Mono path[0] = 'E:/Games/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'E:/Games/Steam/steamapps/common/OxygenNotIncluded/Mono/etc' PlayerConnection initialized from E:/Games/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55447 Multi-casting "[IP] 176.37.3.215 [Port] 55447 [Flags] 2 [Guid] 2812873341 [EditorId] 4195384302 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-LU89V28) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55447] PlayerConnection already initialized - listening to [0.0.0.0:55447] Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11049 MB Driver: 26.21.14.3136 Begin MonoManager ReloadAssembly - Completed reload, in 0.093 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'SaveGame') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775) UnloadTime: 0.377200 ms [22:26:49.056] [1] [INFO] Starting up with a resolution of 3840x2160 @119hz (fullscreen: True) [22:26:49.111] [1] [INFO] Found player prefs resolution 3840x2160 @119hz (fullscreen: True) [22:26:49.111] [1] [INFO] Applying resolution 3840x2160 @119hz (fullscreen: True) [22:26:49.130] [1] [INFO] preview Build: LU-355385 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17763.0 CPUmodel=ROG MAXIMUS XI CODE (System manufacturer) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=16 CPUtype=Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz SystemMemoryMegs=32684 GPUgraphicsDeviceID=7687 GPUname=NVIDIA GeForce RTX 2080 Ti GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=11049 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=Russian [22:26:49.477] [1] [INFO] Initializing at 2019-07-25 22:26:49.477 [22:26:49.478] [1] [INFO] Save path: C:\Users\Alex\Documents\Klei\OxygenNotIncluded [22:26:49.670] [1] [INFO] Load mod database [22:26:49.732] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error [22:26:49.733] [1] [INFO] Load content (DLL) for mods: [22:26:49.733] [1] [INFO] Load content (Animation) for mods: [22:26:49.733] [1] [INFO] Load content (Strings) for mods: [22:26:49.803] [1] [INFO] Distribution platform: Steam [22:26:49.803] [1] [INFO] Localization.Initialize! [22:26:49.803] [1] [INFO] Localization Initialize... Preinstalled localization [22:26:49.803] [1] [INFO] -> ru_klei [22:26:49.830] [1] [INFO] -> Locale is now ru:Russian:LeftToRight:RobotoCondensed-Regular [22:26:50.126] [1] [INFO] TRANSLATION ERROR! The following have missing or mismatched parameters: STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVERHEAT_TEMP STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NORMAL STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_MORE_SKILL_POINTS STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_PREVIOUS_SKILLS STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.PREVENTED_BY_TRAIT STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.ATTRIBUTES.TOTAL_VALUE STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.TOOLTIP_EXPECTATION STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC [22:26:50.126] [1] [INFO] TRANSLATION ERROR! The following do not have the same amount of tags as the english string which can cause nested link errors: STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.TOOLTIP STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.FULLY_GROWN STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_TELESCOPE STRINGS.DUPLICANTS.ROLES.ARTIST.NAME STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.DESC STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.DESC STRINGS.DUPLICANTS.ATTRIBUTES.BREATHDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC STRINGS.DUPLICANTS.ATTRIBUTES.FOODEXPECTATION.DESC STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.DESC STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC STRINGS.DUPLICANTS.ATTRIBUTES.GERMRESISTANCE.DESC STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.EXPECTATION_TOOLTIP STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.EXPECTATION_TOOLTIP STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.TOOLTIP STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP STRINGS.MISC.NOTIFICATIONS.NO_OXYGEN_GENERATOR.TOOLTIP STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY STRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICCRITTERCOUNTSENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICCRITTERCOUNTSENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICCRITTERCOUNTSENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.OUTPUT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.OUTPUT_INACTIVE STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.EFFECT STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.EFFECT STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.EFFECT STRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.EFFECT STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_OPEN_ACTIVE STRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_OPEN_INACTIVE STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.EFFECT STRINGS.BUILDINGS.PREFABS.CHECKPOINT.EFFECT STRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.GANTRY.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.GANTRY.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_READY_ACTIVE STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_READY_INACTIVE STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_LAUNCH_ACTIVE STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_LAUNCH_INACTIVE STRINGS.BUILDINGS.PREFABS.BATTERYSMART.EFFECT STRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_ACTIVE STRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_INACTIVE STRINGS.BUILDINGS.PREFABS.BATTERYSMART.ACTIVATE_TOOLTIP STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DEACTIVATE_TOOLTIP STRINGS.BUILDINGS.PREFABS.ETHANOLDISTILLERY.EFFECT [22:26:50.171] [1] [INFO] Load content (Translation) for mods: [22:26:50.171] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms [22:26:50.174] [1] [INFO] Logged into Steam with ID:76561198037932182, NAME:DrPerec [22:26:50.175] [1] [INFO] [Account] Requesting auth ticket from Steam [22:26:50.187] [1] [INFO] Load content (LayerableFiles) for mods: [22:26:51.132] [2] [INFO] [Account] Got login for user KU_or9kA0oH [22:26:51.364] [1] [WARNING] Status item 'DesalinatorNeedsEmptying' references a missing icon: status_item_desalinator_needs_emptying Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 233.8 MB. System memory in use after: 219.2 MB. Unloading 645 unused Assets to reduce memory usage. Loaded Objects now: 38829. Total: 55.864000 ms (FindLiveObjects: 2.183900 ms CreateObjectMapping: 1.218800 ms MarkObjects: 51.689500 ms DeleteObjects: 0.771200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.833100 ms [22:26:52.956] [1] [INFO] SCREEN DPI: 168 System memory in use before: 301.2 MB. System memory in use after: 303.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40720. Total: 55.384200 ms (FindLiveObjects: 2.257400 ms CreateObjectMapping: 1.143000 ms MarkObjects: 51.918700 ms DeleteObjects: 0.064500 ms) [22:26:53.058] [1] [INFO] -- MAIN MENU -- [22:26:53.146] [1] [INFO] Initialising UGC Service [22:26:53.174] [1] [INFO] Screen resolution updated, saving values to prefs: 3840x2160 @ 119, fullscreen: True [22:26:53.179] [1] [INFO] SCREEN DPI: 168 [22:26:53.179] [1] [INFO] SCREEN DPI: 168 Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 304.5 MB. System memory in use after: 306.2 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40689. Total: 58.208800 ms (FindLiveObjects: 2.210900 ms CreateObjectMapping: 0.794400 ms MarkObjects: 55.157000 ms DeleteObjects: 0.045900 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.790300 ms System memory in use before: 325.1 MB. System memory in use after: 329.0 MB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 52024. Total: 74.575600 ms (FindLiveObjects: 2.649100 ms CreateObjectMapping: 2.487900 ms MarkObjects: 69.271100 ms DeleteObjects: 0.167000 ms) [22:26:56.052] [1] [INFO] Loading save file: C:\Users\Alex\Documents\Klei\OxygenNotIncluded\save_files/6 1066.sav headerVersion:1, buildVersion:355043, headerSize:178, IsCompressed:True [22:26:56.052] [1] [INFO] GameInfo: numberOfCycles:1065, numberOfDuplicants:14, baseName:Док и чатик 6 сезон, isAutoSave:False, originalSaveName:, saveVersion:7.11 [22:26:56.668] [1] [INFO] Load content (LayerableFiles) for mods: [22:26:57.114] [1] [INFO] World settings reload complete! [22:26:57.115] [1] [INFO] Generating a world without traits. Either this world has traits disabled or none were specified. [22:26:57.169] [1] [INFO] Set world to [worlds/ForestDefault] E:/Games/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [22:26:57.223] [1] [INFO] 9.690563 Level Loaded.... backend Shader warmup: 62 shaders 200 combinations 0.013s [22:26:57.525] [1] [INFO] SCREEN DPI: 168 [22:26:57.550] [1] [INFO] SCREEN DPI: 168 The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs Line: 222) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs Line: 222) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs Line: 222) [22:27:10.291] [1] [INFO] Custom Settings: World=worlds/ForestDefault,WorldgenSeed=51640423,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled, [22:27:10.293] [1] [INFO] Loaded [C:\Users\Alex\Documents\Klei\OxygenNotIncluded\save_files/6 1066.sav] [22:27:10.293] [1] [INFO] World Seeds [51640423/51640423/51640423/51640423] [22:27:10.604] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [22:27:11.489] [1] [WARNING] Trying to stop a song that isn't playing: Music_ESC_Menu [22:27:11.883] [1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [22:27:23.354] [1] [WARNING] IDDQD-1000 is already in the process of changing equipment (equip) [22:27:25.208] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. [22:27:30.643] [1] [INFO] Screen resolution updated, saving values to prefs: 3840x2160 @ 119, fullscreen: True System memory in use before: 1.09 GB. System memory in use after: 1.16 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 810005. Total: 1620.513100 ms (FindLiveObjects: 51.650700 ms CreateObjectMapping: 20.140000 ms MarkObjects: 1547.829600 ms DeleteObjects: 0.892300 ms) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) [0x00171] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432 at RetiredColonyInfoScreen.LoadExplorer () [0x00139] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:827 at RetiredColonyInfoScreen.OnPrefabInit () [0x00014] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:106 at KMonoBehaviour.InitializeComponent () [0x00082] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 Rethrow as Exception: Error in RetiredColonyInfoScreen(Clone).RetiredColonyInfoScreen.OnPrefabInit at KMonoBehaviour.InitializeComponent () [0x000cc] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:138 at KMonoBehaviour.Awake () [0x00011] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:276) MainMenu:ActivateRetiredColoniesScreen(GameObject, String, String[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MainMenu.cs:253) TelepadSideScreen:m__1() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\SideScreens\TelepadSideScreen.cs:37) KButton:SignalClick(KKeyCode) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KButton.cs:92) KButton:OnPointerClick(PointerEventData) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KButton.cs:133) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 432) NullReferenceException: Object reference not set to an instance of an object at RetiredColonyInfoScreen.OnCmpDisable () [0x0000d] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\RetiredColonyInfoScreen.cs:251 at KMonoBehaviour.OnDisable () [0x0001b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:196 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:276) MainMenu:ActivateRetiredColoniesScreen(GameObject, String, String[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MainMenu.cs:253) TelepadSideScreen:m__1() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\SideScreens\TelepadSideScreen.cs:37) KButton:SignalClick(KKeyCode) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KButton.cs:92) KButton:OnPointerClick(PointerEventData) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KButton.cs:133) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs Line: 251) [22:28:04.349] [1] [INFO] Save_file: C:\Users\Alex\Documents\Klei\OxygenNotIncluded\save_files/6 1066.sav [22:28:06.198] [1] [INFO] System.Net.WebException: The remote server returned an error: (400) Bad Request. at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in :0 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in :0 [22:28:06.199] [1] [INFO] Reporting error. [22:28:06.199] [1] [INFO] ArgumentException: An element with the same key already exists in the dictionary. [22:28:06.199] [1] [INFO] System.Collections.Generic.Dictionary`2[System.String,UnityEngine.GameObject].Add (System.String key, UnityEngine.GameObject value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432) RetiredColonyInfoScreen.LoadExplorer () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:827) RetiredColonyInfoScreen.OnPrefabInit () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/RetiredColonyInfoScreen.cs:106) KMonoBehaviour.InitializeComponent () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132) Rethrow as Exception: Error in RetiredColonyInfoScreen(Clone).RetiredColonyInfoScreen.OnPrefabInit KMonoBehaviour.InitializeComponent () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138) KMonoBehaviour.Awake () (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:276) MainMenu:ActivateRetiredColoniesScreen(GameObject, String, String[]) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/MainMenu.cs:253) TelepadSideScreen:m__1() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/SideScreens/TelepadSideScreen.cs:37) KButton:SignalClick(KKeyCode) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:92) KButton:OnPointerClick(PointerEventData) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:133) UnityEngine.EventSystems.EventSystem:Update() [22:28:06.216] [1] [INFO] Submitting crash: NullReferenceException: Object reference not set to an instance of an object at ConfirmDialogScreen.PopupConfirmDialog (System.String text, System.Action on_confirm, System.Action on_cancel, System.String configurable_text, System.Action on_configurable_clicked, System.String title_text, System.String confirm_text, System.String cancel_text, UnityEngine.Sprite image_sprite, Boolean activateBlackBackground) [0x0002e] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ConfirmDialogScreen.cs:54 at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x003d0] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\KCrashReporter.cs:543 at KCrashReporter+c__AnonStorey0.<>m__0 () [0x00049] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\KCrashReporter.cs:219 at ReportErrorDialog.Submit () [0x00007] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ReportErrorDialog.cs:176 at ReportErrorDialog+c__Iterator0.MoveNext () [0x000f4] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ReportErrorDialog.cs:127 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ui/ConfirmDialogScreen.cs Line: 54) Game.OnApplicationQuit() Setting up 4 worker threads for Enlighten. Thread -> id: 1058 -> priority: 1 Thread -> id: 36a0 -> priority: 1 Thread -> id: 5ec -> priority: 1 Thread -> id: 216c -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":29751,"memoryLabels":[{"Default":1048},{"NewDelete":5080},{"Thread":8},{"Manager":112},{"VertexData":2736},{"GfxDevice":17376},{"Serialization":40},{"String":1319},{"DynamicArray":1472},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}