ERROR: ld.so: object '/home/frederico/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/frederico/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198064757124 [API loaded no] ERROR: ld.so: object '/home/frederico/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. THREAD - started 'SimThread' (140078445741824) _texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_ float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverag e GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod G L_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 46619880 Begin MonoManager ReloadAssembly Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/FileHelpers.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/FileHelpers.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Satsuma.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Satsuma.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ArabicSupport.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ArabicSupport.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.West.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.West.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Ionic.Zip.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Ionic.Zip.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/libnoise.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/libnoise.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Pngcs.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Pngcs.dll into Unity Child Domain Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll (this message is harmless) Loading /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll into Unity Child Domain - Completed reload, in 0.018 seconds Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.dll (this message is harmless) New context 0x3b85c28 created with attributes: Default vsync count 1 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 143 Hz UnloadTime: 0.826000 ms [ INFO ] Development Build: CU-273838 Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Security.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Configuration.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Drawing.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Data.dll (this message is harmless) SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.13 Ubuntu 16.04 64bit OSversion=4.13.0.45 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz SystemMemoryMegs=15979 GPUgraphicsDeviceID=5056 GPUname=GeForce GTX 980/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 384.130 GPUmemoryMegs=4096 GPUgraphicsMultiThreaded=True GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198064757124, NAME:fredericohpandolfo [ INFO ] [Account] Requesting auth ticket from Steam [WARNING] Missing substance or anim for element [Aerogel] [WARNING] Missing substance or anim for element [Tungsten] Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Transactions.dll (this message is harmless) Platform assembly: /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Data.Tds.dll (this message is harmless) [ INFO ] [Account] Got login for user KU_KP_V7fLm [ INFO ] /m2/steam/steamapps/common/OxygenNotIncluded/fmod.log [ INFO ] /m2/steam/steamapps/common/OxygenNotIncluded/load_stats_0.json [ INFO ] Initialising UGC Service Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.928000 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 35175. Total: 48.619999 ms (FindLiveObjects: 2.067000 ms CreateObjectMapping: 0.818000 ms MarkObjects: 45.673000 ms DeleteObjects: 0.061000 ms) [ INFO ] UGC Service setup complete.. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.297000 ms Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 48752. Total: 61.684002 ms (FindLiveObjects: 3.035000 ms CreateObjectMapping: 1.836000 ms MarkObjects: 56.667999 ms DeleteObjects: 0.145000 ms) [ INFO ] Set world to [worlds/Default] /m2/steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) Shader warmup: 70 shaders 178 combinations 0.052s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Disabled,WorldgenSeed=870410929,SandboxMode=Disabled,World=worlds/Default, Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 13 [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ui placeSymbol [ 0x0 ] is missing [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220075. Total: 430.465027 ms (FindLiveObjects: 13.740001 ms CreateObjectMapping: 4.724000 ms MarkObjects: 411.769989 ms DeleteObjects: 0.231000 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 [ INFO ] Ignoring crash because debug was used. [ INFO ] Ignoring crash because debug was used. GfxDevice: creating device client; threaded=1 [ INFO ] Ignoring crash because debug was used. [ INFO ] Ignoring crash because debug was used. [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant [ INFO ] Ignoring crash because debug was used. [ INFO ] Ignoring crash because debug was used.