Desktop is 1920 x 1200 @ 60 Hz Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Renderer: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-154-generic, LLVM 6.0.0) Vendor: X.Org Version: 4.2 (Core Profile) Mesa 18.0.5 GLES: 0 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_expli cit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shade r_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb 10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking _vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level ; Context handle 84051904 Begin MonoManager ReloadAssembly - Completed reload, in 0.217 seconds Default vsync count 1 requesting resize 1920 x 1200 Using native desktop resolution 1920 x 1200 requesting fullscreen 1920 x 1200 at 0 Hz Desktop is 1920 x 1200 @ 60 Hz The referenced script on this Behaviour (Game Object 'SaveGame') is missing! (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 1775) UnloadTime: 0.981000 ms [01:49:11.004] [1] [INFO] Starting up with a resolution of 1920x1200 @60hz (fullscreen: True) [01:49:11.150] [1] [INFO] Found player prefs resolution 1920x1200 @60hz (fullscreen: True) [01:49:11.150] [1] [INFO] Applying resolution 1920x1200 @60hz (fullscreen: True) [01:49:11.151] [1] [INFO] preview Build: LU-351503 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.4 Ubuntu 16.04 64bit OSversion=4.4.0.154 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz SystemMemoryMegs=7982 GPUgraphicsDeviceID=26641 GPUname=AMD PITCAIRN (DRM 2.43.0 / 4.4.0-154-generic, LLVM 6.0.0) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=X.Org GPUgraphicsDeviceVendorID=4098 GPUgraphicsDeviceVersion=OpenGL 4.2 (Core Profile) Mesa 18.0.5 GPUmemoryMegs=2026 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=46 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=False GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [01:49:11.992] [1] [INFO] Initializing at 2019-07-12 01:49:11.991 [01:49:11.992] [1] [INFO] Save path: /home/sanchozz/.config/unity3d/Klei/Oxygen Not Included [01:49:13.040] [1] [INFO] Load mod database [01:49:13.299] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error [01:49:13.302] [1] [INFO] Load content (DLL) for mods: [01:49:13.303] [1] [INFO] Load content (Animation) for mods: [01:49:13.303] [1] [INFO] Load content (Strings) for mods: [01:49:13.481] [1] [INFO] Distribution platform: Steam [01:49:13.482] [1] [INFO] Localization.Initialize! [01:49:13.486] [1] [INFO] Load content (Translation) for mods: [01:49:13.486] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms [01:49:13.492] [1] [INFO] Logged into Steam with ID:76561198341359629, NAME:Sanchozz [01:49:13.496] [1] [INFO] [Account] Requesting auth ticket from Steam [01:49:13.536] [1] [INFO] Load content (LayerableFiles) for mods: [01:49:16.480] [2] [INFO] [Account] Got login for user KU_pvwb-J-W [01:49:16.854] [1] [WARNING] Status item 'DesalinatorNeedsEmptying' references a missing icon: status_item_desalinator_needs_emptying Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1920 x 1200 Using native desktop resolution 1920 x 1200 requesting fullscreen 1920 x 1200 at 60 Hz Desktop is 1920 x 1200 @ 60 Hz Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: ./PlatformDependent/Linux/PlatformThread.cpp Line: 127) System memory in use before: 229.2 MB. System memory in use after: 230.2 MB. Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 38444. Total: 132.627000 ms (FindLiveObjects: 7.715000 ms CreateObjectMapping: 3.094000 ms MarkObjects: 118.887000 ms DeleteObjects: 2.929000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.398000 ms System memory in use before: 300.4 MB. System memory in use after: 302.6 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 40332. Total: 135.999000 ms (FindLiveObjects: 7.869000 ms CreateObjectMapping: 2.627000 ms MarkObjects: 125.286000 ms DeleteObjects: 0.211000 ms) [01:49:21.646] [1] [INFO] -- MAIN MENU -- [01:49:21.857] [1] [INFO] Initialising UGC Service [01:49:21.875] [1] [INFO] Initialising Achievement Service [01:49:22.093] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1200 @ 60, fullscreen: True [01:49:22.210] [1] [INFO] Achievement Service setup complete [01:49:22.211] [1] [INFO] RequestCurrentStats True [01:49:22.625] [1] [INFO] publishing mod Русификатор (Wiki) [01:49:22.626] [1] [INFO] download preview file [01:49:22.627] [1] [INFO] load preview image of size 307270 bytes...loaded 0 [01:49:22.627] [1] [INFO] ...load failed [01:49:22.628] [1] [INFO] publishing mod +Русский язык [Полный перевод] [01:49:22.628] [1] [INFO] download preview file [01:49:22.628] [1] [INFO] load preview image of size 50424 bytes...loaded 0 [01:49:22.628] [1] [INFO] ...load failed [01:49:22.668] [3] [WARNING] KleiAccount: RemoteCertificateNameMismatch, RemoteCertificateChainErrors [Subject] CN=*.kleientertainment.com, OU=COMODO SSL Wildcard, OU=Domain Control Validated [Issuer] CN=COMODO RSA Domain Validation Secure Server CA, O=COMODO CA Limited, L=Salford, S=Greater Manchester, C=GB [Not Before] 04/20/2018 06:00:00 [Not After] 05/06/2020 05:59:59 [Thumbprint] C69E0B7AF8D9AEA6935F1227C5F592FC59A481FB [01:49:22.669] [3] [WARNING] KleiMetrics: RemoteCertificateNameMismatch, RemoteCertificateChainErrors [Subject] CN=*.kleientertainment.com, OU=COMODO SSL Wildcard, OU=Domain Control Validated [Issuer] CN=COMODO RSA Domain Validation Secure Server CA, O=COMODO CA Limited, L=Salford, S=Greater Manchester, C=GB [Not Before] 04/20/2018 06:00:00 [Not After] 05/06/2020 05:59:59 [Thumbprint] C69E0B7AF8D9AEA6935F1227C5F592FC59A481FB [01:49:22.675] [1] [INFO] Subscribe to mod Русификатор (Wiki) [01:49:22.676] [1] [INFO] Already subscribed mod: Русификатор (Wiki) [01:49:22.678] [4] [WARNING] 07:49:22 KleiMetrics: Exception getting Request Stream:Error getting response stream (Write: The authentication or decryption has failed.): SendFailure [01:49:22.678] [4] [WARNING] KleiMetrics: Cert fail, quitting [01:49:22.679] [1] [INFO] Subscribe to mod +Русский язык [Полный перевод] [01:49:22.679] [1] [INFO] Already subscribed mod: +Русский язык [Полный перевод] [01:49:22.685] [1] [INFO] download preview file [01:49:22.686] [1] [INFO] load preview image of size 307270 bytes...loaded 0 [01:49:22.686] [1] [INFO] ...load failed [01:49:22.686] [1] [INFO] download preview file [01:49:22.686] [1] [INFO] load preview image of size 50424 bytes...loaded 0 [01:49:22.686] [1] [INFO] ...load failed [01:49:22.691] [1] [INFO] download preview file [01:49:22.691] [1] [INFO] load preview image of size 307270 bytes...loaded 0 [01:49:22.691] [1] [INFO] ...load failed [01:49:22.691] [1] [INFO] download preview file [01:49:22.691] [1] [INFO] load preview image of size 50424 bytes...loaded 0 [01:49:22.691] [1] [INFO] ...load failed [01:49:22.704] [1] [INFO] OnUserStatsReceived k_EResultOK 76561198341359629 [01:49:22.706] [1] [INFO] test_0 True locked [01:49:22.707] [1] [INFO] [hidden] You Did It!: You did the thing. [01:49:22.707] [1] [INFO] test_1 True locked [01:49:22.708] [1] [INFO] [hidden] You Did That Too!: You're doing things left and right. 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updated, saving values to prefs: 1366x768 @ 60, fullscreen: False Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 306.7 MB. System memory in use after: 307.8 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40304. Total: 180.674000 ms (FindLiveObjects: 9.227000 ms CreateObjectMapping: 3.525000 ms MarkObjects: 167.758000 ms DeleteObjects: 0.163000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.268000 ms System memory in use before: 322.5 MB. System memory in use after: 326.4 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 51466. Total: 188.422000 ms (FindLiveObjects: 9.473000 ms CreateObjectMapping: 5.512000 ms MarkObjects: 172.807000 ms DeleteObjects: 0.624000 ms) [01:50:00.094] [1] [INFO] Loading save file: /home/sanchozz/.config/unity3d/Klei/Oxygen Not Included/save_files/Test-Heat-Transfer.sav headerVersion:1, buildVersion:351082, headerSize:159, IsCompressed:True [01:50:00.095] [1] [INFO] GameInfo: numberOfCycles:0, numberOfDuplicants:3, baseName:Test-Heat-Transfer, isAutoSave:False, originalSaveName:, saveVersion:7.11 [01:50:00.319] [1] [INFO] Load content (LayerableFiles) for mods: [01:50:00.839] [1] [INFO] World settings reload complete! [01:50:00.998] [1] [INFO] Set world to [worlds/SandstoneDefault] /home/sanchozz/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [01:50:01.197] [1] [INFO] 53.53276 Level Loaded.... backend -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:359) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:352) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:359) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:352) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) Shader warmup: 61 shaders 190 combinations 0.135s The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [./Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: C Line: 0) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [./Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: C Line: 0) The referenced script on this Behaviour (Game Object 'SaveGame') is missing! UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) SaveLoadRoot:Load(GameObject, Vector3, Quaternion, Vector3, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:243) SaveLoadRoot:Load(GameObject, IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveLoadRoot.cs:235) SaveManager:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\components\SaveManager.cs:366) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:356) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:733) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:101) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:284) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:242) [./Runtime/Mono/MonoBehaviour.cpp line 1775] (Filename: C Line: 0) [01:50:03.570] [1] [INFO] Custom Settings: World=worlds/SandstoneDefault,WorldgenSeed=191830998,ImmuneSystem=Default,CalorieBurn=Default,Morale=Default,Stress=Default,StressBreaks=Default,CarePackages=Enabled,SandboxMode=Disabled, [01:50:03.574] [1] [INFO] Loaded [/home/sanchozz/.config/unity3d/Klei/Oxygen Not Included/save_files/Test-Heat-Transfer.sav] [01:50:03.574] [1] [INFO] World Seeds [191830998/191830998/191830998/191830998] [01:50:03.656] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [01:50:03.805] [1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [01:50:04.056] [1] [WARNING] victory_monument_upper_kanim ui placeSymbol [ 0x0 ] is missing [01:50:04.056] [1] [WARNING] victory_monument_upper_kanim ui placeSymbol [ 0x0 ] is missing [01:50:04.094] [1] [WARNING] victory_monument_upper_kanim ui placeSymbol [ 0x0 ] is missing [01:50:05.795] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [01:50:05.796] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [01:50:06.357] [1] [WARNING] victory_monument_upper_kanim ui placeSymbol [ 0x0 ] is missing [01:50:07.201] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. [01:50:07.469] [1] [INFO] Screen resolution updated, saving values to prefs: 1366x768 @ 60, fullscreen: False System memory in use before: 393.1 MB. System memory in use after: 397.9 MB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 95879. Total: 395.825000 ms (FindLiveObjects: 16.939000 ms CreateObjectMapping: 7.820000 ms MarkObjects: 370.647000 ms DeleteObjects: 0.415000 ms) [01:51:37.146] [1] [WARNING] AdjustLoad() failed [01:51:37.200] [1] [WARNING] AdjustLoad() failed [01:51:37.208] [1] [WARNING] AdjustLoad() failed [01:52:00.013] [1] [WARNING] AdjustLoad() failed [01:53:15.549] [1] [WARNING] AdjustLoad() failed [01:53:15.597] [1] [WARNING] AdjustLoad() failed [01:53:43.258] [1] [WARNING] AdjustLoad() failed [01:53:43.290] [1] [WARNING] AdjustLoad() failed [01:54:14.419] [1] [WARNING] AdjustLoad() failed [01:57:05.097] [1] [WARNING] AdjustLoad() failed Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 7f17b4df8700 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":1903836,"memoryLabels":[{"Default":1560},{"NewDelete":1885979},{"Thread":40},{"Manager":112},{"GfxDevice":13568},{"Serialization":40},{"String":1657},{"DynamicArray":320},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}