Desktop is 2560 x 1440 @ 60 Hz Initialize engine version: 2018.2.0f2 (787658998520) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 660 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 384.130 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced 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GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array G L_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query 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GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_ store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory _object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_covera ge GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_in terop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 69962696 Begin MonoManager ReloadAssembly - Completed reload, in 0.042 seconds Default vsync count 1 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 60 Hz UnloadTime: 0.279000 ms [ INFO ] Development Build: RU-284856 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.4 LinuxMint 18.1 64bit OSversion=4.4.0.134 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz SystemMemoryMegs=15976 GPUgraphicsDeviceID=4483 GPUname=GeForce GTX 660 Ti/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 384.130 GPUmemoryMegs=2048 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198028204755, NAME:~Pyrrus~ [ INFO ] [Account] Requesting auth ticket from Steam [ INFO ] [Account] Got login for user KU_P22s_WTz Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 131) Unloading 513 unused Assets to reduce memory usage. Loaded Objects now: 30363. Total: 51.512000 ms (FindLiveObjects: 2.007000 ms CreateObjectMapping: 0.945000 ms MarkObjects: 47.894000 ms DeleteObjects: 0.666000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.356000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 31686. Total: 53.744000 ms (FindLiveObjects: 2.420000 ms CreateObjectMapping: 1.081000 ms MarkObjects: 50.159000 ms DeleteObjects: 0.083000 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31653. Total: 60.265000 ms (FindLiveObjects: 2.152000 ms CreateObjectMapping: 0.826000 ms MarkObjects: 57.229000 ms DeleteObjects: 0.057000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.028000 ms Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 41118. Total: 72.956000 ms (FindLiveObjects: 2.826000 ms CreateObjectMapping: 1.845000 ms MarkObjects: 68.091000 ms DeleteObjects: 0.193000 ms) [ INFO ] Set world to [worlds/Default] /home/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 438) Shader warmup: 58 shaders 163 combinations 0.069s [ INFO ] Custom Settings: ImmuneSystem=Weak,Stress=Pessimistic,StressBreaks=Default,WorldgenSeed=2032089656,SandboxMode=Disabled,World=worlds/Default,Morale=Default,CalorieBurn=Default, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] missing 'ui' anim in 'meteor_metal_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_rock_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_sand_kanim (KAnimFile)' [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 945240. Total: 2777.870000 ms (FindLiveObjects: 108.194000 ms CreateObjectMapping: 18.509000 ms MarkObjects: 2650.043000 ms DeleteObjects: 1.124000 ms) [WARNING] Reserve called with no suit available: Mae (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Camille (UnityEngine.GameObject) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 112904. Total: 965.193000 ms (FindLiveObjects: 12.289000 ms CreateObjectMapping: 4.249000 ms MarkObjects: 948.396000 ms DeleteObjects: 0.258000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112904. Total: 960.403000 ms (FindLiveObjects: 12.445000 ms CreateObjectMapping: 4.277000 ms MarkObjects: 943.515000 ms DeleteObjects: 0.164000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 117.523000 ms Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 47580. Total: 655.257000 ms (FindLiveObjects: 18.934000 ms CreateObjectMapping: 4.450000 ms MarkObjects: 630.061000 ms DeleteObjects: 1.811000 ms) [ INFO ] Set world to [worlds/Default] /home/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 58 shaders 163 combinations 0.000s [ INFO ] Custom Settings: ImmuneSystem=Weak,Stress=Pessimistic,StressBreaks=Default,WorldgenSeed=2032089656,SandboxMode=Disabled,World=worlds/Default,Morale=Default,CalorieBurn=Default, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] missing 'ui' anim in 'meteor_metal_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_rock_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_sand_kanim (KAnimFile)' [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 939495. Total: 3205.469000 ms (FindLiveObjects: 94.063000 ms CreateObjectMapping: 19.903000 ms MarkObjects: 3090.290000 ms DeleteObjects: 1.213000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 103826. Total: 1293.516000 ms (FindLiveObjects: 17.029000 ms CreateObjectMapping: 5.373000 ms MarkObjects: 1270.841000 ms DeleteObjects: 0.272000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103826. Total: 1295.989000 ms (FindLiveObjects: 16.719000 ms CreateObjectMapping: 4.454000 ms MarkObjects: 1274.649000 ms DeleteObjects: 0.167000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 95.656000 ms Unloading 316 unused Assets to reduce memory usage. Loaded Objects now: 47642. Total: 960.771000 ms (FindLiveObjects: 16.492000 ms CreateObjectMapping: 3.082000 ms MarkObjects: 939.263000 ms DeleteObjects: 1.934000 ms) [ INFO ] Set world to [worlds/Default] /home/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ Shader warmup: 58 shaders 163 combinations 0.000s [ INFO ] Custom Settings: ImmuneSystem=Weak,Stress=Pessimistic,StressBreaks=Default,WorldgenSeed=2032089656,SandboxMode=Disabled,World=worlds/Default,Morale=Default,CalorieBurn=Default, [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] missing 'ui' anim in 'meteor_metal_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_rock_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_sand_kanim (KAnimFile)' [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 937871. Total: 3369.929000 ms (FindLiveObjects: 78.889000 ms CreateObjectMapping: 18.893000 ms MarkObjects: 3270.871000 ms DeleteObjects: 1.276000 ms) [WARNING] Reserve called with no suit available: Catalina (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Ari (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Ari (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Harold (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Ari (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Ari (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Harold (UnityEngine.GameObject) [WARNING] Reserve called with no suit available: Harold (UnityEngine.GameObject) Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 7ff370bf7700 -> priority: 1 Thread -> id: 7ff2d7fff700 -> priority: 1