-804413673 [05:22:40]: unloading prefabs for mod MOD_workshop-1161879946 [05:22:40]: unloading prefabs for mod MOD_workshop-416991215 [05:22:40]: unloading prefabs for mod MOD_workshop-1688661034 [05:22:40]: unloading prefabs for mod MOD_workshop-376333686 [05:22:40]: unloading prefabs for mod MOD_workshop-1608191708 [05:22:40]: unloading prefabs for mod MOD_workshop-352373173 [05:22:40]: unloading prefabs for mod MOD_workshop-351325790 [05:22:40]: unloading prefabs for mod MOD_workshop-1365141672 [05:22:40]: loaded modindex [05:22:40]: ModIndex: Beginning normal load sequence. [05:22:41]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [05:22:41]: LOADING LUA SUCCESS [05:22:41]: PlayerDeaths loaded morgue 4135 [05:22:41]: PlayerHistory loaded player_history (v2) len:19201 [05:22:41]: ServerPreferences loaded server_preferences 2 [05:22:41]: bloom_enabled true [05:22:41]: loaded saveindex [05:22:41]: OnFilesLoaded() [05:22:41]: OnUpdatePurchaseStateComplete [05:22:41]: Loading world: client_temp/server_save [05:22:41]: Save file is at version 5.04 [05:22:41]: Klump load on boot started. [05:22:41]: Klump files loaded: 0 [05:22:41]: Unload FE [05:22:41]: Unload FE done [05:22:43]: LOAD BE [05:22:48]: LOAD BE: done [05:22:48]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [05:22:48]: Loading 16 new character(s) [05:22:48]: Total 16 character(s) loaded [05:22:49]: Loading Nav Grid [05:22:49]: World generated on version 408761, using seed: 1590294889 [05:22:49]: Reconstructing topology [05:22:49]: ...Sorting points [05:22:49]: ...Sorting edges [05:22:49]: ...Connecting nodes [05:22:49]: ...Validating connections [05:22:49]: ...Housekeeping [05:22:49]: ...Done! [05:22:49]: Check for write access: TRUE [05:22:49]: Check for read access: TRUE [05:22:49]: ModIndex: Load sequence finished successfully. [05:22:49]: Reset() returning [05:22:51]: Attempting to send resume request [05:22:51]: ReceiveResumeNotification [05:22:51]: Deleting user: session/2D681924E3846E46/A7MF6JI0I7GM/0000000001 [05:23:48]: Deserializing tile data (425 x 425) [05:23:48]: Serializing user: session/2D681924E3846E46/A7MF6JI0I7GM/0000000001 [05:23:49]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:54]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:55]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:55]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:55]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:55]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:56]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:57]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:57]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:57]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:57]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:58]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:59]: SendRemoteExecute(c_give("trap"), -87.086136, -373.013275) [05:23:59]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:23:59]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:23:59]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:23:59]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:00]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:01]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:01]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:01]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:01]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:02]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:03]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:03]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:03]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:04]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:04]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:05]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:05]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:05]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:06]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:06]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:07]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:07]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:07]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:08]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:08]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:09]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:09]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:09]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:10]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:10]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:11]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:11]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:11]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:12]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:12]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:13]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:13]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:14]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:15]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:15]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:15]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:16]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:16]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:17]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:17]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:17]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:18]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:18]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:19]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:19]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:20]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:20]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:20]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:21]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:21]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:22]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:23]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:23]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:24]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:24]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:24]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:25]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:25]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:26]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:26]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:26]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:27]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:27]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:28]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:29]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:29]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:30]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:30]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:30]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:31]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:31]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:32]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:32]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:32]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:33]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:33]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:34]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:34]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:34]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:35]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:36]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:36]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:36]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:36]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:38]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:38]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:38]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:38]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:39]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:40]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:40]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:41]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:42]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:42]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:42]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:42]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:43]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:44]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:44]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:45]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:46]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:46]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:46]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:46]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:47]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:48]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:48]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:49]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:50]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:50]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:50]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:50]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:51]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:52]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:52]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:53]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:54]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:54]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:54]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:54]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:55]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:56]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:56]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:57]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:58]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:24:58]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:24:58]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:58]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:24:59]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:00]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:00]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:25:01]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:02]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:02]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:25:02]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:25:03]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:25:03]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:04]: SendRemoteExecute(c_give("greenstaff"), -115.740959, -367.199646) [05:25:04]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:04]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:25:05]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:06]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:06]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:25:06]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:25:07]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/vines: The requested event, event group, event category or event property could not be found. [05:25:07]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:08]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_jacob: The requested event, event group, event category or event property could not be found. [05:25:08]: FMOD Error: Can't play event dontstarve/common/together/spawn_vines/spawnportal_blink: The requested event, event group, event category or event property could not be found. [05:25:10]: [Error] Dedicated server process terminated prematurely. [05:25:16]: Connection lost to 127.0.0.1|10999 <5341915593797711765> [05:25:16]: [Connect] PendingConnection::Reset(true) [05:25:16]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_LOST", reset: true [05:25:16]: [IPC] Unregistering handler for signal #00000CA4 [05:25:16]: [IPC] Unregistering handler for signal #00000C20 [05:25:16]: [IPC] Unregistering handler for signal #00000C90 [05:25:16]: [IPC] Unregistering handler for signal #00000CA0 [05:25:16]: [IPC] Unregistering handler for signal #00000C9C [05:25:16]: [IPC] Sending signal... #00000AD0 [05:25:18]: [IPC] Unregistering handler for signal #00000C7C [05:25:18]: [IPC] Unregistering handler for signal #00000AC8 [05:25:18]: [IPC] Unregistering handler for signal #00000C94 [05:25:18]: [IPC] Unregistering handler for signal #00000C64 [05:25:18]: [IPC] Unregistering handler for signal #00000C44 [05:25:18]: Serializing user: session/2D681924E3846E46/A7MF6JI0I7GM/0000000001 [05:25:18]: [Steam] Game Connection terminated (2130706433|10999) [05:25:18]: [Shard] Stopping shard mode [05:25:18]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:33:44]: DoRestart: false [05:33:45]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:33:45]: Collecting garbage... [05:33:45]: lua_gc took 0.03 seconds [05:33:45]: ~ShardLuaProxy() [05:33:45]: ~cEventLeaderboardProxy() [05:33:45]: ~ItemServerLuaProxy() [05:33:45]: ~InventoryLuaProxy() [05:33:45]: ~NetworkLuaProxy() [05:33:45]: ~SimLuaProxy() [05:33:45]: ModWorkshop::CancelDownloads clearing all unfinished downloads [05:33:45]: lua_close took 0.05 seconds [05:33:45]: ReleaseAll [05:33:45]: ReleaseAll Finished [05:33:45]: cGame::StartPlaying [05:33:45]: LOADING LUA [05:33:45]: DoLuaFile scripts/main.lua [05:33:45]: DoLuaFile loading buffer scripts/main.lua [05:33:45]: taskgrouplist: default Together [05:33:45]: taskgrouplist: classic Classic [05:33:45]: taskgrouplist: cave_default Underground [05:33:45]: taskgrouplist: lavaarena_taskset The Forge [05:33:45]: taskgrouplist: quagmire_taskset The Gorge [05:33:45]: running main.lua [05:33:45]: loaded modindex [05:33:45]: ModIndex: Beginning normal load sequence. [05:33:46]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [05:33:46]: LOADING LUA SUCCESS [05:33:46]: PlayerDeaths loaded morgue 4135 [05:33:46]: PlayerHistory loaded player_history (v2) len:19201 [05:33:46]: ServerPreferences loaded server_preferences 2 [05:33:46]: bloom_enabled true [05:33:46]: loaded saveindex [05:33:46]: OnFilesLoaded() [05:33:46]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:33:46]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:33:46]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:33:46]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:33:46]: Upgrading saved level data for 'SURVIVAL_TOGETHER' from v3 to v4 (Return of Them: Turn of Tides). [05:33:46]: OnUpdatePurchaseStateComplete [05:33:46]: Klump load on boot started. [05:33:46]: Klump files loaded: 0 [05:33:46]: Unload characters [05:33:46]: Unload BE [05:33:46]: Unload BE done [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (splash_ocean) [05:33:46]: Could not unload undefined prefab (oceanfishinghook_ripple) [05:33:46]: Could not unload undefined prefab (ocean_splash_med1) [05:33:46]: Could not unload undefined prefab (splash_ocean) [05:33:48]: Load FE [05:33:48]: Load FE: done [05:33:48]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/blocklist.txt (Success) [05:33:48]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/396222434/client_save/adminlist.txt (Failure) [05:33:48]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/396222434/client_save/whitelist.txt (Failure) [05:33:48]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [05:33:48]: SimLuaProxy::QueryServer() [05:33:48]: Check for write access: TRUE [05:33:48]: Check for read access: TRUE [05:33:48]: ModIndex: Load sequence finished successfully. [05:33:48]: Reset() returning [05:33:54]: CURL ERROR: (motd.klei.com) Operation too slow. Less than 5 bytes/sec transferred the last 5 seconds [05:33:54]: [MOTD] Failed To Get MOTD Info from 'https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162' due to 0. Retrying (4). [05:33:56]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=FR&lang=french&user=76561198356488162 [05:33:56]: SimLuaProxy::QueryServer() [05:33:58]: [MOTD] Downloading image for box1 [05:34:00]: [MOTD] Done Loading.