Desktop is 1680 x 1050 @ 60 Hz Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 780 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 415.27 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_cli p GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_ 1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vert ex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 75029656 Begin MonoManager ReloadAssembly - Completed reload, in 0.057 seconds Default vsync count 1 requesting resize 1680 x 1050 Using native desktop resolution 1680 x 1050 requesting fullscreen 1680 x 1050 at 0 Hz Desktop is 1680 x 1050 @ 60 Hz UnloadTime: 1.020000 ms Starting up with a resolution of 1680x1050 @60hz (fullscreen: True) Found player prefs resolution, overriding with that Reapplying a resolution of 1680x1050 @60hz (fullscreen: True) [20:06:35.443] [1] [ INFO ] Development Build: Q2-306320 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.18 Ubuntu 18.10 64bit OSversion=4.18.0.13 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz SystemMemoryMegs=15978 GPUgraphicsDeviceID=4106 GPUname=GeForce GTX 780 Ti/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 415.27 GPUmemoryMegs=3072 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Failed to use ModLoader. Using built in mod system instead. Localization.Initialize! Initialize... Local mod localization -> /home/giraffe/.steam/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/Mods/strings.po [20:06:35.997] [1] [ INFO ] Logged into Steam with ID:76561197998502286, NAME:Goliathfan [20:06:35.998] [1] [ INFO ] [Account] Requesting auth ticket from Steam [20:06:36.996] [2] [ INFO ] [Account] Got login for user KU_bK4VaR5d Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1680 x 1050 Using native desktop resolution 1680 x 1050 requesting fullscreen 1680 x 1050 at 60 Hz Desktop is 1680 x 1050 @ 60 Hz Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: ./PlatformDependent/Linux/PlatformThread.cpp Line: 127) System memory in use before: 186.9 MB. System memory in use after: 188.0 MB. Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 33474. Total: 60.103000 ms (FindLiveObjects: 2.885000 ms CreateObjectMapping: 1.410000 ms MarkObjects: 54.549000 ms DeleteObjects: 1.258000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.716000 ms System memory in use before: 267.9 MB. System memory in use after: 270.1 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 34774. Total: 62.223000 ms (FindLiveObjects: 2.988000 ms CreateObjectMapping: 1.152000 ms MarkObjects: 57.989000 ms DeleteObjects: 0.093000 ms) [20:06:38.825] [1] [ INFO ] -- MAIN MENU -- [20:06:38.912] [1] [ INFO ] Initialising UGC Service Screen resolution updated, saving values to prefs: 1680x1050 @ 60, fullscreen: True [20:06:39.066] [1] [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 272.0 MB. System memory in use after: 273.6 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34742. Total: 70.686000 ms (FindLiveObjects: 3.055000 ms CreateObjectMapping: 1.474000 ms MarkObjects: 66.089000 ms DeleteObjects: 0.068000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.612000 ms System memory in use before: 284.8 MB. System memory in use after: 287.1 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 45425. Total: 86.077000 ms (FindLiveObjects: 4.507000 ms CreateObjectMapping: 3.118000 ms MarkObjects: 78.127000 ms DeleteObjects: 0.323000 ms) Loading save file: /home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 8.sav headerVersion:1, buildVersion:306320, headerSize:259, IsCompressed:True GameInfo: numberOfCycles:7, numberOfDuplicants:4, baseName:The Regrettable Acropolis, isAutoSave:True, originalSaveName:/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/The Regrettable Acropolis.sav, saveVersion:7.6 [20:06:43.660] [1] [ INFO ] Set world to [worlds/Default] /home/giraffe/.steam/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ 10.08193 Level Loaded.... backend -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:334) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:342) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:707) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:104) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:334) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:342) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:707) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:104) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) Shader warmup: 61 shaders 190 combinations 0.082s [20:06:45.105] [1] [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=1253971563,SandboxMode=Disabled,World=worlds/Default, Loaded [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 8.sav] World Seeds [1253971563/1253971563/1253971563/1253971563] [20:06:45.160] [1] [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [20:06:45.231] [1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [20:06:45.389] [1] [WARNING] missing 'ui_rubiks_cube' anim in 'artifacts_kanim (KAnimFile)' [20:06:46.481] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [20:06:46.481] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [20:06:47.096] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Screen resolution updated, saving values to prefs: 1680x1050 @ 60, fullscreen: True System memory in use before: 396.9 MB. System memory in use after: 401.9 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 109401. Total: 264.095000 ms (FindLiveObjects: 16.799000 ms CreateObjectMapping: 8.845000 ms MarkObjects: 238.257000 ms DeleteObjects: 0.194000 ms) Average frame time: 0.01669039 Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 9.sav] [20:18:03.257] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant Average frame time: 0.01681281 Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 10.sav] Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/The Regrettable Acropolis.sav] Average frame time: 0.01669481 Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 11.sav] Average frame time: 0.01668492 Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/The Regrettable Acropolis Cycle 12.sav] [20:29:26.726] [1] [WARNING] No food with ID: PrickleGrassSeed [20:30:05.956] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/pre_outhouse_crash_linux.sav] Average frame time: 0.01669801 Saved to [/home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/auto_save/pre_outhouse_crash_linux Cycle 13.sav] [20:32:53.631] [1] [WARNING] GetSoleOwner called on AssignmentGroup with 5 members NullReferenceException: Object reference not set to an instance of an object at Assignable.Unassign () [0x00063] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Assignables\Assignable.cs:259 at Assignable.OnCleanUp () [0x00002] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Assignables\Assignable.cs:97 at KMonoBehaviour.OnDestroy () [0x00050] in C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:228 (Filename: C Line: 0) [20:33:59.987] [1] [ INFO ] Save_file: /home/giraffe/.config/unity3d/Klei/Oxygen Not Included/save_files/pre_outhouse_crash_linux.sav [20:34:01.244] [1] [ INFO ] Reporting error. [20:34:01.244] [1] [ INFO ] NullReferenceException: Object reference not set to an instance of an object [20:34:01.244] [1] [ INFO ] Assignable.Unassign () (at C:/jenkins_workspace/workspace/Preview_Simgame_Linux/game/Assets/scripts/game/Assignables/Assignable.cs:259) Assignable.OnCleanUp () (at C:/jenkins_workspace/workspace/Preview_Simgame_Linux/game/Assets/scripts/game/Assignables/Assignable.cs:97) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/Preview_Simgame_Linux/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:228) [20:34:01.251] [1] [ INFO ] Submitting crash: Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 7f12cdbf8700 -> priority: 1 Thread -> id: 7f129488d700 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":1730294,"memoryLabels":[{"Default":1560},{"NewDelete":1711710},{"Thread":40},{"Manager":112},{"GfxDevice":14304},{"Serialization":40},{"String":1648},{"DynamicArray":320},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}