Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4058 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly - Completed reload, in 0.125 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.460961 ms [WARNING] No lookup frames for [HashedString] build: [baby_driller] idx: [22] id: [ui] [ INFO ] Development Build: SU-291640 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=Z97X-UD5H-BK (Gigabyte Technology Co., Ltd.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz SystemMemoryMegs=16229 GPUgraphicsDeviceID=5058 GPUname=NVIDIA GeForce GTX 970 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=4058 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Path to mods is: R:\Steam\steamapps\common\OxygenNotIncluded\Mods (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading mod assemblies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading CameraControllerMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading CustomWorldMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading DraggablePanelMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading ImprovedGasColourMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading MaterialColor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Applying Harmony patches (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Calling OnLoad methods (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) All mods successfully loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Started ModLoader.dll [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198044905317, NAME:prjstahl [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_bo_Edw49 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 31733. Total: 57.170715 ms (FindLiveObjects: 2.539062 ms CreateObjectMapping: 1.301982 ms MarkObjects: 52.602757 ms DeleteObjects: 0.726308 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.759237 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 33022. Total: 59.228591 ms (FindLiveObjects: 2.139985 ms CreateObjectMapping: 1.538953 ms MarkObjects: 55.434638 ms DeleteObjects: 0.114410 ms) [ INFO ] -- MAIN MENU -- IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at KInputController.GenerateActionFlagTable () [0x00000] in :0 at KInputController.Update () [0x00000] in :0 at KInputManager.Update () [0x00000] in :0 at GameInputManager.Update () [0x00000] in :0 at Global.Update () [0x00000] in :0 (Filename: Line: -1) Setting up 1 worker threads for Enlighten. Thread -> id: 3b6c -> priority: 1