Initialize engine version: 2018.4.12f1 (59ddc4c59b4f) GfxDevice: creating device client; threaded=1 Renderer: NVIDIA GeForce 320M OpenGL Engine Vendor: NVIDIA Corporation Version: 3.3 NVIDIA-10.2.37 310.90.10.05b54 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_cube_map_array GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level ; Context handle -1306948608 Begin MonoManager ReloadAssembly - Completed reload, in 2.032 seconds WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Shader 'Warhammer/City Shroud Effect': fallback shader 'Particles/Alpha' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader Shader 'Warhammer/Cloud Cover Projection': fallback shader 'Projector/Light' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. Shader 'Warhammer/Shield Effect 2': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. Shader 'Warhammer/Portal Shader 2': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 155.365047 ms [Crashlytics] Did not register exception handlers: Crashlytics SDK was not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Steam: SteamManager Awake (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Setting breakpad minidump AppID = 1144170 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198866245883 [API loaded no] Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [Leanplum] Define Action not Available on Selected Platform (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [Leanplum] Define Action not Available on Selected Platform (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [Leanplum] Define Action not Available on Selected Platform (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [Leanplum] Define Action not Available on Selected Platform (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [Leanplum] Define Action not Available on Selected Platform (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [nativeResolution=1280 x 800 @ 60Hz] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [aspectRatio=1.6] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Preferred default resolution [defaultResolution=960 x 600 @ 60Hz] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Get Graphics Settings [savedSettings=GraphicsSettings [resWidth=960, resHeight=600, fullscreen=False, vSync=True, antiAliasing=0, anisotropicFiltering=False, textureQuality=3, shadowQuality=0, shadowDistance=0, animationQuality=0, weatherEffects=True, cloudCoverQuality=0, particlesQuality=1, worldDetailQuality=1, uiAnimations=True], bloomEnabled=True], bloomLevel=100], ambientOcclusionEnabled=True], ambientOcclusionLevel=100]] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=Version] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GameAnalytics: Unsupported platform (events will not be sent in editor; or missing platform in settings): OSXPlayer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Applying Graphics Settings [savedSettings=GraphicsSettings [resWidth=960, resHeight=600, fullscreen=False, vSync=True, antiAliasing=0, anisotropicFiltering=False, textureQuality=3, shadowQuality=0, shadowDistance=0, animationQuality=0, weatherEffects=True, cloudCoverQuality=0, particlesQuality=1, worldDetailQuality=1, uiAnimations=True], bloomEnabled=True], bloomLevel=100], ambientOcclusionEnabled=True], ambientOcclusionLevel=100]] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SetResolution [width=960, height=600, fullscreen=False] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Applied Vsync [vSync=True, vSyncCount=1] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Setting up 1 worker threads for Enlighten. Thread -> id: 7000037d3000 -> priority: 1 Set Process [loadingState=GetLegalConsent] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=Config] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=Update] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Version is not the same. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Version is not the same. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=SDKInit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=GetAssetDownloadConsent] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundeManager set state [state=ManifestDownload] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) [platform=OSXPlayer] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) System Memory [systemMemorySize=8192mb, deviceSpec=UltraHigh] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) System Capabilities [processorCount=2, graphicsShaderLevel=45, deviceSpec=Low] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) System Resolution [nativeRes.width=1280, nativeRes.height=800, deviceSpec=Low] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SetTextureStreamingLevels [memorySpec=UltraHigh, memoryBudget=576, maxLevelReduction=2, maxIORequests=256] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) QualityLevels [assetQuality=Low, guiAssetQuality=Medium] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading AssetBundle manifest [manifestAssetBundleName=osx, assetBundleType = Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=Uninitialised, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoadManifest [assetBundleType=Static, previousState=Uninitialised] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=ManifestDownloading, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading Manifest [attempt=0, name=osx, url=https://cdn.warhammer-aoc.com/live/static/1.10.74.1/osx/osx] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=osx] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=ManifestDownloadComplete, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading manifest [bundleType=Static, prevState=ManifestDownloading, currentState=ManifestDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading AssetBundle manifest [manifestAssetBundleName=dynamic_osx, assetBundleType = Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=Uninitialised, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoadManifest [assetBundleType=Dynamic, previousState=Uninitialised] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=ManifestDownloading, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading Manifest [attempt=0, name=dynamic_osx, url=https://cdn.warhammer-aoc.com/live/dynamic/1.10.74.1/dynamic_osx/dynamic_osx] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=dynamic_osx] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=ManifestDownloadComplete, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading manifest [bundleType=Dynamic, prevState=ManifestDownloading, currentState=ManifestDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading all Manifests (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundeManager set state [state=HeaderDownload] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Skip Asset Bundle Downloads [bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=HeadersDownloadComplete, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading headers [bundleType=Static, prevState=ManifestDownloadComplete, currentState=HeadersDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Skip Asset Bundle Downloads [bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=HeadersDownloadComplete, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading headers [bundleType=Dynamic, prevState=ManifestDownloadComplete, currentState=HeadersDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading all Headers (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundeManager set state [state=BundleDownload] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=BundlesDownloading, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting Asset Bundle Downloads [bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=effects_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=WaitForAssets] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=effects_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=fortress_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=fortress_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=misc_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=misc_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=npcs_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=npcs_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=players_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=players_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=structures_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=structures_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=structures_interior_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=structures_interior_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=terrain_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=terrain_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=world_objects_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=world_objects_sd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=ui_banner_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=ui_banner_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=ui_misc_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=ui_misc_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=ui_research_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=ui_research_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=ui_structure_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=ui_structure_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=ui_unit_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=ui_unit_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=BundlesDownloadComplete, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading [bundleType=Static, currentState=BundlesDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=BundlesDownloading, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting Asset Bundle Downloads [bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=dynamic_sales_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=dynamic_sales_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset Bundle - Loading cached Bundle [attempt=0, name=dynamic_events_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed AssetBundle download [assetBundleName=dynamic_events_md] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=BundlesDownloadComplete, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading [bundleType=Dynamic, currentState=BundlesDownloadComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished downloading all AssetBundles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundeManager set state [state=AssetUnpacking] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=AssetsUnpacking, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting unpackers [numUnpackers=2] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Trying to load material textures at quality [quality=Low]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=UnpackAssets] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Effects]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Fortress]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Misc]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=NPCs]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Players]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Structures]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Structures_Interior]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=Terrain]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Replacing set material textures [set=World Objects]! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 71035. Total: 249.211243 ms (FindLiveObjects: 9.950690 ms CreateObjectMapping: 15.979752 ms MarkObjects: 221.433561 ms DeleteObjects: 1.846491 ms) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Unloading 0 Unused Serialized files (Serialized files now loaded: 18) AssetBundleSubManager state updated [state=AssetsUnpackingComplete, bundleType=Static] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundleSubManager state updated [state=AssetsUnpacking, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting unpackers [numUnpackers=1] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 72100. Total: 244.505158 ms (FindLiveObjects: 10.938805 ms CreateObjectMapping: 16.429932 ms MarkObjects: 216.403694 ms DeleteObjects: 0.731762 ms) Adding ResourceHolder Dynamically [hubAssetName=Dynamic Sales] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adding ResourceHolder Dynamically [hubAssetName=Dynamic Events] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) AssetBundleSubManager state updated [state=AssetsUnpackingComplete, bundleType=Dynamic] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AssetBundeManager set state [state=Complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Asset unpacking finished (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=Connect] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 72250. Total: 205.596874 ms (FindLiveObjects: 9.437067 ms CreateObjectMapping: 11.898159 ms MarkObjects: 183.854768 ms DeleteObjects: 0.406278 ms) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=LoadGameData] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Set Process [loadingState=ValidatePlatform] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 8.841043 ms Init [isActiveAndEnabled=True] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Skipping review tutorial (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Skipped tutorial: w_review (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) :Start() Facebook [Initialised=False, LoggedIn=False, IsLinked=False] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Start [isActiveAndEnabled=True] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) config: adjust app token: oevddjmixclc adjust app_launch: 7u9x5t adjust tutorial_complete: k36p8o adjust iap_buy: cplb26 adjust view_ad: c2qx80 adjust cs_event: 20yr9o adjust level_progress_event: 5qszku adjust custom_event: il42bn hs api key: 970669f598e865c3048398d1a7e658dd hs domain: tiltingpoint.helpshift.com hs app id: ironsource app key: tp api key: s9NrUJXBPi42K1JlQjKB9932EMDUBVDO9YmG6ZU5 tp system id: 18c6a44f-9410-44c5-9036-f94d1a170ac9 tp game name: Warhammer tp game id: warhammer tp game id abbr: whm amplitude api key:2c2802790ef91d6fa9609447d850a336 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TP Player initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Initializing with custom id: 4527787 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 286 unused Assets to reduce memory usage. Loaded Objects now: 130355. Total: 466.569861 ms (FindLiveObjects: 20.654877 ms CreateObjectMapping: 26.799303 ms MarkObjects: 415.877570 ms DeleteObjects: 3.237482 ms) Steam DLC: available.Count = 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add error event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to use bookmark button, disabling (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to use bookmark button, disabling (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to use bookmark button, disabling (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to use bookmark button, disabling (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading NPC prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Warlord prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Warlord Fortress prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero Fortress prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero March prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 152310. Total: 604.152774 ms (FindLiveObjects: 32.076413 ms CreateObjectMapping: 41.246997 ms MarkObjects: 529.856151 ms DeleteObjects: 0.972240 ms) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Prevent march despawn (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading NPC prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Warlord prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero Fortress prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero March prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 179205. Total: 694.775373 ms (FindLiveObjects: 34.804424 ms CreateObjectMapping: 23.639160 ms MarkObjects: 635.130811 ms DeleteObjects: 1.200001 ms) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Init [isActiveAndEnabled=True] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading NPC prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Warlord prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero March prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 190935. Total: 814.068701 ms (FindLiveObjects: 45.378212 ms CreateObjectMapping: 30.074679 ms MarkObjects: 737.487060 ms DeleteObjects: 1.127930 ms) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Adjust: SDK can only be used in Android, iOS, Windows Phone 8.1, Windows Store or Universal Windows apps. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add progression event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Warning/GameAnalytics: Could not add design event: Datastore not initialized (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading NPC prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Warlord prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading Hero March prefabs (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 189242. Total: 871.740403 ms (FindLiveObjects: 43.116879 ms CreateObjectMapping: 25.054582 ms MarkObjects: 801.859695 ms DeleteObjects: 1.707261 ms) Prevent march despawn (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Completed Teardown (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32 Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/guest1/Library/Application Support/Steam/steamapps/common/Warhammer Chaos & Conquest/Warhammer.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 PlayerConvict(Clone)|Convict <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerConvict(Clone)|Convict <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerConvict(Clone)|Convict <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerConvict(Clone)|Convict <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerConvict(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 20749 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 438.754205 ms Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 64206. Total: 865.876739 ms (FindLiveObjects: 27.840842 ms CreateObjectMapping: 11.029309 ms MarkObjects: 657.678303 ms DeleteObjects: 169.326350 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.3919907|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.270973|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1404 unused Assets to reduce memory usage. Loaded Objects now: 93199. Total: 927.368429 ms (FindLiveObjects: 17.740588 ms CreateObjectMapping: 9.744070 ms MarkObjects: 898.340365 ms DeleteObjects: 1.542889 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item TableBlank #25 of 40|C (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying large debris for being outside valid cell ranges! Hell_Pot_Blue_Shard_003(Clone) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.391 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 20787 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 452.354812 ms Unloading 3855 unused Assets to reduce memory usage. Loaded Objects now: 65685. Total: 520.823295 ms (FindLiveObjects: 18.465982 ms CreateObjectMapping: 9.395219 ms MarkObjects: 410.944220 ms DeleteObjects: 82.015643 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to generate flow: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Version: 2.1.9 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Now: 11.27.2019 22:37 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting Steam platform interface. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) continuing from where my father left off (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Post GameManager.Awake.AudioInit (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Post GameManager.Awake.Resolution (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Terminating GameManager Awake() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save data doesn't exist: ActiveA.game (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No mid game save found (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Doing startup foyer checks! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to generate flow: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Eevee(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Gunslinger(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_MetaShopkeeper : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Witchkeeper : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 72258. Total: 511.722024 ms (FindLiveObjects: 21.232695 ms CreateObjectMapping: 15.091694 ms MarkObjects: 474.402575 ms DeleteObjects: 0.992472 ms) Something is attempting to get a NONE save flag! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Deregistering an unregistered interactable. Talk to Brent. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 21919 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 21919 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 21919 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 369.404432 ms Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 64611. Total: 625.449792 ms (FindLiveObjects: 15.807221 ms CreateObjectMapping: 8.950017 ms MarkObjects: 433.425523 ms DeleteObjects: 167.262756 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Failing to initialize OVM! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.2360958|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_PitDweller : Crestfallen Reptile FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.1201505|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.06216229|0.3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1391 unused Assets to reduce memory usage. Loaded Objects now: 91123. Total: 2461.894421 ms (FindLiveObjects: 35.816646 ms CreateObjectMapping: 24.128781 ms MarkObjects: 2400.481936 ms DeleteObjects: 1.466056 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.391 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coin_SilverSPAWNED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item Zorgun #6 of 19|A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: SHOP with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: SHOP (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.391 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) starting grabby...ArmorPiece(Clone) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) doing grabby... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_ResourcefulRat_Thief(Clone) : Thieving Rat (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.48875 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SOUTH|35 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) assigning SZH: 0.1875 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Get Reward Item Dave Style: C (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) pedestal mimic 0.5823259|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 452.131537 ms Unloading 4908 unused Assets to reduce memory usage. Loaded Objects now: 66450. Total: 561.013206 ms (FindLiveObjects: 27.548196 ms CreateObjectMapping: 12.086055 ms MarkObjects: 446.816247 ms DeleteObjects: 74.560779 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F2_Gungeon_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_02_Bashellisk|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_02_Beholster|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_02_Meduzi|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_02_Meduzi|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: basic shrines (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 21946 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: vampire (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: general (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Gungeon Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F2_Gungeon_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F2_Gungeon_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Failing to initialize OVM! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.7404229|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.3751534|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Dungeon FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Dungeon FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Shortcut_Sherpa_Unlock1(Clone) : PRESS_DEMO_SHERPA_FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1684 unused Assets to reduce memory usage. Loaded Objects now: 114961. Total: 1182.905007 ms (FindLiveObjects: 21.296472 ms CreateObjectMapping: 14.416156 ms MarkObjects: 1145.558826 ms DeleteObjects: 1.632880 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Dungeon_Theme_01 with playing ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IounStone_GlassItemSPAWNED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) new orbital tier: 0 and index: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: SHOP with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: SHOP (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITIALIZING EQUIPMENT PAGE LEFT (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BlankSPAWNED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item Wood_Gun #26 of 54|C (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.391 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.48875 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: SHOP with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: SHOP (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.5865 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Dungeon_Theme_01 ENDING with playing ID: 25381 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quick Restarting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 565.200938 ms Unloading 7631 unused Assets to reduce memory usage. Loaded Objects now: 72591. Total: 586.208263 ms (FindLiveObjects: 18.619438 ms CreateObjectMapping: 10.677511 ms MarkObjects: 487.854275 ms DeleteObjects: 69.052513 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_05_QuickBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room Castle_Hub_003 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_05_QuickBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_05_QuickBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_PitDweller : Crestfallen Reptile FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.9459221|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.2577271|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.3596944|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 98970. Total: 945.161652 ms (FindLiveObjects: 18.169544 ms CreateObjectMapping: 11.485393 ms MarkObjects: 913.672337 ms DeleteObjects: 1.833746 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Negative ActorPathCount! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KeyBulletSPAWNED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: SHOP with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: SHOP (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.29325 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.391 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item Heart_Locket #35 of 39|C (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 3|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITIALIZING EQUIPMENT PAGE LEFT (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WEST|46 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 28363 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0.5|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0|4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 504.063067 ms Unloading 13950 unused Assets to reduce memory usage. Loaded Objects now: 67524. Total: 614.869178 ms (FindLiveObjects: 18.080799 ms CreateObjectMapping: 13.888770 ms MarkObjects: 463.750350 ms DeleteObjects: 119.145308 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Version: 2.1.9 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Now: 11.27.2019 22:58 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting Steam platform interface. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) continuing from where my father left off (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Post GameManager.Awake.AudioInit (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Post GameManager.Awake.Resolution (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Terminating GameManager Awake() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Save data doesn't exist: ActiveA.game (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No mid game save found (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Doing startup foyer checks! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to generate flow: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: Foyer Flow (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Shortcut_Sherpa_Foyer_PreElevator(Clone) : Foyer Before Unlock (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Dungeon FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Frifle : Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Dungeon FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Mauser : Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Eevee(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_FoyerCharacter_Gunslinger(Clone) : Convict Foyer FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_MetaShopkeeper : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_Witchkeeper : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 856 unused Assets to reduce memory usage. Loaded Objects now: 73998. Total: 535.291772 ms (FindLiveObjects: 18.398803 ms CreateObjectMapping: 13.027332 ms MarkObjects: 502.852164 ms DeleteObjects: 1.010075 ms) Something is attempting to get a NONE save flag! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Deregistering an unregistered interactable. Talk to Brent. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 32478 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 32478 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerGuide(Clone)|Guide <==== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 32478 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) overriding hand shader (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Material doesn't have a float or range property '_StencilVal' (Filename: Line: 931) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) doing 1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) doing 2: Bullet Kin (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 388.537001 ms Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 66346. Total: 755.505878 ms (FindLiveObjects: 14.076678 ms CreateObjectMapping: 9.314067 ms MarkObjects: 457.067309 ms DeleteObjects: 275.045276 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_BulletKing|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.3100607|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.2170286|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.1530559|0.3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1331 unused Assets to reduce memory usage. Loaded Objects now: 97761. Total: 1855.456588 ms (FindLiveObjects: 36.312146 ms CreateObjectMapping: 16.488455 ms MarkObjects: 1799.778487 ms DeleteObjects: 2.875986 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 32812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 32812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 32812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 32812 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quick Restarting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 427.103835 ms Unloading 4085 unused Assets to reduce memory usage. Loaded Objects now: 67551. Total: 495.118061 ms (FindLiveObjects: 19.609352 ms CreateObjectMapping: 11.479463 ms MarkObjects: 412.039814 ms DeleteObjects: 51.987236 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_06_StandardVariant (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_06_StandardVariant (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_06_StandardVariant (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) mimic 0.5327803|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.2362984|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.6378143|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.0437547|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1590 unused Assets to reduce memory usage. Loaded Objects now: 96671. Total: 1069.474310 ms (FindLiveObjects: 20.876516 ms CreateObjectMapping: 10.740442 ms MarkObjects: 1008.574494 ms DeleteObjects: 29.281207 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 33223 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 33223 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 33223 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quick Restarting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 580.328222 ms Unloading 3431 unused Assets to reduce memory usage. Loaded Objects now: 66928. Total: 551.426410 ms (FindLiveObjects: 28.601093 ms CreateObjectMapping: 11.697475 ms MarkObjects: 464.467633 ms DeleteObjects: 46.658168 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_02_TwoBigWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) mimic 0.1228851|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.2941022|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1105 unused Assets to reduce memory usage. Loaded Objects now: 96574. Total: 971.976984 ms (FindLiveObjects: 21.551633 ms CreateObjectMapping: 10.864266 ms MarkObjects: 908.527678 ms DeleteObjects: 31.032733 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 33485 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 33485 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 33485 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 33485 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quick Restarting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 425.358868 ms Unloading 3238 unused Assets to reduce memory usage. Loaded Objects now: 67296. Total: 498.654092 ms (FindLiveObjects: 15.920699 ms CreateObjectMapping: 9.550511 ms MarkObjects: 429.729209 ms DeleteObjects: 43.449013 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_GatlingGull|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room Castle_Hub_003 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room Castle_Hub_003 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.4188836|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.6267727|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.7560058|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 94364. Total: 930.949218 ms (FindLiveObjects: 19.414849 ms CreateObjectMapping: 10.158793 ms MarkObjects: 874.464566 ms DeleteObjects: 26.910429 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.3071568|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item Flash_Raygun #12 of 23|D (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) returning item SmallHeart #0 of 5|COMMON (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 3|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KeyBulletSPAWNED (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: SHOP with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: SHOP (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_B (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.09775 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0.1955 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: CALM with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: CALM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Minimap_Teleporter_Icon(Clone) <- failed to get perp (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_B with core ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 33915 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 1||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 1|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 0|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quick Restarting... (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 522.232843 ms Unloading 6292 unused Assets to reduce memory usage. Loaded Objects now: 67244. Total: 573.689280 ms (FindLiveObjects: 16.832755 ms CreateObjectMapping: 10.532073 ms MarkObjects: 469.318874 ms DeleteObjects: 77.003235 ms) StoreStats - success (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding a new GameManager audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing! (Filename: Line: 1758) Attempting to generate flow: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_BulletKing|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding valid boss: BossTable_01_GatlingGull|0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Returning valid boss: BossTable_01_BulletBros|1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room Castle_Hub_003 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: nothing (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ======> NOT Reacquiring for this room. <====== (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Base Shared Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: gunber muncher (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning METADATA: early meta (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No prior injection: Castle Common Injection Data (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ENCOUNTERING FLOW: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Succeeded generation iteration on: F1_Castle_Flow_04_FourSmallWings (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FINISHED LOADING SERIALIZED KEYBINDINGS. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying the GameManager's audio listener (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Can't add 'AkGameObj' to PlayerGuide(Clone) because a 'AkGameObj' is already added to the game object! (Filename: Line: 97) FSM not Preprocessed: Shopkeep : Shopkeeper FSM (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.8611007|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mimic 0.1315046|0.0225 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FSM not Preprocessed: NPC_CryoButton : Main (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) s_empty?: False (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1173 unused Assets to reduce memory usage. Loaded Objects now: 95586. Total: 1026.076689 ms (FindLiveObjects: 22.821951 ms CreateObjectMapping: 11.742372 ms MarkObjects: 957.623306 ms DeleteObjects: 33.888431 ms) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Clearing Core Music ID! (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 37675 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: FLOOR_INTRO with core ID: 37675 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: FLOOR_INTRO (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) REBUILDING EXTRA GUN CARDS (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attemping to switch to state: ACTIVE_SIDE_A with core ID: 37675 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully switched to state: ACTIVE_SIDE_A (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2.5||0.5 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) changing health to: 2.5|3 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LootSystem::0 + 0.09775 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITIALIZING EQUIPMENT PAGE LEFT (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.List`1[dfButton]|2 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DELETING CURRENT MID GAME SAVE (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 37675 (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 1 worker threads for Enlighten. Thread -> id: 70000e571000 -> priority: 1 SAVING DATA (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)