[00:00:00]: System Memory: Memory Load: 28% Available Physical Memory: 6584m/9206m Available Page File: 15826m/18422m Available Virtual Memory: 3969m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 241k Quota Page Pool Usage: 234k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 233071 [00:00:00]: Current time: Tue Sep 26 16:58:07 2017 [00:00:00]: Don't Starve Together: 233071 WIN32_STEAM [00:00:00]: Build Date: 2243 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 2127799 [00:00:01]: ....Done [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (5032) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: ProfileIndex:4.14 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: THREAD - started 'StreamInput' (4440) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198344991925 [00:00:01]: SteamID: 76561198344991925 [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.15063 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42 name Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz manufacturer GenuineIntel clockSpeed 2801 RAM megsOfRam 9216 GPU name AMD Radeon HD 5800 Series driverDate 20151104000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 15.201.1151.1008 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1448,814 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 16 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (157 x 146) [00:00:01]: Adjusted Window Pos (149 x 115) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (AMD Radeon HD 5800 Series) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (11968) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths loaded morgue 5579 [00:00:04]: PlayerHistory loaded player_history 12774 [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:06]: [string "scripts/util.lua"]:470: Could not find an asset matching anim/dynamic/body_expo_letterman_yellow_beige.zip in any of the search paths. LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:470 in (global) resolvefilepath (Lua) <465-473> filepath = anim/dynamic/body_expo_letterman_yellow_beige.zip force_path_search = false resolved = nil scripts/mainfunctions.lua:100 in (global) RegisterPrefabs (Lua) <93-111> arg = nil i = 1 prefab = Prefab frontend - i = 257 asset = table: 0CA9F8E0 scripts/mainfunctions.lua:128 in (global) LoadPrefabFile (Lua) <115-135> filename = prefabs/frontend fn = function - scripts/prefabs/frontend.lua:0 r = nil ret = table: 0CA9CB68 i = 1 val = Prefab frontend - scripts/gamelogic.lua:186 in (upvalue) LoadAssets (Lua) <137-247> asset_set = FRONTEND load_frontend = true in_backend = false in_frontend = true i = 236 file = frontend scripts/gamelogic.lua:926 in (upvalue) DoResetAction (Lua) <851-932> scripts/gamelogic.lua:942 in (local) complete_callback (Lua) <934-943> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:934 scripts/gamelogic.lua:961 in (upvalue) callback (Lua) <960-962> scripts/mainfunctions.lua:18 in () ? (Lua) <15-20> =[C]:-1 in (method) SetPersistentString (C) <-1--1> scripts/mainfunctions.lua:21 in (global) SavePersistentString (Lua) <12-25> name = profile data = {"unlocked_worldgen":[],"collection_timestamp":1501038336,"saw_new_user_popup":true,"device_caps_a":1506377692,"characterskins":{"wes":[],"wendy":{"wendy_none":{"body":"body_polo_white_marble","legs":"legs_pants_basic_green_forest","base":"wendy_none","hand":"","feet":""},"last_base":"wendy_none"},"webber":{"webber_none":{"body":"body_polo_white_marble","legs":"legs_checkered_pleats_green_laurel","base":"webber_none","hand":"","feet":""},"last_base":"webber_none"},"willow":{"willow_none":{"body":"body_polo_white_marble","legs":"","base":"willow_none","hand":"","feet":""},"last_base":"willow_none"},"waxwell":{"last_base":"waxwell_none","waxwell_none":{"feet":"","legs":"legs_checkered_pleats_green_laurel","hand":"hand_shortgloves_blue_cornflower","base":"waxwell_none","body":"body_flannel_purple_grape"}},"wickerbottom":{"last_base":"wickerbottom_none","wickerbottom_none":{"body":"body_polo_white_marble","legs":"legs_skirt_basic_tan_cream","base":"wickerbottom_none","hand":"","feet":""}},"wolfgang":[],"woodie":{ [**truncated**] encode = true callback = function - scripts/gamelogic.lua:960 cb = function - scripts/mainfunctions.lua:15 [00:00:06]: [string "scripts/util.lua"]:470: Could not find an asset matching anim/dynamic/body_expo_letterman_yellow_beige.zip in any of the search paths. LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:470 in (global) resolvefilepath (Lua) <465-473> scripts/mainfunctions.lua:100 in (global) RegisterPrefabs (Lua) <93-111> scripts/mainfunctions.lua:128 in (global) LoadPrefabFile (Lua) <115-135> scripts/gamelogic.lua:186 in (upvalue) LoadAssets (Lua) <137-247> scripts/gamelogic.lua:926 in (upvalue) DoResetAction (Lua) <851-932> scripts/gamelogic.lua:942 in (local) complete_callback (Lua) <934-943> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:961 in (upvalue) callback (Lua) <960-962> scripts/mainfunctions.lua:18 in () ? (Lua) <15-20> =[C]:-1 in (method) SetPersistentString (C) <-1--1> scripts/mainfunctions.lua:21 in (global) SavePersistentString (Lua) <12-25> [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning