Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Renderer: Intel HD Graphics 4000 OpenGL Engine Vendor: Intel Inc. Version: 4.1 INTEL-12.2.17 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl ush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle 143314944 Begin MonoManager ReloadAssembly - Completed reload, in 0.222 seconds UnloadTime: 0.649338 ms Starting up with a resolution of 3360x2100 @60hz (fullscreen: True) Found OSX player prefs resolution, overriding with that Reapplying a resolution of 1024x768 @60hz (fullscreen: True) [ INFO ] Development Build: Q1-296074 SYSTEM INFO: Platform=OSXPlayer OSname=Mac OS X 10.14.1 OSversion=18.2.0.0 CPUmodel=MacBookPro10,2 CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz SystemMemoryMegs=8192 GPUgraphicsDeviceID=358 GPUname=Intel HD Graphics 4000 OpenGL Engine GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=Intel Inc. GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=OpenGL 4.1 INTEL-12.2.17 GPUmemoryMegs=1536 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=46 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=False GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [ INFO ] Attempting to load /Users/Cataclysm/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/Managed/ModLoader.dll Failed to use ModLoader. Using built in mod system instead. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198363095652 [API loaded no] [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 186.0 MB. System memory in use after: 187.5 MB. Unloading 522 unused Assets to reduce memory usage. Loaded Objects now: 31899. Total: 81.612355 ms (FindLiveObjects: 3.583029 ms CreateObjectMapping: 2.797885 ms MarkObjects: 74.221302 ms DeleteObjects: 1.008999 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.061154 ms System memory in use before: 245.7 MB. System memory in use after: 247.8 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 33187. Total: 101.797873 ms (FindLiveObjects: 5.102955 ms CreateObjectMapping: 2.501445 ms MarkObjects: 94.049077 ms DeleteObjects: 0.143013 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 249.7 MB. System memory in use after: 251.8 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33155. Total: 90.458633 ms (FindLiveObjects: 4.278657 ms CreateObjectMapping: 2.118948 ms MarkObjects: 83.994477 ms DeleteObjects: 0.065403 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.810361 ms System memory in use before: 261.6 MB. System memory in use after: 263.9 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 43123. Total: 117.575526 ms (FindLiveObjects: 4.642660 ms CreateObjectMapping: 5.215691 ms MarkObjects: 107.469402 ms DeleteObjects: 0.246307 ms) [ INFO ] Set world to [worlds/Default] /Users/Cataclysm/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Data/StreamingAssets/worldgen/ THREAD - started 'SimThread' (0x700007396000) 27.95513 Level Loaded.... backend -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader ERROR: 0:3: '' : extension 'GL_AMD_vertex_shader_layer' is not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs:334) KMonoBehaviour:InitializeComponent() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:194) SceneInitializer:PostLoadPrefabs() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SceneInitializer.cs:76) SaveLoader:Load(IReader) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:342) SaveLoader:Load(String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:704) SaveLoader:OnSpawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:104) KMonoBehaviour:Spawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs Line: 334) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader ERROR: 0:3: '' : extension 'GL_OVR_multiview2' is not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs:334) KMonoBehaviour:InitializeComponent() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:194) SceneInitializer:PostLoadPrefabs() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SceneInitializer.cs:76) SaveLoader:Load(IReader) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:342) SaveLoader:Load(String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:704) SaveLoader:OnSpawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:104) KMonoBehaviour:Spawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs Line: 334) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader ERROR: 0:3: '' : extension 'GL_AMD_vertex_shader_layer' is not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs:334) KMonoBehaviour:InitializeComponent() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:194) SceneInitializer:PostLoadPrefabs() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SceneInitializer.cs:76) SaveLoader:Load(IReader) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:342) SaveLoader:Load(String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:704) SaveLoader:OnSpawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:104) KMonoBehaviour:Spawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs Line: 334) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader ERROR: 0:3: '' : extension 'GL_OVR_multiview2' is not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs:334) KMonoBehaviour:InitializeComponent() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/Util.cs:194) SceneInitializer:PostLoadPrefabs() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SceneInitializer.cs:76) SaveLoader:Load(IReader) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:342) SaveLoader:Load(String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:704) SaveLoader:OnSpawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/SaveLoader.cs:104) KMonoBehaviour:Spawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Game.cs Line: 334) Shader warmup: 61 shaders 169 combinations 1.842s [WARNING] KPID instance id 2 was previously used by TileComplete (UnityEngine.GameObject) but we're trying to add it from Minion. Conflict! [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=1866911553,SandboxMode=Disabled,World=, Loaded [/Users/Cataclysm/Library/Application Support/unity.Klei.Oxygen Not Included/save_files/auto_save/Spacerock Cycle 404.sav] World Seeds [1866911553/1866911553/1866911553/1866911553] [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] Missing KPrefabID reference: 2082884 [WARNING] Module conditionManager is null [WARNING] Module conditionManager is null Error in: Atmo_Suit.Equippable.OnSpawn System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Equip (.Equippable equippable) [0x00016] in /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Equipment/Equipment.cs:51 at Equippable.OnSpawn () [0x000b1] in /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/scripts/game/Equipment/Equippable.cs:57 at KMonoBehaviour.Spawn () [0x00076] in /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:283 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object, Object) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Debug.cs:90) Output:LogError(String) (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Output.cs:166) KMonoBehaviour:Spawn() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:289) KMonoBehaviour:Start() (at /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:241) (Filename: /Users/jenkins/builds/workspace/Preview_Simgame_OSX/game/Assets/Plugins/Debug.cs Line: 90) [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.72 GB. System memory in use after: 0.75 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 573855. Total: 2545.469438 ms (FindLiveObjects: 129.397674 ms CreateObjectMapping: 40.746994 ms MarkObjects: 2374.324215 ms DeleteObjects: 0.999372 ms) Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 700007396000 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":695981,"memoryLabels":[{"Default":1560},{"NewDelete":675981},{"Thread":2320},{"Manager":112},{"GfxDevice":12840},{"GfxThread":256},{"Serialization":40},{"String":1736},{"DynamicArray":576},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}