Mono path[0] = 'E:/Programs/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'E:/Programs/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'E:/Programs/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from E:/Programs/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55422 Multi-casting "[IP] 192.168.178.24 [Port] 55422 [Flags] 2 [Guid] 2889832012 [EditorId] 315970482 [Version] 1048832 [Id] WindowsPlayer(Marvin2) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55422] PlayerConnection already initialized - listening to [0.0.0.0:55422] Player data archive not found at `E:/Programs/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.3p4 (fbe8bd37d7fa) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 460 (ID=0xe22) Vendor: NVIDIA VRAM: 979 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain - Completed reload, in 0.056 seconds Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.334083 ms [12:17:40.014] [1] [ INFO ] Development Build: AT-242561 [12:17:40.277] [1] [ INFO ] Localization.Initialize! [12:17:40.277] [1] [ INFO ] Initialize... Local mod localization [12:17:40.277] [1] [ INFO ] Logged into Steam with ID:76561198020852195, NAME:Kahri [12:17:40.292] [1] [ INFO ] [Account] Requesting auth ticket from Steam Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) [12:17:41.092] [1] [ INFO ] FMOD Studio: Creating runtime system instance Platform assembly: E:\Programs\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Mono.Security.dll (this message is harmless) [12:17:42.289] [1] [WARNING] Missing substance or anim for element [Tungsten] [12:17:42.836] [2] [ INFO ] [Account] Got login for user KU_hPDIIAGX [12:17:43.040] [1] [WARNING] Component [BatterySmart] is an effect descriptor but is missing from TUNING.BUILDINGS.COMPONENT_DESCRIPTION_ORDER! [12:17:43.118] [1] [ INFO ] Initialising UGC Service Setting up 4 worker threads for Enlighten. Thread -> id: 2c78 -> priority: 1 Thread -> id: 2c7c -> priority: 1 Thread -> id: 2c84 -> priority: 1 Thread -> id: 2c80 -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.669668 ms System memory in use before: 158.7 MB. System memory in use after: 160.3 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 31106. Total: 35.453262 ms (FindLiveObjects: 1.658590 ms CreateObjectMapping: 1.039323 ms MarkObjects: 32.695255 ms DeleteObjects: 0.058891 ms) [12:17:45.428] [1] [ INFO ] UGC Service setup complete.. [12:36:22.843] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:23.856] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:24.870] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:25.882] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:26.894] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:27.907] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184 [12:36:28.920] [1] [WARNING] System.IO.IOException: Sharing violation on path E:\Documents\Klei\OxygenNotIncluded\save_files\Duplicant Paradise 4.sav at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00337] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:354 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:347 at SaveLoader.LoadHeader (System.String filename, .Header& header) [0x00003] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\SaveLoader.cs:571 at MainMenu.RefreshResumeButton () [0x0003a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\MainMenu.cs:184