Mono path[0] = 'F:/steamgaems/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'F:/steamgaems/steamapps/common/OxygenNotIncluded/Mono/etc' PlayerConnection initialized from F:/steamgaems/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55065 Multi-casting "[IP] 192.168.1.5 [Port] 55065 [Flags] 3 [Guid] 2350784992 [EditorId] 685501460 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-9RIR7H3) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55065]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55065] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56992 PlayerConnection already initialized - listening to [0.0.0.0:55065] Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) UHD Graphics 630 (ID=0x3e91) Vendor: VRAM: 4189 MB Driver: 24.20.100.6136 Begin MonoManager ReloadAssembly - Completed reload, in 0.110 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.471608 ms [ INFO ] Development Build: SU-289453 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=B360M-DS3H (Gigabyte Technology Co., Ltd.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz SystemMemoryMegs=16245 GPUgraphicsDeviceID=16017 GPUname=Intel(R) UHD Graphics 630 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=Intel GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=4189 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198026978940, NAME:GoldStandard [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_G_claQFq Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 185.1 MB. System memory in use after: 186.6 MB. Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 31663. Total: 60.032000 ms (FindLiveObjects: 4.660906 ms CreateObjectMapping: 3.322311 ms MarkObjects: 51.300408 ms DeleteObjects: 0.747235 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.043662 ms System memory in use before: 243.1 MB. System memory in use after: 245.2 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 32949. Total: 56.338773 ms (FindLiveObjects: 2.490880 ms CreateObjectMapping: 1.245866 ms MarkObjects: 52.524942 ms DeleteObjects: 0.076800 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 246.1 MB. System memory in use after: 248.3 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32917. Total: 74.246826 ms (FindLiveObjects: 5.242595 ms CreateObjectMapping: 4.758186 ms MarkObjects: 64.177208 ms DeleteObjects: 0.067982 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.941440 ms System memory in use before: 258.8 MB. System memory in use after: 261.1 MB. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42862. Total: 73.446400 ms (FindLiveObjects: 3.008853 ms CreateObjectMapping: 2.014151 ms MarkObjects: 68.224568 ms DeleteObjects: 0.198257 ms) [ INFO ] Set world to [worlds/Default] F:/steamgaems/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 61 shaders 169 combinations 0.017s [ INFO ] Custom Settings: ImmuneSystem=Compromised,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=143835710,SandboxMode=Disabled,World=, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] FarmStationTools was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.60 GB. System memory in use after: 0.61 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 387867. Total: 986.549475 ms (FindLiveObjects: 33.397760 ms CreateObjectMapping: 9.985991 ms MarkObjects: 942.524017 ms DeleteObjects: 0.641137 ms) [WARNING] Missing prefab: 0 [WARNING] Missing prefab Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:53) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Instance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:216) GenericInstance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:931) Chore:Begin(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:642) StatesInstance:BeginChore() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:142) Brain:UpdateChores() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:79) Brain:UpdateBrain() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:242) Game:LateUpdate() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1394) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94) [ INFO ] Save_file: C:\Users\lolwut\Documents\Klei\OxygenNotIncluded\save_files/Shelter.sav [ INFO ] Reporting error. [ INFO ] Exception in: (Mole).LayEggStates.root.layeggpre.Enter System.NullReferenceException: Object reference not set to an instance of an object at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 [ INFO ] UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:94) Output:LogErrorWithObj(Object, String) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Output.cs:53) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:849) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) Instance:StartSM() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:216) GenericInstance:StartSM() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:931) Chore:Begin(Context) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/Chore.cs:642) StatesInstance:BeginChore() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30) States:m__1(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:100) GenericInstance:ExecuteActions(State, List`1) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822) GenericInstance:PushState(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:781) GenericInstance:GoTo(BaseState) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1062) Transition:Evaluate(StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1214) Context:Set(Chore, StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1290) Parameter`1:Set(Chore, StatesInstance) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1172) ChoreDriver:SetChore(Context) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:142) Brain:UpdateChores() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/Brain.cs:79) Brain:UpdateBrain() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/Brain.cs:56) BrainGroup:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:38) BrainScheduler:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:113) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:171) UpdateBucketWithUpdater`1:Update(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:62) BucketGroup:AdvanceOneSubTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:140) StateMachineUpdater:RenderEveryTick(Single) (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:242) Game:LateUpdate() (at D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1394) [ INFO ] Submitting crash: Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 278c -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":44983,"memoryLabels":[{"Default":1048},{"NewDelete":20632},{"Thread":2696},{"Manager":112},{"VertexData":2880},{"GfxDevice":13952},{"Serialization":40},{"String":1303},{"DynamicArray":1760},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}