Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 25.21.14.1634 Begin MonoManager ReloadAssembly - Completed reload, in 0.099 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.346697 ms Starting up with a resolution of 1920x1080 @60hz (fullscreen: True) Reapplying a resolution of 1920x1080 @60hz (fullscreen: True) [ INFO ] Development Build: Q1-299985 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=MS-7A71 (MSI) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz SystemMemoryMegs=16312 GPUgraphicsDeviceID=7040 GPUname=NVIDIA GeForce GTX 1080 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=8079 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Failed to use ModLoader. Using built in mod system instead. Localization.Initialize! Initialize... Local mod localization -> C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets\Mods/strings.po [ INFO ] Logged into Steam with ID:76561198258031317, NAME:TOOK14 [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_74Xl3UIq Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 32914. Total: 45.440980 ms (FindLiveObjects: 1.663024 ms CreateObjectMapping: 1.069592 ms MarkObjects: 42.370199 ms DeleteObjects: 0.337920 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.943756 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 34201. Total: 47.732302 ms (FindLiveObjects: 1.707154 ms CreateObjectMapping: 1.009127 ms MarkObjects: 44.961407 ms DeleteObjects: 0.054369 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. [WARNING] Exception while loading yaml data: (Line: 2, Col: 12, Idx: 36) - (Line: 2, Col: 12, Idx: 36): Mapping values are not allowed in this context. YAML FILE: name:Extra Large Default description: This is a larger astroid about 2.5 times the size of the normal one.: X: 512 Y: 512 #layoutMethod: PowerTree # Note: We need to add weights to the items in the layer # in order to use this. # List all the zone files to load ZoneFiles: - name: subworlds/StartWorld # ATM we always look for this, probably we should just enforce having one subworld that has a StartNode tag weight: 10 - name: subworlds/HotMarsh - name: subworlds/Jungle - name: subworlds/Frozen - name: subworlds/Impenetrable - name: subworlds/Bottom - name: subworlds/OilField - name: subworlds/OilPockets # We might want to move these to their own files DefineTagSet: # Over load some tags to create world specific tag sets, NOT SURE FarAndDown: # now we can filter by these - NearDepths - StartFar FarAndUp: # hmm these are ContainsAll, we need Contains, ContainsOne and ContainsAny - NearSurface # which can be simplified to ContainsAll or ContainsOne - StartFar NearOrAtSurface: - NearSurface - AtSurface NearOrAtDepths: - NearDepths - AtDepths NearDepths: - NearDepths AtDepths: - AtDepths # Rivers: # - water # - fatWater # - oilygoodness # When we are converting unknown cells, this will give us the options, processed in this order, the effects are cumlative UnknownCellsAllowedSubworlds: - tagcommand: Default # By default add in all the Human warm and hot areas command: UnionWith temperatureRanges: # NOTE: The following Warm/Hot/Cool/Cold has been added, remove them as soon as we have more biomes - HumanWarm - HumanHot - tagcommand: ContainsOne tagset: StartNear # tag command: UnionWith temperatureRanges: # Filter - HumanWarm # Filter values - Cool - Mild # - difficulty: # - easy # - resources: # - oil # - traversability: # - cavernous # - impassable - tagcommand: ContainsOne tagset: StartMedium command: UnionWith temperatureRanges: - Mild - Cool - Cold - HumanWarm - HumanHot - tagcommand: ContainsOne tagset: StartFar command: UnionWith temperatureRanges: - HumanWarm - HumanHot - Cool - Cold - tagcommand: ContainsAll tagset: FarAndDown command: UnionWith temperatureRanges: - HumanWarm - HumanHot - VeryHot - Hot - tagcommand: ContainsAll tagset: FarAndUp command: UnionWith temperatureRanges: - VeryCold - Cool - Cold - tagcommand: ContainsOne tagset: NearOrAtSurface command: Clear - tagcommand: ContainsOne tagset: NearOrAtSurface command: UnionWith subworldNames: - Impenetrable - tagcommand: DistanceFrom tagset: NearOrAtDepths distance: 3 maxDistance: 5 distCmp: -1 # -1 less than, 0 equal, 1 greater than command: Replace subworldNames: - OilPockets - tagcommand: DistanceFrom tagset: NearOrAtDepths distance: 2 maxDistance: 4 distCmp: -1 # -1 less than, 0 equal, 1 greater than command: Replace subworldNames: - Bottom [WARNING] Exception while loading yaml file [C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/worlds/Extra Large.yaml] Error in: NewGameSettings.NewGameSettingsScreen.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at CustomGameSettings.AddLevels (IFileSystem fs, System.Object user_data, System.Collections.Generic.List`1 levels) [0x00000] in :0 at CustomGameSettings.LoadWorlds () [0x00000] in :0 at NewGameSettingsScreen.OnSpawn () [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) [ INFO ] Reporting error. [ INFO ] Error in: NewGameSettings.NewGameSettingsScreen.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at CustomGameSettings.AddLevels (IFileSystem fs, System.Object user_data, System.Collections.Generic.List`1 levels) [0x00000] in :0 at CustomGameSettings.LoadWorlds () [0x00000] in :0 at NewGameSettingsScreen.OnSpawn () [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 [ INFO ] [ INFO ] Submitting crash: Setting up 2 worker threads for Enlighten. Thread -> id: 2d58 -> priority: 1 Thread -> id: 1348 -> priority: 1