[00:00:01]: System Memory: Memory Load: 45% Available Physical Memory: 4425m/8113m Available Page File: 4087m/8625m Available Virtual Memory: 3969m/4095m Available Extended Virtual Memory: 0m [00:00:01]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 241k Quota Page Pool Usage: 234k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:01]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:01]: Starting Up [00:00:01]: Version: 242441 [00:00:01]: Current time: Sat Nov 18 17:49:14 2017 [00:00:01]: Don't Starve Together: 242441 WIN32_STEAM [00:00:01]: Build Date: 2461 [00:00:01]: Parsing command line [00:00:01]: Command Line Arguments: [00:00:01]: Initializing distribution platform [00:00:01]: Initializing Minidump handler [00:00:01]: ....Done [00:00:02]: Steam AppBuildID: 2291494 [00:00:02]: ....Done [00:00:02]: Fixing DPI [00:00:02]: ...Done [00:00:02]: THREAD - started 'GAClient' (9940) [00:00:02]: CurlRequestManager::ClientThread::Main() [00:00:02]: ProfileIndex:4.32 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application D:\steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (9208) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198258929640 [00:00:02]: SteamID: 76561198258929640 [00:00:02]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.15063 architecture 64-bit platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G manufacturer AuthenticAMD clockSpeed 3500 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 1050 Ti driverDate 20171027000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 23.21.13.8813 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1916,1017 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: CreateEGLContext: 12 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: RestoreWindowPosition [00:00:02]: Saved Client Pos (0 x 23) [00:00:02]: Adjusted Window Pos (-8 x -8) [00:00:02]: EnsureWindowOnScreen [00:00:02]: All good. [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1050 Ti) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (4460) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Renderer initialize: Okay [00:00:03]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: taskgrouplist: default Together [00:00:07]: taskgrouplist: classic Classic [00:00:07]: taskgrouplist: cave_default Underground [00:00:07]: taskgrouplist: lavaarena_taskset The Forge [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:27]: LOADING LUA SUCCESS [00:00:30]: PlayerDeaths loaded morgue 5321 [00:00:30]: PlayerHistory loaded player_history 11075 [00:00:30]: bloom_enabled false [00:00:30]: loaded saveindex [00:00:30]: OnFilesLoaded() [00:00:30]: OnUpdatePurchaseStateComplete [00:01:06]: Load FE [00:01:09]: Load FE: done [00:01:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:09]: ModIndex: Load sequence finished successfully. [00:01:09]: Reset() returning [00:01:13]: [Steam] Auth Session Ticket requested... [00:01:14]: [Steam] Got Auth Session Ticket [00:01:15]: [200] Account Communication Success (3) [00:01:15]: Logging in as KU_jl2-D2pm [00:01:16]: saved APP:Klei//DoNotStarveTogether/client_save/pricing_cache [00:01:16]: Adding unlocked event achievement: nodeaths_self [00:01:16]: Adding unlocked event achievement: waxwell_minion_kill [00:01:16]: Adding unlocked event achievement: waxwell_petrify [00:01:16]: Adding unlocked event achievement: willow_meteor [00:01:16]: Adding unlocked event achievement: wilson_battlestandards [00:01:16]: Adding unlocked event achievement: wilson_reviver [00:01:16]: Adding unlocked event achievement: winona_altattacks [00:01:16]: Adding unlocked event achievement: winona_victory [00:01:16]: Adding unlocked event achievement: wintime_30 [00:01:16]: Adding unlocked event achievement: wolfgang_guardsbroken [00:01:16]: Adding unlocked event achievement: wolfgang_nospinning [00:01:16]: Adding unlocked event achievement: woodie_lucychuck [00:01:16]: Adding unlocked event achievement: woodie_nospinning [00:01:16]: loaded inventory_cache [00:01:17]: saved APP:Klei//DoNotStarveTogether/client_save/inventory_cache [00:01:17]: saved APP:Klei//DoNotStarveTogether/client_save/inventory_cache_sig [00:01:46]: Friends are currently playing in 0 games(s)! [00:01:46]: You belong to 0 clan(s)! [00:01:46]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:46]: Downloaded server listings - full: 8463 filtered: 1294 [00:01:48]: [Connect] Got new join server request from lua [00:01:48]: [Connect] Init client connection to (S) <9688933996179170607> [00:01:48]: [Connect] PendingConnection::Reset(true) [00:01:48]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:48]: [Connect] InternalInitClient <7696207668428904533> [00:01:48]: [Shard] Starting shard mode as player [00:01:48]: [Connect] Starting online connection to 155.133.228.213|27102 [00:01:48]: [Connect] Server name: +10 levels [00:01:48]: [200] Account Communication Success (13) [00:01:48]: [Connect] Sending ping(s)... [00:01:48]: [Connect] Ping 155.133.228.213|27102 [00:01:48]: [Connect] Ping response from 155.133.228.213|27102 [00:01:48]: [Connect] Joining server from ping response (silent)... [00:01:48]: [Connect] PendingConnectionDoConnect to 155.133.228.213|27102 [00:01:48]: [Connect] DirectConnect to 155.133.228.213|27102 [00:01:49]: Connection accepted to 155.133.228.213|27102 <9688933996179170607> [00:01:49]: Network external address discovered: 93.43.179.200|16907 [00:01:49]: SendClientHandShakePacket to <9688933996179170607> [00:01:49]: DeserializeHandShakeServerListing [00:01:49]: Network tick rate: U=10(3), D=15 [00:01:49]: Version: 242441 [00:01:49]: [Steam] Game Connection initiated [00:01:49]: SendClientInventoryHandShakePacket to <9688933996179170607> [00:01:50]: Begin Session: AF2AFD97A68175AA [00:01:50]: Done Downloading Client Object Data [00:01:50]: DownloadMods and temp disable [00:01:50]: Downloading [0] From: server_temp [00:01:51]: 0 (85%) 1/1 server_temp/server_save 114000b / 132447b [00:01:51]: 0 (100%) 1/1 server_temp/server_save 132447b / 132447b [00:01:51]: Download complete[0] Files: 1 Size: 132447 [00:01:51]: Collecting garbage... [00:01:51]: lua_gc took 0.05 seconds [00:01:51]: ~ShardLuaProxy() [00:01:51]: ~ItemServerLuaProxy() [00:01:51]: ~InventoryLuaProxy() [00:01:51]: ~NetworkLuaProxy() [00:01:51]: ~SimLuaProxy() [00:01:51]: Cancelling LuaQueryCallback handle [4] [00:01:51]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:51]: lua_close took 0.06 seconds [00:01:51]: ReleaseAll [00:01:51]: ReleaseAll Finished [00:01:51]: cGame::StartPlaying [00:01:51]: LOADING LUA [00:01:51]: DoLuaFile scripts/main.lua [00:01:51]: DoLuaFile loading buffer scripts/main.lua [00:01:51]: taskgrouplist: default Together [00:01:51]: taskgrouplist: classic Classic [00:01:51]: taskgrouplist: cave_default Underground [00:01:51]: taskgrouplist: lavaarena_taskset The Forge [00:01:51]: running main.lua [00:01:51]: loaded modindex [00:01:51]: ModIndex: Beginning normal load sequence. [00:01:55]: LOADING LUA SUCCESS [00:01:55]: PlayerDeaths loaded morgue 5321 [00:01:55]: PlayerHistory loaded player_history 11075 [00:01:55]: bloom_enabled false [00:01:55]: loaded saveindex [00:01:55]: OnFilesLoaded() [00:01:55]: OnUpdatePurchaseStateComplete [00:01:55]: Unload FE [00:01:55]: Unload FE done [00:02:16]: LOAD BE [00:02:56]: Could not load texture levels/tiles/cobblestone.tex [00:03:14]: LOAD BE: done [00:03:14]: Loading world: client_temp/server_save [00:03:14]: Save file is at version 4.77 [00:03:14]: Assert failure 'mMaskTexture != INVALID_RESOURCE_HANDLE' at ..\source\game\level\MapLayerRenderData.cpp(40): Trace follows...