Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 960/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 384.130 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_ float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverag e GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod G L_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 49115160 Begin MonoManager ReloadAssembly - Completed reload, in 0.494 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.491000 ms [WARNING] No lookup frames for [HashedString] build: [baby_driller] idx: [22] id: [ui] [ INFO ] Development Build: SU-291640 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.9 Debian 9.5 64bit OSversion=4.9.0.8 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz SystemMemoryMegs=7933 GPUgraphicsDeviceID=5121 GPUname=GeForce GTX 960/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 384.130 GPUmemoryMegs=4096 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Failed to use ModLoader. Using built in mod system instead. [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198051723918, NAME:Apff [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_5DjibsDM Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 127) Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 31731. Total: 61.629000 ms (FindLiveObjects: 2.585000 ms CreateObjectMapping: 1.479000 ms MarkObjects: 56.554000 ms DeleteObjects: 1.010000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.177000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 33015. Total: 66.213000 ms (FindLiveObjects: 2.705000 ms CreateObjectMapping: 1.652000 ms MarkObjects: 61.761000 ms DeleteObjects: 0.095000 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32983. Total: 75.639000 ms (FindLiveObjects: 2.752000 ms CreateObjectMapping: 1.419000 ms MarkObjects: 71.390000 ms DeleteObjects: 0.078000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.177000 ms Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42979. Total: 83.436000 ms (FindLiveObjects: 2.961000 ms CreateObjectMapping: 1.697000 ms MarkObjects: 78.522000 ms DeleteObjects: 0.256000 ms) [ INFO ] Set world to [worlds/Default] /home/lukasz/.steam/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) Shader warmup: 58 shaders 163 combinations 0.075s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=1739020420,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] FarmStationTools was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] ui SymbolFrame [ 0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 666386. Total: 1813.525000 ms (FindLiveObjects: 54.309000 ms CreateObjectMapping: 12.651000 ms MarkObjects: 1745.289000 ms DeleteObjects: 1.274000 ms) [WARNING] Reserve called with no suit available: Joshua (UnityEngine.GameObject) [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) No subscriptions have been made to event [WARNING] Reserve called with no suit available: Otto (UnityEngine.GameObject) [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event [WARNING] Reserve called with no suit available: Nails (UnityEngine.GameObject) [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__1(StationaryChoreRangeVisualizer, System.Object) Not subscribed to event ERROR: Error in: SolarPanelComplete.DecorProvider.OnSpawn System.IndexOutOfRangeException: Array index is out of range. at DecorProvider+Splat.AddDecor () [0x00000] in :0 at DecorProvider+Splat..ctor (.DecorProvider provider) [0x00000] in :0 at DecorProvider.Refresh () [0x00000] in :0 at DecorProvider.OnSpawn () [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) ERROR: Error in: SolarPanelComplete.SolarPanel.OnSpawn System.IndexOutOfRangeException: Array index is out of range. at DecorProvider+Splat.AddDecor () [0x00000] in :0 at DecorProvider+Splat..ctor (.DecorProvider provider) [0x00000] in :0 at DecorProvider.Refresh () [0x00000] in :0 at DecorProvider.m__0 (System.Object data) [0x00000] in :0 at ScenePartitioner.RunEntries (System.Collections.Generic.List`1 gathered_entries, System.Object event_data) [0x00000] in :0 at ScenePartitioner.TriggerEvent (Int32 x, Int32 y, Int32 width, Int32 height, .ScenePartitionerLayer layer, System.Object event_data) [0x00000] in :0 at GameScenePartitioner.TriggerEvent (Int32 x, Int32 y, Int32 width, Int32 height, .ScenePartitionerLayer layer, System.Object event_data) [0x00000] in :0 at GameScenePartitioner.TriggerEvent (Int32 cell, .ScenePartitionerLayer layer, System.Object event_data) [0x00000] in :0 at SolarPanel.OnSpawn () [0x00000] in :0 at KMonoBehaviour.Spawn () [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) IndexOutOfRangeException: Array index is out of range. at DecorProvider+Splat.AddDecor () [0x00000] in :0 at DecorProvider+Splat..ctor (.DecorProvider provider) [0x00000] in :0 at DecorProvider.Refresh () [0x00000] in :0 at DecorProvider.OnCellChange () [0x00000] in :0 at CellChangeMonitor.RenderEveryTick () [0x00000] in :0 at Game.Update () [0x00000] in :0 (Filename: Line: -1) Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 7fc820efe700 -> priority: 1 Thread -> id: 7fc7ee373700 -> priority: 1