Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.2.0f2 (787658998520) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 660/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 396.45 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced 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GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 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GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirror ed_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL _NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 72156664 Begin MonoManager ReloadAssembly - Completed reload, in 0.111 seconds Default vsync count 1 requesting resize 1920 x 1023 resizing window to 1920 x 1023 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.559000 ms [ INFO ] Development Build: EU-280038 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.17 unknown 64bit OSversion=4.17.9.1 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz SystemMemoryMegs=7913 GPUgraphicsDeviceID=4544 GPUname=GeForce GTX 660/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 396.45 GPUmemoryMegs=2048 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=French [ INFO ] Localization.Initialize! [ INFO ] Initialize... SteamUGCService LOCALIZATION: Loaded steamworks file id: 928348692 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: ./PlatformDependent/Linux/PlatformThread.cpp Line: 131) System memory in use before: 167.2 MB. System memory in use after: 135.1 MB. Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 31954. Total: 56.069000 ms (FindLiveObjects: 2.434000 ms CreateObjectMapping: 0.969000 ms MarkObjects: 49.526000 ms DeleteObjects: 3.139000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.981000 ms System memory in use before: 186.4 MB. System memory in use after: 187.3 MB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 33251. Total: 57.574000 ms (FindLiveObjects: 2.350000 ms CreateObjectMapping: 0.943000 ms MarkObjects: 54.147000 ms DeleteObjects: 0.133000 ms) [ INFO ] -- MAIN MENU -- Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 188.6 MB. System memory in use after: 189.4 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 33215. Total: 59.021000 ms (FindLiveObjects: 2.324000 ms CreateObjectMapping: 1.016000 ms MarkObjects: 55.630000 ms DeleteObjects: 0.050000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.170000 ms System memory in use before: 233.3 MB. System memory in use after: 200.9 MB. Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 42065. Total: 73.959000 ms (FindLiveObjects: 3.062000 ms CreateObjectMapping: 2.017000 ms MarkObjects: 68.483000 ms DeleteObjects: 0.394000 ms) [ INFO ] Set world to [worlds/Default] /home/krop/Steam/Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:316) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:304) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:666) SaveLoader:CheckForLoad() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:120) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:96) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0(21) : error C7548: 'layout(num_views)' requires "#extension GL_OVR_multiview : enable" before use Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:316) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:304) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:666) SaveLoader:CheckForLoad() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:120) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:96) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_AMD_vertex_shader_layer : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; flat out uint vs_BLENDINDICES0; vec4 u_xlat0; uint u_xlatu1; vec4 u_xlat2; int u_xlati4; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlatu1 = uint(gl_InstanceID) & 1u; u_xlati4 = int(u_xlatu1) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati4] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati4 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; gl_Layer = int(u_xlatu1); vs_BLENDINDICES0 = u_xlatu1; return; } -------- failed compiling: vertex shader 0(4) : error C0203: extension GL_AMD_vertex_shader_layer not supported in profile gp5vp Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:316) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:304) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:666) SaveLoader:CheckForLoad() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:120) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:96) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 1)]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 2)] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[(u_xlati1 + 3)] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0(23) : error C7548: 'layout(num_views)' requires "#extension GL_OVR_multiview : enable" before use Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:316) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) SceneInitializer:PostLoadPrefabs() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:76) SaveLoader:Load(IReader) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:304) SaveLoader:Load(String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:666) SaveLoader:CheckForLoad() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:120) SaveLoader:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:96) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) [./Runtime/Shaders/ShaderImpl/ShaderState.cpp line 438] (Filename: C Line: 0) Shader warmup: 61 shaders 169 combinations 0.060s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,WorldgenSeed=1625299317,SandboxMode=Disabled,World=worlds/Default, [ INFO ] -- GAME -- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.Transform:set_parent(Transform) BrushTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\BrushTool.cs:114) SandboxBrushTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\SandboxBrushTool.cs:22) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.GameObject:SetActive(Boolean) PlayerController:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\PlayerController.cs:28) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) Game:SpawnPlayer() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:590) Game:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:465) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) (Filename: C Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.Transform:set_parent(Transform) BrushTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\BrushTool.cs:114) SandboxSprinkleTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\SandboxSprinkleTool.cs:20) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.GameObject:SetActive(Boolean) PlayerController:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\PlayerController.cs:28) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) Game:SpawnPlayer() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:590) Game:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:465) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) (Filename: C Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.Transform:set_parent(Transform) BrushTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\BrushTool.cs:114) SandboxFOWTool:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\InterfaceTools\SandboxFOWTool.cs:21) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.GameObject:SetActive(Boolean) PlayerController:OnPrefabInit() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\PlayerController.cs:28) KMonoBehaviour:InitializeComponent() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:131) KMonoBehaviour:Awake() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:222) Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:194) Game:SpawnPlayer() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:590) Game:OnSpawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:465) KMonoBehaviour:Spawn() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:283) KMonoBehaviour:Start() (at C:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:241) (Filename: C Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 13 [WARNING] ContaminatedOxygen was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] Oxygen was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] CarbonDioxide was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] missing 'ui' anim in 'meteor_rock_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_sand_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'meteor_metal_kanim (KAnimFile)' [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. System memory in use before: 0.52 GB. System memory in use after: 0.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291124. Total: 743.130000 ms (FindLiveObjects: 22.052000 ms CreateObjectMapping: 7.129000 ms MarkObjects: 713.582000 ms DeleteObjects: 0.365000 ms) [ INFO ] Reporting error. [ INFO ] SimMessage: Assert failed [ INFO ] simlib/UpdateTemperature.cpp:162 [WARNING] GeneratedOre.CreateChunk tried to create a chunk with a temperature <= 0 [WARNING] GeneratedOre.CreateChunk tried to create a chunk with a temperature <= 0 Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 7fd37c08e700 -> priority: 1 ##utp:{"type":"MemoryLeaks","allocatedMemory":1361469,"memoryLabels":[{"Default":1560},{"NewDelete":1340103},{"Thread":2728},{"Manager":112},{"GfxDevice":13640},{"Serialization":40},{"String":1638},{"DynamicArray":320},{"Sprites":1024},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}