[00:00:00]: System Memory: Memory Load: 39% Available Physical Memory: 9958m/16359m Available Page File: 25015m/32716m Available Virtual Memory: 3979m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 28m Quota Peak Page Pool Usage: 210k Quota Page Pool Usage: 206k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 401750 [00:00:00]: Current time: Mon Mar 30 13:41:55 2020 [00:00:00]: Don't Starve Together: 401750 WIN32_STEAM [00:00:00]: Build Date: 5023 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 4828941 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: THREAD - started 'GAClient' (4120) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:4.03 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: THREAD - started 'Ping Job Thread' (5836) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (5088) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561197983889599 [00:00:00]: SteamID: 76561197983889599 [00:00:00]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz manufacturer GenuineIntel clockSpeed 3301 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 760 driverDate 20200317000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1768 x 992 x 4294967296 colors driverVersion 26.21.14.4575 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1920,1018 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (0 x 22) [00:00:01]: Adjusted Window Pos (-4 x -1) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 760) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (3096) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:02]: DoLuaFile Error: [string "scripts/map/levels.lua"]:106: attempt to index field 'id' (a nil value) LUA ERROR stack traceback: scripts/map/levels.lua(106,1) in function 'GetDataForLevelID' scripts/map/levels.lua(222,1) in function 'AddLevel' scripts/map/levels/forest.lua(50,1) in main chunk =[C] in function 'require' scripts/map/levels.lua(242,1) in main chunk =[C] in function 'require' scripts/saveindex.lua(3,1) in main chunk =[C] in function 'require' scripts/main.lua(202,1) in main chunk [00:00:02]: [string "scripts/map/levels.lua"]:106: attempt to index field 'id' (a nil value) LUA ERROR stack traceback: scripts/map/levels.lua(106,1) in function 'GetDataForLevelID' scripts/map/levels.lua(222,1) in function 'AddLevel' scripts/map/levels/forest.lua(50,1) in main chunk =[C] in function 'require' scripts/map/levels.lua(242,1) in main chunk =[C] in function 'require' scripts/saveindex.lua(3,1) in main chunk =[C] in function 'require' scripts/main.lua(202,1) in main chunk [00:00:02]: Error loading main.lua [00:00:02]: Failed mSimulation->Reset() [00:00:02]: Error during game initialization! [00:00:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:02]: Collecting garbage... [00:00:02]: lua_gc took 0.02 seconds [00:00:02]: ~ShardLuaProxy() [00:00:02]: ~cEventLeaderboardProxy() [00:00:02]: ~ItemServerLuaProxy() [00:00:02]: ~InventoryLuaProxy() [00:00:02]: ~NetworkLuaProxy() [00:00:02]: ~SimLuaProxy() [00:00:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:02]: lua_close took 0.01 seconds [00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:03]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:03]: CurlRequestManager::ClientThread::Main() complete [00:00:03]: HttpClient2 discarded 0 callbacks. [00:00:03]: Shutting down