[00:00:00]: System Memory: Memory Load: 25% Available Physical Memory: 6072m/8148m Available Page File: 7388m/9748m Available Virtual Memory: 3984m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 27m Working Set Size: 27m Quota Peak Page Pool Usage: 223k Quota Page Pool Usage: 210k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 272996 [00:00:00]: Current time: Wed Jun 13 07:21:42 2018 [00:00:00]: Don't Starve Together: 272996 WIN32_STEAM [00:00:00]: Build Date: 3081 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: wkraab3p5kx [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 2856089 [00:00:00]: Steam BetaName(Branch): [gorgebeta] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (6844) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:3.93 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (6152) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198254578535 [00:00:00]: SteamID: 76561198254578535 [00:00:00]: HardwareStats: OS name Microsoft Windows 8 K version 6.2.9200 architecture 64비트 platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz manufacturer GenuineIntel clockSpeed 3201 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 630 driverDate 20170517000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296색 driverVersion 22.21.13.8233 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1600,900 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 12 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: RestoreWindowPosition [00:00:00]: Saved Client Pos (34 x 57) [00:00:00]: Adjusted Window Pos (26 x 26) [00:00:00]: EnsureWindowOnScreen [00:00:00]: All good. [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: GL_VENDOR: Google Inc. [00:00:00]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 630) [00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:00]: THREAD - started 'WindowsInputManager' (4644) [00:00:00]: OpenGL extensions (19, 19): [00:00:00]: GL_ANGLE_depth_texture [00:00:00]: GL_ANGLE_framebuffer_blit [00:00:00]: GL_ANGLE_framebuffer_multisample [00:00:00]: GL_ANGLE_instanced_arrays [00:00:00]: GL_ANGLE_pack_reverse_row_order [00:00:00]: GL_ANGLE_texture_compression_dxt3 [00:00:00]: GL_ANGLE_texture_compression_dxt5 [00:00:00]: GL_ANGLE_texture_usage [00:00:00]: GL_ANGLE_translated_shader_source [00:00:00]: GL_EXT_read_format_bgra [00:00:00]: GL_EXT_robustness [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_format_BGRA8888 [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_OES_get_program_binary [00:00:00]: GL_OES_packed_depth_stencil [00:00:00]: GL_OES_rgb8_rgba8 [00:00:00]: GL_OES_standard_derivatives [00:00:00]: GL_OES_texture_npot [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 10 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:00]: 4 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f1 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:00]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 79.3ms! [00:00:00]: Renderer initialize: Okay [00:00:00]: Relay fra#39 (162.254.197.71:27015) is going offline in 421 seconds [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: DoLuaFile Error: [string "scripts/util.lua"]:550: Could not find an asset matching scripts/languages/korean.po in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(550,1) in function 'resolvefilepath' scripts/translator.lua(70,1) in function 'LoadPOFile' scripts/languages/language.lua(154,1) in main chunk =[C] in function 'require' scripts/main.lua(145,1) in main chunk [00:00:01]: [string "scripts/util.lua"]:550: Could not find an asset matching scripts/languages/korean.po in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(550,1) in function 'resolvefilepath' scripts/translator.lua(70,1) in function 'LoadPOFile' scripts/languages/language.lua(154,1) in main chunk =[C] in function 'require' scripts/main.lua(145,1) in main chunk [00:00:01]: Error loading main.lua [00:00:01]: Failed mSimulation->Reset() [00:00:01]: Error during game initialization! [00:00:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:01]: Collecting garbage... [00:00:01]: lua_gc took 0.00 seconds [00:00:01]: ~ShardLuaProxy() [00:00:01]: ~ItemServerLuaProxy() [00:00:01]: ~InventoryLuaProxy() [00:00:01]: ~NetworkLuaProxy() [00:00:01]: ~SimLuaProxy() [00:00:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:01]: lua_close took 0.00 seconds [00:00:01]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:01]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:01]: shaders/ui_yuv.ksh - 1 [00:00:01]: CurlRequestManager::ClientThread::Main() complete [00:00:01]: HttpClient2 discarded 0 callbacks. [00:00:01]: Shutting down