[00:00:00]: PersistRootStorage is now /Users/gun/Documents/Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 322646 [00:00:00]: Current time: Sun Apr 7 20:08:47 2019 [00:00:00]: Don't Starve Together: 322646 OSX_STEAM [00:00:00]: Build Date: 3636 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 3710905 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /Users/gun/Documents/Klei//DoNotStarveTogether/389910664/ [00:00:00]: THREAD - started 'GAClient' (2958893056) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:01]: ProfileIndex:4.49 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: THREAD - started 'Ping Job Thread' (2961530880) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'StreamInput' (2963636224) [00:00:01]: could not load ping_cache [00:00:01]: Offline user ID: OU_76561198350176392 [00:00:01]: SteamID: 76561198350176392 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1920x1035 at -698x-1035 [00:00:01]: THREAD - started 'SDLInputManager' (2965741568) [00:00:01]: OSX version 10.14.4 [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Intel Inc. [00:00:01]: GL_RENDERER: Intel(R) Iris(TM) Graphics 550 [00:00:01]: GL_VERSION: 2.1 INTEL-12.8.38 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 1.20 [00:00:01]: OpenGL 3.0 not present, detecting extensions the old way [00:00:01]: OpenGL extensions (129, 129): [00:00:01]: [00:00:01]: GL_APPLE_aux_depth_stencil [00:00:01]: GL_APPLE_client_storage [00:00:01]: GL_APPLE_element_array [00:00:01]: GL_APPLE_fence [00:00:01]: GL_APPLE_float_pixels [00:00:01]: GL_APPLE_flush_buffer_range [00:00:01]: GL_APPLE_flush_render [00:00:01]: GL_APPLE_object_purgeable [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_APPLE_pixel_buffer [00:00:01]: GL_APPLE_rgb_422 [00:00:01]: GL_APPLE_row_bytes [00:00:01]: GL_APPLE_specular_vector [00:00:01]: GL_APPLE_texture_range [00:00:01]: GL_APPLE_transform_hint [00:00:01]: GL_APPLE_vertex_array_object [00:00:01]: GL_APPLE_vertex_array_range [00:00:01]: GL_APPLE_vertex_point_size [00:00:01]: GL_APPLE_vertex_program_evaluators [00:00:01]: GL_APPLE_ycbcr_422 [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_blend [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_ATI_texture_mirror_once [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_clip_volume_hint [00:00:01]: GL_EXT_debug_label [00:00:01]: GL_EXT_debug_marker [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_geometry_shader4 [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_gpu_shader4 [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS not supported [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS not supported [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS not supported [00:00:01]: 3 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: Failed to communicate with routing cluster 'sto2'. [00:00:03]: Communications with routing cluster 'sto2' established. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: hkg=18+1,sgp=55+5/53+1,tyo=69+6/65+1,tyo1=94+9/65+1,man=84+8/80+1,maa=90+9/85+1,bom=103+10/104+1,dxb=150+15/129+1,syd=142+14,iad=236+23/234+1,fra=265+26/257+25,gru=430+43/346+1 [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: ServerPreferences could not load server_preferences [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Klump load on boot started. [00:00:04]: Klump files loaded: 0 [00:00:05]: Load FE [00:00:06]: THREAD - started 'FilesExistAsyncThread' (2967846912) [00:00:06]: Load FE: done [00:00:06]: FilesExistAsyncThread started (10548 files)... [00:00:06]: OnLoadPermissionList: /Users/gun/Documents/Klei//DoNotStarveTogether/389910664/client_save/blocklist.txt (Failure) [00:00:06]: OnLoadPermissionList: /Users/gun/Documents/Klei//DoNotStarveTogether/389910664/client_save/adminlist.txt (Failure) [00:00:06]: OnLoadUserIdList: /Users/gun/Documents/Klei//DoNotStarveTogether/389910664/client_save/whitelist.txt (Failure) [00:00:06]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=HK&lang=schinese&user=76561198350176392 [00:00:06]: SimLuaProxy::QueryServer() [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning [00:00:06]: focus gained [00:00:06]: focus lost [00:00:06]: focus gained [00:00:06]: focus lost [00:00:08]: ... FilesExistAsyncThread complete [00:00:08]: [MOTD] Done Loading. [00:00:09]: focus gained [00:00:15]: focus lost [00:03:28]: focus gained [00:03:31]: focus lost [00:04:06]: focus gained [00:04:08]: focus lost [00:04:11]: focus gained [00:04:12]: focus lost [00:04:14]: focus gained [00:04:17]: focus lost [00:07:07]: focus gained [00:07:11]: focus lost [00:10:04]: focus gained [00:10:11]: focus lost [00:12:49]: focus gained [00:12:50]: focus lost