[00:00:00]: System Memory: Memory Load: 61% Available Physical Memory: 1549m/3979m Available Page File: 1316m/5164m Available Virtual Memory: 3964m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 32m Working Set Size: 32m Quota Peak Page Pool Usage: 251k Quota Page Pool Usage: 244k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 8m Peak Page File Usage: 8m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 277561 [00:00:00]: Current time: Tue Jul 17 21:10:14 2018 [00:00:00]: Don't Starve Together: 277561 WIN32 [00:00:00]: Build Date: 3383 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 6164 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_1 -ownernetid 76561198033953387 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (6156) [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:7.73 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: [Warning] Authorized application D:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall. [00:00:01]: Authorized application D:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:01]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:01]: THREAD - started 'StreamInput' (6820) [00:00:01]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:01]: Offline user ID: OU_76561198033953387 [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:01]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:01]: HardwareStats: OS name Майкрософт Windows 10 Корпоративная 2016 с долгосрочным обслуживанием version 10.0.14393 architecture 64-разрядная platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz manufacturer GenuineIntel clockSpeed 1901 RAM megsOfRam 4096 GPU name Intel(R) HD Graphics Family driverDate 20161110000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription Цвета: 1600 x 900 x 4294967296 driverVersion 20.19.15.4549 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Klump load on boot started. [00:00:04]: Klump files loaded: 0 [00:00:07]: Load FE [00:00:09]: Load FE: done [00:00:09]: THREAD - started 'FilesExistAsyncThread' (4632) [00:00:09]: FilesExistAsyncThread started (16523 files)... [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:09]: [IPC] Signal 'DST_Slave_Kill' opened #00000464 [00:00:09]: [IPC] Registering handler for signal #00000464 [00:00:09]: [IPC] Handle #00000464 added to the Eventhandles [00:00:09]: [IPC] Signal 'DST_Slave_Starting' opened #0000043C [00:00:09]: [IPC] Sending signal... #0000043C [00:00:10]: [200] Account Communication Success (6) [00:00:10]: Received (KU_Fqc15Exp) from TokenPurpose [00:00:10]: Starting Dedicated Server Game [00:00:10]: Network tick rate: U=15(2), D=0 [00:00:10]: About to start a server with the following settings: [00:00:10]: Dedicated: true [00:00:10]: Online: true [00:00:10]: Passworded: false [00:00:10]: ServerPort: 10998 [00:00:10]: SteamAuthPort: 8767 [00:00:10]: SteamMasterServerPort: 27017 [00:00:10]: ClanID: false [00:00:10]: ClanOnly: false [00:00:10]: ClanAdmin: false [00:00:10]: LanOnly: false [00:00:10]: FriendsOnly: false [00:00:10]: EnableAutosaver: true [00:00:10]: EncodeUserPath: true [00:00:10]: PVP: false [00:00:10]: MaxPlayers: 6 [00:00:10]: GameMode: survival [00:00:10]: OverridenDNS: [00:00:10]: PauseWhenEmpty: true [00:00:10]: IdleTimeout: 1800s [00:00:10]: VoteEnabled: false [00:00:10]: InternetBroadcasting: true [00:00:10]: Intent: social [00:00:10]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:10]: [Shard] No shard id specified, generating a random one... [00:00:10]: Online Server Started on port: 10998 [00:00:11]: Found a level data override file with these contents: [00:00:11]: K: background_node_range V: table: 087A76A8 [00:00:11]: K: 1 V: 0 [00:00:11]: K: 2 V: 1 [00:00:11]: K: desc V: Delve into the caves... together! [00:00:11]: K: hideminimap V: false [00:00:11]: K: id V: DST_CAVE [00:00:11]: K: location V: cave [00:00:11]: K: max_playlist_position V: 999 [00:00:11]: K: min_playlist_position V: 0 [00:00:11]: K: name V: The Caves [00:00:11]: K: numrandom_set_pieces V: 0 [00:00:11]: K: override_level_string V: false [00:00:11]: K: overrides V: table: 087A7390 [00:00:11]: K: banana V: default [00:00:11]: K: bats V: default [00:00:11]: K: berrybush V: default [00:00:11]: K: boons V: default [00:00:11]: K: branching V: default [00:00:11]: K: bunnymen V: default [00:00:11]: K: cave_ponds V: default [00:00:11]: K: cave_spiders V: default [00:00:11]: K: cavelight V: default [00:00:11]: K: chess V: default [00:00:11]: K: disease_delay V: default [00:00:11]: K: earthquakes V: default [00:00:11]: K: fern V: default [00:00:11]: K: fissure V: default [00:00:11]: K: flint V: default [00:00:11]: K: flower_cave V: default [00:00:11]: K: grass V: default [00:00:11]: K: layout_mode V: RestrictNodesByKey [00:00:11]: K: lichen V: default [00:00:11]: K: liefs V: default [00:00:11]: K: loop V: default [00:00:11]: K: marshbush V: default [00:00:11]: K: monkey V: default [00:00:11]: K: mushroom V: default [00:00:11]: K: mushtree V: default [00:00:11]: K: petrification V: default [00:00:11]: K: prefabswaps_start V: default [00:00:11]: K: reeds V: default [00:00:11]: K: regrowth V: default [00:00:11]: K: roads V: never [00:00:11]: K: rock V: default [00:00:11]: K: rocky V: default [00:00:11]: K: sapling V: default [00:00:11]: K: season_start V: default [00:00:11]: K: slurper V: default [00:00:11]: K: slurtles V: default [00:00:11]: K: start_location V: caves [00:00:11]: K: task_set V: cave_default [00:00:11]: K: tentacles V: default [00:00:11]: K: touchstone V: default [00:00:11]: K: trees V: default [00:00:11]: K: weather V: default [00:00:11]: K: world_size V: default [00:00:11]: K: wormattacks V: default [00:00:11]: K: wormhole_prefab V: tentacle_pillar [00:00:11]: K: wormlights V: default [00:00:11]: K: worms V: default [00:00:11]: K: required_prefabs V: table: 087A77C8 [00:00:11]: K: 1 V: multiplayer_portal [00:00:11]: K: substitutes V: table: 087A70C0 [00:00:11]: K: version V: 3 [00:00:11]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:11]: Overwriting savedata with level data file. [00:00:11]: Not applying world gen overrides. [00:00:11]: Collecting garbage... [00:00:11]: lua_gc took 0.08 seconds [00:00:11]: ~ShardLuaProxy() [00:00:11]: ~cEventLeaderboardProxy() [00:00:11]: ~ItemServerLuaProxy() [00:00:11]: ~InventoryLuaProxy() [00:00:11]: ~NetworkLuaProxy() [00:00:11]: ~SimLuaProxy() [00:00:11]: FilesExistAsyncThread aborted. [00:00:11]: ... FilesExistAsyncThread complete [00:00:11]: lua_close took 0.52 seconds [00:00:11]: ReleaseAll [00:00:11]: ReleaseAll Finished [00:00:11]: cGame::StartPlaying [00:00:12]: LOADING LUA [00:00:12]: DoLuaFile scripts/main.lua [00:00:12]: DoLuaFile loading buffer scripts/main.lua [00:00:12]: taskgrouplist: default Together [00:00:12]: taskgrouplist: classic Classic [00:00:12]: taskgrouplist: cave_default Underground [00:00:12]: taskgrouplist: lavaarena_taskset The Forge [00:00:12]: taskgrouplist: quagmire_taskset The Gorge [00:00:12]: running main.lua [00:00:12]: loaded modindex [00:00:12]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:13]: LOADING LUA SUCCESS [00:00:13]: PlayerDeaths could not load morgue [00:00:13]: PlayerHistory could not load player_history [00:00:13]: bloom_enabled false [00:00:13]: OnLoad slot 2 : World options was nil! Populating with default. [00:00:13]: OnLoad slot 3 : World options was nil! Populating with default. [00:00:13]: OnLoad slot 4 : World options was nil! Populating with default. [00:00:13]: OnLoad slot 5 : World options was nil! Populating with default. [00:00:13]: loaded saveindex [00:00:13]: OnFilesLoaded() [00:00:13]: OnUpdatePurchaseStateComplete [00:00:13]: Load Slot: ... generating new world [00:00:13]: [IPC] Signal 'DST_Slave_WorldGen' opened #000004FC [00:00:13]: [IPC] Sending signal... #000004FC [00:00:13]: WorldSim::SimThread::SimThread() [00:00:13]: ABOUT TO INSTALL STACKTRACE [00:00:13]: DoLuaFile scripts/stacktrace.lua [00:00:13]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:13]: INSTALLED STACKTRACE [00:00:13]: WorldSim::SimThread::SimThread() complete [00:00:13]: THREAD - started 'WorldSim' (5884) [00:00:13]: WorldSim::SimThread::Main() [00:00:13]: DoLuaFile scripts/worldgen_main.lua [00:00:13]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:13]: ModIndex: Load sequence finished successfully. [00:00:13]: Reset() returning [00:00:13]: DLC enabled : false [00:00:13]: taskgrouplist: default Together [00:00:13]: taskgrouplist: classic Classic [00:00:13]: taskgrouplist: cave_default Underground [00:00:13]: taskgrouplist: lavaarena_taskset The Forge [00:00:13]: taskgrouplist: quagmire_taskset The Gorge [00:00:13]: running worldgen_main.lua [00:00:13]: SEED = 1531836627 [00:00:13]: Generating world with these parameters: [00:00:13]: level_type SURVIVAL [00:00:13]: level_data: [00:00:13]: K: 1 V: table: 0999EC58 [00:00:13]: K: background_node_range V: table: 0999F288 [00:00:13]: K: 1 V: 0 [00:00:13]: K: 2 V: 1 [00:00:13]: K: desc V: Delve into the caves... together! [00:00:13]: K: hideminimap V: false [00:00:13]: K: id V: DST_CAVE [00:00:13]: K: location V: cave [00:00:13]: K: max_playlist_position V: 999 [00:00:13]: K: min_playlist_position V: 0 [00:00:13]: K: name V: The Caves [00:00:13]: K: numrandom_set_pieces V: 0 [00:00:13]: K: override_level_string V: false [00:00:13]: K: overrides V: table: 0999F3F0 [00:00:13]: K: banana V: default [00:00:13]: K: bats V: default [00:00:13]: K: berrybush V: default [00:00:13]: K: boons V: default [00:00:13]: K: branching V: default [00:00:13]: K: bunnymen V: default [00:00:13]: K: cave_ponds V: default [00:00:13]: K: cave_spiders V: default [00:00:13]: K: cavelight V: default [00:00:13]: K: chess V: default [00:00:13]: K: disease_delay V: default [00:00:13]: K: earthquakes V: default [00:00:13]: K: fern V: default [00:00:13]: K: fissure V: default [00:00:13]: K: flint V: default [00:00:13]: K: flower_cave V: default [00:00:13]: K: grass V: default [00:00:13]: K: layout_mode V: RestrictNodesByKey [00:00:13]: K: lichen V: default [00:00:13]: K: liefs V: default [00:00:13]: K: loop V: default [00:00:13]: K: marshbush V: default [00:00:13]: K: monkey V: default [00:00:13]: K: mushroom V: default [00:00:13]: K: mushtree V: default [00:00:13]: K: petrification V: default [00:00:13]: K: prefabswaps_start V: default [00:00:13]: K: reeds V: default [00:00:13]: K: regrowth V: default [00:00:13]: K: roads V: never [00:00:13]: K: rock V: default [00:00:13]: K: rocky V: default [00:00:13]: K: sapling V: default [00:00:13]: K: season_start V: default [00:00:13]: K: slurper V: default [00:00:13]: K: slurtles V: default [00:00:13]: K: start_location V: caves [00:00:13]: K: task_set V: cave_default [00:00:13]: K: tentacles V: default [00:00:13]: K: touchstone V: default [00:00:13]: K: trees V: default [00:00:13]: K: weather V: default [00:00:13]: K: world_size V: default [00:00:13]: K: wormattacks V: default [00:00:13]: K: wormhole_prefab V: tentacle_pillar [00:00:13]: K: wormlights V: default [00:00:13]: K: worms V: default [00:00:13]: K: required_prefabs V: table: 0999F870 [00:00:13]: K: 1 V: multiplayer_portal [00:00:13]: K: substitutes V: table: 099846C0 [00:00:13]: K: version V: 3 [00:00:13]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:13]: Prefab Swap Selection: regular grass [00:00:13]: Prefab Swap Selection: regular twigs [00:00:13]: Prefab Swap Selection: regular berries [00:00:14]: New size: 425 default [00:00:14]: Creating story... [00:00:14]: RestrictNodesByKey [00:00:14]: ##############################RestrictNodesByKey [00:00:14]: Finding valid start task... [00:00:14]: ...picked CaveExitTask6 [00:00:14]: Has start node GreenMushRabbits [00:00:14]: Baking map... 425 [00:00:14]: [WorldSimActual::GenerateVoronoiMap] [00:00:14]: GenerateVoronoiMap [1]: [00:00:14]: ...Done. [00:00:14]: [AddEmptyNodes] [00:00:14]: GenerateVoronoiMap [100]: [00:00:27]: ...Done. [00:00:28]: Infinite edge! [00:00:28]: Infinite edge! [00:00:28]: [CaveExitTask6:BG_2:BGSinkhole:blank0] poly.size() == 0 [00:00:28]: [!] edge == NULL [00:00:28]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:28]: [WorldSimActual::ConvertToTileMap] [00:00:28]: [ConvertToTileMap] [00:00:28]: [WorldSimActual::ConvertToTileMap] complete [00:00:28]: [WorldSimActual::SeparateIslands] [00:00:28]: [SeparateIslands] [00:00:28]: [WorldSimActual::SeparateIslands] complete [00:00:28]: Map Baked! [00:00:28]: [WorldSimActual::ForceConnectivity] [00:00:28]: [GenerateLandmasses] [00:00:28]: [GenerateLandmasses] islands: 16 [00:00:28]: [MergeConnectedLandmasses] true [00:00:28]: [WorldSimActual::ForceConnectivity] complete [00:00:28]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:28]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:28]: [GetWormholesExtra] pushed 0 wormholes [00:00:28]: Encoding... [00:00:28]: Encoding... DONE [00:00:28]: Checking Tags [00:00:29]: Couldn't generate any points for maze. Aborting. [00:00:29]: Populating voronoi... [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:29]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:29]: Warning! Could not find a spot for CornerWall in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:4:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:29]: Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:29]: disconnected tiles... 58 [00:00:29]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:00:29]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:00:29]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:29]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:00:30]: Done cave map gen! [00:00:30]: Checking map... [00:00:30]: Generation complete [00:00:31]: WorldSim::SimThread::Main() complete [00:00:31]: Serializing world: session/3AAD5ACE1C0284DC/0000000002 [00:00:31]: Klump load on boot started. [00:00:31]: Klump files loaded: 0 [00:00:31]: Unload FE [00:00:31]: Unload FE done [00:00:34]: LOAD BE [00:00:41]: LOAD BE: done [00:00:41]: Begin Session: 3AAD5ACE1C0284DC [00:00:41]: saving to server_temp/server_save [00:00:41]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:41]: Loading 12 new character(s) [00:00:43]: Total 12 character(s) loaded [00:00:43]: Loading Nav Grid [00:00:43]: [Shard] Slave is waiting for LUA... [00:00:52]: Reconstructing topology [00:00:52]: ...Sorting points [00:00:52]: ...Sorting edges [00:00:52]: ...Connecting nodes [00:00:52]: ...Validating connections [00:00:52]: ...Housekeeping [00:00:52]: ...Done! [00:00:52]: 1 uploads added to server. From server_temp [00:00:52]: About to start a shard with these settings: [00:00:52]: ShardName: Caves [00:00:52]: ShardID: 138114328 [00:00:52]: ShardRole: SLAVE [00:00:52]: MasterHost: 127.0.0.1 [00:00:52]: MasterBind: (null) [00:00:52]: MasterPort: 10888 [00:00:52]: [Shard] Connecting to master... [00:00:52]: Telling Client our new session identifier: 3AAD5ACE1C0284DC [00:00:53]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:00:53]: [Steam] SteamGameServer_Init success [00:00:53]: [Shard] Sending slave information to master... [00:00:54]: Validating portal[1] <-> [1] (inactive) [00:00:54]: Validating portal[2] <-> [2] (inactive) [00:00:54]: Validating portal[3] <-> [3] (inactive) [00:00:55]: Validating portal[4] <-> [4] (inactive) [00:00:55]: Validating portal[5] <-> [5] (inactive) [00:00:55]: Validating portal[6] <-> [6] (inactive) [00:00:55]: Validating portal[7] <-> [7] (inactive) [00:00:55]: Validating portal[8] <-> [8] (inactive) [00:00:55]: Validating portal[9] <-> [9] (inactive) [00:00:55]: Validating portal[10] <-> [10] (inactive) [00:00:56]: Gameserver logged on to Steam, assigned SteamID [A:1:1897540610:10294] [00:01:07]: [Shard] We have been disconnected from the master. Waiting to reconnect... [00:01:11]: [IPC] Received shutdown signal. [00:01:12]: Serializing world: session/3AAD5ACE1C0284DC/0000000003 [00:01:12]: [Shard] Stopping shard mode [00:01:12]: Collecting garbage... [00:01:12]: lua_gc took 0.35 seconds [00:01:13]: ~ShardLuaProxy() [00:01:13]: ~cEventLeaderboardProxy() [00:01:13]: ~ItemServerLuaProxy() [00:01:13]: ~InventoryLuaProxy() [00:01:13]: ~NetworkLuaProxy() [00:01:13]: ~SimLuaProxy() [00:01:14]: lua_close took 1.36 seconds [00:01:14]: CurlRequestManager::ClientThread::Main() complete [00:01:14]: HttpClient2 discarded 0 callbacks. [00:01:14]: Shutting down