Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55220 Multi-casting "[IP] 10.241.1.144 [Port] 55220 [Flags] 3 [Guid] 750825614 [EditorId] 685501460 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-88D6VR2) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55220]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55220] PlayerConnection already initialized - listening to [0.0.0.0:55220] Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940M (ID=0x1347) Vendor: VRAM: 2010 MB Driver: 24.21.14.1170 Begin MonoManager ReloadAssembly - Completed reload, in 0.200 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.614900 ms [ INFO ] Development Build: SU-289453 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17763.0 CPUmodel=WA50SBQ (Notebook) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz SystemMemoryMegs=8076 GPUgraphicsDeviceID=4935 GPUname=NVIDIA GeForce 940M GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.0] GPUmemoryMegs=2010 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=Russian [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198275294656, NAME:ClayMean [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_gn2Jqqyd Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 185.1 MB. System memory in use after: 186.6 MB. Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 31663. Total: 74.542700 ms (FindLiveObjects: 3.765600 ms CreateObjectMapping: 2.932900 ms MarkObjects: 66.870900 ms DeleteObjects: 0.972200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.080800 ms System memory in use before: 245.8 MB. System memory in use after: 248.0 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 32949. Total: 69.782400 ms (FindLiveObjects: 2.755800 ms CreateObjectMapping: 1.662000 ms MarkObjects: 65.242600 ms DeleteObjects: 0.120500 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 246.9 MB. System memory in use after: 248.3 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32917. Total: 83.022000 ms (FindLiveObjects: 3.279700 ms CreateObjectMapping: 1.072400 ms MarkObjects: 78.581700 ms DeleteObjects: 0.087600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.446200 ms System memory in use before: 258.8 MB. System memory in use after: 261.2 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42862. Total: 93.208600 ms (FindLiveObjects: 3.455000 ms CreateObjectMapping: 2.525100 ms MarkObjects: 86.906500 ms DeleteObjects: 0.320700 ms) [ INFO ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:334) KMonoBehaviour:InitializeComponent() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:342) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:704) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:104) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs Line: 334) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:334) KMonoBehaviour:InitializeComponent() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132) KMonoBehaviour:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:44) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:342) SaveLoader:Load(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:704) SaveLoader:OnSpawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\SaveLoader.cs:104) KMonoBehaviour:Spawn() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs Line: 334) Shader warmup: 61 shaders 169 combinations 0.036s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=1564391785,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.59 GB. System memory in use after: 0.61 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349083. Total: 1099.939500 ms (FindLiveObjects: 45.997300 ms CreateObjectMapping: 12.953300 ms MarkObjects: 1040.183800 ms DeleteObjects: 0.804000 ms) [WARNING] Missing prefab: 0 [WARNING] Missing prefab Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:52) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Instance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:216) GenericInstance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:931) Chore:Begin(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:642) StatesInstance:BeginChore() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:142) Brain:UpdateChores() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:79) Brain:UpdateBrain() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:242) Game:LateUpdate() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1394) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: b8c -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":44942,"memoryLabels":[{"Default":1048},{"NewDelete":20632},{"Thread":2696},{"Manager":112},{"VertexData":2832},{"GfxDevice":13952},{"Serialization":40},{"String":1310},{"DynamicArray":1760},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}