[00:00:00]: System Memory: Memory Load: 68% Available Physical Memory: 958m/3049m Available Page File: 3697m/7255m Available Virtual Memory: 3976m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 227k Quota Page Pool Usage: 220k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_2/Caves/ [00:00:00]: Starting Up [00:00:00]: Version: 244816 [00:00:00]: Current time: Sat Dec 16 16:32:01 2017 [00:00:00]: Don't Starve Together: 244816 WIN32 [00:00:00]: Build Date: 2660 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 6540 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -ownernetid 76561198207391447 -backup_log_count 10 -shard Caves -sigprefix DST_Slave [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (2700) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:7.38 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (9876) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198207391447 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.15063 architecture 64 bit platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz manufacturer GenuineIntel clockSpeed 2100 RAM megsOfRam 3072 GPU name NVIDIA GeForce 315M driverDate 20161114000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 renk driverVersion 21.21.13.4201 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0) [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:05]: Load FE [00:00:07]: Load FE: done [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning [00:00:07]: [IPC] Signal 'DST_Slave_Kill' opened #000004E0 [00:00:07]: [IPC] Registering handler for signal #000004E0 [00:00:07]: [IPC] Handle #000004E0 added to the Eventhandles [00:00:07]: [IPC] Signal 'DST_Slave_Starting' opened #000004A4 [00:00:07]: [IPC] Sending signal... #000004A4 [00:00:09]: [200] Account Communication Success (6) [00:00:09]: Received (KU_7HUISUwn) from TokenPurpose [00:00:09]: Starting Dedicated Server Game [00:00:09]: Network tick rate: U=15(2), D=0 [00:00:10]: About to start a server with the following settings: [00:00:10]: Dedicated: true [00:00:10]: Online: true [00:00:10]: Passworded: false [00:00:10]: ServerPort: 10998 [00:00:10]: SteamAuthPort: 8767 [00:00:10]: SteamMasterServerPort: 27017 [00:00:10]: ClanID: false [00:00:10]: ClanOnly: false [00:00:10]: ClanAdmin: false [00:00:10]: LanOnly: true [00:00:10]: FriendsOnly: false [00:00:10]: EnableAutosaver: true [00:00:10]: EncodeUserPath: true [00:00:10]: PVP: false [00:00:10]: MaxPlayers: 1 [00:00:10]: GameMode: survival [00:00:10]: OverridenDNS: [00:00:10]: PauseWhenEmpty: true [00:00:10]: IdleTimeout: 1800s [00:00:10]: VoteEnabled: false [00:00:10]: InternetBroadcasting: true [00:00:10]: Intent: social [00:00:10]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:10]: [Shard] No shard id specified, generating a random one... [00:00:10]: Online Server Started on port: 10998 [00:00:10]: Found a level data override file with these contents: [00:00:10]: K: background_node_range V: table: 06F0CF40 [00:00:10]: K: 1 V: 0 [00:00:10]: K: 2 V: 1 [00:00:10]: K: desc V: Delve into the caves... together! [00:00:10]: K: hideminimap V: false [00:00:10]: K: id V: DST_CAVE [00:00:10]: K: location V: cave [00:00:10]: K: max_playlist_position V: 999 [00:00:10]: K: min_playlist_position V: 0 [00:00:10]: K: name V: The Caves [00:00:10]: K: numrandom_set_pieces V: 0 [00:00:10]: K: override_level_string V: false [00:00:10]: K: overrides V: table: 06F0CEF0 [00:00:10]: K: banana V: default [00:00:10]: K: bats V: default [00:00:10]: K: berrybush V: default [00:00:10]: K: boons V: default [00:00:10]: K: branching V: default [00:00:10]: K: bunnymen V: default [00:00:10]: K: cave_ponds V: default [00:00:10]: K: cave_spiders V: default [00:00:10]: K: cavelight V: default [00:00:10]: K: chess V: default [00:00:10]: K: disease_delay V: default [00:00:10]: K: earthquakes V: default [00:00:10]: K: fern V: default [00:00:10]: K: fissure V: default [00:00:10]: K: flint V: default [00:00:10]: K: flower_cave V: default [00:00:10]: K: grass V: default [00:00:10]: K: layout_mode V: RestrictNodesByKey [00:00:10]: K: lichen V: default [00:00:10]: K: liefs V: default [00:00:10]: K: loop V: default [00:00:10]: K: marshbush V: default [00:00:10]: K: monkey V: default [00:00:10]: K: mushroom V: default [00:00:10]: K: mushtree V: default [00:00:10]: K: petrification V: default [00:00:10]: K: prefabswaps_start V: default [00:00:10]: K: reeds V: default [00:00:10]: K: regrowth V: default [00:00:10]: K: roads V: never [00:00:10]: K: rock V: default [00:00:10]: K: rocky V: default [00:00:10]: K: sapling V: default [00:00:10]: K: season_start V: default [00:00:10]: K: slurper V: default [00:00:10]: K: slurtles V: default [00:00:10]: K: start_location V: caves [00:00:10]: K: task_set V: cave_default [00:00:10]: K: tentacles V: default [00:00:10]: K: touchstone V: default [00:00:10]: K: trees V: default [00:00:10]: K: weather V: default [00:00:10]: K: world_size V: default [00:00:10]: K: wormattacks V: default [00:00:10]: K: wormhole_prefab V: tentacle_pillar [00:00:10]: K: wormlights V: default [00:00:10]: K: worms V: default [00:00:10]: K: required_prefabs V: table: 06F0D0F8 [00:00:10]: K: 1 V: multiplayer_portal [00:00:10]: K: substitutes V: table: 06F0D148 [00:00:10]: K: version V: 3 [00:00:10]: Loaded and applied level data override from ../leveldataoverride.lua [00:00:10]: Overwriting savedata with level data file. [00:00:10]: Not applying world gen overrides. [00:00:10]: Collecting garbage... [00:00:10]: lua_gc took 0.03 seconds [00:00:10]: ~ShardLuaProxy() [00:00:10]: ~ItemServerLuaProxy() [00:00:10]: ~InventoryLuaProxy() [00:00:10]: ~NetworkLuaProxy() [00:00:10]: ~SimLuaProxy() [00:00:10]: lua_close took 0.04 seconds [00:00:10]: ReleaseAll [00:00:10]: ReleaseAll Finished [00:00:10]: cGame::StartPlaying [00:00:10]: LOADING LUA [00:00:10]: DoLuaFile scripts/main.lua [00:00:10]: DoLuaFile loading buffer scripts/main.lua [00:00:10]: taskgrouplist: default Together [00:00:10]: taskgrouplist: classic Classic [00:00:10]: taskgrouplist: cave_default Underground [00:00:10]: taskgrouplist: lavaarena_taskset The Forge [00:00:10]: running main.lua [00:00:10]: loaded modindex [00:00:10]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:10]: LOADING LUA SUCCESS [00:00:11]: PlayerDeaths could not load morgue [00:00:11]: PlayerHistory could not load player_history [00:00:11]: bloom_enabled false [00:00:11]: OnLoad slot 2 : World options was nil! Populating with default. [00:00:11]: OnLoad slot 3 : World options was nil! Populating with default. [00:00:11]: OnLoad slot 4 : World options was nil! Populating with default. [00:00:11]: OnLoad slot 5 : World options was nil! Populating with default. [00:00:11]: loaded saveindex [00:00:11]: OnFilesLoaded() [00:00:11]: OnUpdatePurchaseStateComplete [00:00:11]: Load Slot: ... generating new world [00:00:11]: [IPC] Signal 'DST_Slave_WorldGen' opened #00000548 [00:00:11]: [IPC] Sending signal... #00000548 [00:00:11]: WorldSim::SimThread::SimThread() [00:00:11]: ABOUT TO INSTALL STACKTRACE [00:00:11]: DoLuaFile scripts/stacktrace.lua [00:00:11]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:11]: INSTALLED STACKTRACE [00:00:11]: WorldSim::SimThread::SimThread() complete [00:00:11]: THREAD - started 'WorldSim' (2680) [00:00:11]: WorldSim::SimThread::Main() [00:00:11]: DoLuaFile scripts/worldgen_main.lua [00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning [00:00:11]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:11]: DLC enabled : false [00:00:11]: taskgrouplist: default Together [00:00:11]: taskgrouplist: classic Classic [00:00:11]: taskgrouplist: cave_default Underground [00:00:11]: taskgrouplist: lavaarena_taskset The Forge [00:00:11]: running worldgen_main.lua [00:00:11]: SEED = 1513431132 [00:00:11]: Generating world with these parameters: [00:00:11]: level_type SURVIVAL [00:00:11]: level_data: [00:00:11]: K: 1 V: table: 0A059658 [00:00:11]: K: background_node_range V: table: 0A059568 [00:00:11]: K: 1 V: 0 [00:00:11]: K: 2 V: 1 [00:00:11]: K: desc V: Delve into the caves... together! [00:00:11]: K: hideminimap V: false [00:00:11]: K: id V: DST_CAVE [00:00:11]: K: location V: cave [00:00:11]: K: max_playlist_position V: 999 [00:00:11]: K: min_playlist_position V: 0 [00:00:11]: K: name V: The Caves [00:00:11]: K: numrandom_set_pieces V: 0 [00:00:11]: K: override_level_string V: false [00:00:11]: K: overrides V: table: 0A0594C8 [00:00:11]: K: banana V: default [00:00:11]: K: bats V: default [00:00:11]: K: berrybush V: default [00:00:11]: K: boons V: default [00:00:11]: K: branching V: default [00:00:11]: K: bunnymen V: default [00:00:11]: K: cave_ponds V: default [00:00:11]: K: cave_spiders V: default [00:00:11]: K: cavelight V: default [00:00:11]: K: chess V: default [00:00:11]: K: disease_delay V: default [00:00:11]: K: earthquakes V: default [00:00:11]: K: fern V: default [00:00:11]: K: fissure V: default [00:00:11]: K: flint V: default [00:00:11]: K: flower_cave V: default [00:00:11]: K: grass V: default [00:00:11]: K: layout_mode V: RestrictNodesByKey [00:00:11]: K: lichen V: default [00:00:11]: K: liefs V: default [00:00:11]: K: loop V: default [00:00:11]: K: marshbush V: default [00:00:11]: K: monkey V: default [00:00:11]: K: mushroom V: default [00:00:11]: K: mushtree V: default [00:00:11]: K: petrification V: default [00:00:11]: K: prefabswaps_start V: default [00:00:11]: K: reeds V: default [00:00:11]: K: regrowth V: default [00:00:11]: K: roads V: never [00:00:11]: K: rock V: default [00:00:11]: K: rocky V: default [00:00:11]: K: sapling V: default [00:00:11]: K: season_start V: default [00:00:11]: K: slurper V: default [00:00:11]: K: slurtles V: default [00:00:11]: K: start_location V: caves [00:00:11]: K: task_set V: cave_default [00:00:11]: K: tentacles V: default [00:00:11]: K: touchstone V: default [00:00:11]: K: trees V: default [00:00:11]: K: weather V: default [00:00:11]: K: world_size V: default [00:00:11]: K: wormattacks V: default [00:00:11]: K: wormhole_prefab V: tentacle_pillar [00:00:11]: K: wormlights V: default [00:00:11]: K: worms V: default [00:00:11]: K: required_prefabs V: table: 0A0592C0 [00:00:11]: K: 1 V: multiplayer_portal [00:00:11]: K: substitutes V: table: 0A05A468 [00:00:11]: K: version V: 3 [00:00:11]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:11]: Prefab Swap Selection: regular grass [00:00:11]: Prefab Swap Selection: regular twigs [00:00:11]: Prefab Swap Selection: regular berries [00:00:12]: New size: 425 default [00:00:12]: Creating story... [00:00:12]: AddPortMapping(10998, 10998, 192.168.2.82) failed with code 501 (Action Failed) [00:00:12]: AddPortMapping(10998, 10998, 192.168.2.82) failed with code 501 (Action Failed) [00:00:12]: RestrictNodesByKey [00:00:12]: ##############################RestrictNodesByKey [00:00:12]: Finding valid start task... [00:00:12]: ...picked CaveExitTask7 [00:00:12]: Has start node SinkholeCopses [00:00:12]: Baking map... 425 [00:00:12]: [WorldSimActual::GenerateVoronoiMap] [00:00:12]: GenerateVoronoiMap [1]: [00:00:12]: ...Done. [00:00:12]: [AddEmptyNodes] [00:00:12]: GenerateVoronoiMap [100]: [00:00:20]: ...Done. [00:00:20]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:20]: [WorldSimActual::ConvertToTileMap] [00:00:20]: [ConvertToTileMap] [00:00:20]: [WorldSimActual::ConvertToTileMap] complete [00:00:20]: [WorldSimActual::SeparateIslands] [00:00:20]: [SeparateIslands] [00:00:20]: [WorldSimActual::SeparateIslands] complete [00:00:20]: Map Baked! [00:00:20]: [WorldSimActual::ForceConnectivity] [00:00:20]: [GenerateLandmasses] [00:00:20]: [MergeConnectedLandmasses] true [00:00:20]: [WorldSimActual::ForceConnectivity] complete [00:00:20]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:20]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:20]: [GetWormholesExtra] pushed 0 wormholes [00:00:20]: Encoding... [00:00:20]: Encoding... DONE [00:00:20]: Checking Tags [00:00:21]: Populating voronoi... [00:00:21]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:21]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:21]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:21]: Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown [00:00:21]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole [00:00:21]: Warning! Could not find a spot for RabbitTown in node CaveExitTask10:1:GreenMushRabbits [00:00:21]: Warning! Could not find a spot for RabbitTown in node GreenForest:1:GreenMushRabbits [00:00:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant [00:00:21]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:21]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:21]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:21]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:21]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:21]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:21]: disconnected tiles... 84 [00:00:21]: Checking Required Prefab atrium_gate has at least 1 instances (1 found). [00:00:21]: Checking Required Prefab minotaur_spawner has at least 1 instances (1 found). [00:00:21]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found). [00:00:21]: Checking Required Prefab sacred_chest has at least 1 instances (1 found). [00:00:21]: Done cave map gen! [00:00:21]: Checking map... [00:00:21]: Generation complete [00:00:22]: WorldSim::SimThread::Main() complete [00:00:22]: Serializing world: session/7A416C5F35FCDDE5/0000000002 [00:00:22]: Unload FE [00:00:22]: Unload FE done [00:00:23]: LOAD BE [00:00:58]: LOAD BE: done [00:00:58]: Begin Session: 7A416C5F35FCDDE5 [00:00:58]: saving to server_temp/server_save [00:00:59]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:04]: Loading Nav Grid [00:01:04]: [Shard] Slave is waiting for LUA... [00:01:10]: Reconstructing topology [00:01:10]: ...Sorting points [00:01:10]: ...Sorting edges [00:01:10]: ...Connecting nodes [00:01:10]: ...Validating connections [00:01:10]: ...Housekeeping [00:01:10]: ...Done! [00:01:10]: 1 uploads added to server. From server_temp [00:01:10]: About to start a shard with these settings: [00:01:10]: ShardName: Caves [00:01:10]: ShardID: 1528540575 [00:01:10]: ShardRole: SLAVE [00:01:10]: MasterHost: 127.0.0.1 [00:01:10]: MasterBind: (null) [00:01:10]: MasterPort: 10888 [00:01:10]: [Shard] Connecting to master... [00:01:10]: Telling Client our new session identifier: 7A416C5F35FCDDE5 [00:01:11]: [Steam] SteamGameServer_Init(8767, 10998, 27017) [00:01:13]: [Steam] SteamGameServer_Init success [00:01:15]: [Shard] Sending slave information to master... [00:01:16]: Validating portal[1] <-> [1] (inactive) [00:01:16]: Validating portal[2] <-> [2] (inactive) [00:01:16]: Validating portal[3] <-> [3] (inactive) [00:01:16]: Validating portal[4] <-> [4] (inactive) [00:01:16]: Validating portal[5] <-> [5] (inactive) [00:01:16]: Validating portal[6] <-> [6] (inactive) [00:01:16]: Validating portal[7] <-> [7] (inactive) [00:01:16]: Validating portal[8] <-> [8] (inactive) [00:01:16]: Validating portal[9] <-> [9] (inactive) [00:01:16]: Validating portal[10] <-> [10] (inactive) [00:01:19]: [Shard] Registering in lobby as a slave server... [00:01:20]: [Shard] Slave is now ready! [00:01:20]: World 1 is now connected [00:01:20]: Validating portal[1] <-> 1[1] (active) [00:01:20]: Validating portal[2] <-> 1[2] (active) [00:01:20]: Validating portal[3] <-> 1[3] (active) [00:01:20]: Validating portal[4] <-> 1[4] (active) [00:01:20]: Validating portal[5] <-> 1[5] (active) [00:01:20]: Validating portal[6] <-> 1[6] (active) [00:01:20]: Validating portal[7] <-> 1[7] (active) [00:01:20]: Validating portal[8] <-> 1[8] (active) [00:01:20]: Validating portal[9] <-> 1[9] (active) [00:01:20]: Validating portal[10] <-> 1[10] (active) [00:01:21]: [Shard] Slave LUA is now ready! [00:01:21]: [IPC] Signal 'DST_Slave_Ready' opened #000008A8 [00:01:21]: [IPC] Sending signal... #000008A8 [00:01:21]: Sim paused [00:05:11]: Sim unpaused [00:10:26]: [Shard] #1 -> session/7A416C5F35FCDDE5/A7GT2U973RLH/0000000003 [00:10:26]: [Shard] Received migration #1 data for (KU_7HUISUwn) [00:11:01]: [Shard] Migration by user ('KU_7HUISUwn') failed (177). [00:11:01]: Sim paused [00:11:09]: New incoming connection 127.0.0.1|63223 <5924854711616727876> [00:11:09]: Client connected from [LAN] 127.0.0.1|63223 <5924854711616727876> [00:11:09]: ValidateGameSessionToken pgs-usc^KU_7HUISUwn^DontStarveTogether^s24fIr7TosnA56duHCWBhJm2stVLdfAE5po0SPFnKPM= for <5924854711616727876> [00:11:10]: Client authenticated: (KU_7HUISUwn) The New Guard [00:11:10]: [Steam] Authenticated host '76561198207391447' [00:11:13]: [Shard] Player 'KU_7HUISUwn' connected with no incoming migration, disconnecting them. [00:11:13]: CloseConnectionWithReason: ID_DST_USER_CONNECTION_FAILED [00:11:13]: [Steam] SendUserDisconnect for '76561198207391447' [00:11:22]: [Shard] We have been disconnected from the master. Waiting to reconnect... [00:11:24]: [IPC] Received shutdown signal. [00:11:26]: Serializing world: session/7A416C5F35FCDDE5/0000000003 [00:11:30]: [Shard] Stopping shard mode [00:11:31]: Collecting garbage... [00:11:31]: lua_gc took 0.18 seconds [00:11:31]: ~ShardLuaProxy() [00:11:31]: ~ItemServerLuaProxy() [00:11:31]: ~InventoryLuaProxy() [00:11:31]: ~NetworkLuaProxy() [00:11:31]: ~SimLuaProxy() [00:11:31]: lua_close took 0.53 seconds [00:11:32]: Manager - ORPHANED UNKNOWN RESOURCES: [00:11:32]: shaders/ui_yuv.ksh - 1 [00:11:32]: CurlRequestManager::ClientThread::Main() complete [00:11:32]: HttpClient2 discarded 0 callbacks. [00:11:32]: Shutting down