Mono path[0] = 'D:/GAME/INSIDE /steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono path[1] = 'D:/GAME/INSIDE /steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono' Mono config path = 'D:/GAME/INSIDE /steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc' PlayerConnection initialized from D:/GAME/INSIDE /steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55327 Multi-casting "[IP] 192.168.1.9 [Port] 55327 [Flags] 2 [Guid] 2079173120 [EditorId] 1108809466 [Version] 1048832 [Id] WindowsPlayer(JerryPC) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.1.9:55327] Initialize engine version: 5.3.6f1 (29055738eb78) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7800 Series (ID=0x6819) Vendor: ATI VRAM: 2029 MB Begin MonoManager ReloadAssembly Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\ArabicSupport.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain - Completed reload, in 0.765 seconds Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.136632 ms [23:08:56.645] [1] [ INFO ] Development Build: OU-232512 [23:08:57.354] [1] [ INFO ] Logged into Steam with ID:76561198316160613, NAME:jeffrey.guo.h [23:08:57.355] [1] [ INFO ] [Account] Requesting auth ticket from Steam Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless) Platform assembly: D:\GAME\INSIDE \steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Configuration.dll (this message is harmless) DirectoryNotFoundException: Could not find a part of the path "D:\GAME\INSIDE\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\hashes.json". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:167 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding) at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:587 at System.IO.File.ReadAllText (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:582 at KCrashReporter.OnEnable () [0x00034] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\KCrashReporter.cs:53 UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79) Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:273) Util:KInstantiate(GameObject, GameObject, String) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:253) LaunchInitializer:Awake() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:22) (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs Line: 292) [23:08:57.756] [2] [WARNING] 11:08:57 AM KleiAccount: Exception (retrying in 16 seconds): https://login.kleientertainment.com/login/loginviasteam at System.Net.WebRequest.GetCreator (System.String prefix) [0x00000] in :0 at System.Net.WebRequest.Create (System.Uri requestUri) [0x00000] in :0 at System.Net.WebRequest.Create (System.String requestUriString) [0x00000] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, Boolean isForce) [0x00043] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:143 [23:08:57.881] [1] [ INFO ] FMOD Studio: Creating runtime system instance [23:08:58.809] [1] [WARNING] Missing substance or anim for element [Tungsten] Setting up 1 worker threads for Enlighten. Thread -> id: 163c -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.844219 ms System memory in use before: 144.1 MB. System memory in use after: 145.5 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 23616. Total: 32.369678 ms (FindLiveObjects: 1.231058 ms CreateObjectMapping: 0.886491 ms MarkObjects: 30.208143 ms DeleteObjects: 0.041348 ms) [23:09:10.226] [1] ERROR: Error in: Window.OfflineWorldGen.OnPrefabInit System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\GAME\INSIDE\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen\biomelookup.yaml". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x001be] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:167 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding) at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:587 at System.IO.File.ReadAllText (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:582 at Klei.YamlIO`1[ProcGen.TerrainBiomeSettings].LoadFile (System.String filename) [0x00000] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\YamlIO.cs:18 at ProcGen.WorldGenSettings.LoadFile (System.String path) [0x00006] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\worldgen\WorldGenSettings.cs:99 at ProcGenGame.WorldGen.LoadSettings () [0x00006] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\worldgen\WorldGen.cs:132 at OfflineWorldGen.DoWordGenInitialise () [0x00000] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\worldgen\OfflineWorldGen.cs:454 at OfflineWorldGen.DoWorldGen (Int32 selectedDimension) [0x0005a] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\worldgen\OfflineWorldGen.cs:414 at OfflineWorldGen.OnPrefabInit () [0x0016b] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\worldgen\OfflineWorldGen.cs:111 at KMonoBehaviour.InitializeComponent () [0x0006d] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:57 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Debug.cs:96) Output:LogError(String) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Output.cs:46) KMonoBehaviour:InitializeComponent() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:61) KMonoBehaviour:Awake() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:27) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:95) Util:KInstantiateUI(GameObject, GameObject, Boolean) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\util\Util.cs:337) NewGameSettingsScreen:NewGame() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\NewGameSettingsScreen.cs:141) NewGameSettingsScreen:m__85A() (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\scripts\ui\NewGameSettingsScreen.cs:33) KButton:OnPointerClick(PointerEventData) (at D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\ui\KButton.cs:83) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:523) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:422) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:410) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:184) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277) (Filename: D:/JenkinsWorkspace/Release_SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 96) [23:09:13.791] [2] [WARNING] 11:09:13 AM KleiAccount: Exception (retrying in 32 seconds): https://login.kleientertainment.com/login/loginviasteam at System.Net.WebRequest.GetCreator (System.String prefix) [0x00000] in :0 at System.Net.WebRequest.Create (System.Uri requestUri) [0x00000] in :0 at System.Net.WebRequest.Create (System.String requestUriString) [0x00000] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, Boolean isForce) [0x00043] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:143 [23:09:45.798] [2] [WARNING] 11:09:45 AM KleiAccount: Exception (retrying in 64 seconds): https://login.kleientertainment.com/login/loginviasteam at System.Net.WebRequest.GetCreator (System.String prefix) [0x00000] in :0 at System.Net.WebRequest.Create (System.Uri requestUri) [0x00000] in :0 at System.Net.WebRequest.Create (System.String requestUriString) [0x00000] in :0 at ThreadedHttps`1[T].Send (System.Byte[] byteArray, Boolean isForce) [0x00043] in D:\JenkinsWorkspace\Release_SimGame_Windows\game\Assets\Plugins\Klei\kleiservices\ThreadedHttps.cs:143 [23:09:57.535] [1] [ INFO ] FMOD Studio: Destroying runtime system instance