<Prefabs>
<Defs>
<Prefab name='abigail' pathname='common/monsters/abigail' file='scripts/prefabs/abigail.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/ghost.zip' flags='0' />
		<Asset  type='ANIM' file='anim/ghost_wendy_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/ghost.fsb' flags='0' />
	</Assets>
</Prefab>
<Prefab name='abigail_flower' pathname='common/abigail_flower' file='scripts/prefabs/abigail_flower.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/abigail_flower.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='abigail' />
	</Deps>
</Prefab>
<Prefab name='adventure_portal' pathname='common/adventure_portal' file='scripts/prefabs/adventure_portal.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/portal_adventure.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='ancient_altar' pathname='common/objects/ancient_altar' file='scripts/prefabs/altar_prototyper.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/crafting_table.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='tentacle_pillar_arm' />
		<Dep prefab='armormarble' />
		<Dep prefab='armor_sanity' />
		<Dep prefab='armorsnurtleshell' />
		<Dep prefab='resurrectionstatue' />
		<Dep prefab='icestaff' />
		<Dep prefab='firestaff' />
		<Dep prefab='telestaff' />
		<Dep prefab='thulecite' />
		<Dep prefab='orangestaff' />
		<Dep prefab='greenstaff' />
		<Dep prefab='yellowstaff' />
		<Dep prefab='amulet' />
		<Dep prefab='blueamulet' />
		<Dep prefab='purpleamulet' />
		<Dep prefab='orangeamulet' />
		<Dep prefab='greenamulet' />
		<Dep prefab='yellowamulet' />
		<Dep prefab='redgem' />
		<Dep prefab='bluegem' />
		<Dep prefab='orangegem' />
		<Dep prefab='greengem' />
		<Dep prefab='purplegem' />
		<Dep prefab='stafflight' />
		<Dep prefab='monkey' />
		<Dep prefab='bat' />
		<Dep prefab='spider_hider' />
		<Dep prefab='spider_spitter' />
		<Dep prefab='gears' />
		<Dep prefab='crawlingnightmare' />
		<Dep prefab='nightmarebeak' />
	</Deps>
</Prefab>
<Prefab name='ancient_altar_broken' pathname='common/objects/ancient_altar_broken' file='scripts/prefabs/altar_prototyper.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/crafting_table.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='tentacle_pillar_arm' />
		<Dep prefab='armormarble' />
		<Dep prefab='armor_sanity' />
		<Dep prefab='armorsnurtleshell' />
		<Dep prefab='resurrectionstatue' />
		<Dep prefab='icestaff' />
		<Dep prefab='firestaff' />
		<Dep prefab='telestaff' />
		<Dep prefab='thulecite' />
		<Dep prefab='orangestaff' />
		<Dep prefab='greenstaff' />
		<Dep prefab='yellowstaff' />
		<Dep prefab='amulet' />
		<Dep prefab='blueamulet' />
		<Dep prefab='purpleamulet' />
		<Dep prefab='orangeamulet' />
		<Dep prefab='greenamulet' />
		<Dep prefab='yellowamulet' />
		<Dep prefab='redgem' />
		<Dep prefab='bluegem' />
		<Dep prefab='orangegem' />
		<Dep prefab='greengem' />
		<Dep prefab='purplegem' />
		<Dep prefab='stafflight' />
		<Dep prefab='monkey' />
		<Dep prefab='bat' />
		<Dep prefab='spider_hider' />
		<Dep prefab='spider_spitter' />
		<Dep prefab='gears' />
		<Dep prefab='crawlingnightmare' />
		<Dep prefab='nightmarebeak' />
	</Deps>
</Prefab>
<Prefab name='amulet' pathname='common/inventory/amulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='blueamulet' pathname='common/inventory/blueamulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='purpleamulet' pathname='common/inventory/purpleamulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='orangeamulet' pathname='common/inventory/orangeamulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='greenamulet' pathname='common/inventory/greenamulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='yellowamulet' pathname='common/inventory/yellowamulet' file='scripts/prefabs/amulet.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/amulets.zip' flags='0' />
		<Asset  type='ANIM' file='anim/torso_amulets.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='animal_track' pathname='forest/objects/animal_track' file='scripts/prefabs/animal_track.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/koalefant_tracks.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armorgrass' pathname='common/inventory/armorgrass' file='scripts/prefabs/armor_grass.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_grass.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armormarble' pathname='common/inventory/armormarble' file='scripts/prefabs/armor_marble.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_marble.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armorruins' pathname='common/inventory/armorruins' file='scripts/prefabs/armor_ruins.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_ruins.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armor_sanity' pathname='common/inventory/armor_sanity' file='scripts/prefabs/armor_sanity.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_sanity.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armorslurper' pathname='common/inventory/armorslurper' file='scripts/prefabs/armor_slurper.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_slurper.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armorsnurtleshell' pathname='common/inventory/armorsnurtleshell' file='scripts/prefabs/armor_snurtleshell.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_slurtleshell.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='armorwood' pathname='common/inventory/armorwood' file='scripts/prefabs/armor_wood.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/armor_wood.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='ash' pathname='common/inventory/ash' file='scripts/prefabs/ash.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/ash.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='axe' pathname='common/inventory/axe' file='scripts/prefabs/axe.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/axe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/goldenaxe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_axe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_goldenaxe.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='goldenaxe' pathname='common/inventory/goldenaxe' file='scripts/prefabs/axe.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/axe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/goldenaxe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_axe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_goldenaxe.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='multitool_axe_pickaxe' pathname='common/inventory/multitool_axe_pickaxe' file='scripts/prefabs/axe_pickaxe.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/multitool_axe_pickaxe.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_multitool_axe_pickaxe.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='babybeefalo' pathname='forest/animals/babybeefalo' file='scripts/prefabs/babybeefalo.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/beefalo_basic.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_actions.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_baby_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/beefalo.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='smallmeat' />
		<Dep prefab='meat' />
		<Dep prefab='poop' />
		<Dep prefab='beefalowool' />
		<Dep prefab='beefalo' />
	</Deps>
</Prefab>
<Prefab name='backpack' pathname='common/inventory/backpack' file='scripts/prefabs/backpack.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/backpack.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_backpack.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='balloon' pathname='common/balloon' file='scripts/prefabs/balloon.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/balloon.zip' flags='0' />
		<Asset  type='ANIM' file='anim/balloon_shapes.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='balloons_empty' pathname='common/balloons_empty' file='scripts/prefabs/balloons_empty.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/balloons_empty.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='balloon' />
	</Deps>
</Prefab>
<Prefab name='bandage' pathname='common/inventory/bandage' file='scripts/prefabs/bandage.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bandage.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='basalt' pathname='forest/objects/basalt' file='scripts/prefabs/basalt.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/blocker.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='basalt_pillar' pathname='forest/objects/basalt_pillar' file='scripts/prefabs/basalt.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/blocker.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='bat' pathname='cave/monsters/bat' file='scripts/prefabs/bat.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bat_basic.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bat.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='guano' />
		<Dep prefab='batwing' />
	</Deps>
</Prefab>
<Prefab name='batbat' pathname='common/inventory/batbat' file='scripts/prefabs/batbat.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/batbat.zip' flags='0' />
		<Asset  type='ANIM' file='anim/swap_batbat.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='batcave' pathname='cave/objects/batcave' file='scripts/prefabs/batcave.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/batcave.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bat' />
	</Deps>
</Prefab>
<Prefab name='beardhair' pathname='common/inventory/beardhair' file='scripts/prefabs/beardhair.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/beardhair.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='bedroll_furry' pathname='common/inventory/bedroll_furry' file='scripts/prefabs/bedroll_furry.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/swap_bedroll_furry.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='bedroll_straw' pathname='common/inventory/bedroll_straw' file='scripts/prefabs/bedroll_straw.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/swap_bedroll_straw.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='bee' pathname='forest/monsters/bee' file='scripts/prefabs/bee.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bee.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_angry_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bee.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='stinger' />
		<Dep prefab='honey' />
	</Deps>
</Prefab>
<Prefab name='killerbee' pathname='forest/monsters/killerbee' file='scripts/prefabs/bee.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bee.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_angry_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bee.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='stinger' />
		<Dep prefab='honey' />
	</Deps>
</Prefab>
<Prefab name='beebox' pathname='common/objects/beebox' file='scripts/prefabs/beebox.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bee_box.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bee' />
		<Dep prefab='honey' />
		<Dep prefab='honeycomb' />
	</Deps>
</Prefab>
<Prefab name='beebox_placer' pathname='common/beebox_placer' file='scripts/prefabs/beebox.lua' desc='' >
</Prefab>
<Prefab name='beefalo' pathname='forest/animals/beefalo' file='scripts/prefabs/beefalo.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/beefalo_basic.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_actions.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_heat_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/beefalo_shaved_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/beefalo.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='meat' />
		<Dep prefab='poop' />
		<Dep prefab='beefalowool' />
		<Dep prefab='horn' />
	</Deps>
</Prefab>
<Prefab name='beefaloherd' pathname='forest/animals/beefaloherd' file='scripts/prefabs/beefaloherd.lua' desc='' >
	<Deps>
		<Dep prefab='babybeefalo' />
	</Deps>
</Prefab>
<Prefab name='beefalowool' pathname='common/inventory/beefalowool' file='scripts/prefabs/beefalowool.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/beefalo_wool.zip' flags='0' />
	</Assets>
</Prefab>
<Prefab name='beehive' pathname='forest/monsters/beehive' file='scripts/prefabs/beehive.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/beehive.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bee.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bee' />
		<Dep prefab='killerbee' />
		<Dep prefab='honey' />
		<Dep prefab='honeycomb' />
	</Deps>
</Prefab>
<Prefab name='beemine' pathname='common/inventory/beemine' file='scripts/prefabs/beemine.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bee_mine.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_mine_maxwell.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bee.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bee' />
		<Dep prefab='mosquito' />
	</Deps>
</Prefab>
<Prefab name='beemine_maxwell' pathname='common/inventory/beemine_maxwell' file='scripts/prefabs/beemine.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bee_mine.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bee_mine_maxwell.zip' flags='0' />
		<Asset  type='SOUND' file='sound/bee.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bee' />
		<Dep prefab='mosquito' />
	</Deps>
</Prefab>
<Prefab name='berrybush' pathname='common/objects/berrybush' file='scripts/prefabs/berrybush.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/berrybush.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='berries' />
		<Dep prefab='dug_berrybush' />
		<Dep prefab='perd' />
		<Dep prefab='twigs' />
	</Deps>
</Prefab>
<Prefab name='berrybush2' pathname='common/objects/berrybush2' file='scripts/prefabs/berrybush.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/berrybush2.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='berries' />
		<Dep prefab='dug_berrybush2' />
		<Dep prefab='perd' />
		<Dep prefab='twigs' />
	</Deps>
</Prefab>
<Prefab name='birdcage' pathname='common/birdcage' file='scripts/prefabs/birdcage.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bird_cage.zip' flags='0' />
		<Asset  type='ANIM' file='anim/crow_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_winter_build.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='bird_egg' />
		<Dep prefab='crow' />
		<Dep prefab='robin' />
		<Dep prefab='robin_winter' />
	</Deps>
</Prefab>
<Prefab name='birdcage_placer' pathname='common/birdcage_placer' file='scripts/prefabs/birdcage.lua' desc='' >
</Prefab>
<Prefab name='crow' pathname='forest/animals/crow' file='scripts/prefabs/birds.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/crow.zip' flags='0' />
		<Asset  type='ANIM' file='anim/crow_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/birds.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='seeds' />
		<Dep prefab='smallmeat' />
		<Dep prefab='cookedsmallmeat' />
		<Dep prefab='feather_crow' />
	</Deps>
</Prefab>
<Prefab name='robin' pathname='forest/animals/robin' file='scripts/prefabs/birds.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/crow.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/birds.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='seeds' />
		<Dep prefab='smallmeat' />
		<Dep prefab='cookedsmallmeat' />
		<Dep prefab='feather_robin' />
	</Deps>
</Prefab>
<Prefab name='robin_winter' pathname='forest/animals/robin_winter' file='scripts/prefabs/birds.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/crow.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_winter_build.zip' flags='0' />
		<Asset  type='SOUND' file='sound/birds.fsb' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='seeds' />
		<Dep prefab='smallmeat' />
		<Dep prefab='cookedsmallmeat' />
		<Dep prefab='feather_robin_winter' />
	</Deps>
</Prefab>
<Prefab name='birdtrap' pathname='common/inventory/birdtrap' file='scripts/prefabs/birdtrap.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/birdtrap.zip' flags='0' />
		<Asset  type='SOUND' file='sound/common.fsb' flags='0' />
		<Asset  type='ANIM' file='anim/crow_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_build.zip' flags='0' />
		<Asset  type='ANIM' file='anim/robin_winter_build.zip' flags='0' />
	</Assets>
	<Deps>
		<Dep prefab='crow' />
		<Dep prefab='robin' />
		<Dep prefab='robin_winter' />
	</Deps>
</Prefab>
<Prefab name='bishop' pathname='chessboard/bishop' file='scripts/prefabs/bishop.lua' desc='' >
	<Assets>
		<Asset  type='ANIM' file='anim/bishop.zip' flags='0' />
		<Asset  type='ANIM' file='anim/bishop_nightmare.zip' flags='0' />
		<Asset  type='SOUND' file='sound/chess.fsb' flags='0' />
	</Assets>
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</Prefabs>
