What if you've already created an entire animation, with lots of key-frames, but then decide you should add something to the character...like sunglasses for example? Spriter makes this easy. If you've animated your character with bones then Spriter makes the solution simple. Simply go the the very first key-frame at time 0, add your sunglasses image to the frame and perfect its position, scale, rotation etc to fit perfectly on the characters face. Then assign that new sunglasses sprite to the head bone by selecting the head bone, holding B and then left-clicking on the sunglasses sprite. You can test that the sunglasses are now firmly attached to the characters face by rotating the head bone, and then pressing Cntrl+Z to undo the movement. Now that the sunglasses are perfectly places and a child of the head bone, just select them, press Cntrl+C, then in the menu, choose “edit/paste to all keys”, or by pressing Cntrl+Shift+V. After perhaps a few seconds of processing, you can scroll through your time-line or play your animation to see that the sunglasses are now properly positioned and attached to the head on all frames.
Adding Additional Sprites to a Finished Animation

# Spriter Pro User’s Manual version 0.5

Quickstart
Sprites
Bones
Animating
Character Maps
Index