[00:00:00]: PersistRootStorage is now /home/arthur/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 378704 [00:00:00]: Current time: Sun Nov 10 18:11:46 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: arthur-XPS-13-9360 [00:00:00]: Release(Kernel) Version: 4.4.0-166-generic [00:00:00]: Kernel Build Timestamp: #195-Ubuntu SMP Tue Oct 1 09:35:25 UTC 2019 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 378704 LINUX_STEAM [00:00:00]: Build Date: 4357 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:01]: Steam AppBuildID: 4367542 [00:00:01]: ....Done [00:00:01]: PersistUserStorage is now /home/arthur/.klei//DoNotStarveTogether/ [00:00:01]: THREAD - started 'GAClient' (4072315712) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:01]: ProfileIndex:3.13 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: THREAD - started 'Ping Job Thread' (4053805888) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'StreamInput' (4050647872) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198391715875 [00:00:01]: SteamID: 76561198391715875 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1920x1056 at 0x24 [00:00:01]: THREAD - started 'SDLInputManager' (4020558656) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Intel Open Source Technology Center [00:00:01]: GL_RENDERER: Mesa DRI Intel(R) Iris Plus Graphics 640 (Kaby Lake GT3e) x86/MMX/SSE2 [00:00:01]: GL_VERSION: 3.0 Mesa 18.0.5 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 1.30 [00:00:01]: OpenGL 3.0 present, detecting extensions the new way [00:00:01]: OpenGL extensions (242, 242): [00:00:01]: GL_3DFX_texture_compression_FXT1 [00:00:01]: GL_AMD_conservative_depth [00:00:01]: GL_AMD_draw_buffers_blend [00:00:01]: GL_AMD_seamless_cubemap_per_texture [00:00:01]: GL_AMD_shader_stencil_export [00:00:01]: GL_AMD_shader_trinary_minmax [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_APPLE_object_purgeable [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_ARB_ES2_compatibility [00:00:01]: GL_ARB_ES3_compatibility [00:00:01]: GL_ARB_arrays_of_arrays [00:00:01]: GL_ARB_blend_func_extended [00:00:01]: GL_ARB_buffer_storage [00:00:01]: GL_ARB_clear_buffer_object [00:00:01]: GL_ARB_clear_texture [00:00:01]: GL_ARB_clip_control [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_compressed_texture_pixel_storage [00:00:01]: GL_ARB_compute_shader [00:00:01]: GL_ARB_conditional_render_inverted [00:00:01]: GL_ARB_conservative_depth [00:00:01]: GL_ARB_copy_buffer [00:00:01]: GL_ARB_copy_image [00:00:01]: GL_ARB_cull_distance [00:00:01]: GL_ARB_debug_output [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_derivative_control [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_buffers_blend [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_explicit_attrib_location [00:00:01]: GL_ARB_explicit_uniform_location [00:00:01]: GL_ARB_fragment_coord_conventions [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_framebuffer_no_attachments [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_get_program_binary [00:00:01]: GL_ARB_get_texture_sub_image [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_internalformat_query [00:00:01]: GL_ARB_internalformat_query2 [00:00:01]: GL_ARB_invalidate_subdata [00:00:01]: GL_ARB_map_buffer_alignment [00:00:01]: GL_ARB_map_buffer_range [00:00:01]: GL_ARB_multi_bind [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_occlusion_query2 [00:00:01]: GL_ARB_pipeline_statistics_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_polygon_offset_clamp [00:00:01]: GL_ARB_program_interface_query [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_query_buffer_object [00:00:01]: GL_ARB_robust_buffer_access_behavior [00:00:01]: GL_ARB_robustness [00:00:01]: GL_ARB_sample_shading [00:00:01]: GL_ARB_sampler_objects [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_seamless_cubemap_per_texture [00:00:01]: GL_ARB_separate_shader_objects [00:00:01]: GL_ARB_shader_atomic_counter_ops [00:00:01]: GL_ARB_shader_atomic_counters [00:00:01]: GL_ARB_shader_ballot [00:00:01]: GL_ARB_shader_bit_encoding [00:00:01]: GL_ARB_shader_clock [00:00:01]: GL_ARB_shader_draw_parameters [00:00:01]: GL_ARB_shader_group_vote [00:00:01]: GL_ARB_shader_image_load_store [00:00:01]: GL_ARB_shader_image_size [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_precision [00:00:01]: GL_ARB_shader_stencil_export [00:00:01]: GL_ARB_shader_storage_buffer_object [00:00:01]: GL_ARB_shader_texture_image_samples [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shading_language_420pack [00:00:01]: GL_ARB_shading_language_packing [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_stencil_texturing [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_texture_barrier [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_bptc [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_cube_map_array [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_filter_anisotropic [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_gather [00:00:01]: GL_ARB_texture_mirror_clamp_to_edge [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_multisample [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_query_levels [00:00:01]: GL_ARB_texture_query_lod [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_texture_rgb10_a2ui [00:00:01]: GL_ARB_texture_stencil8 [00:00:01]: GL_ARB_texture_storage [00:00:01]: GL_ARB_texture_storage_multisample [00:00:01]: GL_ARB_texture_swizzle [00:00:01]: GL_ARB_texture_view [00:00:01]: GL_ARB_timer_query [00:00:01]: GL_ARB_transform_feedback2 [00:00:01]: GL_ARB_transform_feedback3 [00:00:01]: GL_ARB_transform_feedback_instanced [00:00:01]: GL_ARB_transform_feedback_overflow_query [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_uniform_buffer_object [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_array_object [00:00:01]: GL_ARB_vertex_attrib_binding [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_blend_equation_separate [00:00:01]: GL_ATI_draw_buffers [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_compiled_vertex_array [00:00:01]: GL_EXT_copy_texture [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_instanced [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_packed_pixels [00:00:01]: GL_EXT_pixel_buffer_object [00:00:01]: GL_EXT_point_parameters [00:00:01]: GL_EXT_polygon_offset [00:00:01]: GL_EXT_polygon_offset_clamp [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shader_integer_mix [00:00:01]: GL_EXT_shader_samples_identical [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_subtexture [00:00:01]: GL_EXT_texture [00:00:01]: GL_EXT_texture3D [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_rgtc [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_cube_map [00:00:01]: GL_EXT_texture_edge_clamp [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_env_combine [00:00:01]: GL_EXT_texture_env_dot3 [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_object [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_texture_snorm [00:00:01]: GL_EXT_texture_swizzle [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_IBM_multimode_draw_arrays [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_IBM_texture_mirrored_repeat [00:00:01]: GL_INGR_blend_func_separate [00:00:01]: GL_INTEL_performance_query [00:00:01]: GL_KHR_blend_equation_advanced [00:00:01]: GL_KHR_blend_equation_advanced_coherent [00:00:01]: GL_KHR_context_flush_control [00:00:01]: GL_KHR_debug [00:00:01]: GL_KHR_no_error [00:00:01]: GL_KHR_robust_buffer_access_behavior [00:00:01]: GL_KHR_robustness [00:00:01]: GL_KHR_texture_compression_astc_ldr [00:00:01]: GL_KHR_texture_compression_astc_sliced_3d [00:00:01]: GL_MESA_pack_invert [00:00:01]: GL_MESA_shader_integer_functions [00:00:01]: GL_MESA_texture_signed_rgba [00:00:01]: GL_MESA_window_pos [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_packed_depth_stencil [00:00:01]: GL_NV_primitive_restart [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_NV_texture_env_combine4 [00:00:01]: GL_NV_texture_rectangle [00:00:01]: GL_OES_EGL_image [00:00:01]: GL_OES_read_format [00:00:01]: GL_S3_s3tc [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_border_clamp [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_SUN_multi_draw_arrays [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 32768, 32768 [00:00:01]: GL_MAX_VARYING_VECTORS = 32 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 4096 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096 [00:00:01]: 12 compressed texture formats [00:00:01]: texture format 0x86b0 [00:00:01]: texture format 0x86b1 [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: texture format 0x9274 [00:00:01]: texture format 0x9278 [00:00:01]: texture format 0x9270 [00:00:01]: texture format 0x9272 [00:00:01]: texture format 0x9271 [00:00:01]: texture format 0x9273 [00:00:01]: texture format 0x9276 [00:00:01]: Num Joysticks detected: 1 [00:00:01]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad"). [00:00:01]: SetCommonDefaultControlMapping [00:00:01]: X-pos and Y-pos available (Left Stick) [00:00:01]: X-rot and Y-rot available (Right Stick) [00:00:01]: Loading default mapping for [Microsoft X-Box 360 pad] [00:00:01]: Detected Xbox 360 Controller [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths loaded morgue 5861 [00:00:02]: PlayerHistory loaded player_history (v2) len:376 [00:00:02]: ServerPreferences loaded server_preferences 2 [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:02]: Klump load on boot started. [00:00:02]: Klump files loaded: 0