[00:00:00]: PersistRootStorage is now /home/lukasz16a/.klei//DoNotStarveTogetherReturnOfThemBeta/ [00:00:00]: Starting Up [00:00:00]: Version: 354959 [00:00:00]: Current time: Fri Jul 26 02:12:42 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: lukasz16a-HP-Compaq-6735s [00:00:00]: Release(Kernel) Version: 4.4.0-21-generic [00:00:00]: Kernel Build Timestamp: #37-Ubuntu SMP Mon Apr 18 18:33:37 UTC 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 354959 LINUX_STEAM [00:00:00]: Build Date: 3925 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 4041375 [00:00:00]: Steam BetaName(Branch): [returnofthembeta] [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/lukasz16a/.klei//DoNotStarveTogetherReturnOfThemBeta/107087087/ [00:00:00]: THREAD - started 'GAClient' (4008876864) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:01]: ProfileIndex:7.68 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'Ping Job Thread' (3783879488) [00:00:01]: THREAD - started 'StreamInput' (3780115264) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198067352815 [00:00:01]: SteamID: 76561198067352815 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1280x743 at 0x24 [00:00:01]: THREAD - started 'SDLInputManager' (3770673984) [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: X.Org [00:00:01]: GL_RENDERER: AMD RS780 (DRM 2.43.0 / 4.4.0-21-generic, LLVM 6.0.0) [00:00:01]: GL_VERSION: 3.0 Mesa 18.0.5 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 1.30 [00:00:01]: OpenGL 3.0 present, detecting extensions the new way [00:00:01]: OpenGL extensions (224, 224): [00:00:01]: GL_AMD_conservative_depth [00:00:01]: GL_AMD_draw_buffers_blend [00:00:01]: GL_AMD_performance_monitor [00:00:01]: GL_AMD_pinned_memory [00:00:01]: GL_AMD_shader_stencil_export [00:00:01]: GL_AMD_shader_trinary_minmax [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_ARB_ES2_compatibility [00:00:01]: GL_ARB_ES3_compatibility [00:00:01]: GL_ARB_arrays_of_arrays [00:00:01]: GL_ARB_base_instance [00:00:01]: GL_ARB_blend_func_extended [00:00:01]: GL_ARB_buffer_storage [00:00:01]: GL_ARB_clear_buffer_object [00:00:01]: GL_ARB_clear_texture [00:00:01]: GL_ARB_clip_control [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_compressed_texture_pixel_storage [00:00:01]: GL_ARB_conditional_render_inverted [00:00:01]: GL_ARB_conservative_depth [00:00:01]: GL_ARB_copy_buffer [00:00:01]: GL_ARB_copy_image [00:00:01]: GL_ARB_cull_distance [00:00:01]: GL_ARB_debug_output [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_buffers_blend [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_explicit_attrib_location [00:00:01]: GL_ARB_explicit_uniform_location [00:00:01]: GL_ARB_fragment_coord_conventions [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_framebuffer_no_attachments [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_get_program_binary [00:00:01]: GL_ARB_get_texture_sub_image [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_internalformat_query [00:00:01]: GL_ARB_internalformat_query2 [00:00:01]: GL_ARB_invalidate_subdata [00:00:01]: GL_ARB_map_buffer_alignment [00:00:01]: GL_ARB_map_buffer_range [00:00:01]: GL_ARB_multi_bind [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_occlusion_query2 [00:00:01]: GL_ARB_pipeline_statistics_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_polygon_offset_clamp [00:00:01]: GL_ARB_program_interface_query [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_robust_buffer_access_behavior [00:00:01]: GL_ARB_robustness [00:00:01]: GL_ARB_sample_shading [00:00:01]: GL_ARB_sampler_objects [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_separate_shader_objects [00:00:01]: GL_ARB_shader_bit_encoding [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_stencil_export [00:00:01]: GL_ARB_shader_texture_image_samples [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shading_language_420pack [00:00:01]: GL_ARB_shading_language_packing [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_stencil_texturing [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_texture_barrier [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_filter_anisotropic [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_mirror_clamp_to_edge [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_multisample [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_query_levels [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_texture_rgb10_a2ui [00:00:01]: GL_ARB_texture_stencil8 [00:00:01]: GL_ARB_texture_storage [00:00:01]: GL_ARB_texture_storage_multisample [00:00:01]: GL_ARB_texture_swizzle [00:00:01]: GL_ARB_timer_query [00:00:01]: GL_ARB_transform_feedback2 [00:00:01]: GL_ARB_transform_feedback3 [00:00:01]: GL_ARB_transform_feedback_instanced [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_uniform_buffer_object [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_array_object [00:00:01]: GL_ARB_vertex_attrib_binding [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_blend_equation_separate [00:00:01]: GL_ATI_draw_buffers [00:00:01]: GL_ATI_fragment_shader [00:00:01]: GL_ATI_meminfo [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_compression_3dc [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_ATI_texture_mirror_once [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_compiled_vertex_array [00:00:01]: GL_EXT_copy_texture [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_instanced [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_packed_pixels [00:00:01]: GL_EXT_pixel_buffer_object [00:00:01]: GL_EXT_point_parameters [00:00:01]: GL_EXT_polygon_offset [00:00:01]: GL_EXT_polygon_offset_clamp [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shader_integer_mix [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_subtexture [00:00:01]: GL_EXT_texture [00:00:01]: GL_EXT_texture3D [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_latc [00:00:01]: GL_EXT_texture_compression_rgtc [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_cube_map [00:00:01]: GL_EXT_texture_edge_clamp [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_env_combine [00:00:01]: GL_EXT_texture_env_dot3 [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_mirror_clamp [00:00:01]: GL_EXT_texture_object [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_texture_snorm [00:00:01]: GL_EXT_texture_swizzle [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_IBM_multimode_draw_arrays [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_IBM_texture_mirrored_repeat [00:00:01]: GL_INGR_blend_func_separate [00:00:01]: GL_KHR_context_flush_control [00:00:01]: GL_KHR_debug [00:00:01]: GL_KHR_no_error [00:00:01]: GL_KHR_robust_buffer_access_behavior [00:00:01]: GL_KHR_robustness [00:00:01]: GL_MESA_pack_invert [00:00:01]: GL_MESA_shader_integer_functions [00:00:01]: GL_MESA_texture_signed_rgba [00:00:01]: GL_MESA_window_pos [00:00:01]: GL_NVX_gpu_memory_info [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_packed_depth_stencil [00:00:01]: GL_NV_primitive_restart [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_NV_texture_env_combine4 [00:00:01]: GL_NV_texture_rectangle [00:00:01]: GL_OES_EGL_image [00:00:01]: GL_OES_read_format [00:00:01]: GL_S3_s3tc [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_border_clamp [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_SUN_multi_draw_arrays [00:00:01]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:01]: GL_MAX_VARYING_VECTORS = 32 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 4096 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096 [00:00:01]: 10 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: texture format 0x9274 [00:00:01]: texture format 0x9278 [00:00:01]: texture format 0x9270 [00:00:01]: texture format 0x9272 [00:00:01]: texture format 0x9271 [00:00:01]: texture format 0x9273 [00:00:01]: texture format 0x9276 [00:00:01]: Enumerated SDL joystick "A4TECH USB Device" ("A4TECH USB Device"). [00:00:01]: SetCommonDefaultControlMapping [00:00:01]: X-pos and Y-pos available (Left Stick) [00:00:01]: X-rot and Y-rot available (Right Stick) [00:00:01]: Loading default mapping for [A4TECH USB Device] [00:00:01]: Detected Xbox 360 Controller [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:20]: LOADING LUA SUCCESS [00:00:21]: PlayerDeaths loaded morgue 786 [00:00:21]: PlayerHistory loaded player_history_staging (v2) len:31 [00:00:21]: ServerPreferences loaded server_preferences 2 [00:00:21]: bloom_enabled false [00:00:21]: loaded saveindex [00:00:21]: OnFilesLoaded() [00:00:21]: OnUpdatePurchaseStateComplete [00:00:21]: Klump load on boot started. [00:00:21]: Klump files loaded: 0 [00:00:23]: Load FE [00:00:28]: THREAD - started 'FilesExistAsyncThread' (3417291584) [00:00:28]: FilesExistAsyncThread started (11918 files)... [00:00:28]: Load FE: done [00:00:28]: OnLoadPermissionList: /home/lukasz16a/.klei//DoNotStarveTogetherReturnOfThemBeta/107087087/client_save/blocklist.txt (Failure) [00:00:28]: OnLoadPermissionList: /home/lukasz16a/.klei//DoNotStarveTogetherReturnOfThemBeta/107087087/client_save/adminlist.txt (Failure) [00:00:28]: OnLoadUserIdList: /home/lukasz16a/.klei//DoNotStarveTogetherReturnOfThemBeta/107087087/client_save/whitelist.txt (Failure) [00:00:28]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=PL&lang=polish&user=76561198067352815 [00:00:28]: SimLuaProxy::QueryServer() [00:00:29]: ModIndex: Load sequence finished successfully. [00:00:29]: Reset() returning [00:00:29]: focus gained [00:00:31]: [MOTD] Downloading image for box1 [00:00:33]: [MOTD] Done Loading. [00:00:53]: ... FilesExistAsyncThread complete [00:01:16]: [Steam] Auth Session Ticket requested... [00:01:17]: [Steam] Got Auth Session Ticket [00:01:18]: [200] Account Communication Success (3) [00:01:18]: Logging in as KU_0Pk9JYXe [00:01:19]: There is no active event to get the status of. [00:01:19]: loaded inventory_cache_prod [00:01:19]: loaded inventory_cache_prod [00:01:24]: Getting top mod details... [00:01:24]: Frontend-Unloading mod 'all'. [00:01:25]: GOT top mod details...50 [00:01:25]: ../mods/workshop-1565704915/forgewigcircle.tex is 400x400 but compressed textures must have power of 2 dimensions. [00:01:28]: Network tick rate: U=15(2), D=0 [00:01:28]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:28]: About to start a server with the following settings: [00:01:28]: Dedicated: false [00:01:28]: Online: true [00:01:28]: Passworded: false [00:01:28]: ServerPort: 10999 [00:01:28]: SteamAuthPort: 8766 [00:01:28]: SteamMasterServerPort: 27016 [00:01:28]: ClanID: false [00:01:28]: ClanOnly: false [00:01:28]: ClanAdmin: false [00:01:28]: LanOnly: true [00:01:28]: FriendsOnly: false [00:01:28]: EnableAutosaver: true [00:01:28]: EncodeUserPath: true [00:01:28]: PVP: false [00:01:28]: MaxPlayers: 1 [00:01:28]: GameMode: survival [00:01:28]: OverridenDNS: [00:01:28]: PauseWhenEmpty: true [00:01:28]: IdleTimeout: 1800s [00:01:28]: VoteEnabled: false [00:01:28]: InternetBroadcasting: true [00:01:28]: Intent: social [00:01:28]: Online Server Started on port: 10999 [00:01:29]: Collecting garbage... [00:01:29]: lua_gc took 0.12 seconds [00:01:29]: ~ShardLuaProxy() [00:01:29]: ~cEventLeaderboardProxy() [00:01:29]: ~ItemServerLuaProxy() [00:01:29]: ~InventoryLuaProxy() [00:01:29]: ~NetworkLuaProxy() [00:01:29]: ~SimLuaProxy() [00:01:29]: Cancelling LuaQueryCallback handle [10] [00:01:29]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:29]: lua_close took 0.17 seconds [00:01:29]: ReleaseAll [00:01:29]: ReleaseAll Finished [00:01:29]: cGame::StartPlaying [00:01:29]: LOADING LUA [00:01:29]: DoLuaFile scripts/main.lua [00:01:29]: DoLuaFile loading buffer scripts/main.lua [00:01:30]: taskgrouplist: default Together [00:01:30]: taskgrouplist: classic Classic [00:01:30]: taskgrouplist: cave_default Underground [00:01:30]: taskgrouplist: lavaarena_taskset The Forge [00:01:30]: taskgrouplist: quagmire_taskset The Gorge [00:01:30]: running main.lua [00:01:30]: loaded modindex [00:01:30]: ModIndex: Beginning normal load sequence. [00:01:30]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:30]: LOADING LUA SUCCESS [00:01:30]: PlayerDeaths loaded morgue 786 [00:01:30]: PlayerHistory loaded player_history_staging (v2) len:31 [00:01:30]: ServerPreferences loaded server_preferences 2 [00:01:30]: bloom_enabled false [00:01:30]: loaded saveindex [00:01:30]: OnFilesLoaded() [00:01:30]: OnUpdatePurchaseStateComplete [00:01:30]: Loading world: session/F37A63C73D87ABF3/0000000002 [00:01:30]: Save file is at version 5.01 [00:01:30]: Klump load on boot started. [00:01:30]: Klump files loaded: 0 [00:01:30]: Unload FE [00:01:30]: Unload FE done [00:01:32]: LOAD BE [00:01:57]: Could not preload undefined prefab (boatfragment01) [00:01:57]: Could not preload undefined prefab (boatfragment02) [00:02:07]: LOAD BE: done [00:02:08]: Begin Session: F37A63C73D87ABF3 [00:02:08]: saving to server_temp/server_save [00:02:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:09]: Loading 14 new character(s) [00:02:13]: Total 14 character(s) loaded [00:02:14]: Loading Nav Grid [00:02:14]: World generated on version 354959, using seed: 1564099245 [00:02:29]: Reconstructing topology [00:02:29]: ...Sorting points [00:02:29]: ...Sorting edges [00:02:29]: ...Connecting nodes [00:02:29]: ...Validating connections [00:02:30]: ...Housekeeping [00:02:30]: ...Done! [00:02:30]: Truncating to snapshot #2... [00:02:30]: - session/F37A63C73D87ABF3/A7G1JE4KSA38/0000000003 [00:02:30]: 1 file(s) removed [00:02:30]: 1 uploads added to server. From server_temp [00:02:30]: Telling Client our new session identifier: F37A63C73D87ABF3 [00:02:30]: ModIndex: Load sequence finished successfully. [00:02:31]: Reset() returning [00:02:40]: Setting lobby region to default: US [00:02:40]: Registering master server in US lobby [00:02:41]: Validating portal[1] <-> [1] (inactive) [00:02:41]: Validating portal[2] <-> [2] (inactive) [00:02:41]: Validating portal[3] <-> [3] (inactive) [00:02:41]: Validating portal[4] <-> [4] (inactive) [00:02:41]: Validating portal[5] <-> [5] (inactive) [00:02:41]: Validating portal[6] <-> [6] (inactive) [00:02:41]: Validating portal[7] <-> [7] (inactive) [00:02:41]: Validating portal[8] <-> [8] (inactive) [00:02:41]: Validating portal[9] <-> [9] (inactive) [00:02:41]: Validating portal[10] <-> [10] (inactive) [00:02:41]: Attempting to send resume request [00:02:41]: Resuming user: session/F37A63C73D87ABF3/A7G1JE4KSA38 [00:02:41]: ReceiveResumeNotification [00:02:41]: Deleting user: session/F37A63C73D87ABF3/A7G1JE4KSA38/0000000003 [00:02:42]: focus lost