[00:00:00]: System Memory: Memory Load: 51% Available Physical Memory: 3882m/7980m Available Page File: 10859m/15958m Available Virtual Memory: 3982m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 28m Working Set Size: 28m Quota Peak Page Pool Usage: 205k Quota Page Pool Usage: 201k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 16k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 221167 [00:00:00]: Current time: Sat Jul 08 21:53:25 2017 [00:00:00]: Don't Starve Together: 221167 WIN32_STEAM [00:00:00]: Build Date: 2047 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1912704 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (8708) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.60 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application E:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:01]: could not load ping_cache [00:00:01]: THREAD - started 'ConsoleInput' (7400) [00:00:01]: Offline user ID: OU_76561198027600025 [00:00:01]: SteamID: 76561198027600025 [00:00:01]: HardwareStats: OS name Microsoft Windows 7 Ultimate version 6.1.7601 architecture 64-bit platformSpecific SP 1.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name AMD FX(tm)-8320 Eight-Core Processor manufacturer AuthenticAMD clockSpeed 3500 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 970 driverDate 20170501000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 22.21.13.8205 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 970) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (8768) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:02]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:03]: cDontStarveGame::DoGameSpecificInitialize() [00:00:03]: GameSpecific initialize: Okay [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: DoLuaFile Error: [string "scripts/util.lua"]:470: Could not find an asset matching images/inventoryimages.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(470,1) in function 'resolvefilepath' scripts/recipe.lua(20,1) in function '_ctor' scripts/class.lua(181,1) in function 'Ingredient' scripts/recipes.lua(8,1) in main chunk =[C] in function 'require' scripts/main.lua(128,1) in main chunk [00:00:03]: [string "scripts/util.lua"]:470: Could not find an asset matching images/inventoryimages.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(470,1) in function 'resolvefilepath' scripts/recipe.lua(20,1) in function '_ctor' scripts/class.lua(181,1) in function 'Ingredient' scripts/recipes.lua(8,1) in main chunk =[C] in function 'require' scripts/main.lua(128,1) in main chunk [00:00:03]: Error loading main.lua [00:00:03]: Failed mSimulation->Reset() [00:00:03]: Error during game initialization! [00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:03]: lua_close took 0.01 seconds [00:00:04]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:04]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:04]: shaders/ui_yuv.ksh - 1 [00:00:04]: CurlRequestManager::ClientThread::Main() complete [00:00:04]: HttpClient2 discarded 0 callbacks. [00:00:04]: Shutting down