Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55385 Multi-casting "[IP] 192.168.1.34 [Port] 55385 [Flags] 3 [Guid] 2122793561 [EditorId] 685501460 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-U5VRKI9) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55385]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55385] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56561 PlayerConnection already initialized - listening to [0.0.0.0:55385] Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20) Vendor: VRAM: 2987 MB Driver: 24.21.13.9836 Begin MonoManager ReloadAssembly - Completed reload, in 1.364 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.102338 ms [ INFO ] Development Build: SU-289453 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=FX503VM (ASUSTeK COMPUTER INC.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz SystemMemoryMegs=8147 GPUgraphicsDeviceID=7200 GPUname=NVIDIA GeForce GTX 1060 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=2987 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Steam not initialized in time. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:90) DistributionPlatform:Initialize() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\kleiservices\distribution\DistributionPlatform.cs:76) Global:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Global.cs:363) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:194) LaunchInitializer:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:52) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 90) [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [WARNING] Can't init Steam distribution platform... Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 185.6 MB. System memory in use after: 187.1 MB. Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 31680. Total: 87.716547 ms (FindLiveObjects: 3.084036 ms CreateObjectMapping: 1.407636 ms MarkObjects: 82.405454 ms DeleteObjects: 0.818325 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.361850 ms System memory in use before: 246.3 MB. System memory in use after: 248.4 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 32959. Total: 56.488530 ms (FindLiveObjects: 2.388970 ms CreateObjectMapping: 1.474736 ms MarkObjects: 52.532196 ms DeleteObjects: 0.091168 ms) [ INFO ] -- MAIN MENU -- Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 247.1 MB. System memory in use after: 248.8 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32926. Total: 59.998140 ms (FindLiveObjects: 2.504572 ms CreateObjectMapping: 0.897094 ms MarkObjects: 56.524997 ms DeleteObjects: 0.070746 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.825848 ms System memory in use before: 259.2 MB. System memory in use after: 261.5 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42871. Total: 102.313301 ms (FindLiveObjects: 2.521711 ms CreateObjectMapping: 2.085927 ms MarkObjects: 97.530618 ms DeleteObjects: 0.173948 ms) [ INFO ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 62 shaders 171 combinations 0.031s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=127884667,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] Bubbles is already in the process of changing equipment [WARNING] Mae is already in the process of changing equipment [WARNING] Marie is already in the process of changing equipment [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.52 GB. System memory in use after: 0.53 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 264435. Total: 667.149736 ms (FindLiveObjects: 24.590609 ms CreateObjectMapping: 9.116088 ms MarkObjects: 632.880349 ms DeleteObjects: 0.561231 ms) [WARNING] Missing prefab: 0 [WARNING] Missing prefab Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:53) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Instance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:216) GenericInstance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:931) Chore:Begin(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:642) StatesInstance:BeginChore() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:142) Brain:UpdateChores() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:79) Brain:UpdateBrain() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:242) Game:LateUpdate() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1394) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 27d8 -> priority: 1 Thread -> id: 2224 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":45567,"memoryLabels":[{"Default":1048},{"NewDelete":21352},{"Thread":2792},{"Manager":112},{"VertexData":2640},{"GfxDevice":14240},{"Serialization":40},{"String":1311},{"DynamicArray":1472},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}