Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/Mono/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55482 Multi-casting "[IP] 10.70.223.177 [Port] 55482 [Flags] 3 [Guid] 1021575367 [EditorId] 685501460 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-VLUKSM05) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55482]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55482] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56367 PlayerConnection already initialized - listening to [0.0.0.0:55482] Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d) Vendor: VRAM: 4029 MB Driver: 23.21.13.8873 Begin MonoManager ReloadAssembly - Completed reload, in 0.116 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.579999 ms [ INFO ] Development Build: SU-289453 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=Nitro AN515-52 (Acer) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz SystemMemoryMegs=8034 GPUgraphicsDeviceID=7309 GPUname=NVIDIA GeForce GTX 1050 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=4029 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=Dutch [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198023524832, NAME:Domenique [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_QyKzdmDo Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 185.1 MB. System memory in use after: 186.6 MB. Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 31663. Total: 54.358642 ms (FindLiveObjects: 3.084887 ms CreateObjectMapping: 3.112887 ms MarkObjects: 47.472423 ms DeleteObjects: 0.687999 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.664442 ms System memory in use before: 243.1 MB. System memory in use after: 245.3 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 32949. Total: 49.683089 ms (FindLiveObjects: 2.000443 ms CreateObjectMapping: 1.019999 ms MarkObjects: 46.587534 ms DeleteObjects: 0.073777 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 246.2 MB. System memory in use after: 248.3 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32917. Total: 59.303529 ms (FindLiveObjects: 2.436887 ms CreateObjectMapping: 0.818221 ms MarkObjects: 55.967975 ms DeleteObjects: 0.079999 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.635109 ms System memory in use before: 258.8 MB. System memory in use after: 261.2 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42862. Total: 67.230192 ms (FindLiveObjects: 2.377776 ms CreateObjectMapping: 1.697777 ms MarkObjects: 62.979083 ms DeleteObjects: 0.174222 ms) [ INFO ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 61 shaders 169 combinations 0.019s [ INFO ] Custom Settings: ImmuneSystem=Strong,Stress=Optimistic,StressBreaks=Default,Morale=Easy,CalorieBurn=Easy,WorldgenSeed=1627364421,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.53 GB. System memory in use after: 0.55 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 311360. Total: 631.055719 ms (FindLiveObjects: 20.851990 ms CreateObjectMapping: 7.561774 ms MarkObjects: 601.955732 ms DeleteObjects: 0.685333 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.50 GB. System memory in use after: 0.51 GB. Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 97827. Total: 378.205165 ms (FindLiveObjects: 9.440440 ms CreateObjectMapping: 4.015553 ms MarkObjects: 364.407393 ms DeleteObjects: 0.340888 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.50 GB. System memory in use after: 0.51 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 97827. Total: 362.361172 ms (FindLiveObjects: 5.939552 ms CreateObjectMapping: 3.675998 ms MarkObjects: 352.546065 ms DeleteObjects: 0.198222 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Failed to Unsubscribe event handler: STATIC.Void m__0(Game, System.Object) Not subscribed to event UnloadTime: 114.490615 ms System memory in use before: 480.6 MB. System memory in use after: 483.0 MB. Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 46889. Total: 225.079455 ms (FindLiveObjects: 3.624887 ms CreateObjectMapping: 3.092887 ms MarkObjects: 217.492792 ms DeleteObjects: 0.867999 ms) [ INFO ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 61 shaders 169 combinations 0.001s [ INFO ] Custom Settings: ImmuneSystem=Strong,Stress=Optimistic,StressBreaks=Default,Morale=Easy,CalorieBurn=Easy,WorldgenSeed=1627364421,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.58 GB. System memory in use after: 0.60 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 310337. Total: 866.419170 ms (FindLiveObjects: 26.854654 ms CreateObjectMapping: 10.899106 ms MarkObjects: 828.096076 ms DeleteObjects: 0.567999 ms) [WARNING] Missing prefab: 0 [WARNING] Missing prefab Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:53) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Instance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:216) GenericInstance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:931) Chore:Begin(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:642) StatesInstance:BeginChore() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:142) Brain:UpdateChores() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:79) Brain:UpdateBrain() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:242) Game:LateUpdate() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1394) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) [ INFO ] Save_file: C:\Users\Domenique\Documents\Klei\OxygenNotIncluded\save_files/The Duplicant Gang.sav [ INFO ] Reporting error. [ INFO ] Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 [ INFO ] UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:53) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) Instance:StartSM() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:216) GenericInstance:StartSM() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:931) Chore:Begin(Context) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/Chore.cs:642) StatesInstance:BeginChore() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:142) Brain:UpdateChores() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/Brain.cs:79) Brain:UpdateBrain() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:242) Game:LateUpdate() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1394) [ INFO ] Submitting crash: Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: af0 -> priority: 1 Thread -> id: 15ec -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":47521,"memoryLabels":[{"Default":1048},{"NewDelete":22072},{"Thread":2888},{"Manager":112},{"VertexData":2880},{"GfxDevice":14848},{"Serialization":40},{"String":1313},{"DynamicArray":1760},{"Sprites":256},{"VR":64},{"SceneManager":960},{"SceneLoad":-720}]}