[00:00:00]: System Memory: Memory Load: 45% Available Physical Memory: 4474m/8153m Available Page File: 11029m/17369m Available Virtual Memory: 3950m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 263k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 18k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 295201 [00:00:00]: Current time: Wed Nov 21 13:19:19 2018 [00:00:00]: Don't Starve Together: 295201 WIN32_STEAM [00:00:00]: Build Date: 3628 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 3321689 [00:00:01]: ....Done [00:00:01]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (5204) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:01]: ProfileIndex:3.91 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Platform: 1 [00:00:01]: THREAD - started 'Ping Job Thread' (5956) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: THREAD - started 'StreamInput' (5816) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561197969539969 [00:00:01]: SteamID: 76561197969539969 [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.17134 architecture 64-bit platformSpecific SP 0.0 CPU numCores 6 features SSE,SSE2,SSE3 name AMD Phenom(tm) II X6 1090T Processor manufacturer AuthenticAMD clockSpeed 3200 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 750 Ti driverDate 20181112000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 25.21.14.1694 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: WindowManager::SetFullscreen(0, 1920, 1080, 60) [00:00:01]: SetCommonDefaultControlMapping [00:00:01]: X-pos and Y-pos available (Left Stick) [00:00:01]: Z-pos and Z-rot available (Right Stick) [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 750 Ti) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (4660) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: taskgrouplist: default Together [00:00:03]: taskgrouplist: classic Classic [00:00:03]: taskgrouplist: cave_default Underground [00:00:03]: taskgrouplist: lavaarena_taskset The Forge [00:00:03]: taskgrouplist: quagmire_taskset The Gorge [00:00:03]: DoLuaFile Error: [string "scripts/map/levels.lua"]:106: attempt to index field 'id' (a nil value) LUA ERROR stack traceback: scripts/map/levels.lua(106,1) in function 'GetDataForLevelID' scripts/map/levels.lua(222,1) in function 'AddLevel' scripts/map/levels/forest.lua(50,1) in main chunk =[C] in function 'require' scripts/map/levels.lua(242,1) in main chunk =[C] in function 'require' scripts/saveindex.lua(3,1) in main chunk =[C] in function 'require' scripts/main.lua(195,1) in main chunk [00:00:03]: [string "scripts/map/levels.lua"]:106: attempt to index field 'id' (a nil value) LUA ERROR stack traceback: scripts/map/levels.lua(106,1) in function 'GetDataForLevelID' scripts/map/levels.lua(222,1) in function 'AddLevel' scripts/map/levels/forest.lua(50,1) in main chunk =[C] in function 'require' scripts/map/levels.lua(242,1) in main chunk =[C] in function 'require' scripts/saveindex.lua(3,1) in main chunk =[C] in function 'require' scripts/main.lua(195,1) in main chunk [00:00:03]: Error loading main.lua [00:00:03]: Failed mSimulation->Reset() [00:00:03]: Error during game initialization! [00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.03 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~cEventLeaderboardProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:03]: lua_close took 0.01 seconds [00:00:04]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:04]: CurlRequestManager::ClientThread::Main() complete [00:00:04]: HttpClient2 discarded 0 callbacks. [00:00:04]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 250.3ms! [00:00:04]: Shutting down