Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 430.40 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_ occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_ve rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 63298264 Begin MonoManager ReloadAssembly - Completed reload, in 0.056 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.366000 ms [20:59:44.076] [1] [INFO] Starting up with a resolution of 1920x1080 @60hz (fullscreen: True) [20:59:44.143] [1] [INFO] Found player prefs resolution 1920x1080 @60hz (fullscreen: True) [20:59:44.143] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [20:59:44.143] [1] [INFO] release Build: LU-361684 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.2 Fedora 29 64bit OSversion=5.2.7.100 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=AMD Ryzen 5 1500X Quad-Core Processor SystemMemoryMegs=16051 GPUgraphicsDeviceID=7170 GPUname=GeForce GTX 1060 3GB/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 430.40 GPUmemoryMegs=3072 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=32768 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [20:59:45.051] [1] [INFO] Initializing at 2019-08-22 20:59:45.050 [20:59:45.052] [1] [INFO] Save path: /home/nebbie/.config/unity3d/Klei/Oxygen Not Included [20:59:45.344] [1] [INFO] Load mod database [20:59:45.421] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error [20:59:45.422] [1] [INFO] Load content (DLL) for mods: [20:59:45.423] [1] [INFO] Load content (Animation) for mods: [20:59:45.423] [1] [INFO] Load content (Strings) for mods: [20:59:45.464] [1] [INFO] Distribution platform: Steam [20:59:45.464] [1] [INFO] Localization.Initialize! [20:59:45.466] [1] [INFO] Load content (Translation) for mods: [20:59:45.466] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms [20:59:45.468] [1] [INFO] Logged into Steam with ID:76561198040955960, NAME:Nebulon-B_Frigate_FTW [20:59:45.469] [1] [INFO] [Account] Requesting auth ticket from Steam [20:59:45.482] [1] [INFO] Load content (LayerableFiles) for mods: [20:59:46.680] [2] [INFO] [Account] Got login for user KU_xLs6tHHV Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Desktop is 1920 x 1080 @ 60 Hz Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 127) Unloading 812 unused Assets to reduce memory usage. Loaded Objects now: 39196. Total: 78.512000 ms (FindLiveObjects: 3.144000 ms CreateObjectMapping: 1.424000 ms MarkObjects: 72.732000 ms DeleteObjects: 1.212000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.553000 ms [20:59:48.448] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 40968. Total: 81.484000 ms (FindLiveObjects: 3.957000 ms CreateObjectMapping: 1.474000 ms MarkObjects: 75.935000 ms DeleteObjects: 0.118000 ms) [20:59:48.584] [1] [INFO] -- MAIN MENU -- [20:59:48.647] [1] [INFO] Initialising UGC Service [20:59:48.976] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [20:59:48.978] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [20:59:48.995] [1] [WARNING] Could not retrieve web motd from https://klei-motd.s3.amazonaws.com/oni/motd.json, falling back to local - err: Unknown Error Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40980. Total: 87.263000 ms (FindLiveObjects: 3.033000 ms CreateObjectMapping: 1.369000 ms MarkObjects: 82.776000 ms DeleteObjects: 0.078000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.355000 ms Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 52354. Total: 111.409000 ms (FindLiveObjects: 3.619000 ms CreateObjectMapping: 2.046000 ms MarkObjects: 105.421000 ms DeleteObjects: 0.322000 ms) [20:59:52.199] [1] [INFO] Loading save file: /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/The Future Trainwreck.sav headerVersion:1, buildVersion:361684, headerSize:164, IsCompressed:True [20:59:52.199] [1] [INFO] GameInfo: numberOfCycles:140, numberOfDuplicants:6, baseName:The Future Trainwreck, isAutoSave:False, originalSaveName:, saveVersion:7.11 [20:59:52.516] [1] [INFO] Load content (LayerableFiles) for mods: [20:59:52.731] [1] [INFO] World settings reload complete! [20:59:52.732] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [20:59:52.800] [1] [INFO] Set world to [worlds/ForestDefault] /home/nebbie/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [20:59:52.855] [1] [INFO] 10.66787 Level Loaded.... backend Shader warmup: 59 shaders 194 combinations 0.100s [20:59:53.403] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [20:59:53.434] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [20:59:57.077] [1] [INFO] Custom Settings: World=worlds/ForestDefault,WorldgenSeed=187807818,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled, [20:59:57.079] [1] [INFO] Loaded [/home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/The Future Trainwreck.sav] [20:59:57.079] [1] [INFO] World Seeds [187807818/187807818/187807818/187807818] [20:59:57.213] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [20:59:57.734] [1] [WARNING] Trying to stop a song that isn't playing: Music_ESC_Menu [20:59:57.969] [1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [21:00:02.488] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [21:00:02.488] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [21:00:03.444] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. [21:00:03.972] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 248701. Total: 732.303000 ms (FindLiveObjects: 31.761000 ms CreateObjectMapping: 13.217000 ms MarkObjects: 686.890000 ms DeleteObjects: 0.434000 ms) [21:00:05.945] [1] [INFO] Saving screenshot to /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/RetiredColonies/The Future Trainwreck/The Future Trainwreck [21:00:30.679] [1] [WARNING] Chore FarmFetch is requesting Dirt 8.964539E-05 to PlanterBoxComplete [21:05:30.761] [1] [WARNING] Chore FarmFetch is requesting Dirt 8.964539E-05 to PlanterBoxComplete [21:06:35.597] [1] [INFO] Average frame time: 0.02566772 [21:06:35.686] [1] [INFO] Deleting old autosave: /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 132.sav [21:06:36.647] [1] [INFO] Saved to [/home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 142.sav] [21:06:37.139] [1] [INFO] Saving screenshot to /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 142.png [21:06:45.743] [1] [WARNING] Chore FoodFetch is requesting ForestForagePlant 0.0005046725 to RefrigeratorComplete [21:08:30.277] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) No subscriptions have been made to event [21:08:47.156] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [21:08:47.207] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [21:08:47.254] [1] [INFO] Camera pixels: dpi: 0 pixelWidth: 1920 scaledPixelWidth: 1920 [21:08:47.264] [1] [WARNING] No food with ID: Brine [21:08:49.717] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant [21:09:10.178] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:09:10.178] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:09:10.178] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:09:10.178] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:09:29.587] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:10:17.486] [1] [INFO] Average frame time: 0.02676939 [21:10:17.545] [1] [INFO] Deleting old autosave: /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 133.sav [21:10:18.621] [1] [INFO] Saved to [/home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 143.sav] [21:10:19.116] [1] [INFO] Saving screenshot to /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 143.png [21:12:47.601] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:13:00.450] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:13:00.450] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:13:00.450] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:13:00.450] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:13:50.513] [1] [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [21:14:40.583] [1] [INFO] Saved to [/home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/The Future Trainwreck.sav] [21:14:41.073] [1] [INFO] Saving screenshot to /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/The Future Trainwreck.png [21:15:10.080] [1] [INFO] Average frame time: 0.02583655 [21:15:10.139] [1] [INFO] Deleting old autosave: /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 134.sav [21:15:11.236] [1] [INFO] Saved to [/home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 144.sav] [21:15:11.715] [1] [INFO] Saving screenshot to /home/nebbie/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Future Trainwreck Cycle 144.png Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 7f0181586700 -> priority: 1 Thread -> id: 7f01f1ffd700 -> priority: 1