[00:00:00]: System Memory: Memory Load: 64% Available Physical Memory: 2890m/8114m Available Page File: 6010m/12701m Available Virtual Memory: 3984m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 30m Working Set Size: 30m Quota Peak Page Pool Usage: 218k Quota Page Pool Usage: 215k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 17k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_4/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 388647 [00:00:00]: Current time: Thu Jan 09 13:39:59 2020 [00:00:00]: Don't Starve Together: 388647 WIN32 [00:00:00]: Build Date: 4977 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 4288 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_4 -fo -ownernetid 76561198088888971 -backup_log_count 10 -backup_log_period 0 -shard Caves -sigprefix DST_Slave -region US [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (6120) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:3.97 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (13328) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: [Warning] Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:00]: Overriding region to US [00:00:00]: THREAD - started 'StreamInput' (6976) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198088888971 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_4/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_4/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.18362 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz manufacturer GenuineIntel clockSpeed 3201 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 970 driverDate 20191206000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 26.21.14.4166 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: ServerPreferences could not load server_preferences [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Klump load on boot started. [00:00:02]: Klump files loaded: 0 [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: THREAD - started 'FilesExistAsyncThread' (12048) [00:00:04]: FilesExistAsyncThread started (14216 files)... [00:00:04]: Check for write access: TRUE [00:00:04]: Check for read access: TRUE [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: [IPC] Signal 'DST_Slave_Kill' opened #00000540 [00:00:04]: [IPC] Registering handler for signal #00000540 [00:00:04]: [IPC] Handle #00000540 added to the Eventhandles [00:00:04]: [IPC] Signal 'DST_Slave_Starting' opened #00000544 [00:00:04]: [IPC] Sending signal... #00000544 [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (KU_BxRh0j-8) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: false [00:00:04]: ServerPort: 10998 [00:00:04]: SteamAuthPort: 8767 [00:00:04]: SteamMasterServerPort: 27017 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: true [00:00:04]: EnableAutosaver: true [00:00:04]: EncodeUserPath: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 6 [00:00:04]: GameMode: survival [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: IdleTimeout: 1800s [00:00:04]: VoteEnabled: false [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: social [00:00:04]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:04]: Online Server Started on port: 10998 [00:00:04]: Collecting garbage... [00:00:05]: lua_gc took 0.04 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~cEventLeaderboardProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: FilesExistAsyncThread aborted. [00:00:05]: ... FilesExistAsyncThread complete [00:00:05]: lua_close took 0.04 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: ServerPreferences could not load server_preferences [00:00:05]: bloom_enabled false [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Loading world: session/747D2B21D00E5D38/0000000004 [00:00:05]: Save file is at version 5.031 [00:00:05]: Klump load on boot started. [00:00:05]: Klump files loaded: 0 [00:00:05]: Unload FE [00:00:05]: Unload FE done [00:00:06]: LOAD BE [00:00:17]: LOAD BE: done [00:00:17]: Begin Session: 747D2B21D00E5D38 [00:00:17]: saving to server_temp/server_save [00:00:18]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:18]: Loading 16 new character(s) [00:00:19]: Total 16 character(s) loaded [00:00:24]: Loading Nav Grid [00:00:24]: World generated on version 387834, using seed: 1578087067 [00:00:24]: setting summerlength 15 [00:00:24]: setting isnightmaredawn false [00:00:24]: setting elapseddaysinseason 0 [00:00:24]: setting isfullmoon false [00:00:24]: setting moisture 95.565391540527 [00:00:24]: setting springlength 20 [00:00:24]: setting isnightmarewild false [00:00:24]: setting moonphase new [00:00:24]: setting precipitationrate 0 [00:00:24]: setting iswet false [00:00:24]: setting isnewmoon false [00:00:24]: setting iswinter false [00:00:24]: setting israining false [00:00:24]: setting isnightmarewarn true [00:00:24]: setting precipitation none [00:00:24]: setting cavephase dusk [00:00:24]: setting moistureceil 741.81951904297 [00:00:24]: setting isday false [00:00:24]: setting iscaveday false [00:00:24]: setting season autumn [00:00:24]: setting timeinphase 0.76869676378038 [00:00:24]: setting temperature 20.34294845088 [00:00:24]: setting isnightmarecalm false [00:00:24]: setting isnight true [00:00:24]: setting isdusk false [00:00:24]: setting iscavedusk true [00:00:24]: setting isautumn true [00:00:24]: setting issnowing false [00:00:24]: setting iswaxingmoon true [00:00:24]: setting pop 0.12882566323385 [00:00:24]: setting snowlevel 0 [00:00:24]: setting issnowcovered false [00:00:24]: setting autumnlength 20 [00:00:24]: setting phase night [00:00:24]: setting nightmaretime 381.23247987359 [00:00:24]: setting winterlength 15 [00:00:24]: setting isspring false [00:00:24]: setting nightmarephase warn [00:00:24]: setting remainingdaysinseason 20 [00:00:24]: setting cycles 0 [00:00:24]: setting iscavenight false [00:00:24]: setting nightmaretimeinphase 0.23591644303988 [00:00:24]: setting wetness 0 [00:00:24]: setting time 0.78826128641764 [00:00:24]: setting issummer false [00:00:24]: [Shard] Slave is waiting for LUA... [00:00:27]: Reconstructing topology [00:00:27]: ...Sorting points [00:00:27]: ...Sorting edges [00:00:27]: ...Connecting nodes [00:00:27]: ...Validating connections [00:00:27]: ...Housekeeping [00:00:27]: ...Done! [00:00:27]: 1 uploads added to server. From server_temp [00:00:27]: About to start a shard with these settings: [00:00:27]: ShardName: Caves [00:00:27]: ShardID: 2355594223 [00:00:27]: ShardRole: SLAVE [00:00:27]: MasterHost: 127.0.0.1 [00:00:27]: MasterBind: (null) [00:00:27]: MasterPort: 10888 [00:00:27]: [Shard] Connecting to master... [00:00:27]: Telling Client our new session identifier: 747D2B21D00E5D38 [00:00:27]: Check for write access: TRUE [00:00:27]: Check for read access: TRUE [00:00:27]: ModIndex: Load sequence finished successfully. [00:00:27]: Reset() returning [00:00:27]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:28]: [Steam] SteamGameServer_Init success [00:00:28]: [Shard] Sending slave information to master... [00:00:28]: Validating portal[6] <-> 1[6] (inactive) [00:00:28]: Validating portal[8] <-> 1[8] (inactive) [00:00:28]: Validating portal[10] <-> 1[10] (inactive) [00:00:28]: Validating portal[4] <-> 1[4] (inactive) [00:00:28]: Validating portal[1] <-> 1[1] (inactive) [00:00:28]: Validating portal[3] <-> 1[3] (inactive) [00:00:28]: Validating portal[5] <-> 1[5] (inactive) [00:00:28]: Validating portal[7] <-> 1[7] (inactive) [00:00:28]: Validating portal[9] <-> 1[9] (inactive) [00:00:28]: Validating portal[2] <-> 1[2] (inactive) [00:00:28]: Registering slave in US lobby [00:00:28]: [Shard] Slave is now ready! [00:00:28]: Gameserver logged on to Steam, assigned identity steamid:90131772337230853 [00:00:28]: Registering slave in US lobby [00:00:28]: World 1 is now connected [00:00:28]: Validating portal[6] <-> 1[6] (active) [00:00:28]: Validating portal[8] <-> 1[8] (active) [00:00:28]: Validating portal[10] <-> 1[10] (active) [00:00:28]: Validating portal[4] <-> 1[4] (active) [00:00:28]: Validating portal[1] <-> 1[1] (active) [00:00:28]: Validating portal[3] <-> 1[3] (active) [00:00:28]: Validating portal[5] <-> 1[5] (active) [00:00:28]: Validating portal[7] <-> 1[7] (active) [00:00:28]: Validating portal[9] <-> 1[9] (active) [00:00:28]: Validating portal[2] <-> 1[2] (active) [00:00:29]: [Shard] Slave LUA is now ready! [00:00:29]: [IPC] Signal 'DST_Slave_Ready' opened #000009AC [00:00:29]: [IPC] Sending signal... #000009AC [00:00:29]: Sim paused [00:00:46]: Sim unpaused [00:01:45]: World 1 is now disconnected [00:01:45]: Validating portal[6] <-> 1[6] (inactive) [00:01:45]: Validating portal[8] <-> 1[8] (inactive) [00:01:45]: Validating portal[10] <-> 1[10] (inactive) [00:01:45]: Validating portal[4] <-> 1[4] (inactive) [00:01:45]: Validating portal[1] <-> 1[1] (inactive) [00:01:45]: Validating portal[3] <-> 1[3] (inactive) [00:01:45]: Validating portal[5] <-> 1[5] (inactive) [00:01:45]: Validating portal[7] <-> 1[7] (inactive) [00:01:45]: Validating portal[9] <-> 1[9] (inactive) [00:01:45]: Validating portal[2] <-> 1[2] (inactive) [00:01:45]: Received world reset request [00:01:45]: Collecting garbage... [00:01:45]: lua_gc took 0.10 seconds [00:01:45]: ~ShardLuaProxy() [00:01:45]: ~cEventLeaderboardProxy() [00:01:45]: ~ItemServerLuaProxy() [00:01:45]: ~InventoryLuaProxy() [00:01:45]: ~NetworkLuaProxy() [00:01:45]: ~SimLuaProxy() [00:01:45]: lua_close took 0.20 seconds [00:01:45]: ReleaseAll [00:01:45]: ReleaseAll Finished [00:01:45]: cGame::StartPlaying [00:01:45]: LOADING LUA [00:01:45]: DoLuaFile scripts/main.lua [00:01:45]: DoLuaFile loading buffer scripts/main.lua [00:01:45]: taskgrouplist: default Together [00:01:45]: taskgrouplist: classic Classic [00:01:45]: taskgrouplist: cave_default Underground [00:01:45]: taskgrouplist: lavaarena_taskset The Forge [00:01:45]: taskgrouplist: quagmire_taskset The Gorge [00:01:45]: running main.lua [00:01:45]: loaded modindex [00:01:45]: ModIndex: Beginning normal load sequence for dedicated server. [00:01:46]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:46]: LOADING LUA SUCCESS [00:01:46]: PlayerDeaths could not load morgue [00:01:46]: PlayerHistory could not load player_history [00:01:46]: ServerPreferences could not load server_preferences [00:01:46]: bloom_enabled false [00:01:46]: loaded saveindex [00:01:46]: OnFilesLoaded() [00:01:46]: OnUpdatePurchaseStateComplete [00:01:46]: Found a level data override file with these contents: [00:01:46]: K: background_node_range V: table: 06FD0B68 [00:01:46]: K: 1 V: 0 [00:01:46]: K: 2 V: 1 [00:01:46]: K: desc V: Delve into the caves... together! [00:01:46]: K: hideminimap V: false [00:01:46]: K: id V: DST_CAVE [00:01:46]: K: location V: cave [00:01:46]: K: max_playlist_position V: 999 [00:01:46]: K: min_playlist_position V: 0 [00:01:46]: K: name V: The Caves [00:01:46]: K: numrandom_set_pieces V: 0 [00:01:46]: K: override_level_string V: false [00:01:46]: K: overrides V: table: 06FD09B0 [00:01:46]: K: banana V: default [00:01:46]: K: bats V: default [00:01:46]: K: berrybush V: default [00:01:46]: K: boons V: default [00:01:46]: K: branching V: default [00:01:46]: K: bunnymen V: default [00:01:46]: K: cave_ponds V: default [00:01:46]: K: cave_spiders V: default [00:01:46]: K: cavelight V: default [00:01:46]: K: chess V: default [00:01:46]: K: disease_delay V: default [00:01:46]: K: earthquakes V: default [00:01:46]: K: fern V: default [00:01:46]: K: fissure V: default [00:01:46]: K: flint V: default [00:01:46]: K: flower_cave V: default [00:01:46]: K: grass V: default [00:01:46]: K: layout_mode V: RestrictNodesByKey [00:01:46]: K: lichen V: default [00:01:46]: K: liefs V: default [00:01:46]: K: loop V: default [00:01:46]: K: marshbush V: default [00:01:46]: K: monkey V: default [00:01:46]: K: mushroom V: default [00:01:46]: K: mushtree V: default [00:01:46]: K: prefabswaps_start V: default [00:01:46]: K: reeds V: default [00:01:46]: K: regrowth V: default [00:01:46]: K: roads V: never [00:01:46]: K: rock V: default [00:01:46]: K: rocky V: default [00:01:46]: K: sapling V: default [00:01:46]: K: season_start V: default [00:01:46]: K: slurper V: default [00:01:46]: K: slurtles V: default [00:01:46]: K: start_location V: caves [00:01:46]: K: task_set V: cave_default [00:01:46]: K: tentacles V: default [00:01:46]: K: touchstone V: default [00:01:46]: K: trees V: default [00:01:46]: K: weather V: default [00:01:46]: K: world_size V: default [00:01:46]: K: wormattacks V: default [00:01:46]: K: wormhole_prefab V: tentacle_pillar [00:01:46]: K: wormlights V: default [00:01:46]: K: worms V: default [00:01:46]: K: required_prefabs V: table: 06FD07F8 [00:01:46]: K: 1 V: multiplayer_portal [00:01:46]: K: substitutes V: table: 06FD0820 [00:01:46]: K: version V: 4 [00:01:46]: Loaded and applied level data override from ../leveldataoverride.lua [00:01:46]: Overwriting savedata with level data file. [00:01:46]: Not applying world gen overrides. [00:01:46]: [IPC] Signal 'DST_Slave_WorldGen' opened #000009F4 [00:01:46]: [IPC] Sending signal... #000009F4 [00:01:46]: WorldSim::SimThread::SimThread() [00:01:46]: ABOUT TO INSTALL STACKTRACE [00:01:46]: DoLuaFile scripts/stacktrace.lua [00:01:46]: DoLuaFile loading buffer scripts/stacktrace.lua [00:01:46]: INSTALLED STACKTRACE [00:01:46]: WorldSim::SimThread::SimThread() complete [00:01:46]: THREAD - started 'WorldSim' (7072) [00:01:46]: WorldSim::SimThread::Main() [00:01:46]: DoLuaFile scripts/worldgen_main.lua [00:01:46]: Check for write access: TRUE [00:01:46]: Check for read access: TRUE [00:01:46]: ModIndex: Load sequence finished successfully. [00:01:46]: Reset() returning [00:01:46]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:01:46]: DLC enabled : false [00:01:46]: taskgrouplist: default Together [00:01:46]: taskgrouplist: classic Classic [00:01:46]: taskgrouplist: cave_default Underground [00:01:46]: taskgrouplist: lavaarena_taskset The Forge [00:01:46]: taskgrouplist: quagmire_taskset The Gorge [00:01:46]: running worldgen_main.lua [00:01:46]: SEED = 1578606105 [00:01:46]: Generating world with these parameters: [00:01:46]: level_type SURVIVAL [00:01:46]: level_data: [00:01:46]: K: 1 V: table: 069D5858 [00:01:46]: K: background_node_range V: table: 069D5678 [00:01:46]: K: 1 V: 0 [00:01:46]: K: 2 V: 1 [00:01:46]: K: desc V: Delve into the caves... together! [00:01:46]: K: hideminimap V: false [00:01:46]: K: id V: DST_CAVE [00:01:46]: K: location V: cave [00:01:46]: K: max_playlist_position V: 999 [00:01:46]: K: min_playlist_position V: 0 [00:01:46]: K: name V: The Caves [00:01:46]: K: numrandom_set_pieces V: 0 [00:01:46]: K: override_level_string V: false [00:01:46]: K: overrides V: table: 069D5F60 [00:01:46]: K: banana V: default [00:01:46]: K: bats V: default [00:01:46]: K: berrybush V: default [00:01:46]: K: boons V: default [00:01:46]: K: branching V: default [00:01:46]: K: bunnymen V: default [00:01:46]: K: cave_ponds V: default [00:01:46]: K: cave_spiders V: default [00:01:46]: K: cavelight V: default [00:01:46]: K: chess V: default [00:01:46]: K: disease_delay V: default [00:01:46]: K: earthquakes V: default [00:01:46]: K: fern V: default [00:01:46]: K: fissure V: default [00:01:46]: K: flint V: default [00:01:46]: K: flower_cave V: default [00:01:46]: K: grass V: default [00:01:46]: K: layout_mode V: RestrictNodesByKey [00:01:46]: K: lichen V: default [00:01:46]: K: liefs V: default [00:01:46]: K: loop V: default [00:01:46]: K: marshbush V: default [00:01:46]: K: monkey V: default [00:01:46]: K: mushroom V: default [00:01:46]: K: mushtree V: default [00:01:46]: K: prefabswaps_start V: default [00:01:46]: K: reeds V: default [00:01:46]: K: regrowth V: default [00:01:46]: K: roads V: never [00:01:46]: K: rock V: default [00:01:46]: K: rocky V: default [00:01:46]: K: sapling V: default [00:01:46]: K: season_start V: default [00:01:46]: K: slurper V: default [00:01:46]: K: slurtles V: default [00:01:46]: K: start_location V: caves [00:01:46]: K: task_set V: cave_default [00:01:46]: K: tentacles V: default [00:01:46]: K: touchstone V: default [00:01:46]: K: trees V: default [00:01:46]: K: weather V: default [00:01:46]: K: world_size V: default [00:01:46]: K: wormattacks V: default [00:01:46]: K: wormhole_prefab V: tentacle_pillar [00:01:46]: K: wormlights V: default [00:01:46]: K: worms V: default [00:01:46]: K: required_prefabs V: table: 069D57E0 [00:01:46]: K: 1 V: multiplayer_portal [00:01:46]: K: substitutes V: table: 069D5E70 [00:01:46]: K: version V: 4 [00:01:46]: ####### # # Generating SURVIVAL Mode Level # ####### [00:01:46]: Prefab Swap Selection: regular grass [00:01:46]: Prefab Swap Selection: regular twigs [00:01:46]: Prefab Swap Selection: regular berries [00:01:46]: New size: 425 default [00:01:46]: Creating story... [00:01:46]: [Story Gen] Generate nodes. Starting at: 'MudWorld' [00:01:46]: [Story Gen] RestrictNodesByKey [00:01:46]: Finding valid start task... [00:01:46]: ...picked CaveExitTask2 [00:01:46]: Has start node GrasslandSinkhole [00:01:46]: Adding Background Nodes [00:01:46]: [Story Gen] Adding Cove Nodes [00:01:46]: Warning! Couldn't find a spot in Sacred for Level2WoodBoon [00:01:46]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:01:46]: [WorldSimActual::WorldGen_VoronoiPass] [00:01:46]: GenerateVoronoiMap [100]: [00:01:49]: ...Done. [00:01:49]: ... story created [00:01:49]: Baking map... 425 [00:01:49]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:01:49]: [WorldSimActual::ConvertToTileMap] [00:01:49]: [ConvertToTileMap] [00:01:49]: [WorldSimActual::ConvertToTileMap] complete [00:01:49]: [WorldSimActual::SeparateIslands] [00:01:49]: [SeparateIslands] [00:01:49]: [WorldSimActual::SeparateIslands] complete [00:01:49]: Map Baked! [00:01:49]: [WorldSimActual::ForceConnectivity] [00:01:49]: [GenerateLandmasses] [00:01:49]: [GenerateLandmasses] islands: 11 [00:01:49]: [MergeConnectedLandmasses] true [00:01:49]: [WorldSimActual::ForceConnectivity] complete [00:01:49]: Encoding... [00:01:49]: Encoding... DONE [00:01:49]: Checking Tags [00:01:49]: Populating voronoi... [00:01:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node SwampySinkhole:3:TentacleMud [00:01:49]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:01:49]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:49]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees [00:01:49]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits [00:01:49]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:49]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:01:49]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:01:49]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:49]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:01:49]: [ReplaceSingleNonLandTiles] Validating... [00:01:49]: [ReplaceSingleNonLandTiles] Replaced 32 tiles. [00:01:49]: disconnected tiles... 351 [00:01:50]: Removing entity on IMPASSABLE wall_ruins 50.5 167.7325 -648, 0, -179.07 [00:01:50]: Removing entity on IMPASSABLE wall_ruins 63.265 178.5 -596.94, 0, -136 [00:01:50]: Removing entity on IMPASSABLE wall_ruins 101.265 154.5 -444.94, 0, -232 [00:01:50]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:01:50]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:01:50]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:01:50]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:01:50]: [ReplaceSingleNonLandTiles] Validating... [00:01:50]: [ReplaceSingleNonLandTiles] Replaced 0 tiles. [00:01:50]: Done cave map gen! [00:01:50]: Checking map... [00:01:50]: Generation complete [00:01:50]: WorldSim::SimThread::Main() complete [00:01:50]: Serializing world: session/037650D4D23AB0CB/0000000002 [00:01:50]: Klump load on boot started. [00:01:50]: Klump files loaded: 0 [00:01:50]: Unload characters [00:01:50]: BE assets already loaded [00:01:51]: Begin Session: 037650D4D23AB0CB [00:01:51]: Stomping previously assigned session identifier, two loads issued. [00:01:51]: saving to server_temp/server_save [00:01:51]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:51]: Loading 16 new character(s) [00:01:52]: Total 16 character(s) loaded [00:01:57]: Loading Nav Grid [00:01:57]: World generated on version 388647, using seed: 1578606105 [00:02:00]: Reconstructing topology [00:02:00]: ...Sorting points [00:02:00]: ...Sorting edges [00:02:00]: ...Connecting nodes [00:02:00]: ...Validating connections [00:02:00]: ...Housekeeping [00:02:00]: ...Done! [00:02:00]: 1 uploads added to server. From server_temp [00:02:00]: Telling Client our new session identifier: 037650D4D23AB0CB [00:02:00]: Validating portal[1] <-> [1] (inactive) [00:02:00]: Validating portal[2] <-> [2] (inactive) [00:02:00]: Validating portal[3] <-> [3] (inactive) [00:02:01]: Validating portal[4] <-> [4] (inactive) [00:02:01]: Validating portal[5] <-> [5] (inactive) [00:02:01]: Validating portal[6] <-> [6] (inactive) [00:02:01]: Validating portal[7] <-> [7] (inactive) [00:02:01]: Validating portal[8] <-> [8] (inactive) [00:02:01]: Validating portal[9] <-> [9] (inactive) [00:02:01]: Validating portal[10] <-> [10] (inactive) [00:02:04]: World 1 is now connected [00:02:04]: Validating portal[1] <-> 1[1] (active) [00:02:04]: Validating portal[2] <-> 1[2] (active) [00:02:04]: Validating portal[3] <-> 1[3] (active) [00:02:04]: Validating portal[4] <-> 1[4] (active) [00:02:04]: Validating portal[5] <-> 1[5] (active) [00:02:04]: Validating portal[6] <-> 1[6] (active) [00:02:04]: Validating portal[7] <-> 1[7] (active) [00:02:04]: Validating portal[8] <-> 1[8] (active) [00:02:04]: Validating portal[9] <-> 1[9] (active) [00:02:04]: Validating portal[10] <-> 1[10] (active) [00:02:05]: Sim paused [00:02:24]: Sim unpaused [00:03:03]: [Shard] We have been disconnected from the master. Waiting to reconnect... [00:03:04]: Sim paused [00:03:05]: [IPC] Received shutdown signal. [00:03:05]: Serializing world: session/037650D4D23AB0CB/0000000003 [00:03:05]: [Shard] Stopping shard mode [00:03:05]: Collecting garbage... [00:03:05]: lua_gc took 0.09 seconds [00:03:05]: ~ShardLuaProxy() [00:03:05]: ~cEventLeaderboardProxy() [00:03:05]: ~ItemServerLuaProxy() [00:03:05]: ~InventoryLuaProxy() [00:03:05]: ~NetworkLuaProxy() [00:03:05]: ~SimLuaProxy() [00:03:05]: lua_close took 0.18 seconds [00:03:05]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:03:05]: CurlRequestManager::ClientThread::Main() complete [00:03:05]: HttpClient2 discarded 0 callbacks. [00:03:05]: Shutting down