ERROR: ld.so: object '/home/wolf/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198032687920 [API loaded no] ERROR: ld.so: object '/home/wolf/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/wolf/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/wolf/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. THREAD - started 'SimThread' (140578248394496) Assert failure 'BREAKPT:' at simlib/Components/ElementChunk.cpp(204) Assert failure 'BREAKPT:' at simlib/Components/ElementChunk.cpp(120) Assert failure 'BREAKPT:' at simlib/Components/ElementChunk.cpp(229) debugger-agent: Unable to listen on 36 compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query 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GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_ formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_ shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_pr ogram2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 83297768 Begin MonoManager ReloadAssembly Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp.dll (this 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/home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll (this message is harmless) Loading /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll into Unity Child Domain - Completed reload, in 0.030 seconds Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.dll (this message is harmless) New context 0x60212b8 created with attributes: Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 1.213000 ms [ INFO ] Development Build: R2-265689 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.13 Ubuntu 17.10 64bit OSversion=4.13.0.39 CPUmodel=PC CPUdeviceType=Desktop [ INFO ] Localization.Initialize! [ INFO ] Initialize... Local mod localization [ INFO ] Logged into Steam with ID:76561198032687920, NAME:kitten.is.a.geek [ INFO ] [Account] Requesting auth ticket from Steam Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Data.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Configuration.dll (this message is harmless) [ INFO ] FMOD Studio: Creating runtime system instance Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Security.dll (this message is harmless) [WARNING] Missing substance or anim for element [Tungsten] [ INFO ] [Account] Got login for user KU_PiAcomK4 Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Transactions.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Data.Tds.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Drawing.dll (this message is harmless) [ INFO ] Initialising UGC Service Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.255000 ms System memory in use before: 185.6 MB. System memory in use after: 188.4 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 37239. Total: 61.944000 ms (FindLiveObjects: 2.994000 ms CreateObjectMapping: 1.624000 ms MarkObjects: 57.228001 ms DeleteObjects: 0.097000 ms) [ INFO ] UGC Service setup complete.. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.716001 ms System memory in use before: 199.2 MB. System memory in use after: 202.1 MB. Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 51866. Total: 81.973000 ms (FindLiveObjects: 3.893000 ms CreateObjectMapping: 2.450000 ms MarkObjects: 75.367004 ms DeleteObjects: 0.252000 ms) [ INFO ] Set world to [worlds/Default] /home/wolf/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:228) KMonoBehaviour:InitializeComponent() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:133) KMonoBehaviour:Awake() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:53) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:156) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:206) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:270) Util:KInstantiate(GameObject, GameObject, String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:245) SceneInitializer:PostLoadPrefabs() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:72) SaveLoader:Load(IReader) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:311) SaveLoader:Load(String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:664) SaveLoader:CheckForLoad() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:118) SaveLoader:OnSpawn() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:102) KMonoBehaviour:Spawn() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) [/home/builduser/buildslave/unity/build/Runtime/Shaders/ShaderImpl/ShaderState.cpp line 450] (Filename: D Line: 0) -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. UnityEngine.Shader:WarmupAllShaders() Game:OnPrefabInit() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\Game.cs:228) KMonoBehaviour:InitializeComponent() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:133) KMonoBehaviour:Awake() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:43) UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:53) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:156) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:206) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:270) Util:KInstantiate(GameObject, GameObject, String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\Util.cs:245) SceneInitializer:PostLoadPrefabs() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SceneInitializer.cs:72) SaveLoader:Load(IReader) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:311) SaveLoader:Load(String) (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:664) SaveLoader:CheckForLoad() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:118) SaveLoader:OnSpawn() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\scripts\game\SaveLoader.cs:102) KMonoBehaviour:Spawn() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:285) KMonoBehaviour:Start() (at D:\jenkins_workspace\workspace\Preview_Simgame_Linux\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:243) [/home/builduser/buildslave/unity/build/Runtime/Shaders/ShaderImpl/ShaderState.cpp line 450] (Filename: D Line: 0) Shader warmup: 68 shaders 173 combinations 0.063s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,WorldgenSeed=768378455,SandboxMode=Disabled,World=worlds/Default, Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 13 [WARNING] missing 'glp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'trp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'fbr_ui' anim in 'drecko_kanim (KAnimFile)' [WARNING] Missing prefab: Egg [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] ContaminatedOxygen_noanim was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] Oxygen_noanim was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] Atmo_Suit_noanim was found by worldinventory but doesn't have a category! Add it to the element definition. [WARNING] missing 'fbr_ui' anim in 'drecko_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'glp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] missing 'ui' anim in 'egg_pacu_kanim (KAnimFile)' [WARNING] missing 'trp_ui' anim in 'pacu_kanim (KAnimFile)' [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 System memory in use before: 360.8 MB. System memory in use after: 372.3 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 184342. Total: 458.115997 ms (FindLiveObjects: 15.160000 ms CreateObjectMapping: 5.737000 ms MarkObjects: 436.989990 ms DeleteObjects: 0.228000 ms) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 7fdaec8f0700 -> priority: 1 Thread -> id: 7fdab49f9700 -> priority: 1 [ INFO ] FMOD Studio: Destroying runtime system instance ##unity-automation:{"messageType":"MemoryLeaks","allocatedMemory":909990,"memoryLabels":[{"Permanent":12608},{"NewDelete":418397},{"Thread":40},{"Manager":104},{"GfxDevice":8388704},{"Serialization":9152},{"BaseObject":2032},{"Terrain":176},{"STL":256},{"String":185},{"DynamicArray":384},{"Utility":-8388608},{"PoolAlloc":-176},{"ScriptManager":1832},{"Sprites":464672},{"SceneManager":232}]}