Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4250 Begin MonoManager ReloadAssembly - Completed reload, in 2.102 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.744600 ms [03:18:01.570] [1] [INFO] KProfiler: Start [03:18:01.638] [1] [INFO] Applying resolution 1280x720 @60hz (fullscreen: True) [03:18:01.638] [1] [INFO] Low Res Textures? No [03:18:01.643] [1] [INFO] release Build: RP-394616 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.18362.0 CPUmodel=HP Spectre x360 Convertible 13-ae0xx (HP) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz SystemMemoryMegs=16222 GPUgraphicsDeviceID=7171 GPUname=NVIDIA GeForce GTX 1060 6GB GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=6052 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [03:18:03.122] [1] [INFO] Initializing at 2020-03-01 03:18:03.122 [03:18:03.123] [1] [INFO] Save path: C:\Users\Jakda\OneDrive\Documents\Klei\OxygenNotIncluded [03:18:03.548] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error IOException: Win32 IO returned 362. Path: C:\Users\Jakda\OneDrive\Documents\Klei\OxygenNotIncluded\keybindings.json at System.IO.FileStream.ReadData (System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] buf, System.Int32 offset, System.Int32 count) [0x0002d] in :0 at System.IO.FileStream.ReadInternal (System.Byte[] dest, System.Int32 offset, System.Int32 count) [0x00026] in :0 at System.IO.FileStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x000a1] in :0 at System.IO.StreamReader.ReadBuffer () [0x00028] in :0 at System.IO.StreamReader.ReadToEnd () [0x00052] in :0 at System.IO.File.ReadAllText (System.String path) [0x00007] in :0 at GameInputMapping.LoadBindings () [0x00026] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at GameInputManager..ctor (BindingEntry[] default_keybindings) [0x0000c] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at Global.Awake () [0x00176] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at InputInit.Awake () [0x0002f] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SoundEvent..ctor (System.String file_name, System.String sound_name, System.Int32 frame, System.Boolean do_load, System.Boolean is_looping, System.Single min_interval, System.Boolean is_dynamic) [0x00069] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at GameAudioSheets.CreateSoundOfType (System.String type, System.String file_name, System.String sound_name, System.Int32 frame, System.Single min_interval) [0x0007e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at AudioSheets.CreateSound (System.String file_name, System.String anim_name, System.String type, System.Single min_interval, System.String sound_name, System.Int32 frame) [0x0001c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at AudioSheets.Initialize () [0x0004f] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at GameAudioSheets.Initialize () [0x00069] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at Assets.OnPrefabInit () [0x00266] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as Exception: Error in GameAssets(Clone).Assets.OnPrefabInit at KMonoBehaviour.InitializeComponent () [0x000b1] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at KMonoBehaviour.Awake () [0x00008] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(GameObject, GameObject, String) LaunchInitializer:Update() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x0008f] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in :0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in :0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in :0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in :0 at System.Activator.CreateInstance[T] () [0x00015] in :0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at ReportErrorDialog.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <5e8d06b8fe0d451c94539ae3b47c5a2e> Line: 0) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 844 unused Assets to reduce memory usage. Loaded Objects now: 15595. Total: 53.612300 ms (FindLiveObjects: 0.853800 ms CreateObjectMapping: 1.237300 ms MarkObjects: 50.549000 ms DeleteObjects: 0.971700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.428400 ms NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.Enable () [0x00024] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnEnable () [0x00008] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.Enable () [0x00024] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnEnable () [0x00008] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.Enable () [0x00024] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnEnable () [0x00008] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.Enable () [0x00024] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnEnable () [0x00008] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.Enable () [0x00024] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnEnable () [0x00008] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) FrontEndManager:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Awake () [0x0005a] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) FrontEndManager:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at DistributionPlatform.get_Initialized () [0x00005] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at MainMenu.OnPrefabInit () [0x00063] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as Exception: Error in MainMenu(Clone).MainMenu.OnPrefabInit at KMonoBehaviour.InitializeComponent () [0x000b1] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at KMonoBehaviour.Awake () [0x00008] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) FrontEndManager:OnPrefabInit() KMonoBehaviour:InitializeComponent() KMonoBehaviour:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) SceneInitializer:PreLoadPrefabs() SceneInitializer:Awake() UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) Util:KInstantiate(Component, GameObject, String) SceneInitializerLoader:Awake() (Filename: <5e8d06b8fe0d451c94539ae3b47c5a2e> Line: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 17205. Total: 51.330100 ms (FindLiveObjects: 1.152200 ms CreateObjectMapping: 0.936600 ms MarkObjects: 49.198300 ms DeleteObjects: 0.042400 ms) NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x0008f] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in :0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in :0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in :0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in :0 at System.Activator.CreateInstance[T] () [0x00015] in :0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at ReportErrorDialog.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <5e8d06b8fe0d451c94539ae3b47c5a2e> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnStart () [0x00020] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnStart () [0x00020] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnStart () [0x00020] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnStart () [0x00020] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) [03:18:06.520] [1] [WARNING] Missing Anim: [0x6C127D8F]. You may have to run Collect Anim on the Assets prefab [03:18:06.520] [1] [WARNING] Missing Anim: [0xC2D08B8B]. You may have to run Collect Anim on the Assets prefab [03:18:06.520] [1] [WARNING] Missing Anim: [0x794133AD]. You may have to run Collect Anim on the Assets prefab [03:18:06.520] [1] [ERROR] AccessorySlot Eyes missing swap_build AccessorySlot Eyes missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Hair missing swap_build AccessorySlot Hair missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot HeadShape missing swap_build AccessorySlot HeadShape missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Mouth missing swap_build AccessorySlot Mouth missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Hat missing swap_build AccessorySlot Hat missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Hat_Hair missing swap_build AccessorySlot Hat_Hair missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Hair_Always missing swap_build AccessorySlot Hair_Always missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Body missing swap_build AccessorySlot Body missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [03:18:06.521] [1] [ERROR] AccessorySlot Arm missing swap_build AccessorySlot Arm missing swap_build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at AccessorySlot.AddAccessories (KAnimFile default_build, ResourceSet parent) [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at Database.AccessorySlots..ctor (ResourceSet parent, KAnimFile default_build, KAnimFile swap_build, KAnimFile torso_swap_build) [0x0012d] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at Db.Initialize () [0x000f2] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at Db.Get () [0x0001c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.GetNewBody (System.Int32 minion_idx) [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.Start () [0x00034] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at FrontEndBackground.Start () [0x00011] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.OnStart () [0x00020] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Start () [0x00000] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at KBatchedAnimController.ConfigureUpdateListener () [0x0003c] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KBatchedAnimController.SuspendUpdates (System.Boolean suspend) [0x00007] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.StartQueuedAnim () [0x00014] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00078] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x0000e] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at NextUpdateTimer.RefreshReleaseTimes () [0x00130] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at NextUpdateTimer.OnSpawn () [0x00006] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at KMonoBehaviour.Spawn () [0x0005d] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as Exception: Error in NextUpdateCountdown.NextUpdateTimer.OnSpawn at KMonoBehaviour.Spawn () [0x000a6] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at KMonoBehaviour.Start () [0x00008] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UIDupeRandomizer.Apply (KBatchedAnimController dupe, Personality personality) [0x00231] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.GetNewBody (System.Int32 minion_idx) [0x00048] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.Start () [0x00034] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at UIDupeRandomizer.Apply (KBatchedAnimController dupe, Personality personality) [0x00187] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.GetNewBody (System.Int32 minion_idx) [0x00048] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at UIDupeRandomizer.Start () [0x00034] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) NullReferenceException: Object reference not set to an instance of an object at FrontEndBackground.UpdateDrecko () [0x0000d] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 at FrontEndBackground.Update () [0x00006] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <1451e1c3b7a64dd1bc2ed2e3a3ee7859> Line: 0) [03:18:06.613] [1] [INFO] Screen resolution updated, saving values to prefs: 1280x720 @ 60, fullscreen: True NullReferenceException: Object reference not set to an instance of an object at KleiMetrics..ctor () [0x0008f] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in :0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in :0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in :0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in :0 at System.Activator.CreateInstance[T] () [0x00015] in :0 at ThreadedHttps`1+Singleton[T]..cctor () [0x00000] in <5e8d06b8fe0d451c94539ae3b47c5a2e>:0 Rethrow as TypeInitializationException: The type initializer for 'Singleton' threw an exception. at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at Global.OnApplicationQuit () [0x00005] in <1451e1c3b7a64dd1bc2ed2e3a3ee7859>:0 (Filename: <5e8d06b8fe0d451c94539ae3b47c5a2e> Line: 0) Setting up 2 worker threads for Enlighten. Thread -> id: 46fc -> priority: 1 Thread -> id: 2e70 -> priority: 1