Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198116818381 [API loaded no] ERROR: ld.so: object '/home/jan/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/jan/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/jan/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. THREAD - started 'SimThread' (140111085823744) GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 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GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_ formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D 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GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_ shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_pr ogram2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 54321896 Begin MonoManager ReloadAssembly Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Assembly-CSharp-firstpass.dll 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/home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/FileHelpers.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/FileHelpers.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Satsuma.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Satsuma.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ArabicSupport.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ArabicSupport.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.West.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/I18N.West.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Ionic.Zip.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Ionic.Zip.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/libnoise.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/libnoise.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Pngcs.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Pngcs.dll into Unity Child Domain Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll (this message is harmless) Loading /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/YamlDotNet.dll into Unity Child Domain - Completed reload, in 0.041 seconds Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.dll (this message is harmless) New context 0x3de7268 created with attributes: Default vsync count 1 requesting resize 1366 x 768 Using native desktop resolution 1366 x 768 requesting fullscreen 1366 x 768 at 0 Hz Desktop is 1366 x 768 @ 59 Hz UnloadTime: 1.470000 ms [13:47:35.552] [1] [ INFO ] Development Build: AT-243285 [13:47:35.647] [1] [ INFO ] Localization.Initialize! [13:47:35.650] [1] [ INFO ] Initialize... Local mod localization [13:47:35.653] [1] [ INFO ] Logged into Steam with ID:76561198116818381, NAME:der_teilnehmer [13:47:35.654] [1] [ INFO ] [Account] Requesting auth ticket from Steam Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Data.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Configuration.dll (this message is harmless) [13:47:35.787] [1] [ INFO ] FMOD Studio: Creating runtime system instance Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Security.dll (this message is harmless) [13:47:36.603] [1] [WARNING] Missing substance or anim for element [Tungsten] [13:47:36.910] [2] [ INFO ] [Account] Got login for user KU_XmmcSnwK [13:47:37.294] [1] [WARNING] Component [BatterySmart] is an effect descriptor but is missing from TUNING.BUILDINGS.COMPONENT_DESCRIPTION_ORDER! [13:47:37.355] [1] [ INFO ] Initialising UGC Service Setting up 1 worker threads for Enlighten. Thread -> id: 7f6e348d3700 -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.660000 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 31102. Total: 44.803001 ms (FindLiveObjects: 1.958000 ms CreateObjectMapping: 0.978000 ms MarkObjects: 41.815002 ms DeleteObjects: 0.051000 ms) [13:47:38.039] [1] [ INFO ] UGC Service setup complete.. Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.730000 ms Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 38499. Total: 62.951996 ms (FindLiveObjects: 3.537000 ms CreateObjectMapping: 3.404000 ms MarkObjects: 55.716999 ms DeleteObjects: 0.292000 ms) [13:47:40.792] [1] [ INFO ] Set world to [worlds/Default] /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require uniform vec4 _MainTex_ST; uniform vec4 _Color; layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; in vec4 in_COLOR0; in vec2 in_TEXCOORD0; out vec4 vs_COLOR0; out vec2 vs_TEXCOORD0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; vs_COLOR0 = in_COLOR0 * _Color; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; vs_TEXCOORD0.xy = in_TEXCOORD0.xy * _MainTex_ST.xy + _MainTex_ST.zw; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'GUI/Text Shader' failed. -------- Shader compilation failed #version 330 #extension GL_ARB_explicit_attrib_location : require #extension GL_OVR_multiview2 : require layout(std140) uniform UnityPerDraw { vec4 hlslcc_mtx4x4unity_ObjectToWorld[4]; vec4 hlslcc_mtx4x4unity_WorldToObject[4]; vec4 unity_LODFade; vec4 unity_WorldTransformParams; }; layout(std140) uniform UnityStereoGlobals { vec4 hlslcc_mtx4x4unity_StereoMatrixP[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixInvV[8]; vec4 hlslcc_mtx4x4unity_StereoMatrixVP[8]; vec4 hlslcc_mtx4x4unity_StereoCameraProjection[8]; vec4 hlslcc_mtx4x4unity_StereoCameraInvProjection[8]; vec4 hlslcc_mtx4x4unity_StereoWorldToCamera[8]; vec4 hlslcc_mtx4x4unity_StereoCameraToWorld[8]; vec3 unity_StereoWorldSpaceCameraPos[2]; vec4 unity_StereoScaleOffset[2]; }; layout(std140) uniform UnityStereoEyeIndices { vec4 unity_StereoEyeIndices[2]; }; layout(num_views = 2) in; in vec4 in_POSITION0; out float vs_BLENDWEIGHT0; vec4 u_xlat0; uint u_xlatu0; int u_xlati1; vec4 u_xlat2; void main() { u_xlat0 = in_POSITION0.yyyy * hlslcc_mtx4x4unity_ObjectToWorld[1]; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[0] * in_POSITION0.xxxx + u_xlat0; u_xlat0 = hlslcc_mtx4x4unity_ObjectToWorld[2] * in_POSITION0.zzzz + u_xlat0; u_xlat0 = u_xlat0 + hlslcc_mtx4x4unity_ObjectToWorld[3]; u_xlati1 = int(gl_ViewID_OVR) << 2; u_xlat2 = u_xlat0.yyyy * hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 1]; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1] * u_xlat0.xxxx + u_xlat2; u_xlat2 = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 2] * u_xlat0.zzzz + u_xlat2; gl_Position = hlslcc_mtx4x4unity_StereoMatrixVP[u_xlati1 + 3] * u_xlat0.wwww + u_xlat2; u_xlatu0 = gl_ViewID_OVR; vs_BLENDWEIGHT0 = unity_StereoEyeIndices[int(u_xlatu0)].x; return; } -------- failed compiling: vertex shader 0(4) : error C0202: extension OVR_multiview2 not supported Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed. Shader warmup: 79 shaders 205 combinations 0.071s Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Transactions.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/Mono.Data.Tds.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Platform assembly: /home/jan/.steam/steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed/System.Drawing.dll (this message is harmless) [13:47:42.458] [1] [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,WorldgenSeed=1327488290, Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [13:47:43.020] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 59850. Total: 118.580994 ms (FindLiveObjects: 3.885000 ms CreateObjectMapping: 2.529000 ms MarkObjects: 112.074005 ms DeleteObjects: 0.093000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 67822. Total: 135.703995 ms (FindLiveObjects: 4.843000 ms CreateObjectMapping: 2.009000 ms MarkObjects: 128.586990 ms DeleteObjects: 0.265000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 54.381001 ms Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 39228. Total: 76.028000 ms (FindLiveObjects: 2.438000 ms CreateObjectMapping: 2.109000 ms MarkObjects: 69.737999 ms DeleteObjects: 1.742000 ms) [13:48:13.220] [1] [ INFO ] FMOD Studio: Destroying runtime system instance