[00:00:03]: System Memory: Memory Load: 36% Available Physical Memory: 2531m/3982m Available Page File: 3237m/4686m Available Virtual Memory: 3921m/4095m Available Extended Virtual Memory: 0m [00:00:03]: Process Memory: Peak Working Set Size: 35m Working Set Size: 35m Quota Peak Page Pool Usage: 295k Quota Page Pool Usage: 273k Quota Peak Non Paged Pool Usage:26k Quota Non Paged Pool Usage: 25k Page File Usage: 11m Peak Page File Usage: 11m [00:00:03]: Starting up [00:00:03]: Don't Starve: 298833 WIN32_STEAM Build Date: 573 [00:00:03]: SteamID: 76561198400384361 [00:00:03]: THREAD - started 'GAClient' (6384) [00:00:03]: HttpClient::ClientThread::Main() [00:00:03]: SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed! [00:00:03]: SteamApps()->BIsDlcInstalled( 282470 ) -- Installed! [00:00:03]: SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed! [00:00:03]: SteamApps()->BIsDlcInstalled( 393010 ) -- Installed! [00:00:03]: SteamApps()->BIsSubscribedApp( 712640 ) -- Subscribed! [00:00:03]: SteamApps()->BIsDlcInstalled( 712640 ) -- Installed! [00:00:03]: Cloud enabled: true [00:00:03]: Enabled app: true Enabled account: true [00:00:03]: Num files: 33 [00:00:03]: Quota used: 1.719 Mbytes / 200.000 Mbytes [00:00:03]: HardwareStats: OS name version architecture platformSpecific CPU numCores 1024 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42 name manufacturer clockSpeed 2003334304 RAM megsOfRam 0 GPU name driverDate megsOfRam 0 refreshRate 1987643444 videoModeDescription driverVersion [00:00:03]: cGame::InitializeOnMainThread [00:00:03]: WindowManager::Initialize [00:00:04]: WindowManager::SetFullscreen(0, 1366, 768, 59) [00:00:04]: GLInfo [00:00:04]: ~~~~~~ [00:00:04]: GL_VENDOR: Google Inc. [00:00:04]: GL_RENDERER: ANGLE (Intel(R) HD Graphics) [00:00:04]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:04]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:04]: THREAD - started 'WindowsInputManager' (5544) [00:00:04]: OpenGL extensions (19, 19): [00:00:04]: GL_ANGLE_depth_texture [00:00:04]: GL_ANGLE_framebuffer_blit [00:00:04]: GL_ANGLE_framebuffer_multisample [00:00:04]: GL_ANGLE_instanced_arrays [00:00:04]: GL_ANGLE_pack_reverse_row_order [00:00:04]: GL_ANGLE_texture_compression_dxt3 [00:00:04]: GL_ANGLE_texture_compression_dxt5 [00:00:04]: GL_ANGLE_texture_usage [00:00:04]: GL_ANGLE_translated_shader_source [00:00:04]: GL_EXT_read_format_bgra [00:00:04]: GL_EXT_robustness [00:00:04]: GL_EXT_texture_compression_dxt1 [00:00:04]: GL_EXT_texture_format_BGRA8888 [00:00:04]: GL_EXT_texture_storage [00:00:04]: GL_OES_get_program_binary [00:00:04]: GL_OES_packed_depth_stencil [00:00:04]: GL_OES_rgb8_rgba8 [00:00:04]: GL_OES_standard_derivatives [00:00:04]: GL_OES_texture_npot [00:00:04]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:04]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:04]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:04]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:04]: GL_MAX_VARYING_VECTORS = 10 [00:00:04]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:04]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:04]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:04]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:04]: 4 compressed texture formats [00:00:04]: texture format 0x83f0 [00:00:04]: texture format 0x83f1 [00:00:04]: texture format 0x83f2 [00:00:04]: texture format 0x83f3 [00:00:06]: cDontStarveGame::DoGameSpecificInitialize() [00:00:06]: cGame::StartPlaying