Exception in: (Hatch).RanchedStates.root.ranch.cheer.cheer.FaceRancher System.NullReferenceException: Object reference not set to an instance of an object at RanchedStates.m__1 (.Instance smi) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\RanchedStates.cs:110 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, .Action[] actions) [0x00047] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:826 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:100) Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168) Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:53) GenericInstance:ExecuteActions(State, Action[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:853) GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:789) GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1049) Instance:m__0(Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:261) Scheduler:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\scheduler\Scheduler.cs:113) GameScheduler:Update() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\scheduler\GameScheduler.cs:31) (Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 100) [ INFO ] Save_file: C:\Users\Yannick\Documents\Klei/OxygenNotIncluded\save_files/Beautiful Beyond.sav [ INFO ] Ignoring crash because debug was used. Game.OnApplicationQuit() Setting up 4 worker threads for Enlighten. Thread -> id: f60 -> priority: 1 Thread -> id: 2a38 -> priority: 1 Thread -> id: 132c -> priority: 1 Thread -> id: 32cc -> priority: 1 [ INFO ] FMOD Studio: Destroying runtime system instance