Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 750 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 440.59 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_E XT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_ EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_prog ram GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_re ctangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 75097304 Begin MonoManager ReloadAssembly - Completed reload, in 0.072 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.464000 ms [22:19:44.578] [1] [INFO] KProfiler: Start [22:19:44.717] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [22:19:44.717] [1] [INFO] Low Res Textures? No [22:19:44.720] [1] [INFO] preview Build: AP-397375 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.15 Ubuntu 18.04 64bit OSversion=4.15.0.88 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4690S CPU @ 3.20GHz SystemMemoryMegs=15897 GPUgraphicsDeviceID=4992 GPUname=GeForce GTX 750 Ti/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 440.59 GPUmemoryMegs=2048 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [22:19:45.814] [1] [INFO] Initializing at 2020-03-02 22:19:45.813 [22:19:45.814] [1] [INFO] Save path: /home/wolf/.config/unity3d/Klei/Oxygen Not Included [22:19:46.365] [1] [INFO] Using builtin mod system. [22:19:46.410] [1] [INFO] Localization.Initialize! [22:19:46.416] [1] [INFO] Logged into Steam with ID:76561198032687920, NAME:kitten.is.a.geek [22:19:46.417] [1] [INFO] [Account] Requesting auth ticket from Steam [22:19:47.483] [4] [INFO] [Account] Got login for user KU_PiAcomK4 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Desktop is 1920 x 1080 @ 60 Hz System memory in use before: 254.1 MB. System memory in use after: 254.4 MB. Unloading 857 unused Assets to reduce memory usage. Loaded Objects now: 41336. Total: 110.794000 ms (FindLiveObjects: 2.555000 ms CreateObjectMapping: 1.575000 ms MarkObjects: 104.332000 ms DeleteObjects: 2.330000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.436000 ms System memory in use before: 345.2 MB. System memory in use after: 347.5 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 43131. Total: 117.347000 ms (FindLiveObjects: 2.715000 ms CreateObjectMapping: 1.590000 ms MarkObjects: 112.927000 ms DeleteObjects: 0.114000 ms) [22:19:51.656] [1] [INFO] -- MAIN MENU -- [22:19:51.990] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [22:19:52.102] [1] [INFO] Using local MOTD at version: 8, web version at 7 [22:19:52.354] [1] [INFO] publishing mod Need More Bigger Worlds - Vanilla World maps v.2 - first part [22:19:52.355] [1] [INFO] Preview image load failed [22:19:52.356] [1] [INFO] publishing mod [22:19:52.401] [1] [INFO] publishing mod Pipe Pressure Valve [22:19:52.402] [1] [INFO] Preview image load failed [22:19:52.402] [1] [INFO] publishing mod Coal Generator Delivery Fixes [22:19:52.403] [1] [INFO] Preview image load failed [22:19:52.403] [1] [INFO] publishing mod Half Door [22:19:52.403] [1] [INFO] Preview image load failed [22:19:52.403] [1] [INFO] publishing mod Colorful Shinebugs [22:19:52.404] [1] [INFO] Preview image load failed [22:19:52.404] [1] [INFO] publishing mod Travel tube crossing wall and ladder [22:19:52.404] [1] [INFO] Preview image load failed [22:19:52.404] [1] [INFO] publishing mod DraggableUI [22:19:52.413] [1] [INFO] publishing mod Thermal Tooltips [22:19:52.413] [1] [INFO] Preview image load failed [22:19:52.413] [1] [INFO] publishing mod Fan Tiles [22:19:52.414] [1] [INFO] Preview image load failed [22:19:52.414] [1] [INFO] publishing mod Advanced Electrolyzer [22:19:52.414] [1] [INFO] Preview image load failed [22:19:52.414] [1] [INFO] publishing mod Bigger Building Menu [22:19:52.415] [1] [INFO] Preview image load failed [22:19:52.415] [1] [INFO] publishing mod Fervine [22:19:52.415] [1] [INFO] Preview image load failed [22:19:52.425] [1] [INFO] Subscribe to mod Need More Bigger Worlds - Vanilla World maps v.2 - first part [22:19:52.426] [1] [INFO] Subscribe to mod [22:19:52.427] [1] [INFO] Subscribe to mod Pipe Pressure Valve [22:19:52.428] [1] [INFO] Subscribe to mod Coal Generator Delivery Fixes [22:19:52.429] [1] [INFO] Subscribe to mod Half Door [22:19:52.430] [1] [INFO] Subscribe to mod Colorful Shinebugs [22:19:52.430] [1] [INFO] Subscribe to mod Travel tube crossing wall and ladder [22:19:52.431] [1] [INFO] Subscribe to mod DraggableUI [22:19:52.432] [1] [INFO] Subscribe to mod Thermal Tooltips [22:19:52.433] [1] [INFO] Subscribe to mod Fan Tiles [22:19:52.434] [1] [INFO] Subscribe to mod Advanced Electrolyzer [22:19:52.435] [1] [INFO] Subscribe to mod Bigger Building Menu [22:19:52.436] [1] [INFO] Subscribe to mod Fervine [22:19:54.144] [1] [INFO] Preview image load failed [22:19:54.144] [1] [INFO] Preview image load failed [22:19:54.145] [1] [INFO] Preview image load failed [22:19:54.145] [1] [INFO] Preview image load failed [22:19:54.145] [1] [INFO] Preview image load failed Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 399.3 MB. System memory in use after: 400.9 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 43157. Total: 125.373000 ms (FindLiveObjects: 2.898000 ms CreateObjectMapping: 1.659000 ms MarkObjects: 120.720000 ms DeleteObjects: 0.094000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.878000 ms System memory in use before: 416.7 MB. System memory in use after: 420.6 MB. Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 55474. Total: 171.440000 ms (FindLiveObjects: 3.268000 ms CreateObjectMapping: 2.709000 ms MarkObjects: 165.072000 ms DeleteObjects: 0.380000 ms) [22:19:56.295] [1] [INFO] Loading save file: /home/wolf/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/Hatchopotamia Cycle 54.sav headerVersion:1, buildVersion:397241, headerSize:377, IsCompressed:True [22:19:56.295] [1] [INFO] GameInfo: numberOfCycles:53, numberOfDuplicants:7, baseName:Hatchopotamia, isAutoSave:True, originalSaveName:/home/wolf/.config/unity3d/Klei/Oxygen Not Included/save_files/Hatchopotamia.sav, saveVersion:7.16 [22:19:57.227] [1] [INFO] World settings reload complete! [22:19:57.228] [1] [INFO] Generating a world with the traits: traits/MetalRich, traits/IrregularOil, traits/Geodes, traits/Volcanoes [22:19:57.340] [1] [INFO] Set world to [worlds/Badlands] /home/wolf/.steam/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [22:19:57.391] [1] [INFO] 15.19907 Level Loaded.... backend -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) SceneInitializer:PostLoadPrefabs() SaveLoader:Load(IReader) SaveLoader:Load(String) SaveLoader:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 436] (Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 436) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) SceneInitializer:PostLoadPrefabs() SaveLoader:Load(IReader) SaveLoader:Load(String) SaveLoader:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 436] (Filename: ./Runtime/Shaders/ShaderImpl/ShaderState.cpp Line: 436) Shader warmup: 63 shaders 201 combinations 0.156s [22:20:00.214] [1] [INFO] Custom Settings: World=worlds/Badlands,WorldgenSeed=1026963205,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled,FastWorkersMode=Disabled, [22:20:00.219] [1] [INFO] Loaded [/home/wolf/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/Hatchopotamia Cycle 54.sav] [22:20:00.219] [1] [INFO] World Seeds [1026963205/1026963205/1026963205/1026963205] [22:20:00.281] [1] [INFO] -- GAME -- Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [22:20:03.789] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True System memory in use before: 0.55 GB. System memory in use after: 0.56 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 146580. Total: 536.019000 ms (FindLiveObjects: 12.890000 ms CreateObjectMapping: 7.452000 ms MarkObjects: 515.438000 ms DeleteObjects: 0.237000 ms) [22:22:21.766] [1] [INFO] SetAchievement INSPECT_POI True [22:22:21.766] [1] [INFO] StoreStats True